BFD is underrated. 95% of vanilla dungeons are great, and dungeon design went downhill after vanilla. The other 5% aren't awful, just lacking in some way, but are still perfectly suitable for what they are in concept.
Yeah they are fantastic. Low level dungeon runs were some of the best and worst times I've had in any game. I would love to see a version of vanilla with "heroic" versions of all the dungeons.
i don't mind stocks. you're quelling a prison riot, not hunting down a rogue mage or mad dragon. i like the lower stakes of the human starting zones, where you're just some guy helping out because the armies are off fighting the horde
Stockades also had the problem of being absolutely lethal if you didn't have good crowd control. One runner could easily frick everything up.
Great for leveling First Aid though
>pic related
If they want big bulky forest trolls they could easily add them in as a race, not like the entire horde is at odds with the forsaken's existence in general but accept them anyway because they needed a foothold on EK and the tauren thought they could cure them.
Shit I'll do it. >At the loss of the freat Zul'jin, and two generations of loa priests, the Amani tribe came to an impasse. Continue to fight the hated blood elves who took so much and their former Horde allies, or take the steps towards peace and survival. As one of the few remaining Amani you will go forth to a world that reviles you and prove Zul'jin's words true. "Amani never die."
7 months ago
Anonymous
Well isn't most of the lore Ol Chris handywork anyway?
I'll take the dumb green jesus and CORRUPTED NOBLE HERO/RACE. Over the new shit.
7 months ago
Anonymous
>I'll take the dumb green jesus and CORRUPTED NOBLE HERO/RACE. Over the new shit.
I quit in shadowlands, and I quit classic when they added the store mounts so honestly I don't know anything beyond that regarding the lore.
But the lore has been shitty even when the game was good, it was never a barrier. That should've been obvious when Warlords was announced.
The horde should have been turned into 80% half elves as the remaining minority of the blood elves got raped and bred into oblivion by orcs, trolls and tauren (and all men got turned into forsaken)
I think vanilla's world design is very underrated in general. In TBC and especially WotLK, quest and dungeon design became much more focused. Every zone felt like a self-contained chapter in a larger story, and each chapter always concluded with a "capstone" quest and subsequent dungeon quests. The troll zone in WotLK is both an excellent example of this, and one of the few examples of zones' stories crossing over (Grizzly Hills and Zul'Drak).
In vanilla WoW, it was more like stories were simply happening out in the world, and weren't always a part of that one, larger story. Or if it was, you had to read quest text (and subtext). There's some old god and Twilight's Hammer stuff in the vicinity of Darkshore, but I don't know if any of it is directly relevant to BFD, and it's not like you walk into Ashenvale and immediately follow up on the Twilight's Hammer stuff. There's just lots of loose plot threads that don't over coalesce around a "big bad" like they tend to in expansions, and it feels more organic - less video game-y. It makes the world feel alive, and like you're just a random adventurer who occasionally does something cool when they're not busy collecting bear asses. That's why the dungeons feel so cool.
Nowadays I think developers need to justify their development hours so they try to hit you over the head to really make sure you understand how this one quest will connect to a larger quest down the road. It belittles the player. Developers need to accept that a good game does not mean that all the content will be digested equally
>Developers need to accept that a good game does not mean that all the content will be digested equally
That's one of the best things about vanilla WoW, some quests are fairly straightforward, go here and kill guys for a reasonable reward.
Then there's these much harder quests who give shit rewards for your class, I do them anyway though.
>that long-ass princess quest in Arathi Highlands that has you traveling all over the world and doing multiple elite quests >ending with a fight against the princess herself >and your reward is a fricking stam/spirit necklace
>one of the best vanilla dungeons >probably overlooked by a huge chunk of players
Vanilla had good dungeons, some of which were elaborate enough to feel like a zone unto themselves
BFD suffered from being annoying for both factions to reach. No one on alliance wants to travel that early and even though horde has a FP like right fricking next to it most horde that quest in Ashenvale don't bother with the coast.
>love doing dungeons while leveling in vanilla >every dungeon feels big and like a zone that these factions would actually inhabit >lore for most dungeons is actually pretty cool and has a lot of ties to the area around it and a lot of quest lines
1 expansion later: >a singular hallway with 4 bosses >the lore of most dungeons is: "uhhh it's like some bad guys live here. The head bad guy is like the cousin's roommate of someone lore relevant. Maybe they're even mentioned in one quest chain if you are lucky" >this continues forever because "unghh I don't wanna get lost or look at a single map ever unghhh" and "unnghh it takes too long to do a long dungeon I just wanna play the most time consuming genre ever but I also don't have a lot of time somehow!" and "unghh I don't read any quests ever. I just follow gayBalls69s guide to max level in a day and then I sit in the capital city until my queue pops and I wonder why this game is so boring"
J U S T
It's because they were so bare minimum that they almost seemed like tucked away secrets.
When WoW started being overly cinematic and character focused the world felt a lot smaller.
I think there's a huge difference between "yeah there's a dungeon somewhere, go ask someone where it is or find it yourself" and "press this button to be automatically teleported to a dungeon". When everything is super convenient and the world seems like it was designed specifically for the player, it's a lot less fun. you could even see this start in tbc where every dungeon turned into a bunch of linear hallways with 3-4 bosses because that's more convenient than a giant sprawling area with a dozen bosses and multiple pathways.
I liked TBC dungeons. Yeah they were linear and the mobs are bullshit, but they feel truly alien and desolate, and they have Diablo music playing, which I enjoy.
It's because they were so bare minimum that they almost seemed like tucked away secrets.
When WoW started being overly cinematic and character focused the world felt a lot smaller.
I remember traversing into a landscape that was territory of the Alliance to get to BFD, with no quests whats so ever into this random structure that might as well have been a background set piece.
Shit was a lot more "tucked away" in those times. I mean yeah, even Gnomer had a few horde quests but they merely existed to entertain the insane people who'd sneak into dwarf land to do it.
>I remember traversing into a landscape that was territory of the Alliance to get to BFD >3 horde camps, 2 flightpaths, 1 camp literally right next to BFD with multiple quests for it
were you 5?
I remember traversing into a landscape that was territory of the Alliance to get to BFD, with no quests whats so ever into this random structure that might as well have been a background set piece.
Shit was a lot more "tucked away" in those times. I mean yeah, even Gnomer had a few horde quests but they merely existed to entertain the insane people who'd sneak into dwarf land to do it.
I think he's talking about the moonwell with the dryads nearby. I often went through the bottom side of the zone and swam through the lake in front the of alliance place to get to zoram strand. Safer than taking the main road, oddly
without teleporter, Horde would never do that dungeon. I get what you're saying, but the other option was to just never have one faction do a dungeon. the equivalent for the horde is SM, but that is easier to get into for alliance because there are several ways to get into the zone.
7 months ago
Anonymous
Scarlet Monastery is too sick to not travel to though. Also it comes at a level gap for alliance.
>vanilla: do big quest chain, often in completely separate zones, get quest for dungeon, reward can be something amazing (carrot on a stick), go find that place to get your reward >pretty much up to legion: do zones quest chains, receive dungeon quests that rewards a decent blue and grants some closure to the chain >BFA and beyond: do zones quests, chain abruptly cuts off outside the dungeon as the big bad jumps in the entrance portal. npcs turn to you and shrug. Join queue for dungeon and find NPC standing there with three and no more than three quests that reward blues because frick having an interconnected world.
As far as actually running it goes? Maraudon by a country mile. Filled with cancerous trash that pretty much all have a stun, silence, or knockback, often AoE too. Not to mention that the place is massive, but not so massive that groups don't try to run all of it at once, which means it takes forever because they HAVE to kill that one satyr boss with no loot or get all 5 khan ghosts for the trinket that they'll throw away before they even hit 60.
I like the dungeon design but the mobs were bland somehow. Maybe the colors or how few there were per fight. The giants were distanced apart for the convenience of fighting them alone. The centaurs were rare to pull more than two together.
Maybe the worst part is that to enter Maraudon you have to run through DESOLACE first. What a depressing zone that place was.
Because they heavily favored horde in vanilla for some reason. Like how zeppelins are right outside the cities and have elites guarding them while alliance has to go to fricking menethil for transportation and they have absolutely no guards
>Because they heavily favored horde
I see it more as them knowing Alliance would be more popular and these QoL things would help populate the opposite faction.
For one, Stockades was originally not even meant to be a dungeon, it was just supposed to be a standard mob zone like any overworld cave or structure with a few quests surrounding it. However, because it was located underneath a major city they had to instance it so it wouldn't fry 2004-era PCs trying to load all of it, so they just did the bare minimum to turn it into a dungeon and called it a day.
As for why RFC had more effort put into it, during development Blizzard largely developed the Eastern Kingdoms first, which means that when it came time to develop Kalimdor they had a lot more experience with the engine (but also much less time to actually polish stuff, which is why the entire continent feels a lot emptier in comparison). They probably figured "hey, we put a dungeon under Stormwind, we can probably do one for Orgrimmar as well, and this time we can actually design it as a regular dungeon from the ground up".
I fricking hate scaled leveling because it ruins all the fun of lower level instances and the sense of progression. I have 0 interest in starting anew if I cannot steam roll through old content with a twined out characters and impress newbies.
did retail make dragon isles into spooky old god stuff like it was supposed to be or did they just take the name literally and make it about actual dragons?
So are we good with Chris Metzen or was he always cringe?
7 months ago
Anonymous
Everything falls apart once the original writers are gone.
7 months ago
Anonymous
The new dragon villains are actually anti-trans.
The Ice one is fighting because she's mad that Alexstrazsa let the titans force species reassignment surgery on unborn baby dragons.
7 months ago
Anonymous
I wonder why Samwise Didier is still there. His shit is not in their games anymore, is it really just a paycheck that keeps him there?
7 months ago
Anonymous
Yeah thats confused me for a few years now. The last thing I really remember him doing was Azeroth Choppers and that was almost 10 years ago. It's obvious his art isn't used anymore so maybe he just gets free money.
7 months ago
Anonymous
He's apparently doing shit for their survival game, but at this point it's clearly just a comfy easy paycheck do to being one of the earliest members in the studio with a clean track record.
You can't really get your pay docked for being bad, when you're the art guy
7 months ago
Anonymous
He was worling on HotS for a while and it fricking shows.
God I miss the HotS team.
I can remember 2 old gold segments and they were easily the most memorable quests of the expansion. Everything else has been pussy dragon drama shit I could care less about. Make Shadowlands plot somewhat interesting in comparison and Shadowlands was nothing more than a moronic child's vision of what the afterlife would be.
They rehashed the concept behind the sanctums at wyrmrest. Every Zone is just specialized around a specific flight (I.E Blue dragons have a cold place).
It's fricking moronic, there is no Nautilus temple. However, Earth Dragon Megatron seems to have made a bargain with the old gods and there are clues that Yogg-Saron might be involved so maybe blizzard will re-do that old concept.
It's just Dragon shit mainly, given they used the original concept for Old God Squid temple back in BFA for Shrine of the Storm, which they put an Old God mini raid under
Dunno if this was just Turtle WoW issue, but I did it at a high level and that just breaks the encounter. Lit all of them before aggroing him and then nothing spawns and the door doesn't open.
NONE MAY CHALLENGE THE BROTHERHOOD! it took me way too long to realize what he was referring to when he said "Lap dogs, all of you", and DM+defias questline is one of my favorite.
I once played on some shitty private server that didn't script her being unkillable until after she revives Mograine and heals herself, and the first time I fought her she died to dots at the exact end of that line before her cast finished so it was just like >Arise my championO000UUGH aahhhhh....
Tank was pissed because it made Mograine not drop anything, but I laughed.
How long until we get fully immersive VR? I just need to plug myself into the matrix and have sex with vidya characters and die irl covered in my own cum like that black mirror episode
>one of my favorite things to do in classic-wrath was to just chill and give free runs to friends, and new players to help them out >classic 2019 comes by and everyone is reading guides to aoe level to 60 in half a minute >dungeon farming/runs becomes a business for bots and hardly is outside questing >hardly anyone wants to run with me because I wasn't a mage >xpacs later they nerf XP gains and add in a bunch of anti mass pull mechanics to stop people from farming dungeons >Now I would have to convince people to let me run them.
I eventually made a mage in classic just to do 1 pulls of Mara/SM just to chill with people. it was strangely cathartic, but Mara had problems that other runners apparently never encountered, such as DCing consistently in certain spots which would wipe my entire pull.
I miss chilling and doing DM runs to just hang out with people. seeing lowbies get great weapons/gear that would last them for 10-15 levels was nice, and it was a good way to make friend on the server.
I used to sit in the barrens and give runthroughs of wailing caverns for lowbies take a full group of dps dudes and make sure all their quests got done. Did the same for sunken temple. Was a good time.
I remember the BFD and SM updates they did in MoP had really bad voice acting. BFD in particular, every time you'd enter the dungeon you'd get assaulted by some wailing elf shouting at you, it was so offputting I still remember it.
After getting nostolgic and look up raids, particularly those I was too young to enjoy when I was playing in vanilla, I started watching raid guides for infamous boss fights.
I've come to the conclusion that C'thun is absolutely perfect and that subsequent old god fights were overstuffed and scatter brained.
It's a shame that the first Old God has no personality, or maybe it isn't? I feel like bringing him back maybe at some point in the WotlK era would have been interesting.
All of them, but you see all of them are rip offs of C'thun.
C'thun was simple yet challenging. You kept your positions to avoid eye beam chain death, but he'd keep sending tentacles or using his big red eye lasers to break up your positioning.
If you succeeded, you'd get second phase which was basically kill tentacles, tag team his stomach and then stun him for actual dps.
Yogg is where things got stupid, with like a million things going on. You had Sara floating around casting random raid break bullshit, all these mitigation mechanics to justify the titanic watchers. It's a convoluted mess. I though Yogg had the coolest design but just watching that fight it seemed like a total shadow of the purity of C'thun.
Then parts they ripped off, like fighting yoggs brain and going into key parts of WoW history was flashy but equally stuffy.
Now N'zoth, despite being in a terrible expansion with a very overlooked raid, was arguably a decent attempt. I do like how he got two fights dedicated to him, one involving breaching his body alone and the other fighting his "core".
But even then, his fight was still pretty over the top and stuffy.
I dread looking up the Arthas fight because it was probably a fricking convoluted joke compared to Illidan.
I think the Yogg fight is fine and thematically fitting, it's not super hard or as convoluted as people make it out to be, it's just about managing the trash, debuffs and your sanity levels. Non-heroic LK is pretty dead simple as well, it's just a long survival fight with next to no hard mechanics to worry about.
>I dread looking up the Arthas fight because it was probably a fricking convoluted joke compared to Illidan.
I actually remember it being fairly straightforward, but then again I haven't touched that raid for a decade now
I have two memories of the lich king fight >the entire raid praying I was the one the valkyrs grabbed because I was the warlock and could use demonic portal when I got dropped so noone had to switch >that aoe that got bigger the longer you stood in it wiping the raid the moment melee got it
It was a pretty fun and brutal survival style boss. The fight had a LOT going on, but it was all pretty clear what you had to do at any given moment, it wasn't like current bosses that might as well be designed expecting you to just have weakauras to play the game for you.
A lot of great theming too, like having to avoid getting blown off the throne (instant kill, can't brez) or getting sucked into frostmourne and having to fight back out solo.
They had her store her mind as hologram at some point before she got killed, but decided her preferred mortal form was a Black person elf for ESG points.
Meanwhile Deathwing is nonstop scenery chewing >PAAAAAAAAAAAAIN! AGONYYYY! MY HATRED BURRRRNS THROUGH THE CAVERNOUS DEPTHS! >LIFE-BINDER, DO NOT PRESUME THAT I AM AT YOUR BECK AND CALL, I HAVE A WORLD TO UNMAKE >YOU HAVE DONE NOTHING, I WILL TEAR THIS WORLD APAAAHHHHRRT!
Deathwing's voice was absolutely perfect in the cinematic and on 4.0. I don't know if they phoned in the lines or forgot how to modulate the voice or what but his DS voice is like a parody impersonation.
>World's most evil and strongest dragon motherfricker >Teron Gorefiend rode him as they sacked Dalaran in WII >The entire alliance has to team up to "kill" him in WII >Frick off to smoke a hookah or something after his supposed death >Comes back patched up and pissed. Chain Earthquakes like it's fricking Pokemon and the entire world breaks >Literally fricking EVERYONE is scared that Deathwing is back >And he's fricking invincible because he's 5000000000000000000000000000 quadrillion IQ and got rid of the only thing that would be capable of hurting him before his comeback >Dragon Soul patch hits >No wait we can just get back the funny platter from the past to nuke him lol 😉 >Deathwing launches a massive assault on Wyrmrest keep but decides to just hover around like a fricking pidgeon while his goons die one by one to thrall and literally whos >And he lets the new twillight's hammer leader that he personally hired as an extra frick you to Stormwind because __________ kick the bucket > >Final raid he just blabbers around while everyone kills his nydus worms and his elite dragon groom project >After massive disregard to his own safety he gets a proton canon to the chest and spends the later half of the raid fleeing like a b***h >Random dragonriders are the penultimate bossfight >When you finally get to fight deathwing he just quips like a moron instead of flying upside down for a single minute >After he obviously gets his wings clipped he rages into a lava elemental and gets kamehameha'd again >All he fricking had to do again was use a single neuron to use a human disguise and inflitrate thrall's crew and break the dragon soul again before quipping like a mongoloid for a full hour
what the FRICK did they do to Deathwing in Cataclysm?
I feel like the Dragon Soul wasn't just a superweapon you can shoot someone with like that either. I thought it was empowering the Black Dragonflight and himself so he could wipe out the other flights.
>kill him so thoroughly he's literally blown out of existence in all timelines >actually we're doing a dragon expansion and would like him to be in it somehow >whoops he can't show up in any capacity except flashbacks
I never saw VC once until private server homosexualry.
What kind of moron needs to clarify if a level 18 is asking for dire maul? Especially since they'd almost always specify the wing
From the outside looking in, the whole server instability bullshit looks fabricated. >blizzard are proven to be absolute fricking homosexuals >subscription based game means time = money >"encounter" server issues to kill players >they are now further from the main goal, hitting 60, and may now have to pay for more game time to achieve it
I mean anyone can say it's a conspiracy, but if some asshat is infamous for shitting on plates, am I a conspiracy theorist for calling it out as their fricking butthole's winking over my placemat?
Hardcore wow's a scam.
I played on whitemane a few months back and this boss was bugged so it said that line over and over and over again until you were finished killing the boss
>I am the lucid dream >The monster in your nightmares >The fiend of a thousand faces >Cower before my true form! >BOW DOWN BEFORE THE GOD OF DEATH!
it tingles my spine and fills me with happy juice
What's silly is they fricking couldn't keep the old god language consistent in the same expansion. The faceless in OK does throat noises while Yogg enunciates it like a moron.
STICK AROUND
As a WC oldgay ICC was an incredibly disappointing raid and I regret running it on heroic for so long.
I love dungeons like BFD and Maraudon, why haven't they done anything with that aesthetic since vanilla? Not talking about gameplay as they clearly abandoned that already
Have they ever done a fight where healers actually end up being forced to take aggro so they're forced to kite while keeping the raid alive or something?
I always thought that could be an interesting concept but healers are fricking moronic when it comes to any non-healing mechanics so I know it would be a bad idea.
Plenty of fights have fixate mechanics, though usually it's adds doing it, not the actual boss
off the top of my head: Horridon HC, Spirit Kings, Shek'Zeer intermissions, Jin'rokh (not actual adds but orbs that chase and that cause an instant wipe if you don't bring them in the right spot), so on.
the faction champions fight in Trial of the Grand Crusader had different aggro mechanics that often meant your healers got aggro, but people eventually figured out methods to control who got targetted by deliberately letting tanks be on low hp
Pretty sure one of the remaining of the old devs was stuck there doing art work for it.
Legion was the last hoo-rah for Blizzard, excluding Metzen where WoD was just his last hoo-rah to celebrate how much he loves his orc lore.
>HotS model of Yrel was based on one of the female coworkers
You're thinking of Alexstrasza. The lead animator used video clips of herself as reference for boob jiggle when Alex casts her abilities.
You know guys, I actually think the litterally who proto-dragon villains are enjoyable characters. Not playing Dragonflight or anything, just reading the lore and watching the videos.
They're a bit more complex than what Blizzard has traditionally done.
god tier art direction with just enough limitations to force artists to try but not too many limitations to hold it back. also god tier ambience and soundtrack. lightning in a bottle
Take a fricking guess
I can remember 2 old gold segments and they were easily the most memorable quests of the expansion. Everything else has been pussy dragon drama shit I could care less about. Make Shadowlands plot somewhat interesting in comparison and Shadowlands was nothing more than a moronic child's vision of what the afterlife would be.
did they at least have the cool squid temple? the one big iconic thing that we have from the leftover cut content?
It was pure unadulterated soul. From the ground up the development team, art team, and the already existing and successful IP with soulful storylines to continue made original wow lightning in a bottle.
No flying, the unknown of the huge fricking world you just played and didnt have guides to min max bullshit. You took it slowly and didnt feel the need to rush to 60. No fricking wowhead to suck all the data so everyone knows everything about the game before playing, no mystery that way.
It had the legacy of warcraft 1,2 and most recently 3, so getting to see the amazing world of warcraft in detail was mind blowing. I always say if you ever want to do wow2 you will need first to do warcraft 4 to spark the imagination and follow specific focused stories of heroes like in warcraft3.
I must confess that up until BFA I used to create a fresh character, level to 15 then level all the way to 60 just using LFD just so I could experience vanilla dungeons. Used to do that maybe every 4 or so months over a weekend or so. Then wow got so bad I just had to quit all together.
They literally did. Vanilla has 12 patches. And considering how much of a success it was there wasn't any time or resources constrains. Maybe pre-release, but certainly not after.
never understood why they couldn't expand on the zones in Azeroth during vanilla instead of rushing out an expansion when literally only the top 3% of the playerbase cleared Naxx
vanilla's release schedule in general felt really fast, they could have easily stretched it out for over 3 years and I don't think many would complain
Because it forces everyone to buy a new 50 dollar expansion. Putting in cut content and giving people time to clear the content that was already there would be less profitable than shitting out a new expansion every 2 years.
He is a parody of himself in Shadowlands. He acts like a royal snob even in death which was never his character trait in WC3 nor BC. Its like whoever wrote his lines knows nothing about the character at all and saw that he is and elf and had prince as a title.
WoW's lore has been so far removed from the original spirit of Warcraft's universe ever since Legion ended I consider it bizarre fanfiction at this point. Same can be said about the aesthetic.
>retconning a character's personality for no reason
retcons aren't anything new but at least they were there to serve a gameplay purpose. what the frick is the point of this?
If it makes you feel better, he returns in shadowlands only to serve under some Uber powerful vampire lady who exercises his "sins" of pride and brow beats him until he accepts that he is wrong and she is right.
I never thought the guy who was so desperate to save his people he aligned himself with a blind, demonic crackhead, would be considered prideful, arrogant, and vain, but here we are.
I just wanted to say that TBC is the worst wow addon.
While visuals and music are good, gameplay-wise TBC was/is a steaming pile of shit with boring endgame built entirely around rep grind and absolutely trash calss balance both in PvP and PvE.
The current WoW writers have no sense of nuance or proper impact. They very clearly wanted to push the 'Sometimes the Bronze Flight has to let bad things happen for the sake of the timeline', which is something that's been a thing since TBC with Black Morass and was then further shown in Wrath with the Culling of Straholme.
The problem now is that the writers are morons who can't look past one expansion to look for characters to use, partly because they want to have 'impactful' scenes with NPCs even though WoW isn't designed to push that sort of thing.
So instead of looking into the myriad of bad things in Azeroth's history they instead spent five seconds looking at Alexstrasza and went "Hmmmm, let's use the rape one!" because they genuinely don't know anything about any character not immediately in front of them.
Which makes the entire situation ironic when Blizzard scrambles and replaces the quest entirely, completely removing the original point in the first place.
the difference between the two is that the culling of stratholme is an iconic level from wc3 and the dragon rape is some guy's fetish that everyone tries their best to ignore
The longer an MMO lasts, the worse it gets. It has been proven time and time again, for many reasons we all know.
My solution is that maybe MMOs shouldn't last more than a couple years. Let it be a unique experience that lasts for a few years, culminating in a great raid or event or something, and end the story right there.
Then the servers close a year or so later, and you can still play the game solo and maybe the devs put in place something for players to host their own servers, but that's it.
in a perfect world there would be end-of-life plans for these types of games. but you know damn well not a single company on the planet would scuttle their own product at the height of its popularity
The problem is that in the age of guides, MMOs get "solved" more rapidly than ever, and .
WoW was in the sweet spot of being accesible for casuals and released at a time of expanding internet availability, while also not having every single detail datamined and spread instantly. It meant vanilla had a years long golden age because Thottbot was the most you really had as a guide, and that was pretty crap except for broad strokes.
It enforced social interaction, had clueless people doing whatever they wanted rather than sticking to a meta (I remember seeing people do MC in greens very early on) and was compounded by the internet wild west culture making shit fun for everyone. Barrens chat, warlock suicide bombers, the corrupted blood incident, AV snowball fights just can't happen anymore
>"regular" pieces of equipment are crafted by players >special "epic" ones are obtained by completeing long questlines like rhokdelar
instead of that we forever tied to boring 'kill boss - get loot' mechanic
>feel like playing through vanilla and doing all the dungeons while lvling up >only hc servers have an active community of people leveling and everyone wants to do dungeons due to the lockout
fug i might have to go hc
WC/Maraudon, Ashenvale/Felwood, Ferelas/Winterspring. Kalimdor had better caves, forests and dungeons, and zones than EK. People only like EK because of the trad fantasy feel where most of the content is humans vs skeletons or good humans vs bad humans. It's carried by it's derivativeness of existing fantasy worlds.
>How's classic doing.
Reselling Vanilla for the 4th time as Hardcore. >Is Wrath Classic bad.
Depends on who you ask but it's currently full speeding ahead to the end of the expansion with ICC launching on the 12th of next month. Then there's just seeing if they announce Cata Classic next at Blizzcon, or they've no further plans to go beyond Ruby Sanctum
You'll still find casual levellers both on Vanilla and Wrath with the people who's end game is purely levelling. But aside from that most people are waiting for ICC's release on Wrath and most vanilla players are trying the fomo of hardcore
In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say...
Let the games begin!
Well done, my minions. The mortals' courage begins to wane! Now, let's see how they contend with the true Lord of Blackrock Spire!!!
BURN! You wretches! BURN!
Druids and your silly shapeshifting. Let's see it in action!
Hunters and your annoying pea-shooters!
Mages too? You should be more careful when you play with magic...
Paladins, I've heard you have many lives. Show me.
Priests! If you're going to keep healing like that, we might as well make it a little more interesting!
Rogues? Stop hiding and face me!
Shamans, show me what your totems can do!
Warlocks, you shouldn't be playing with magic you don't understand. See what happens?
Warriors, I know you can hit harder than that! Let's see it!
Death Knights, get over here!
Monks, doesn't all that rolling make you dizzy?
Demon hunters? How odd, covering your eyes like that. Doesn't it make it hard to see the world around you?
Evokers, nothing more than pitiful whelps. No wonder my father abandoned your experiment.
This cannot be! I am the master here! You mortals are nothing to my kind! Do you hear me? Nothing!
Congratulations! Allow me to grant you a title befitting the amazing achievement you just performed! Henceforth, you shall be known as the Slayer of Stupid, Incompetent and Disappointing Minions.
Not on my server (Arathor, for reference)
It was pointless since the only people who ever got confused were the dumbasses that never shift clicked a player before asking for an invite
Never once saw this on live and I played from 3 months after launch until WoTLK. On private servers years later it was common. I will admit I only played alliance on live for a short time at the end of Vanilla, but I do not remember seeing it ever.
Warlock class quests were some of the coolest. Going all over the place, meeting up with shady covens and swamp witches, and gathering spooky demon mcguffins to get your sickass warlock spells & gear was rad.
Except for that level 30 robe quest. I had spent a couple days doing nothing but slaughtering bandits in duskwood for the tailoring BP with, like, a .02% drop chance before I was told the warlock tower in darkshore had a much higher drop rate, so I had to haul my horde ass all the way over there from splinter tree to start the grind all over again. Crafted the robe, turned in the quest, and I'm given a new robe with only 2 int more than the one I was wearing with the same con score and 0 spirit. Worst of all, it didn't match the rest of my gear.
The worst part is you can just wait a few levels and make/get someone to make Shadoweave Robes that are leagues better for a fraction of the cost of the material/effort that goes into that robe quest.
>Horde Succubus Quest >Find a lost soldier for the heartbroken wife in Orgrimmar >Get given his last momento of love as he dies infront of you >Instead of giving it to her use it to summon a Succubus >Never have to speak to the wife ever again
That was levels of fricked up I wasn't expecitng
Being a dickass warlock is as fun as being a dickass rogue. Roleplaying as a shady morally questionable scumbag is great.
Like, the woman stood there spilling her woes to me, a zombie with pockets full of crystalized souls, as my hulking shadow demon slave hovers ominously next to me, and trusted I wouldn't be a dick.
Frick that grief stricken moron, I have a demon bawd that periodically spanks her own ass now.
Undead captured the morally grey area of playing as Horde perfectly. It's one of the all time best written factions with great aesthetics and backstory.
In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say...
Let the games begin!
Well done, my minions. The mortals' courage begins to wane! Now, let's see how they contend with the true Lord of Blackrock Spire!!!
BURN! You wretches! BURN!
Druids and your silly shapeshifting. Let's see it in action!
Hunters and your annoying pea-shooters!
Mages too? You should be more careful when you play with magic...
Paladins, I've heard you have many lives. Show me.
Priests! If you're going to keep healing like that, we might as well make it a little more interesting!
Rogues? Stop hiding and face me!
Shamans, show me what your totems can do!
Warlocks, you shouldn't be playing with magic you don't understand. See what happens?
Warriors, I know you can hit harder than that! Let's see it!
Death Knights, get over here!
Monks, doesn't all that rolling make you dizzy?
Demon hunters? How odd, covering your eyes like that. Doesn't it make it hard to see the world around you?
Evokers, nothing more than pitiful whelps. No wonder my father abandoned your experiment.
This cannot be! I am the master here! You mortals are nothing to my kind! Do you hear me? Nothing!
Congratulations! Allow me to grant you a title befitting the amazing achievement you just performed! Henceforth, you shall be known as the Slayer of Stupid, Incompetent and Disappointing Minions.
I remember launch cata when that boss was really fricking hard to the point where people would just immediately drop group if RDF gave them that dungeon
apparently "run in and melee then run out" is too complex for WoW's playerbase
I wish they actually made Darkshore DARK like they intended. Originally you needed a torch to be able to see. The only carryover into the finished game is that some off-hand items and wands give off light.
Looking back at it, WotLK's story was a bit of a letdown. The "there must always be a Lich King" twist sucked and it was lame how the LK always showed up like a cartoon villain, left you alone and then did frick all. I understand what his plan was but the execution was really lame.
Same campy comic book tier writing that killed Diablo 3. WotLK was a solid expansion overall with some great zones and raids, but it was definitely the beginning of the end.
>Bolvar’s eyes glow >the same glow that the old gods emit >tells everyone to leave and not let anyone know what happened
Surely this is the set up for a future threat?
Maybe he will come into his own in an expansion, and thrive? heh, no, Mary Sue’d
Looking back at it, WotLK's story was a bit of a letdown. The "there must always be a Lich King" twist sucked and it was lame how the LK always showed up like a cartoon villain, left you alone and then did frick all. I understand what his plan was but the execution was really lame.
I am still baffled by Blizzard choosing to go with "Arthas is 100% evil now. There is not a single part of him that can/should be saved."
I've never had a single bit of trouble with that jump.
Yet inexplicably I always fell at this minor one in BFD. Became a running joke with friends who also played the game.
What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now. But no matter. As I am a gracious host, I will tend to you... personally.
CITIZENS OF DALARAN!
RAISE YOUR EYES TO THE SKIES AND OBSERVE!
TODAY OUR WORLD'S DESTRUCTION HAS BEEN AVERTED IN DEFIANCE OF OUR VERY MAKERS! ALGALON THE OBSERVER, HERALD OF THE TITANS, HAS BEEN DEFEATED BY OUR BRAVE COMRADES IN THE DEPTHS OF THE TITAN CITY OF ULDUAR.
ALGALON WAS SENT HERE TO JUDGE THE FATE OF OUR WORLD. HE FOUND A PLANET WHOSE RACES HAD DEVIATED FROM THE TITANS' BLUEPRINTS. A PLANET WHERE NOT EVERYTHING HAD GONE ACCORDING TO PLAN.
COLD LOGIC DEEMED OUR WORLD NOT WORTH SAVING. COLD LOGIC, HOWEVER, DOES NOT ACCOUNT FOR THE POWER OF FREE WILL. IT'S UP TO EACH OF US TO PROVE THIS IS A WORLD WORTH SAVING. THAT OUR LIVES... OUR LIVES ARE WORTH LIVING.
spriest has always been my main. they're a great niche >usually the only one in the raid, at most 2 >backup healing when needed, can result in being the chad that saved the group from disaster >god-tier in pvp (takes a lot of practice though)
Yeah I leveled my first one in WotLK and fell in love. Played one for awhile on private vanilla servers. It really gave me a new found love for WSG after years of rogue/mage.
Really fun dungeon with some great gear for that level, getting there is the only shit part. The only early level dungeon I like more is Shadowfang Keep.
It's a fast dungeon with funny bosses, some memorable setpieces like the giant ship (and its glitchy wheel), and is the first dungeon half the playerbase will do.
>fun dungeon >"memorable" bosses >good layout for just being a mine, and it even changes >good loot, and even ore/engineer parts >Westfall quests lead up to it >is part of a much bigger plotline that goes until level 60 when you kill Onyxia
And very importantly >is the first dungeon many players do
Sure, it's not the most interesting in layout, as most of it is just a mine shaft, and has some other flaws, but it still is a great dungeon.
This thread is making me want to resub to Classic but the last time I did it was like a temporary crack addiction. The only thing that snapped me out of it was the server wait times when Wrath launched, I was playing for 12-14 hours a day for months.
>Horde PvP guild member dies IRL >They hold a public "funeral" in game for him in Winterspring >They announce this on the WoW forums >All the guild is lined up to pay their respects, in "casual" funeral clothes >Alliance PvP guild sees the notice >They crash the funeral clad in their PvP gear from head to toe >Massacre absolutely everyone with ease
i remember reading something years later that it was potentially an inside job, that someone convinced everyone to do it in winterspring because it was supposedly the dead b***h's favorite zone but i can't remember where i saw it
>run wailing caverns as a druid >get stupidly lucky and get full embrace of the viper on first attempt >feel like an over powered boss
It was even crazier if you went back in and got the agility shoulders as well.
I miss when dungeons used to have their own unique items sets, like the Scarlet Crusade set
Hellfire is such a strong opener but the rest of the zones fall off a cliff in quality for me, it turns into a rollercoaster ride with zero thematic binding.
I know I'll never get the feeling of walking through the portal for the first time, but I still love the zone. Nagrand is a fun safari, but everywhere else sucks.
Silverpine Forest was super comfy and i have fond memories of getting fricked by the gnolls on that island and the kirin tor in that mage town. It was impossible to find groups though because everyone went barrens
IS... IS THAT...? 3D COMBAT?!?!
OHHHHHHHHHHHH GOD HELP ME Black personMAN!!
I'M AGGROING EVERYTFHING AROUND ME!
AIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEE!!!
I loved this zone so much, it felt like a huge journey with all the subzones and changing environment. I remember hearing a callback to the music in a part of Aszuna in Legion and had a big smile.
It really was kino going deeper and deeper in the ocean with each step, with less and less light seeping in. All the camps were super makeshift and it felt like a fight for survival the whole way.
Seeing the huge shell monster for the first time too.. Sad that it filtered so many
>the "kill disgusting eels because they're gross" quest the player gives THEMSELVES on their own then rewards themselves somehow by claiming if someone else was here they'd surely reward them for doing such a deed
One of my favorite joke quests.
Cata music was fricking great, a mix of redone old themes and brand new ones (and the old tunes still played in Elwynn and places so not lost). Questing in Feralas as my absolutely lore friendly Tauren paladin is one of my favorite Cata memories.
My favorite from that whole thing is how much they used Naruto music. Also Alexandros va miss pronouncing Kel'thuzads name.
CringeKino series. Still love it.
The Razofen dungeons are the best dungeons thematically in the entire game and I think what really cements that crown is the fact you spend like 15 levels in The Barrens fighting Quillboars. It really feels like a capstone to the area especially with them being position right before the sheer drop into Thousand Needles.
God, I fricking love early Horde leveling, Elwynn and Westfall can kiss my ass.
I picked Alliance first, hoping for some good 'noble but corrupt' stories like in WC2 but that disappeared after deadmines, so I switched to a shaman.
Played both until cataclysm gave us goblins and never looked back.
Only time I leveled Alliance again was going back to my original main for the warlock questline in Mists, which was beyond kino.
Everyone i know loved the class order halls and class specific questlines in Legion, and Blizzard decides the thing people enjoyed was the mobile phone order hall table and only keeps that in the next expansion.
They really do never learn.
>guy who loves warlocks designs warlocks >warlocks are great but not completely broken >unique quest chain, title, and boss fight made in order to get the most sought after change since burning crusade >decide to fire him and never do anything like that again >classes pruned and design fricked beyond all reason
I'm glad I quit the game, but I wish I didn't have to.
Mists was the peak of modern era WoW, and it will never be that good again.
It's hard being a desert enjoyer. Last desert zone was Vol'Dun and they completely missed the mark on the "large sandy dunes" feeling by filling it with stuff every 10 steps
>Character is so based even modern WoW writers give him a correct final ending >I'd like to apologize to Thrall....THAT HE'S SUCH A BIG homosexual b***h, I DID NOTHING WRONG, PEACE OUT c**tS
Betrayed, imprisoned, killed by dishonorable means, tortured for years in purgatory with no hope of release.
First act of freedom is to kill the one who drained him.
Last words are "For the Horde".
I will never play wow again, none of the other characters have even a thimble of Garrosh's complexity.
This, having the Blood Elves realising there is no cure for their addiction and learning to live with it and push through their hardship would be pretty cool
How do you guys feel about the fact that WoW has 0 future at this point? Retail is not Warcraft and Classic is just watered down old WoW.
The only way I see Warcraft actually being revived is if they basically gave it away to the players and let people make official private servers and released a public world editor for WoW, but they'll never do that.
I don't play anymore and I'm not addicted, have no interest in playing again, but nevertheless, watching a game you used to love and played for more than a decade getting sunset is pretty hard, all the same.
I just accepted that it's not the same game anymore, and the people who made the game what is was are no longer there. In my head the game just doesn't exist.
>The expendable have perished, so be it. Now I shall succeed where Sargeras could not. I will bleed this wretched world and secure my place as the true master of the Burning Legion. The end has come! Let the unraveling of this world commence!
BFD is underrated. 95% of vanilla dungeons are great, and dungeon design went downhill after vanilla. The other 5% aren't awful, just lacking in some way, but are still perfectly suitable for what they are in concept.
Yeah they are fantastic. Low level dungeon runs were some of the best and worst times I've had in any game. I would love to see a version of vanilla with "heroic" versions of all the dungeons.
>BFD is underrated
Not with three swimming segments it ain't
It takes 10 seconds to float across. swim you lazy bum.
I want water walking.
Stockades is hot garbage but its the only one that I think actually sticks out as bad.
>Gnomeregan
A fair contender but at least it has some good loot in it.
i don't mind stocks. you're quelling a prison riot, not hunting down a rogue mage or mad dragon. i like the lower stakes of the human starting zones, where you're just some guy helping out because the armies are off fighting the horde
Doesn't help that the instance is 22+
so you end up going from Deadmines (which are great) to the stockades (which are horribly bland and offer almost nothing in terms of loot or story)
yeah good point i can see it disappointing after deadmines, that instance is one of the GOATs
Stockades also had the problem of being absolutely lethal if you didn't have good crowd control. One runner could easily frick everything up.
Great for leveling First Aid though
>you could have prevented this
Garithos confirmed homosexual
The Horde becoming 80% of a race that is teetering on the edge of extinction is what should've been stopped.
As opposed to one tribe of trolls, one concentration camp's worth of orcs, and tauren who are also teetering on the edge of extinction.
Wish Forest Trolls were in.
Much cooler than the lanky bastards.
But I guess that's not going to happen with all the elves in
>pic related
If they want big bulky forest trolls they could easily add them in as a race, not like the entire horde is at odds with the forsaken's existence in general but accept them anyway because they needed a foothold on EK and the tauren thought they could cure them.
Shit I'll do it.
>At the loss of the freat Zul'jin, and two generations of loa priests, the Amani tribe came to an impasse. Continue to fight the hated blood elves who took so much and their former Horde allies, or take the steps towards peace and survival. As one of the few remaining Amani you will go forth to a world that reviles you and prove Zul'jin's words true. "Amani never die."
Well isn't most of the lore Ol Chris handywork anyway?
I'll take the dumb green jesus and CORRUPTED NOBLE HERO/RACE. Over the new shit.
>I'll take the dumb green jesus and CORRUPTED NOBLE HERO/RACE. Over the new shit.
I quit in shadowlands, and I quit classic when they added the store mounts so honestly I don't know anything beyond that regarding the lore.
But the lore has been shitty even when the game was good, it was never a barrier. That should've been obvious when Warlords was announced.
alliance is the troony side
The horde should have been turned into 80% half elves as the remaining minority of the blood elves got raped and bred into oblivion by orcs, trolls and tauren (and all men got turned into forsaken)
I think vanilla's world design is very underrated in general. In TBC and especially WotLK, quest and dungeon design became much more focused. Every zone felt like a self-contained chapter in a larger story, and each chapter always concluded with a "capstone" quest and subsequent dungeon quests. The troll zone in WotLK is both an excellent example of this, and one of the few examples of zones' stories crossing over (Grizzly Hills and Zul'Drak).
In vanilla WoW, it was more like stories were simply happening out in the world, and weren't always a part of that one, larger story. Or if it was, you had to read quest text (and subtext). There's some old god and Twilight's Hammer stuff in the vicinity of Darkshore, but I don't know if any of it is directly relevant to BFD, and it's not like you walk into Ashenvale and immediately follow up on the Twilight's Hammer stuff. There's just lots of loose plot threads that don't over coalesce around a "big bad" like they tend to in expansions, and it feels more organic - less video game-y. It makes the world feel alive, and like you're just a random adventurer who occasionally does something cool when they're not busy collecting bear asses. That's why the dungeons feel so cool.
>vanilla's world design is very underrated
You don't know what underrated means.
>I think vanilla's world design is very underrated in general
It's one of the most praised features in gaming history. The frick are you on?
I have terminal contrarian brain
Nowadays I think developers need to justify their development hours so they try to hit you over the head to really make sure you understand how this one quest will connect to a larger quest down the road. It belittles the player. Developers need to accept that a good game does not mean that all the content will be digested equally
>Developers need to accept that a good game does not mean that all the content will be digested equally
That's one of the best things about vanilla WoW, some quests are fairly straightforward, go here and kill guys for a reasonable reward.
Then there's these much harder quests who give shit rewards for your class, I do them anyway though.
>that long-ass princess quest in Arathi Highlands that has you traveling all over the world and doing multiple elite quests
>ending with a fight against the princess herself
>and your reward is a fricking stam/spirit necklace
>vanilla world design is underrated
are you moronic or something?
it’s being praised by millions every single day
>one of the best vanilla dungeons
>probably overlooked by a huge chunk of players
Vanilla had good dungeons, some of which were elaborate enough to feel like a zone unto themselves
BFD suffered from being annoying for both factions to reach. No one on alliance wants to travel that early and even though horde has a FP like right fricking next to it most horde that quest in Ashenvale don't bother with the coast.
>love doing dungeons while leveling in vanilla
>every dungeon feels big and like a zone that these factions would actually inhabit
>lore for most dungeons is actually pretty cool and has a lot of ties to the area around it and a lot of quest lines
1 expansion later:
>a singular hallway with 4 bosses
>the lore of most dungeons is: "uhhh it's like some bad guys live here. The head bad guy is like the cousin's roommate of someone lore relevant. Maybe they're even mentioned in one quest chain if you are lucky"
>this continues forever because "unghh I don't wanna get lost or look at a single map ever unghhh" and "unnghh it takes too long to do a long dungeon I just wanna play the most time consuming genre ever but I also don't have a lot of time somehow!" and "unghh I don't read any quests ever. I just follow gayBalls69s guide to max level in a day and then I sit in the capital city until my queue pops and I wonder why this game is so boring"
J U S T
I think there's a huge difference between "yeah there's a dungeon somewhere, go ask someone where it is or find it yourself" and "press this button to be automatically teleported to a dungeon". When everything is super convenient and the world seems like it was designed specifically for the player, it's a lot less fun. you could even see this start in tbc where every dungeon turned into a bunch of linear hallways with 3-4 bosses because that's more convenient than a giant sprawling area with a dozen bosses and multiple pathways.
I liked TBC dungeons. Yeah they were linear and the mobs are bullshit, but they feel truly alien and desolate, and they have Diablo music playing, which I enjoy.
>a singular hallway with 4 bosses
I know this hate
It's because they were so bare minimum that they almost seemed like tucked away secrets.
When WoW started being overly cinematic and character focused the world felt a lot smaller.
>It's because they were so bare minimum that they almost seemed like tucked away secrets.
WTF kind of moronic take is this? vanilla dungeons had more quests, more bosses and were physically bigger than later expansions dungeons.
I remember traversing into a landscape that was territory of the Alliance to get to BFD, with no quests whats so ever into this random structure that might as well have been a background set piece.
Shit was a lot more "tucked away" in those times. I mean yeah, even Gnomer had a few horde quests but they merely existed to entertain the insane people who'd sneak into dwarf land to do it.
>I remember traversing into a landscape that was territory of the Alliance to get to BFD
>3 horde camps, 2 flightpaths, 1 camp literally right next to BFD with multiple quests for it
were you 5?
I think he's talking about the moonwell with the dryads nearby. I often went through the bottom side of the zone and swam through the lake in front the of alliance place to get to zoram strand. Safer than taking the main road, oddly
Or you know, teleport in with the horde quest that gives you faster access than the alliance
without teleporter, Horde would never do that dungeon. I get what you're saying, but the other option was to just never have one faction do a dungeon. the equivalent for the horde is SM, but that is easier to get into for alliance because there are several ways to get into the zone.
Scarlet Monastery is too sick to not travel to though. Also it comes at a level gap for alliance.
>vanilla: do big quest chain, often in completely separate zones, get quest for dungeon, reward can be something amazing (carrot on a stick), go find that place to get your reward
>pretty much up to legion: do zones quest chains, receive dungeon quests that rewards a decent blue and grants some closure to the chain
>BFA and beyond: do zones quests, chain abruptly cuts off outside the dungeon as the big bad jumps in the entrance portal. npcs turn to you and shrug. Join queue for dungeon and find NPC standing there with three and no more than three quests that reward blues because frick having an interconnected world.
What's the worst vanilla dungeon?
Dire Maul I guess
Dire Maul more like Dire Yawn
It’s also a massive frickin dungeon with like 4 parts. I rarely did it in vanilla because I knew I’d probably be in there for 3+ hours
Probably SMGY since there's like no reason to go there unless you want to farm rare spawns for level 20 gear.
I'll be controversial and say that as iconic as it is, SFK has a lot of really fricking annoying mechanics for how low level a dungeon it is.
the only, ONLY thing SFK has going for it is the music.
True, the magic deflect worgen were pretty brutal depending on your cast timing and party composition. That courtyard could be a real nightmare.
graveyard was pretty comfy if you just want an easy dungeon and some xp, and paladins had a blast there.
As far as actually running it goes? Maraudon by a country mile. Filled with cancerous trash that pretty much all have a stun, silence, or knockback, often AoE too. Not to mention that the place is massive, but not so massive that groups don't try to run all of it at once, which means it takes forever because they HAVE to kill that one satyr boss with no loot or get all 5 khan ghosts for the trinket that they'll throw away before they even hit 60.
I like the dungeon design but the mobs were bland somehow. Maybe the colors or how few there were per fight. The giants were distanced apart for the convenience of fighting them alone. The centaurs were rare to pull more than two together.
Maybe the worst part is that to enter Maraudon you have to run through DESOLACE first. What a depressing zone that place was.
None of the vanilla dungeons is offensively bad or anything, so I guess stockades. It's just short, boring and it has literally no loot.
>stockades in the middle of stormwind
>has no loot
>rfc in the middle of orgrimmar
>has loot
Why did they do this?
Because they heavily favored horde in vanilla for some reason. Like how zeppelins are right outside the cities and have elites guarding them while alliance has to go to fricking menethil for transportation and they have absolutely no guards
>Because they heavily favored horde
I see it more as them knowing Alliance would be more popular and these QoL things would help populate the opposite faction.
>Because they heavily favored horde in vanilla for some reason
kek
>alterac valley still favors the alliance 20 years later
>favored horde
fricking moronic alliance kid
For one, Stockades was originally not even meant to be a dungeon, it was just supposed to be a standard mob zone like any overworld cave or structure with a few quests surrounding it. However, because it was located underneath a major city they had to instance it so it wouldn't fry 2004-era PCs trying to load all of it, so they just did the bare minimum to turn it into a dungeon and called it a day.
As for why RFC had more effort put into it, during development Blizzard largely developed the Eastern Kingdoms first, which means that when it came time to develop Kalimdor they had a lot more experience with the engine (but also much less time to actually polish stuff, which is why the entire continent feels a lot emptier in comparison). They probably figured "hey, we put a dungeon under Stormwind, we can probably do one for Orgrimmar as well, and this time we can actually design it as a regular dungeon from the ground up".
Whats your favourite vanilla dungeon?
For me it's Dire Maul in Lordaeron
>lfm kobold lair, no more fcking rogues!!
I fricking hate scaled leveling because it ruins all the fun of lower level instances and the sense of progression. I have 0 interest in starting anew if I cannot steam roll through old content with a twined out characters and impress newbies.
did retail make dragon isles into spooky old god stuff like it was supposed to be or did they just take the name literally and make it about actual dragons?
Take a fricking guess
So are we good with Chris Metzen or was he always cringe?
Everything falls apart once the original writers are gone.
The new dragon villains are actually anti-trans.
The Ice one is fighting because she's mad that Alexstrazsa let the titans force species reassignment surgery on unborn baby dragons.
I wonder why Samwise Didier is still there. His shit is not in their games anymore, is it really just a paycheck that keeps him there?
Yeah thats confused me for a few years now. The last thing I really remember him doing was Azeroth Choppers and that was almost 10 years ago. It's obvious his art isn't used anymore so maybe he just gets free money.
He's apparently doing shit for their survival game, but at this point it's clearly just a comfy easy paycheck do to being one of the earliest members in the studio with a clean track record.
You can't really get your pay docked for being bad, when you're the art guy
He was worling on HotS for a while and it fricking shows.
God I miss the HotS team.
>Chris Metzen
I can remember 2 old gold segments and they were easily the most memorable quests of the expansion. Everything else has been pussy dragon drama shit I could care less about. Make Shadowlands plot somewhat interesting in comparison and Shadowlands was nothing more than a moronic child's vision of what the afterlife would be.
They rehashed the concept behind the sanctums at wyrmrest. Every Zone is just specialized around a specific flight (I.E Blue dragons have a cold place).
It's fricking moronic, there is no Nautilus temple. However, Earth Dragon Megatron seems to have made a bargain with the old gods and there are clues that Yogg-Saron might be involved so maybe blizzard will re-do that old concept.
It's just Dragon shit mainly, given they used the original concept for Old God Squid temple back in BFA for Shrine of the Storm, which they put an Old God mini raid under
I unironically love Dire Maul. At least the Warpwood and Capital Gardens sections
BFD without a doubt
BRD
That's the best dungeon, not the worst
gnomeregan
Stockades. It was just short with little to no loot. It was only good for grinding xp and because it was connected to the defias plotline.
Mauradon and SM GY. The latter should have been merged into Library tbh
SM was originally supposed to be to one big dungeon
Yes I know
As an Alliance only player
GY has almost nothing going for it while Stocks and Gnomer have a ton of quests.
Ive said since I played it back in vanilla that Black Rock Depths is the single best dungeon in the entire game hands down
AND it's held that title for all time
They streamlined all their shit into disney, including their dungeons. Linear boring shit.
*lights all 4 braziers at once*
what now big boy
>party wipes
>healer leaves
>spend 20 minutes looking for a new healer
>dont tell them we're already 90% of the way through the dungeon
*** LF1M HEALZ BFD AT END CAN SUMM ***
Dunno if this was just Turtle WoW issue, but I did it at a high level and that just breaks the encounter. Lit all of them before aggroing him and then nothing spawns and the door doesn't open.
*aggros a irradiated trogg and jumps down*
It’s personnel kid
AAAAAAAAAIIIIIIIEEEEEEEE
>JUMP ON THE COG
>JUMP ON THE COOOOG
Everyone always runs into a moron that does this eventually. It's like a rite of passage.
It was me. I had no idea what they were and just lit them for the sake of it.
I HSd away and blamed someone who had just ragequit.
I regret nothing
*rolls protection warrior in wotlk*
*pops shield block*
*presses revenge whenever its off cooldown*
Sit down, RDF. Be humble.
the thunderclap sfx is seared into my mind because of wrath war tanking
WoW Vanilla has so many great troll moments in dungeons.
love BFD since its basically the only dungeon I can get any real use out of aquatic form
how cruel of you to forget Mara,
You have faced many challenges....PITY THEY WERE ALL IN VAIN.
did you hear something lads
>BOLSTER MY DEFENSES, HURRY CURSE YOU!
god these wait bosses were the worst
>It's a Violet Hold run
>Halls of Reflection
EVERY boss in wotlk is a wait boss
EVERY SINGLE ONE
>I literally just got done running this dungeon on Warmane with some friends
It was pretty okay.
I'LL PAINT MY FACE WITH YOUR BLOOOOOD
I RETURN
A SECOND CHANCE TO CARVE YOUR SKULL
SHAME!
>that one boss in Zul'Gurub that straight up devours all the scenery
Sounded like his VA was gonna spit out pieces of the microphone.
Found him, High Priest Venoxis
https://www.wowhead.com/sound=24321/vo-zg2-venoxis-event-03
YES I SMELL THEM TOO, RIPLIMB
OUTSIDERS ENCROACH ON OUR LORDS PRIVATE GROUNDS
NONE MAY CHALLENGE THE BROTHERHOOD!
it took me way too long to realize what he was referring to when he said "Lap dogs, all of you", and DM+defias questline is one of my favorite.
dEDfias brotherhood
I AM THE SERPENT KING. I CAN DO ANYTHING
DIIIIIING.
Arise my champion!
uh oh
I once played on some shitty private server that didn't script her being unkillable until after she revives Mograine and heals herself, and the first time I fought her she died to dots at the exact end of that line before her cast finished so it was just like
>Arise my championO000UUGH aahhhhh....
Tank was pissed because it made Mograine not drop anything, but I laughed.
You could do the same on official classic servers, if your party went balls deep on her first phase
Always go balls deep in Whitemane
At your thighs, my lady!
I wish human females were real
pls
How long until we get fully immersive VR? I just need to plug myself into the matrix and have sex with vidya characters and die irl covered in my own cum like that black mirror episode
I hope soon(tm), I need my busty shortstack Dark Iron gf
She is a bad woman, that's a big turn off.
>one of my favorite things to do in classic-wrath was to just chill and give free runs to friends, and new players to help them out
>classic 2019 comes by and everyone is reading guides to aoe level to 60 in half a minute
>dungeon farming/runs becomes a business for bots and hardly is outside questing
>hardly anyone wants to run with me because I wasn't a mage
>xpacs later they nerf XP gains and add in a bunch of anti mass pull mechanics to stop people from farming dungeons
>Now I would have to convince people to let me run them.
I eventually made a mage in classic just to do 1 pulls of Mara/SM just to chill with people. it was strangely cathartic, but Mara had problems that other runners apparently never encountered, such as DCing consistently in certain spots which would wipe my entire pull.
I miss chilling and doing DM runs to just hang out with people. seeing lowbies get great weapons/gear that would last them for 10-15 levels was nice, and it was a good way to make friend on the server.
I used to sit in the barrens and give runthroughs of wailing caverns for lowbies take a full group of dps dudes and make sure all their quests got done. Did the same for sunken temple. Was a good time.
BREAK YOURSELVES UPON MY BODY
FEEL THE STRENGTH OF THE EAAAARTTHHH
STICK AROUND
For what was supposed to be a "frozen throne elemental" this guy had a lot of personality. Maybe Kil'jaden had a sense of humor?
WHO DARES DISTURB MY MEDICATION
More custom servers when?
Project Ascension is decent. I played 3 seasons there.
Ascension has that server with 21 brand new classes. Can't remember if it's out yet or not though
RRRELEASE THE HOUNDS
I BLEED HAHA BUT I WON'T DIE
I remember the BFD and SM updates they did in MoP had really bad voice acting. BFD in particular, every time you'd enter the dungeon you'd get assaulted by some wailing elf shouting at you, it was so offputting I still remember it.
I remember that one Twilight Hammer orc that had a lisp
After getting nostolgic and look up raids, particularly those I was too young to enjoy when I was playing in vanilla, I started watching raid guides for infamous boss fights.
I've come to the conclusion that C'thun is absolutely perfect and that subsequent old god fights were overstuffed and scatter brained.
It's a shame that the first Old God has no personality, or maybe it isn't? I feel like bringing him back maybe at some point in the WotlK era would have been interesting.
>kill tentacles
>enter old god to attack internal organs until it reveals true form
>kill true form
Which old gold boss am I describing?
All of them, but you see all of them are rip offs of C'thun.
C'thun was simple yet challenging. You kept your positions to avoid eye beam chain death, but he'd keep sending tentacles or using his big red eye lasers to break up your positioning.
If you succeeded, you'd get second phase which was basically kill tentacles, tag team his stomach and then stun him for actual dps.
Yogg is where things got stupid, with like a million things going on. You had Sara floating around casting random raid break bullshit, all these mitigation mechanics to justify the titanic watchers. It's a convoluted mess. I though Yogg had the coolest design but just watching that fight it seemed like a total shadow of the purity of C'thun.
Then parts they ripped off, like fighting yoggs brain and going into key parts of WoW history was flashy but equally stuffy.
Now N'zoth, despite being in a terrible expansion with a very overlooked raid, was arguably a decent attempt. I do like how he got two fights dedicated to him, one involving breaching his body alone and the other fighting his "core".
But even then, his fight was still pretty over the top and stuffy.
I dread looking up the Arthas fight because it was probably a fricking convoluted joke compared to Illidan.
I think the Yogg fight is fine and thematically fitting, it's not super hard or as convoluted as people make it out to be, it's just about managing the trash, debuffs and your sanity levels. Non-heroic LK is pretty dead simple as well, it's just a long survival fight with next to no hard mechanics to worry about.
>I dread looking up the Arthas fight because it was probably a fricking convoluted joke compared to Illidan.
I actually remember it being fairly straightforward, but then again I haven't touched that raid for a decade now
I have two memories of the lich king fight
>the entire raid praying I was the one the valkyrs grabbed because I was the warlock and could use demonic portal when I got dropped so noone had to switch
>that aoe that got bigger the longer you stood in it wiping the raid the moment melee got it
>I dread looking up the Arthas fight
It was a pretty fun and brutal survival style boss. The fight had a LOT going on, but it was all pretty clear what you had to do at any given moment, it wasn't like current bosses that might as well be designed expecting you to just have weakauras to play the game for you.
A lot of great theming too, like having to avoid getting blown off the throne (instant kill, can't brez) or getting sucked into frostmourne and having to fight back out solo.
Hey...hey you! Those arr our flying, beer monsters? BLEUUUGHHH!
The brewery is on fire.
Beerementals.
The time has come to shatter this clockwork universe forever.
>Suffer mortals, as your pathetic magic betraaAaAAAaAAys you!
my guild had a lot of trouble with Cindy back in the day also good lord what did they do to her in DF
They had her store her mind as hologram at some point before she got killed, but decided her preferred mortal form was a Black person elf for ESG points.
yeah but at the same time elf models don't really have varying features so she looked like that chinese cosplayer who does blackface
Still only the second worst boss voice
>always will be MIINE
>Deathwing, I have fallen.
ACTING
and i cant get up
Meanwhile Deathwing is nonstop scenery chewing
>PAAAAAAAAAAAAIN! AGONYYYY! MY HATRED BURRRRNS THROUGH THE CAVERNOUS DEPTHS!
>LIFE-BINDER, DO NOT PRESUME THAT I AM AT YOUR BECK AND CALL, I HAVE A WORLD TO UNMAKE
>YOU HAVE DONE NOTHING, I WILL TEAR THIS WORLD APAAAHHHHRRT!
I used to use a video of his voice clips to test my sub-woofer was working right.
Deathwing's voice was absolutely perfect in the cinematic and on 4.0. I don't know if they phoned in the lines or forgot how to modulate the voice or what but his DS voice is like a parody impersonation.
>World's most evil and strongest dragon motherfricker
>Teron Gorefiend rode him as they sacked Dalaran in WII
>The entire alliance has to team up to "kill" him in WII
>Frick off to smoke a hookah or something after his supposed death
>Comes back patched up and pissed. Chain Earthquakes like it's fricking Pokemon and the entire world breaks
>Literally fricking EVERYONE is scared that Deathwing is back
>And he's fricking invincible because he's 5000000000000000000000000000 quadrillion IQ and got rid of the only thing that would be capable of hurting him before his comeback
>Dragon Soul patch hits
>No wait we can just get back the funny platter from the past to nuke him lol 😉
>Deathwing launches a massive assault on Wyrmrest keep but decides to just hover around like a fricking pidgeon while his goons die one by one to thrall and literally whos
>And he lets the new twillight's hammer leader that he personally hired as an extra frick you to Stormwind because __________ kick the bucket
>
>Final raid he just blabbers around while everyone kills his nydus worms and his elite dragon groom project
>After massive disregard to his own safety he gets a proton canon to the chest and spends the later half of the raid fleeing like a b***h
>Random dragonriders are the penultimate bossfight
>When you finally get to fight deathwing he just quips like a moron instead of flying upside down for a single minute
>After he obviously gets his wings clipped he rages into a lava elemental and gets kamehameha'd again
>All he fricking had to do again was use a single neuron to use a human disguise and inflitrate thrall's crew and break the dragon soul again before quipping like a mongoloid for a full hour
what the FRICK did they do to Deathwing in Cataclysm?
I feel like the Dragon Soul wasn't just a superweapon you can shoot someone with like that either. I thought it was empowering the Black Dragonflight and himself so he could wipe out the other flights.
>kill him so thoroughly he's literally blown out of existence in all timelines
>actually we're doing a dragon expansion and would like him to be in it somehow
>whoops he can't show up in any capacity except flashbacks
>Deathwing, I have fallen.
Billions must die
people with lisps shouldn't be allowed to do voice acting
>LFM DM need tank
Wait, which dungeon did he mean by this?
DEADMINES, VC IS gay SHIT. This is why no one likes alliance.
I never saw VC once until private server homosexualry.
What kind of moron needs to clarify if a level 18 is asking for dire maul? Especially since they'd almost always specify the wing
>What kind of moron needs to clarify if a level 18 is asking for dire maul?
This.
Only homosexuals use VC
based and real gamers
This. Isn’t shift clicking the player’s name the first thing everyone does when looking at an LFG request?
Precisely.
Dodging low level leaders, seeing if a priest/warrior is too lazy to heal/tank themselves, etc is just common sense.
I'll rip the secrets from your FLESH!
Spent a billion hours farming that guy for his hot poker dagger, that voice line is burnt into my mind.
YOU LAND LUBBERS ARE TUBBER THAN I THOUGHT
I'LL HAVE TO IMPROVISE
What's your favorite comedy dungeon?
>have like 5 millions gold in retail
>thinking on playing classic
can i play it or everyone moved to hc?
imagine getting kidnapped by female twilight cultists and being forced to lick their bare feet. that would be humiliating haha
>people dying on HC to server instability
Hopefully this meme is over soon
From the outside looking in, the whole server instability bullshit looks fabricated.
>blizzard are proven to be absolute fricking homosexuals
>subscription based game means time = money
>"encounter" server issues to kill players
>they are now further from the main goal, hitting 60, and may now have to pay for more game time to achieve it
I mean anyone can say it's a conspiracy, but if some asshat is infamous for shitting on plates, am I a conspiracy theorist for calling it out as their fricking butthole's winking over my placemat?
Hardcore wow's a scam.
BREAK YOURSELVES UPON NY BODY
?si=cllI7g52PADr5WKK
FFFFFEEEEEEEL THE STRENGTH OF THE EARTH
BEHOLD THE POWER OF PURE WATER
>raid gets cancelled
>squid remains the boss we could never kill
Boo
Never liked his design. I don't know why the stuck with the rpg book design if they basically changed Therazane into a better design.
Then again, Al'akir's design also sucked ass and they did him dirty by never providing him a voice.
AL'AKIR!! YOUR SERVANT CALLS FOR AID!
SIAMAT MUST NOT BE FREED
TUUUUURN....BAAAACK.....BEFORRRE.....IT IS TOOOO....LAAAAATE.
I played on whitemane a few months back and this boss was bugged so it said that line over and over and over again until you were finished killing the boss
Me gonna ook you in the dooker!
>Your friends will abandon you.
To this day C'thun is the best. Yogg has an excellent laugh but he sounds too heroic and the lovecraft language is kind of silly.
N'zoth is too robotic sounding and rambles on too much.
>I am the lucid dream
>The monster in your nightmares
>The fiend of a thousand faces
>Cower before my true form!
>BOW DOWN BEFORE THE GOD OF DEATH!
it tingles my spine and fills me with happy juice
What's silly is they fricking couldn't keep the old god language consistent in the same expansion. The faceless in OK does throat noises while Yogg enunciates it like a moron.
As a WC oldgay ICC was an incredibly disappointing raid and I regret running it on heroic for so long.
How did he know ?!
I love dungeons like BFD and Maraudon, why haven't they done anything with that aesthetic since vanilla? Not talking about gameplay as they clearly abandoned that already
Maraudon was created as a proto type for raids like BRD, before the poopsockers conceptualized the 40 man.
You fools! Kill the one in the dress!
Have they ever done a fight where healers actually end up being forced to take aggro so they're forced to kite while keeping the raid alive or something?
I always thought that could be an interesting concept but healers are fricking moronic when it comes to any non-healing mechanics so I know it would be a bad idea.
Healers don't need anymore pressure. They are already healing invisible dots and idiots that stand in obvious AOE
Plenty of fights have fixate mechanics, though usually it's adds doing it, not the actual boss
off the top of my head: Horridon HC, Spirit Kings, Shek'Zeer intermissions, Jin'rokh (not actual adds but orbs that chase and that cause an instant wipe if you don't bring them in the right spot), so on.
the faction champions fight in Trial of the Grand Crusader had different aggro mechanics that often meant your healers got aggro, but people eventually figured out methods to control who got targetted by deliberately letting tanks be on low hp
But I'm just doing my DPS.
A…are those the pants?
The healing pants?!
The stars have judged you, and found you WANTING!
How was HotS able to get away with this amidst blizzard’s pozzening?
last of the oldguard
Pretty sure one of the remaining of the old devs was stuck there doing art work for it.
Legion was the last hoo-rah for Blizzard, excluding Metzen where WoD was just his last hoo-rah to celebrate how much he loves his orc lore.
They paid no attention to HOTS.
What
said. Don't forget that the HotS model of Yrel was based on one of the female coworkers there
>HotS model of Yrel was based on one of the female coworkers
You're thinking of Alexstrasza. The lead animator used video clips of herself as reference for boob jiggle when Alex casts her abilities.
Wait really?
mommy..
>i said it so believe it.
god sally is a gift to the world
why is this archetype so rare
They shifted the old devs onto HoTS when they got directives to fill WoW with black and troony devs.
He made a few coomer models before leaving
Luv me bfd
Oh yes
Fuucckkkk yessss
I miss the old minimalistic music of vanilla. Idk what direction they gave the composers, wish it continued that way.
They really pushed "atmospheric" music in vanilla
It seems like modern wow music is scared you aren't getting your ears filled 24/7 with horns and strings. Sometimes less is more.
Is it time for my yearly leveling to 60 as a frost mage
You know guys, I actually think the litterally who proto-dragon villains are enjoyable characters. Not playing Dragonflight or anything, just reading the lore and watching the videos.
They're a bit more complex than what Blizzard has traditionally done.
>t. Purple-haired nuBlizzard writer who thinks he’s a woman
No, the fire guy just reminds me of Starscream and the rock guy is literally Megatron.
Pretty much
>rolling up to Garr
>is that le hecking demon hunter?!
What was it that made vanilla so special? Did it just come out at the right time?
god tier art direction with just enough limitations to force artists to try but not too many limitations to hold it back. also god tier ambience and soundtrack. lightning in a bottle
did they at least have the cool squid temple? the one big iconic thing that we have from the leftover cut content?
It was pure unadulterated soul. From the ground up the development team, art team, and the already existing and successful IP with soulful storylines to continue made original wow lightning in a bottle.
No flying, the unknown of the huge fricking world you just played and didnt have guides to min max bullshit. You took it slowly and didnt feel the need to rush to 60. No fricking wowhead to suck all the data so everyone knows everything about the game before playing, no mystery that way.
It had the legacy of warcraft 1,2 and most recently 3, so getting to see the amazing world of warcraft in detail was mind blowing. I always say if you ever want to do wow2 you will need first to do warcraft 4 to spark the imagination and follow specific focused stories of heroes like in warcraft3.
I must confess that up until BFA I used to create a fresh character, level to 15 then level all the way to 60 just using LFD just so I could experience vanilla dungeons. Used to do that maybe every 4 or so months over a weekend or so. Then wow got so bad I just had to quit all together.
KUR'TALOS, THEY COME FOR YOU
I got a ring in 'ere last night.
I miss the alpha Infernal model
I miss needing to do difficult, lengthy tasks to get specific things for your class.
Same here
>"ANON! THIS AREA IS OFF LIMITS!"
>Guardian of Blizzard has slain you
Think I have only seen a GM master out in the open once in Vanilla.
is this some early beta thing so players couldn't go out and explore higher lvl zones?
Yep
please stop making evil women hot
I need evil women
This was my characters pic in pathfinder: wrath of the righteous
Im a woman btw
me too, send breasts so we can affirm our sisterhood
how did one even get in the alpha/beta? i only remember the 7 day stress test in mid 2004 which was public
Kneel
Imagine a world where Blizzard had enough time and resources to make the Vanilla World of Warcraft they envisioned.
They literally did. Vanilla has 12 patches. And considering how much of a success it was there wasn't any time or resources constrains. Maybe pre-release, but certainly not after.
They already did it.
Its called TBC and WoTLK
And they both suck.
never understood why they couldn't expand on the zones in Azeroth during vanilla instead of rushing out an expansion when literally only the top 3% of the playerbase cleared Naxx
vanilla's release schedule in general felt really fast, they could have easily stretched it out for over 3 years and I don't think many would complain
Perhaps shareholders/investors pushed for an expantion for money
Because it forces everyone to buy a new 50 dollar expansion. Putting in cut content and giving people time to clear the content that was already there would be less profitable than shitting out a new expansion every 2 years.
I don't care what anyone says I love vanilla Azshara
Yes.
It felt so mysterious and lonley, loved wandering there
Never forget what they took from you...
🙁
God I hate Goblinshitters
this was my paradise, I spent tons of time catching nightfin and squid there
Loved vanilla azshara. Best looking zone. The autumn vibes
Must have been fun designing these zones, but my favorite has got to be the blood crystal zones of the Draenei starting zone.
I LOVE LBRS MORE THAN UBRS AND I DON'T CARE WHO KNOWS IT
>Never got that fricking epic ring on my healer
I can't go back though...
You cannot fathom my disappointment when Kael'thas didn't return to lead the Blood Elves in TBC but instead randomly became a cartoon villain
He is a parody of himself in Shadowlands. He acts like a royal snob even in death which was never his character trait in WC3 nor BC. Its like whoever wrote his lines knows nothing about the character at all and saw that he is and elf and had prince as a title.
WoW's lore has been so far removed from the original spirit of Warcraft's universe ever since Legion ended I consider it bizarre fanfiction at this point. Same can be said about the aesthetic.
>Its like whoever wrote his lines knows nothing about the character
lmao, literally nobody on the writer teams worked on wc3 or played the game
>retconning a character's personality for no reason
retcons aren't anything new but at least they were there to serve a gameplay purpose. what the frick is the point of this?
If it makes you feel better, he returns in shadowlands only to serve under some Uber powerful vampire lady who exercises his "sins" of pride and brow beats him until he accepts that he is wrong and she is right.
I never thought the guy who was so desperate to save his people he aligned himself with a blind, demonic crackhead, would be considered prideful, arrogant, and vain, but here we are.
Let me guess, you NEED more?
I just wanted to say that TBC is the worst wow addon.
While visuals and music are good, gameplay-wise TBC was/is a steaming pile of shit with boring endgame built entirely around rep grind and absolutely trash calss balance both in PvP and PvE.
>endgame built entirely around rep grind and absolutely trash calss balance both in PvP and PvE
Some things never change.
The music was surprisingly weak in TBC. The only real highlights were from the Belf and Draenei starting areas and the Honor Hold one.
ZA, Kara, Magister's Terrace, Sunwell, Nagrand and some parts of BT were very good too.
terokkar forest with the sick pipe organ however
>Terokkar
Reminds me of this BoC track https://www.youtube.com/watch?v=2jTg-q6Drt0
GUYS I FOUND IT
soul, i cant believe we never got emerald dream, it looks so fricking good
>updated over multiple expantions
>ever released and ended up being removed from the game files entirely
Why Blizzard? Why?!?!
>HOW TO FIND GM ISLAND
>This plays
>You can count the number of pixels in the video
Kino
God that music used to be in every damn video back then
>whole party pops gamon's braid
Always gets a chuckle out of me when I forget he says this.
The frick happened?
The current WoW writers have no sense of nuance or proper impact. They very clearly wanted to push the 'Sometimes the Bronze Flight has to let bad things happen for the sake of the timeline', which is something that's been a thing since TBC with Black Morass and was then further shown in Wrath with the Culling of Straholme.
The problem now is that the writers are morons who can't look past one expansion to look for characters to use, partly because they want to have 'impactful' scenes with NPCs even though WoW isn't designed to push that sort of thing.
So instead of looking into the myriad of bad things in Azeroth's history they instead spent five seconds looking at Alexstrasza and went "Hmmmm, let's use the rape one!" because they genuinely don't know anything about any character not immediately in front of them.
Which makes the entire situation ironic when Blizzard scrambles and replaces the quest entirely, completely removing the original point in the first place.
the difference between the two is that the culling of stratholme is an iconic level from wc3 and the dragon rape is some guy's fetish that everyone tries their best to ignore
My favourite NPC
he's just like me fr fr
The longer an MMO lasts, the worse it gets. It has been proven time and time again, for many reasons we all know.
My solution is that maybe MMOs shouldn't last more than a couple years. Let it be a unique experience that lasts for a few years, culminating in a great raid or event or something, and end the story right there.
Then the servers close a year or so later, and you can still play the game solo and maybe the devs put in place something for players to host their own servers, but that's it.
in a perfect world there would be end-of-life plans for these types of games. but you know damn well not a single company on the planet would scuttle their own product at the height of its popularity
The problem is that in the age of guides, MMOs get "solved" more rapidly than ever, and .
WoW was in the sweet spot of being accesible for casuals and released at a time of expanding internet availability, while also not having every single detail datamined and spread instantly. It meant vanilla had a years long golden age because Thottbot was the most you really had as a guide, and that was pretty crap except for broad strokes.
It enforced social interaction, had clueless people doing whatever they wanted rather than sticking to a meta (I remember seeing people do MC in greens very early on) and was compounded by the internet wild west culture making shit fun for everyone. Barrens chat, warlock suicide bombers, the corrupted blood incident, AV snowball fights just can't happen anymore
>MMO is now a dead genre
>"regular" pieces of equipment are crafted by players
>special "epic" ones are obtained by completeing long questlines like rhokdelar
instead of that we forever tied to boring 'kill boss - get loot' mechanic
What the frick went wrong with the art direction?
reforged was outsourced, hots jaina is from like 2015
>art direction?
By changing the artists?
The Heroes one looks good and close to WC3 style to me
I think thats the point
>here's your alpha Gadgetzan, bro.
>feel like playing through vanilla and doing all the dungeons while lvling up
>only hc servers have an active community of people leveling and everyone wants to do dungeons due to the lockout
fug i might have to go hc
What are you on about? Turtle Wow has an active non HC community. Hopefully the chinks will be gone soon.
>chinks
>gone soon
They will never disappear since netease broke up with blizzard.
Threads like this make me want to play WoW again but I know it isn't the same. Feels bad guys.
turtle was good when there was about 2000 players at peak, very comfy. haven't played in a long time though, not sure how it is now
I played turtle a few months ago when the pop went up and it was still a nice experience, certainly better than classic tbc
ni hao, fellow instectoid
Go back /misc/shitter
>chinks are heckin people too!
You deserve your hobbies and ultimately your lands to be devoured by these bipedal locusts
How come early to mid game leveling is so comfy? Leveling tends to stagnate for me at the 35ish mark
Low level zones are older and were made to be fun instead of leveling zones later which were made for you to mindlessly rush through.
><30 lvling goes by fast,
>you're constantly upgrading gear
>mostly in safe zones or faction dominated ones like stonetalon
Lowbie lvling peaks with SM Cath, 40-60 is a giant slog in comparison.
Originally wow was designed as "quests for first 15-20 levels and mob grinding after" so almost every quest after that was made in a rush.
Then it falls off a cliff around 58 where you're forced to either grind, spam dungeons, or do the elite quests with a group of 5
>tfw the hunter rolls on your staff and wins it and nobody cares
everything is a hunter weapon
never cheat never lie vanilla fresh til i die
>blocks youre path
WC/Maraudon, Ashenvale/Felwood, Ferelas/Winterspring. Kalimdor had better caves, forests and dungeons, and zones than EK. People only like EK because of the trad fantasy feel where most of the content is humans vs skeletons or good humans vs bad humans. It's carried by it's derivativeness of existing fantasy worlds.
So how's Classic doing? Is Wrath Classic bad?
>How's classic doing.
Reselling Vanilla for the 4th time as Hardcore.
>Is Wrath Classic bad.
Depends on who you ask but it's currently full speeding ahead to the end of the expansion with ICC launching on the 12th of next month. Then there's just seeing if they announce Cata Classic next at Blizzcon, or they've no further plans to go beyond Ruby Sanctum
So pretty much nobody would be casually levelling?
You'll still find casual levellers both on Vanilla and Wrath with the people who's end game is purely levelling. But aside from that most people are waiting for ICC's release on Wrath and most vanilla players are trying the fomo of hardcore
Well I kinda wanted to do dungeons as I levelled so Hardcore is probably out.
Kinda wish I had taken part in the initial big wave now.
>Kalimdor: soul
>Eastern Kingdoms: soulless
noshoes detected
In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say...
Let the games begin!
Well done, my minions. The mortals' courage begins to wane! Now, let's see how they contend with the true Lord of Blackrock Spire!!!
BURN! You wretches! BURN!
Druids and your silly shapeshifting. Let's see it in action!
Hunters and your annoying pea-shooters!
Mages too? You should be more careful when you play with magic...
Paladins, I've heard you have many lives. Show me.
Priests! If you're going to keep healing like that, we might as well make it a little more interesting!
Rogues? Stop hiding and face me!
Shamans, show me what your totems can do!
Warlocks, you shouldn't be playing with magic you don't understand. See what happens?
Warriors, I know you can hit harder than that! Let's see it!
Death Knights, get over here!
Monks, doesn't all that rolling make you dizzy?
Demon hunters? How odd, covering your eyes like that. Doesn't it make it hard to see the world around you?
Evokers, nothing more than pitiful whelps. No wonder my father abandoned your experiment.
This cannot be! I am the master here! You mortals are nothing to my kind! Do you hear me? Nothing!
was nefarian a chad?
>Death Knights, get over here!
How was this supposed to help him?
i think its just a Mortal Kombat reference via their skill Death Grip.
Swipe attacks.
Congratulations! Allow me to grant you a title befitting the amazing achievement you just performed! Henceforth, you shall be known as the Slayer of Stupid, Incompetent and Disappointing Minions.
>braindead healer
>melee huntard
>arms warrior sword and board
>melee elemental shaman
This contents for low iq morons
anon, vanilla as a whole was created as a dumbed down casual version of everquest
>I am NOT wasting DKP on that piece of crap!
People used both DM and VC to refer to Deadmines in Vanilla after DM was released
And the VCfricks were still gay. They do it just to argue. 75% of the mentions of VC are just them wrongly arguing it’s the way to say it
Not on my server (Arathor, for reference)
It was pointless since the only people who ever got confused were the dumbasses that never shift clicked a player before asking for an invite
Never once saw this on live and I played from 3 months after launch until WoTLK. On private servers years later it was common. I will admit I only played alliance on live for a short time at the end of Vanilla, but I do not remember seeing it ever.
never saw anyone call it VC . but then i'm horde and the weird moron that decide to go deadmines would put the full name
>I've gone ahead and equipped my EPIC axe
Warlock class quests were some of the coolest. Going all over the place, meeting up with shady covens and swamp witches, and gathering spooky demon mcguffins to get your sickass warlock spells & gear was rad.
Except for that level 30 robe quest. I had spent a couple days doing nothing but slaughtering bandits in duskwood for the tailoring BP with, like, a .02% drop chance before I was told the warlock tower in darkshore had a much higher drop rate, so I had to haul my horde ass all the way over there from splinter tree to start the grind all over again. Crafted the robe, turned in the quest, and I'm given a new robe with only 2 int more than the one I was wearing with the same con score and 0 spirit. Worst of all, it didn't match the rest of my gear.
The worst part is you can just wait a few levels and make/get someone to make Shadoweave Robes that are leagues better for a fraction of the cost of the material/effort that goes into that robe quest.
>Horde Succubus Quest
>Find a lost soldier for the heartbroken wife in Orgrimmar
>Get given his last momento of love as he dies infront of you
>Instead of giving it to her use it to summon a Succubus
>Never have to speak to the wife ever again
That was levels of fricked up I wasn't expecitng
Being a dickass warlock is as fun as being a dickass rogue. Roleplaying as a shady morally questionable scumbag is great.
Like, the woman stood there spilling her woes to me, a zombie with pockets full of crystalized souls, as my hulking shadow demon slave hovers ominously next to me, and trusted I wouldn't be a dick.
Frick that grief stricken moron, I have a demon bawd that periodically spanks her own ass now.
Undead captured the morally grey area of playing as Horde perfectly. It's one of the all time best written factions with great aesthetics and backstory.
>I WANT TO SEE YOUR LIMBS ROASTING
I like how even green upgrades can feel significant and special
Preserve? Why? There's no truth in it.. No no noooou huhuhuhuh
nice tongue
he cute
BREAK YOURSELVES UPON MY BODYYYY
Wait, you, I remember you, IN THE MOUNTAINS.
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YOU FACE JARAXXUS, EREDAR LORD OF THE BURNING BURNING BURNING
I remember launch cata when that boss was really fricking hard to the point where people would just immediately drop group if RDF gave them that dungeon
apparently "run in and melee then run out" is too complex for WoW's playerbase
honestly i liked cata at launch, i just kinda stopped playing wow for years during it
I wish they actually made Darkshore DARK like they intended. Originally you needed a torch to be able to see. The only carryover into the finished game is that some off-hand items and wands give off light.
So glad they didn't go with the beef jerky look.
>John Smallberries
I like the Lich Kings/Arthas' og Naxx voice
>"There must always be"
>LIGHTNING STRIKE
>"a Lich King!"
So that was a fricking lie.
Looking back at it, WotLK's story was a bit of a letdown. The "there must always be a Lich King" twist sucked and it was lame how the LK always showed up like a cartoon villain, left you alone and then did frick all. I understand what his plan was but the execution was really lame.
Same campy comic book tier writing that killed Diablo 3. WotLK was a solid expansion overall with some great zones and raids, but it was definitely the beginning of the end.
>Bolvar’s eyes glow
>the same glow that the old gods emit
>tells everyone to leave and not let anyone know what happened
Surely this is the set up for a future threat?
Maybe he will come into his own in an expansion, and thrive?
heh, no, Mary Sue’d
I am still baffled by Blizzard choosing to go with "Arthas is 100% evil now. There is not a single part of him that can/should be saved."
Gotta tear down the old to make room for the new. Can't have Arthas being saved while Yas Queenslay Sylvannas is around.
Good news everyone! I think I've perfected a plague that will destroy all life on Azeroth!
*WUUUUOOOOOOOOH*
for me it's Wailing Caverns
That jump was the great filter
Lmao to this day I still get PTSD running up to it.
I've never had a single bit of trouble with that jump.
Yet inexplicably I always fell at this minor one in BFD. Became a running joke with friends who also played the game.
>miss jump in dungeon
>leave out of shame/humiliation
You could just run up the cave wall instead of jumping. Always felt bad for using it as jumping was kind of fun to see.
Eh I've replayed it a few times and it's got a shit ton of filler mobs. Also some of the quests require multiple runs to complet which is annoying
What is this? You must forgive me, but I was not expecting company. As you can see, we are somewhat preoccupied right now. But no matter. As I am a gracious host, I will tend to you... personally.
>"Watch where you're standin-"
>Pulls the entire room
>Full wipe
>Tank and healer leave
I remember that music mostly from the Southpark episode
The room with the wooden stairs inside was so fricked. Sometimes the worgens at the top would just aggro for no reason
BURRrrRRrrn in righteous fire!
CITIZENS OF DALARAN!
RAISE YOUR EYES TO THE SKIES AND OBSERVE!
TODAY OUR WORLD'S DESTRUCTION HAS BEEN AVERTED IN DEFIANCE OF OUR VERY MAKERS! ALGALON THE OBSERVER, HERALD OF THE TITANS, HAS BEEN DEFEATED BY OUR BRAVE COMRADES IN THE DEPTHS OF THE TITAN CITY OF ULDUAR.
ALGALON WAS SENT HERE TO JUDGE THE FATE OF OUR WORLD. HE FOUND A PLANET WHOSE RACES HAD DEVIATED FROM THE TITANS' BLUEPRINTS. A PLANET WHERE NOT EVERYTHING HAD GONE ACCORDING TO PLAN.
COLD LOGIC DEEMED OUR WORLD NOT WORTH SAVING. COLD LOGIC, HOWEVER, DOES NOT ACCOUNT FOR THE POWER OF FREE WILL. IT'S UP TO EACH OF US TO PROVE THIS IS A WORLD WORTH SAVING. THAT OUR LIVES... OUR LIVES ARE WORTH LIVING.
>tfw blizzard used to banter about people crying over the raid destroyer
I never heard this in Wrath I guess my server was full shitters like myself.
Frick you guys, guess I am due for my once every couple of years 1-60 mage/rogue runs. Might do a shadowpriest, enjoyed leveling as shadow too.
spriest has always been my main. they're a great niche
>usually the only one in the raid, at most 2
>backup healing when needed, can result in being the chad that saved the group from disaster
>god-tier in pvp (takes a lot of practice though)
Yeah I leveled my first one in WotLK and fell in love. Played one for awhile on private vanilla servers. It really gave me a new found love for WSG after years of rogue/mage.
Why is Deadmines so highly regarded? It's not bad but it isn't anything amazing
It's the first dungeon a lot of players do.
>Why is Deadmines so highly regarded?
because it's the first instanced dungeon for the alliance and most shitters played alliance. duh
>Still caring about faction homosexualry
lol lmao even
Really fun dungeon with some great gear for that level, getting there is the only shit part. The only early level dungeon I like more is Shadowfang Keep.
It's a fast dungeon with funny bosses, some memorable setpieces like the giant ship (and its glitchy wheel), and is the first dungeon half the playerbase will do.
rogue loot
>fun dungeon
>"memorable" bosses
>good layout for just being a mine, and it even changes
>good loot, and even ore/engineer parts
>Westfall quests lead up to it
>is part of a much bigger plotline that goes until level 60 when you kill Onyxia
And very importantly
>is the first dungeon many players do
Sure, it's not the most interesting in layout, as most of it is just a mine shaft, and has some other flaws, but it still is a great dungeon.
This thread is making me want to resub to Classic but the last time I did it was like a temporary crack addiction. The only thing that snapped me out of it was the server wait times when Wrath launched, I was playing for 12-14 hours a day for months.
I also have the urge but I refuse to give money to Blizz ever again.
>the mass seething this caused
PREMONITIONS CALL MY NAME
>Holding a RP event on a fricking PVP server
I'M THE SCAT MAN
qrd?
>Horde PvP guild member dies IRL
>They hold a public "funeral" in game for him in Winterspring
>They announce this on the WoW forums
>All the guild is lined up to pay their respects, in "casual" funeral clothes
>Alliance PvP guild sees the notice
>They crash the funeral clad in their PvP gear from head to toe
>Massacre absolutely everyone with ease
Why didn't they just hold the funeral in a horde zone? It was bound to happen, really
i remember reading something years later that it was potentially an inside job, that someone convinced everyone to do it in winterspring because it was supposedly the dead b***h's favorite zone but i can't remember where i saw it
>run wailing caverns as a druid
>get stupidly lucky and get full embrace of the viper on first attempt
>feel like an over powered boss
It was even crazier if you went back in and got the agility shoulders as well.
I miss when dungeons used to have their own unique items sets, like the Scarlet Crusade set
i want to breed a nelf
The ice stone has melted!
Where is you're favourite place in wow?
Grizzly Hills
ashenvale or winterspring
Shimmering Flats
i can't pick a favorite. i loved every vanilla zone.
I unironically full clear Hellfire Peninsula every time I get to it
Hellfire is such a strong opener but the rest of the zones fall off a cliff in quality for me, it turns into a rollercoaster ride with zero thematic binding.
I know I'll never get the feeling of walking through the portal for the first time, but I still love the zone. Nagrand is a fun safari, but everywhere else sucks.
For me it's Loch Modan
Silverpine Forest was super comfy and i have fond memories of getting fricked by the gnolls on that island and the kirin tor in that mage town. It was impossible to find groups though because everyone went barrens
THE TIME FOR PRACTICE IS OVER
SHOW ME WHAT YOU'VE LEARNED
Instead of just releasing the previous expansions, why doesn't blizzard just create progressive servers?
An illusion!? What are you hiding?
Hello
I never hated it. Though doing it multiple times is a bummer.
the great filter
shittiest zone in all of wow
IS... IS THAT...? 3D COMBAT?!?!
OHHHHHHHHHHHH GOD HELP ME Black personMAN!!
I'M AGGROING EVERYTFHING AROUND ME!
AIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIEEEEEEEEEEEE!!!
I loved this zone so much, it felt like a huge journey with all the subzones and changing environment. I remember hearing a callback to the music in a part of Aszuna in Legion and had a big smile.
It really was kino going deeper and deeper in the ocean with each step, with less and less light seeping in. All the camps were super makeshift and it felt like a fight for survival the whole way.
Seeing the huge shell monster for the first time too.. Sad that it filtered so many
>the "kill disgusting eels because they're gross" quest the player gives THEMSELVES on their own then rewards themselves somehow by claiming if someone else was here they'd surely reward them for doing such a deed
One of my favorite joke quests.
>Your character has quest brainrot and will make up quests as a excuse to "be allowed" to kill things
That is pretty funny
I remember swimming all the way to that one pearl in the middle of the abyss
There were two routes one land and another over this zone, all the casuals took the land zone, based filtering all those morons.
Well to be fair it was Hyjal. If you played wc3 that zone was always something people wanted to see.
Ended up being kinda meh
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I honestly miss Cata music when playing vanilla
Cata music was fricking great, a mix of redone old themes and brand new ones (and the old tunes still played in Elwynn and places so not lost). Questing in Feralas as my absolutely lore friendly Tauren paladin is one of my favorite Cata memories.
ARTHAAAAS GOOOOD IS PISSED OF AT YOUUUU!!
This is so fricking funny every time
My favorite from that whole thing is how much they used Naruto music. Also Alexandros va miss pronouncing Kel'thuzads name.
CringeKino series. Still love it.
ah yes, real movies
The Razofen dungeons are the best dungeons thematically in the entire game and I think what really cements that crown is the fact you spend like 15 levels in The Barrens fighting Quillboars. It really feels like a capstone to the area especially with them being position right before the sheer drop into Thousand Needles.
God, I fricking love early Horde leveling, Elwynn and Westfall can kiss my ass.
VICTORY FOR AGAMAGGAN
Horde players, why didn't you choose the Alliance?
because trannies play alliance
I picked Alliance first, hoping for some good 'noble but corrupt' stories like in WC2 but that disappeared after deadmines, so I switched to a shaman.
Played both until cataclysm gave us goblins and never looked back.
Only time I leveled Alliance again was going back to my original main for the warlock questline in Mists, which was beyond kino.
Class quests add so much to the game
Everyone i know loved the class order halls and class specific questlines in Legion, and Blizzard decides the thing people enjoyed was the mobile phone order hall table and only keeps that in the next expansion.
They really do never learn.
>guy who loves warlocks designs warlocks
>warlocks are great but not completely broken
>unique quest chain, title, and boss fight made in order to get the most sought after change since burning crusade
>decide to fire him and never do anything like that again
>classes pruned and design fricked beyond all reason
I'm glad I quit the game, but I wish I didn't have to.
Mists was the peak of modern era WoW, and it will never be that good again.
>love leveling and questing
>love occasional wpvp
>hate rep grind, dungeons and raiding
why cant i be normal mmo player
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The low fi distorted part in the antechamber to sound like echoes from the past was such an inspired touch
>Oh yeah, that was a zone.
That was cool as frick though, descending into this lush green place with fire plumes and dinosaurs, from the white sands of Tanaris.
Speaking of Tanaris, i fricking love that zone especially at night
Indeed
It's hard being a desert enjoyer. Last desert zone was Vol'Dun and they completely missed the mark on the "large sandy dunes" feeling by filling it with stuff every 10 steps
We're a rare breed but WoW really did scratch the fricking shit out of that Savannah/Desert itch that is so rare in games.
vanilla itself basically covered every single biome aside from probably a cold steppe and that one where coffee beans grow high in the mountains
>stuff every 10 steps
thats every location
for some reason mmo devs are afraid of big zones
>big zones, open world game? LE BAD
>big zones, MMO? LE BASED
>big zones, open world game? LE BAD
?
is this modded? don't think it was ever this dark
Garrosh was peak bad guy of the xpac, no one comes close im sorry
hes just what orcs used to be about
>Character is so based even modern WoW writers give him a correct final ending
>I'd like to apologize to Thrall....THAT HE'S SUCH A BIG homosexual b***h, I DID NOTHING WRONG, PEACE OUT c**tS
Genuinely can't believe that came out of Shadowlands.
Betrayed, imprisoned, killed by dishonorable means, tortured for years in purgatory with no hope of release.
First act of freedom is to kill the one who drained him.
Last words are "For the Horde".
I will never play wow again, none of the other characters have even a thimble of Garrosh's complexity.
>makes Gankerincels seethe to this very day
Holy fricking based.
Everything about the Belves is perfect besides the players which single handedly ruin the entire race.
Restoring the Sunwell was a mistake, went from edgy, do whatever it takes to survive; to green eyes high elves
Agreed, Blood Knights were interesting before they just became Paladins: Red Edition at the end of TBC.
Keep seething. Blood elves restored to their power and glory are way cooler than pathetic fel addicts.
What an odd opinion to have
This, having the Blood Elves realising there is no cure for their addiction and learning to live with it and push through their hardship would be pretty cool
tummy
>Arthas genocides 90% of the high-elf population in Warcraft III
>Somehow blood elves make up the most played race in WOW
man high fantasy is such childish slop
How do you guys feel about the fact that WoW has 0 future at this point? Retail is not Warcraft and Classic is just watered down old WoW.
The only way I see Warcraft actually being revived is if they basically gave it away to the players and let people make official private servers and released a public world editor for WoW, but they'll never do that.
I don't play anymore and I'm not addicted, have no interest in playing again, but nevertheless, watching a game you used to love and played for more than a decade getting sunset is pretty hard, all the same.
I just accepted that it's not the same game anymore, and the people who made the game what is was are no longer there. In my head the game just doesn't exist.
Your actions are illogical. All possible results for this encounter have been calculated.
The only good addition to the game in the last several years.
They were so close but ruined it with the frickboy face. Clearly made by a w*man.
Perfect face for an incubus.
This fricker looks so out of place in classic servers, it's clearly a higher quality model than anything around it.
do you think its weird that the only non-classic model they ever backadded into classic happened to be homosexual shit
Wait is gayubus in classic instead of the succ? I never saw it
no. a more detailed model of the succ was in classic though
>The expendable have perished, so be it. Now I shall succeed where Sargeras could not. I will bleed this wretched world and secure my place as the true master of the Burning Legion. The end has come! Let the unraveling of this world commence!
YOU FOOL, YOU'RE GONNA KILL US ALL
YOU RUINED EVERYTHING
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i still have this playing on the background at times
Wait, who actually leads horde in the current game?
Lor'Themar or Baine or something. I think they did some gay council thing instead of a warchief because democracy le good autocracy le bad