Who does open world better?
>Ready?
>Fight!
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Who does open world better?
>Ready?
>Fight!
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Zelda
/thread
>A bunch of absolutely fricking nothing
Fricking moron. have a nice day. You are the reason open world games are shit, because you're happy when huge publishers diarrhea shit down your throat.
Even ubisoft games are less soulless than what zelda games have delivered.
Bethesda
Literally kys
Is it even a contest?
My pc can't run it so idk
we are discussing games not paintings
I found Lurnia and Limgrave to be the only decent looking areas of Elden Ring, the rest is incredibly ugly, save for a few places.
One day I'll understand what the skybox designer of the soul games is thinking with those obscenities.
Can Elden Ring even be considered open world if you're barely interacting with the world beyond moving from point A to point B ad nauseum? TotK is not a perfect game by any means but it manages to immerse the player in the in-between. Where Elden Ring is more of a guided tour with brief rest stops along the way.
The word you're looking for is sandbox. Elden Ring isn't a sandbox like Zelda but it's still open world.
Both are fun to explore, but ultimately Elden Ring has the better rewards and doesn't force you to skip the same cutscenes hundreds of times.
>ER has better rewards
no. I also prefer ER's world but the rewards are mostly weapons which you cant use properly and a lot of craftables and summon ashes you dont care about. Elden Ring really should remove weapon requirements
still better than totk and its korok seeds and dogshit weapons tbh
>no
Yes. TotK is just finding Koroks and Bubbuls over and over and over. The only interesting things to find in the game are Gleeoks, but even then only if it's early game, only if it's a blind playthrough, and only if you aren't out-scaling them with your shrine level. TotK's world is insanely boring and it reuses boss fights enough times to make Elden Ring's content recycling look good by comparison. Imagine needing to fight each story boss 5 times each for 100% completion. How fricking embarrassing. TotK is a decent game, but its open world is among the worst in the entire genre.
Those items exist everywhere on the surface so that anyone can enjoy the rewards. You're not supposed to gather them all. Hence the shit reward if you do.
Lmao frick off. Weapon Requirements is a perfect way to balance weapons. Weapons fricking exploding on BOTW/TOTK is so gay.
Give a good reason as to why it's a bad mechanic, all while taking in mind how the game handles weapons and loot
It's a pointless time waster with constant menuing, especially now in TOTK because you have 100 monster horns in your inventory and sticks and rusty swords are everywhere so you never really get stressed for resources besides the very early hours of the game.
Nintendo essentially removed durability without removing it.
So you're complaining about sñendi gn2 seconds switching from weapons when they break? Thqt's a retqrded complain for someone who hasn't played the game
You do this every fight several times.
Shit adds up to hours of pointless menuing and even more time of deciding what weapons to keep or take because 90% of the time you're full since the game gives way too many weapons.
Damn, bro, didn't knew switching stuff from your menu was so time wasting, what a fricking goddamn burden you must go through to feel entitled to cry about using a damn menu
Not them but TotK might as well be turn-based with how much menuing goes on across the game, especially when trying to use arrows
Because weapons are designed like shit on BOTW/TOTK. Their movesets are cookie cutter and have no variety to them. The only differences are their archetype and damage numbers, plus some arbitrary "cold" or "fire" shit that can be tacked on. This results in the game having to contrive a mechanic to take your weapons away from you - one that's annoying, makes combat worthless and adds a restriction no Link has to deal with prior.
In ER, my weapons are mine. I've built my character around them, but the ability to respec allows me to try different builds. Weapons within a similar archetype have different abilities, slightly different movesets and different advantages.
BOTW/TOTK was designed by a moron - IE Aonuma. Weapons exploding into is the smooth brain's way of balancing your items, and is inherently anti fun. The idea that the fricking Master Sword requires a timer, when they could have simply made it great at a few specific things, while other weapons could beat it out in other aspects - is a testament to Aonuma's incompetency.
>In ER, my weapons are mine. I've built my character around them, but the ability to respec allows me to try different builds. Weapons within a similar archetype have different abilities, slightly different movesets and different advantages.
Weirdest cope I've ever seen, not even D&D get this pathetic with their sonas
Figures a tendie has no idea how other games function or operate, or how someone might get attached to their gear. You've literally never played any real videogames except what Nintendo has shat out.
Pros:
> item management, weapons are a resource and add to survivability feel and genre
Cons:
> Not fun, not meaningful does not add anything to games play or 'theme'
> makes players avoids combat
> makes players grind for weapons
> makes players horde weapons
> handicap for combat, instead of making combat more difficult, breaking weapons is a false difficulty added instead
> non intended game play, instead of players using a strong rare item, it's better if they use a slight strong common weapon.
Grinding is not necessary cause you find them everywhere. If you need to grind for shit, you're a moron schizo, and it being fun or "mEaNiNgFuL" is subjective and meaningless respectively. Just because weapons don't have gay complex lore doesn't mean they're bad, or the fact they break doesn't have to mean something to the plot, which it does, but since you haven't played the game, you wouldn't've known
>Grinding is not necessary cause you find them everywhere.
Grinding for very high atk weapons or weapons you like, yes. Unless you're in end game and you just collect guard weapons with ease.. how fun.
>and it being fun or "mEaNiNgFuL" is subjective and meaningless respectively.
Okay is interrupted gameplay good? No, and most people would agree that it's not fun. It is pointless fluff.
>Just because weapons don't have gay complex lore doesn't mean they're bad, or the fact they break doesn't have to mean something to the plot, which it does, but since you haven't played the game, you wouldn't've known
if you are going to add a mechanic, make sure it exists for a reason, MM had 3 day time limit, but it made sense both in the lore and had gameplay and puzzles around it. BOTW weapon breaking has no purpose, it feels like something that exists because combat was too easy. This is equivalent to rando trips in SSBB.
You don't have an argument on why it's good, only that 'it's okay'
Also I played all 3d zeldas you moron.
Man, you must be fun to have around if you complain about every single small thing
>not fun
opinion
TotK fixes a lot of those problems by linking weapon strength to monster parts instead of individual weapons. If you want a strong weapon, every monster in a horde IS a stronger weapon with full durability, even if you just slap it onto a tree branch. 2/3 of weapon strength and durability comes from the monster you just killed, so if you want a stronger weapon, go kill a stronger monster, which helps you kill more stronger monsters to get better weapons.
Later in the game they introduce gimmick weapons with special abilities, but they're still not as important as having strong weapons.
>see high tier enemy
>defeat him
>doesn't drop a horn
Either that or that fricking bird blew it away
>
TOTK is the better version I agree and I understand why they added durability, because if they didn't combat would be a joke.
Does this make it okay? No. A good fix would be to leave the broken weapon in your inventory like in dark souls but create a way to fix it.
>Weapon Requirements is a perfect way to balance weapons
no it isnt. Even the shittiest of summons break the game, bleed and frost demolish bosses, and there's a lot of broken ashes of war
>Even the shittiest of summons break the game, bleed and frost demolish bosses, and there's a lot of broken ashes of war
you haven't played Elden Ring since release.
>no. I also prefer ER's world but the rewards are mostly weapons which you cant use properly and a lot of craftables and summon ashes you dont care about.
as opposed to
>frail shitty weapons
>opals
>arrow bundle (5)
right?
at least I can use the arrows and frail shitty weapons
You can reassign stats for your toon in ER. Your argument is invalid.
you need limited currency to do that
There are like 20 larval tears in the game, way more than anyone will ever use on one character
And how do you get just one?
Guessing? Throwing a coin and choosing a direction?
The first time I played I came across at least five or six of them by accident, they aren't rare or particularly well hidden
Shitty bait thread
rollan
please report
cool thanks
Rollo
I am concerned.
Rolling for WTK
wtf does that mean? just the letters + the last 3 digits? or is it an acronym
Just the letters
test
dss
rollin
taw
Why not? Roll
Rollan rollan rollan
Jannys can eat my ass
test
roll
rolling
Why not
Not quite what I was expecting but not bad
Definitely not zelda
combat combat combat combat combat vs puzzles, combat, fun traversal, better physics engine and interactive world
yeah I'm thinking Zelda.
More like
>combat combat combat combat combat combat
vs
>Link accidentally slipping off surfaces
>Link accidentally sticking to surfaces
>getting ragdolled by goblinoids
>YA HA HA
>YA HA HA
>YA HA HA
>wait 4s.. skip cutscene.. receive thing.. skip cutscene.. loading screen.. repeat 150 times
>YA HA HA
>puzzles
TLOZ has never had super brainiac puzzles
I love TLOZ with all my heart but I don't understand why nostalgic boomers try to act like it was ever a super brain buster puzzle game like Myst or something
The shrines are a major disappointment compared to BotW. Really uncreative.
Really have to wonder what the frick happened there.
Really? Because it feels like what HL2 tried to do.
the funny thing is reddit souls gays still would not be able to figure this out lol
Zelda is a game for babies. Why are you complaining?
Great combat over everything. Issue with Zelda is the combat is not challenging at all.
>Issue with Zelda is the combat is not challenging at all.
Nah, it suffers from so many issues it's not even funny
>immersion-breaking UI & menu system where you have to pause every 30 seconds to switch weapons, combine mats or eat
>Zonai weapons and contraptions are almost always impractical to use. The battery system and gacha system are needlessly annoying to manage, the inventions break apart if walk 10 feet away from them, land-vehicles are too unreliable for travel and you really only use the inventions for combat against bullshit open-world bosses or enemies
>sword combat is still shallow and clunky as shit - no new sword skills or weapon techniques introduced; just use flurry rush on everything like a moron
>braindead piss-easy enemies with poor AI an prolonged stagger and stun animations, as you've already suggested
Eldentrannies simply have no response to this.
Dark Souls was never meant to be open world. You might as well be playing Just Cause. Which, like Zelda, also has better traversal than Elden Ring.
Elden Ring open world feels like it was just dropped there between the corridors.
It has no reason to be there, it's not fun to traverse it, enemies are locked to areas, no consistency, nothing.
>enemies are locked to areas
And that's a bad thing because?
>moves an inch outside their designated area
>*pop*
>huge dragon vanishes in thin air
Ah I've got it now, you didn't even play the game
>Totk's open world is far better for this since it actively rewards exploration and has boss enemies in its overworld that have better drops
>that have better drops
Black person what are you fricking on, the drops on TotK are absolutely disappointing
>kill king gleeok
>no unique reward, just the three regular drops
>muh drops
lol
Also worthless on Elden Ring, it's a guide game for troonyrunners.
>zeldatroon calling anyone a troony
>looks up a guide for best build
>looks up a guide for best way to cheese
>memorizes the path for xis epic build
>goes on an "adventure" killing all the super epic bosses
lol what a pathetic excuse of a game
>I'm a guideslave moron who looks up optimal meta builds before playing the game instead of actually trying shit myself to see what I like/what's fun
>everyone else must be a fun vacuum homosexual like me too
>dude just wander aimlessly while finding worthless ashes and worthless armor and weapons you will never use.
I played like 20 hours, I feel like I wasted all of that time, nothing happened, nothing thst hadn't happened on another Souls game, ER has no reason to exist
>dude just play the fricking game
Yes you fricking moron, it isn't the game's fault you decided to look up broken builds before you even turned it on and sucked all the fun and discovery out for yourself
Did I say I did that? No, the game is boring as frick, no reason to do anything, the "story" is ass, the exploration is ass, the combat is the exact same as Dark Souls, it's just the same game but spread paper thin for morons that love gobbling up "content"
You cant survive in PvP if you do not metagay, and you are lying if you did not have a guide open up all the time to know if you are following a quest line properly. Its ok to admit that ER was just not a fun game anon, you are in a thread with tendies
>pvp
Who gives a frick
>it's okay to admit that I'm right and you agree with my dumb contrarian bullshit anon 🙂
Sure thing bro I wasn't actually having fun when I was having fun
>he finds holding forward to reach the next enemy filled corridor fun
lol
>lmao pressing buttons in a video game
Smart take
All of TOTK and BOTW's tresures/drops are fricking weapons, food and fuse materials.
And the game literally has 3 weapons with 30 reskins each.
TOTK didn't even add a single new weapon moveset.
Even calling it DLC is a fricking insult to good DLCs like Blood and Wine.
Yeah all of that is useful, and all of the armor has a reason to exist, not just to look cool, so each time you find armor, it's good, on Elden Ring, without a guide, is worse than a gacha
ER's weapons are all unique and if you find a bunch of cool ones that are incompatible with your build, you can always respec.
Plus early on you get Godrick's rune that gives you +5 to every stat when active, allowing you to hit the min requierments for a ton of midgame spells and weapons, so you can try them out before commiting actual levels.
It boggles my mind that people actually find this shit.
>ER's weapons are all unique
Yes, even the shortsword vs the longsword have different R2-R2 combos and default weapon arts.
>eldentard being disingenuous
Eat shit, moron.
>zeldatroon pisses and shits his pants but has no argument in the end
shocking
>zeldatroon pisses and shits his pants but has no argument in the end
>shocking
>throws different colored magic
>unique
I hate that you morons make up the majority of videogame enthusiasts, you just see something that looks different and immediately praise it as new content, when in reality it's the same reskinned crap.
If we just count the movesets of weapons found in Stormveil, ER has x5 more weapons than TOTK.
Cope harder.
>movesets
Huh, those are just animations which in the end do the same exact thing. See, this is what I mean, if your content consists on something a team of artists can do, without any help of a programmer, then it's just a reskin, that includes animations, textures and models, just put a bunch of artists and fill your game, morons like you will LOVE it
Yes and TOTK lacks all that including weapon variety, enemy variety, dungens and decent bosses.
Basically everything that fans pleaded for in the last 6 years, while letting BOTW slide because "it was their first open world game".
>muh weapon movesets
I can build a robot that fires Lasers, Pokes the player with electricity and is also a flame thrower, then jump onto a flying contraption I just built.
>moves for 2 seconds
>reaches the very end of the map
lol
>combat is soo shit that tendies have to distract themselves with legos
OOF
>soo
>tendies
You post like if any of the souls or elden ring did not consist of rolling and hitting the enemy once or twice before rolling again, such engaging combat.
>combat consists of attacking enemies when there's a window and avoiding or blocking enemy attacks
Crazy
Holy hell, the cope. Appy the same logic to TotK. Three movesets for whole bunch of reskinned weapons.
you're a genuine moron
please have a nice day
Choke on a dick, homosexual
subhuman fricking monkey
>respec
How convenient that you don't mention how respec is gated behind a mid game boss.
>rune
How convenient that you don't mention a rune arc requirement.
>How convenient that you don't mention how respec is gated behind a mid game boss.
Renalla can be beaten as the second boss in the game, she's early game.
Mid game would be Caelid+Radahn and Altus+Lyndell+VulcanoManor.
>How convenient that you don't mention a rune arc requirement.
There's ~15 rune arcs to find as fixed loot on each continent and if you COOP while traversing early areas you can get 50 rune arcs in an hour.
>NOO I DID NOT USE A GUIDE
>uses term like mid game, early game
>dude just figure out you can respec without even knowing where or what to do
It's incredibly annoying how soulsdrones all universally pretend they don't use guides when they talk like this and even give such detailed numbers on the items as if they didn't just look it up to epically troll you
>she's early game.
Ok moron
>There's ~15 rune arcs to find as fixed loot on each continent
I died 15 times on each continent with godrick rune activated. Now what
Try being less garbage, go coop or farm the rats for 5 rune arcs per hour if you're a pirate 🙂
>farm
>soulshit
Why do you even open your mouth?
>dude what if glinstone arc but instead of pressing l2 you press r2
>and instead of staff you use sword
Yawn.
>if you find a bunch of cool ones that are incompatible with your build, you can always respec.
Yeah and need to grind out a ton of rare smithing stones from shitty mines to get back to the point you were at haha god I love how the majority of your damage in Souls games are tied to weapon upgrades and limited resources xDDD
>dragons don't disappear
lol
Straight up lying now
That's tied to their HP and happens only with two dragons, moron-kun
>Only
Other enemies also *pop* away from existence. Some didn't even render on launch lmao
I've been playing the game since day one and none of this ever happened. The only time I had enemies not rendering was when I tried playing at 4k with my old GPU since it didn't have enough vmem
>Nnno it didn't happen
Who are you trying to convince? Shit was bugged hard
It depends on your taste. Elden ring is far better for people that like set objectives/challenges and like to overcome them. Zelda is better if you like to goof around with physics and "make your own fun"
Elden Ring had more meaningful content, and a substantially larger enemy pool which puts it ahead in my book, but I'd be lying if I said I didn't also greatly enjoy jank physics funtime.
>Elden Ring's Open World
>challenging
The only challenge is not falling off a cliff after falling asleep for holding forward for 5 minutes
You not only changed word, but also the meaning behind it. Are you a game journalist?
Read the topic of the thread you are replying to, moron.
You are spouting babble. Go to sleep AI.
>still replied
Anonymity is a hell of a drug
It's always piss easy to tell when someone b***hing about the game hasn't actually played it
>reee you haven't played it
What's the biggest challenge? You can outrun dragons, easily, only danger are cliffs.
Oh I didn't realize you can't run past things in TotK
>trying to outrun phantom ganon deadhands
>trying to outrun a Gleeok on the tundra
You can't just whistle for your magical horse, your horse gets scared and drops you if it sees a fricking chuchu.
>jump on something and suddenly the hands can't reach you anymore
>simply run away
>jump on something
Jumping is not running, besides, it requires action, on Elden Ring you can just run away and nothing happens, even more so with the goathorse
>Elden ring is far better for people that like set objectives/challenges
Totk's open world is far better for this since it actively rewards exploration and has boss enemies in its overworld that have better drops.
Elden Ring's open world exploration had no sense of ojective whatsoever. It was more just wandering to find the next place to be.
>it actively rewards exploration
So does Elden Ring
>boss enemies in its overworld that have better drops.
Most overworld bosses in Elden Ring drop or are guarding good weapons, spells, and ashes of war
Elden Ring's openworld exploration felt like a means to an end and got tiring fast, especially in late game where I stopped bothering because the effort far outweighed the costs and especially frick the ulcerated tree spirits and frick the revenants, those aren't fun and they never have good payout.
In totk I'm very late game gear wise but still haven't beat it because I'm just exploring still and finding new stuff.
I disagree, the "better drops" are limits use items that break after a couple of fights. Unless you are running with a wiki open, ER was more fun to dig up a new weapon and think "hey these stat requirements are moronic, I wonder why?" The way I interacted with the game changed based on a couple of the items I picked up, which I cannot say the same for Zelda.
Larval tears definitely made that a factor since experimentation was very possible but the upgrade stone limitations and need to farm runes really killed that kind of fun for me after midgame. They gave the stone bells eventually but it was really lategame at that point and I was very decided on my build then. Not sure if it was the same for most others but having the stone bells earlier being a better idea seems like a common sentiment and maybe for this reason.
Even if the drops in totk break after a while that's tied to the inescapable in-game mechanic. You can certainly raise issue with the weapon break system but since the better drops come from minibosses that can be farmed every bloodmoon it heavily incentivizes finding those bosses.
You're a fricking reddit refugee aren't you
No, I've been here for far too long anon. Too long....And I'm bored.
I played both and I like TOTK better. Even if it is too similar to BOTW to call it a better game, BOTW was already a better game than souls games because it has more dimensions of gameplay.
Zelda full stop, souls franchise benefits from linearity and dropping you in an open world was a stupid design decision bc normies love to operate in empty vast spaces because it reminds them of their mind
I personally think open world hurt both of them. Both suffer from large stretches of nothing and copy pasted content. Sure they both have their moments of SOUL, but in the end they both can't stand up to the best in their series which had more focused and tight level design.
>TotK
>open world bad
It's perfect, I hated GTAV because vertical playspace was wasted, there's absolutely no reason to climb above the clouds for the speedboost, by the time you reached the level you are already above the place you wanted to be. If you get rid of your plane you are fricked, and it's another 2 or 3 minutes to get another one.
In TotK you can do all sorts of things while in midair, even building a new plane if one breaks.
I was actually disappointed when they gave me the glider in TotK because I really enjoyed having to use gliders and shit to get down places. And it is as you say, especially TotK is best when it's more tightly designed levels such as the lead up to the wind temple, or the gauntlet in Gerudo valley.
I love TotK but you honestly have to constantly restrain yourself playing it to not just skip all of the fun. In Gerudo valley it's so easy for example to just ascend through the ceiling of the cave and skip every "challenge" by just running atop of it all.
BotW's best part was also the part leading up to the Zora domain where you can't climb shit cause of constant rain. I think a lot of people can agree that the starting areas of both TotK and BotW are some of the best parts of those games.
It's dumb to compare them.
Both do it well.
Both are flawed in execution.
Both can learn from each other.
Elden Ring can learn more from Zelda than vice versa (in regards to open world)
Both good games.
If someone says one is great and the other is shit, they're a fanboy who should not be trusted.
To be fair, heavy weapons can stunlock a lone enemy in Elden Ring, too.
based, I played both for a month straight and really like them for different reasons
Ahem.
definitely a fair criticism but let's not pretend Elden Ring doesn't have 4 copy pasted endings with the exact same visual
Elden Rings world is horrible. Open world in general sucks, but you could tell Elden Ring was Froms first attempt at it.
MGSV is the only game that does open world right. Both the games you posted are fricking moronic.
>have no goal in a fricking video game
>doesn't explain how any of the shit works
>LOL Just keep walking aimlessly for 20 hours THAT'S THE POINT
>mgsv
Goddamit, imagine having such shit taste that you use far cry 2 2015 edition openworld as an example of good openworld
Fyi zoomie fc2 has dogshit openworld
Elden Ring is far better than both open world Zelda. Great combat, actual bosses, huge enemy variety, dungeons are great, underworld areas like Siofra/Nokstella are fantastic,...
Why is it always the same place
You can't even explore 10% of those castles, what's the point.
>You can't even explore 10% of those castles
You literally can explore all of them
>most doors are closed
>predetermined path along some corridors
>huge corridors with enemies hidden behind stuff because dark souls
>nothing of note, just the same generic medieval fantasy crap
It's more fun to load up the 3D models on Maya.
Zelda lets you climb stuff and glide which is more fun
I love OOT and MM and loved Elden Ring but hate BOTW and TOTK.
ok?
sorry I'll leave
Almost same. I liked Botw. But Totk? Blec.
Don't play sotc then
Same.
Zelda has been shit since SS; neither BoTW or ToTK are good.
Weird. I love OOT and MM and hated Elden Ring but loved BOTW and TOTK.
I love OoT, MM, Demon's Souls and Dark Souls 1. Elden Ring, BotW and TotK are all just okay. Elden Ring is the worst Souls game and the Souls formula does not lend itself well to an 80+ hour open world game. Souls games were at their best when they focused on the tight, treacherous level design instead of just filling every area with spastic enemies that all have unrelenting combos. BotW and TotK are almost great but the rewards are all so meaningless and shrines pale in comparison to real dungeons. If we had gotten little dungeons similar to Elden Ring's in TotK instead of shrines it might have been a masterpiece.
TotK > Elden Ring > BotW
honestly what's the purpose in putting one on top of the other? why should I even bother rationalizing the reasons I liked either of these games? isn't the fact that I enjoyed my time with both, already enough? it's all so tiresome
>stands in your path
Morrowind
morrowind gets points for diegetic fast travel and being able to make funny spells that let you jump 100 meters
Game was ahead of its time. Shame about the combat, somewhat serviceable with a bow or crossbow though.
Still the best fast travel system ever conceived in gaming.
It's in Skyrim too
Fast travel? I was referring to what OP asked which was the actual open world
>morrowind gets points for diegetic fast travel and being able to make funny spells that let you jump 100 meters
You forgot getting high on Skooma and run like the flash.
>Who does open world better?
The one who didn't dodge its release date in 2022.
this
better luck next year tranntendies
Anybody who played both (like me) will say Elden Ring
Elden Ring is better than BOTW too
I played both.
Elden Ring is just an action game. BOTW 1.5 does a lot more.
Elden ring is actually fun
Zelda. But Elden Ring does action and story better.
Limgrave has more unique content than the whole of TOTK.
TOTK doesn't even have a single dungeon.
Zelda does "Open World" way fricking better
Elden ring does everything not related to exploration better.
Not even close, Zelda's exploration is shit because you know exactly what you're gonna find after 15 hours into the game:
Shrines, korok seeds, more of the same 3 weapons, same fricking enemies and minibosses reskinned and reused 50 times.
I just found a Mask that supposedly glows but it just lights up Link making it even harder to see. So you are wrong, there's tons of stuff to find.
The armors you find in the depths are literally reused amiboo DLC armors from BOTW.
Not even EA is this shameless.
I don't remember a glowing mask on BotW
Both are shit. Dull, lifeless, empty fields with ubishit tier crap
Imagine releasing an openworld game where openworld is worse than stalker open world. Worse than a fricking 2007 made by wienerholes, with most features cut, leaving bear minimum to it.
Me esl please understand
Same. I get it. It's why I posted a funny image instead of calling you a fricking moron.
Elden Ring is "open world" but also quite linear in the parts of the game you can access and the order in which you can do it. TOTK doesn't really care if you go anywhere at any point. I think both styles have their benefits.
But I know nobody cares about measured takes on this site.
The mechanics of BotW/TotK feel better suited to an open world game than Elden Ring.
Both didnt need to be open world and both have braindead tier combat and both are mostly empty as frick but I would have to give it to Zelda for justifying itself for being open world thru having actual interactivity with it
even thou its not fun, visually Elden Ring objectively shits on Zelda thou
I dont know why Fromsoft fell for the open world meme, Zelda had to because the series was dead after Skyward Sword
>TotK didn't need to be open world
It wouldn't work otherwise, it's one of the games where it is completely justified
The open world meme was the worst thing to happen to Elden Ring, I love sacrificing encounter design in 95% of a souls game so you can put a buzzword in the marketing, I love a dead boring world with chalice dungeons that I'm obligated to do unless I use a guide because this one might maybe finally have something useful/interesting in it (it doesn't, its a generic mine tileset with a weapon I'll never use guarded by the crystal gays but the arena is shaped like a chode this time)
They could've made a slightly bigger Lordran, but no, they had to go for the visuals, make it look huge, for the huge earnings
ER open world is better because it's less open world and open world is bad
>all magic is the same thing, just different colored balls
both better than any dogshit Sony will ever release
how is the closest """competitor""" to these games and upcoming Bethesda masterpiece Horizon?? Literally an ubisoft tier game with high production values, even Ubishit is going back with their open world games and turning them into linears again like with the next Asscreed.
Elden Ring's open world just adds a lot of empty space and content. Its not bad of course because if you like the game you want more of it, and lets say for arguments sake we do indeed like the story/combat/presentation etc of souls games. but the world itself and the traversal of it doesnt present any interesting content or mechanics. It doesn't do anything to justify or even argue in favor of changing from a tight, carefully designed experience, to an open world one. its very telling that the legacy dungeons are the true standout parts of the game and most positive discussion around the game tends to focus on exploring these areas because the open world doesnt have any interesting encounters or events to stumble across besides the occasional miniboss at night time. there aren't any towns either which in an RPG is a huge letdown and missed opportunity. Its the MGS5 of souls games tbh, but even MGS had better maps and more enjoyable dynamic/emergent gameplay which gave you a purpose or natural feeling incentive to explore.
needless to say in a discussion which purely focuses on the merits of its open world there are very few games which will fare out worse than elden ring, and zelda isnt one of them. not even remotely close. now if you had asked the dual question "who does open worlds better? who does dungeons better?" that could have been a real discussion as i think the ER legacy dungeons stand among some of the best FROM have ever made whereas the last two zeldas have lacked in that aspect.
>If you like something you want more of it
In this case, they took the cake, obliterated it, sprinkled it all over the map, and covered with other stale cakes they had laying around.
I fricking hate eating crumbs off the floor
I would argue both suffer from meaningless filler content. With Elden Ring it was repetitive catacombs and caves, and with BoTW/ToTK it's repetitive shrines and korok seeds.
Elden Ring wins out because the reward drops from doing these side areas are actually unique - the only problem is that you can't exactly experiment with the majority them due to the restrictive leveling system.
In terms of visuals obviously Elden Ring.
In terms of enjoyment of exploration it would be TotK. It has far more nooks and crannies for you to find your way into.
If TotK had a better reward/progression system then it would win hands down. But it's lack of giving the player anything meaningful after the first few hours of exploration certainly makes it a closer call.
Recycling old content (ER) is way, WAY better than simply not having content at all (Zelda).
I couldn't stand the empty, barren wasteland that was BotW (never played TotK but it's definitely the same given what I've seen from threads)
It's not the same. They filled the whole map with tons of more stuff caves/quests/camps/events and still koroks obviously. You can't walk more than 30 seconds in any given direction without bumping into something that will distract you for a few minutes which in turn will lead you down a path that will cause something else to distract you down another path.
The issue in TotK is that you reach a point relatively quickly where you don't get anything meaningful for doing these things.
Elden Ring feels morel like zelda than totk. totk is for zoomers while eldin ring is for people who like video games.
autism
I played all the previous zeldas unlike nu zelda gays.
Elden Ring is not an open world game and I'm tired of pretending that it is.
why is this even a discussion? TOTK isn't even getting GOTY this year
ER came out in 2022 bro...
Journos already decided TOTK was getting GOTY of 2023 for just existing.
Starfield or F16 is getting it.
TOTK is too much of a guttless rehash like GOW:R was.
If Starfield gets a similar review launch/hype as Elden Ring did and settles at 94-95 it's absolutely guaranteed to win
FF16 ain't getting it, it's just DMC-lite without the style and gravitas.
TOTK is basically guaranteed.
Starfield will need to pull a huge unprecedented win even though Journos will nitpick it to all hell despite giving TOTK huge leeway.
>ps5 elden ring
lets see the rating on a platform with more than 1 exclusive
>nincel complaining about favoritism in metacritic rating
irony
>metacritic doesn't remove reviewbombing for specific games
>despite removing literally every single negative review for totk after a few days
Can confirm I review bomb nearly every big release pretending to be a contrarian gay and while they never removed my Elden Ring 0s they instantly removed TOTK reviews.
>94% again
>not even overwhemingly positive
why are you doing this to yourself?
>lmaooooooo only 94% of half a million people said the game was good xD
Brainrotted zoomer
PC games actually get reviewed on their performance anon it got some less points because it couldn't maintain 60 fps at launch on 13 billion different devices
meanwhile totk runs at sub 30 and gets a pass as usual!
TOTK drops instantly to 20 if you open the ultrahand overaly in the open world, it can only pull a consistent 30 in shrines.
The Witcher 3 unironically. Better than both nuzeldaslop and fromslop.
>Names even worse openworld than both zelda and er combined
Eat shit
>polandslop
Better side quest and main story but gameplay is literally just light attack and Quen spam or following predator vision blood trails
You can swing them see their moves and weapon arts though, that gives you ideas for stuff to try on your next build and if you REALLY want to use it you can respec, there's 25+ respecs to find in the game.
Complaining that not every reward of tailor made for your build in a longform RPG is some of the dumbest brainlet take I've seen.
This is how ideas for "universal ammo" sprang up in Deux Ex Invisible War and Dead Space 3.
>find a revolver
>have to lucky guess where to find the ammo
Guidetrannies are cancer
>Complaining that not every reward of tailor made for your build in a longform RPG is some of the dumbest brainlet take I've seen.
Cool story, moron.
Zero argument, just cope posting.
Don't you have 900 more Korok seeds to find?
>arteria leaf x5-tard opens his mouth
Scram.
More weapon classes than TOTK has total enemy and boss types.
Keep going, you seem to have a fetish for public embarasment.
>Keep going, you seem to have a fetish for public embarasment.
That's a lot of projection.
>he continues to embarrass himself further hy thinking I am a tendie
ARTERIA LEAF OOOOOOOOOOH
Elden Ring has a good foundation for an open world. It could use some more physical world building elements like more abandoned farms and settlements, and it repeats certain elements too much such as ruins and churches of marika all looking the same, but overall it has enough environmental variety to make up for it.
Zelda's open "world" is a homogeneous sandbox for a better game that doesn't exist.
It's inherently a question of what mechanics you prefer. ER has FROM's typical extreme combat focus, which is executed very well, whereas Zelda is a more even mixture of combat, puzzles, navigation, towns and quests, etc, with a specialization in high environmental interactivity.
ER doesn't feel like an open world. It feels like large static levels stitched together via seamless loading screens. Yes, that's technically what an open world is, but it doesn't evoke the senses in the way an open world is supposed to. There's a membrane of artificiality around it. TOTK doesn't have that, it just executes the scale and sensations of a tangible geographical location much better which is not surprising considering they've spent damn near a decade on it.
HOWEVER, and a big however, ER gigamogs TOTK when it comes to fun gameplay (and pretty much everything else) but I still concede Zelda has the better open world for now.
No it doesn't. Zelda's open world is a boring chunk of rural new zealand with almost no effort put into either regional world building or regional gameplay variety. It also completely fails to accomplish the intended tone of being "post-apocalyptic", it feels like nobody has ever lived there except for the recent squatters.
>complaining about a lifeless open world
>on an Elden Ring thread
Ahaha
I agree that ER has major flaws in this regard, it should have had a lot more infrastructure that wasn't military related, but it tried and succeeded a lot more in this regard than switch zelda
It doesn't feel like anyone lived or lives in there, even still populated castles feel like some sort of Disney attraction, you arrive and there's soldiers, but they barely move, and don't serve any purpose other than getting killed.
Zelda, ER would be a much better game if it wasn't open world at all.
Step aside weebshits.
absolutely zero contest, elden ring
TOTK is like a monkey looking at a monolith.
>Neither has anything to do after seeing an area for the first time except kill an enemy and leave
It's more excusable for Dark Souls than Zelda since, y'know, Nintendo put a building feature in the game and you can't even build a camp? Souls wins just because Zelda content is insulting
Wait there's really people who think botw/totk is better?
"People" is a strong word
Zelda doesn't have 15 instances of the Godskin Apostle/Nobles.
Your right, it has only 1 instance of each of its 5 bosses.
27 unique enemies and 4 bosses. Nice "open world" lmao
Nice lie but there's only 4 apostoles and 4 nobles in the game.
Instead TOTK has 30 instances of same 5-6 bosses.
And shit like the Talus is literally a 1:1 reused asset from BOTW.
Elden Ring's world and exploration pay off much more than Breath of the Wild's. You get unique weapons, armour, spells, sometimes stumble upon npcs and quests. Breath of the Wild still has good stuff to find but mostly its interchangeable weapons, rupees, crafting items and koroks. Breath of the Wild far surpasses ER with world interaction and traversal. Different biomes which affect you due to their climate, swimming, sailing, paragliding, shield surfing, running, climbing, horse riding, creating bridges with the slate and more. ER just has running, horse riding, super jumps in specific spots and combat, lots and lots of combat. The combat is not that great which would be fine in a shorter game or if BotW had ER's combat for example. Variety adds a lot to adventure games and ER is lacking sorely in that department.
While neither are perfect they are essentially two sides of the same coin. If we could fuse BotW's interaction and depth of its world with ER's design, layout and exploration, we'd be in with a winner. Throw in Red Dead Redemption 2's detail and immersion while we're at it.
>You get unique weapons, armour, spells, sometimes stumble upon NPCs and quests.
>95% of which you will never use
Cool
>Variety is important
>But BOTW has the better world despite being much more visually homogeneous and having vastly less enemy variety
I was talking about gameplay variety. While a lot of the gameplay and interactions in BotW feel shallow and pointless, it has more going on. I didn't touch on the world visuals and should have done. ER has way more to offer.
>ride around swamp
>See lobster
Oh damn lobster! Such a cool miniboss it even has a railgun! Tough fight but i made it through.
>Look around
>See 7 more lobster
>Nothing but lobster
Uhh... Guess ill go to the next area?
>Next area
>See goblin patrol
>Drops nothing
>See 6 more goblin patrol
>Nothing around but goblin patrol
Uhhh...
>Ride around, everywhere
>Lizalfos, Moblin, Bokoblin
>Drop underground to new map doubling the entire previous maps size
>Same enemies
>Elden Ring enemies
>Human, Tall Human, Giant, Fat Human, quadruped, arpy
Same exact enemy reskinned. Bosses are even worse, I fought like 3 Artorias in a row.
So this a reskin of the Godskin Apostole or the Godskin Noble?
That's just a fricking dragon, which I included in "Bosses"
>another dragon reskin
>only difference is elemental type of breath attack
Piss off.
So the same issue Zelda has with Gleeoks?
>eldentard continues to bring up zelda for no reason
Did you roll you brains out or what
look at the OP stupid homosexual
>So, like Zelda
lol
You realize by comparing it to a game well known to have mostly enemy reskins, is hurting your point, right?
>E-Everyone knows Zelda is shit so you can't bring that up!!!!
yeah ok we're done here
You never had an argument to begin with
Check what thread you’re in
Nope, he also casts magic spells.
Every single reskinned dragon in ER has 2-3 unique attacks/gimmicks.
>Every single reskinned dragon in ER has 2-3 unique attacks/gimmicks.
Why are you lying you dipshit
Limgrave dragon attacks: tail swipe, stomp with shockwave, dive, flying fire breath, ground fire breath if you are far from him, ground fire breath of you are close
Mountain dragon: tail swipe, stomp with shockwave but with ice particles, dive, flying ice breath, ground ice breath if you are far from him, ground ice breath of you are close
Actually the ice dragon can also do a huge roar that causes Frost and generate visibility blurring blizzard
Magic dragon: shoots comet spells from afar, this is separate from the blue fire
Rot dragon: has a huge rot fart that covers 200 square meters and you have to run back or use antidodes
Dragon Adula (Ranni's pet): uses the ice greatsword spell
Ice dragon: has frost build up from his stomps and frost aoe scream
Ha ha ha ha. Same can be said about Totk. Even more so.
>TotK has bad enemy variety
>Elden Ring too
>same can be said about TotK
???
TOTK's enemies are 70% reused assets from BOTW with zero changes.
ER has 10 reused animations from DS3 and 140 new enemies plus 80 new bosses.
>80 new bosses
Without looking it up, I bet 20 are Artorias Reskins, like 20 dragons, at least 10 giants, one or 2 O&S, and tall woman.
That alone makes it 5 times better then having 6 bosses reskinned 30 times in TOTK.
I sure love clearing corridors just to reach the same exact enemy I paid to fight 10 years ago
Most TOTK enemies are lifted directly from BOTW
Isn't it great that TotK is not just about combat? Which Elden Ring is about, epic fights against the same enemies, but now they have more rags on them.
>Isn't it great that TotK is not just about combat?
It's 80% combat, 10% making contraptions and then realizing they're all pointless, and 10% puzzles for 4 year olds.
Not really, it's like 90 percent finding excuses to do whatever else besides the main quest, it's just pure raw fun,.
Love how the only way you can criticize it is by being a huge homosexual
>MUH PUZZLES FOR KIDS
AHAHAHA what a chode
>it's like 90 percent finding excuses to do whatever else besides the main quest,
Almost all of which is combat. Nearly everything you collect is for combat. Nearly all the rewards for anything are for combat. If you continue to do moronic korok nonsense past the point where you've maxed out your weapon storage the game literally tells you to each shit. The game is a goblin extermination simulator except it gives you even less tools to actually perform this task than that fricking harry potter game
>MUH PUZZLES FOR KIDS
If your argument that TOTK isn't mostly combat is that sometimes you have to do puzzles, it would be better if the puzzles didn't have immediately obvious solutions with ultrahand and fuse.
>game is a goblin extermination simulator except it gives you even less tools to actually perform this task than that fricking harry potter game
>less tools
Lmao
It's true. 3 weapon movesets, bows and bow attachments, laser emitters and zonai canons. Oh, and you can use rockets to throw debris at enemies, although it's rather wasteful.
TikTok's puzzles are balls, worse than BOTW.
not a single BOTW shrine is as good as a single proving grounds shrine from TOTK
Lobsters and Giant trolls are regular enemies, not minibosses.
I know they seem like endgame bosses from other game since they have more than 2 moves, but that's just gow FROM designed enemies, with 7-10 moves.
I dont know where you got endgame bosses from. I said miniboss about the lobster because it has a shittonne of hp and damage and, more to the point, is annoying, tedious and pointless to fight, so like everything else in ER you just horse up and ride to the next area.
>empty ass world with no interactivity
>empty ass world with meaningless interactivity
Not even nips can justify this shitty genre, both are objectively shit and had no reason to go open world in the first place like what the frick is it about running across empty ass fields to get to point A and B people find so much more compelling than straightforward linearity
Elden Ring is probably open world to differentiate itself from mainline Soulshit but as for Zelda blame all the OoT and Fedoras mask gays for shitting on every other 3D game that came after and now you have morons pretending gamecube/Wii era of Zelda was super beloved so Nintendo is never going back to the OoT formula again
The reality is that most post-OoT/MM games just weren't that good, or didn't utilize their full potential due to rushed development cycles or dated hardware.
I mean, if we're talking mainline console games alone:
SS was just flat-out, a fricking bad game minus some of the dungeons; through and through.
WW had a ton of potential going for it - but was rushed out the door due to poor industry reception from its art style, and was far too easy for its own good
TP had great dungeons - but once again bogged down by piss-easy difficulty, on top needless padding and fetchquest elements, as well as a bland overworld and story.
I would be 100% fine with nuzelda if the dungeons were meatier and the loot was more meaningful. The dungeons in nuzelda pale in comparison to many of the Elden Ring dungeons. And when comparing the underground maps Elden Ring just shits all over Totk. The physics and interaction stuff is fun but Zelda is supposed to be about going a big adventure, a big part of which is exploring some dope dungeons.
Also, with weapon durability, I understand why it's there, i just think they should have more unbreakable legendary weapons you can find from exploring and shit or maybe more accessories with unique abilities or something.
Dungeons in Elden Ring are nothing but window dressing. Utterly sterile environments of rooms to walk through. They are absolutely nothing compared to TotK, where even the simplest of shrines will be a multifloored, multiroomed mini dungeon of interactivity. TotK will test the player's understanding of the game's mechanics, their lateral thinking, problem solving ability and creativity. Elden Ring has great atmosphere but has nothing going on.
Where is the “multifloored, multiroomed mini dungeon of interactivity” in
? Even the beginner dungeons in Elden Ring have multiple floors
Where do you anything this cool in Elden Ring? Nowhere. Elden Ring is nothing but an endless slog of combat endurance. It has nothing else to offer.
899 korok seeds to go
Playing with balls isn’t cool, I’d rather explore crypts and caverns
>moving balls around
>cool
>Dungeons in Elden Ring are nothing but window dressing. Utterly sterile environments of rooms to walk through.
Elden Ring dungeons are complex enough to have actual exploration. Opening up shortcuts is valuable. Also you have limited heals rather than nuzelda's infinite instant heals as long as you have food. Plus each legacy dungeon has a completely different set of enemies with very few crossovers. Shrines are puzzles but there's no exploration involved. There's no "should I go left or right?" or "hey i wonder what's down that way?" It's just a straight path and the totk dungeons are so simple they basically just feel like a big shrine. A couple puzzles with no real exploration.
This is half of a dungeon in Elden Ring.
Man, souls dungeon design really died after 2.
Just rooms. Utterly no environmental interaction or any kind of creative thought expected from the player. Just walk through rooms and hit things. Yawn.
Here's you unraralelled interactions.
you homies will never post a webm of a proving ground because you've never played the game
There's this thing called exploration anon. I know someone who sucks off nuzelda games may not understand the concept but there's actual fun in navigating complex areas and discovering things.
just like botw/totk dungeons? Except nu zelda is just one big room with 5 switches
you've never played it and its obvious
My bad 4 switches sometimes, I have 100 hours in the game tendie.
then describe the lightning temple to me
souls and elden ring fans on suicide watch lmfao
If they didnt give those games year long tutorials and attach shit gimmicks like traversing a empty ocean, furry mode or waggling it probably would've been fine because I didn't think it was the OoT structure that was bad just all the gimmicks turning people off
doesn't matter uncle has beens legends arceus is better than three of those games
Well Bethesda games have random events, the open-world facilitates modding better than linear games and they are comfy as frick.
Elden Ring definitely, I like TotK but it has shitty combat and a lot of annoying little design choices and QoL things that piss me off. Good as a sandbox with all the zonai shit, but sandboxes get boring. Story and world of ER also clears, no question.
Whichever you prefer, I think we can both agree that they both mog gachaslop and HZD
I ended my playthrough of TotK exactly when I had enough of the game. 125+ hours. I had to force myself through the last 20 hours of Elden Ring because Miyazaki thought it'd be really cool if I fought the same enemies again, but now in snow. Also 125+ hours. Both games are good, but I never felt like TotK was wasting my time. And TotK mogs Elden Ring's end sequence HARD.
Elden Ring.
How the open world is presented is the most important thing for me.
If you're supposed to spend 50+ hours running around in it it better be visually interesting and have the ambience to support that.
Zelda's world is visually stale and the lack of OST/ varied soundscape really made it bog down. These issues weren't present in ER.
Apostle Caelid
Apostle Atlas
Apostle Farum Azula
Apostle Mountaintops of the Giant
Apostle Stranded Graveyard
Apostle Lothric Highwall
Apostle Central Cathedral Ward
Noble Atlas
Noble Farum Azula
Noble Volcano Manor
Noble Mountainops of the Giant
Noble Archdragone Aerie
Noble The Gutter
Elden Ring but TotK's three level open world and moving between them to solve puzzles is pretty brilliant.
Elden Ring because it actually has unique content to discover
To qll the morons saying
>"eMpTy wOrLd wItHoUt nOtHinG tO dO iN tHeM"
What the frick do you want? Do you want every single point of the map to have a minigame? Do you bunch of homosexuals even know how a fricking open world game works? What do you spergs want?
I want the world to be ALIVE you fricking mongoloid. Maybe a roaming group of enemies encountering other enemies, starting the fight between them. You know, kinda what a shitty slav game did in 2007.
>I want the world to be ALIVE you fricking mongoloid. Maybe a roaming group of enemies encountering other enemies
So just like TotK does, you fricking dipshit? Maybe if you played the damn games you cry about, you wouldn't look like such a moronic homosexual
Maybe you don't know about the enemy and NPC behaviours
I want not an open world game. At least elden ring is slightly better in that its open world is mostly just a branched hallway, but it would be better if it were about a third of the size.
BOTW and TOTK are fundamentally unsalvagable. They're sandbox games in a boring map with no gameplay variety. You exterminate goblins over and over and over until you decide to finish the game.
>I want not an open world game
Don't poay these games and frick off this thread then, gay. Why would you be here to discuss shit you don't like and complain like a moron? That won't change anything
Nothing in this thread is going to change anything
I'm fine with some empty spaces but for Zelda visually I just want less fricking ruins its just visually boring to look at, like Sky island being ruins fine its a dead ancient civilization but the overworld should've been more lively and filled out years after BoTW
the fact its just central Hyrule and everything else is the same is lazy but all the Sheikah stuff just magically disappeared during that time, wasn't even in the depths which could've been cool
>less ruins in Zelda
>a series of games whoch revolves around exploring abandoned temples filled with monsters
kys
damn it would be nice if the game had actual abandoned temples instead of small empty ruins with nothing in them except maybe a chest with 5 rupees
there are things like that, and there are substantial rewards like armor from a lot of said ruins, but you would have to play the game to know that
Prove me wrong then, show me 5 actual full temples in the overworld that aren't the fricking stroy dungeons
you literally cant because they dont exist
i can give you anecdotes as i dont recall their names,
just the fierce diety quest alone (3 quests in one)
chain starts after you find a piece of the ember set, you get hinted to its location by 2 treasure hunting NPC's, have to charm a dog to find the chest the armor is hidden in, within a room of hundreds of chests
you then have to explore akala citadel clear ancient ruins of enemies and find a secret nook leading to the first piece of the set, optional thunder gleok world boss guardian the citadel
second piece has you sky dive into a chasm which leads you to a room filled with skeletal enemies and a winding cave leading to your reward
third piece is hidden within a giant stump in hyrule field that is a complicated cave crawling with enemies
and for the final piece you must return to where the chain started and a giant temple door opens rewarding you with the fierce deity sword
none of this is marked on the map and you have to figure it out on your own
also i enjoyed getting a message in a bottle giving me a cryptic lead to where a piece of armor was hidden, you have to kill a gleok and find a secret switch on top of a stone pillar which unlocks a cave you have to explore for the armor
i could go on but
>spews a baseless argument that denotes he hasn't played the game
Nice one, troony
ER is the better game but its open world felt pointless as frick. ER doesn't *use* the world. There was only one hub, and this hub had so few NPCs that told you to do things in the main world, that you had no point to go into optional dungeons. Beacuse the static boss drops are useless to you 80% of the time because of the diversity of builds, you don't get anything from the dungeon if the main boss drop of the dungeon doesn't really interest you. Runes are just kind of worthless as a reward. You were going to get those anyway, you don't NEED to be higher level to progress in the game, and aside from levels there's nothing *really* to spend it on. No material you constantly need more of. No... I dunno, house to buy. There's no sink for your runes if you don't want to level up any further. Maybe if instead of finding bell bearings in the world, you financed a merchant's business in order to get upgrade materials with donations, you'd convince every slackjaw to go and run the dungeons even if they know the rusty anchor won't help their wizard ass beat the later bosses.
I don't know what TOTK does with its open world, but as much as I like ER's mechanics, I am not proud of the open world. They dropped that ball hard.
I think that From were experimenting with faction systems and propping up different regional rulers but apparently had given up on it by the time they finished Liurnia and only implemented any of it as a couple of shitty linear quests
Man, I just wanted towns. They didn't have to be big, or many. Just there.
>Jarburg with merchants and "hey, I tried being a warrior jar, but I'm not as good as Alex, I got my ass kicked in <place where you get smithing stone bell bearing>" dialogue
>Bunch of mage rejects living in the Lucaria gate town
>Non-hostile windmill town ladies can now talk and trade
>Non-hostile quarter of Lleyndell
>Caelid has zero towns, it's fricked in its entirety, lmao
The reason I was so excited for ER after being disappointed by DaS3 was because of the Open World. I wanted more of the warm characters I know they can write like Siegmeyer and Thomas. Instead I got... more of the same. At least combat is fricking great this time.
exactly what i wanted too, i thought we would have cities and villages with interesting npcs, nope
totk obviously wins in this department
I like traversal of the environment more in Zelda. Every forest, mountain, desert, etc feels like the environment is physically there and I have to survive against it. Imo, BOTW's best trait is the survival mechanics being built into the world's exploration.
Everything else is better in Elden Ring - the enemies, bosses, loot, combat, dungeons, treasure, etc. I wish I had a proper merge if both games.
Too much freedom is a bad thing, you can literally just skip 90% of the level design with shit like the hoverbike.
It's like having a cool interconnected level but giving the player a no-clip.
>JUST DON'T USE IT is a cop out
It is not a cop out, that's good game design, the game allows you to do whatever the frick you want, you can cheese the entire game with glitches, or you can just play it like a normal person and have the exact same amount of fun
No I completely agree with you. The glider and vehicles you can build completely fricking trivialize the world. They should have fully committed to what fits Zelda - your horses, items like the hookshot, boats, etc. Hell, if they truly wanted you to fly - loftwings could have worked as a near endgame type of transportation.
Again, I like the slow intentional traversal. You're in a dark forest? Light a torch. You're freezing? Make a camp and cook some food. It's raining? You can't climb up mountains.
That kind of shit is gold to me, and fits the pre-established Zelda context. The fricking hoverbikes and rockets should be in a different game.
>I enjoy doing pointless shit on videogames
Get a life anon, seriously.
video games themselves are pointless shit
but that doesn't mean we can't have find enjoyment in partaking of it
No, seriously, you are asking for menial shit, pointless crap no one wants to do, not even IRL.
When it's an adventure game, that shit is part of the gameplay. It's not my fault, or included in my description - that Nintendo chose to make the game fricking barren of any interesting dungeons or locations across the overworld. My interest in the survival aspects and the careful exploration does not necessitate wasting too much of your time - it's how you build the world around it, which Nintendo utterly failed at doing.
You just said slipping under the rain while climbing is golden, you have absolute shit taste.
Cope homosexual, it's a survival game. Go no-clip in G-mod if you can't handle that shit. Also gay, you could easilly whip up a fire in a cave, then rest to the morning or something. How stupid are you.
>Hurr why can't I do anything I want exactly when I want it in the game!
It's called game design gay, something Nintendo failed at when they felt that weapon degretation solved their balancing issue, or allowing you to skip most of the overworld on your glider somehow makes up for their piss poor, empty overworld design where you have to spend your time collecting tedious seeds and orbs instead of actually interesting items and locations.
>Again, I like the slow intentional traversal. You're in a dark forest? Light a torch. You're freezing? Make a camp and cook some food. It's raining? You can't climb up mountains.
This would be a good point except botw breaks this too except for the dark forest part.
>They give you cold resistance armor at the start of the game.
>cooking breaks the game and is unlimited
>climbing mountains is encouraged in the game and mandatory at times, creating rain doesn't make players pick a different path, they'll just make a fireplace or wait. It's filler content.
>JUST DON'T USE IT is a cop out
Weird argument. You can trivialize a lot of Elden Ring's combat by exploiting particular mechanics. I chose not to do so because it was more fun not to. Played TotK the same way.
Just don't use it.
its TOTK and its not even close
>ER spam attack across all these different environments
>TOTK engage with the world however you want and climb, fly, mine, build, fight, frick rijuu, anything you want really, also 1000x more quests
*can't actually frick Riju, Zelda only has loose subtext
Meanwhile you can marry tsundere witch doll in ER.
yea but rijuu and zelda are way hotter than the doll
open world: zelda
combat: elden ring
TOTK has been the biggest dissapointment I've had since Bioshock Infinite being turned into a COD clone with a 2 weapon limit, regen health and completely linear levels instead of an actual immersive sim like the other *shock games.
>fragmented narrative with the exact same structure like in BOTW (playing out in the past AGAIN)
>no dungeons (no, activate these 4-5 switches don't count)
>getting all skills at the start of the game makes the game lose it's freshness and feeling of wonder pretty quickly
>no feel of progression, the game goes on and on with more of the same tasks
>15 copy pasted shrines with the same design, loading screens, textboxes everytime
>100 copy pasted caves with a frog in them everytime
>50 copy pasted wells
>1000 korok seeds
>near-infinite healing in a pause menu, they didn't even make food slots limited and upgradable with the extra seeds they added
>reused side quests and mini-games, many from BOTW
>constant reused bosses
>sky islands are always the same repeating green crystal evert time + empty rewards shrine
>dephts are a barren wasteland of red goop and reskinned enemies and only esists to pad out the game with zonaite farming
>companion ghosts are clunky and make link feel less like a legendary hero on a solitary journey
>after about 25 hours into TOTK you saw everything the game has to offer and it's just about doing the same things over and over again, but the game takes about 100 hours to complete, making A LOT of people lose interest just like BOTW
didnt read
Elden Ring. Zelda feels like you're traversing the land to find stuff that won't really matter after a certain number of uses. Elden Ring's world feels like going places makes an impact on your character.
What the frick does this even mean?
Of course I don't understand how would anyone feel attached to a fricking videogame character, who does that?
It means you're not just exploring for exploitation's sake. You're rewarded with a way to customize your character. With Zelda, the only permanent thing you get are pieces for weapons that you'd want to hoard. At a certain point you'll just be doing shrine rushes.
>rewarded with a way to customize your character
You mean that shit I will never use? A fricking waste of time
But you could use it. In Zelda, you'll use it because you'd have no other option, and then you'll lose it. The height of pointlessness.
I much rather have a bunch of permanent shit I can use versus a bunch of temporary shit I can only use for like 2 fights.
>use sword you just found
>can't even swing it
Uhu
>Find a good sword piece
>Fight a bunch of filler battles
>Use sword piece on trash mob cus it's all you got
>it breaks
>Find boss
>Gotta use a stick
>finally kill the bastard
>get another sword piece
>Repeat
Player freedom & decision-making: ToTK
NPCs, NPC variety and interactive towns/hubs: ToTK
Crafting: ToTK
Environmental interactivity: ToTK
Traversal mechanics: ToTK
Soundtrack: ToTK
Replayability factor: ToTK
Story and Lore: Elden Ring
Combat: Elden Ring
Immersion and environmental set pieces: Elden Ring
Combat, bosses and Enemies: Elden Ring
RPG/character/skill customization: Elden Ring
Rewards: Elden Ring
Voice acting: Elden Ring
>Replayability factor: ToTK
How? It's literally the fricking same every run, you don't even get access to new weapons depending on your build.
Meanwhile many weapons/builds in ER offer a compltely different style of play like blocking, guard-countering and posture breaking as a huge tank.
While Elden Ring has significantly better RPG and character customization aspects, was kills it for me (and has honestly bothered me when it comes to FromSoft's games for a while now,) is the stingy weapon/stat-upgrading system and currency grinding. Until Fromsoft finds a way to alleviate those issues, then I'm always going to shy away from build experimentation in my playthroughs.
You can get access to buy unlimited #1 and #2 stones early into the run on and get all your weapons to +6, that's enough to test them out a bunch with different weapon arts before commiting your #3 and #4 stones to one or two.
This is exactly what I did my first run instead of maxing out my first longsword like a moron.
TOTK is not meant for replay, why would anyone replay all shrines and generic dungeons again? It's not fun to do that all over again.
the dungeons are fun, i like the story, simple
>the dungeons are fun
Not a dungeon, 4/5 switches (or shrines) in any order.
>i like the story,
What story? the cutscenes have any order and you can view them all from the start.
>If I don't have my million dollar snoy cutscenes telling me exactly what to feel at every moment, it's not a story!
kys
>my cutscenes are good because I can play them in any order
Zelda cutscenes are sony cut scenes with worse plot and voice acting.
Why does Ganker fall for divide and conquer psyops so easily? ER is brilliant + I didn't even play TOTK but I can tell it's still probably more fun than 95% of the slop that comes out these days.
i like both games but i like to stir the pot, its a sickness really
elden ring is 10 dollars cheaper and doesn't reuse the map of another game, it's no contest really
>hold forward indefinitely
>finally find something
>it's a medieval castle
>again
>it is being raided
>again
>it has the same ganking squad
>another gank squad but with a higher tier enemy
>the classic jack in the box character
>and one of those gimmick enemies
>Boss is just another reskin
>Whoops looks like this drop doesn't work with how you play, play differently or don't use it
Now repeat this about 200 times
>Unironically thinking a medieval structure in a medieval world is less samey than seeing the 100th puzzle shrine.
Elden Ring does about everything better but Zelda has one big win over it.
Elden Ring's world is simply more diverse. There's SO MUCH content, even not counting the reused bosses. It's always fascinating to see what you'll find trying to kill you next whereas Zelda has more enemies this time but still mostly comes down to Bokos, Lizals and Moblins. The Gibdo are only standout BECAUSE they were unique to a region. But that doesn't even begin to cover how huge and beautiful the areas are beyond the enemies. It's simply fantastic.
Elden RIng's story and combat are also WAY deeper than Zeldas, but that's more about the intended audience honestly.
But the thing Zelda trumps it at in a big way is simply the movement through and fricking with the world. Don't get me wrong, Torrent is great and all, but Zelda offers so many more interesting options for world exploration. The sheer fact that you can just climb fricking anything is already more than Elden Ring's got going for it, but even beyond that the vehicles provide so much freedom on top of having it's own horse option. The world also lets you interact with it in so many ways, leading to much more interesting environmental situations. It's just much more reactive.
Still think Elden Ring made me feel more in a more consistent way, but I can't deny Zelda's childlike wonder to exploration.
Both are still really good, but while I'd say Zelda's like an 8/10, Elden Ring's a 9/10.
>but I can't deny Zelda's childlike wonder to exploration.
I had that, but it quicklu fades away after 20-30 hours when you see every thing you do get repeated 50 times with no progression in difficulty.
All Sky Islands are the same green crystal puzzle
Depths is just zonaite farming and reskins
All Caves have frog on them.
1000 korok seeds
That guy with the sign x100
Literal ubislop style content sprinkled around a map with a handfull of unique side missions that make you go "that was neat" once every 10 hours.
>no progression in difficulty
>hasn't played the game
Many such cases
That's what my first point was about. Elden Ring's got way more content in it to make exploring worth it compared to Zelda.
But that doesn't change the fact that Zelda just feels way better to explore for that time you have content to get into. Walking around and riding Torrent in Elden Ring is fine but it doesn't approach the enjoyment that Zelda's freedom gives.
IMO the fundamental problem with Elden Ring's world is that it's ALL entirely focused around combat and nothing more.
No unique and bustling towns with tons of unique & dynamic NPCs to interact with, no breaks from the excessive combat through other gameplay mechanics like puzzle-solving, mini-games, actual crafting, complex hunting, truly dynamic encounters and weather events, etc.
However, what it does do - it does it pretty damn well, completely overshadowing Zelda in such aspects.
>No unique and bustling towns with tons of unique & dynamic NPCs to interact with
the npcs suck in this game and talk like morons
>no breaks from the excessive combat through other gameplay mechanics like puzzle-solving
All of these sucks, when I see a shrine, I don't think 'oh boy' a challenge, It's an easy puzzle, I know i'll get my orb.
mini-games
> useless and most are unfun compared to older zelda
actual crafting
>gimmick
>complex hunting
lol good one
>truly dynamic encounters and weather events, etc.
just a reason to get froggy suit, weather means nothing when they give you armor early on that fights it
Doesn't matter, both are better than the alternatives.
>who takes better shits?
TotK absolutely decimates Elden Ring. Has anyone tried to play Elden Ring after playing TotK? Jesus Christ its painful.
I went back to ER after TotK and found it refreshing when my exploration led to discoveries like unique equipment and areas
How many times are you going to post this today in this single thread? Half the thread is you saying the same crap
>nobody can have the same opinion
>it’s all one person against me!
Check your prescription
can you make a gooncave in your own house in elden ring? no
insta loss
Is that in Tarrey Town?
yea you can customize and build your own house
they are good, lightning temple especially,
Elden Ring open world is a detriment to the game quality.
People here actually thought Elden Ring could compete with Zelda.
lol. lmao even.
Why haven’t they posted more sales numbers since release? It’s been a month
>tfw you had to delay your game a year to not get embarrassed again at TGA
>tfw you haven't won a GOTY since 2017
>tfw Fromsoft has won TWO (2) since then
TotK wasn't competing with anything except BotW. Sorry.
>dodges Elden Ring for a whole year
>gets gangbanged by FF16, Starfield and Hogwarts instead
>Hogwarts
no. Hogwarts was bland as frick.
Don't forget
>hastily copied Elden Ring's underground
>hastily copied spirit summons
Sad!
TOTK is an expansion pack which means that if it's eligible, then Shadow of the Erdtree should be as well
SotE probably won’t be out until 2024, though I wouldn’t be surprised if it is another time travel DLC and reuses the overworld like Artorias of the Abyss, in which case it’ll make TotK look even lazier
>SotE probably won’t be out until 2024
WHAT
DAMMIT
nintendies will NEVER play this kino
Limgrave is boring as frick
You need to give up. Nintendo won. There's no shame in this. Its Nintendo.
Post your ER save
>Post your ER save
I gave up after about 25 hours when I realised the game had absolutely fricking nothing to offer but an endless endurance slog of combat. TotK has more creativity, innovation, imagination and gameplay variety in its tutorial section than Elden Ring has in its entirety.
>I gave up after about 25 hours
So your opinion is worthless
>stuck in Limgrave
>couldn't even beat Mergit or Godrick at LV56
I beat Margit on my 2nd attempt. I went to Limgrave because its the only good part of the game. Sorry.
Why is Limgrave good and the rest bad?
You've embarassed yourelf enough lad, you can stop posting now. Very clear that you're talking out of your ass.
You got BTFO. Screeching won't help.
You don't even have a great rune, Limgrave is literally the Great Plateau of Elden Ring and you got filtred by the tutorial area.
>Limgrave is literally the Great Plateau of Elden Ring and you got filtred by the tutorial area
No I only went back there because the rest of the game was shit. It falls off a cliff after Limgrave. At least its comfy. As an open world adventure it utterly pales to TotK on every level.
>At least its comfy
lmao this homie literally stopped playing because he got scared
I'm gonna stop posting, I feel like I'm picking on a disabled kid.
>posts a 20hr file
>"B-BTFO"
Based moron.
>it-it gets better after 30 hours!!!
Not at all, both BOTW and TOTK get far worse after 30 hours since you realize you've seen everythig the game has to offer and you just need to do everything again 50 times over.
I'm 40 hours in and I just reached the desert, it's still ass
>BOTW and TOTK get far worse after 30 hours since you realize you've seen everythig the game has to offer
Sorry no. I have about 60 hours in TotK and the endless joy of exploration and discovery is unmatched. The game constantly throws new ideas and challenges at me and the game is an utter joy to play. Don't hate me.
I have 2 playthroughs of botw one original one master mode
In master mode I knew not to upgrade/sell too much shit and I'm having a blast fighting regenerating enemies
Just got a ton of hearts and I was going to do the master sword trials but then TotK came out
So I have tons of gameplay hours with 2 Zelda games on switch to play and I enjoy myself playing them as I'm dabbing and then doing situps, squats, weighted bridges and planks during playtime and then icing my joints after lifting heavy to keep them healthy and using electro therapy to stimulate them even further.
Can't really do any of that while gaming on PC
The switch is Ganker approved
>I'm having a blast fighting regenerating enemies
??????
There’s no flurry rush or pause healing so of course they got filtered
I bet some tendies got stuck in ER so much that they thought Godrick is the final boss since he was shown as the "big bad guy" in the trailer.
You just know these are the people chimping out over every new game From releases lmao
Elden Ring. Zelda made it so soleless with the fricking nuts and bolts moronic meme vehicles.
>see a mountain range in ER: wow it is going to be one hell of an adventure to climb that and face all the various monsters and bosses along the way
>see a mountain range in Zelda tiktok: 2FANS+STEERING STICK GOES BRRRRRRRRRR ALL THE WAY TO THE TOP YAY I WON
The 2 fans + stick thing only exists because of the garbage 60 second limit on the wing.
They were already limited by the battery and the fact that they drop if they don't have airspeed/lift.
What a fricking dumb thing.
Seriously, I cannot even fathom the thought process that went into that decision. I wish I could see a compilation of people's legitimate reactions when they first had a glider slapped out from under them with a silent yet resounding "NO FUNNU ARROWED" from those dirty Japaneses.
This
>here we made these physics mechanics so you can experiment and do things YOUR way
>NO NOT LIKE THAT
They wanted players to cheat on puzzles so they didn't have to create real puzzles, but didn't want them to cheat on farming because they wanted players to waste their time with this game
Can someone explain to me why sonygays are constantly trying to put totk and Elden Ring against each other?
Protip, dipshit, there are almost no actual snoys here (probably because there aren't that many in general anymore, after 3 consecutive console generations with almost no good exclusives). This is a war between tendies and people with brains.
>there are almost no actual snoys here
If that were the case we wouldn't be here right now.
>This is a war between tendies and people with brains.
Which is just saying that the thread is tendies v tendies.
>If that were the case we wouldn't be here right now.
Why? You think that people can only hate zelda nuts & bolts if they're a movie game gobbling snoygay?
>Why?
Anon, this is very clearly an anti-Nintendo thread.
And that means it must have been made by a snoy?
Given that they've been pitting the two games against each other since last year because Horizon was thoroughly demolished by Elden Ring and they're still blissfully unaware at the massive overlap in Souls and Zelda players?
Yes
Being anti nu Nintendo is being pro good games.
Idk how tendies look at nu zelda, paper mario, pokemon and think 'yeah this is the same level of quality and care as the original games'
tendies don't like games, they like products
this
Modern Nintendo titles relies on the brand and not the actual game, though I will admit Dread was surprisingly good
>anti-Nintendo board
Ftfy. You can't discuss any Nintendo game on this board without the gaggle of buck broken schizos posting their cuck shit because the Switch is still selling.
You can’t be serious, this board bends over backwards for Nintendo. You think any other company could get away with selling a $70 sequel with 90% reused assets and the same overworld?
>You think any other company could get away with selling a $70 sequel with 90% reused assets and the same overworld?
God of War
Spider Man.
GTA
I didn't even have to think of that and they didn't get half the shit Zelda did.
Never played Spiderman, no idea what the frick you're talking about with God of War or GTA.
>Never played Spiderman
Miles Morales and 2 use the exact same NY map
How of War Ragnarok predominantly uses the sake map as 2018
And GTA has reused the same map with minor tweaks on multiple occasions.
It also sells you ingame money + a subscription to get Totally new car reskins
>How of War Ragnarok predominantly uses the sake map as 2018
Except it doesn't you fricking moron. Did you even play the game?
>Did you even play the game?
More than you did that's for sure, but the aggression in your post is telling me that you're a fan of the game.
I'm not a fan of the game at all. I thought the story was fricking terrible. But If you think Ragnarok "predominately uses the same map" Then you straight up just didn't play it.
Or, the simpler and more likely situation, you're just a fan
I literally told you I wasn't. If i was a fan of the game why would I deny it? The story was godawful trash. But It doesn't predominately use the same map at all. You're just bullshitting because you didn't play it.
>. If i was a fan of the game why would I deny it
Are you really asking why denying your bias would be beneficial?
Yes. If it was a good game why would I lie and say I didn't like it?
The fact is you didn't play it.
God of war ragnarok has
>Midgard- which is completely redesigned after being covered in ice and snow. Only things in common are Kratos' hut and the lake itself. All of the side content is completely different and you don't even spend that much time there.
>vanaheim- 2 completely new maps
>svartalfheim- completely new map
>Alfheim - completely new map entirely different from Alfheim in the previous game.
>This is a war between tendies and people with brains.
What tendies?
Everyone who has a Nintendo system here either has a PC or PlayStation too.
oh boy i sure love interrupting the flow of combat with a mini menu every ten seconds so that i can switch to a new weapon or manually equip the same item to an arrow again and again and again because this somehow didn't come up while they spent a full year "polishing" the game.
>game has hard areas
>need to figure out how to overcome them, which may involve getting items from other areas or coming back later.
interesting
>game is a big theme park
>every area is meant to be overcome whenever you find it
boring
simple as.
I hate you butters
Tendie sissies so bad they need daddy Nintendo to give them killer robots lmao
That robot can't even pick an enemy to kills, those enemies die on a single shot and it couldn't even achieve that, if this is what you call good, you have no self awareness
That's a hard choice. I obviously prefer a superior combat system but there's something about Zelda's comfyness that just makes it so addicting
I'd say Elden Ring is better as it has more satisfying play time but I'll probably end up putting more hours into TotK
Both are shitschlop.
elden rings open world is nothing but a detriment and actively detracts from significant parts of the game
does the open world in zelda do the same?
Whichever has a smaller file size wins
so Zelda
But ultimately Skyrim is the indomitable god of open world
>Laser automaton
This shit doesn't belong in Zelda
Beamos are fine when they’re more magic-based
It’s shit like the rockets, treadmills, iPads, etc that feel out of place
I think Lasers are newer than rockets and treadmills
6 years
i think you mean 24 years
they're dead anon, move on
The sky shit is satisfying as frick
>game pushes the horse despite being useless
>still has a dedicated button and is the only thing that carried over from BoTW save
>ranch still destroyed
worst part is it was rebuilt in the musou
You're crying and b***hing that one is better than the other and one shouldn't exist. I got the two best fantasy open world games I've ever played in the span of a couple of years. We are not the same.
I prefer Elden Ring overall but I enjoyed both.
I wish ER had more interesting ways to interact with the world other than “janky platforming” and “janky platforming on Torrent.” Combat feels good but gets old real fast once you get locked in a build and don’t have the patience to grind stones for a respec.
Also as childish as they may be I really like how Zelda has unique NPCs everywhere with lots of questlines that can logically be followed. Elden Ring is pretty much just a dressed-up dungeon crawl and needed more safe areas with some company to break up the almost constant tension.
elden ring has many times more enemy types
I use to say BotW a year back, stating that it made better use of movement, allowed greater freedom of traversal, more environmental interaction, etc, but reflecting on it those attributes don't really have anything to do with whether or not it does "Open World" well. They're just fun little features it does well compared to Elden Ring but you have those features just as easily in any other map setup.
What "Open World" really comes down to is scale and grandeur. You are creating a large zone with a feeling of connectivity and seamlessness in order to create a sense of great scale. Over selecting a level, or using a World Hub, Open World is about creating a sense of immensity. In this case, Elden Ring beats the absolute crap out of TotK. The monuments, the monsters, the landscape is all far more extreme and memorable when compared to Tears of the Kingdom. Elden Ring consistently hammers these aspects home. The Erdtree in the distance when you reach the surface, Stormveil dominating the area above Limgrave, Raya Lucaria off in the distance of the Lakes of Liurnia, Radahn's battlefield, Leyndell and reaching all the way down to the roots of the Erdtree. Not only are these things visually much more distinct, the ruins of the world have a much greater sense of a historical narrative and interconnection. That you've wandered into a collapsed world. The scattered Ruins and Shrines in Tears of the Kingdom just don't bring the same impact.
>samegayging, again
What if I am gay? You got something to say about it? You going to actually process a coherent thought and put it into words or just b***h and moan that people disagree with you?
It's clear that an absurd amount of work went into both games and i am quite content with having paid full price for both of them.
That said Elden Ring betar and to me it's by a fair margin too.
>an absurd amount of work went into both games
Listen I actually like Zelda but you can't tell me ANYTHING in TOTK justified a 6 year dev time. It's the Same. Fricking. Map.
Skymap
Underworld map
The underworld aesthetically looks cool but it is barren. Skymeme is kinda gay THOUGHever tbqhwyf
The underworld is full of cool shit
I was digging eating all my stamina food to climb mountains and gliding into the abyss and fighting tough enemies and collecting stuff
It's fun
The skyworld is dank
So much freedom
>skymap
a couple islands copy+pasted over and over
>underworld map
There's nothing there.
>There's nothing there.
That's like saying there's nothing in any action adventure game ever. What you find down the same thing you'd find in any other game in the genre.
The sky islands are all way different and fun
Kinda like Windwaker/SS hybrid
BASED
Yeah but there's like 10, and 5 of them have a single tree
>The sky islands are all way different and fun
They're not all "way different" though. Aside from the main tutorial one there's really just a couple that get copy+pasted.
It's a whole new game in that same map, unironically. I don't know what to tell you. Even if we ignore how the Depths and the sky stuff, even if we ignore some of the changes to the land itself, it's very clear where the dev time has gone in terms of quest design and new mechanics and attention to detail. The people I see lauding this game the most are people who actually make games.
Not going to elaborate tbqh, I already said ER is better, but acting like TotK is somehow "half assed" is ridiculous and I just don't believe you've played the game if you think that.
Collect orbs from shrines, just like last game. Same enemies from last game. Same climate disasters in the same areas. Must travel to the same places with a character like last game. Most outfits are the same. Same weapon types with the same move sets. They gave you a hole in the ground, a new mechanic, and you folk pissed yourselves over it giving it two thumbs up.
>Collect orbs from shrines, just like last game
That's literally a core structure of the progression of the games, you unironically might as well be complaining about collecting how you have to collect souls to level up "just like in every other soulsborne game". Both would be equally dogshit criticisms. It's not like they've copy and pasted the shrines themselves, and despite what a few cherrypicked webms may show you, they're genuinely one of the strongest parts of the game from a design perspective.
>a hole in the ground
>>>>>>"a new mechanic"
You are not arguing in good faith
i have never played zelda but realistically elden ring is good because it is a Demon's Souls clone, not because it had a well done open world (which it didn't)