both are right. if something takes thousands of hours to master then for noobs it is op as frick. but for masters of the game then yeah if you can't break them you fricked up. the issue at the centre of it is how long it takes to actually get gud at tekken. i personally don't think it's a problem that it takes that long, i think it's awesome and makes it so the game is super deep and satisfying to learn
And you're ignoring where said things changed once he realized he was wrong and it possible to tech them. Only then did he start actually trying to learn.
That's bullshit and you know it homosexual. You can only learn to tech throws by playing opponent's that throw. You can't set up the AI to be truly random like a player. That's why Aris says throw people so they throw you back and you can practice. You need to be able to sniff out a throw or bait throws in matches and you just can't do that against training mode recordings.
King is the pubstomper character, he falls off a cliff if you can break most of his throws, but the average player is ripe to getting rolling death cradled so it can seem really op for them.
This anon is right, at least about tekken 7 king in a way. If he still plays the same in 8 then if you stop his throw game he actually has to play real tekken with his moronicly strong pokes like ff1, so pick your poison
>King is the pubstomper character, he falls off a cliff if you can break most of his throws,
that homosexual has all the tools he needs, he only "falls off" if you got carried by thow spam and don't actualy know how to play
>have to learn how to break throws for both hands on both sides >have to learn a very specific matchup where this furhomosexual has different possible chains he can get off a throw
I think I'll just spam 2 and pray
I think the number of throws you should be able to use in a match (for any fighting game) should be limited. Throws are generally op and the worst part about fighting games, as a noob that is new to the genre.
They require extremely fast reaction times to counter, and the grab animation before the throw occurs is very quick and can be confused for a normal attack, which makes reacting harder.
you're not supposed to react to them, in fact most fighting games dont have much reactable stuff or else they would be too easy and braindead. try predicting them instead
in tekken's case though, the tech windows are generally large enough that you can react to them without having to predict them.
In Soul Calibur throws are fine.
It's Tekken throws design is toxic (noob and reaction check), there is no reason to have such design, it brings nothing positive into game.
>the number of throws you should be able to use in a match (for any fighting game) should be limited
horrible idea. granblue versus does it perfectly: >throws can be teched with grab input or any normal button >teching with grab pushes both players back and puts both players into neutral frame advantage >teching with a normal pushes back the grabbed player and puts them at a slight frame disadvantage
this way shitters (known for mashing normals on wakeup/out of hitstun/blockstun) aren't frustrated by inability to tech properly but good players are still rewarded for doing it correctly
SF already solved it, give people an invincible move to spam when they know a throw is coming. You don't need to give them access to accidental throw teching based on mashing buttons because it doesn't lead to anything for them. Atleast when they whiff a dragon punch they see the punish and it becomes a meaningful series of events. Eventually they will learn less risky shit like jumping or to tech it and beyond that avoid getting in the situation in the first place.
Letting people do shit on accident doesn't lead to that road of improvement and discovery.
This is in fact NOT how throws work in GBVS.
There's a late tech and a quick tech.
Late tech makes the techer -30 while quick tech 0.
You take 1000 chip on late tech.
You can ONLY get late tech with button but are incentivized to guess tech to not eat free damage, late tech has a 20+ frame tech window and is completely reactable.
This is why shimmy is so potent in the game against competent players. But you're right In that It's a wonderfully designed throw system, my fav tbh even if it makes AIROK shimmy super powerful.
>spend hours in the lab training throw breaks because that's what le pros told you to do >btw here is king, his animations are different so if you try to break them normally you die
I don't see how you can expect a new player to not be mad
not a complaint. if you pick up a difficult to learn/master fighting game and then wonder that you have to practice a lot you have only yourself to blame
>Don't pretend you'd even take a round on Aris in a match of any fighting game you choose besides anime trash.
Aris was dogshit when he played 7 ranked, taking rounds off him wasn't hard
Especially since boomers like him never lab new characters due to brainrot
>Aris is legit funny and being funny is a superpower.
Maybe, if you are a child.
He has been doing the same stale routine for a decade.
>hey alright >shoot that guy >look at me i am a contrarian! >this game sucks *flushing noise* >this game is tight (some trash heap game nobody has ever played) >10 minute rant over some pointless shit
It was funny the first time. Not so much after the millionth time.
yo amigo happy big friday what did you eat today chatroom shoot that guy red name users secret discord tech you know whats crazy no hair get parried b***h hey nopants is it break time *burps*
>farts noises >burps >HEY ALRIGHT HAPPY FRIDAY(is monday)ANYWAY THIS GAME SUCKS >burps >EXCUSE ME HEY WHY ARE YOU ASKING QUESTION IN MY CHAT,PENDEJO?SOMEONE SHOT THAT GUY >burps and farts >plays a game for 30 minutes >ALRIGHT TIME FOR MY BREAK >leaves for 1 hour >returns and burps >HEY ALRIGHT ANYWAY HAPPY FRIDAY EVERYONE I CANT WAIT FOR BIG DINNER
Is it really that easy to tech throws? My reflexes are kind of slow and it's hard to not only react to the throw but use the appropriate break, then remember that for each character.
Reacting to 99% of throws in a vacuum: piss easy, you can get a decent break rate in 30 minutes of drills
Reacting to 99% of throws in a real game: takes weeks to train yourself to stare at the opponents arms no matter what happens
Is this how nooks are training these days? Maybe it's because I started off on 2d fightets but you don't even need to look for the animation. You can just look at the movement of the center mass relative to your character. There's almost no upper body movement that faints like a throw and then ends up being a strike. And if it is a strike its going to be too slow and you will get to initiate a grab. That said obviously you are going to eat some grabs initially if you don't know which tech it is.
>That said obviously you are going to eat some grabs initially if you don't know which tech it is.
wow yeah I wonder what the most efficient wat to work out those is
There is nothing more efficient than that
Anyone telling you otherwise
1/ doesn't actually understand how throws work
2/ played tekken for so long they forgot how long it took them to learn "naturally"
You'll even see Korean pros go back to the lab to practice techs if they feel they got blown up hard by them
3 months ago
Anonymous
Like I said I started on 2d fighters. By the time I first took tekken seriously I was already a top player in other games. So I admit I'm lacking perspective. I just don't think it's advisable to look at the arms though.
3 months ago
Anonymous
>I just don't think it's advisable to look at the arms though
Then you're an idiot
the arms are the fastest and most universal tell as to what the break is
relying on anything else is going to be slower, less consistent and more mentally taxing
3 months ago
Anonymous
What are you looking at?
3 months ago
Anonymous
I just do reads based on probability and look for the general grab movements. Most of the time I guess right. Same thing with high lows. Essentially I have an idea which gran they are going for before they do it through pattern recognition. Yes sometimes I eat shit but it's generally not the end of the world. It will be harder later for sure when Kings can mixup more fluidly.
3 months ago
Anonymous
>how do you read throws >I just guess
that's great bro but your strategy sucks ass
3 months ago
Anonymous
You have a 33-50% escape rate in a gimmick where you can hit 100%, if you truly were a "top player" in 2D games then your mindset isn't indicative of it
3 months ago
Anonymous
>33 to 50
Uhh this is assuming I'm just pressing at random
>how do you read throws >I just guess
that's great bro but your strategy sucks ass
Nah it works well for actual strategy. You are looking at grabs in a vacuum and not considering mental stack.
except every character has at least three throws that require different breaks. king has like 12. you can't just "watch their torso bro", this isn't street fighter.
they all have 3. there's no torso movement that's going to tell you which of the three to break.
this 2d gay thinking it's anything like SF or GG or some shit is wrong.
3 months ago
Anonymous
>they all have 3
not every character has a 1 or 2 or 1+2 break
3 months ago
Anonymous
>they all have 3.
no they don't. generic throws can be broken with 1 or 2. most characters only have a single command throw and it's usually a 1+2. there are very few characters that have a command throw for every break
3 months ago
Anonymous
Huh? "Generic throws" cannot be broken with either one or two otherwise they'd never work. Left hand dominant is a 1 break and right hand is a 2 break.
3 months ago
Anonymous
hasn't been true since tekken 7. i don't know why you're acting like an authority on the subject when you obviously don't know what the frick you're talking about
20 frames to break is pretty generous I think. For everyone who isn't King or Nina you just have to worry about it being a 1, 2, or 1+2 if they have one. With King there's way more nuance because three if his throws look the same even though they're 1, 2, or 1+2 breaks, then you add his chain grabs which you need to play or lab enough to recognize. And then after that it's the main minigame of you defending against RDC, Bridge, or other high-damage finishers or guessing if they'll cash out instead of go for the obvious big damage.
Aris is literally a grand master talking about fighting games.
You may not like it and you'll try to make excuses for yourself to justify it.
Listen and learn to what this old ass dude is talking about.
I know it shouldn't be but it's increasingly absurd how almost-objectively wrong the opinions of Ganker are on fighting games. It seriously sounds like a bunch of white girls complaining rap battles are too mean. Like what the frick are you even doing here? Why is someone itt talking about tech throws as a "legacy feature" as if it's not in like every fricking fighting game for the past decade? Tech throws aren't remotely exclusive to tekken. That's like calling the jump in Super Mario Odyssey a legacy feature. Fricking insane the stupid shit you people say. If fgs are too hard or time consuming for you theta perfectly OK. But don't prattle on about how a predictable fastball in the center of the batting zone is hard to swing on. Just say baseball isn't your thing and leave.
And??? You could do that in tons of games to the same result. That doesn't effect anything I said. You are making an argument for removing them... I get it. But fricking why???? I could make an argument that we should kill your mom because overpopulation but again why your mom??? The premise is absurd and just sounds salty.
Bitches like you who talk too much ruin fighting game threads.
Talking all that shit would get your ass whooped.
Either lurk or run a set because you contribute nothing to the thread.
Frick people like you in particular.
I'm tried of b***hes like you writing 400 word essays complaining.
Either stop posting about shit you know nothing about or play me.
Holy fricking shit. Forsen's chat is almost the perfect example of how not to moderate your shit.
Aris is completely right whenever he mentioned how his chat looks like perfect grade-A students compared to the moron shitstorms of other chats. He makes an example of moronic posters in his chat and makes sure the message is understood.
>tfw shot 31 times but zero bans
The truck is to only piss off mods, not Aris. I did catch 1.2m seconds during FFVIIR by making a v-sync joke though lol
I heard about breaking throws in Tekken, so I labbed King for a bit and it was incredibly difficult to react to his animations. Straight away, I found the idea of pressing the button corresponding to the opponent's arms very silly. But apparently King is literally just built different? Does he have a shorter tech window? Is reacting to every other character doable then? But if so, does that mean people are just supposed to keep eating shit against King? What's the plan here.
Same tech window but his throws that aren't the basic ones everyone has often use the same animation (1+2) despite needing different breaks, and then on top of that his chain grabs have different routes with their own breaks. He's a definitive gatekeeper character.
Adding onto this, it's usually about context. If King's back is against the wall, there's a good chance it will be giant swing. If out in the open, good chance it might be shining wizard, etc. There's other content cues like the player's movement of they're not hiding the input behind jabs, but that's knowledge you pick up over time.
It takes a long time to start reacting to the hands. I think I had clocked about 1k hours in Tekken 7 when I got good at it, and most of those hours were played against my mates who main King, Dragunov and the other usual frickers with actual throw mixups. It's not something you can lab to become good at either, because you have to consider (and react to) all the other things the opponent can do at that situation.
>I found the idea of pressing the button corresponding to the opponent's arms very silly
Not a thing anymore. 1 or 2 (either, doesn't matter or depend on the grab anymore) for standard grabs and 1+2 for command grabs, that's literally it. The most fricked thing about grabs in 8 is how they counterhit now which reduces the time you have to react by a frick load.
I think that was specifically referring to chain grabs because counterhitting with the grab will apply the reduced break timer to every part of it instead of just the first bit.
This is like arguing against Daigo, the frick are you people doing? Aris is an OG and you should only be able talk shit if you've won sets against him. You kids are clueless.
no wonder he hates anything other than arcade fights. eugh. online dumbasses will always complain LMAO, but where do they place in offline sets? you're that seal on the iceberg scared of the killer whales surrounding him.
Comparing someone who's never won a tournament to someone who's won hundreds is laughable
I doubt Aris has even played offline tekken in years, post covid Aris he only opens his door for delivery pizza
Comparing someone who's never won a tournament to someone who's won hundreds is laughable
I doubt Aris has even played offline tekken in years, post covid Aris he only opens his door for delivery pizza
What is your name? it's so easy to confirm. Who are you, bud?
I just quickly spam 1 or 2 and/or 1+2 whenever I get grabbed and it breaks 50% of the time, if my moron mashing can break it then I'm sure a little bit of practice will work wonders.
>Chip damage is enough to discourage standing guard
lol
lmao
I tried playing Bears as keep-out chippers, got my opponent HP to be half white with spacing and chipping moves only. Then they landed a 50/50 and get it all back.
>grabs are OP >how can I break grabs when I'm looking at the controller
Forsen just spams the same 3 strings on auto pilot when he plays Leo. It was the same for when he played Katarina in Tekken 7. He keeps making the most moronic excuses I've seen so he'll never be somewhat decent let alone good.
If you sperg rage in the FGC then people will mock you. It happrns to LTG. Not to mention most fighting game players are adults who come from a time where you were taught to be respectful to people outside of your circle.
Tekken is pretty much the only fighting game series where throws were plain crappy for a long time. It's why every match would result in two guys spamming backdash and throwing out safe mid CH launchers randomly trying to get a combo because there were just no real offensive options. It's good they're trying to fix this, but also telling that people are complaining.
how?
Early into the life cycle of a FG is the easiest time to climb rank because of noobs that bought the game to play story mode and get a couple ranked matches in.
Just pick a character, learn their noob killer strings/gimmicks then get to red.
I can comfortably break many grabs on reaction, in training mode while I'm training to do so. In the middle of a match with all kinds of shit going on unless I am priming myself to break a throw because I expect my opponent to throw, chances are I'm not going to be able to break it. Even then, most of the times I'm not really reacting to the hands to break the throw, I'm reacting to knowing what command grands my opponent's character has and which they are more likely to use. And even -then-, if they grab me while I'm in the middle of trying to input some move chances are I'm not going to realize in time and just hit the button for the move I was trying to input, which chances are is the wrong break.
I have bad reaction times, despite loving fighting games and having easily over 2000 hours in them if you add up all the different ones I've played I don't think I'm very good at them. I'm frustrated by bullshit all the time, but I recognize that it's because I AM BAD, I don't want the game the lower itself to my level, I want to continue smashing my head into the wall and aspiring to bring myself up to the game's level.
Even against players who break break raw throws, throws in T8 hard counter heat activation and armor, track well (giving you some kind of mixup for characters with a heavy weak side) and are effective CH tools
Hell, even against those players the presence of throws alone means that they still have to dedicate a portion of their mental RAM to watching out for them.
>Throws removed >Now the only consistence way to open up turtles are unseeable lows >Now scrubs complain about lows
The point of throw is twofold, it is a tool to crack turtles and it is a limiter on how strong lows can be.
this homosexual hasn't seen knee eating 4/5 regular throws in the same match at the grand finals lmao. throws are being big downplayed at higher level. still remember how i frauded a tekken king playing kaz with my marduk. he aate at least 1/3 of my throws wich is plenty for something as "safe" as throws
Throws haven't made sense since Tekken 7. They really should've made generics work like they used to, because at least then you'd have to learn throw breaking against every character.
I'd go as far as to say that the way Tekken does throws is way more noob friendly than your classic 2D throw experience where you have to react to your opponent attempting a throw, which is a concept very hard to understand. At least here you can mash 1, 2 or 1+2 on reaction and have a 33.3333% chance of breaking it
A tekken throw blows you up much harder than a SF throw, and the nature of the game (especially 8) means you are far more often in the range of them
Them now being homing is just a cherry on top
>the reward you get for breaking throws is defensive dominance
For me, ducking and launching throws is a reward and breaking them is a consolation prize
The other guy took a risk doing a duck-punishable move, hit you with it and now has to eat a 50%-90% chance the attack even didn't even do anything (depending on my break skills) - how the frick can throws be OP when he could've just done a hellsweep instead and gotten similar damage for free? Not to mention sweeps have better range and, for some, better oki?
>why is it a launcher
probably because it's a really reactable high
what I want to know is why everyone is dicksucking Flash now when it no longer launches, did they buff the hitbox on it or something?
why do men lust after OF prostitutes
are they stupid?
3 months ago
Anonymous
She doesn't have an OF
She's pretty much Forsen's tradwife, wiped out her social media presence and the only confirmation she exists is her voice in the background of his stream
3 months ago
Anonymous
didnt she used to stream herself
3 months ago
Anonymous
Yes. She stopped like 4 years ago
3 months ago
Anonymous
yeah anon, she 'stopped' sure
3 months ago
Anonymous
It makes sense to cut yourself off from media if your husbands primarily audience is incredibly autistic manchildren
3 months ago
Anonymous
True, but don't forget his chat is the reason they're together to begin with
3 months ago
Anonymous
His old chat were much better than current one. At least they don't batchesting everything like a moronic contrarian.
You don't get thrown? What are you expecting to be given? You didn't dodge it and left yourself open to the throw so why you should be rewarded further.
He's alright, the absurd back-seating his chat is allowed to do is wack tho.
His whole elden ring game play was just them constantly telling him what to do, unwatchable.
>if you said something like "throws are OP" in SF. you will be laughed out of the room.
ironically, tekken players are also doing that right now to try to shit on SF6
>feel like a moronic layer on top of the RPS
Are you finally realising what 90% of the mechanics in Tekken are and why so many people think it's a poorly designed kusoge? I always thought aris was too smart to be playing Tekken, he perfectly describes why this mechanic is poorly implemented and annoying to deal with yet essentially meaningless and unbalances the game once solved at a high level yet never questions the way it was implemented and just concludes you have to learn it to win.
aris, who everyone here is sucking off is making the argument that scrubs hate throws because they can't deal with them, that it's boring as frick to learn to deal with them and that once a pro learns to deal with them they are irrelevant and if you fail to tech a throw you get funny looks. So why do they exist and for who do they exist?
having never played tekken before, not having a universal tech option feels weird. then again my brain is fried from like 4k hours of marvel and I still try to pushblock on occasion in games that don't have it.
Without even factoring in my opinion on the matter, you are a moronic brainless homosexual to argue that or even use that as bait when a big part of discourse over balance in SF6 is whether throw loops should be removed or not, as they were removed from 5.
SF6 isn't that complicated. cr.MP xx DR, carry to corner and then mix between strike, throw and shimmy. With bonus frames off a drive rush you even get a combo out of overheads now, if anything SF6 is closer to Tekken's corner bullshit than it ever has been.
Hope you get a balance patch soon bud.
Who is right Ganker? Are throws really OP in Tekken 8 or are you just a scrub if you can't break them?
How are you meant to know to break Giant Swing with a 1 when he grabs you with both hands? And how does a new player learn what throws you can tech roll after to take less damage?
>How are you meant to know to break Giant Swing with a 1 when he grabs you with both hands? >1+2 doesn't break >Let me try 1 next time >Oh, that breaks it
how is that so hard? Are you telling me that you keep mashing 1+2 on a 1 break grab even after you didn't break it the last time?
King is bullshit and the instant anyone does rdc i will alt-f4. When fighting a non grappling character you don't know its possible to get a feel for their moves/strings/etc. over the course of the fight and adapt, you're not forced to sit in training mode for hours just to stand a chance. With King you either go to training mode and learn all these homosexual throw breaks or you just lose, that autistic shit isn't fun and I play games for fun
People hate king for his throws but I hate him for everything else. He's a grappler with good pokes and heat buffed him to all hell. People will say that his lows are bad but right now his ff n 2 is busted, it's his version of jin D2 except it's fullscreen and even if it wasn't +7 on hit it would still be pretty good. The only thing I can give him is that his back dash is complete dogshit.
Generic Tekken throws aren't all that strong at least by themselves like in SF where "take the throw" is a thing. The real problem for most people are specific throw breaks where you need to look at hands or king throws which have the same animations but a different break.
I am a scrub when it comes to tekken, Sure I can react to the fact I've been thrown and instantly press 1,2 or 1+2, however I cannot train myself to instantly look at opponent's hands and see which one he extended the most. That is a problem on my part and my weakness. I can only hope that just like greenhomosexual said it will one day click for me just like it did for him in Tag.
Sidenote: I really like how in SC6 there were only 2 ways to break a grab, you either break it by pressing a button if it's not a sideswitch or back+button if it is, gives additional layer when someone's near a wall/pit which I like. In fact I like how SC handles most 3d fighter aspects compared to Kekken (sidestepping, 8wayrun, easier to visually confirm verticals etc etc)
Aris may be borderline moronic now but when he goes into coach mode it's like listening to an old, wise wizard.
>You want to duck, but your goal is to remove it from the equation while doing everything else. >Breaking throws has zero benefit in and of itself precisely because you now get to defend everything perfectly >Labbing throw breaks can either be useless or more valuable than anything else, provided you mix in variety >Someone who cannot consistently break throws is by definition more open to mind games >It has never been easier to break throws in Tekken 8, but that does not lessen its importance, it increases it
>You just have to spend hundreds of hours learning these pointless game mechanics that have no utility after you grind them, either that or die to spam
Ah yes, Tekken.
>AIIIIEEEEE WHY CAN'T I INSTANTLY BE GOOD?! WHY DO I NEED TO PRACTICE TO BECOME PROFICIENT?!
I too become enraged when I can't play an instrument right after picking it up.
>Someone put a bunch of dicks in my saxophone that I have to clean out in order to use it >Stop complaining about it and suck them out, you have to learn to play
No I don't think I will. I refuse to learn mechanics that only exist to be learnt before being made irrelevant, this is pointless busywork like everything in Tekken. I'll play a fighting game where the things you learn are actually related to playing against an opponent and not just spam avoidance.
It's not pointless busywork because throws are still useful. It becomes another avenue for mindgames and it adds to the mental stack of your opponent if you use them correctly. Just because some scrub thinks they're OP doesn't mean they shouldn't be in the game, and the system changes in 8 make them even more useful at a high level.
aris, who everyone here is sucking off is making the argument that scrubs hate throws because they can't deal with them, that it's boring as frick to learn to deal with them and that once a pro learns to deal with them they are irrelevant and if you fail to tech a throw you get funny looks. So why do they exist and for who do they exist?
>it's boring as frick to learn to deal with them
the only thing that holds people back from breaking throws is familiarity and dealing with the mental stack of the game. it's literally just a matter of playing the game more, not flowcharting, and actually watching and observing your opponent. you can just watch forsen play, and it's pretty obvious with the way he plays why he would hate throws. he's just throwing out one or two flowcharts and not really paying attention to anything else that's happening.
3 months ago
Anonymous
Yeah but you aren't explaining why the implementation of throws are interesting or a relevant mechanic beyond jump scare mental stack. Aren't they supposed to be a core part of the RPS style interaction? From how pro players talk about it, it's just some random bullshit you deal with so nobody uses it. Nothing in a good fighting game is implemented that way and when they are even pro players complain it's a pointless mechanic.
3 months ago
Anonymous
>Aren't they supposed to be a core part of the RPS style interaction?
Not him but the reason why throws before T7 were relevant even against players who can break throws was because even presenting the threat of them puts an extra load on their mental RAM. T7's nerfs to their break window reduced the number of breaks each character had and made it so that it was easy enough to break purely on reaction, heavily reducing their RAM cost which is why pros called them shit.
They are a lot better now in T8 despite maintaining their easier break windows for their CH properties (better now that CH strikes are nerfed across the board), counters to heat activation and armour moves (key mechanics in T8), and their new ability to check vs stepping
3 months ago
Anonymous
Mental stack for the sake of mental stack is a bad justification for a game mechanic, it's also a bad mechanic because nobody finds it fun >counters to heat activation and armour moves
These are the only real reasons you are giving that justify it's existence though they seem flimsy, is it actually the most efficient counter? couldn't you just straight punish or block and punish instead?
Take SF6 drive impact as an example, noobs complain all day about it, pros learn to react but it serves a key purpose beyond a jump scare mental stack. It gives weight to burnout and presents itself as a powerful tool when near a wall, intentionally shifting the mental stack as a punishment for poor meter management, it also checks mindless poking, there are other minor uses too. The point is that it's a core mechanic the exists for very good reasons, the justification for it's existence is never it's a jump scare for the sake of overloading mental ram.
3 months ago
Anonymous
>Mental stack for the sake of mental stack is a bad justification for a game mechanic
No it's not. It is an objective advantage to both increase the number of tools you have at your disposal, and to stress your opponent out and break their mental game. Tekken is designed to encourage this which is why everyone has like 50+ moves they can do in any given situation.
Play Street Fighter if you want every interaction to be simplified down to a small handful of moves, and for every character to be designed with a specific objective way to play.
>couldn't you just straight punish or block and punish instead?
okay michael murray lmao
3 months ago
Anonymous
>Tekken is designed to encourage this which is why everyone has like 50+ moves they can do in any given situation.
Now you're beginning to understand my problem with Tekken as a whole and why the entire game is structured around spammy bullshit. Everything you are describing is merely a list of arbitrary things that must be learnt in order to overcome knowledge checks and spam, these 50 moves aren't fundamentally different from the handful you have in any fighting game it's the same core moves but with different frame data, literally their only use is to outgimmick someone when you want to avoid neutral.
When I describe a SF mechanic it goes much deeper, every piece reinforces other pieces and gives meaning to other mechanics. Drive impact makes space control and corners meaningful which reinforces the fundamental push and pull of neutral. Throws in Tekken exist to be broken, the end. I will never understand why Tekken fans accept and encourage learning dictionaries of boring, meaningless, spammy mechanics only to arrive at a less sophisticated form of RPS that every other fighting game gives you from hour 10 instead of hour 2000
3 months ago
Anonymous
>these 50 moves aren't fundamentally different from the handful you have in any fighting game it's the same core moves but with different frame data >literally their only use is to outgimmick someone when you want to avoid neutra
Can you list some of what you think are completely redundant moves? Because what I'm seeing is just another SF player who is used to the strike/throw/armor triangle and can't imagine 50 attacks as being anything more than 50 st.MP (which is why you say they're all the same move yet somehow countered completely differently)
3 months ago
Anonymous
just for starters high crush launcher and duck launch punish against jab are completely redundant
3 months ago
Anonymous
>just for starters high crush launcher and duck launch punish against jab are completely redundant
which ones?
3 months ago
Anonymous
what do you mean which ones? the two options are redundant in what they beat and why you would use them
3 months ago
Anonymous
>what do you mean which ones?
Alright fine I'll answer for you - King FC df2 vs d1+2
FC df2 is a crouching launcher that doubles as his long range whiff launcher except it can't be used against some high strings because it's a FC-df input, and has an execution input in getting out fast
d1+2 Atlas Hammer is a fast, risky high crush launcher with more high crush frames than an iFC-df2 at the cost of range and punishment, acting more as a bootleg DP on a hard high read rather than a FC mixup
The moves are fundamentally different despite both being able to crush jabs.
It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant, you can disagree but you can't pretend that each character has 50 attacks that don't fit into a tiny handful static categories that are dealt with in exactly the same way just with different timing.
>It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant
There are plenty of shit moves with very niche utility, but very few actually redundant ones
>can you list some redundancy?? >posts a chart neatly sorting all tekken moves into 7 categories and yet they still have 100+ each
lol
>posts a chart neatly sorting all tekken moves >all
Black person the very first reply fell out of the scope of the chart, it's an extremely basic make-up to simplify one situation
3 months ago
Anonymous
No they aren't fundamentally different, what is the opponent thinking about when defending? What type of move is this, which block or dodge is applicable and is it punishable. This is a knowledge check, it doesn't change the fundamental interaction no matter how many random modifiers you put on top. This is just random noise that serves no purpose beyond intentionally obscuring mind games so new players aren't overwhelmed and outplayed.
3 months ago
Anonymous
>No they aren't fundamentally different
They are, both in the context of specifically countering a jab (speed, high crush frames, reach, ability to use against high strings, reach) and even more so in general use
All you see is that they both beat jabs, so they must be the same moves - but what about in the context of long range whiff punishment? Or as a panic move? Or as punishers? Or as random mid launchers? They perform vastly differently in these other scenarious
3 months ago
Anonymous
There are only so many situations and in every one there is the most efficient option. The types and number of interactions in Tekken aren't any different from any other fighter, the general mental stack is of a similar depth. What IS different is there are inefficient, modified versions of core moves that do exactly the same shit and serve only to extend the period of time in which an intermediate player engages in mindless spam because they dont pass the endless knowledge checks for the same function.
You are doing the equivalent of presenting 5 different versions of a dragon punch with 5 different arcs and timings, but to what end? The core use of a dragon punch remains the same, the method of countering it remains the same, the only difference is the edge cases where an opponent is caught of guard because he forgot you could do it, IE a knowledge or memory check. This is boring to do, boring to learn, boring to counter, it's anti mind games.
3 months ago
Anonymous
>You are doing the equivalent of presenting 5 different versions of a dragon punch
See
>No they aren't fundamentally different
They are, both in the context of specifically countering a jab (speed, high crush frames, reach, ability to use against high strings, reach) and even more so in general use
All you see is that they both beat jabs, so they must be the same moves - but what about in the context of long range whiff punishment? Or as a panic move? Or as punishers? Or as random mid launchers? They perform vastly differently in these other scenarious
and
>these 50 moves aren't fundamentally different from the handful you have in any fighting game it's the same core moves but with different frame data >literally their only use is to outgimmick someone when you want to avoid neutra
Can you list some of what you think are completely redundant moves? Because what I'm seeing is just another SF player who is used to the strike/throw/armor triangle and can't imagine 50 attacks as being anything more than 50 st.MP (which is why you say they're all the same move yet somehow countered completely differently)
The two moves perform differently in the context of crushing jabs, and aren't anything like each other in about a dozen other situations
3 months ago
Anonymous
Yes I can conjure up a bunch of pretentious dribble about how a dragon punch with a forward arc is actually completely different because it anti airs from further away and so checks different moves and allows you to dodge cross ups and maybe it allows for a different combo extension and blah blah blah. Ultimately it's an anti air and or a reversible and you block and counter on defence with different timing. Ryu having 5 different shoryukens and tatsumakis and fireballs doesn't make the game more complex or more interesting in any meaningful way.
You are doing the equivalent with Tekken, overemphasizing basic shit and ignoring the fact that all moves fit into very specific categories that have very specific use cases and are defended against in the same way but with different timing
3 months ago
Anonymous
Atlas Hammer is a panic move
Gut Punch is a punisher
Gut Punch can't be a panic move because FC df inputs get eaten by high strings and the move itself has very few high crush frames
Atlas Hammer can't be a punisher because it's too slow and stubby
They aren't two DPs, they are completely separate tools
3 months ago
Anonymous
>This arc shoryuken can't be a panic move because the startup is too long and there is less invincibility on startup >This other shoryuken can't punish pokes because it has shitty range >They are completely different moves because of edge cases where they are different.
No, on the defending side I don't give a shit, I block and punish and thankfully I don't have to remember 50 different timings and frame data for each special move.
3 months ago
Anonymous
>This arc shoryuken >This other shoryuken
how are they the same move but slightly different?
3 months ago
Anonymous
sf fans are so moronic, they literally cannot talk about other fighting game mechanics without comparing them to their own and acting like they are experts on the subject even though they didn't even play the game above a casual level. truly the americans of fighting games
3 months ago
Anonymous
It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant, you can disagree but you can't pretend that each character has 50 attacks that don't fit into a tiny handful static categories that are dealt with in exactly the same way just with different timing.
3 months ago
Anonymous
>can you list some redundancy?? >posts a chart neatly sorting all tekken moves into 7 categories and yet they still have 100+ each
lol
>JUST LEARN >JUST LAB IT >JUST PRACTICE 100000 >JUST GIT GUD AND COMPETE WITH 30 YEARS OF BLOAD AND LEGACY KNOWLEDGE >JUST JOIN THE CHARACTER DISCORD >JUST WATCH REPLAYS >damn.... why does normie slop get 100000 players and my mind game fightan pure skill AAA kino only get 50k 🙁
>the average reaction time of a human is equal to 21-23 frames >throws give you 14 frames to break them
It's literally impossible to react to throws what are you homies on about?
There's the throw start up, then the pink flash with 14 frames.
Take for instance, Steve PKB 1+2. It's 11 frame start up, then you get 14 frames after the pink flash. So it's more like 25 frames to break it. It also glows bright pink do it helps there's also a visual cue.
Throws aren't OP in any way.
You have to be hugging the dude to effectively be thrown.
Magic 4s, distance, pressing 1 all solid anti throw methods.
The key is to not get into a situation where you are going to be thrown. Lose your fear of throws, it's a mercy that they can be broken.
If you're complaining about the character that's made out of throws for throwing then you're a fool. Especially his chain throws, he needs to butter you up to get those out since they require a bit of set up that should flag anyone whose watching that he's going to do something nasty if he gets too close.
throws in street fighter are just mechanically better designed than throws in tekken, at all skill levels
throws in sf are purely a read/guess but they are mechanically simple to break neither being hit by one or teching makes a huge different in the outcome of a match but it all adds up (they essentially perform the role that unseeable lows do in tekken)
throws in tekken are completely imbalanced, either in that they are way too rewarding if the defender cannot reliably tech them or way too unrewarding if the defender can reliably tech them
it takes zero skill or reads or timing from the thrower and puts all onus on the defender
>throws in sf are purely a read/guess but they are mechanically simple to break neither being hit by one or teching makes a huge different in the outcome of a match but it all adds up (they essentially perform the role that unseeable lows do in tekken)
I would say the same about Tekken except for the purely read/guess as Tekkens ones can be broken just by paying attention. Generic throws are easily broken by punching and they do only a sixth of your health if they do get through. Command throws are the variety where you lose 50% more health if you get hit by one AND instead of any individual punching button to break you need to purely watch the hands to find the breaking punch. This is a problem for lower skilled players as they wouldn't know to do that, you introduce a new system to them when blocking and pressing 1 or 2 is enough to call it a day. However finding a move that's beating your ass like any move makes you want to find a way to deal with it. The general best method is jabs since ordinarily a 10f jab will beat most command grabs which are 12f. As all normal command throws are highs ducking is another solution, which rewards you with a combo if you're skilled enough. Breaking throws at the end of it all is a fair and final chance for you to escape damage, most players would go for the top two methods since they are more rewarding mechanically since they read it right.
Are throws unbalanced? No, I don't think so as they can be beaten in several different ways and can be punishing to the thrower if misused. King is a different discussion and any complaints goes to the trash in regards to him.
Full combo damage?
Full combos are 60 and above. Jins complicated wire throw does 45 last I checked and an imperfect input electric wind god fist leads to another which is about 40 aswell. 12f is also punish combo territory someone lands 12f punish attack they can get 60 and above damage.
It seems big but it's next to moves that results in a similar outcome so it's much the same.
It's a feature to show players who don't change key binds. It's a funny joke by the devs and harada himself to say haha this guy is wearing diapers point and laugh.
>who's right >person who's been playing tekken for their whole life >e-celeb wiener gobbler who's gonna move on to new fotm once they are bored of tekken
Aris knows his shit forsen only knows how to throat a horsewiener.
Aris is a balding, fat, moronic stoner who looks like he has aids. It doesn't change the fact that he knows more about Tekken than Forsen will even if he were to play every day for 10 years starting today. OH! Hehehe
when will people learn that Tekken is just rockem' sockem' robots with a controller
it's part of the appeal, if you don't like it stop playing, harada isn't going to change shit for you
the only people who don’t realize that are diehard tekken fans like
>what do you mean which ones?
Alright fine I'll answer for you - King FC df2 vs d1+2
FC df2 is a crouching launcher that doubles as his long range whiff launcher except it can't be used against some high strings because it's a FC-df input, and has an execution input in getting out fast
d1+2 Atlas Hammer is a fast, risky high crush launcher with more high crush frames than an iFC-df2 at the cost of range and punishment, acting more as a bootleg DP on a hard high read rather than a FC mixup
The moves are fundamentally different despite both being able to crush jabs.
[...] >It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant
There are plenty of shit moves with very niche utility, but very few actually redundant ones
[...] >posts a chart neatly sorting all tekken moves >all
Black person the very first reply fell out of the scope of the chart, it's an extremely basic make-up to simplify one situation
the only people who don’t realize that are diehard tekken fans like [...]
to be clear, you can probably get really good at rockem sockem robots, in the same way you can get good at Tekken
the game is what it is, play by the rules or get fricked already, no one cares if you don't like it
People who don't like or play Tekken are able to see this clearly, this is why they don't play it. It's people who do play it that are unable to acknowledge what it is because their ego is tied to an imaginary complexity. If they just admitted they like the spammy back and forth and unpredictable nonsense there would be no arguments
[...]
to be clear, you can probably get really good at rockem sockem robots, in the same way you can get good at Tekken
the game is what it is, play by the rules or get fricked already, no one cares if you don't like it
the complexity isn't imagined, if you think that you may be using the wrong words, it's just incredibly dense and there's so many variables it's hard to predict what's going to happen unless you've spent a bunch of time with it
you can get good at anything, even things that appear random to the uninitiated
The number of core variables are the same you just have more shit to remember for each one. This isn't real complexity and it's not interesting. What is interesting is the defender knows you are trying to perform a certain action, anticipates it and counters it while the attacker chooses wether it's smart to anticipate the counter and on and on. All this random noise detracts from this fundamental mind game and replaces it with "oh yeah I forgot he could do that" or "oh frick I knew he was trying to do that kind of move but I forgot about that specific iteration of it" or "frick, what is that move? I don't know the frame data" it's using knowledge checks to cut the mind game short.
Yes, eventually pro players overcome this spammy nonsense but the game on the other side is no more complex than what an intermediate SF player was engaging with 4000 hours prior. So why choose to play Tekken unless you enjoy that extended period of mindless spam?
Never listen to fat people. Like what the frick if someone can't control the amount of calories they put into their mouth how can they be wise? Literally nothing good comes out from being fat. It is bad for your own health and performance, uses more resources (you're literally killing more just to be fat), and it's going to be more resources needed to cure all the illnesses and conditions cause by being fat (majority of conditions have 'being fat' as a risk factor). Fat people are just pure evil.
what part of I'm just making a shitpost and you're gay don't you understand?
3 months ago
Anonymous
The shitpost part.
3 months ago
Anonymous
damn, okay, my bad, I was encouraging you to have a nice day as a joke, because this is a dumb conversation and we should both realize that
I wasn't being serious at any point
3 months ago
Anonymous
So you're calling me stupid and my view is just a shitpost to you.
3 months ago
Anonymous
yeah, pretty much dude, it takes all kinds
3 months ago
Anonymous
yeah, pretty much dude, it takes all kinds
You seem cool, I hope you don't even feel bad, maybe reflect on your opinion some more.
I thought the same stuff for a long time, and it's just a waste of time for all parties involved. People are going to get fat, and play Tekken, and other shit that other people don't like. You can seeth over it or just enjoy the absurdity of the situation we're all in together.
Everyone already knows this but it's okay to be reminded sometimes I think.
Every (fighting) game is the same, it's just 50/50 QTEs. You either press the correct button when the game tells you to or you don't, that's all there is to it.
Forsens chat is fricking cringe.
HEY GIY YOU KNOW ABOUT Ganker? I LOOV3 Ganker I GO TO Ganker /misc/ /B/ AND /LULZ/ I HECKIN LOVE Ganker CHAT! HELL YEAH Ganker MEMES LOL Ganker LINGO XD
Ganker Ganker Ganker Ganker /VG/ AND FROGS!!!!!!!111111
500 hours in Tekken 7 and looking at the hands never worked out for me. I just mash either tech when I get grabbed or try to figure out which they're going for based on the context. No it's not efficient but reacting to it by seeing why hand they're using has always seemed impossible to me
you have down syndrome if you think throws are OP in this game, not only are they moron easy to tech with a 20f tech window and can be mashed with either Punch button, but they deal no fricking damage even if they do somehow land.
Yes you can, most throws in T8 can be teched with either 1 or 2, there is no lockout when every button techs. only side throws and a small number of command throws make you even guess.
Is Tekken the Yugioh of fighting games? Needlessly convoluted, whole mechanics are useless outside of matchups forcing a gimmick, if you're a new player fighting other new players you will learn absolutely nothing valuable for the higher brackets...
>farts noises >burps >HEY ALRIGHT HAPPY FRIDAY(is monday)ANYWAY THIS GAME SUCKS >burps >EXCUSE ME HEY WHY ARE YOU ASKING QUESTION IN MY CHAT,PENDEJO?SOMEONE SHOT THAT GUY >burps and farts >plays a game for 30 minutes >ALRIGHT TIME FOR MY BREAK >leaves for 1 hour >returns and burps >HEY ALRIGHT ANYWAY HAPPY FRIDAY EVERYONE I CANT WAIT FOR BIG DINNER
Let it be known that Aris is/was a King player. So I think he has a bit of a bias, but he also knows just how painful it is when a player can break all your throws on reaction.
My biggest misunderstanding about Aris' point is that he says in Tekken 7 throws were so bad and easily techable that they were worthless and that it's good they buffed throws in Tekken 8.
If throws were so dogshit in T7 then how did Lil Majin beat JDCR with King? How did he get top 8 to begin with? Is it just normal throws that were bad, but King was still good?
>Aris' point is that he says in Tekken 7 throws were so bad and easily techable that they were worthless
aris says a lot of moronic shit and that's one of them. even teched throws have their use to switch sides for example. it's very funny listen to him talk about how bad throws are at high level while he watches knee eat like 5 regular throws in one single match lmao
It's hard for me. Most of it feels unintuitive. I think you underestimate just how much you know anon. You're like a college professor scoffing at a child learning multiplication tables.
You guys aren't giving me much in the way of hope. Maybe I'm too low iq for this game. Occasionally I can take a round from someone at a much higher rank, but generally speaking I'm terrible at it. Best I've managed was to take a single round off a.....Garyu? Whatever the word is anyway. Sadly I didn't really know enough in the way of combos to capitalize on anything. I think they realized that after round 1.
see
when will people learn that Tekken is just rockem' sockem' robots with a controller
it's part of the appeal, if you don't like it stop playing, harada isn't going to change shit for you
don't worry about it, the more you play the more you'll understand, and the better you'll be, this is true in everything but it's very obvious in fighting games after you get over the hill
You guys aren't giving me much in the way of hope. Maybe I'm too low iq for this game. Occasionally I can take a round from someone at a much higher rank, but generally speaking I'm terrible at it. Best I've managed was to take a single round off a.....Garyu? Whatever the word is anyway. Sadly I didn't really know enough in the way of combos to capitalize on anything. I think they realized that after round 1.
It's not hard, tekken players are just the bottom of the barrel skill wise out of the entire FGC.
For example TMM is the face of Mishimas and doesn't understand you're supposed to block low in every other fighting game.
T8 was my first tekken and I got 2 characters to purple with multiple 20 game streaks just by learning KBD and whiff punishing and adjusting to gimmicks on the fly.
Only player I've ever been smoked by was Iloveyou Nina who was tekken king.
The execution is by far the easiest out of any game I've played and tekken players will hype up easy shit because they don't play anything else.
Fricking Diaphone waltzed his way to blue rank for crying out loud.
>doesn't understand you're supposed to block low in every other fighting game.
What like how street fighter players don't understand your not supposed to crouch block in Tekken?
>SF players don't understand you're not supposed to crouch block
Nice strawman, I'll concede if you post a SINGLE example of this.
I'll even make it easier and expand to ALL 2D players.
Everybody knows how tekken works just by watching it's pretty basic.
Also what part of "diaphone waltzed his way to fujin after a week of picking up tekken" did you not understand.
>diaphone waltzed his way to fujin after a week of picking up tekken
so what is your point? tekken rewards skill and good players get to higher ranks more easily? or is he a bad player and got there by mashing? a bunch of tekken players also got to sf6 master in a similar amount of time
The point was (if you bothered following the thread) tekken is very easy and It's complexity is overblown by a playerbase so dunning kreuger'd they get smoked by literal first timers.
And yes he actually got there by mashing basic frame traps off + frames and playing layer 1 strike throw. >A bunch of tekken players got sf6 master
Name them outside of JDCR, who ACTUALLY plays other fighting games regularly (his Charlotta is cracked). And even if you do that's moving the goalposts as top players will always be top players and they know how to learn. But the mean BBCF or uni2 player clears their tekken counterpart.
For example, only top tekken players fuzzy fuzziable strings while uni2 has multiple throw OSs In it's tutorial.
Only tekken players go around gaslighting people into thinking you need to grind for 2+ years to be competent.
3 months ago
Anonymous
so if it is that easy then where is you tekken god rank? >he reached purple (intermediate) by spamming knowledge check shit on other beginners and thinks he is hot shit now and that the game is easy
thia HAS to be bait right?
3 months ago
Anonymous
>refuses to read thread >assumes player MUST be knowledge checking cuz that's all you know
Yea bro I'm "knowledge checking" people by backdashing 4 times into whiff punish f3 4 with feng or qcf2 with drag
is hwoarang a grappler too lil bro?
>Whataboutism >Doesn't understand what quotations mean around singular words >lil bro
You must be 18 to post here
And no, I think King is the only "grappler" but tekken players call every character with dedicated 1 2 and 1+2 grapplers so take it up with your top players like Anakin who spout that shit. He calls Jack a grappler in his jack guide 2 min in.
3 months ago
Anonymous
to read thread
i read it, you were saying you reached rulers (intermediate) and that you have it all figured out lmao >Yea bro I'm "knowledge checking" people by backdashing 4 times into whiff punish f3 4 with feng or qcf2 with drag
nice scenario in your head, i can smell the shitter mashing from here.
don't talk about the difficulty of the game until you get a real rank
3 months ago
Anonymous
>nice scenario in your head
I was very confused the other day when I whiff punished someone and played some basic neutral and they put their controller down but I guess this is just the mindset of the average tekken player.
holy shit just stop pretending you know anything about the game you're embarassing yourself
You can't just say someone doesn't know anything and not prove them wrong.
I'll even spoonfeed you for the "grappler" comments
3 months ago
Anonymous
>I was very confused the other day when I whiff punished someone and played some basic neutral and they put their controller down but I guess this is just the mindset of the average tekken player.
i was also toying with a red hwoarang who clearly shouldn't be in red by using the baguette cosmetic multiple times. beating a random shitter in low to mid ranks doesn't make you good and neither does it make the game easy.
3 months ago
Anonymous
holy shit just stop pretending you know anything about the game you're embarassing yourself
>It's not hard, tekken players are just the bottom of the barrel skill wise out of the entire FGC.
so that's why leffen and sonicfox are still stuck jobbing to random online shitters huh? also purple in t8 is like orange in t7. that's not high rank.
I think Aris opinion is worth listening to but I always find it funny when people say "they're a tournament player they gotta be right!" like fighting game tournaments aren't open bracket and literally anyone with 5$ could enter one. You too are a tournament player my friend.
The point was (if you bothered following the thread) tekken is very easy and It's complexity is overblown by a playerbase so dunning kreuger'd they get smoked by literal first timers.
And yes he actually got there by mashing basic frame traps off + frames and playing layer 1 strike throw. >A bunch of tekken players got sf6 master
Name them outside of JDCR, who ACTUALLY plays other fighting games regularly (his Charlotta is cracked). And even if you do that's moving the goalposts as top players will always be top players and they know how to learn. But the mean BBCF or uni2 player clears their tekken counterpart.
For example, only top tekken players fuzzy fuzziable strings while uni2 has multiple throw OSs In it's tutorial.
Only tekken players go around gaslighting people into thinking you need to grind for 2+ years to be competent.
>Speedkicks
Dude literally quit T7 to learn xrd and other 2D games and shits on tekken as a series constantly so It's not really the gotcha you think it is.
>Insulting speedkicks skill
???
Where did I do that? He quit T7 cuz he thought the game sucked and wanted to play better games In his own words.
Ah yes the sonicf*x syndrome, game is too hard so let me go back to an easier game to dunk on shitters, great argument
Your point would make sense if another top player in MrNaps didn't also quit playing tekken to play fricking melty of all games despite dominating every tournament he entered.
>uhhhh it doesn't count because he hates this one entry in the series past season 1
weren't you just telling me not to move goalposts in your previous post? holy shit lmao
>Goal = tekken is easy and It's difficulty is overblown by bad players that don't understand fighting games
This has not moved
Trying to use top players that quit playing tekken for extended periods of time to play other games and getting called out for it is NOT moving goalposts It's adding context to the statement >speedkicks even got top 8 in sf6 a few months after game was out without even having played street fighter before which is just lmao
Btw throws are easy to break in tekken for most the cast because you're breaking contextually. Most characters only have a generic and 1+2 which makes breaking fairly easy on reaction or a dedicated 1 or 2 that has a very obvious tell.
Reina qcb f2 for example or Feng bacturn throw.
Just wanted to wrap around back to the OP and fighting game knowledge mog you shitters.
>Y-you're wrong
Characters like Jack and Drag and King are called "grapplers" BECAUSE they have dedicated 1 2 and 1+2 breaks forcing you to actually react to the arms.
Only King breaks this rule with isw and giant swing 50/50.
>breaking contextually.
you're ass and eat shining wizards for breakfast
Biggest meme in all of fighting games that only makes sense in a lan/tournement where its only the well known against one another.
Noobs cant predict because they dont know what the hell they are looking at or have the reaction time
Button mashers and Scrubs are unpredictable tard rage who dont know what they are doing so how will you? You just go aggro back because you know they cannot def for shit
Mixup and throws are entirely coin flip gamble
Matches can end so fast you wont have time to use pattern recognition and even then that is a bait because people deliberately condition to troll people who rely on predict meme.
The only time you can predict accurately is when the game is so flowchart it might as well play itself (most modern fighting games), or you have done outside research on your opponent
both are right. if something takes thousands of hours to master then for noobs it is op as frick. but for masters of the game then yeah if you can't break them you fricked up. the issue at the centre of it is how long it takes to actually get gud at tekken. i personally don't think it's a problem that it takes that long, i think it's awesome and makes it so the game is super deep and satisfying to learn
it doesn't take thousands of hours to learn to tech throws
Aris who played it professionally didn't even know how to tech throws until halfway through his second Tekken. So yeah, it sort of does.
And you're ignoring where said things changed once he realized he was wrong and it possible to tech them. Only then did he start actually trying to learn.
it takes 20 mins in the lab to know how to deal with any fricking grab.
king cope
Nah, you're the one that's coping.There's literal casuals I've seen on streams that manage to learn how to break throws. You're just bad.
>they mashed 1 against my giant swing....they are...le geniuses
>I can't press down when the luchador moves both arms at me
Sucks to be you I guess.
legendary king cope dropped
>watch tutorial
>the tutorial says that king has complete throw game
>this basically means that he has true 50:50 with throws
yeeeeeee.....
That's bullshit and you know it homosexual. You can only learn to tech throws by playing opponent's that throw. You can't set up the AI to be truly random like a player. That's why Aris says throw people so they throw you back and you can practice. You need to be able to sniff out a throw or bait throws in matches and you just can't do that against training mode recordings.
imagine wasting thousands of hours on Shitken
King is the pubstomper character, he falls off a cliff if you can break most of his throws, but the average player is ripe to getting rolling death cradled so it can seem really op for them.
>he falls off a cliff if you can break most of his throws
You don't play Tekken.
King got 3rd at Evo....
Bears won evo, doesn't make them good
They literally never won EVO in any Tekken
Bear LITERALLY won the last Evo
You fricking secondary homosexual don't even reply to me holy shit
You can't stop me
This happened like 6 years ago
>he falls off a cliff if you can break most of his throws
>he falls off a cliff if you can break most of his throws
why do these morons think they're allowed to talk about tekken
This anon is right, at least about tekken 7 king in a way. If he still plays the same in 8 then if you stop his throw game he actually has to play real tekken with his moronicly strong pokes like ff1, so pick your poison
King is one of the best in 8, get good pussy.
>King is the pubstomper character, he falls off a cliff if you can break most of his throws,
that homosexual has all the tools he needs, he only "falls off" if you got carried by thow spam and don't actualy know how to play
>have to learn how to break throws for both hands on both sides
>have to learn a very specific matchup where this furhomosexual has different possible chains he can get off a throw
I think I'll just spam 2 and pray
>Who is right Ganker?
the fat homosexual who knows kekken
forsen is right? How can you look at the opponent hands if you have to look at your controller
are there really people who never played tekken seve-
>2015 release
nevermind. carry on. shitters will learn. shitters will whine. grabbers all same in all games. deal with it
I like playing King 🙂
Video games, stupid homosexual, VIDEO GAMES.
this is about the merits of throw teching in tekken 8
you weren't aware that this is about video games because you don't play any
>discussing validity of a game mechanic is not bideo yames related
brainrot
>NOOOOOOOOO! A COOMER/RAGEBAIT/"WHAT WENT WRONG"/"THE ABSOLUTE STATE OF"/"STOP LIKING X" THREAD DIED
you forgot "how do you respond without sounding mad?", which should be bannable for low quality on all boards.
This thread has more videogames than the rest of the board combined. Frick off for once.
>pokimane pic
kek
>all hundreds of posts
Clearly it must be video games, since that's what "the people" decided
How many times have you posted this stupid chart homosexual?
I think we need to discuss the lightskin Black person cosplay epidemic
It's their month, bro.
yeah seeing someone in their 30s still wearing graphic tees, hoodies and baseball caps is fricking embarrassing.
Just don't wear clothes in your 30s period.
These guys dont even have real jobs.
I think the number of throws you should be able to use in a match (for any fighting game) should be limited. Throws are generally op and the worst part about fighting games, as a noob that is new to the genre.
They require extremely fast reaction times to counter, and the grab animation before the throw occurs is very quick and can be confused for a normal attack, which makes reacting harder.
you're not supposed to react to them, in fact most fighting games dont have much reactable stuff or else they would be too easy and braindead. try predicting them instead
in tekken's case though, the tech windows are generally large enough that you can react to them without having to predict them.
>Predict
That's also very difficult to do, though.
I think limiting them is the right idea because of how op they are
maybe you should watch the video and understand the advantage you get if you can learn to break them
In Soul Calibur throws are fine.
It's Tekken throws design is toxic (noob and reaction check), there is no reason to have such design, it brings nothing positive into game.
>this game demands effort to get good at, so toxic!
agreed, love to see a b***h filter working as intended
i've never played tekken but what's the sauce on the cute slime girl
AI.
>the number of throws you should be able to use in a match (for any fighting game) should be limited
horrible idea. granblue versus does it perfectly:
>throws can be teched with grab input or any normal button
>teching with grab pushes both players back and puts both players into neutral frame advantage
>teching with a normal pushes back the grabbed player and puts them at a slight frame disadvantage
this way shitters (known for mashing normals on wakeup/out of hitstun/blockstun) aren't frustrated by inability to tech properly but good players are still rewarded for doing it correctly
I hate mechanics that reward people for things they didnt even do intentionally like being able to cancel things on whiff
SF already solved it, give people an invincible move to spam when they know a throw is coming. You don't need to give them access to accidental throw teching based on mashing buttons because it doesn't lead to anything for them. Atleast when they whiff a dragon punch they see the punish and it becomes a meaningful series of events. Eventually they will learn less risky shit like jumping or to tech it and beyond that avoid getting in the situation in the first place.
Letting people do shit on accident doesn't lead to that road of improvement and discovery.
This is in fact NOT how throws work in GBVS.
There's a late tech and a quick tech.
Late tech makes the techer -30 while quick tech 0.
You take 1000 chip on late tech.
You can ONLY get late tech with button but are incentivized to guess tech to not eat free damage, late tech has a 20+ frame tech window and is completely reactable.
This is why shimmy is so potent in the game against competent players. But you're right In that It's a wonderfully designed throw system, my fav tbh even if it makes AIROK shimmy super powerful.
But why is he green
Because le epic reddit meme xDDD
Its his green screen
he's an alien
Shut up b***h
And thanks
no questions b***h
SOMEBODY SHOOT THAT GUY
whatsup new here
his camera is broken
it's a nightvision filter that activates in his dark room
I dont know much about Tekken but I've seen forsen play minecraft. So forsen is wrong here.
idk, maybe the guy who actually knows how to play the game?
JUST FRICKING PRESS DOWN
King can still grab you from a crouch. You WILL learn how to break throws.
>wienersucker reacts to homosexual
Throws are stupid if you are expected to break them always
Aren't they bugged currently?
>Throw lockout
>Chain grab lockout
>Victor's is just bugged
Or have they finally patched it?
>spend hours in the lab training throw breaks because that's what le pros told you to do
>btw here is king, his animations are different so if you try to break them normally you die
I don't see how you can expect a new player to not be mad
skill issue and therefore not a legitimate complaint
king cope
Forsen is a b***h because he never tried but Aris is a detached stoned boomer who thinks new players paid 70 bucks to spend 2 weeks in the lab
in this exact video he says no one wants to spend hours in lab
Aris doesn't need to lab because he's known how to play for over 25 years.
not a complaint. if you pick up a difficult to learn/master fighting game and then wonder that you have to practice a lot you have only yourself to blame
why is this moronic swedish stoner now dickriding aris like crazy?
Probably desperate for a shout out on stream. That fat Armenian pulls big numbers.
>cheesing
Voldo existed in 2 (3?) games before, if it was a new character you'd have a point.
Don't pretend you'd even take a round on Aris in a match of any fighting game you choose besides anime trash.
>Don't pretend you'd even take a round on Aris in a match of any fighting game you choose besides anime trash.
Aris was dogshit when he played 7 ranked, taking rounds off him wasn't hard
Especially since boomers like him never lab new characters due to brainrot
Doesn't need to, he's a Dragunov main. All of his fundamentals carry over.
both of their chats have huge overlap even before they started raiding each other.
Aris is legit funny and being funny is a superpower.
>Aris is legit funny and being funny is a superpower.
Maybe, if you are a child.
He has been doing the same stale routine for a decade.
>hey alright
>shoot that guy
>look at me i am a contrarian!
>this game sucks *flushing noise*
>this game is tight (some trash heap game nobody has ever played)
>10 minute rant over some pointless shit
It was funny the first time. Not so much after the millionth time.
hey, alright
yeah most comedians don't reinvent their material every show
yo amigo happy big friday what did you eat today chatroom shoot that guy red name users secret discord tech you know whats crazy no hair get parried b***h hey nopants is it break time *burps*
you guys are really cool
he doesn't use the word cool, it's tight you fricking moron
both are physically painfully boring and unfunny
wrong, hagrid is funny
Aris is always right, but also he actually knows Tekken and fighting games in general.
sage for gay thread
Yeah but he's also a big Tekkenhead, he just takes legacy mechanics as a given no matter if they make sense or not.
Just reminder he largest achievement was cheesing Soul Calibur 2 tournament with character nobody brothered to lab (Voldo).
Is it really that easy to tech throws? My reflexes are kind of slow and it's hard to not only react to the throw but use the appropriate break, then remember that for each character.
Reacting to 99% of throws in a vacuum: piss easy, you can get a decent break rate in 30 minutes of drills
Reacting to 99% of throws in a real game: takes weeks to train yourself to stare at the opponents arms no matter what happens
Is this how nooks are training these days? Maybe it's because I started off on 2d fightets but you don't even need to look for the animation. You can just look at the movement of the center mass relative to your character. There's almost no upper body movement that faints like a throw and then ends up being a strike. And if it is a strike its going to be too slow and you will get to initiate a grab. That said obviously you are going to eat some grabs initially if you don't know which tech it is.
t. 0 minutes training tekken techs in the lab
>That said obviously you are going to eat some grabs initially if you don't know which tech it is.
wow yeah I wonder what the most efficient wat to work out those is
Not hours in the fricking lab.
You're right it's just mashing against green ranks over years
There is nothing more efficient than that
Anyone telling you otherwise
1/ doesn't actually understand how throws work
2/ played tekken for so long they forgot how long it took them to learn "naturally"
You'll even see Korean pros go back to the lab to practice techs if they feel they got blown up hard by them
Like I said I started on 2d fighters. By the time I first took tekken seriously I was already a top player in other games. So I admit I'm lacking perspective. I just don't think it's advisable to look at the arms though.
>I just don't think it's advisable to look at the arms though
Then you're an idiot
the arms are the fastest and most universal tell as to what the break is
relying on anything else is going to be slower, less consistent and more mentally taxing
What are you looking at?
I just do reads based on probability and look for the general grab movements. Most of the time I guess right. Same thing with high lows. Essentially I have an idea which gran they are going for before they do it through pattern recognition. Yes sometimes I eat shit but it's generally not the end of the world. It will be harder later for sure when Kings can mixup more fluidly.
>how do you read throws
>I just guess
that's great bro but your strategy sucks ass
You have a 33-50% escape rate in a gimmick where you can hit 100%, if you truly were a "top player" in 2D games then your mindset isn't indicative of it
>33 to 50
Uhh this is assuming I'm just pressing at random
Nah it works well for actual strategy. You are looking at grabs in a vacuum and not considering mental stack.
except every character has at least three throws that require different breaks. king has like 12. you can't just "watch their torso bro", this isn't street fighter.
Generic throws are filler, most characters have 2 different breaks some have 3
basically all characters have 3.
they all have 3. there's no torso movement that's going to tell you which of the three to break.
this 2d gay thinking it's anything like SF or GG or some shit is wrong.
>they all have 3
not every character has a 1 or 2 or 1+2 break
>they all have 3.
no they don't. generic throws can be broken with 1 or 2. most characters only have a single command throw and it's usually a 1+2. there are very few characters that have a command throw for every break
Huh? "Generic throws" cannot be broken with either one or two otherwise they'd never work. Left hand dominant is a 1 break and right hand is a 2 break.
hasn't been true since tekken 7. i don't know why you're acting like an authority on the subject when you obviously don't know what the frick you're talking about
20 frames to break is pretty generous I think. For everyone who isn't King or Nina you just have to worry about it being a 1, 2, or 1+2 if they have one. With King there's way more nuance because three if his throws look the same even though they're 1, 2, or 1+2 breaks, then you add his chain grabs which you need to play or lab enough to recognize. And then after that it's the main minigame of you defending against RDC, Bridge, or other high-damage finishers or guessing if they'll cash out instead of go for the obvious big damage.
>zoning
>not my problem!
Angus is right but he’s been playing fighting games since he was like 10
Aris is literally a grand master talking about fighting games.
You may not like it and you'll try to make excuses for yourself to justify it.
Listen and learn to what this old ass dude is talking about.
This. there's a lot of frustrated zoomers ITT. that dude gets respect in the FGC for a reason.
I know it shouldn't be but it's increasingly absurd how almost-objectively wrong the opinions of Ganker are on fighting games. It seriously sounds like a bunch of white girls complaining rap battles are too mean. Like what the frick are you even doing here? Why is someone itt talking about tech throws as a "legacy feature" as if it's not in like every fricking fighting game for the past decade? Tech throws aren't remotely exclusive to tekken. That's like calling the jump in Super Mario Odyssey a legacy feature. Fricking insane the stupid shit you people say. If fgs are too hard or time consuming for you theta perfectly OK. But don't prattle on about how a predictable fastball in the center of the batting zone is hard to swing on. Just say baseball isn't your thing and leave.
Throws in tekken aren't analogous to throws in any real fighting game
You could remove them entirely and still have an entirely functional offense
And??? You could do that in tons of games to the same result. That doesn't effect anything I said. You are making an argument for removing them... I get it. But fricking why???? I could make an argument that we should kill your mom because overpopulation but again why your mom??? The premise is absurd and just sounds salty.
>You could do that in tons of games to the same result
no you couldn't, offense in dozens of other fighters is heavily around hit/throw
There's tons of fighters where overheads initiate bnb or damage combos. This is ignoring counters parries and low pros.
Not every character relies on an overhead/low mixup
While in tekken only 1 character relies on throws for offense
Throws in other games are impossible to tech 100% of the time
Correct that's the point of a mixup. So you can't cheese defensively and it doesn't become a competition of who is the most patiently petty.
Bitches like you who talk too much ruin fighting game threads.
Talking all that shit would get your ass whooped.
Either lurk or run a set because you contribute nothing to the thread.
Most of the times Ganker are a bunch of b***hes when it comes to fighting games. They are offended that they should have to actually master something.
I understand that but these secondaries need to frick off because they are going to run into people have actual fighting game autism.
>defending people complaining about throws
>calling others secondaries
This has to be bait
God you're an idiot.
Who is frick defending people complaining about throws?
Not me.
Well then you responded to the wrong person. I never complained.
Well I apologize to you.
I’m just angry and sexually frustrated because I want to play Tekken with some anonymous boys.
Have mercy on me.
Lmao yeah sure I'm the problem not the people whining about non issues to the point we can't have real balance discussion
Frick people like you in particular.
I'm tried of b***hes like you writing 400 word essays complaining.
Either stop posting about shit you know nothing about or play me.
Holy fricking shit. Forsen's chat is almost the perfect example of how not to moderate your shit.
Aris is completely right whenever he mentioned how his chat looks like perfect grade-A students compared to the moron shitstorms of other chats. He makes an example of moronic posters in his chat and makes sure the message is understood.
and the people love it, it's half the appeal of being aris fan. not getting shot is basically a litmus test.
>tfw shot 31 times but zero bans
The truck is to only piss off mods, not Aris. I did catch 1.2m seconds during FFVIIR by making a v-sync joke though lol
i got timed out once for saying ninja dagger but thtas it
GRAB = WIN LULE
"LULE" LULW
wheres Aris?
he hasnt streamed all week
He literally streamed today
what the frick i missed it?!
I heard about breaking throws in Tekken, so I labbed King for a bit and it was incredibly difficult to react to his animations. Straight away, I found the idea of pressing the button corresponding to the opponent's arms very silly. But apparently King is literally just built different? Does he have a shorter tech window? Is reacting to every other character doable then? But if so, does that mean people are just supposed to keep eating shit against King? What's the plan here.
King is a grappler so he gets true throw mixups and unbreakables, everyone else at best gets a 1,2 and 1+2 throw with unambiguous animations
Same tech window but his throws that aren't the basic ones everyone has often use the same animation (1+2) despite needing different breaks, and then on top of that his chain grabs have different routes with their own breaks. He's a definitive gatekeeper character.
Adding onto this, it's usually about context. If King's back is against the wall, there's a good chance it will be giant swing. If out in the open, good chance it might be shining wizard, etc. There's other content cues like the player's movement of they're not hiding the input behind jabs, but that's knowledge you pick up over time.
It takes a long time to start reacting to the hands. I think I had clocked about 1k hours in Tekken 7 when I got good at it, and most of those hours were played against my mates who main King, Dragunov and the other usual frickers with actual throw mixups. It's not something you can lab to become good at either, because you have to consider (and react to) all the other things the opponent can do at that situation.
>I found the idea of pressing the button corresponding to the opponent's arms very silly
Not a thing anymore. 1 or 2 (either, doesn't matter or depend on the grab anymore) for standard grabs and 1+2 for command grabs, that's literally it. The most fricked thing about grabs in 8 is how they counterhit now which reduces the time you have to react by a frick load.
>is how they counterhit now which reduces the time you have to react by a frick load.
I do remember them saying they were going to fix that.
I think that was specifically referring to chain grabs because counterhitting with the grab will apply the reduced break timer to every part of it instead of just the first bit.
forsen
i just mash attack buttons and hope i break the throw
This is like arguing against Daigo, the frick are you people doing? Aris is an OG and you should only be able talk shit if you've won sets against him. You kids are clueless.
no wonder he hates anything other than arcade fights. eugh. online dumbasses will always complain LMAO, but where do they place in offline sets? you're that seal on the iceberg scared of the killer whales surrounding him.
Aris has never been good at tekken, comparing him to Daigo is laughable
he's at least tournament level
just because he's never won one doesn't mean he's bad
Comparing someone who's never won a tournament to someone who's won hundreds is laughable
I doubt Aris has even played offline tekken in years, post covid Aris he only opens his door for delivery pizza
>Aris has never been good at tekken
kek you fricking what? i can't take this shit anymore.
What is your name? it's so easy to confirm. Who are you, bud?
they call me chinder chagger
>talk shit
>resort to memes when you're called out
typical 4cuck shit.
>you insulted my favourite streamer
>dox yourself NOW
you new here?
you'tre embarrassing yourself now, keep complaining about grabs though kek
what the frick did you expect you absolute moron. who the frick would actually give you his identity for no reason
usernames don't equal irl identity you homosexual, you clearly don't play fg's. sit down and shut up.
Angry Joe
I'M CAPTAIN BASCH FOR ROSENBURG OF DALMASCA
been roughly five years since I've read these words
I just quickly spam 1 or 2 and/or 1+2 whenever I get grabbed and it breaks 50% of the time, if my moron mashing can break it then I'm sure a little bit of practice will work wonders.
>Chip damage is enough to discourage standing guard
lol
lmao
I tried playing Bears as keep-out chippers, got my opponent HP to be half white with spacing and chipping moves only. Then they landed a 50/50 and get it all back.
>grabs are OP
>how can I break grabs when I'm looking at the controller
Forsen just spams the same 3 strings on auto pilot when he plays Leo. It was the same for when he played Katarina in Tekken 7. He keeps making the most moronic excuses I've seen so he'll never be somewhat decent let alone good.
funny how fg players are usually the more chill and level headed guys around and you get people coming from other games being all whiny and angry
If you sperg rage in the FGC then people will mock you. It happrns to LTG. Not to mention most fighting game players are adults who come from a time where you were taught to be respectful to people outside of your circle.
>funny how fg players are usually the more chill and level headed guys
It was the best of times, it was the worst of times.
Aris used to rage harder than any league streamer on twitch, now he barely plays tekken and is stoned out of his mind 24/7 so he comes off as "zen"
how does his face look so surreal? he looks made up
hes armenian
he got rich and he earned the indulgent wellness trip straight into the grave basically
he will ride it out on a purple cloud
and hey, its not the worst fate
Aris doesn't smoke weed, he's confirmed this on stream multiple times.
yeah, he just looks at flowers
You're telling me the agoraphobia isnt' weed-induced?
Dude it's from COVID psyops. He got fricked up BADLY by it.
Dude's brain is fricking fried. Why do you think he has all those phobias?
Tekken is pretty much the only fighting game series where throws were plain crappy for a long time. It's why every match would result in two guys spamming backdash and throwing out safe mid CH launchers randomly trying to get a combo because there were just no real offensive options. It's good they're trying to fix this, but also telling that people are complaining.
If the entire meta is centered around throws, throw setups, and shimmies, then the game/character is trash. See early SF5, esp Cammy, Ryu, and Ken.
>LTG has a higher rank than me
that reality check hurt me
how?
Early into the life cycle of a FG is the easiest time to climb rank because of noobs that bought the game to play story mode and get a couple ranked matches in.
Just pick a character, learn their noob killer strings/gimmicks then get to red.
I'm shinryu he's tenryu
forsen
I can comfortably break many grabs on reaction, in training mode while I'm training to do so. In the middle of a match with all kinds of shit going on unless I am priming myself to break a throw because I expect my opponent to throw, chances are I'm not going to be able to break it. Even then, most of the times I'm not really reacting to the hands to break the throw, I'm reacting to knowing what command grands my opponent's character has and which they are more likely to use. And even -then-, if they grab me while I'm in the middle of trying to input some move chances are I'm not going to realize in time and just hit the button for the move I was trying to input, which chances are is the wrong break.
I have bad reaction times, despite loving fighting games and having easily over 2000 hours in them if you add up all the different ones I've played I don't think I'm very good at them. I'm frustrated by bullshit all the time, but I recognize that it's because I AM BAD, I don't want the game the lower itself to my level, I want to continue smashing my head into the wall and aspiring to bring myself up to the game's level.
*grabs
>right arm comes out
>it's actually a 1+2 break
i'm with forsen on this one
Forsen
omg some fat moron said something about some autistic moron woah that's crazy dude
>doubting the god gamer
exactly. he is always right, even when he's wrong
Are breaktimehabibis just him smoking off camera
Throws are pretty miserable for new players, and a complete non factor for veterans
What's the point of a mechanic like that
Even against players who break break raw throws, throws in T8 hard counter heat activation and armor, track well (giving you some kind of mixup for characters with a heavy weak side) and are effective CH tools
Hell, even against those players the presence of throws alone means that they still have to dedicate a portion of their mental RAM to watching out for them.
>Throws removed
>Now the only consistence way to open up turtles are unseeable lows
>Now scrubs complain about lows
The point of throw is twofold, it is a tool to crack turtles and it is a limiter on how strong lows can be.
Throws don't open up good turtles
>Throws don't open up good turtles
you would be surprise how many pros or high levels get mixed with throws.
pros don't get mixed with throws, they get thrown while attempting to attack with the wrong throw break input
this homosexual hasn't seen knee eating 4/5 regular throws in the same match at the grand finals lmao. throws are being big downplayed at higher level. still remember how i frauded a tekken king playing kaz with my marduk. he aate at least 1/3 of my throws wich is plenty for something as "safe" as throws
That's why there's counterhit throws and crouch throws in 8.
Throws haven't made sense since Tekken 7. They really should've made generics work like they used to, because at least then you'd have to learn throw breaking against every character.
I only played t7 casually, how did throws used to work?
I'd go as far as to say that the way Tekken does throws is way more noob friendly than your classic 2D throw experience where you have to react to your opponent attempting a throw, which is a concept very hard to understand. At least here you can mash 1, 2 or 1+2 on reaction and have a 33.3333% chance of breaking it
A tekken throw blows you up much harder than a SF throw, and the nature of the game (especially 8) means you are far more often in the range of them
Them now being homing is just a cherry on top
>the reward you get for breaking throws is defensive dominance
For me, ducking and launching throws is a reward and breaking them is a consolation prize
The other guy took a risk doing a duck-punishable move, hit you with it and now has to eat a 50%-90% chance the attack even didn't even do anything (depending on my break skills) - how the frick can throws be OP when he could've just done a hellsweep instead and gotten similar damage for free? Not to mention sweeps have better range and, for some, better oki?
>if you can break throws, anything that can hit you are lows
ENTER
As Yoshi scum, the amount of Bad Stomach 1/2s I'm getting away with is insane, why is it a launcher
>why is it a launcher
probably because it's a really reactable high
what I want to know is why everyone is dicksucking Flash now when it no longer launches, did they buff the hitbox on it or something?
Regular flash got nerfed. No sword stance and heat flash got buffed.
aris fan coming through
So did this anti-white go back into playing fighting games now?
is this the forsen thread
F
She will be missed
did anyone ever piece together how he got away with it?
No one knows
why do men lust after OF prostitutes
are they stupid?
She doesn't have an OF
She's pretty much Forsen's tradwife, wiped out her social media presence and the only confirmation she exists is her voice in the background of his stream
didnt she used to stream herself
Yes. She stopped like 4 years ago
yeah anon, she 'stopped' sure
It makes sense to cut yourself off from media if your husbands primarily audience is incredibly autistic manchildren
True, but don't forget his chat is the reason they're together to begin with
His old chat were much better than current one. At least they don't batchesting everything like a moronic contrarian.
>onlyfans prostitute
>tfw no autist helmet wearing, drooling moron, 9/10 gf
do not slander my queen
the amount of people thinking he's serious is astounding
I miss her so much...
Same
why'd forsen kill her
We can only guess
>you get nothing for breaking a throw
This is true though.
You don't get thrown? What are you expecting to be given? You didn't dodge it and left yourself open to the throw so why you should be rewarded further.
aren't you +2 ir something? Can't play rn
>You get nothing for avoiding oncoming truck
you get to live.
Brotherman is far better streamer than those two clowns.
dude looks like a guy that mows his lawn on zero turn and is disappointed in his son
His Yakuza streams are painful to watch
He's alright, the absurd back-seating his chat is allowed to do is wack tho.
His whole elden ring game play was just them constantly telling him what to do, unwatchable.
He 1000% looks like some cuck who'd let black guys frick his wife while he plays Nintendo Switch in the other room.
But enough about your mirror!
In reality he has 3 kids and lives on a ranch in bumfrick nowhere rural NC.
>Gets to play video games for a living and raise a family in the god-intended environment
IT SHOULD'VE BEEN ME
he probably voted for Hillary Clinton and then Biden
That's true of most "content creators"
Eh
It's pretty much mandatory if you want to stream on Twitch these days
You're getting worked up over an imaginary scenario
You both are pathetic
So did the vast majority, so probably
That's why the electoral college exists. TO protect us from the tyranny of majority rule
goofy ahhhh
Nah dude, that guy just plays games for money these days. You can tell he aged out of actually liking games years ago.
this really shows how casual the average Tekkengay is. imagine if you said something like "throws are OP" in SF. you will be laughed out of the room.
Throws in SF and throws in Tekken aren't even comparable
>if you said something like "throws are OP" in SF. you will be laughed out of the room.
ironically, tekken players are also doing that right now to try to shit on SF6
Throwing in street fighter is part of the RPS, throws in tekken feel like a moronic layer on top of the RPS
>feel like a moronic layer on top of the RPS
Are you finally realising what 90% of the mechanics in Tekken are and why so many people think it's a poorly designed kusoge? I always thought aris was too smart to be playing Tekken, he perfectly describes why this mechanic is poorly implemented and annoying to deal with yet essentially meaningless and unbalances the game once solved at a high level yet never questions the way it was implemented and just concludes you have to learn it to win.
High IQ posters
(You)
having never played tekken before, not having a universal tech option feels weird. then again my brain is fried from like 4k hours of marvel and I still try to pushblock on occasion in games that don't have it.
Without even factoring in my opinion on the matter, you are a moronic brainless homosexual to argue that or even use that as bait when a big part of discourse over balance in SF6 is whether throw loops should be removed or not, as they were removed from 5.
throw loops have nothing to do with being able to tech.
If throws in SF were reactable and didn't require you to tech/backdash as a read you'd have a point, brainless homosexual moron anon.
stick to mashing in kekken because you obviously have no idea how real fighting games work
SF6 isn't that complicated. cr.MP xx DR, carry to corner and then mix between strike, throw and shimmy. With bonus frames off a drive rush you even get a combo out of overheads now, if anything SF6 is closer to Tekken's corner bullshit than it ever has been.
Hope you get a balance patch soon bud.
Taking any advice from genetic dead end like Aris.
>4:30 - Forsen: How are you supposed to look at your controller, if you have to look at your opponents hands?
Dude looks at his controller while playing, the frick?!
he's 33 bro give him a break
It's probably a joke
forsen
how can you even tell which type of throw it is?
Look at dem hands
If it's king then you just have to know it
from the way it is
eceleb board fricking when hiroshimoot
it would improve Ganker immensely
being bad at fighting games is the norm, no shame in it
nina and peppah, whatever happened there
just break it, moron
How are you meant to know to break Giant Swing with a 1 when he grabs you with both hands? And how does a new player learn what throws you can tech roll after to take less damage?
It's a true mixup but the input is different so you can sometimes tell
you ask the guy in the arcade who plays king
I miss arcades so much it's unreal
>How are you meant to know to break Giant Swing with a 1 when he grabs you with both hands?
>1+2 doesn't break
>Let me try 1 next time
>Oh, that breaks it
how is that so hard? Are you telling me that you keep mashing 1+2 on a 1 break grab even after you didn't break it the last time?
King is bullshit and the instant anyone does rdc i will alt-f4. When fighting a non grappling character you don't know its possible to get a feel for their moves/strings/etc. over the course of the fight and adapt, you're not forced to sit in training mode for hours just to stand a chance. With King you either go to training mode and learn all these homosexual throw breaks or you just lose, that autistic shit isn't fun and I play games for fun
People hate king for his throws but I hate him for everything else. He's a grappler with good pokes and heat buffed him to all hell. People will say that his lows are bad but right now his ff n 2 is busted, it's his version of jin D2 except it's fullscreen and even if it wasn't +7 on hit it would still be pretty good. The only thing I can give him is that his back dash is complete dogshit.
>it's his version of jin D2 except it's fullscreen
jin d2 tracks both ways
king ffn2 tracks no ways
enjoy your free wins
yes they were right
I just mash 1 on king grabs
2 if I'm in a chain grab
two irrelevant buttholes
XQC clears this morons
who?
I thought forsen raped the goblins Minecraft record so hard he made him transition and go to kick
>this morons
SAAR PLIS DONAT TU DA JUSAA SAAR
Scrub.
King's entire moveset is basically the same since Tekken 2. Same for Yoshimitsu ect. If you can't learn in 20 years, play an easier game.
I get that why he desn't show his wife on stream anymore, but why not his fricking dog?
killed her too
dead
the barking you hear in the background is just a tape he plays on loop
thats how he got away with it
Because he made the dog eat her
Generic Tekken throws aren't all that strong at least by themselves like in SF where "take the throw" is a thing. The real problem for most people are specific throw breaks where you need to look at hands or king throws which have the same animations but a different break.
I am a scrub when it comes to tekken, Sure I can react to the fact I've been thrown and instantly press 1,2 or 1+2, however I cannot train myself to instantly look at opponent's hands and see which one he extended the most. That is a problem on my part and my weakness. I can only hope that just like greenhomosexual said it will one day click for me just like it did for him in Tag.
Sidenote: I really like how in SC6 there were only 2 ways to break a grab, you either break it by pressing a button if it's not a sideswitch or back+button if it is, gives additional layer when someone's near a wall/pit which I like. In fact I like how SC handles most 3d fighter aspects compared to Kekken (sidestepping, 8wayrun, easier to visually confirm verticals etc etc)
Aris may be borderline moronic now but when he goes into coach mode it's like listening to an old, wise wizard.
>You want to duck, but your goal is to remove it from the equation while doing everything else.
>Breaking throws has zero benefit in and of itself precisely because you now get to defend everything perfectly
>Labbing throw breaks can either be useless or more valuable than anything else, provided you mix in variety
>Someone who cannot consistently break throws is by definition more open to mind games
>It has never been easier to break throws in Tekken 8, but that does not lessen its importance, it increases it
>You just have to spend hundreds of hours learning these pointless game mechanics that have no utility after you grind them, either that or die to spam
Ah yes, Tekken.
>AIIIIEEEEE WHY CAN'T I INSTANTLY BE GOOD?! WHY DO I NEED TO PRACTICE TO BECOME PROFICIENT?!
I too become enraged when I can't play an instrument right after picking it up.
>Someone put a bunch of dicks in my saxophone that I have to clean out in order to use it
>Stop complaining about it and suck them out, you have to learn to play
No I don't think I will. I refuse to learn mechanics that only exist to be learnt before being made irrelevant, this is pointless busywork like everything in Tekken. I'll play a fighting game where the things you learn are actually related to playing against an opponent and not just spam avoidance.
It's not pointless busywork because throws are still useful. It becomes another avenue for mindgames and it adds to the mental stack of your opponent if you use them correctly. Just because some scrub thinks they're OP doesn't mean they shouldn't be in the game, and the system changes in 8 make them even more useful at a high level.
aris, who everyone here is sucking off is making the argument that scrubs hate throws because they can't deal with them, that it's boring as frick to learn to deal with them and that once a pro learns to deal with them they are irrelevant and if you fail to tech a throw you get funny looks. So why do they exist and for who do they exist?
>it's boring as frick to learn to deal with them
the only thing that holds people back from breaking throws is familiarity and dealing with the mental stack of the game. it's literally just a matter of playing the game more, not flowcharting, and actually watching and observing your opponent. you can just watch forsen play, and it's pretty obvious with the way he plays why he would hate throws. he's just throwing out one or two flowcharts and not really paying attention to anything else that's happening.
Yeah but you aren't explaining why the implementation of throws are interesting or a relevant mechanic beyond jump scare mental stack. Aren't they supposed to be a core part of the RPS style interaction? From how pro players talk about it, it's just some random bullshit you deal with so nobody uses it. Nothing in a good fighting game is implemented that way and when they are even pro players complain it's a pointless mechanic.
>Aren't they supposed to be a core part of the RPS style interaction?
Not him but the reason why throws before T7 were relevant even against players who can break throws was because even presenting the threat of them puts an extra load on their mental RAM. T7's nerfs to their break window reduced the number of breaks each character had and made it so that it was easy enough to break purely on reaction, heavily reducing their RAM cost which is why pros called them shit.
They are a lot better now in T8 despite maintaining their easier break windows for their CH properties (better now that CH strikes are nerfed across the board), counters to heat activation and armour moves (key mechanics in T8), and their new ability to check vs stepping
Mental stack for the sake of mental stack is a bad justification for a game mechanic, it's also a bad mechanic because nobody finds it fun
>counters to heat activation and armour moves
These are the only real reasons you are giving that justify it's existence though they seem flimsy, is it actually the most efficient counter? couldn't you just straight punish or block and punish instead?
Take SF6 drive impact as an example, noobs complain all day about it, pros learn to react but it serves a key purpose beyond a jump scare mental stack. It gives weight to burnout and presents itself as a powerful tool when near a wall, intentionally shifting the mental stack as a punishment for poor meter management, it also checks mindless poking, there are other minor uses too. The point is that it's a core mechanic the exists for very good reasons, the justification for it's existence is never it's a jump scare for the sake of overloading mental ram.
>Mental stack for the sake of mental stack is a bad justification for a game mechanic
No it's not. It is an objective advantage to both increase the number of tools you have at your disposal, and to stress your opponent out and break their mental game. Tekken is designed to encourage this which is why everyone has like 50+ moves they can do in any given situation.
Play Street Fighter if you want every interaction to be simplified down to a small handful of moves, and for every character to be designed with a specific objective way to play.
>couldn't you just straight punish or block and punish instead?
okay michael murray lmao
>Tekken is designed to encourage this which is why everyone has like 50+ moves they can do in any given situation.
Now you're beginning to understand my problem with Tekken as a whole and why the entire game is structured around spammy bullshit. Everything you are describing is merely a list of arbitrary things that must be learnt in order to overcome knowledge checks and spam, these 50 moves aren't fundamentally different from the handful you have in any fighting game it's the same core moves but with different frame data, literally their only use is to outgimmick someone when you want to avoid neutral.
When I describe a SF mechanic it goes much deeper, every piece reinforces other pieces and gives meaning to other mechanics. Drive impact makes space control and corners meaningful which reinforces the fundamental push and pull of neutral. Throws in Tekken exist to be broken, the end. I will never understand why Tekken fans accept and encourage learning dictionaries of boring, meaningless, spammy mechanics only to arrive at a less sophisticated form of RPS that every other fighting game gives you from hour 10 instead of hour 2000
>these 50 moves aren't fundamentally different from the handful you have in any fighting game it's the same core moves but with different frame data
>literally their only use is to outgimmick someone when you want to avoid neutra
Can you list some of what you think are completely redundant moves? Because what I'm seeing is just another SF player who is used to the strike/throw/armor triangle and can't imagine 50 attacks as being anything more than 50 st.MP (which is why you say they're all the same move yet somehow countered completely differently)
just for starters high crush launcher and duck launch punish against jab are completely redundant
>just for starters high crush launcher and duck launch punish against jab are completely redundant
which ones?
what do you mean which ones? the two options are redundant in what they beat and why you would use them
>what do you mean which ones?
Alright fine I'll answer for you - King FC df2 vs d1+2
FC df2 is a crouching launcher that doubles as his long range whiff launcher except it can't be used against some high strings because it's a FC-df input, and has an execution input in getting out fast
d1+2 Atlas Hammer is a fast, risky high crush launcher with more high crush frames than an iFC-df2 at the cost of range and punishment, acting more as a bootleg DP on a hard high read rather than a FC mixup
The moves are fundamentally different despite both being able to crush jabs.
>It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant
There are plenty of shit moves with very niche utility, but very few actually redundant ones
>posts a chart neatly sorting all tekken moves
>all
Black person the very first reply fell out of the scope of the chart, it's an extremely basic make-up to simplify one situation
No they aren't fundamentally different, what is the opponent thinking about when defending? What type of move is this, which block or dodge is applicable and is it punishable. This is a knowledge check, it doesn't change the fundamental interaction no matter how many random modifiers you put on top. This is just random noise that serves no purpose beyond intentionally obscuring mind games so new players aren't overwhelmed and outplayed.
>No they aren't fundamentally different
They are, both in the context of specifically countering a jab (speed, high crush frames, reach, ability to use against high strings, reach) and even more so in general use
All you see is that they both beat jabs, so they must be the same moves - but what about in the context of long range whiff punishment? Or as a panic move? Or as punishers? Or as random mid launchers? They perform vastly differently in these other scenarious
There are only so many situations and in every one there is the most efficient option. The types and number of interactions in Tekken aren't any different from any other fighter, the general mental stack is of a similar depth. What IS different is there are inefficient, modified versions of core moves that do exactly the same shit and serve only to extend the period of time in which an intermediate player engages in mindless spam because they dont pass the endless knowledge checks for the same function.
You are doing the equivalent of presenting 5 different versions of a dragon punch with 5 different arcs and timings, but to what end? The core use of a dragon punch remains the same, the method of countering it remains the same, the only difference is the edge cases where an opponent is caught of guard because he forgot you could do it, IE a knowledge or memory check. This is boring to do, boring to learn, boring to counter, it's anti mind games.
>You are doing the equivalent of presenting 5 different versions of a dragon punch
See
and
The two moves perform differently in the context of crushing jabs, and aren't anything like each other in about a dozen other situations
Yes I can conjure up a bunch of pretentious dribble about how a dragon punch with a forward arc is actually completely different because it anti airs from further away and so checks different moves and allows you to dodge cross ups and maybe it allows for a different combo extension and blah blah blah. Ultimately it's an anti air and or a reversible and you block and counter on defence with different timing. Ryu having 5 different shoryukens and tatsumakis and fireballs doesn't make the game more complex or more interesting in any meaningful way.
You are doing the equivalent with Tekken, overemphasizing basic shit and ignoring the fact that all moves fit into very specific categories that have very specific use cases and are defended against in the same way but with different timing
Atlas Hammer is a panic move
Gut Punch is a punisher
Gut Punch can't be a panic move because FC df inputs get eaten by high strings and the move itself has very few high crush frames
Atlas Hammer can't be a punisher because it's too slow and stubby
They aren't two DPs, they are completely separate tools
>This arc shoryuken can't be a panic move because the startup is too long and there is less invincibility on startup
>This other shoryuken can't punish pokes because it has shitty range
>They are completely different moves because of edge cases where they are different.
No, on the defending side I don't give a shit, I block and punish and thankfully I don't have to remember 50 different timings and frame data for each special move.
>This arc shoryuken
>This other shoryuken
how are they the same move but slightly different?
sf fans are so moronic, they literally cannot talk about other fighting game mechanics without comparing them to their own and acting like they are experts on the subject even though they didn't even play the game above a casual level. truly the americans of fighting games
It's is commonly accepted that massive amounts of moves in Tekken are legacy and redundant, you can disagree but you can't pretend that each character has 50 attacks that don't fit into a tiny handful static categories that are dealt with in exactly the same way just with different timing.
>can you list some redundancy??
>posts a chart neatly sorting all tekken moves into 7 categories and yet they still have 100+ each
lol
>refuses to learn AND obsessed with dicks
you're a Gankerirgin alright
Every other joke aris makes is a dick joke, the example was tailored to a target audience.
Repressed homosexuals? Who else would think of dicks constantly?
Aris fans and Tekken fans, ask them why they are all gay. I only speak in their language to reach them in their cum filled disoriented mental prison.
aris is right, he knows what he's talking about regarding tekken and tekken fans
>JUST LEARN
>JUST LAB IT
>JUST PRACTICE 100000
>JUST GIT GUD AND COMPETE WITH 30 YEARS OF BLOAD AND LEGACY KNOWLEDGE
>JUST JOIN THE CHARACTER DISCORD
>JUST WATCH REPLAYS
>damn.... why does normie slop get 100000 players and my mind game fightan pure skill AAA kino only get 50k 🙁
forsen
>1 minute apart
hmm
forsen
forsen
forsen
>taking advice from a guy whos only two topics in life are what he eats next and what car to buy in the future
Also,his chat bans are fake, 99% of people who get "banned" are only away for a day. He needs his shekels
>the average reaction time of a human is equal to 21-23 frames
>throws give you 14 frames to break them
It's literally impossible to react to throws what are you homies on about?
wavu wiki says it's 19 frames AFTER the throw starts, which is 19 + the 15 or whatever it takes for the throw to actually come out after input
There's the throw start up, then the pink flash with 14 frames.
Take for instance, Steve PKB 1+2. It's 11 frame start up, then you get 14 frames after the pink flash. So it's more like 25 frames to break it. It also glows bright pink do it helps there's also a visual cue.
Throws aren't OP in any way.
You have to be hugging the dude to effectively be thrown.
Magic 4s, distance, pressing 1 all solid anti throw methods.
The key is to not get into a situation where you are going to be thrown. Lose your fear of throws, it's a mercy that they can be broken.
If you're complaining about the character that's made out of throws for throwing then you're a fool. Especially his chain throws, he needs to butter you up to get those out since they require a bit of set up that should flag anyone whose watching that he's going to do something nasty if he gets too close.
throws in street fighter are just mechanically better designed than throws in tekken, at all skill levels
throws in sf are purely a read/guess but they are mechanically simple to break neither being hit by one or teching makes a huge different in the outcome of a match but it all adds up (they essentially perform the role that unseeable lows do in tekken)
throws in tekken are completely imbalanced, either in that they are way too rewarding if the defender cannot reliably tech them or way too unrewarding if the defender can reliably tech them
it takes zero skill or reads or timing from the thrower and puts all onus on the defender
>throws in sf are purely a read/guess but they are mechanically simple to break neither being hit by one or teching makes a huge different in the outcome of a match but it all adds up (they essentially perform the role that unseeable lows do in tekken)
I would say the same about Tekken except for the purely read/guess as Tekkens ones can be broken just by paying attention. Generic throws are easily broken by punching and they do only a sixth of your health if they do get through. Command throws are the variety where you lose 50% more health if you get hit by one AND instead of any individual punching button to break you need to purely watch the hands to find the breaking punch. This is a problem for lower skilled players as they wouldn't know to do that, you introduce a new system to them when blocking and pressing 1 or 2 is enough to call it a day. However finding a move that's beating your ass like any move makes you want to find a way to deal with it. The general best method is jabs since ordinarily a 10f jab will beat most command grabs which are 12f. As all normal command throws are highs ducking is another solution, which rewards you with a combo if you're skilled enough. Breaking throws at the end of it all is a fair and final chance for you to escape damage, most players would go for the top two methods since they are more rewarding mechanically since they read it right.
Are throws unbalanced? No, I don't think so as they can be beaten in several different ways and can be punishing to the thrower if misused. King is a different discussion and any complaints goes to the trash in regards to him.
an i12 high that leads into full combo damage is objectively imbalanced (see electrics and they atleast have execution requirements)
Full combo damage?
Full combos are 60 and above. Jins complicated wire throw does 45 last I checked and an imperfect input electric wind god fist leads to another which is about 40 aswell. 12f is also punish combo territory someone lands 12f punish attack they can get 60 and above damage.
It seems big but it's next to moves that results in a similar outcome so it's much the same.
>that sound when I throw the parry
why the frick is special style even allowed in ranked?
it's always hilarious when a garbage ass shitter has 1hp left and panics and activates it
It's a feature to show players who don't change key binds. It's a funny joke by the devs and harada himself to say haha this guy is wearing diapers point and laugh.
>who's right
>person who's been playing tekken for their whole life
>e-celeb wiener gobbler who's gonna move on to new fotm once they are bored of tekken
Aris knows his shit forsen only knows how to throat a horsewiener.
OMEGALUL
Aris is a balding, fat, moronic stoner who looks like he has aids. It doesn't change the fact that he knows more about Tekken than Forsen will even if he were to play every day for 10 years starting today.
OH! Hehehe
hey alright
Aris fans have a fetish for being dominated by a fat moronic homosexual.
Anyone who takes advice from a complete loser pothead are losers themselves.
young Santa dropped lots of knowledge on that scrub, asynchronously too
when will people learn that Tekken is just rockem' sockem' robots with a controller
it's part of the appeal, if you don't like it stop playing, harada isn't going to change shit for you
the only people who don’t realize that are diehard tekken fans like
to be clear, you can probably get really good at rockem sockem robots, in the same way you can get good at Tekken
the game is what it is, play by the rules or get fricked already, no one cares if you don't like it
People who don't like or play Tekken are able to see this clearly, this is why they don't play it. It's people who do play it that are unable to acknowledge what it is because their ego is tied to an imaginary complexity. If they just admitted they like the spammy back and forth and unpredictable nonsense there would be no arguments
see
the complexity isn't imagined, if you think that you may be using the wrong words, it's just incredibly dense and there's so many variables it's hard to predict what's going to happen unless you've spent a bunch of time with it
you can get good at anything, even things that appear random to the uninitiated
Jimmy comes off more as a SNK character than a Tekken one.
Virtua Fighter
The number of core variables are the same you just have more shit to remember for each one. This isn't real complexity and it's not interesting. What is interesting is the defender knows you are trying to perform a certain action, anticipates it and counters it while the attacker chooses wether it's smart to anticipate the counter and on and on. All this random noise detracts from this fundamental mind game and replaces it with "oh yeah I forgot he could do that" or "oh frick I knew he was trying to do that kind of move but I forgot about that specific iteration of it" or "frick, what is that move? I don't know the frame data" it's using knowledge checks to cut the mind game short.
Yes, eventually pro players overcome this spammy nonsense but the game on the other side is no more complex than what an intermediate SF player was engaging with 4000 hours prior. So why choose to play Tekken unless you enjoy that extended period of mindless spam?
There's a market for old milfs streamers and I still didn't find one.
Never listen to fat people. Like what the frick if someone can't control the amount of calories they put into their mouth how can they be wise? Literally nothing good comes out from being fat. It is bad for your own health and performance, uses more resources (you're literally killing more just to be fat), and it's going to be more resources needed to cure all the illnesses and conditions cause by being fat (majority of conditions have 'being fat' as a risk factor). Fat people are just pure evil.
look at this guy trying to leave behind a perfect corpse
If I wanted to do that I would have kyssed in my early 20s.
there's still time, don't give up
What part of if I wanted to do that did you not get?
what part of I'm just making a shitpost and you're gay don't you understand?
The shitpost part.
damn, okay, my bad, I was encouraging you to have a nice day as a joke, because this is a dumb conversation and we should both realize that
I wasn't being serious at any point
So you're calling me stupid and my view is just a shitpost to you.
yeah, pretty much dude, it takes all kinds
You seem cool, I hope you don't even feel bad, maybe reflect on your opinion some more.
I thought the same stuff for a long time, and it's just a waste of time for all parties involved. People are going to get fat, and play Tekken, and other shit that other people don't like. You can seeth over it or just enjoy the absurdity of the situation we're all in together.
Everyone already knows this but it's okay to be reminded sometimes I think.
>it's a scrubs complaining about FGs being hard episode
Every (fighting) game is the same, it's just 50/50 QTEs. You either press the correct button when the game tells you to or you don't, that's all there is to it.
nice reductive reasoning, now apply it to all entertainment
Forsens chat is fricking cringe.
HEY GIY YOU KNOW ABOUT Ganker? I LOOV3 Ganker I GO TO Ganker /misc/ /B/ AND /LULZ/ I HECKIN LOVE Ganker CHAT! HELL YEAH Ganker MEMES LOL Ganker LINGO XD
Ganker Ganker Ganker Ganker /VG/ AND FROGS!!!!!!!111111
>t. juicer
Black person
500 hours in Tekken 7 and looking at the hands never worked out for me. I just mash either tech when I get grabbed or try to figure out which they're going for based on the context. No it's not efficient but reacting to it by seeing why hand they're using has always seemed impossible to me
It's clearly not impossible but it seems hard to train if your eyes keep unfocusing
Why is no one talking about the microtransactions update
i love getting ryona'd so throws are essential, in fact, we need more grapplers
>Play Bryan
>I FRICKING HATE WALLS
huh?
you have down syndrome if you think throws are OP in this game, not only are they moron easy to tech with a 20f tech window and can be mashed with either Punch button, but they deal no fricking damage even if they do somehow land.
you can't just randomly smash buttons to break throws.... if you guess wrong it locks you out
Yes you can, most throws in T8 can be teched with either 1 or 2, there is no lockout when every button techs. only side throws and a small number of command throws make you even guess.
20 frame throw tech window too....
that's not a command throw. no one uses regular throws unless you are in shitter ranks.
aris is right, but it doesn't prevent t8 from being a bad tekken game.
>when you see it
>elite lootbug
FRICK YOU Black person
fighting games are the homosexuals genre of games
Is Tekken the Yugioh of fighting games? Needlessly convoluted, whole mechanics are useless outside of matchups forcing a gimmick, if you're a new player fighting other new players you will learn absolutely nothing valuable for the higher brackets...
no, its the cawadoody or fighting games, significantly more shallow than its contemporaries but attracts a large casual audience.
>farts noises
>burps
>HEY ALRIGHT HAPPY FRIDAY(is monday)ANYWAY THIS GAME SUCKS
>burps
>EXCUSE ME HEY WHY ARE YOU ASKING QUESTION IN MY CHAT,PENDEJO?SOMEONE SHOT THAT GUY
>burps and farts
>plays a game for 30 minutes
>ALRIGHT TIME FOR MY BREAK
>leaves for 1 hour
>returns and burps
>HEY ALRIGHT ANYWAY HAPPY FRIDAY EVERYONE I CANT WAIT FOR BIG DINNER
what a loser frick
Is Yoshi top tier? he seems to be really good with his sword attacks while blood charged
yoshi has a sword?
don't tell anybody.
Why does forsen stream from an insane asylum
He lost his mind after killing Nina but since he is part israeli they allow him some privileges in the asylum
>ecelebs
Gross
Let it be known that Aris is/was a King player. So I think he has a bit of a bias, but he also knows just how painful it is when a player can break all your throws on reaction.
what game was this? i thought he just played drag & wang
I think TTT2. He talks about pulling off a RDC on someone at some point and playing King in general.
People were constantly rage quitting his King in the beta, it was fricking hilarious
None of you can consistently break throws
My biggest misunderstanding about Aris' point is that he says in Tekken 7 throws were so bad and easily techable that they were worthless and that it's good they buffed throws in Tekken 8.
If throws were so dogshit in T7 then how did Lil Majin beat JDCR with King? How did he get top 8 to begin with? Is it just normal throws that were bad, but King was still good?
Normal throws WERE trash, but command grabs were alright.
He didn't win by doing grabs from neutral.
Because king almost never actually uses his throws in a real match
yes right and pros never spawn hellsweeps so it's a bad move
Imagine being that scared of Kaz
the conditioning he did to that guy must of been nuts
>Pools
This was straight bullying out of boredom.
You cannot break hellsweep.
>Aris' point is that he says in Tekken 7 throws were so bad and easily techable that they were worthless
aris says a lot of moronic shit and that's one of them. even teched throws have their use to switch sides for example. it's very funny listen to him talk about how bad throws are at high level while he watches knee eat like 5 regular throws in one single match lmao
>knee eat like 5 regular throws in one single match lmao
post clip
i think that was during a tekken 7 tournament. don't remember wich it was though. i think he was playing feng.
Tekken almost seems too hard to be fun. I feel like I only play it because I'm bad at it.
>tekken
>hard
lol, lmao even
It's hard for me. Most of it feels unintuitive. I think you underestimate just how much you know anon. You're like a college professor scoffing at a child learning multiplication tables.
see
don't worry about it, the more you play the more you'll understand, and the better you'll be, this is true in everything but it's very obvious in fighting games after you get over the hill
post rank
Tekken isn't that hard. Honestly the 3D aspect of it is irrelevant until high level play.
You guys aren't giving me much in the way of hope. Maybe I'm too low iq for this game. Occasionally I can take a round from someone at a much higher rank, but generally speaking I'm terrible at it. Best I've managed was to take a single round off a.....Garyu? Whatever the word is anyway. Sadly I didn't really know enough in the way of combos to capitalize on anything. I think they realized that after round 1.
It's not hard, tekken players are just the bottom of the barrel skill wise out of the entire FGC.
For example TMM is the face of Mishimas and doesn't understand you're supposed to block low in every other fighting game.
T8 was my first tekken and I got 2 characters to purple with multiple 20 game streaks just by learning KBD and whiff punishing and adjusting to gimmicks on the fly.
Only player I've ever been smoked by was Iloveyou Nina who was tekken king.
The execution is by far the easiest out of any game I've played and tekken players will hype up easy shit because they don't play anything else.
Fricking Diaphone waltzed his way to blue rank for crying out loud.
>doesn't understand you're supposed to block low in every other fighting game.
What like how street fighter players don't understand your not supposed to crouch block in Tekken?
>SF players don't understand you're not supposed to crouch block
Nice strawman, I'll concede if you post a SINGLE example of this.
I'll even make it easier and expand to ALL 2D players.
Everybody knows how tekken works just by watching it's pretty basic.
Also what part of "diaphone waltzed his way to fujin after a week of picking up tekken" did you not understand.
>diaphone waltzed his way to fujin after a week of picking up tekken
so what is your point? tekken rewards skill and good players get to higher ranks more easily? or is he a bad player and got there by mashing? a bunch of tekken players also got to sf6 master in a similar amount of time
The point was (if you bothered following the thread) tekken is very easy and It's complexity is overblown by a playerbase so dunning kreuger'd they get smoked by literal first timers.
And yes he actually got there by mashing basic frame traps off + frames and playing layer 1 strike throw.
>A bunch of tekken players got sf6 master
Name them outside of JDCR, who ACTUALLY plays other fighting games regularly (his Charlotta is cracked). And even if you do that's moving the goalposts as top players will always be top players and they know how to learn. But the mean BBCF or uni2 player clears their tekken counterpart.
For example, only top tekken players fuzzy fuzziable strings while uni2 has multiple throw OSs In it's tutorial.
Only tekken players go around gaslighting people into thinking you need to grind for 2+ years to be competent.
so if it is that easy then where is you tekken god rank?
>he reached purple (intermediate) by spamming knowledge check shit on other beginners and thinks he is hot shit now and that the game is easy
thia HAS to be bait right?
>refuses to read thread
>assumes player MUST be knowledge checking cuz that's all you know
Yea bro I'm "knowledge checking" people by backdashing 4 times into whiff punish f3 4 with feng or qcf2 with drag
>Whataboutism
>Doesn't understand what quotations mean around singular words
>lil bro
You must be 18 to post here
And no, I think King is the only "grappler" but tekken players call every character with dedicated 1 2 and 1+2 grapplers so take it up with your top players like Anakin who spout that shit. He calls Jack a grappler in his jack guide 2 min in.
to read thread
i read it, you were saying you reached rulers (intermediate) and that you have it all figured out lmao
>Yea bro I'm "knowledge checking" people by backdashing 4 times into whiff punish f3 4 with feng or qcf2 with drag
nice scenario in your head, i can smell the shitter mashing from here.
don't talk about the difficulty of the game until you get a real rank
>nice scenario in your head
I was very confused the other day when I whiff punished someone and played some basic neutral and they put their controller down but I guess this is just the mindset of the average tekken player.
You can't just say someone doesn't know anything and not prove them wrong.
I'll even spoonfeed you for the "grappler" comments
>I was very confused the other day when I whiff punished someone and played some basic neutral and they put their controller down but I guess this is just the mindset of the average tekken player.
i was also toying with a red hwoarang who clearly shouldn't be in red by using the baguette cosmetic multiple times. beating a random shitter in low to mid ranks doesn't make you good and neither does it make the game easy.
holy shit just stop pretending you know anything about the game you're embarassing yourself
>It's not hard, tekken players are just the bottom of the barrel skill wise out of the entire FGC.
so that's why leffen and sonicfox are still stuck jobbing to random online shitters huh? also purple in t8 is like orange in t7. that's not high rank.
Okay, but how is Kazuyer?
very good. buff enough that a beginner can use him well but an expert needs to use his new moves to squeeze extra damage
how can anyone watch aris he goes on the longest winded tangents ever holy frick get to the point
With hands that big they should play Basketball.
they actually fixing her giant fingers atleast
holy shet that goblina on da left is so ugleh
one homosexuals trash is another chads treasure
forsne
Aris is right obviously.
I think Aris opinion is worth listening to but I always find it funny when people say "they're a tournament player they gotta be right!" like fighting game tournaments aren't open bracket and literally anyone with 5$ could enter one. You too are a tournament player my friend.
>a person going 0-2 against other morons is the same as a person who makes top 8s
Okay moron
What was the last top 8 aris qualified for
it's pretty simple, learn to play the game or keep losing
that's really all there is to this
If it wasn't throws it would be fast medium links or some shit
>Name them outside of JDCR
speedkicks, lil majin, jfk just off the top of my head
speedkicks even got top 8 in sf6 a few months after game was out without even having played street fighter before which is just lmao
>Speedkicks
Dude literally quit T7 to learn xrd and other 2D games and shits on tekken as a series constantly so It's not really the gotcha you think it is.
you realize insulting speedkeks skill only helps his point right
>Insulting speedkicks skill
???
Where did I do that? He quit T7 cuz he thought the game sucked and wanted to play better games In his own words.
Your point would make sense if another top player in MrNaps didn't also quit playing tekken to play fricking melty of all games despite dominating every tournament he entered.
He quit T7 because he couldn't qualify for shit and got dropped by his sponsor
Ah yes the sonicf*x syndrome, game is too hard so let me go back to an easier game to dunk on shitters, great argument
>uhhhh it doesn't count because he hates this one entry in the series past season 1
weren't you just telling me not to move goalposts in your previous post? holy shit lmao
>Goal = tekken is easy and It's difficulty is overblown by bad players that don't understand fighting games
This has not moved
Trying to use top players that quit playing tekken for extended periods of time to play other games and getting called out for it is NOT moving goalposts It's adding context to the statement
>speedkicks even got top 8 in sf6 a few months after game was out without even having played street fighter before which is just lmao
Btw throws are easy to break in tekken for most the cast because you're breaking contextually. Most characters only have a generic and 1+2 which makes breaking fairly easy on reaction or a dedicated 1 or 2 that has a very obvious tell.
Reina qcb f2 for example or Feng bacturn throw.
Just wanted to wrap around back to the OP and fighting game knowledge mog you shitters.
>fighting game knowledge mog you shitters while spouting completely incorrect shit
>Y-you're wrong
Characters like Jack and Drag and King are called "grapplers" BECAUSE they have dedicated 1 2 and 1+2 breaks forcing you to actually react to the arms.
Only King breaks this rule with isw and giant swing 50/50.
lol
is hwoarang a grappler too lil bro?
>breaking contextually.
you're ass and eat shining wizards for breakfast
>tournament just started with two kings unable to break each others throws
good timing
I fought Aris at WNF and beat his shitty Deadshot in Injustice with Batgirl. Feels good man
>predict
Biggest meme in all of fighting games that only makes sense in a lan/tournement where its only the well known against one another.
Noobs cant predict because they dont know what the hell they are looking at or have the reaction time
Button mashers and Scrubs are unpredictable tard rage who dont know what they are doing so how will you? You just go aggro back because you know they cannot def for shit
Mixup and throws are entirely coin flip gamble
Matches can end so fast you wont have time to use pattern recognition and even then that is a bait because people deliberately condition to troll people who rely on predict meme.
The only time you can predict accurately is when the game is so flowchart it might as well play itself (most modern fighting games), or you have done outside research on your opponent
Why is an e-celeb thread about to hit 500 replies?
hang all wifi homosexuals with an ethernet cable
So far I haven't had a bad one at 5 bars but I just know I'm gonna have the shittiest experience eventually.
Imagine the smell
forsan you have to hit enemy okay be good player
>one day Forsen will stop streaming
luckikly I have an archive along with another Baj coming along very nicely.
Where is the real tekken thread instead of this gay e-celeb one?
What is the appeal of Forsen?