No, it's just genuinely the most schizophrenically managed game IP I've ever seen in my life. >Original character was just a plain frog, never called the name of the series and never intended to become a mascot >Original BGM of the arcade game was outright plagiarized from a 70's anime which is why it was altered or outright removed in remakes and re-releases. >Character never had a consistent vision or design for more than a decade, each design being dropped quicker than day old pizza >The Great Quest is one of the most incoherent reboots I've ever seen that makes no sense why they took that direction after the PS1 games
Oh yeah, Also to add more salt to the wound: The original game's development was never properly documented or is even known who the original creator was. Compared to Pac-Man, which spams it's development history of it's first outing constantly on everything, this is a big frickup.
>The Great Quest is one of the most incoherent reboots I've ever seen that makes no sense why they took that direction after the PS1 games
I remember thinking the same thing when it came out as a kid that liked the PS1 Frogger games. Frogger 2 wasn’t bad and it seemed like a solid base to build from, but they threw everything out instead. Weirdly enough there was that PS2 game Zapper that was basically PS1 Frogger made by the same team as Swampy’s Revenge, but without the license.
>No new posts
Zapper WAS actually pitched originally as a proper third Frogger game for 6th gen consoles. But the fricked up thing is Konami actually REJECTED it in favor to make TGQ, I'm not even shitting you. So if you are wondering why Zapper was just a Frogger clone by the same team but without the license, that's literally why.
They made a decent kid character after they gave him that cute anime-like design. Sadly, the first game to make him anthro was that gross-ass 3D Platformer that looked like a really bad Dreamworks movie and was overall terrible.
Genuinely the worst game I have ever played. Played it as a kid and could not beat a level, find out way later how repetitive and nonsensical it is. The level where you just go up and down like 20 castle towers is fricking horrendous
Sonic is nowhere near as mismanaged. In fact, I'd argue Frogger is far more inconsistent to the fact he never had a design that lasted even a full decade. This design was his most consistent and even it was very short lived, lasting from around 2003/2004 to around 2011 where it was last seen in some mobile game that is now lost media.
why do devs keep releasing games from dead franchises on fricking apple arcade >yeah, we're bringing the series back but not really lol, get fricked!
same goes for rayman
There was some charm in the games but charm can't really carry a game, I think those gamecube and DS games were better for the franchise as it expanded on their world and gave character. but what the frick were they thinking making a Shrek game?
I can only guess because 2001 was when Shrek came out. Also I still theorize the only reason TGQ was a 3D Platformer to begin with was that some braindead exec at Konami saw Pac-Man World and just told their division in America to "do that but with out arcade IP", without analyzing or understanding what made Pac-Man World actually work.
Zelda
>Damn, I'm shit
FEET
so do you just keep making these threads in the hopes that that one gay drawgay draws frogger or what
No, it's just genuinely the most schizophrenically managed game IP I've ever seen in my life.
>Original character was just a plain frog, never called the name of the series and never intended to become a mascot
>Original BGM of the arcade game was outright plagiarized from a 70's anime which is why it was altered or outright removed in remakes and re-releases.
>Character never had a consistent vision or design for more than a decade, each design being dropped quicker than day old pizza
>The Great Quest is one of the most incoherent reboots I've ever seen that makes no sense why they took that direction after the PS1 games
Oh yeah, Also to add more salt to the wound: The original game's development was never properly documented or is even known who the original creator was. Compared to Pac-Man, which spams it's development history of it's first outing constantly on everything, this is a big frickup.
>The Great Quest is one of the most incoherent reboots I've ever seen that makes no sense why they took that direction after the PS1 games
I remember thinking the same thing when it came out as a kid that liked the PS1 Frogger games. Frogger 2 wasn’t bad and it seemed like a solid base to build from, but they threw everything out instead. Weirdly enough there was that PS2 game Zapper that was basically PS1 Frogger made by the same team as Swampy’s Revenge, but without the license.
>No new posts
Zapper WAS actually pitched originally as a proper third Frogger game for 6th gen consoles. But the fricked up thing is Konami actually REJECTED it in favor to make TGQ, I'm not even shitting you. So if you are wondering why Zapper was just a Frogger clone by the same team but without the license, that's literally why.
Oh wow, Ignore the "No new posts" in there. This site's UI can be moronic as shit sometimes.
The more you know. Well that certainly explains things. Typical Konami kek.
because they tried to give him character but failed
They made a decent kid character after they gave him that cute anime-like design. Sadly, the first game to make him anthro was that gross-ass 3D Platformer that looked like a really bad Dreamworks movie and was overall terrible.
yeah
Genuinely the worst game I have ever played. Played it as a kid and could not beat a level, find out way later how repetitive and nonsensical it is. The level where you just go up and down like 20 castle towers is fricking horrendous
It's definitely Sonic but that's not why you made this thread so whatever
Sonic is nowhere near as mismanaged. In fact, I'd argue Frogger is far more inconsistent to the fact he never had a design that lasted even a full decade. This design was his most consistent and even it was very short lived, lasting from around 2003/2004 to around 2011 where it was last seen in some mobile game that is now lost media.
post more feet
Battlefield
Dead Rising
When was the last Frogger game we had?
A mobile game that's exclusive to Apple Arcade that nobody cared about.
why do devs keep releasing games from dead franchises on fricking apple arcade
>yeah, we're bringing the series back but not really lol, get fricked!
same goes for rayman
Halo
There was some charm in the games but charm can't really carry a game, I think those gamecube and DS games were better for the franchise as it expanded on their world and gave character. but what the frick were they thinking making a Shrek game?
I can only guess because 2001 was when Shrek came out. Also I still theorize the only reason TGQ was a 3D Platformer to begin with was that some braindead exec at Konami saw Pac-Man World and just told their division in America to "do that but with out arcade IP", without analyzing or understanding what made Pac-Man World actually work.
Ganker might disagree but this franchise spent most of its life churning out pure garbage
But the latest one is a 2d beat em up how can you frick that up?
>how do you frick up a 2D beatvem up?
like this