Who was in the wrong here?

Who was in the wrong here?

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  1. 8 months ago
    Anonymous

    >No rolls, no character agency
    >You don't know
    Cutscenes and fade to black are bad
    The GM crealy tried to admonish him with that but completely failed to show the character the consequences and how his actions lead to that situation, made it worse by just robbing him of agency. Nothing wrong with comeuppance but not when they're that cheap

    • 8 months ago
      Anonymous

      Fpbp

      https://i.imgur.com/4RJ87CT.png

      Who was in the wrong here?

      The moron that wrote that text. It would've been different if a group actually showed up. It would have been OK if he was clearly outmatched. It would've been an excellent time to tell him about the consequences of his actions, and it would be OK if he died.

      But this shit is not OK. It talks of "showing the consequences", but it literally doesn't show the player the consequences of the character's actions.

    • 8 months ago
      Anonymous

      >rocks fall, you die
      truly peak theater kid """""storygaming"""""

      100% the DM was in the wrong. That you even have to ask this is pretty sad. DnD player?

      None, unless the gm just narrated the kidnapping of the rogue by fiat, in which case he's just a vindicative little b***h. Actions should have consequences but always within the fairness of game scenarios.

      players are there to have fun, fun is the prime rule, taking precedence over all others

      a pc character that kills a guard should have fun doing so, they should have fun dealing with the consequences, or at least within the bounds of not terribly affecting the fun of others or making things too hard for the poor DM

      make believe games are about fun - and creativity in having fun, and the DM instead chose to be an arrogant stick-up-the-ass holier-than-thou moralhomosexual instead of being a DM

      >t. The Rog-

      >Nah, my rogue clearly escaped
      >How?
      >You don't know

      k

  2. 8 months ago
    Anonymous

    >rocks fall, you die
    truly peak theater kid """""storygaming"""""

  3. 8 months ago
    Anonymous

    100% the DM was in the wrong. That you even have to ask this is pretty sad. DnD player?

  4. 8 months ago
    Anonymous

    None, unless the gm just narrated the kidnapping of the rogue by fiat, in which case he's just a vindicative little b***h. Actions should have consequences but always within the fairness of game scenarios.

    • 8 months ago
      Anonymous

      It's John Wick, who made a career out of being a vindictive little b***h. John's idea of fairness is telling you he's John Wick before you play.

      • 8 months ago
        Anonymous

        >who made a career out of being a vindictive little b***h.
        In all seriousness HOW?

        • 8 months ago
          Anonymous

          I think it's kind of like a professional pick up artist selling classes in how to be a pick up artist. There's vindictive little b***hes out there who want to up their vindictive little b***h game and be more vindictive and b***hy, and John Wick was there to provide.

          • 8 months ago
            Anonymous

            But..it’s a table top game

        • 8 months ago
          Anonymous

          He also designed 7th Sea and worked on a few other games, but there was a period where this sort of edgy cool guy, rocks-fall-and-I-rape-your-characters shit was all the rage. Adversarial GMing was expected and players being dickbags who tried to ruin all the GM's plans were also expected.

          It was like a competition to see who could be the wittiest, smuggest, smarmiest cool guy who could outwit every party to death with traps that the players could have avoided if they just decide to do something they have no reason to do... and almost all of the stories were just made up bullshit anyways.

        • 8 months ago
          Anonymous

          in the age before tabletop gaming became main stream it was mostly played by maladjusted morons
          as you can imagine there's a very good reason most of these people had very few or no friends. As normal people discovered tabletop gaming it's now become a defacto requirement to be at least a semi functioning human being to play

          • 8 months ago
            Anonymous

            newbies who started with 5e don't know of the pre-mainstreaming era where it was like a competition to see who could be the most petty, vindictive dickbag possible.

  5. 8 months ago
    Anonymous

    players are there to have fun, fun is the prime rule, taking precedence over all others

    a pc character that kills a guard should have fun doing so, they should have fun dealing with the consequences, or at least within the bounds of not terribly affecting the fun of others or making things too hard for the poor DM

    make believe games are about fun - and creativity in having fun, and the DM instead chose to be an arrogant stick-up-the-ass holier-than-thou moralhomosexual instead of being a DM

    • 8 months ago
      Anonymous

      >fun fun fun fun fun
      >players should have fun
      No. Fun is emergent, not a fricking chore on the hands of the gm alone, you get fun when all the parts (gm incuded) work together in interacting with and exploring the world. We don't have his motives but if the rogue just murderhobo'd his way out like a psycho contravening to originally set expectations the gm had all the reasons to get pissy about seeing all his work being shit on. Too bad he acted it out like a passive aggressive b***h in op scenario so everyone had a shit time as consequence.

      • 8 months ago
        Anonymous

        >you get fun when all the parts (gm incuded) work together in interacting with and exploring the world.
        beautifully put, too bad the (fictional) DM in OP's pic didn't do that at all

        • 8 months ago
          Anonymous

          Sorry, despite what your therapist told you, John Wick is very real.

    • 8 months ago
      Anonymous

      >players are there to have fun
      But not the GM, right? Gotta love modern TTRPG player entitlement.

      • 8 months ago
        Anonymous

        If the GM is not having fun alongside the players he should just stop GMing and say so instead of being a homosexual

      • 8 months ago
        Anonymous

        >Deleting characters from the game for committing a single crime, with no input from any player whatsoever, is within the GM's purview for enjoying himself

  6. 8 months ago
    Anonymous

    >Nah, my rogue clearly escaped
    >How?
    >You don't know

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      as a GM how do you respond without sounding mad?

      • 8 months ago
        Anonymous

        I let him back but randomly start pulling up increasingly ridiculous plot hooks as a result of his unknown escape; two sessions later he's going to be approached by a carnival troupe of changelings and vampires demanding he return the favor they did for him

        • 8 months ago
          Anonymous

          >Dave, why do you know a carnival troupe of changelings and vampires?
          >You don't want to know.

          That seems like it could turn into a funny running joke for the character with the right group.

      • 8 months ago
        Anonymous

        You realize your mistake and apologize

      • 8 months ago
        Anonymous

        Forever DM here, I wouldn't do that homosexual shit in the first place. Imagine getting assmad at a player for killing a random guard and rocks falling them for it. If he wanted to have the guard's friends jump the rogue he should have played it out. Instead of having an interesting story twist he pitched a fit and slapped the chess board. What an autist.

    • 8 months ago
      Anonymous

      This is probably the best post I'll read today

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      I can visualize the steam rising from the shit DM's ears, his fat gut roiling as he tries to suck in a lungful of air to stammer out "NOOOOO".

    • 8 months ago
      Anonymous

      post of the year

  7. 8 months ago
    Anonymous

    OP, for posting that stupid thing yet again.

  8. 8 months ago
    Anonymous

    I refuse to believe this is real.

    • 8 months ago
      Anonymous

      You sweet summer child.
      It's real. Painfully so.
      It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.

      • 8 months ago
        Anonymous

        ffs. your, not you're. I have teh dumb! derp.

      • 8 months ago
        Anonymous

        It's from Legend of the Five Rings 4e.

      • 8 months ago
        Anonymous

        Absolutely worked. It never happened. Like all content in the book, it's a fanciful bit of fiction writing. The average fa/tg/uy could have produced something similar.

      • 8 months ago
        Anonymous

        >murderhoboing a captured guard is "outsmarting" the GM
        >outsmarting the GM
        Says everything about your mentality. Are ya winnin, son?

        • 8 months ago
          Anonymous

          >murderhoboing a captured guard is "outsmarting" the GM
          I read through his post several times and didn't see any of the words in your quote of his post.

      • 8 months ago
        Anonymous

        Hello John. Desperate for cash again?

      • 8 months ago
        Anonymous

        >It's from John Wick
        Nope.

  9. 8 months ago
    Anonymous

    >Who was in the wrong here?
    What makes you think there was anything wrong with this?

  10. 8 months ago
    Anonymous

    >'showing consequences'
    >Nothing to link this happenstance to the original act (weeks ago) at all

  11. 8 months ago
    Anonymous

    You might just be the worst DM of all time... all time!

  12. 8 months ago
    Anonymous

    Considering Wick has outright said he was cultivating a smarmy jerk persona, exaggerated some of his more famous stories, and admitted he was wrong to run games like that back then, I'd say he'd openly admit he was in the wrong.

  13. 8 months ago
    Anonymous

    Better question, is there any time where this would be acceptable?

    • 8 months ago
      Anonymous

      No.

  14. 8 months ago
    Anonymous

    >Who was in the wrong here?
    The homosexual who wrote as if that scenario actually happened.

  15. 8 months ago
    Anonymous

    >Didn't even roll, just straight up killed him
    What an absolute c**t
    >It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.
    Thanks, I'll stay away from everything he touches.

  16. 8 months ago
    Anonymous

    Consequences should be immediate or obvious as to what they are in relation to.

    If the player character can die the least they should get is a dice roll to resist / avoid it.

    Nothing is as Lethal as a storyshitter GM who Is wanna be author.

  17. 8 months ago
    Anonymous

    That's not from Play Dirty, but this is.

    • 8 months ago
      Anonymous
    • 8 months ago
      Anonymous

      >and then everyone stood up and clapped and the president walked in and gave me a nobel prize

    • 8 months ago
      Anonymous

      Every fricking story in that book is the cringiest tryhard wannabe cool guy shit you can imagine.
      >one of my players didn't laugh at my joke
      >so I set up this elaborate plan that took place over 300 sessions where I killed his character's wife and children in front of him and then had his worst enemy butt rape him on top of the corpses
      >tch nothing personel kid

    • 8 months ago
      Anonymous

      This seems more like a paranoia game not a cyberpunk one.

      • 8 months ago
        Anonymous

        The homosexual wrote an entire book full of stories like this without a hint of irony or awareness of what a colossal homosexual he was being. Give him a game like Paranoia and he'd probably kill all the players for following Friend Computer's orders and then smugly reveal that Friend Computer already killed all their clones before they could respawn, because he already knew they were all secretly planning on disobeying orders.

        • 8 months ago
          Anonymous

          The intro to the book is him basically saying openly that these are all lies and that he wrote a troll book for the money, but couching it in vague language.

    • 8 months ago
      Anonymous

      To whom is this shit enjoyable?

      • 8 months ago
        Anonymous

        No one, apparently. He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle. He's basically the Saddam Hussein of GMs.

        • 8 months ago
          Anonymous

          They were originally a column in pyramid magazine and I think after they attracted enough attention and discourse, he just kept dialing up and exaggerating the stories because it was the closest thing to clickbait a magazine could do at the time.

          • 8 months ago
            Anonymous

            He was kind of infamous for doing this sort of shit at cons if you were playing one of "his" games wrong. He'd join and disrupt 7th Sea larps by playing as an overpowered villain who killed PCs on a whim.

        • 8 months ago
          Anonymous

          >He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle.
          It probably seemed like a good idea at the time.

    • 8 months ago
      Anonymous

      I remember when this was published in Pyramid. I always liked this story/idea.

    • 8 months ago
      Anonymous

      >one hour of waiting
      >a PC is dead with 0 explanation
      >players didn't just walk away from the game knowing it is the last session anyway
      Did boomers really believe this shit? Am I really the odd one out?

    • 8 months ago
      Anonymous

      Gen x rpg writing was so cringe

  18. 8 months ago
    Anonymous

    (You), for posting a blatant bait material and not sharing the popcorn

  19. 8 months ago
    Anonymous

    John Wick is always in the wrong, no exceptions

  20. 8 months ago
    Anonymous

    I had a DM do something like this to me for taking coins from a public fountain.

  21. 8 months ago
    Anonymous

    >murdered a guard
    >bottom of the barrel npc
    >some player's HERO gets merc'd for it
    The GM himself was a real life npc and had to take it out on someone.

  22. 8 months ago
    Anonymous

    If anything it sounds like an example of NOT showing consequences. The player probably had absolutely no idea why that even happened. I'm guessing they didn't get any roll to break free or the option to do anything at all to try and fight back either, which is bullshit.

    It also makes no sense to just tell the player they don't know what happened to their PC. The player sees through the PC's eyes, they should have all the information their PC does. If they're not dead or unconscious then the player should be told what they're experiencing.

  23. 8 months ago
    Anonymous

    you, for making this thread

    • 8 months ago
      Anonymous

      nice bait

      for every shitpost thread there are bumpers who keep it afloat out of spite

  24. 8 months ago
    Anonymous

    Once of my players fleeced a newbie merchant with a ring recently and told him he could sell it for 150% of what he paid for it in what is basically Roguesville. "It's easy money, I just don't have the time and want 400g, you can sell it for at least 600 in Shankburg"
    Not sure exactly how I want it to go for either him or the merchant.
    Pretty sure I'm just gonna wait an ingame week or so and sic some thugs on him when he's alone. Not try to kill him but definitely try to rob him and beat him half to death with a "XXX gives his regards." That or the actual authorities. One of the two.

    • 8 months ago
      Anonymous

      Selling something to a dumbass isn't illegal, so some local toughs is probably the more likely course.

    • 8 months ago
      Anonymous

      That’s moronic in either scenario. The authorities do not give a shit about a newbie merchant making a bad deal (especially if the PC is no longer in the town where it happened, as sounds likely), nor is it worth some newbie merchant’s time to track down some guy he bought an overpriced ring from and pay a bunch of thugs (presumably considerably more than the 200 gold he thought he’d be making from the ring) to assault and rob him. And if he was given any reason at all to think the PC was a capable adventurer then it’s even more moronic because he’d be picking a fight with a guy who could well come back and do much worse to him than just selling israeliteellery at outrageous markup.

      If you’re set on contriving some reason for the rogue’s little scam to come back and bite him then the best I can think of is that the newbie merchant is actually the son of a wealthy and powerful man, trying his hand at low-level merchanting for fun or practice, and he goes crying to daddy to have the insult repaid. But I doubt whatever facts you’ve already established to the group are consistent with that, I’d just let him have his 400 gold and accept it as a roguish character playing the game as intended. If he makes a habit of scamming randoms for small sums, maybe roll a d6 each time and on a 1 have the target be someone able/willing to pursue revenge. And commit (privately) to that before the player does the scam, the mistake should be a mistake at the moment it happens, not when you decide to make it one retroactively.

    • 8 months ago
      Anonymous

      It'd be way funnier if the ring actually WAS highly valuable, just not to anyone except its rightful owner.

      Newbie merchant puts it on top of his display in Shankburg thinking it's some rare treasure, but an old woman recognizes it as her husband's engagement ring lost in the 9th Battle of Coalscuttle Bridge and pays him 8,000 gp for it.

      Have the merchant show up being carried on a litter by four half-ogres draped in gold (gold-plated +1 greataxes too) and then he spots the party, leaps off, runs over to hug the rogue, and give him another 600 gp as thanks for basically making his career.

      If this seems vindictive, simply lie and say that you'd intended for them to get that reward but they traded it in early for a lesser one.

  25. 8 months ago
    Anonymous
    • 8 months ago
      Anonymous

      this always has been my favourite. he clearly believes himself to be so, well, smart for writing this completely nonsensical paragraph

    • 8 months ago
      Anonymous

      But why wouldn’t they be immune to the original disease if that’s their power?

      • 8 months ago
        Anonymous

        The same reason why being lucky gets you in even more trouble: because Wick said so.

    • 8 months ago
      Anonymous

      I've read this 5 times and I can't tell if this is a lack of editing or i'm having some kind of ESL issue.
      The first paragraph implies that 'carter' was going to create a disease or something that targets metahumans with the Immunity trait. But the second paragraph talks about a disease that just targets non-Immune metahumans and then re-establishes the problem mentioned in the first paragraph?
      Does the full text of this clarify what is going on?

      • 8 months ago
        Anonymous

        The immune guys aren't immune to the disease, they're immune to the cure. Because reasons.

        • 8 months ago
          Anonymous

          Oh thanks, I thought of that and immediately assumed I'd read it wrong. Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too

          • 8 months ago
            Anonymous

            >Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too
            "Yeah, you have to creative! No, not like that or that... or that.. nope... no... uh..no.. ok now you finally figured out what I want... uh, I mean yeah that's you finally being smart!"
            Sort of guy who smells his own farts.

    • 8 months ago
      Anonymous

      >Immunity to diseases and poisons
      >doesn't make you immune to diseases and poisons but makes you immune to a cure
      is this dude moronic? how come nobody has beat some sense into him yet?

      • 8 months ago
        Anonymous

        This is the same guy who thinks a Scorpion schemer could convince Hida Kisada (The brick that walks like a man and thinks like a brick and has extreme, crippling disdain for snivelly courtiers) that a big burly warrior specially trained to fight shadowlands beasts would be a bad fit for a shadowlands expedition because that big burly warrior wasn't good enough at arguing to argue against the snively courtier from an enemy clan known for being manipulative.

        • 8 months ago
          Anonymous

          >Hida Kisada
          My brother in Crab.

    • 8 months ago
      Anonymous

      This reminds me of a gm I had that tried to get around saying a mummies curse disease goes around immunity to diseases paladins get because it was specified as as curse and not just a magical disease, even though there has never been a distinction. Sufficed to say the man literally outsourced his final boss, never looked at it, and was perfectly happy after it essentially murdered us all in 5 rounds.

      And he keeps asking me to play because he liked my character too.

      • 8 months ago
        Anonymous

        Your GM was objectively correct here. RAW Mummy Rot in 5e DnD is a Curse not a Disease. It explicitly needs Remove Curse to cure and there's a very clear distinction in the rules between curses and diseases. You can't just make up that your character is immune to anything that vaguely sounds like a disease you want to avoid.

        • 8 months ago
          Anonymous

          It really should be called "Curse of Rot" or "Mummy's Curse" then.

          • 8 months ago
            Anonymous

            Maybe but that doesn't stop it being a curse.

            It was literally called a magical disease caused by a curse

            Citation needed

            • 8 months ago
              Anonymous

              Wait so you said his gm was correct when you don’t even fricking know the flavor text of mummy curse disease? Jesus Christ

              • 8 months ago
                Anonymous

                >Flavor text
                You mean the shit you ignore because it has absolutely no relevance to the rules?

        • 8 months ago
          Anonymous

          It was literally called a magical disease caused by a curse

        • 8 months ago
          Anonymous

          Monk is immune to it with purity of body despite not being immune to curses
          Same with lycanthropy

        • 8 months ago
          Anonymous

          It is not just 5e. I'd have to dig out my Monstrous Compendium but I am pretty sure in 2e that Mummy Rot beats most disease immunities because it actually Curse. The same goes for Lycanthropy.

      • 8 months ago
        Anonymous

        You were in the wrong

  26. 8 months ago
    Anonymous

    What's kind of dumb is that he means for it to be a karmic thing (i.e. If players act like dicks, the world itself morphs to be more dickish) but he's afraid of actually following through with it.
    He can't even commit to the premise, most likely because he's afraid that the players will REALLY lean into it.
    Look at his misinterpretation of the Code of Bushido, it's the weebiest thing ever. Dude has never seen a samurai movie, or read Lone Wolf & Cub, in his entire neckbeard life.
    He's like, "PC's shouldn't use the code as an excuse for bloodshed" and I'm like "homie you trippin. THE CODE WAS AN EXCUSE FOR BLOODSHED, MORON".

  27. 8 months ago
    Anonymous

    GM was in the wrong and probably deserves to be dragged out back and beaten for this homosexualry. Killing an NPC doesn't fricking matter. Seething about it for weeks and then just taking the player out of the game with no warning and no discussion is peak weak b***h behavior. Number one rule is to actually talk to your players, and number two is to not turn real world drama into table drama.

  28. 8 months ago
    Anonymous

    Sounds like some serious storyshitter nonsense

  29. 8 months ago
    Anonymous

    Someone post more gay DM stories. They make me laugh.

    • 8 months ago
      Anonymous
      • 8 months ago
        Anonymous

        >I made a bunch of edgy shit happen and the players had no way of dealing with it
        >I wasted everyone's time and I'm so fricking proud of myself
        >we could have been doing something fun
        >instead I spent 6 weeks being a petty, vindictive homosexual because these buttholes had the gall to let me run a game

        • 8 months ago
          Anonymous

          You forgot

          >1 player literally gets to do nothing but sit in jail for 6 weeks straight

          • 8 months ago
            Anonymous

            I've had single sessions where one player forcibly hogged the spotlight to do some lone wolf shit for 2 hours and I wanted I strangle that guy for it.

            I wouldn't even show up for the rest of the games if the GM pulled this shit for a single session.

            • 8 months ago
              Anonymous

              Yeah, no way it went down the way he said it did. Probably the guy couldn't make it for 6 weeks so he just stayed 'in jail' as a plot excuse.
              I mean, even if you sat out the first session, how long into the second would you sit around before you found yourself late for the door? No way you're bothering with the third session, let alone six.

              • 8 months ago
                Anonymous

                IIRC, that was in some Iron Man campaign thing where the players wouldn't get another character and Wick wasn't allowed to just kill off their characters for petty reasons... so instead he put this guy in a box and then had him break out as a hostile NPC as soon as the player gave up.

              • 8 months ago
                Anonymous

                So he created an obtuse set of rules and then immediately abused his power as GM to suck all the fun out of the game as an attempt to be a witty, smarmy cool guy by obnoxiously ruining the game.

              • 8 months ago
                Anonymous

                Disregard this, it seems like I got two of his stories mixed up. Roger might've gotten released when the players finally took down Carter, whereas the other prison guy was too munchkinned for combat and broke out as a hostile NPC years after his player gave up on him and made a new character.

              • 8 months ago
                Anonymous

                Still deserves to be punched in the dick repeatedly until something breaks. What a fricking moronic mentality to have.

              • 8 months ago
                Anonymous

                In his younger days a player actually did punch him in the face at one point. He learned nothing from that experience obviously.

              • 8 months ago
                Anonymous

                >player uses mastery of game mechanics to create a good character in a combat game
                >DM does this shit instead of just explaining why the OP character won't be a good mechanical fit for the game
                Anybody who keeps playing at this table instead of laughing in this c**t's face and making a new game without him in it deserves to be miserable.
                It's like that dude who runs the "longest ever DND game" - a borderline psychotic, antagonistic control freak who seems to experience intense physical pain when his players have good ideas and take actions that make mechanical and narrative sense.
                DMs of this type attract players that needs to be psychologically and emotionally abused. If they weren't being told to sit at a table and watch their friends play a game for 4 hours, they'd be wearing a gimp suit in a sex dungeon to get their fix.

              • 8 months ago
                Anonymous

                To be fair, he does say that it's better to talk to the problem (or "problem") player first and only go for the butthole tactics if talking it out like an adult doesn't/won't work. Unfortunately, being an adult won't make people buy your book.

              • 8 months ago
                Anonymous

                To be fair, he does say that it's better to talk to the problem (or "problem") player first and only go for the butthole tactics if talking it out like an adult doesn't/won't work. Unfortunately, being an adult won't make people buy your book.

                Also, the player in the example doesn't just exploit the rules, he also cheats and doesn't play along with the rest of the group.

              • 8 months ago
                Anonymous

                Thanks for the context, but now it just seems like a revenge fantasy he dreamed up. There's no way a player with a severe case of That Guy would tolerate sitting in a corner for six weeks

              • 8 months ago
                Anonymous

                Roger and Bob are different characters, as said in

                Disregard this, it seems like I got two of his stories mixed up. Roger might've gotten released when the players finally took down Carter, whereas the other prison guy was too munchkinned for combat and broke out as a hostile NPC years after his player gave up on him and made a new character.

              • 8 months ago
                Anonymous

                It doesn't matter. Stories of bad DMs being shitheads to bad players or vice versa are always just excuses for fake gay revenge plots. Just tell them to not do that or don't come back.

              • 8 months ago
                Anonymous

                Well yeah, only other shitheads would tolerate him in the first place
                He can't kick anybody out because he'll never find anybody else who won't deck him in the face.

              • 8 months ago
                Anonymous

                >guy doesn't want to sit next to infamous dickhead, John Wick
                >seems disinterested in whatever elaborate bullshit situation John has made up to keep them from playing the game
                >UHHH YEAH WELL HE WAS PROBABLY CHEATING
                >AND NOT PAYING ENOUGH ATTENTION TO MY AWESOME GAMES ANYWAYS
                >SO I'M TOTALLY JUSTIFIED IN LASHING OUT FIRST
                >I'M JUST CORRECTING A PROBLEM BY BEING A HORRENDOUS butthole TO EVERYONE ALL THE TIME
                >I'M DOING THIS TO PROVE A POINT
                John's got glimmers of self-awareness from all these columns he wrote, but they're so blatantly transparent revenge fantasies about what John imagines he'd do to a guy who wasn't paying attention or how he'd deal with a powergamer player who dared to threaten the delicate balance and fairness of his brilliantly crafted narrative experience.

                And the whole fricking book is ostensibly meant to be about this lesson how you can GM games like he did and use this mentality of creative thinking in order to make the game work for you. Like if a guy makes a character that's too strong, use some detail on his character sheet to just stop him from playing until he leaves or makes another character. That's John Wick's brilliant advice. That's the point of his self-glorifying, pretentious prose: Use the game to be an butthole because it's the only power you have, so why not always get your way and gloat about how no one can do anything you don't let them do?

                John Wick is a c**t.

              • 8 months ago
                Anonymous

                >t. Bob
                Get back to StarCraft buddy

              • 8 months ago
                Anonymous

                Go choke on your dice, John.

            • 8 months ago
              Anonymous

              My gm once had us shopping for suits in game

              For 6 real hours, while he put on the most racist Chinese accent possible and kept trying to get one of the characters to get a blow job from the Tailors prostitute.

              6 fricking hours of this, I muted myself and pretended to pay attention an hour into that nightmare and noped out of that campaign a week later

              • 8 months ago
                Anonymous

                >U WAN SUCKY SUCK?
                >No.
                >ME SUCKY FOR YOU
                >P-please stop..

              • 8 months ago
                Anonymous

                It was essentially that yeah, another player I still play with was in tears due to the suckee being an incredibly obtuse gay dude who couldn’t pick up on the insanely obvious “I AM A prostitute”, all while back dropped with my character (a occultist turned party leader) sipping tea and pretending to be a part of the chair.

            • 8 months ago
              Anonymous

              >play a game with randos for once because I hadn't played in a while, a mistake I will never make again
              >the GM and one player were two Vietnamese guys
              >myself and 2 other people I don't remember anything about
              >session zero goes about as expected, aside from the two guys having a 30 second side conversation in Vietnamese there were no immediate red flags(though that should have been one honestly)
              >session 1 starts
              >about 20 minutes in they just start talking to each other Vietnamese and rolling dice
              >literally for 2 hours straight
              >any attempt to interrupt them to ask what the frick is going on was met with the GM saying he'd get to us and going right back to the Vietnamese conversation
              >they keep this up for another hour, literally never even looking at the rest of us, still rolling dice, none of us have any idea what the frick is even happening
              >we all decide to just get up and leave
              >4 hours later I suddenly get a text from the DM asking where we went
              >he apparently didn't notice we all got up and left 4 fricking hours ago
              >decide I'm never playing with randos again

        • 8 months ago
          Anonymous

          I'm old (an Xennial) and we did edgy shit like this. But I cannot believe one person could be as edgy and SUCCESSFUL as John Wick claims to be.

          We had to to some extent because we were trapped with the people in the local area to play with. So if "Spiffy" was being a c**twaffle, you had to put his character into a lifepod ejected during a hyperspace where his next three weeks consisted of waiting for his character to starve to death so he could make a new one. The intent was to force him to cool off and think about why he was being a c**twaffle. (true story, incidentally)

          But John Wick has so many of these stories it's frankly unbelievable, as are the details of a lot of them.

          • 8 months ago
            Anonymous

            I think the closest to this sort of shit our group of oldgays ever got was the beatstick combat character getting shunted out of reality for a couple turns by an evil mage, so every time his turn would come around it was "you are falling endlessly through a void" but it lasted for 2 or 3 rounds at most.

            If John Wick told the story, he'd come up with some elaborate excuse about Bob being a knuckledragging butthole who kicks puppies and would shit on the table every week, so as the GM, John created some elaborate scheme where Bob's character spent an entire month in the purgatory dimension unable to do anything about it.

            • 8 months ago
              Anonymous

              Nah that's not John Wick's style. John Wick would just have him be trapped in the dimension forever. In fact he'd probably lay hooks about how the other PCs could free him and then have them all be a red herring, so they were just out the cash and effort but he was still trapped.

      • 8 months ago
        Anonymous

        I dont get it, why are they confessing?

      • 8 months ago
        Anonymous

        I once got killed in a cutscene to "raise the stakes". GM told me to sit there and watch, didn't even allow me to reroll a char nor use my phone if I got bored, admonished me everytime I joked or talked to the other players because "dead men tell no tales" . After 1 fricking hour I stood up and left to never return

        Received some calls asking wtf didn't I return, I found it rather amusing he didn't understood why. I can't believe someone was there for 6 weeks doing nothing

        • 8 months ago
          Anonymous

          I got hit with a 'no save' hold person for entering a room full of enemies.

          Fortunately another player rolled well on initiative and broke the caster's concentration before I was forced to call the DM a c**t.

        • 8 months ago
          Anonymous

          I was in a campaign once where the dm forcibly separated me from the rest of the party so I just asked him straight up "is there any way I can find and get back to them?"
          >nope
          so I decided to go off on my own we were doing some dethrone the king plot (level 9 btw playing 5e)
          so I snuck into the castle by casting fly and I made my way there. My party was not there and I was accosted by the guards and court wizard. I only didn't immediately die because I got lucky on my saving throws and ran off and when I asked why the dm goes
          >well you shouldn't have gone off on your own
          I said "ok" and I left the discord call and server and that was that. A few people from the group messaged me going
          >wtf dude?
          but I just decided to remove them all and move on

      • 8 months ago
        Anonymous

        I kind of had the enemy of my players do shit like this, but in less of a "I am c**t" way and more of a "He is a c**t" way. It all happened because he was a petty and vindictive shit of a guy and they knew that when they taunted him over the phone. The players thought it was pretty hilarious though that with super powers, minions, and massive amounts of cash he went with annoying general buttholery to make their civillian lives a pain. The drug charges against them were technically true though but there was no evidence.

    • 8 months ago
      Anonymous

      Have the whole book.

      • 8 months ago
        Anonymous

        Imagine having to play with this guy every week.

        • 8 months ago
          Anonymous

          >Imagine having to play with this guy every week.
          Nobody ever did. Wick was a quintessential con GM. You play with him once and that's enough for a lifetime.

  30. 8 months ago
    Anonymous

    Is It a game or a competitive amateur theater play? Because this is what It feels like.
    These were no consequences, he even died of unrelated causes.
    Absolutely moronic move, DnD Youtubers are to blame

    • 8 months ago
      Anonymous

      >DnD youtubers influenced a 20 year old book
      Thanks for confirming you have no idea what you’re talking about

  31. 8 months ago
    Anonymous

    A basic tenet of functional disciplinary action is that the punishment must be directly correlatable to fault committed. The punished must understand the reason for their punishment.

    IF the punished perceives the punishment as happening for no predictable reason, then the punishment imparts no disciplinary edification and is thus completely pointless and sometimes even counterproductive.

  32. 8 months ago
    Anonymous

    The DM, if you were to try and have someone feel the consequences of killing a guard it should involve the rest of the guard either putting a bounty out on them or trying to hunt them down of friends of the guard trying to get revenge the punishment should not be executed by some other random enemies of the rogue as that's not how basic cause and effect works.

  33. 8 months ago
    Anonymous

    The DM, because if the stated objective is to "show consequences", then he has failed by logically disconnecting the consequence from the action.
    This is like if your dog shit on the carpet and you did nothing. Then a week later, you viciously beat the dog. The dog doesn't understand at that point why it's getting a beating.

  34. 8 months ago
    Anonymous

    how little imagination do you have if this is the best you can come up with in response to killing a guard? Just thinking logically for five seconds on what would happen if you killed a guard opens up for a ton of different hooks.
    Also I don't see how this is a western campaign

    • 8 months ago
      Anonymous

      I feel like it's a regular fantasy game, but with pistols, and instead of carriages the DM calls them stagecoaches.

      • 8 months ago
        Anonymous

        how little imagination do you have if this is the best you can come up with in response to killing a guard? Just thinking logically for five seconds on what would happen if you killed a guard opens up for a ton of different hooks.
        Also I don't see how this is a western campaign

        When he says "Western Fantasy" he means in contrast to Eastern Fantasy. E.g.: Wizards, rogues, rangers. Not monks, sword-saints, mystics. Think Conan not cowboys.

  35. 8 months ago
    Anonymous

    If someone said, you died in between sessions, no rolls no RP no playing, I'd rip his fricking DM screen in half dogshit DM, this is an example of GREVIOUS railroading guy wants to write a book

  36. 8 months ago
    Anonymous

    At least show hints of this happening.
    >You overhear talks of guards doing an investigation.
    >You notice ladies discussing how a famously handsome detective in town recently.
    >You notice a fellow in a long coat, smoking a pipe, and wearing a hunting hat at the same tavern as you.
    >"Hey anon, what's your character's AC? flatfooted by the way"
    >"13? cool, cool" Rolls behind screen
    >"And your current HP?"
    A few bread crumbs -might- be connected if the player is savvy. If they notice, then they might jump the detective first, or just bail out of town. If they fail to notice, then it is on them for not catching on.
    This would be best if in a town the players have the option of leaving.
    Even having something like, a super-OP sneak attacking Detective has the chance of failing his shaking, He might roll all 1's and 2, or even miss his roll. Then it goes to the player for not making his AC high enough or HP large enough.
    Cruel GMing is fine as a style, but not unfair GMing.

  37. 8 months ago
    Anonymous

    >needless to say he wasn’t happy
    Jesus Christ is this on purpose or are people seriously this moronic because even my socially crippled ass knows that’s awful DMing.

  38. 8 months ago
    Anonymous

    It was the last game of that campaign. Presumably they weren't going to pick it up again. Doesn't need anyone to be in the wrong.

  39. 8 months ago
    Anonymous

    Ok storytime

    >first roleplay group age 14
    >player wants a new character
    >hands me his character sheet
    >halfling thief
    >more powerful at level 1 than our existing level 10 halfling thief
    >stats clearly made up instead of rolled
    >let him play anyways
    >insists to do every thievery check instead older halfling saying he's better at it
    >acts really smug about how great his character is
    >asks older halfling if he can get him membership in thieves guild too
    >have a secret talk with other player
    >he tells him no problem and hands him magic apple
    >tells him it'll teleport him to the thieves guild
    >cheater eats apple
    >falls over dead
    >player super confused about what happened
    >tell him it was a magic apple that only kills cheaters

    • 8 months ago
      Anonymous

      Just to be clear, player's character dropped dead and not the player, right?

    • 8 months ago
      Anonymous

      >Level 10 campaign
      >New guy joins at level 1
      What the devil...

      • 8 months ago
        Anonymous

        That used to be a thing. Everyone being the same level the entire campaign is a relatively new thing. If you died and the group didn't have the means to raise your dead ass you rolled a new level 1 character. If the group had a decent haul out of the dungeon you generally leveled every session until you caught up.

        • 8 months ago
          Anonymous

          that sounds awful wtf

        • 8 months ago
          Anonymous

          How the frick you survive? Any monster that looks funny at you kills you, a stray arrow? Death. Seems like it would snowball into rerolling chars every 5 min

          • 8 months ago
            Anonymous

            old d&d was really bad there's a reason only schizophrenics play osr

          • 8 months ago
            Anonymous

            OSRgays deal with that problem by not playing.

          • 8 months ago
            Anonymous

            that sounds awful wtf

            Most encounters were about avoiding combat and getting loot with as little risk as possible. It was very much a meat grinder with low level characters. Avoidance, tactics, and a bit of luck were what it took. Also rarely did a character's stuff get buried with him. That +1 Sword or Armor were too valuable to leave in a tomb. Shit became like heirlooms for a group. Hack n Slash fantasy super heroes weren't really a thing until 3.x hit the scene.

            • 8 months ago
              Anonymous

              ah, so it was like diablo

            • 8 months ago
              Anonymous

              that actually sounds incredibly unfun

            • 8 months ago
              Anonymous

              >Most encounters were about avoiding combat and getting loot with as little risk as possible
              Nogame delusion. Everything worth getting was always behind an unavoidable fight.

  40. 8 months ago
    Anonymous

    Sounds like you're all jealous that you don't have movies showing off how cool you are

  41. 8 months ago
    Anonymous

    My group makes you reroll a char with -1 level compared to the rest, but is mostly to avoid people suiciding chars when they get bored

  42. 8 months ago
    Anonymous

    John Wick. The pussy, not the character.

  43. 8 months ago
    Anonymous

    The GM obviously. From the player's perspective it was completely random and had no correlation to anything he'd done.

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