>No rolls, no character agency >You don't know
Cutscenes and fade to black are bad
The GM crealy tried to admonish him with that but completely failed to show the character the consequences and how his actions lead to that situation, made it worse by just robbing him of agency. Nothing wrong with comeuppance but not when they're that cheap
The moron that wrote that text. It would've been different if a group actually showed up. It would have been OK if he was clearly outmatched. It would've been an excellent time to tell him about the consequences of his actions, and it would be OK if he died.
But this shit is not OK. It talks of "showing the consequences", but it literally doesn't show the player the consequences of the character's actions.
>rocks fall, you die
truly peak theater kid """""storygaming"""""
100% the DM was in the wrong. That you even have to ask this is pretty sad. DnD player?
None, unless the gm just narrated the kidnapping of the rogue by fiat, in which case he's just a vindicative little b***h. Actions should have consequences but always within the fairness of game scenarios.
players are there to have fun, fun is the prime rule, taking precedence over all others
a pc character that kills a guard should have fun doing so, they should have fun dealing with the consequences, or at least within the bounds of not terribly affecting the fun of others or making things too hard for the poor DM
make believe games are about fun - and creativity in having fun, and the DM instead chose to be an arrogant stick-up-the-ass holier-than-thou moralhomosexual instead of being a DM
>t. The Rog-
>Nah, my rogue clearly escaped >How? >You don't know
None, unless the gm just narrated the kidnapping of the rogue by fiat, in which case he's just a vindicative little b***h. Actions should have consequences but always within the fairness of game scenarios.
I think it's kind of like a professional pick up artist selling classes in how to be a pick up artist. There's vindictive little b***hes out there who want to up their vindictive little b***h game and be more vindictive and b***hy, and John Wick was there to provide.
He also designed 7th Sea and worked on a few other games, but there was a period where this sort of edgy cool guy, rocks-fall-and-I-rape-your-characters shit was all the rage. Adversarial GMing was expected and players being dickbags who tried to ruin all the GM's plans were also expected.
It was like a competition to see who could be the wittiest, smuggest, smarmiest cool guy who could outwit every party to death with traps that the players could have avoided if they just decide to do something they have no reason to do... and almost all of the stories were just made up bullshit anyways.
in the age before tabletop gaming became main stream it was mostly played by maladjusted morons
as you can imagine there's a very good reason most of these people had very few or no friends. As normal people discovered tabletop gaming it's now become a defacto requirement to be at least a semi functioning human being to play
newbies who started with 5e don't know of the pre-mainstreaming era where it was like a competition to see who could be the most petty, vindictive dickbag possible.
players are there to have fun, fun is the prime rule, taking precedence over all others
a pc character that kills a guard should have fun doing so, they should have fun dealing with the consequences, or at least within the bounds of not terribly affecting the fun of others or making things too hard for the poor DM
make believe games are about fun - and creativity in having fun, and the DM instead chose to be an arrogant stick-up-the-ass holier-than-thou moralhomosexual instead of being a DM
>fun fun fun fun fun >players should have fun
No. Fun is emergent, not a fricking chore on the hands of the gm alone, you get fun when all the parts (gm incuded) work together in interacting with and exploring the world. We don't have his motives but if the rogue just murderhobo'd his way out like a psycho contravening to originally set expectations the gm had all the reasons to get pissy about seeing all his work being shit on. Too bad he acted it out like a passive aggressive b***h in op scenario so everyone had a shit time as consequence.
>you get fun when all the parts (gm incuded) work together in interacting with and exploring the world.
beautifully put, too bad the (fictional) DM in OP's pic didn't do that at all
>Deleting characters from the game for committing a single crime, with no input from any player whatsoever, is within the GM's purview for enjoying himself
I let him back but randomly start pulling up increasingly ridiculous plot hooks as a result of his unknown escape; two sessions later he's going to be approached by a carnival troupe of changelings and vampires demanding he return the favor they did for him
Forever DM here, I wouldn't do that homosexual shit in the first place. Imagine getting assmad at a player for killing a random guard and rocks falling them for it. If he wanted to have the guard's friends jump the rogue he should have played it out. Instead of having an interesting story twist he pitched a fit and slapped the chess board. What an autist.
You sweet summer child.
It's real. Painfully so.
It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.
Absolutely worked. It never happened. Like all content in the book, it's a fanciful bit of fiction writing. The average fa/tg/uy could have produced something similar.
>murderhoboing a captured guard is "outsmarting" the GM
I read through his post several times and didn't see any of the words in your quote of his post.
Considering Wick has outright said he was cultivating a smarmy jerk persona, exaggerated some of his more famous stories, and admitted he was wrong to run games like that back then, I'd say he'd openly admit he was in the wrong.
>Didn't even roll, just straight up killed him
What an absolute c**t >It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.
Thanks, I'll stay away from everything he touches.
Every fricking story in that book is the cringiest tryhard wannabe cool guy shit you can imagine. >one of my players didn't laugh at my joke >so I set up this elaborate plan that took place over 300 sessions where I killed his character's wife and children in front of him and then had his worst enemy butt rape him on top of the corpses >tch nothing personel kid
The homosexual wrote an entire book full of stories like this without a hint of irony or awareness of what a colossal homosexual he was being. Give him a game like Paranoia and he'd probably kill all the players for following Friend Computer's orders and then smugly reveal that Friend Computer already killed all their clones before they could respawn, because he already knew they were all secretly planning on disobeying orders.
The intro to the book is him basically saying openly that these are all lies and that he wrote a troll book for the money, but couching it in vague language.
No one, apparently. He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle. He's basically the Saddam Hussein of GMs.
They were originally a column in pyramid magazine and I think after they attracted enough attention and discourse, he just kept dialing up and exaggerating the stories because it was the closest thing to clickbait a magazine could do at the time.
He was kind of infamous for doing this sort of shit at cons if you were playing one of "his" games wrong. He'd join and disrupt 7th Sea larps by playing as an overpowered villain who killed PCs on a whim.
>He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle.
It probably seemed like a good idea at the time.
>one hour of waiting >a PC is dead with 0 explanation >players didn't just walk away from the game knowing it is the last session anyway
Did boomers really believe this shit? Am I really the odd one out?
>murdered a guard >bottom of the barrel npc >some player's HERO gets merc'd for it
The GM himself was a real life npc and had to take it out on someone.
If anything it sounds like an example of NOT showing consequences. The player probably had absolutely no idea why that even happened. I'm guessing they didn't get any roll to break free or the option to do anything at all to try and fight back either, which is bullshit.
It also makes no sense to just tell the player they don't know what happened to their PC. The player sees through the PC's eyes, they should have all the information their PC does. If they're not dead or unconscious then the player should be told what they're experiencing.
Once of my players fleeced a newbie merchant with a ring recently and told him he could sell it for 150% of what he paid for it in what is basically Roguesville. "It's easy money, I just don't have the time and want 400g, you can sell it for at least 600 in Shankburg"
Not sure exactly how I want it to go for either him or the merchant.
Pretty sure I'm just gonna wait an ingame week or so and sic some thugs on him when he's alone. Not try to kill him but definitely try to rob him and beat him half to death with a "XXX gives his regards." That or the actual authorities. One of the two.
That’s moronic in either scenario. The authorities do not give a shit about a newbie merchant making a bad deal (especially if the PC is no longer in the town where it happened, as sounds likely), nor is it worth some newbie merchant’s time to track down some guy he bought an overpriced ring from and pay a bunch of thugs (presumably considerably more than the 200 gold he thought he’d be making from the ring) to assault and rob him. And if he was given any reason at all to think the PC was a capable adventurer then it’s even more moronic because he’d be picking a fight with a guy who could well come back and do much worse to him than just selling israeliteellery at outrageous markup.
If you’re set on contriving some reason for the rogue’s little scam to come back and bite him then the best I can think of is that the newbie merchant is actually the son of a wealthy and powerful man, trying his hand at low-level merchanting for fun or practice, and he goes crying to daddy to have the insult repaid. But I doubt whatever facts you’ve already established to the group are consistent with that, I’d just let him have his 400 gold and accept it as a roguish character playing the game as intended. If he makes a habit of scamming randoms for small sums, maybe roll a d6 each time and on a 1 have the target be someone able/willing to pursue revenge. And commit (privately) to that before the player does the scam, the mistake should be a mistake at the moment it happens, not when you decide to make it one retroactively.
It'd be way funnier if the ring actually WAS highly valuable, just not to anyone except its rightful owner.
Newbie merchant puts it on top of his display in Shankburg thinking it's some rare treasure, but an old woman recognizes it as her husband's engagement ring lost in the 9th Battle of Coalscuttle Bridge and pays him 8,000 gp for it.
Have the merchant show up being carried on a litter by four half-ogres draped in gold (gold-plated +1 greataxes too) and then he spots the party, leaps off, runs over to hug the rogue, and give him another 600 gp as thanks for basically making his career.
If this seems vindictive, simply lie and say that you'd intended for them to get that reward but they traded it in early for a lesser one.
I've read this 5 times and I can't tell if this is a lack of editing or i'm having some kind of ESL issue.
The first paragraph implies that 'carter' was going to create a disease or something that targets metahumans with the Immunity trait. But the second paragraph talks about a disease that just targets non-Immune metahumans and then re-establishes the problem mentioned in the first paragraph?
Does the full text of this clarify what is going on?
Oh thanks, I thought of that and immediately assumed I'd read it wrong. Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too
>Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too
"Yeah, you have to creative! No, not like that or that... or that.. nope... no... uh..no.. ok now you finally figured out what I want... uh, I mean yeah that's you finally being smart!"
Sort of guy who smells his own farts.
>Immunity to diseases and poisons >doesn't make you immune to diseases and poisons but makes you immune to a cure
is this dude moronic? how come nobody has beat some sense into him yet?
This is the same guy who thinks a Scorpion schemer could convince Hida Kisada (The brick that walks like a man and thinks like a brick and has extreme, crippling disdain for snivelly courtiers) that a big burly warrior specially trained to fight shadowlands beasts would be a bad fit for a shadowlands expedition because that big burly warrior wasn't good enough at arguing to argue against the snively courtier from an enemy clan known for being manipulative.
This reminds me of a gm I had that tried to get around saying a mummies curse disease goes around immunity to diseases paladins get because it was specified as as curse and not just a magical disease, even though there has never been a distinction. Sufficed to say the man literally outsourced his final boss, never looked at it, and was perfectly happy after it essentially murdered us all in 5 rounds.
And he keeps asking me to play because he liked my character too.
Your GM was objectively correct here. RAW Mummy Rot in 5e DnD is a Curse not a Disease. It explicitly needs Remove Curse to cure and there's a very clear distinction in the rules between curses and diseases. You can't just make up that your character is immune to anything that vaguely sounds like a disease you want to avoid.
It is not just 5e. I'd have to dig out my Monstrous Compendium but I am pretty sure in 2e that Mummy Rot beats most disease immunities because it actually Curse. The same goes for Lycanthropy.
What's kind of dumb is that he means for it to be a karmic thing (i.e. If players act like dicks, the world itself morphs to be more dickish) but he's afraid of actually following through with it.
He can't even commit to the premise, most likely because he's afraid that the players will REALLY lean into it.
Look at his misinterpretation of the Code of Bushido, it's the weebiest thing ever. Dude has never seen a samurai movie, or read Lone Wolf & Cub, in his entire neckbeard life.
He's like, "PC's shouldn't use the code as an excuse for bloodshed" and I'm like "homie you trippin. THE CODE WAS AN EXCUSE FOR BLOODSHED, MORON".
GM was in the wrong and probably deserves to be dragged out back and beaten for this homosexualry. Killing an NPC doesn't fricking matter. Seething about it for weeks and then just taking the player out of the game with no warning and no discussion is peak weak b***h behavior. Number one rule is to actually talk to your players, and number two is to not turn real world drama into table drama.
>I made a bunch of edgy shit happen and the players had no way of dealing with it >I wasted everyone's time and I'm so fricking proud of myself >we could have been doing something fun >instead I spent 6 weeks being a petty, vindictive homosexual because these buttholes had the gall to let me run a game
Yeah, no way it went down the way he said it did. Probably the guy couldn't make it for 6 weeks so he just stayed 'in jail' as a plot excuse.
I mean, even if you sat out the first session, how long into the second would you sit around before you found yourself late for the door? No way you're bothering with the third session, let alone six.
8 months ago
Anonymous
IIRC, that was in some Iron Man campaign thing where the players wouldn't get another character and Wick wasn't allowed to just kill off their characters for petty reasons... so instead he put this guy in a box and then had him break out as a hostile NPC as soon as the player gave up.
8 months ago
Anonymous
So he created an obtuse set of rules and then immediately abused his power as GM to suck all the fun out of the game as an attempt to be a witty, smarmy cool guy by obnoxiously ruining the game.
8 months ago
Anonymous
Disregard this, it seems like I got two of his stories mixed up. Roger might've gotten released when the players finally took down Carter, whereas the other prison guy was too munchkinned for combat and broke out as a hostile NPC years after his player gave up on him and made a new character.
8 months ago
Anonymous
Still deserves to be punched in the dick repeatedly until something breaks. What a fricking moronic mentality to have.
8 months ago
Anonymous
In his younger days a player actually did punch him in the face at one point. He learned nothing from that experience obviously.
8 months ago
Anonymous
>player uses mastery of game mechanics to create a good character in a combat game >DM does this shit instead of just explaining why the OP character won't be a good mechanical fit for the game
Anybody who keeps playing at this table instead of laughing in this c**t's face and making a new game without him in it deserves to be miserable.
It's like that dude who runs the "longest ever DND game" - a borderline psychotic, antagonistic control freak who seems to experience intense physical pain when his players have good ideas and take actions that make mechanical and narrative sense.
DMs of this type attract players that needs to be psychologically and emotionally abused. If they weren't being told to sit at a table and watch their friends play a game for 4 hours, they'd be wearing a gimp suit in a sex dungeon to get their fix.
8 months ago
Anonymous
To be fair, he does say that it's better to talk to the problem (or "problem") player first and only go for the butthole tactics if talking it out like an adult doesn't/won't work. Unfortunately, being an adult won't make people buy your book.
8 months ago
Anonymous
To be fair, he does say that it's better to talk to the problem (or "problem") player first and only go for the butthole tactics if talking it out like an adult doesn't/won't work. Unfortunately, being an adult won't make people buy your book.
Also, the player in the example doesn't just exploit the rules, he also cheats and doesn't play along with the rest of the group.
8 months ago
Anonymous
Thanks for the context, but now it just seems like a revenge fantasy he dreamed up. There's no way a player with a severe case of That Guy would tolerate sitting in a corner for six weeks
8 months ago
Anonymous
Roger and Bob are different characters, as said in
Disregard this, it seems like I got two of his stories mixed up. Roger might've gotten released when the players finally took down Carter, whereas the other prison guy was too munchkinned for combat and broke out as a hostile NPC years after his player gave up on him and made a new character.
8 months ago
Anonymous
It doesn't matter. Stories of bad DMs being shitheads to bad players or vice versa are always just excuses for fake gay revenge plots. Just tell them to not do that or don't come back.
8 months ago
Anonymous
Well yeah, only other shitheads would tolerate him in the first place
He can't kick anybody out because he'll never find anybody else who won't deck him in the face.
8 months ago
Anonymous
>guy doesn't want to sit next to infamous dickhead, John Wick >seems disinterested in whatever elaborate bullshit situation John has made up to keep them from playing the game >UHHH YEAH WELL HE WAS PROBABLY CHEATING >AND NOT PAYING ENOUGH ATTENTION TO MY AWESOME GAMES ANYWAYS >SO I'M TOTALLY JUSTIFIED IN LASHING OUT FIRST >I'M JUST CORRECTING A PROBLEM BY BEING A HORRENDOUS butthole TO EVERYONE ALL THE TIME >I'M DOING THIS TO PROVE A POINT
John's got glimmers of self-awareness from all these columns he wrote, but they're so blatantly transparent revenge fantasies about what John imagines he'd do to a guy who wasn't paying attention or how he'd deal with a powergamer player who dared to threaten the delicate balance and fairness of his brilliantly crafted narrative experience.
And the whole fricking book is ostensibly meant to be about this lesson how you can GM games like he did and use this mentality of creative thinking in order to make the game work for you. Like if a guy makes a character that's too strong, use some detail on his character sheet to just stop him from playing until he leaves or makes another character. That's John Wick's brilliant advice. That's the point of his self-glorifying, pretentious prose: Use the game to be an butthole because it's the only power you have, so why not always get your way and gloat about how no one can do anything you don't let them do?
For 6 real hours, while he put on the most racist Chinese accent possible and kept trying to get one of the characters to get a blow job from the Tailors prostitute.
6 fricking hours of this, I muted myself and pretended to pay attention an hour into that nightmare and noped out of that campaign a week later
8 months ago
Anonymous
>U WAN SUCKY SUCK? >No. >ME SUCKY FOR YOU >P-please stop..
8 months ago
Anonymous
It was essentially that yeah, another player I still play with was in tears due to the suckee being an incredibly obtuse gay dude who couldn’t pick up on the insanely obvious “I AM A prostitute”, all while back dropped with my character (a occultist turned party leader) sipping tea and pretending to be a part of the chair.
>play a game with randos for once because I hadn't played in a while, a mistake I will never make again >the GM and one player were two Vietnamese guys >myself and 2 other people I don't remember anything about >session zero goes about as expected, aside from the two guys having a 30 second side conversation in Vietnamese there were no immediate red flags(though that should have been one honestly) >session 1 starts >about 20 minutes in they just start talking to each other Vietnamese and rolling dice >literally for 2 hours straight >any attempt to interrupt them to ask what the frick is going on was met with the GM saying he'd get to us and going right back to the Vietnamese conversation >they keep this up for another hour, literally never even looking at the rest of us, still rolling dice, none of us have any idea what the frick is even happening >we all decide to just get up and leave >4 hours later I suddenly get a text from the DM asking where we went >he apparently didn't notice we all got up and left 4 fricking hours ago >decide I'm never playing with randos again
I'm old (an Xennial) and we did edgy shit like this. But I cannot believe one person could be as edgy and SUCCESSFUL as John Wick claims to be.
We had to to some extent because we were trapped with the people in the local area to play with. So if "Spiffy" was being a c**twaffle, you had to put his character into a lifepod ejected during a hyperspace where his next three weeks consisted of waiting for his character to starve to death so he could make a new one. The intent was to force him to cool off and think about why he was being a c**twaffle. (true story, incidentally)
But John Wick has so many of these stories it's frankly unbelievable, as are the details of a lot of them.
I think the closest to this sort of shit our group of oldgays ever got was the beatstick combat character getting shunted out of reality for a couple turns by an evil mage, so every time his turn would come around it was "you are falling endlessly through a void" but it lasted for 2 or 3 rounds at most.
If John Wick told the story, he'd come up with some elaborate excuse about Bob being a knuckledragging butthole who kicks puppies and would shit on the table every week, so as the GM, John created some elaborate scheme where Bob's character spent an entire month in the purgatory dimension unable to do anything about it.
Nah that's not John Wick's style. John Wick would just have him be trapped in the dimension forever. In fact he'd probably lay hooks about how the other PCs could free him and then have them all be a red herring, so they were just out the cash and effort but he was still trapped.
I once got killed in a cutscene to "raise the stakes". GM told me to sit there and watch, didn't even allow me to reroll a char nor use my phone if I got bored, admonished me everytime I joked or talked to the other players because "dead men tell no tales" . After 1 fricking hour I stood up and left to never return
Received some calls asking wtf didn't I return, I found it rather amusing he didn't understood why. I can't believe someone was there for 6 weeks doing nothing
I was in a campaign once where the dm forcibly separated me from the rest of the party so I just asked him straight up "is there any way I can find and get back to them?" >nope
so I decided to go off on my own we were doing some dethrone the king plot (level 9 btw playing 5e)
so I snuck into the castle by casting fly and I made my way there. My party was not there and I was accosted by the guards and court wizard. I only didn't immediately die because I got lucky on my saving throws and ran off and when I asked why the dm goes >well you shouldn't have gone off on your own
I said "ok" and I left the discord call and server and that was that. A few people from the group messaged me going >wtf dude?
but I just decided to remove them all and move on
I kind of had the enemy of my players do shit like this, but in less of a "I am c**t" way and more of a "He is a c**t" way. It all happened because he was a petty and vindictive shit of a guy and they knew that when they taunted him over the phone. The players thought it was pretty hilarious though that with super powers, minions, and massive amounts of cash he went with annoying general buttholery to make their civillian lives a pain. The drug charges against them were technically true though but there was no evidence.
>Imagine having to play with this guy every week.
Nobody ever did. Wick was a quintessential con GM. You play with him once and that's enough for a lifetime.
Is It a game or a competitive amateur theater play? Because this is what It feels like.
These were no consequences, he even died of unrelated causes.
Absolutely moronic move, DnD Youtubers are to blame
A basic tenet of functional disciplinary action is that the punishment must be directly correlatable to fault committed. The punished must understand the reason for their punishment.
IF the punished perceives the punishment as happening for no predictable reason, then the punishment imparts no disciplinary edification and is thus completely pointless and sometimes even counterproductive.
The DM, if you were to try and have someone feel the consequences of killing a guard it should involve the rest of the guard either putting a bounty out on them or trying to hunt them down of friends of the guard trying to get revenge the punishment should not be executed by some other random enemies of the rogue as that's not how basic cause and effect works.
The DM, because if the stated objective is to "show consequences", then he has failed by logically disconnecting the consequence from the action.
This is like if your dog shit on the carpet and you did nothing. Then a week later, you viciously beat the dog. The dog doesn't understand at that point why it's getting a beating.
how little imagination do you have if this is the best you can come up with in response to killing a guard? Just thinking logically for five seconds on what would happen if you killed a guard opens up for a ton of different hooks.
Also I don't see how this is a western campaign
how little imagination do you have if this is the best you can come up with in response to killing a guard? Just thinking logically for five seconds on what would happen if you killed a guard opens up for a ton of different hooks.
Also I don't see how this is a western campaign
When he says "Western Fantasy" he means in contrast to Eastern Fantasy. E.g.: Wizards, rogues, rangers. Not monks, sword-saints, mystics. Think Conan not cowboys.
If someone said, you died in between sessions, no rolls no RP no playing, I'd rip his fricking DM screen in half dogshit DM, this is an example of GREVIOUS railroading guy wants to write a book
At least show hints of this happening. >You overhear talks of guards doing an investigation. >You notice ladies discussing how a famously handsome detective in town recently. >You notice a fellow in a long coat, smoking a pipe, and wearing a hunting hat at the same tavern as you. >"Hey anon, what's your character's AC? flatfooted by the way" >"13? cool, cool" Rolls behind screen >"And your current HP?"
A few bread crumbs -might- be connected if the player is savvy. If they notice, then they might jump the detective first, or just bail out of town. If they fail to notice, then it is on them for not catching on.
This would be best if in a town the players have the option of leaving.
Even having something like, a super-OP sneak attacking Detective has the chance of failing his shaking, He might roll all 1's and 2, or even miss his roll. Then it goes to the player for not making his AC high enough or HP large enough.
Cruel GMing is fine as a style, but not unfair GMing.
>needless to say he wasn’t happy
Jesus Christ is this on purpose or are people seriously this moronic because even my socially crippled ass knows that’s awful DMing.
>first roleplay group age 14 >player wants a new character >hands me his character sheet >halfling thief >more powerful at level 1 than our existing level 10 halfling thief >stats clearly made up instead of rolled >let him play anyways >insists to do every thievery check instead older halfling saying he's better at it >acts really smug about how great his character is >asks older halfling if he can get him membership in thieves guild too >have a secret talk with other player >he tells him no problem and hands him magic apple >tells him it'll teleport him to the thieves guild >cheater eats apple >falls over dead >player super confused about what happened >tell him it was a magic apple that only kills cheaters
That used to be a thing. Everyone being the same level the entire campaign is a relatively new thing. If you died and the group didn't have the means to raise your dead ass you rolled a new level 1 character. If the group had a decent haul out of the dungeon you generally leveled every session until you caught up.
How the frick you survive? Any monster that looks funny at you kills you, a stray arrow? Death. Seems like it would snowball into rerolling chars every 5 min
Most encounters were about avoiding combat and getting loot with as little risk as possible. It was very much a meat grinder with low level characters. Avoidance, tactics, and a bit of luck were what it took. Also rarely did a character's stuff get buried with him. That +1 Sword or Armor were too valuable to leave in a tomb. Shit became like heirlooms for a group. Hack n Slash fantasy super heroes weren't really a thing until 3.x hit the scene.
>Most encounters were about avoiding combat and getting loot with as little risk as possible
Nogame delusion. Everything worth getting was always behind an unavoidable fight.
>No rolls, no character agency
>You don't know
Cutscenes and fade to black are bad
The GM crealy tried to admonish him with that but completely failed to show the character the consequences and how his actions lead to that situation, made it worse by just robbing him of agency. Nothing wrong with comeuppance but not when they're that cheap
Fpbp
The moron that wrote that text. It would've been different if a group actually showed up. It would have been OK if he was clearly outmatched. It would've been an excellent time to tell him about the consequences of his actions, and it would be OK if he died.
But this shit is not OK. It talks of "showing the consequences", but it literally doesn't show the player the consequences of the character's actions.
>t. The Rog-
k
>rocks fall, you die
truly peak theater kid """""storygaming"""""
100% the DM was in the wrong. That you even have to ask this is pretty sad. DnD player?
None, unless the gm just narrated the kidnapping of the rogue by fiat, in which case he's just a vindicative little b***h. Actions should have consequences but always within the fairness of game scenarios.
It's John Wick, who made a career out of being a vindictive little b***h. John's idea of fairness is telling you he's John Wick before you play.
>who made a career out of being a vindictive little b***h.
In all seriousness HOW?
I think it's kind of like a professional pick up artist selling classes in how to be a pick up artist. There's vindictive little b***hes out there who want to up their vindictive little b***h game and be more vindictive and b***hy, and John Wick was there to provide.
But..it’s a table top game
He also designed 7th Sea and worked on a few other games, but there was a period where this sort of edgy cool guy, rocks-fall-and-I-rape-your-characters shit was all the rage. Adversarial GMing was expected and players being dickbags who tried to ruin all the GM's plans were also expected.
It was like a competition to see who could be the wittiest, smuggest, smarmiest cool guy who could outwit every party to death with traps that the players could have avoided if they just decide to do something they have no reason to do... and almost all of the stories were just made up bullshit anyways.
in the age before tabletop gaming became main stream it was mostly played by maladjusted morons
as you can imagine there's a very good reason most of these people had very few or no friends. As normal people discovered tabletop gaming it's now become a defacto requirement to be at least a semi functioning human being to play
newbies who started with 5e don't know of the pre-mainstreaming era where it was like a competition to see who could be the most petty, vindictive dickbag possible.
players are there to have fun, fun is the prime rule, taking precedence over all others
a pc character that kills a guard should have fun doing so, they should have fun dealing with the consequences, or at least within the bounds of not terribly affecting the fun of others or making things too hard for the poor DM
make believe games are about fun - and creativity in having fun, and the DM instead chose to be an arrogant stick-up-the-ass holier-than-thou moralhomosexual instead of being a DM
>fun fun fun fun fun
>players should have fun
No. Fun is emergent, not a fricking chore on the hands of the gm alone, you get fun when all the parts (gm incuded) work together in interacting with and exploring the world. We don't have his motives but if the rogue just murderhobo'd his way out like a psycho contravening to originally set expectations the gm had all the reasons to get pissy about seeing all his work being shit on. Too bad he acted it out like a passive aggressive b***h in op scenario so everyone had a shit time as consequence.
>you get fun when all the parts (gm incuded) work together in interacting with and exploring the world.
beautifully put, too bad the (fictional) DM in OP's pic didn't do that at all
Sorry, despite what your therapist told you, John Wick is very real.
>players are there to have fun
But not the GM, right? Gotta love modern TTRPG player entitlement.
If the GM is not having fun alongside the players he should just stop GMing and say so instead of being a homosexual
>Deleting characters from the game for committing a single crime, with no input from any player whatsoever, is within the GM's purview for enjoying himself
>Nah, my rogue clearly escaped
>How?
>You don't know
as a GM how do you respond without sounding mad?
I let him back but randomly start pulling up increasingly ridiculous plot hooks as a result of his unknown escape; two sessions later he's going to be approached by a carnival troupe of changelings and vampires demanding he return the favor they did for him
>Dave, why do you know a carnival troupe of changelings and vampires?
>You don't want to know.
That seems like it could turn into a funny running joke for the character with the right group.
You realize your mistake and apologize
Forever DM here, I wouldn't do that homosexual shit in the first place. Imagine getting assmad at a player for killing a random guard and rocks falling them for it. If he wanted to have the guard's friends jump the rogue he should have played it out. Instead of having an interesting story twist he pitched a fit and slapped the chess board. What an autist.
This is probably the best post I'll read today
I can visualize the steam rising from the shit DM's ears, his fat gut roiling as he tries to suck in a lungful of air to stammer out "NOOOOO".
post of the year
OP, for posting that stupid thing yet again.
I refuse to believe this is real.
You sweet summer child.
It's real. Painfully so.
It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.
ffs. your, not you're. I have teh dumb! derp.
It's from Legend of the Five Rings 4e.
Absolutely worked. It never happened. Like all content in the book, it's a fanciful bit of fiction writing. The average fa/tg/uy could have produced something similar.
>murderhoboing a captured guard is "outsmarting" the GM
>outsmarting the GM
Says everything about your mentality. Are ya winnin, son?
>murderhoboing a captured guard is "outsmarting" the GM
I read through his post several times and didn't see any of the words in your quote of his post.
Hello John. Desperate for cash again?
>It's from John Wick
Nope.
>Who was in the wrong here?
What makes you think there was anything wrong with this?
>'showing consequences'
>Nothing to link this happenstance to the original act (weeks ago) at all
You might just be the worst DM of all time... all time!
Considering Wick has outright said he was cultivating a smarmy jerk persona, exaggerated some of his more famous stories, and admitted he was wrong to run games like that back then, I'd say he'd openly admit he was in the wrong.
Better question, is there any time where this would be acceptable?
No.
>Who was in the wrong here?
The homosexual who wrote as if that scenario actually happened.
>Didn't even roll, just straight up killed him
What an absolute c**t
>It's from John Wick's (the rpg author, not comic book) "Play Dirty". All about being a passive aggressive twat, cause you're players are smarter than you.
Thanks, I'll stay away from everything he touches.
Consequences should be immediate or obvious as to what they are in relation to.
If the player character can die the least they should get is a dice roll to resist / avoid it.
Nothing is as Lethal as a storyshitter GM who Is wanna be author.
That's not from Play Dirty, but this is.
>and then everyone stood up and clapped and the president walked in and gave me a nobel prize
Every fricking story in that book is the cringiest tryhard wannabe cool guy shit you can imagine.
>one of my players didn't laugh at my joke
>so I set up this elaborate plan that took place over 300 sessions where I killed his character's wife and children in front of him and then had his worst enemy butt rape him on top of the corpses
>tch nothing personel kid
This seems more like a paranoia game not a cyberpunk one.
The homosexual wrote an entire book full of stories like this without a hint of irony or awareness of what a colossal homosexual he was being. Give him a game like Paranoia and he'd probably kill all the players for following Friend Computer's orders and then smugly reveal that Friend Computer already killed all their clones before they could respawn, because he already knew they were all secretly planning on disobeying orders.
The intro to the book is him basically saying openly that these are all lies and that he wrote a troll book for the money, but couching it in vague language.
To whom is this shit enjoyable?
No one, apparently. He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle. He's basically the Saddam Hussein of GMs.
They were originally a column in pyramid magazine and I think after they attracted enough attention and discourse, he just kept dialing up and exaggerating the stories because it was the closest thing to clickbait a magazine could do at the time.
He was kind of infamous for doing this sort of shit at cons if you were playing one of "his" games wrong. He'd join and disrupt 7th Sea larps by playing as an overpowered villain who killed PCs on a whim.
>He's apparently admitted that he exaggerated and lied about these stories to build up a persona as a c**twaffle.
It probably seemed like a good idea at the time.
I remember when this was published in Pyramid. I always liked this story/idea.
>one hour of waiting
>a PC is dead with 0 explanation
>players didn't just walk away from the game knowing it is the last session anyway
Did boomers really believe this shit? Am I really the odd one out?
Gen x rpg writing was so cringe
(You), for posting a blatant bait material and not sharing the popcorn
John Wick is always in the wrong, no exceptions
I had a DM do something like this to me for taking coins from a public fountain.
>murdered a guard
>bottom of the barrel npc
>some player's HERO gets merc'd for it
The GM himself was a real life npc and had to take it out on someone.
If anything it sounds like an example of NOT showing consequences. The player probably had absolutely no idea why that even happened. I'm guessing they didn't get any roll to break free or the option to do anything at all to try and fight back either, which is bullshit.
It also makes no sense to just tell the player they don't know what happened to their PC. The player sees through the PC's eyes, they should have all the information their PC does. If they're not dead or unconscious then the player should be told what they're experiencing.
you, for making this thread
nice bait
for every shitpost thread there are bumpers who keep it afloat out of spite
Once of my players fleeced a newbie merchant with a ring recently and told him he could sell it for 150% of what he paid for it in what is basically Roguesville. "It's easy money, I just don't have the time and want 400g, you can sell it for at least 600 in Shankburg"
Not sure exactly how I want it to go for either him or the merchant.
Pretty sure I'm just gonna wait an ingame week or so and sic some thugs on him when he's alone. Not try to kill him but definitely try to rob him and beat him half to death with a "XXX gives his regards." That or the actual authorities. One of the two.
Selling something to a dumbass isn't illegal, so some local toughs is probably the more likely course.
That’s moronic in either scenario. The authorities do not give a shit about a newbie merchant making a bad deal (especially if the PC is no longer in the town where it happened, as sounds likely), nor is it worth some newbie merchant’s time to track down some guy he bought an overpriced ring from and pay a bunch of thugs (presumably considerably more than the 200 gold he thought he’d be making from the ring) to assault and rob him. And if he was given any reason at all to think the PC was a capable adventurer then it’s even more moronic because he’d be picking a fight with a guy who could well come back and do much worse to him than just selling israeliteellery at outrageous markup.
If you’re set on contriving some reason for the rogue’s little scam to come back and bite him then the best I can think of is that the newbie merchant is actually the son of a wealthy and powerful man, trying his hand at low-level merchanting for fun or practice, and he goes crying to daddy to have the insult repaid. But I doubt whatever facts you’ve already established to the group are consistent with that, I’d just let him have his 400 gold and accept it as a roguish character playing the game as intended. If he makes a habit of scamming randoms for small sums, maybe roll a d6 each time and on a 1 have the target be someone able/willing to pursue revenge. And commit (privately) to that before the player does the scam, the mistake should be a mistake at the moment it happens, not when you decide to make it one retroactively.
It'd be way funnier if the ring actually WAS highly valuable, just not to anyone except its rightful owner.
Newbie merchant puts it on top of his display in Shankburg thinking it's some rare treasure, but an old woman recognizes it as her husband's engagement ring lost in the 9th Battle of Coalscuttle Bridge and pays him 8,000 gp for it.
Have the merchant show up being carried on a litter by four half-ogres draped in gold (gold-plated +1 greataxes too) and then he spots the party, leaps off, runs over to hug the rogue, and give him another 600 gp as thanks for basically making his career.
If this seems vindictive, simply lie and say that you'd intended for them to get that reward but they traded it in early for a lesser one.
this always has been my favourite. he clearly believes himself to be so, well, smart for writing this completely nonsensical paragraph
But why wouldn’t they be immune to the original disease if that’s their power?
The same reason why being lucky gets you in even more trouble: because Wick said so.
I've read this 5 times and I can't tell if this is a lack of editing or i'm having some kind of ESL issue.
The first paragraph implies that 'carter' was going to create a disease or something that targets metahumans with the Immunity trait. But the second paragraph talks about a disease that just targets non-Immune metahumans and then re-establishes the problem mentioned in the first paragraph?
Does the full text of this clarify what is going on?
The immune guys aren't immune to the disease, they're immune to the cure. Because reasons.
Oh thanks, I thought of that and immediately assumed I'd read it wrong. Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too
>Funny, I bet this guy also insists he is trying to make his players think logically and come up with creative solutions too
"Yeah, you have to creative! No, not like that or that... or that.. nope... no... uh..no.. ok now you finally figured out what I want... uh, I mean yeah that's you finally being smart!"
Sort of guy who smells his own farts.
>Immunity to diseases and poisons
>doesn't make you immune to diseases and poisons but makes you immune to a cure
is this dude moronic? how come nobody has beat some sense into him yet?
This is the same guy who thinks a Scorpion schemer could convince Hida Kisada (The brick that walks like a man and thinks like a brick and has extreme, crippling disdain for snivelly courtiers) that a big burly warrior specially trained to fight shadowlands beasts would be a bad fit for a shadowlands expedition because that big burly warrior wasn't good enough at arguing to argue against the snively courtier from an enemy clan known for being manipulative.
>Hida Kisada
My brother in Crab.
This reminds me of a gm I had that tried to get around saying a mummies curse disease goes around immunity to diseases paladins get because it was specified as as curse and not just a magical disease, even though there has never been a distinction. Sufficed to say the man literally outsourced his final boss, never looked at it, and was perfectly happy after it essentially murdered us all in 5 rounds.
And he keeps asking me to play because he liked my character too.
Your GM was objectively correct here. RAW Mummy Rot in 5e DnD is a Curse not a Disease. It explicitly needs Remove Curse to cure and there's a very clear distinction in the rules between curses and diseases. You can't just make up that your character is immune to anything that vaguely sounds like a disease you want to avoid.
It really should be called "Curse of Rot" or "Mummy's Curse" then.
Maybe but that doesn't stop it being a curse.
Citation needed
Wait so you said his gm was correct when you don’t even fricking know the flavor text of mummy curse disease? Jesus Christ
>Flavor text
You mean the shit you ignore because it has absolutely no relevance to the rules?
It was literally called a magical disease caused by a curse
Monk is immune to it with purity of body despite not being immune to curses
Same with lycanthropy
It is not just 5e. I'd have to dig out my Monstrous Compendium but I am pretty sure in 2e that Mummy Rot beats most disease immunities because it actually Curse. The same goes for Lycanthropy.
You were in the wrong
What's kind of dumb is that he means for it to be a karmic thing (i.e. If players act like dicks, the world itself morphs to be more dickish) but he's afraid of actually following through with it.
He can't even commit to the premise, most likely because he's afraid that the players will REALLY lean into it.
Look at his misinterpretation of the Code of Bushido, it's the weebiest thing ever. Dude has never seen a samurai movie, or read Lone Wolf & Cub, in his entire neckbeard life.
He's like, "PC's shouldn't use the code as an excuse for bloodshed" and I'm like "homie you trippin. THE CODE WAS AN EXCUSE FOR BLOODSHED, MORON".
GM was in the wrong and probably deserves to be dragged out back and beaten for this homosexualry. Killing an NPC doesn't fricking matter. Seething about it for weeks and then just taking the player out of the game with no warning and no discussion is peak weak b***h behavior. Number one rule is to actually talk to your players, and number two is to not turn real world drama into table drama.
Sounds like some serious storyshitter nonsense
Someone post more gay DM stories. They make me laugh.
>I made a bunch of edgy shit happen and the players had no way of dealing with it
>I wasted everyone's time and I'm so fricking proud of myself
>we could have been doing something fun
>instead I spent 6 weeks being a petty, vindictive homosexual because these buttholes had the gall to let me run a game
You forgot
>1 player literally gets to do nothing but sit in jail for 6 weeks straight
I've had single sessions where one player forcibly hogged the spotlight to do some lone wolf shit for 2 hours and I wanted I strangle that guy for it.
I wouldn't even show up for the rest of the games if the GM pulled this shit for a single session.
Yeah, no way it went down the way he said it did. Probably the guy couldn't make it for 6 weeks so he just stayed 'in jail' as a plot excuse.
I mean, even if you sat out the first session, how long into the second would you sit around before you found yourself late for the door? No way you're bothering with the third session, let alone six.
IIRC, that was in some Iron Man campaign thing where the players wouldn't get another character and Wick wasn't allowed to just kill off their characters for petty reasons... so instead he put this guy in a box and then had him break out as a hostile NPC as soon as the player gave up.
So he created an obtuse set of rules and then immediately abused his power as GM to suck all the fun out of the game as an attempt to be a witty, smarmy cool guy by obnoxiously ruining the game.
Disregard this, it seems like I got two of his stories mixed up. Roger might've gotten released when the players finally took down Carter, whereas the other prison guy was too munchkinned for combat and broke out as a hostile NPC years after his player gave up on him and made a new character.
Still deserves to be punched in the dick repeatedly until something breaks. What a fricking moronic mentality to have.
In his younger days a player actually did punch him in the face at one point. He learned nothing from that experience obviously.
>player uses mastery of game mechanics to create a good character in a combat game
>DM does this shit instead of just explaining why the OP character won't be a good mechanical fit for the game
Anybody who keeps playing at this table instead of laughing in this c**t's face and making a new game without him in it deserves to be miserable.
It's like that dude who runs the "longest ever DND game" - a borderline psychotic, antagonistic control freak who seems to experience intense physical pain when his players have good ideas and take actions that make mechanical and narrative sense.
DMs of this type attract players that needs to be psychologically and emotionally abused. If they weren't being told to sit at a table and watch their friends play a game for 4 hours, they'd be wearing a gimp suit in a sex dungeon to get their fix.
To be fair, he does say that it's better to talk to the problem (or "problem") player first and only go for the butthole tactics if talking it out like an adult doesn't/won't work. Unfortunately, being an adult won't make people buy your book.
Also, the player in the example doesn't just exploit the rules, he also cheats and doesn't play along with the rest of the group.
Thanks for the context, but now it just seems like a revenge fantasy he dreamed up. There's no way a player with a severe case of That Guy would tolerate sitting in a corner for six weeks
Roger and Bob are different characters, as said in
It doesn't matter. Stories of bad DMs being shitheads to bad players or vice versa are always just excuses for fake gay revenge plots. Just tell them to not do that or don't come back.
Well yeah, only other shitheads would tolerate him in the first place
He can't kick anybody out because he'll never find anybody else who won't deck him in the face.
>guy doesn't want to sit next to infamous dickhead, John Wick
>seems disinterested in whatever elaborate bullshit situation John has made up to keep them from playing the game
>UHHH YEAH WELL HE WAS PROBABLY CHEATING
>AND NOT PAYING ENOUGH ATTENTION TO MY AWESOME GAMES ANYWAYS
>SO I'M TOTALLY JUSTIFIED IN LASHING OUT FIRST
>I'M JUST CORRECTING A PROBLEM BY BEING A HORRENDOUS butthole TO EVERYONE ALL THE TIME
>I'M DOING THIS TO PROVE A POINT
John's got glimmers of self-awareness from all these columns he wrote, but they're so blatantly transparent revenge fantasies about what John imagines he'd do to a guy who wasn't paying attention or how he'd deal with a powergamer player who dared to threaten the delicate balance and fairness of his brilliantly crafted narrative experience.
And the whole fricking book is ostensibly meant to be about this lesson how you can GM games like he did and use this mentality of creative thinking in order to make the game work for you. Like if a guy makes a character that's too strong, use some detail on his character sheet to just stop him from playing until he leaves or makes another character. That's John Wick's brilliant advice. That's the point of his self-glorifying, pretentious prose: Use the game to be an butthole because it's the only power you have, so why not always get your way and gloat about how no one can do anything you don't let them do?
John Wick is a c**t.
>t. Bob
Get back to StarCraft buddy
Go choke on your dice, John.
My gm once had us shopping for suits in game
For 6 real hours, while he put on the most racist Chinese accent possible and kept trying to get one of the characters to get a blow job from the Tailors prostitute.
6 fricking hours of this, I muted myself and pretended to pay attention an hour into that nightmare and noped out of that campaign a week later
>U WAN SUCKY SUCK?
>No.
>ME SUCKY FOR YOU
>P-please stop..
It was essentially that yeah, another player I still play with was in tears due to the suckee being an incredibly obtuse gay dude who couldn’t pick up on the insanely obvious “I AM A prostitute”, all while back dropped with my character (a occultist turned party leader) sipping tea and pretending to be a part of the chair.
>play a game with randos for once because I hadn't played in a while, a mistake I will never make again
>the GM and one player were two Vietnamese guys
>myself and 2 other people I don't remember anything about
>session zero goes about as expected, aside from the two guys having a 30 second side conversation in Vietnamese there were no immediate red flags(though that should have been one honestly)
>session 1 starts
>about 20 minutes in they just start talking to each other Vietnamese and rolling dice
>literally for 2 hours straight
>any attempt to interrupt them to ask what the frick is going on was met with the GM saying he'd get to us and going right back to the Vietnamese conversation
>they keep this up for another hour, literally never even looking at the rest of us, still rolling dice, none of us have any idea what the frick is even happening
>we all decide to just get up and leave
>4 hours later I suddenly get a text from the DM asking where we went
>he apparently didn't notice we all got up and left 4 fricking hours ago
>decide I'm never playing with randos again
I'm old (an Xennial) and we did edgy shit like this. But I cannot believe one person could be as edgy and SUCCESSFUL as John Wick claims to be.
We had to to some extent because we were trapped with the people in the local area to play with. So if "Spiffy" was being a c**twaffle, you had to put his character into a lifepod ejected during a hyperspace where his next three weeks consisted of waiting for his character to starve to death so he could make a new one. The intent was to force him to cool off and think about why he was being a c**twaffle. (true story, incidentally)
But John Wick has so many of these stories it's frankly unbelievable, as are the details of a lot of them.
I think the closest to this sort of shit our group of oldgays ever got was the beatstick combat character getting shunted out of reality for a couple turns by an evil mage, so every time his turn would come around it was "you are falling endlessly through a void" but it lasted for 2 or 3 rounds at most.
If John Wick told the story, he'd come up with some elaborate excuse about Bob being a knuckledragging butthole who kicks puppies and would shit on the table every week, so as the GM, John created some elaborate scheme where Bob's character spent an entire month in the purgatory dimension unable to do anything about it.
Nah that's not John Wick's style. John Wick would just have him be trapped in the dimension forever. In fact he'd probably lay hooks about how the other PCs could free him and then have them all be a red herring, so they were just out the cash and effort but he was still trapped.
I dont get it, why are they confessing?
I once got killed in a cutscene to "raise the stakes". GM told me to sit there and watch, didn't even allow me to reroll a char nor use my phone if I got bored, admonished me everytime I joked or talked to the other players because "dead men tell no tales" . After 1 fricking hour I stood up and left to never return
Received some calls asking wtf didn't I return, I found it rather amusing he didn't understood why. I can't believe someone was there for 6 weeks doing nothing
I got hit with a 'no save' hold person for entering a room full of enemies.
Fortunately another player rolled well on initiative and broke the caster's concentration before I was forced to call the DM a c**t.
I was in a campaign once where the dm forcibly separated me from the rest of the party so I just asked him straight up "is there any way I can find and get back to them?"
>nope
so I decided to go off on my own we were doing some dethrone the king plot (level 9 btw playing 5e)
so I snuck into the castle by casting fly and I made my way there. My party was not there and I was accosted by the guards and court wizard. I only didn't immediately die because I got lucky on my saving throws and ran off and when I asked why the dm goes
>well you shouldn't have gone off on your own
I said "ok" and I left the discord call and server and that was that. A few people from the group messaged me going
>wtf dude?
but I just decided to remove them all and move on
I kind of had the enemy of my players do shit like this, but in less of a "I am c**t" way and more of a "He is a c**t" way. It all happened because he was a petty and vindictive shit of a guy and they knew that when they taunted him over the phone. The players thought it was pretty hilarious though that with super powers, minions, and massive amounts of cash he went with annoying general buttholery to make their civillian lives a pain. The drug charges against them were technically true though but there was no evidence.
Have the whole book.
Imagine having to play with this guy every week.
>Imagine having to play with this guy every week.
Nobody ever did. Wick was a quintessential con GM. You play with him once and that's enough for a lifetime.
Is It a game or a competitive amateur theater play? Because this is what It feels like.
These were no consequences, he even died of unrelated causes.
Absolutely moronic move, DnD Youtubers are to blame
>DnD youtubers influenced a 20 year old book
Thanks for confirming you have no idea what you’re talking about
A basic tenet of functional disciplinary action is that the punishment must be directly correlatable to fault committed. The punished must understand the reason for their punishment.
IF the punished perceives the punishment as happening for no predictable reason, then the punishment imparts no disciplinary edification and is thus completely pointless and sometimes even counterproductive.
The DM, if you were to try and have someone feel the consequences of killing a guard it should involve the rest of the guard either putting a bounty out on them or trying to hunt them down of friends of the guard trying to get revenge the punishment should not be executed by some other random enemies of the rogue as that's not how basic cause and effect works.
The DM, because if the stated objective is to "show consequences", then he has failed by logically disconnecting the consequence from the action.
This is like if your dog shit on the carpet and you did nothing. Then a week later, you viciously beat the dog. The dog doesn't understand at that point why it's getting a beating.
how little imagination do you have if this is the best you can come up with in response to killing a guard? Just thinking logically for five seconds on what would happen if you killed a guard opens up for a ton of different hooks.
Also I don't see how this is a western campaign
I feel like it's a regular fantasy game, but with pistols, and instead of carriages the DM calls them stagecoaches.
When he says "Western Fantasy" he means in contrast to Eastern Fantasy. E.g.: Wizards, rogues, rangers. Not monks, sword-saints, mystics. Think Conan not cowboys.
If someone said, you died in between sessions, no rolls no RP no playing, I'd rip his fricking DM screen in half dogshit DM, this is an example of GREVIOUS railroading guy wants to write a book
At least show hints of this happening.
>You overhear talks of guards doing an investigation.
>You notice ladies discussing how a famously handsome detective in town recently.
>You notice a fellow in a long coat, smoking a pipe, and wearing a hunting hat at the same tavern as you.
>"Hey anon, what's your character's AC? flatfooted by the way"
>"13? cool, cool" Rolls behind screen
>"And your current HP?"
A few bread crumbs -might- be connected if the player is savvy. If they notice, then they might jump the detective first, or just bail out of town. If they fail to notice, then it is on them for not catching on.
This would be best if in a town the players have the option of leaving.
Even having something like, a super-OP sneak attacking Detective has the chance of failing his shaking, He might roll all 1's and 2, or even miss his roll. Then it goes to the player for not making his AC high enough or HP large enough.
Cruel GMing is fine as a style, but not unfair GMing.
>needless to say he wasn’t happy
Jesus Christ is this on purpose or are people seriously this moronic because even my socially crippled ass knows that’s awful DMing.
It was the last game of that campaign. Presumably they weren't going to pick it up again. Doesn't need anyone to be in the wrong.
Ok storytime
>first roleplay group age 14
>player wants a new character
>hands me his character sheet
>halfling thief
>more powerful at level 1 than our existing level 10 halfling thief
>stats clearly made up instead of rolled
>let him play anyways
>insists to do every thievery check instead older halfling saying he's better at it
>acts really smug about how great his character is
>asks older halfling if he can get him membership in thieves guild too
>have a secret talk with other player
>he tells him no problem and hands him magic apple
>tells him it'll teleport him to the thieves guild
>cheater eats apple
>falls over dead
>player super confused about what happened
>tell him it was a magic apple that only kills cheaters
Just to be clear, player's character dropped dead and not the player, right?
>Level 10 campaign
>New guy joins at level 1
What the devil...
That used to be a thing. Everyone being the same level the entire campaign is a relatively new thing. If you died and the group didn't have the means to raise your dead ass you rolled a new level 1 character. If the group had a decent haul out of the dungeon you generally leveled every session until you caught up.
that sounds awful wtf
How the frick you survive? Any monster that looks funny at you kills you, a stray arrow? Death. Seems like it would snowball into rerolling chars every 5 min
old d&d was really bad there's a reason only schizophrenics play osr
OSRgays deal with that problem by not playing.
Most encounters were about avoiding combat and getting loot with as little risk as possible. It was very much a meat grinder with low level characters. Avoidance, tactics, and a bit of luck were what it took. Also rarely did a character's stuff get buried with him. That +1 Sword or Armor were too valuable to leave in a tomb. Shit became like heirlooms for a group. Hack n Slash fantasy super heroes weren't really a thing until 3.x hit the scene.
ah, so it was like diablo
that actually sounds incredibly unfun
>Most encounters were about avoiding combat and getting loot with as little risk as possible
Nogame delusion. Everything worth getting was always behind an unavoidable fight.
Sounds like you're all jealous that you don't have movies showing off how cool you are
My group makes you reroll a char with -1 level compared to the rest, but is mostly to avoid people suiciding chars when they get bored
John Wick. The pussy, not the character.
The GM obviously. From the player's perspective it was completely random and had no correlation to anything he'd done.