He never said that the games they make aren't supposed to be fun. All he did was make a semantic distinction between "light-hearted fun" and something like "engaging".
I don't think there's anything wrong with Cuckman's full quote about valuing engagement over "fun" is necessarily a bad point. Too bad TLoU2 is neither.
DW at least have harder modes, but in general yeah. Meanwhile, the true inversion of that on the Y axis would be the US/PAL release of Sengoku Basara 1. Where they made easy normal mode, hard normal, and made a new extra hard and called it hard. Devil Kings was fricking strange.
The bottom quote isn't saying you can't have harder difficulties, just that you have multiple difficulties and one of them is so easy anyone can beat it.
Some of the beginner difficulties in DW games are so brain dead you can beat the game with one button, but it's still fun slaughtering armies.
this really is the most based thing any game dev has ever said in the history of games
it is so fricking important to have experiences be like brick walls
you either experienced the game the single way it was designed, or you did not play the game
simple as. no shortcuts and no gimmicks
everyone who finishes a game stands on the same platform, everyone who did not stands on the other
it doesn't matter HOW you played the game, because the game is the same for everyone
brilliant
this really is the most based thing any game dev has ever said in the history of games
it is so fricking important to have experiences be like brick walls
you either experienced the game the single way it was designed, or you did not play the game
simple as. no shortcuts and no gimmicks
everyone who finishes a game stands on the same platform, everyone who did not stands on the other
it doesn't matter HOW you played the game, because the game is the same for everyone
brilliant
top only works with some kind of miiverse-type stamp going "yeah this guy did beat the game"
in every case the hard mode table is shitflinging and the easy mode table is caught in the shitflinging
You don't seem to grasp that the problem isn't that there's no difficulty options, the problem is that summons and magic and so on aren't balanced. Nobody is asking they make it easier, just that they eject the dumb elements that trivialize the game.
both. Because tlou2 intend is not fun in terms of themes and story. The gameplay is still fun, but tlou2 is tense as frick, the themes, the story, the atmosphere. It's bleak, dire and tense.
Therefore both are correct. Because it's like comparing a marvels movie to stuff like schindlers list.
Nintendo games have zero narrative. the only thing they have is gameplay. which is fine for them, but it's obviously completely different. Naughty Dog games aren't insanely successful because they're boring.
both can be
it's just that left made a shitty game and is a leftist who deserves the rope
has nothing to do with whether there was fun in that shitpile or not.
druckmann reverse his no fun policy with No Return, shit's 10/10, best stealth game since modded TPP
He never said that the games they make aren't supposed to be fun. All he did was make a semantic distinction between "light-hearted fun" and something like "engaging".
Palworld devs
Beat me to it
where does your favorite game fit?
I don't think there's anything wrong with Cuckman's full quote about valuing engagement over "fun" is necessarily a bad point. Too bad TLoU2 is neither.
fire emblem is easy?
It depends on the game. Some of them are really hard, most are pretty easy especially on standard difficulties. FE4 is extremely easy.
bottom right
once again, top right is objective right choice while bottom left is the objective wrong choice
what is THIS games?
Dynasty Warrior games.
DW at least have harder modes, but in general yeah. Meanwhile, the true inversion of that on the Y axis would be the US/PAL release of Sengoku Basara 1. Where they made easy normal mode, hard normal, and made a new extra hard and called it hard. Devil Kings was fricking strange.
The bottom quote isn't saying you can't have harder difficulties, just that you have multiple difficulties and one of them is so easy anyone can beat it.
Some of the beginner difficulties in DW games are so brain dead you can beat the game with one button, but it's still fun slaughtering armies.
Aren't fromfrens always saying how you didn't beat the game if you used a specific item or build?
this really is the most based thing any game dev has ever said in the history of games
it is so fricking important to have experiences be like brick walls
you either experienced the game the single way it was designed, or you did not play the game
simple as. no shortcuts and no gimmicks
everyone who finishes a game stands on the same platform, everyone who did not stands on the other
it doesn't matter HOW you played the game, because the game is the same for everyone
brilliant
Sometimes full up, R and L at 0
sometimes full down also with no consideration for L and R
Top right is correct, as usual. Even coordinate notation agrees that both are positives.
Top/bottom right should be 99% of games
Meanwhile, in reality:
top only works with some kind of miiverse-type stamp going "yeah this guy did beat the game"
in every case the hard mode table is shitflinging and the easy mode table is caught in the shitflinging
You trannies are still seething about that quote, even all these years later? Got damn, son.
You don't seem to grasp that the problem isn't that there's no difficulty options, the problem is that summons and magic and so on aren't balanced. Nobody is asking they make it easier, just that they eject the dumb elements that trivialize the game.
I'd say this goes in the top right, not sure.
Not pure top right.
La Mulana forgoes fun in a few places for it's puzzles.
Meanwhile Palworld casting a massive shadow over both of them. The squabbles of mortals are insignificant in comparison.
Not the israelite for sure
I was just about to go and screenshot this
gabe's still based
does anyone remember when this same post was (user was banned for this post) all day a couple years ago
Reggie, also Gaben:
fun is sugar in the food.it tastes too good for children but adult want others.
We're well aware soilennials love movieslop like tlou
both. Because tlou2 intend is not fun in terms of themes and story. The gameplay is still fun, but tlou2 is tense as frick, the themes, the story, the atmosphere. It's bleak, dire and tense.
Therefore both are correct. Because it's like comparing a marvels movie to stuff like schindlers list.
Reggie was just a marketing guy
his phrase is correct but I doubt he believed in it
Nintendo games have zero narrative. the only thing they have is gameplay. which is fine for them, but it's obviously completely different. Naughty Dog games aren't insanely successful because they're boring.
dumbass
Someone tell homosexual western soia devs that you can have a fun AND serious game about post-apocalyptic lesbians
both can be
it's just that left made a shitty game and is a leftist who deserves the rope
has nothing to do with whether there was fun in that shitpile or not.
let me see yfw you're not dr uckmann
Pity it's missing Reggie's next line: "If it's not a battle, where's the fun?"