Who was right here?

Who was right here?

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  1. 3 months ago
    Anonymous

    druckmann reverse his no fun policy with No Return, shit's 10/10, best stealth game since modded TPP

    • 3 months ago
      Anonymous

      He never said that the games they make aren't supposed to be fun. All he did was make a semantic distinction between "light-hearted fun" and something like "engaging".

  2. 3 months ago
    Anonymous

    Palworld devs

    • 3 months ago
      Anonymous

      Beat me to it

  3. 3 months ago
    Anonymous

    where does your favorite game fit?

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      I don't think there's anything wrong with Cuckman's full quote about valuing engagement over "fun" is necessarily a bad point. Too bad TLoU2 is neither.

      • 3 months ago
        Anonymous

        fire emblem is easy?

        • 3 months ago
          Anonymous

          It depends on the game. Some of them are really hard, most are pretty easy especially on standard difficulties. FE4 is extremely easy.

    • 3 months ago
      Anonymous
    • 3 months ago
      Anonymous

      bottom right

    • 3 months ago
      Anonymous

      once again, top right is objective right choice while bottom left is the objective wrong choice

    • 3 months ago
      Anonymous

      what is THIS games?

      • 3 months ago
        Anonymous
      • 3 months ago
        Anonymous

        Dynasty Warrior games.

        • 3 months ago
          Anonymous

          DW at least have harder modes, but in general yeah. Meanwhile, the true inversion of that on the Y axis would be the US/PAL release of Sengoku Basara 1. Where they made easy normal mode, hard normal, and made a new extra hard and called it hard. Devil Kings was fricking strange.

          • 3 months ago
            Anonymous

            The bottom quote isn't saying you can't have harder difficulties, just that you have multiple difficulties and one of them is so easy anyone can beat it.
            Some of the beginner difficulties in DW games are so brain dead you can beat the game with one button, but it's still fun slaughtering armies.

    • 3 months ago
      Anonymous

      Aren't fromfrens always saying how you didn't beat the game if you used a specific item or build?

    • 3 months ago
      Anonymous

      this really is the most based thing any game dev has ever said in the history of games
      it is so fricking important to have experiences be like brick walls
      you either experienced the game the single way it was designed, or you did not play the game
      simple as. no shortcuts and no gimmicks
      everyone who finishes a game stands on the same platform, everyone who did not stands on the other
      it doesn't matter HOW you played the game, because the game is the same for everyone
      brilliant

    • 3 months ago
      Anonymous

      Sometimes full up, R and L at 0
      sometimes full down also with no consideration for L and R

    • 3 months ago
      Anonymous

      Top right is correct, as usual. Even coordinate notation agrees that both are positives.

    • 3 months ago
      Anonymous

      Top/bottom right should be 99% of games

    • 3 months ago
      Anonymous

      this really is the most based thing any game dev has ever said in the history of games
      it is so fricking important to have experiences be like brick walls
      you either experienced the game the single way it was designed, or you did not play the game
      simple as. no shortcuts and no gimmicks
      everyone who finishes a game stands on the same platform, everyone who did not stands on the other
      it doesn't matter HOW you played the game, because the game is the same for everyone
      brilliant

      Meanwhile, in reality:

      • 3 months ago
        Anonymous

        top only works with some kind of miiverse-type stamp going "yeah this guy did beat the game"
        in every case the hard mode table is shitflinging and the easy mode table is caught in the shitflinging

      • 3 months ago
        Anonymous

        You trannies are still seething about that quote, even all these years later? Got damn, son.

        • 3 months ago
          Anonymous

          You don't seem to grasp that the problem isn't that there's no difficulty options, the problem is that summons and magic and so on aren't balanced. Nobody is asking they make it easier, just that they eject the dumb elements that trivialize the game.

    • 3 months ago
      Anonymous

      I'd say this goes in the top right, not sure.

      • 3 months ago
        Anonymous

        Not pure top right.
        La Mulana forgoes fun in a few places for it's puzzles.

  4. 3 months ago
    Anonymous

    Meanwhile Palworld casting a massive shadow over both of them. The squabbles of mortals are insignificant in comparison.

  5. 3 months ago
    Anonymous

    Not the israelite for sure

  6. 3 months ago
    Anonymous
    • 3 months ago
      Anonymous

      I was just about to go and screenshot this
      gabe's still based

  7. 3 months ago
    Anonymous

    does anyone remember when this same post was (user was banned for this post) all day a couple years ago

  8. 3 months ago
    Anonymous

    Reggie, also Gaben:

  9. 3 months ago
    Anonymous

    fun is sugar in the food.it tastes too good for children but adult want others.

    • 3 months ago
      Anonymous

      We're well aware soilennials love movieslop like tlou

  10. 3 months ago
    Anonymous

    both. Because tlou2 intend is not fun in terms of themes and story. The gameplay is still fun, but tlou2 is tense as frick, the themes, the story, the atmosphere. It's bleak, dire and tense.

    Therefore both are correct. Because it's like comparing a marvels movie to stuff like schindlers list.

  11. 3 months ago
    Anonymous

    Reggie was just a marketing guy
    his phrase is correct but I doubt he believed in it

  12. 3 months ago
    Anonymous

    Nintendo games have zero narrative. the only thing they have is gameplay. which is fine for them, but it's obviously completely different. Naughty Dog games aren't insanely successful because they're boring.

    • 3 months ago
      Anonymous

      dumbass

  13. 3 months ago
    Anonymous

    Someone tell homosexual western soia devs that you can have a fun AND serious game about post-apocalyptic lesbians

  14. 3 months ago
    Anonymous

    both can be
    it's just that left made a shitty game and is a leftist who deserves the rope
    has nothing to do with whether there was fun in that shitpile or not.

  15. 3 months ago
    Anonymous
  16. 3 months ago
    Anonymous

    let me see yfw you're not dr uckmann

  17. 3 months ago
    Anonymous

    Pity it's missing Reggie's next line: "If it's not a battle, where's the fun?"

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