just their moronic underdark cousin, the spectator. still a real pain in the ass to fight
>still a real pain in the ass to fight
Just cast fireball at him
yeah not really. they usually fly around any obstacles and start laser beaming your characters
Literally all you need for Spectators is to cast Fog Cloud/Darkness. All of their real danger comes their eye beams, which require direct LoS to function. You just sit in the Cloud/Darkness, pop out to do a ranged attack or two, and run back in. If the Spectator wants to do anything it has to get into the cloud, where it can only use its weak melee attack with disadvantage due to the Blindness. In tabletop this also works on Beholders :^)
Yeah theres 2 of them called Spectators.
The one in the underdark fked me up cause he unfreezes a bunch of his drow buddies and the terrain was real shit the way I was approaching.
It was one of those encounters I was like "Oh I'll go forwards and come back to fight him later" but totally forgot to do that
There was meant to be one in act 3 but they ran out of time so they left the foreshadowing voice lines in but just
copy pasted two Spectators (enemy from act 1) where it was supposed to be LMAO
>Bg3 is so unfinished
It's crazy that this is super true AND that BG3 is the unambiguous GOTY. The robustness and creativity in the game are so well done that even after the blatant bugs and missing content knock down the score, it's still better than the next best game to come out this year. And this year was STRONG
>Bg3 is so unfinished
That's every CRPG ever made. You really should expect it at this point. At least modern CRPGs get the benefit of DLC additions and patches.
They're big buttholes that hate everything that isn't them and they get around the typical D&D balance of a single creature always being weaker than a group by being able to shoot bullshit magic rays out of their many eyestalks every round while also having a giant always-on anti-magic cone shooting out of their main central eye. So basically all your magic stops working while you get pelted with bullshit death and petrification and disintegrate rays constantly. Also they can levitate so good luck getting close enough to hit them with your sword. Their disintegrate ray can also just carve out new paths through rock and stone for them on the fly so fat chance you'll ever catch one in the underdark if it decides to just frick off.
They also hate all other beholders on principle, believing themselves (and their goddess) to be the only perfectly acceptable version of their species allowed (they essentially kill other beholders over minor differences in appearance). They also literally reproduce by dreaming new beholders into existence, and certain weird dreams can even cause the beholder to take on a new type of form. Beholders are fricking weird.
Beholders are extremely paranoid and xenophobic. They usually hide in their well-trapped lair constantly, and are paranoid of invasion. Basically imagine a tinfoil hat conspiracy theorist in their bunker, except they can also nullify magic in a huge area, and also shoot lasers from their eyes. Some of their eye laser powers are: charm, fear, slow, sleep, and death or disintigration.
Kinda but not really. The key features of D&D Beholders are the eye-stalks that shoot magic rays with debilitating/instant death effects and the big central eye being an anti-magic cone. Dragon's Dogma's Gazers had that weird ability to summon tentacles and had some area spell effects, the only real similarity is that it uses its central eye to cast debuffs on you similar to a Beholder's eyestalks.
If you want a non-D&D game that does Beholders similar to D&D the Gazer boss in Dragon's Crown is practically identical. Anti-magic cone and everything.
Kinda but not really. The key features of D&D Beholders are the eye-stalks that shoot magic rays with debilitating/instant death effects and the big central eye being an anti-magic cone. Dragon's Dogma's Gazers had that weird ability to summon tentacles and had some area spell effects, the only real similarity is that it uses its central eye to cast debuffs on you similar to a Beholder's eyestalks.
If you want a non-D&D game that does Beholders similar to D&D the Gazer boss in Dragon's Crown is practically identical. Anti-magic cone and everything.
The reason for the differences is that Beholder is copyrighted by Wizards of the Coast. You can only use them though their licencing, which earlier this year triggered a public outcry because they tried to retroactively change it, basically saying "We own you, past, present and future."
With creatures from mythology like chimeras or dragons you can't claim copyright, but I'm sure some company tried at some point.
Yeah but you can get around that just by making slight differences. Like I said, the Dragon's Crown Gazer basically has all the beholder features. But they have a different name and the eyestalks branch out from the top and bottom of the creature which has generally made them different enough to not run afoul of the copyright.
Yeah sorry bout that
are they even in bg3
just their moronic underdark cousin, the spectator. still a real pain in the ass to fight
I'm guessing that you can't cheese them with skeletons like you could with BG1 and 2?
yeah not really. they usually fly around any obstacles and start laser beaming your characters
Literally all you need for Spectators is to cast Fog Cloud/Darkness. All of their real danger comes their eye beams, which require direct LoS to function. You just sit in the Cloud/Darkness, pop out to do a ranged attack or two, and run back in. If the Spectator wants to do anything it has to get into the cloud, where it can only use its weak melee attack with disadvantage due to the Blindness.
In tabletop this also works on Beholders :^)
I just put it to sleep and made it skip a turn. It was easy.
>cast
>on Beholders
Good luck casting anything in the anti-magic cone, homosexual.
>spoiler
Whoops beholder moved its antimagic cone at you. nice cloud that is gone.
>still a real pain in the ass to fight
Just cast fireball at him
The have Spectators specifically.
Yeah theres 2 of them called Spectators.
The one in the underdark fked me up cause he unfreezes a bunch of his drow buddies and the terrain was real shit the way I was approaching.
It was one of those encounters I was like "Oh I'll go forwards and come back to fight him later" but totally forgot to do that
Technically. Spectators are listed as a beholder type, but you won't find pic related in game.
looks the same to me
aren't there two Beholders in House of Hope?
There was meant to be one in act 3 but they ran out of time so they left the foreshadowing voice lines in but just
copy pasted two Spectators (enemy from act 1) where it was supposed to be LMAO
Bg3 is so unfinished
>Bg3 is so unfinished
It's crazy that this is super true AND that BG3 is the unambiguous GOTY. The robustness and creativity in the game are so well done that even after the blatant bugs and missing content knock down the score, it's still better than the next best game to come out this year. And this year was STRONG
I agree
It's the best thing I've played in ages despite the massive flaws
>Bg3 is so unfinished
That's every CRPG ever made. You really should expect it at this point. At least modern CRPGs get the benefit of DLC additions and patches.
Millennials should do more crack then
It's a cool design
>a floating eyeball with a big mouth, oh and more eyeballs
It's not that cool.
Cooler than "human, but blank" which is basically every fricking fantasy race
it can also shoot lasers and travel interdimensionally
its pretty based honestly
Well, there' s a Black folk, that explains the crack.
why did you post this exact same thread typed the exact same way
the shillbot looped back around
That's not a b*holder, it's a Suzuki Dogezaemon!
Redpill me on Beholders.
They're big buttholes that hate everything that isn't them and they get around the typical D&D balance of a single creature always being weaker than a group by being able to shoot bullshit magic rays out of their many eyestalks every round while also having a giant always-on anti-magic cone shooting out of their main central eye. So basically all your magic stops working while you get pelted with bullshit death and petrification and disintegrate rays constantly. Also they can levitate so good luck getting close enough to hit them with your sword. Their disintegrate ray can also just carve out new paths through rock and stone for them on the fly so fat chance you'll ever catch one in the underdark if it decides to just frick off.
Damn that sounds rough.
If the DM really plays to their strengths yeah, Beholders are dicks.
They also hate all other beholders on principle, believing themselves (and their goddess) to be the only perfectly acceptable version of their species allowed (they essentially kill other beholders over minor differences in appearance). They also literally reproduce by dreaming new beholders into existence, and certain weird dreams can even cause the beholder to take on a new type of form. Beholders are fricking weird.
The dreams only make a subset of not!Beholders, plus a bunch of other weird shit. Actual reproduction is done through budding.
Who is their goddess and what is budding? I didn't realize there was so much lore about beholders
Beholders are extremely paranoid and xenophobic. They usually hide in their well-trapped lair constantly, and are paranoid of invasion. Basically imagine a tinfoil hat conspiracy theorist in their bunker, except they can also nullify magic in a huge area, and also shoot lasers from their eyes. Some of their eye laser powers are: charm, fear, slow, sleep, and death or disintigration.
>Beholders are extremely paranoid and xenophobic.
Beholders? More like Gankerholders
Chudholders
Doesn't look like anything special.
what if he had.. le guns???
Bless that sweet, sweet lunatic
Did Dragon's Dogma do Beholdera right? The one in the Everfall and the much bigger one on BBI? But they just call it Gazer in DD
Kinda but not really. The key features of D&D Beholders are the eye-stalks that shoot magic rays with debilitating/instant death effects and the big central eye being an anti-magic cone. Dragon's Dogma's Gazers had that weird ability to summon tentacles and had some area spell effects, the only real similarity is that it uses its central eye to cast debuffs on you similar to a Beholder's eyestalks.
If you want a non-D&D game that does Beholders similar to D&D the Gazer boss in Dragon's Crown is practically identical. Anti-magic cone and everything.
The reason for the differences is that Beholder is copyrighted by Wizards of the Coast. You can only use them though their licencing, which earlier this year triggered a public outcry because they tried to retroactively change it, basically saying "We own you, past, present and future."
With creatures from mythology like chimeras or dragons you can't claim copyright, but I'm sure some company tried at some point.
Yeah but you can get around that just by making slight differences. Like I said, the Dragon's Crown Gazer basically has all the beholder features. But they have a different name and the eyestalks branch out from the top and bottom of the creature which has generally made them different enough to not run afoul of the copyright.
Behold deez nuts.
We put eyes on your eyes so you can see while you see