Whoever recommended me Dragons Dogma: Dark Arisen, thank you so much. This game is very good.

Whoever recommended me Dragon’s Dogma: Dark Arisen, thank you so much.
This game is very good.

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  1. 8 months ago
    Anonymous

    they hunt in packs too

  2. 8 months ago
    Anonymous

    No problem anon.

  3. 8 months ago
    Anonymous

    When does the game become good? I played for like 2-3 hours and didn't get it

    • 8 months ago
      Anonymous

      you never will
      you can quit it now

    • 8 months ago
      Anonymous

      >When does the game become good? I played for like 2-3 hours and didn't get it
      when you understand the mechanics and the setting

    • 8 months ago
      Anonymous

      if some anons posts are to go by, it seems a hit or miss game.
      for me, i liked instantly.
      other anons advise to stick with it until gran soren (the main town) then decide

    • 8 months ago
      Anonymous

      Where are you in the game at this moment? Maybe try another class if you are not enjoying the current one.

      When did this game became good to me? When I did the quest assault to a goblin fort with two cyclops while being in constant attack of two ballistas.

      • 8 months ago
        Anonymous

        >When I did the quest assault to a goblin fort with two cyclops while being in constant attack of two ballistas.
        why the frick did you stick with the game that far?

        • 8 months ago
          Anonymous

          Because I wanted to play an open game that wasn't skyrim. That game really left me with a bad taste in my mouth for years to never try an open game ever again.
          Why did I stick with the game to reach that mission in particular? Because being able to climb a Cyc and the Hydra fight left me with a little interest of to what to expect in the future.
          I did almost drop the game after the escort quest and the everfall one. Good thing the quest I selected after that was the Shadowfort.
          Or just maybe just playing Strider instead of Fighter is what made me fall in love with the game.

    • 8 months ago
      Anonymous

      Game didn't click for me until we went down a big hole in gran soren and I got the portctystal

    • 8 months ago
      Anonymous

      This game is a troony filter
      If you don't like the game it means you're a troony.
      Quit and go back to BG3, troony.

      • 8 months ago
        Anonymous

        why do trannies hate it though?

      • 8 months ago
        Anonymous

        BG are harder to get into than a pretty straight-forward game like DD though. Weird post, anon.

    • 8 months ago
      Anonymous

      Never. I shouldn't spoonfeed newbies, but liking Dragon's Dogma is a Ganker joke
      We only do it ironically. We wanted to switch to pretending Fallout 4 is good too; but it was going to be too obvious

    • 8 months ago
      Anonymous

      You have to wait for the right moment anon, the game will just "click" one moment, and in that moment, you'll understand the true Dragon's Dogma

    • 8 months ago
      Anonymous

      So many people have asked the same question about this game for at least a decade, it doesn't get "good" 2 hours in, or 10 hours in, it should be good from the get go, if you don't feel that way, then the game simply isn't for you and you had better stop wasting your time.

    • 8 months ago
      Anonymous

      Wyrm hunt

    • 8 months ago
      Anonymous

      If you don't like it, that's fine. It clicks instantly for some people, but not at all for others.

    • 8 months ago
      Anonymous

      When you leave gran soren probably

    • 8 months ago
      Anonymous

      I didn't get it at first either. Mostly just because I feel like enemies are weirdly stated at the start. I kill goblins on the road easily and then 2 meters up the hill is a bandit who will push my shit in.
      Also learning that you're supposed to replace rook as soon as possible. Pawns don't level up except for your own pawn. So you swap them out at your earliest convenience

  4. 8 months ago
    Anonymous

    who else is going to make a beastren arisen for their first playthrough in 2?

    • 8 months ago
      Anonymous

      I am. Beastren arisen and pawn, male thief and fighter respectively.

  5. 8 months ago
    Anonymous

    this is the worst meme i ever fell for from Ganker, you homosexuals almost convinced me its good. its so fricking shit. frick yourselves for wasting my time

  6. 8 months ago
    Anonymous

    Ok, Capcom.

  7. 8 months ago
    Anonymous

    Based. Glad you didn't join the filtered newbies.

    ?si=ZrRdsfc27RtCMG10

  8. 8 months ago
    Anonymous

    You're welcome.

  9. 8 months ago
    Anonymous
  10. 8 months ago
    Anonymous

    remember, goblins weak to ice and fire both!
    why can't i find any playlist/video of all pawns chatter?
    are they really that unpopular with normalgays?

    • 8 months ago
      Anonymous

      >goblins weak
      goblins are weak*

    • 8 months ago
      Anonymous

      >are they really that unpopular with normalgays?
      look like it
      pawn chat is one of the biggest complain outside here

      • 8 months ago
        Anonymous

        >pawn chat is one of the biggest complain outside here
        fricking normalgays cant appreciate cuteness even if it was stuffed in their faces...

    • 8 months ago
      Anonymous

      I can't seem to fine any voice line video of any DD character on youtube. Not even Grigori.

  11. 8 months ago
    Anonymous

    No problem bro.

  12. 8 months ago
    Anonymous

    I played 8 hours of this game and just stopped.
    I don't really know what people see in it.
    I dislike the pawns system and their fixed level. I had difficulty reading regular enemies' animations.
    The interiors were nice but outside environments were mediocre. Gran Soren was a real letdown.
    Inventory was bad and I played the Dark Arisen version.

    • 8 months ago
      Anonymous

      >I dislike the pawns system
      this game isn't for you. drop it.
      >and their fixed level
      you can get new ones from the rift.
      >I had difficulty reading regular enemies' animations.
      smaller enemies can be hard to read for newcomers.
      >Inventory was bad
      there is a mod that removes inventory limit.
      just drop it. it's not for you.

    • 8 months ago
      Anonymous

      Not every game is for everyone. If you don't like pawns as a concept, DD isn't for you.

    • 8 months ago
      Anonymous

      >I dislike the pawns system and their fixed level.
      yeah I spend a lot of time and money customizing my borrowed pawns, on for them to be like 10 levels below me and having to switch. But I guess Capcom is using it as a mechanism for players to share pawns with each other online. The thing is when the servers die are we going to be left with a handful of pre-made pawns or will capcom permit mods like they did with RE?

  13. 8 months ago
    Anonymous

    .Aught

  14. 8 months ago
    Anonymous

    What kind of pawn should I make?

    • 8 months ago
      Anonymous

      strider/sorcerer/fighter depending on what you're choosing.
      you want someone that complements your play style.
      if you're going sorcerer/archer you get a fighter pawn to draw aggro.
      if you're going fighter/warrior you get a sorcerer pawn or a strider pawn.

      • 8 months ago
        Anonymous

        Is it ok if the fighter pawn is short? I'm tall because I know it affects encumbrance.

        • 8 months ago
          Anonymous

          i can't say for sure if it's ok or not because i'm not a veteran but i think it's ok.
          you can buy something metamorphosis from the encampment after cassardis that should allow you to open the character creator one more time if it turned out to not be ok.

    • 8 months ago
      Anonymous

      if you want strong, make strider or fighter
      Sorcerer with bolide and gicel are strong as frick too

  15. 8 months ago
    Anonymous

    Im on hard, level 142 and doing BBI. Im getting my shit kicked in and it feels like Im not doing enough damage. Other than getting better at perfect blocking how can I improve? I did a few fight against cursed dragons using the duskmoon bait strait with me and my fight pawn and they went well, but when I fought a randomly spawning one with a full party (ranger and sorc) it took nearly 20 minutes. How do I improve and get to the final boss? I already beat the Undead Priest.

    • 8 months ago
      Anonymous

      play more

    • 8 months ago
      Anonymous

      Sounds like you need better weapons, try to fight enemies like cursed dragons, or the other elemental dragons, eliminators, gorecyclops if you can handle them, those usually drop cursed weapons lvl 1 or 2, and purify those.

      • 8 months ago
        Anonymous

        I guess Red DF Cursed Light wont cut it.

        • 8 months ago
          Anonymous

          It should for the most part, but you might need to abuse conqueror periapts for the stronger stuff.

    • 8 months ago
      Anonymous

      you go to the apothecary in gran soren and buy all the blast arrows you can, change vocation to strider and kill everything.
      bonus if you put on barbed nails and use conquerer's periapts.
      >it feels like Im not doing enough damage
      this is correct. if you're not exceeding the defense values enough, you'll do little damage and if you exceed it by a lot, you'll do a lot of damage.

    • 8 months ago
      Anonymous

      >not doing enough damage
      Either get better weapons from bbi, use skills that boost stats, or stack periapts. I spent over 1 hour on one boss before I realized the existence of periapts, then I deleted him.

    • 8 months ago
      Anonymous

      Do ng+ and go back to bbi and when you unlock the merchant again he'll sell you the 2nd or 3rd beat weapons for each class in the game. Upgrade those weapons amd you'll be fine for damage.

      Also, I suggest that you switch to normal mode because bbi enemies DO NOT deal more damage on hard.
      All Hard does for BBI is make things ne t ti impossible to stagger, which to me while it made fights against spellcasters extremely challenging and sweaty with hit and run tactics( I was a
      Warrior. So I couldn't cheese with ranged attacks) it was NOT worth just about everything mostly ignoring hits and forcing me to use exodus slash almost anytime I was jump light attacking.

      • 8 months ago
        Anonymous

        Not the same anon, but I play on hard because rented pawns receive more Rift Crystals this way.

      • 8 months ago
        Anonymous

        Auto correct ate me alive.
        > hard mode on bbi made things next to impossible to stagger ( your pawns ca stagger things just fine).

        I was using the 2 impact rings as a warrior. Btw. Damage dealt to the enemy probably factors in to the stagger formula - and used the dragon hammer for most of bbi.
        > forced to use exodus slash almost anytime I was NOT jump light attacking.
        Because I needed I frames because it took an act of God to stagger some shit inhardmode bbi unless my pawns did it .

        And the fighting the spell casters (corrupted pawn malestorms) and having to use hit and run tactics anddi e the frick out of the way with sprinting amd shit was fun, but I'd never want to do it again

        • 8 months ago
          Anonymous

          I hate how hard mode stagger resistance just fricks over red vocations so much. On the other hand going back to normal after getting used to it feels too easy.

      • 8 months ago
        Anonymous

        but that is incorrect
        hard mode does increase the damage you take even in bbi
        but not as much as in gransys

      • 8 months ago
        Anonymous

        Auto correct ate me alive.
        > hard mode on bbi made things next to impossible to stagger ( your pawns ca stagger things just fine).

        I was using the 2 impact rings as a warrior. Btw. Damage dealt to the enemy probably factors in to the stagger formula - and used the dragon hammer for most of bbi.
        > forced to use exodus slash almost anytime I was NOT jump light attacking.
        Because I needed I frames because it took an act of God to stagger some shit inhardmode bbi unless my pawns did it .

        And the fighting the spell casters (corrupted pawn malestorms) and having to use hit and run tactics anddi e the frick out of the way with sprinting amd shit was fun, but I'd never want to do it again

        but that is incorrect
        hard mode does increase the damage you take even in bbi
        but not as much as in gransys

        I hate how hard mode stagger resistance just fricks over red vocations so much. On the other hand going back to normal after getting used to it feels too easy.

        From the Wiki:
        >Damage and stamina
        >The Arisen will sustain more damage than normal (4.5x) and stamina usage will drain faster. Pawns are unaffected by Hard Mode.
        >The damage increase is less on Bitterblack Isle - around 2.25x
        Well frick me then. I thought Hard Mode doubled the damage in Gransys. No idea it was 4 times the damage, holy shit.

        I still say do NG+ (Hard) to unlock the better weapons but it's a fricking shame that BBI ALSO needs Hard mode to actually be a threat to the player.

        Hard Mode makes Gransys enjoyable but in BBI my biggest issue was that monsters basically didn't react to me hitting them as a Warrior.
        Sure it made me be honest with the game and gave me some tight and interesting fights - but at the same time I couldn't really engage in a lot of weak spot mechanics, especially for bigger monsters/bosses unless my pawns were doing it for me.

        • 8 months ago
          Anonymous

          and for reference for lazy people won't read the chain or people that forgot what I'm talking about:
          Another "feature" of Hard Mode:
          >Enemy Stagger and Knockdown resistance is Tripled. This makes it dramatically harder to inflict.

          The stagger and knockdown resistance is perfectly main during the main game in Gransys, you can stagger and knockdown shit if you actually want to without much hassle.

          In BBI, Staggering and knockdown is probably only going to happen under optimal conditions.
          Although I'm assuming it's most easier for ranged classes that can spam arrows onto weak points.

          • 8 months ago
            Anonymous

            Staggering and knockdown still happen a lot. It just becomes harder to use as a crowd control tool because you have to focus on it and you leave yourself vulnerable. Again, warrior just has it rough.

            • 8 months ago
              Anonymous

              mostly because hard mode doesn't affect pawns

              • 8 months ago
                Anonymous

                If anything it makes them stronger because they get to keep their buffs to the defensive augments. I remember my fighter pawn that was immortal save for death or brine shenanigans.

              • 8 months ago
                Anonymous

                yeah but what's the point if you can just instantly revive them with 50% health

            • 8 months ago
              Anonymous

              Depends on the enemy, jump light is so good Warrior can still knock lots of shit down, like hovering dragons when you clip their tail a few times, nothing shrugs off Arc even on hard mode, and several important enemies have built in stagger punishes you can still use well in hard mode like Eliminators still knockdown instantly if you hit them in the head during a charge with a stronger attack, which jump light is perfect for, ogres stagger themselves after the running uppercut and get knocked down by any attack, same with breaking their guard with pommel bash, dragons get knocked down by attacking the heart after a roar, etc. Specific stagger/knockdown triggers that mostly don't matter on normal mode because you can just spam anything and will get plenty of knockdowns become really important to know about, and skills like Pommel Bash that aren't very useful become really good because it's a fast way to force stagger with a few hits, and even in hard mode a staggered enemy gets knocked down pretty fast.

              • 8 months ago
                Anonymous

                I agree but i'll note again that it works for bosses and minibosses. Where you'll notice it being weird is when 2 of your corona slashes get ignored by a group of corrupted pawns and you die. So you resort to hit and run jump attack tactics as you said.

              • 8 months ago
                Anonymous

                I agree but i'll note again that it works for bosses and minibosses. Where you'll notice it being weird is when 2 of your corona slashes get ignored by a group of corrupted pawns and you die. So you resort to hit and run jump attack tactics as you said.

                There are at least 3 people on this convo, I'm the guy that was on the phone that quoted the wiki getting shit on by auto-correct.

                My point was mainly as Warrior in BBI Hard Mode you were basically relying on the pawns to stagger shit or it wasn't happening (which isn't completely true unless we're talking BIG shit or strangely enough corrupted Sorcs - which you may not be able to stagger FAST enough before you get a free tornado ride to hell - although thats' probably because you usually encounter 3 or more of these frickers at a time).

                I would usually run Arc for Flavor, Exodus, and Corona. So my lack of Pummel was probably the main root of my issue.

                I'm betting most ranged classes wouldn't be very bothered by the increased stagger though.

                I'd rather have the damage increase and the annoyance of the stagger rate than play normal mode and be able to win with my eyes closed most of the time.
                Probably the best way to handle it is using DD Input or some mods to adjust your stats to keep it dangerous at all times.

                But whatever. I had fun.

              • 8 months ago
                Anonymous

                Yeah, Corona kinda sucks on hard mode
                But as Warrior as long as you have Exodus and jump light everything else is flavour anyway
                It does make ranged vocations not just stunlock shit with 10fold or HFB spam, mostly, but yeah they care a lot less since hard mode doesn't decrease your actual damage output at all

              • 8 months ago
                Anonymous

                What's funny is that many classes have skills that force the stagger/knockdown animation independent of your stats, but not warrior.
                Strider gets leaping stone for stagger or soaring stone for a launch.
                Fighter has flesh skewer and dragon's maw.
                Blocking a melee attack also staggers enemies.
                Assassin has snakebite and Magic Archer has shadowshackle.

              • 8 months ago
                Anonymous

                >skills that force the stagger/knockdown animation independent of your stats, but not warrior.
                Not even Arc of Might/Deliverance guarantees it?

              • 8 months ago
                Anonymous

                It's hard to tell with that one. I think it's just has the numbers so tuned up it ends up doing it most of the time. I should test just for fun.

              • 8 months ago
                Anonymous

                Pretty sure it doesn't if you don't hit a weak spot.

                I nailed big stuff with it in BBI, Cursed Dragon, Goreclops or whatever and they don't give a frick if you hit them on the leg or something.

                Arc deals a lot of damage and I'm pretty sure its the spike of damage that makes most things stagger.

                I could be wrong, but my experience was that a warrior with the fully upgraded Dragon Hammer from Grigs will have a noticeably harder time with staggering than one with a Fully upgraded BBI level 2 weapon.
                Point being that damage dealt matters in the stagger formula.

              • 8 months ago
                Anonymous

                Weapons have their own stagger values.

              • 8 months ago
                Anonymous

                damage has nothing to do with stagger, it's it's own value, most attacks are relatively proportional, but Pommel Bash is a great example since it does tiny damage but a shitload of stagger.

    • 8 months ago
      Anonymous

      >feels like Im not doing enough damage
      You could buy some periapts for a huge damage boost

      • 8 months ago
        Anonymous

        Hmm, shouldn't the trannoids be busy trying to shit the thread up?
        Guess it is pretty late.

  16. 8 months ago
    Anonymous

    DRAAGON INSIDE OF MEEEEEE, I FEEL IT LETTING GO I CANT HEAR NOT A SOUND

  17. 8 months ago
    Anonymous

    will DD2 retain the bright aesthetics post game or will it be grimdark like DDDA?
    i'm a sucker for cheerful medieval fantasy games ever since radiata stories.

    • 8 months ago
      Anonymous

      The graphical fidelity, fancy animations, and special effects in DD2 doesn't seem to have done service to the fantasy aesthetic of DD. DD looked very distinct but DD2 just seems to blend in with all the other modern RE engine games. I'm not saying that as an oracle, we'll see what its like on release, but my fine honed experience of identifying generic-ness from promotional material is sending me warning signals.

      • 8 months ago
        Anonymous

        >doesn't seem to have done service to the fantasy aesthetic of DD. DD looked very distinct but DD2 just seems to blend in with all the other modern RE engine games.
        You're completely fricking wrong. DD2 looks like DD on steroids, and that includes the art direction. The animations and particle effects are insane and go a long way in making the combat look better.
        >but my fine honed experience of identifying generic-ness
        You're one of those people that b***h about the RE Engine constantly, aren't you?

        • 8 months ago
          Anonymous

          There's no discussion to be had here if the anon you want to have the discussion with is the strawman living in your head. Objectively RE engine looks great. I just think (as in, subjectively) the animation blending and aggressive use of particle effects doesn't look as nice as the more spartan graphics and responsive animations of DD.

          • 8 months ago
            Anonymous

            >strawman living in your head.
            There's not discussion to be had if you're this much of a redditor.
            >the animation blending
            Has nothing to do with the fantasy aesthetic of the game.
            >particle effects doesn't look as nice as the more spartan graphics and responsive animations of DD.
            One of the dumbest things I've read. One of DD's most popular mods is "don't blind me" to tone down the garish lighting effects, including those on spells with an AoE. In this 4 second webm you can see far better fire effects on the griffins wings than the first game had, and gorgeous water droplets. Even if you try to pivot your "fine honed experience" nonsense into a purely subjective commentary on the visuals, you have no leg to stand on.

            • 8 months ago
              Anonymous

              While the guy that you're replying to seems a little moronic he is not completely wrong, DD will always look sharper due to not using garbage ass TAA or god forbid, FSR, at least in that respect DD will likely remain superior, in visual clarity.
              >You can just turn off TAA/Not use FSR on PC
              Sure, but then the hair and anything that has transparencies will look like shit, since nowadays devs develop these visuals aspects with temporal AA and motion blur in mind, so it's not that easy...
              However, the rest of the visuals are on point and look quite good, except for the shitty water reflections, I'm quite happy with the look of the game so far.

              • 8 months ago
                Anonymous

                >DD will always look sharper due to not using garbage ass TAA or god forbid, FSR, at least in that respect DD will likely remain superior, in visual clarity.
                Y-
                >You can just turn off TAA/Not use FSR on PC
                Yes. PC settings look infinitely better. I've seen people post screenshots of RE4 that look like absolute dogshit, but it looks great when I run it. Just turn on ray tracing, use FXAA, and enjoy the high res textures and models. Barely being able to run on a PS5 is exactly where I hope DD2 is because that means they're actually doing interesting stuff with the physics and particle effects and the size of the world, and a decent PC will still be able to run it well.

    • 8 months ago
      Anonymous

      From what we've seen, it looks a lot more like DD than BBI, which is a good thing in my book, BBI was too edgy for me.
      Visually what I dislike are some of the technical aspects, like the (very) shitty Screen Space Reflections or the TAA which has a lot of ghosting.

      • 8 months ago
        Anonymous

        THAT PIG DID NOTHING WRONG

  18. 8 months ago
    Anonymous

    What rocks were you homosexuals sleeping under when the game released. I was convinced the game was kino when I saw the magic trailer for the first game on IGN 12 years ago.

    • 8 months ago
      Anonymous

      The average user here was in like 2nd grade 12 years ago. They only find out about shit from that era when some tiktok video references it

  19. 8 months ago
    Anonymous

    You were fooled by Ganker the game is shit and I will explain why:

    >No indication of where roads lead
    >No hint to what enemies are weak to
    >No hint of when enemies are alone or in groups
    >No warning to avoid status effects
    >No clue to which items are masterworks

    I don't know how people defend this game.

  20. 8 months ago
    Anonymous

    Another anon flying into free.

  21. 8 months ago
    Anonymous

    Weapon enchantment spell looks so lame in DD2. In first game it was way cooler how those little spheres were orbiting your weapon before applying the buff.

    • 8 months ago
      Anonymous

      They look way better, especially with how the weapons glow now and have cool spark effects on hitting enemies.

    • 8 months ago
      Anonymous

      Yes but I disliked how the projectile would bump into walls and vanish if you used it at too extreme an angle.

  22. 8 months ago
    Anonymous

    >Neath the faltered sky
    >Cross loamless plains
    >And watered blights
    >Ah, where gone those days
    >When glory shone so high

    This is better than the J rock and I'm tired of pretending otherwise

    • 8 months ago
      Anonymous

      I suppose people like the original because it was such an unexpected surprise for a medieval ARPG, but yeah, DDDA's theme song is great, better even.

    • 8 months ago
      Anonymous

      I would disagree with you but this is the first time I've seen the actual lyrics

  23. 8 months ago
    Anonymous

    >No swimming in DD2
    They phoned it in

    • 8 months ago
      Anonymous

      I never expected swimming but it certainly feels weird in 2 because you walk over water more often on bridges.
      It also seems like the brine is more aggressive near any shore and comes sooner. Also also, saurians are no longer immune to it which feels off.

  24. 8 months ago
    Anonymous

    Same. Avoided it initially because I read everywhere that the pawns were annoying and that the walking was really tedious. Then I played it and found those to be total non issues. I ended up finishing the story 4 times in a few weeks.

  25. 8 months ago
    Anonymous

    I have the feeling that none of the anons saying they just picked it up and love/hate it are for real.

    • 8 months ago
      Anonymous

      It's just a thread starter at this point. It has to be, right?

      • 8 months ago
        Anonymous

        Probably. People are like bots sometimes.

  26. 8 months ago
    Anonymous

    I recently bought this game as well. 12 hours in and I’m loving every moment. At first I was about to drop it because I just didn’t understand combat and the pawn system. But then I forced myself to learn. Now, I can’t wait to get back on it and be reminded that wolves hunt in packs. Great times. Thanks for the recommendation Gankerbros

  27. 8 months ago
    Anonymous

    Weapons have a stagger value and skills also have a stagger value assigned to them. Not sure how these 2 interact, maybe they just get added together, maybe it's a multiplier. Skill's values start at 2 digits too, so i want to say they are added together but who knows.
    Skills can also have a flag that sets them to always apply their stagger or knockback on non-boss tier enemies.
    Damage seems to have no effect on knockdown/stagger but staggered enemies accumulate knockdown around 3 times faster.

  28. 8 months ago
    Anonymous

    Do you guys think we'll have stuff like white paint over interactable items or other silly things like that for improved readability?

  29. 8 months ago
    Anonymous

    you're welcome pal!

  30. 8 months ago
    Anonymous

    I just realized they removed the stick waggling for getting grabbed in DD2, at least the prompt. Good riddance.

    • 8 months ago
      Anonymous

      Looks like we're counting on the pawns to save us from grabs, not sure how I feel about that.

  31. 8 months ago
    Anonymous

    I had no idea what I missed out on until now.

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