I’m gonna say it. SJ’s difficulty is just annoying and overtuned. This version is more fun to play. The UI is better and has nice quality of life, the demon co-op system is better, you have a quick save (important for a handheld game with gigantic dungeons), it’s actually balanced so you won’t have any BS deaths, The Womb of Grief is a cool dungeon, and command skills are fun. When DS SJ isn’t wiener and ball torture it’s just bland. This version fixes that. The new story they added isn’t even that bad compared to past Atlus rereleases either. I’m all about preserving the original vision of basically anything creative, but I’ll admit when the new take is just flat out better.
>This game that’s widely considered one of the hardest entries is actually soooooo eazy guise
What is this mentality? And why does it affect every series know for difficulty?
No one was ever saying the game was hard except children and idiots who went out their way to complain. Even on the hardest difficulties, all you have to do is match all your parties alignment and use buffs/debuffs properly. The rest is just fusing demons correctly so you always have decent skills.
Not him but SJ was my first SMT and the main difficulty came from understanding the moronic mechanic of having to hold back and leave the bosses plenty of leeway or else they are going to spam a couple of broken attacks and frick up the party in a turn or two.
You got me, but that is literally the only answer that is true.
5 months ago
Anonymous
SaGa games aren't all that difficult outside of postgame content/powered up final bosses
5 months ago
Anonymous
Why are JRPGgays like this? You've completed a game that maybe 1% of the entire world's population has, and you're still not satisfied with your esotericism. Frick you.
5 months ago
Anonymous
They're weird and experimental, they just don't start kicking your ass until you're way late into the game.
Not implying that's a bad thing either
5 months ago
Anonymous
Okay, so now SMT AND SaGa are "not that difficult." Now is when you name the extremely niche indie game that you think is difficult.
5 months ago
Anonymous
I dunno, The Genius of Sappheiros can get kinda tough at times
5 months ago
Anonymous
Yep, called it. Frick you.
5 months ago
Anonymous
Happy new years to you too, lil buddy
5 months ago
Anonymous
Happy New Years, homosexual shill.
5 months ago
Anonymous
Having to grind out each touhou for the area that splits your party was where I stopped. Some of them had gimmicks I wasn't into so not geing able to keep them benched was annoying
5 months ago
Anonymous
All touhou culture is just trannies, and I'm sick of pretending otherwise.
5 months ago
Anonymous
You vaxxed?
5 months ago
Anonymous
Nope, and I laugh at anyone who is.
5 months ago
Anonymous
Also try not doubling the x for no reason other than israeli programming, you stupid pile of shit.
SJ isn't that difficult man >Asura
Buff and debuff, then 1v1 him with fire resist armor since rage makes you deal 2x damage and his shitty AI makes him waste a ton of turns on concentrate and Maragidyne which deals barely any damage >Ouroboros
Equip supple ring, buff defense and debuff attack, keep party alive with protag while spamming fire spells >Jimenez and his dumbass Chaos Tack
Gun resist armor, bring Girimehkala since he can survive Hellfire after buffs, buff defense and debuff attack, throw out Dekaja stones every now and then if Jimenez starts buffing out of control >Mem Aleph
Equip dragon ring if you keep getting insta-killed
Also >Tiamat
Equip null ice armor, bring a demon with Dekaja since she likes to spam Luster Candy (Spriggan for me since I wasn't fusing), don't debuff her much since she'll retaliate with Pure Blue and focus on buffing instead since she has no way to remove buffs besides the attack debuff from Sunset Melody
Tbh the only times I got mildly annoyed was that section with all the one-way paths in the dark in Delphinus 4F/5F, the part of Eridanus with a shit ton of holes, the dark rooms in Fornax, and the teleporters in Grus. The teleporter maze in Eridanus is highly overrated tbh
Also the invisible floors in Horologium deserve a mention but at least you can kind of tell where they are so it isn't the end of the world
It's a temporary save that gets erased when you load it. It doesn't change anything other than making the game more friendly when played in short durations. Like how a handheld might be played.
It’s a handheld game and has enormous dungeons. If you’re game is portable and doesn’t have frequent save points, or allow you to save at any time, I’d call that a design flaw.
Great take. I played the original and beat it every year as a ritual. I can honestly say this is better than the original and the new endings are also better. Womb is a great addition and the final boss is fricking great.
I'm not going to act like I don't understand the complaints. Strange Journey is for the first few missions the most realistic JRPG that ever existed and has a dreary and adult atmosphere to it with the entire cast being genuine adult characters in look and personality. And when that anime b***h from the remake appears it at first really fricks up this entire thing the game is going for, especially with the protagonist being saved from certain death. Everything about the encounter screams "we need a generic anime scenario to make the game more appealing for teens".
But towards the end when the original cast falls completely apart as interesting or realistic characters I feel the changes are not bad and killing the b***h was satisfying. The remake is fine.
The dungeons were just shit. They pulled the "you need to get a new scanner" type of bullshit way too often and the dungeons in the later half were just designed full of those auto movers where the devs didn't even pretend that all they want to do is extend game time with random encounters. I'm not the most experienced guy with dungeon crawlers but I won't believe for a second that the most appreciated ones don't have a couple more dungeon gimmicks and at least a few ok puzzles.
I'm honestly bored of the game. I'm in the third sector where you just chase around the porker for a dozen times. The combat system is just way less interesting compared to press turn and hell even Persona combat. You just spam demon coop as much as you can and buffs feel way weaker. The fusion system is clunky and honestly boring with it locking out 66% of demons not aligned with you. Also inheritance is so gimped because it doesn't want you to have fun creating OP demons frequently.
The first person dungeon crawling is the most interesting part of the game but so far it just utilizes the lamest most time wasting gimmicks to pad it's length. Unmarked one way doors and trapdoor tiles, dark rooms you have to just brute force and locked doors forcing you to backtrack aren't interesting or challenging but just tedious.
I really don't understand why this game gets so much praise. Do people enjoy having their time wasted so much?
>aren't interesting or challenging but just tedious
I mean, you just described all SMT games. I love them for other reasons but I can admit they're boring to play.
I never played the second edition. Did they change much over the original?
They put in an OC mary sue to diss on Neutral chads and sugarcoating Law and Chaos.
They ruined the artstyle
I’m gonna say it. SJ’s difficulty is just annoying and overtuned. This version is more fun to play. The UI is better and has nice quality of life, the demon co-op system is better, you have a quick save (important for a handheld game with gigantic dungeons), it’s actually balanced so you won’t have any BS deaths, The Womb of Grief is a cool dungeon, and command skills are fun. When DS SJ isn’t wiener and ball torture it’s just bland. This version fixes that. The new story they added isn’t even that bad compared to past Atlus rereleases either. I’m all about preserving the original vision of basically anything creative, but I’ll admit when the new take is just flat out better.
SJ was easy as frick, imagine getting filtered by a teenager game.
>This game that’s widely considered one of the hardest entries is actually soooooo eazy guise
What is this mentality? And why does it affect every series know for difficulty?
No one was ever saying the game was hard except children and idiots who went out their way to complain. Even on the hardest difficulties, all you have to do is match all your parties alignment and use buffs/debuffs properly. The rest is just fusing demons correctly so you always have decent skills.
Not him but SJ was my first SMT and the main difficulty came from understanding the moronic mechanic of having to hold back and leave the bosses plenty of leeway or else they are going to spam a couple of broken attacks and frick up the party in a turn or two.
Name a harder JRPG.
Any SAGA game.
You got me, but that is literally the only answer that is true.
SaGa games aren't all that difficult outside of postgame content/powered up final bosses
Why are JRPGgays like this? You've completed a game that maybe 1% of the entire world's population has, and you're still not satisfied with your esotericism. Frick you.
They're weird and experimental, they just don't start kicking your ass until you're way late into the game.
Not implying that's a bad thing either
Okay, so now SMT AND SaGa are "not that difficult." Now is when you name the extremely niche indie game that you think is difficult.
I dunno, The Genius of Sappheiros can get kinda tough at times
Yep, called it. Frick you.
Happy new years to you too, lil buddy
Happy New Years, homosexual shill.
Having to grind out each touhou for the area that splits your party was where I stopped. Some of them had gimmicks I wasn't into so not geing able to keep them benched was annoying
All touhou culture is just trannies, and I'm sick of pretending otherwise.
You vaxxed?
Nope, and I laugh at anyone who is.
Also try not doubling the x for no reason other than israeli programming, you stupid pile of shit.
You sound vaxxed thoughbeit
>thoughbeit
Right back at you, dipshit.
SJ isn't that difficult man
>Asura
Buff and debuff, then 1v1 him with fire resist armor since rage makes you deal 2x damage and his shitty AI makes him waste a ton of turns on concentrate and Maragidyne which deals barely any damage
>Ouroboros
Equip supple ring, buff defense and debuff attack, keep party alive with protag while spamming fire spells
>Jimenez and his dumbass Chaos Tack
Gun resist armor, bring Girimehkala since he can survive Hellfire after buffs, buff defense and debuff attack, throw out Dekaja stones every now and then if Jimenez starts buffing out of control
>Mem Aleph
Equip dragon ring if you keep getting insta-killed
Also
>Tiamat
Equip null ice armor, bring a demon with Dekaja since she likes to spam Luster Candy (Spriggan for me since I wasn't fusing), don't debuff her much since she'll retaliate with Pure Blue and focus on buffing instead since she has no way to remove buffs besides the attack debuff from Sunset Melody
The bosses aren't hard but some of the dungeons are just insanely unfun.
Tbh the only times I got mildly annoyed was that section with all the one-way paths in the dark in Delphinus 4F/5F, the part of Eridanus with a shit ton of holes, the dark rooms in Fornax, and the teleporters in Grus. The teleporter maze in Eridanus is highly overrated tbh
Also the invisible floors in Horologium deserve a mention but at least you can kind of tell where they are so it isn't the end of the world
Saving anywhere isn't some """quality of life""" shit, it's a major design decision that drastically changes how the game is played.
It's a temporary save that gets erased when you load it. It doesn't change anything other than making the game more friendly when played in short durations. Like how a handheld might be played.
I was speaking generally because a lot of morons do treat the ability to save anywhere as something minor.
Oh, fair enough then. Hostility retracted.
It’s a handheld game and has enormous dungeons. If you’re game is portable and doesn’t have frequent save points, or allow you to save at any time, I’d call that a design flaw.
Great take. I played the original and beat it every year as a ritual. I can honestly say this is better than the original and the new endings are also better. Womb is a great addition and the final boss is fricking great.
I liked the Demonica code thing, should come back in newer games
bugaboo
I'm not going to act like I don't understand the complaints. Strange Journey is for the first few missions the most realistic JRPG that ever existed and has a dreary and adult atmosphere to it with the entire cast being genuine adult characters in look and personality. And when that anime b***h from the remake appears it at first really fricks up this entire thing the game is going for, especially with the protagonist being saved from certain death. Everything about the encounter screams "we need a generic anime scenario to make the game more appealing for teens".
But towards the end when the original cast falls completely apart as interesting or realistic characters I feel the changes are not bad and killing the b***h was satisfying. The remake is fine.
>trans lucifer somehow has a daughter
wokeslop, just like SMT 4
You are just double seething over your gay fanfics not making any sense now.
why not
The dungeons were just shit. They pulled the "you need to get a new scanner" type of bullshit way too often and the dungeons in the later half were just designed full of those auto movers where the devs didn't even pretend that all they want to do is extend game time with random encounters. I'm not the most experienced guy with dungeon crawlers but I won't believe for a second that the most appreciated ones don't have a couple more dungeon gimmicks and at least a few ok puzzles.
I'm honestly bored of the game. I'm in the third sector where you just chase around the porker for a dozen times. The combat system is just way less interesting compared to press turn and hell even Persona combat. You just spam demon coop as much as you can and buffs feel way weaker. The fusion system is clunky and honestly boring with it locking out 66% of demons not aligned with you. Also inheritance is so gimped because it doesn't want you to have fun creating OP demons frequently.
The first person dungeon crawling is the most interesting part of the game but so far it just utilizes the lamest most time wasting gimmicks to pad it's length. Unmarked one way doors and trapdoor tiles, dark rooms you have to just brute force and locked doors forcing you to backtrack aren't interesting or challenging but just tedious.
I really don't understand why this game gets so much praise. Do people enjoy having their time wasted so much?
Yes.
The fusion system is a throwback to the original games.
>aren't interesting or challenging but just tedious
I mean, you just described all SMT games. I love them for other reasons but I can admit they're boring to play.
Mithras was way harder than Horkos
>runs at 60fps on the DS
>capped at 30 on the 3DS
Actually baffling
Game is better than the original, the new dungeon is amazing.
I miss Kaneko, those character designs look flat