Why almost nobody play games on hard?

Why almost nobody play games on hard?

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  1. 3 months ago
    Anonymous

    games are meant to be fun, if you have fun playing on hard then you play on hard, if you have fun playing on normal then you play on normal, and so on..

    Your tastes do not apply to every single consumer.

    • 3 months ago
      Anonymous

      this. this is the reason why games like elden bing need to add an easy mode for journalists like me

    • 3 months ago
      Anonymous

      nah if you want some easy fun go watch a movie or something, games are for testing your skills

      • 3 months ago
        Anonymous

        lmao this homie thinks toys are for skilled people

      • 3 months ago
        Anonymous

        Nah, I won't
        I'll keep playing videogames and there's nothing you can do about it but seethe

      • 3 months ago
        Anonymous

        What if normal mode still challenges the less skilled players?

        • 3 months ago
          Anonymous

          Ideally
          >Easy mode
          Should expect nothing from the player
          >Normal mode
          Should foster learning in the player
          >Hard mode
          Should push the player to excellence or reward the efforts of autistic focus and grind
          >Hell
          Should filter baddies, casuals, and offer new rewards
          >Player must die
          Should exist to tickle hyper autists, foster the TAS scene, and give YouTubers a source of income

          A lot of people won't agree with me on this but much like in the vein of nioh2, RE3R had a very well designed new game+/difficulty design
          Weird different starting loadouts, one of if not the hardest bosses in the series ever, etc
          I hope that design comes back at some point as it's one of many good things in an otherwise loathed game

    • 3 months ago
      Anonymous

      >Ganker: FRICK CONSOOMERS!!!!!!!!!!
      >also Ganker: WTF THIS PRODUCT DOES NOT CONFORM EXACTLY TO MY EXPECTATIONS

    • 3 months ago
      Anonymous

      This. Not everyone has a pain fetish

      • 3 months ago
        Anonymous

        It must suck feeling pain every time you use your brain for anything

    • 3 months ago
      Anonymous

      This. Not everyone has a pain fetish

      I consider the respect of the developers when it comes to the hard mode
      A hard mode should be the funner mode, the one that asks that you have mastered the mechanics so that you can really feel like you've been pushed to do more than provide just a passing performance
      That said a lazy, numbers game that makes everything a slow, tedious, overly unimpactful experience is lame as shit

    • 3 months ago
      Anonymous

      >games are meant to be fun
      wrong. games are made to be fun for drooling morons because that's most people and it means that way they can maximize sales.

  2. 3 months ago
    Anonymous

    I always play the difficulty setting intended by the developer.

  3. 3 months ago
    Anonymous

    I only play games on the hardest difficulty. Anything less and having actual strategy goes out the window. I want my choices to have consequences. Just my two cents.

  4. 3 months ago
    Anonymous

    Because most devs are so incompetent their hard is just tedious

    • 3 months ago
      Anonymous

      stop playing shit games then

      • 3 months ago
        Anonymous

        What are non shit games?

        • 3 months ago
          Anonymous

          non-tedious games

          • 3 months ago
            Anonymous

            the games I like

            Such as?

            • 3 months ago
              Anonymous

              pokemon sun & moon

              • 3 months ago
                Anonymous

                How does it handle hard difficulty?

              • 3 months ago
                Anonymous

                sometimes mom makes me close the ds and do chores

        • 3 months ago
          Anonymous

          the games I like

  5. 3 months ago
    Anonymous

    Only 15% beat the all chapters on normal so 2.9% doesn't seem that bad to me. Prolly lots of overlap anyway.

  6. 3 months ago
    Anonymous

    A lot of gamers won't do multiple playthroughs, especially when it's a 50+ hour expierence.
    Hard either requires a deeper familiarity with the specific game or just makes everything a tedious sponge.

    • 3 months ago
      Anonymous

      >A lot of gamers won't do multiple playthroughs, especially when it's a 50+ hour expierence.
      I wont do multiple playthroughs because your game is not good enough to warrant them. I've replayed 90s jrpgs a half dozen times each over the years just fine.

  7. 3 months ago
    Anonymous

    hitting each goblin 5 times instead of 2 times does not improve my enjoyment of the game

    • 3 months ago
      Anonymous

      but mindlessly hitting goblins that are not a threat vs hitting goblins that can frick you up DOES improve the enjoyment of a game
      it is fine to allow the player to outscale them with gear and whatever as the game goes on, but the first time you meet something it should be dangerous, and for at least a short period thereon it should remain dangerous

  8. 3 months ago
    Anonymous

    Because taking three headshots with a sniper rifle to kill an enemy is boring.
    Because running around a rock/cabinet/bucket for 15 minutes from an enemy who is one-shotting you is boring.
    Because hitting crabs in the starting location with a stick for 30 minutes is boring.
    There is no challenge or fun in this, it is just a boring monotonous meaningless chore.

    • 3 months ago
      Anonymous

      none of these are real game examples

    • 3 months ago
      Anonymous

      >Can't increase enemy atk
      >Can't increase enemy def
      >Can't increase number of enemies
      So how tf do you make hard mode fun?

      • 3 months ago
        Anonymous

        The nioh2 way
        Make higher tier enemies available sooner
        Place enemies in locations/situations where they're obnoxious
        Give enemies slightly altered movesets

  9. 3 months ago
    Anonymous

    Typically people want to ease into an experience for the firt time rather than possibly get filtered and not finish a game. Then when most people beat games they move on instead of immediately going back in for a new game+/higher difficulty. Especially since games are longer now.

  10. 3 months ago
    Anonymous

    I played God Hand on easy and had fun.

    • 3 months ago
      Anonymous

      God Hand's easy in the US was Japan's normal, so that's reasonable.

      • 3 months ago
        Anonymous

        no way that's true

        • 3 months ago
          Anonymous

          No wait, I was thinking of DMC3. Never mind.
          God Hand on easy is still hard as shit though, so I don't see any shame in playing on it.

  11. 3 months ago
    Anonymous

    Because most games are made to be played on medium, with the hard option being a literally unfair slog for autists.

  12. 3 months ago
    Anonymous

    Hard difficulty in majority of games is just making enemies into damage sponges that hit you for twice as much as on normal. It's usually not fun yet still I force myself into playing on hard.

  13. 3 months ago
    Anonymous

    is this bayonetta? don't you need to beat normal mode first to unlock hard?
    most people don't bother after experiencing the game once

  14. 3 months ago
    Anonymous

    No idea

  15. 3 months ago
    Anonymous

    It's rare when harder game difficulties are even worth it. Some games would be too easy on normal, those I preemptively start on hard. Others expect me to cheese it or to scrounge resources all the time. If the challenge is seeing how much time I can waste, then it's not worth it. I want to be challenged, I'm not playing a game to minmax or go through hoops because some dev has no idea how to measure challenge-to-enjoyment. I've got stuff to do, I'm not some deadbeat loser who wants to spend the next year mastering a video game.

  16. 3 months ago
    Anonymous

    it takes me longer to get through them and I have limited time now with a full time job and all the shit that comes with living on my own. I want to move on to new games

  17. 3 months ago
    Anonymous

    Because people are fricking moronic. Recently I was surprised to find out how easy 1999 mode for Bioshock Infinite actually is, mfs made a dlc out of a difficulty mode and it was nothing

    • 3 months ago
      Anonymous

      before achievements, I played everything on normal. there were some exceptions but generally why try harder for no reward?

      it was that ghost boss that was a pain in the dick iirc

      • 3 months ago
        Anonymous

        ah yes, thats the hardest fight for sure

      • 3 months ago
        Anonymous

        Why care about achievements when they can be cheated?

        • 3 months ago
          Anonymous

          I'm on console

          • 3 months ago
            Anonymous

            >He doesn't know

            • 3 months ago
              Anonymous

              know what? I think hacking was possible in 7th gen but only morons risked a ban over it.

        • 3 months ago
          Anonymous

          I'm not a cheater.

  18. 3 months ago
    Anonymous

    Late Millennials and Zoomers are the "fake it till you make it" generations. Pervades everything they do, including how they enjoy video games.

    They'll cut corners, put up fronts and give off the appearance they are successful all for clout, but if you dig just under the surface you'll see they are frauds.

    How this applies to video games is, they play on easy Or just straight up use trainers or outright cheat like chinese bugmen, then talk shit online how they are great at the game.

    • 3 months ago
      Anonymous

      This isn't a generational thing, it's just a human thing. What's different now is the newer breed of "games MUST have an easy mode" entitlement prostitutes who want to be rewarded for beating a difficult game but have some moronic internal conflict over cheating or simply watching gameplay on YouTube. Despite 99% of games being stupidly casulized bullshit to appeal specifically to them, they have the audacity to demand that from the remaining 1% of games which dare to offer even the slightest challenge, all because they offer some aesthetic or story they feel they deserve to "experience."

  19. 3 months ago
    Anonymous

    WHY DO SO MANY PLAYERS NOT EVEN FINISH THE FIRST LEVEL?!
    You get this achievement in the first 20 minutes of the game, and 5.5% of players didn't get it.
    They bought the game, opened it up, and didn't bother bother playing 20 fricking minutes of the game to get the first achievement that is IMPOSSIBLE to avoid!
    WHO ARE THESE PEOPLE?!

    • 3 months ago
      Anonymous

      there are games with achievements like this sitting at 70%, anon

    • 3 months ago
      Anonymous

      >Get game in bundle
      >Never touch it
      Not defending it as I know plenty of people who boast about plenty of games that they have but they never play any of them
      I feel like I got that it h out in the pre 2010's when everyone and their mother were pumping out a new MMO every month

      • 3 months ago
        Anonymous

        I think Steam only start counting if you install the game and go at least to the main men.

        • 3 months ago
          Anonymous

          Oh wow that's insane, Ritalin shortages be fricked up

    • 3 months ago
      Anonymous

      Dying Light was so shit that I dropped it after 10 minutes.

    • 3 months ago
      Anonymous

      maybe it's people who can't run the game properly or it crashes or something?
      like they get it, install it and either hit the main menu and it locks up or they can't get more than 60 seconds into the game before it dies
      i know stuff like TEW on pc is super broken depending on your hardware setup and if you don't want to do some of the troubleshooting or work arounds on pc gaming wiki to get it working a lot of either either can't hit the main menu or they lock up as soon as the opening cutscene ends and they gain control of seb. i was one of those anons and had to do some trouble shooting to get it working myself but the steam forums are full of anons who are like "wtf this shit doesn't work out of the box, uninstalled"
      i've also been gifted coop games that i installed and got ready to play but my coop partner who wanted to play ended up bailing so i never went into it, tiny tina's wonderland comes to mind for that, i played all of 30 seconds to make sure the game ran and never touched it ever again

    • 3 months ago
      Anonymous

      I'm literally one of those players. I install the game, check the settings, play for five minutes and make sure the game works well on my PC, and then I say to myself "ok this works and looks like a decent game, I'll play it when I'm in the right mood" and forget about the game for a few years.

  20. 3 months ago
    Anonymous

    because in 90% of hard difficulty cases all the developer has done is increased damage done by enemies or damage taken by the player or a combination

  21. 3 months ago
    Anonymous

    >enemies have more hp
    nothing inherently wrong with this, its a case of done well or done poorly
    if a game doesnt need it and theres no quality to be gained then dont do it
    for example, tons of games have an issue where bosses die way too fast for experienced players, while their HP is ideal for people on a first playthrough. In such a case, a HP increase is ideal because it lets people relive the length and tension of the fight that they had lost once they started killing it so fast that they cant even hear the soundtrack.
    >enemy damage
    the same as above except is 2x more likely to be good and 2x more likely to be awful.

    >enemy movesets and changes
    typically nice to have but its often 50/50. You need to be careful not to make a lower difficulty straight up blander than the other, resulting in people missing out on cool shit
    for example, ultrakill. It has two medium difficulties (currently highest) called standard and violent. Standard is said to be the primary setting for a first playthrough, but standard is practically just a blander and neutered version of Violent due to how much interesting stuff it removes, like enemies getting enraged.
    Ideally you go hard on these for a dedicated tough and higher setting, and try to make sure people cant be getting a straight up blander experience on their first playthrough because of a reasonable-sounding setting

    >enemy placements are changed or increased in number, weak enemies appear early
    consistently always kino, provided its not straight up moronic or poorly made
    >faster enemies
    The way i see it is " if it makes the game feel weightless, cheesy, spammy or undeliberate then its fricked ", avoid these problems and it works just fine
    >less resources
    too vague
    But i think cutting down on healing (unless it was already excessive) is typically trash/boring : It means you failed to make engaging and mechanically tougher fights, so you had to resort to "just make people less able to afford to get hit lol"

  22. 3 months ago
    Anonymous

    Because it's not fun, normal or easy is fun

  23. 3 months ago
    Anonymous

    What game?

  24. 3 months ago
    Anonymous

    Wake me up when hard mode is anything more than

    *increase enemy hp*
    *lower player hp*

  25. 3 months ago
    Anonymous

    A lot of people won't agree with me on this but much like in the vein of nioh2, RE3R had a very well designed new game+/difficulty design
    Weird different starting loadouts, one of if not the hardest bosses in the series ever, etc
    I hope that design comes back at some point as it's one of many good things in an otherwise loathed game

    • 3 months ago
      Anonymous

      capcom is not a good example here. lately they put ridiculous difficulties in their games just to then sell you the "key that unlocks every reward and trivializes every mode" dlc.

      • 3 months ago
        Anonymous

        >lately they put ridiculous difficulties in their games just to then sell you the "key that unlocks every reward and trivializes every mode" dlc

        Any examples? RE4's professional is nowhere near ridiculous

        • 3 months ago
          Anonymous

          the "no way out" scenario in ghost survivors is pretty ridiculous. inferno in re3 is nuts in some parts. final boss plays like frikkin dark souls.

    • 3 months ago
      Anonymous

      Anything good that can be said about RE3R is invalidated by the final boss existing.

      • 3 months ago
        Anonymous

        I know people that think final nemesis is easy
        I tell them they've never best it on inferno and honestly I think it's a mechanically good boss
        Also I like how it makes the triple shot the most useful gun

  26. 3 months ago
    Anonymous

    i like intravenous' "true" difficulty setting
    >reduced ammount of saves per level
    >both you and enemies take 50% more damage
    >enemy reactions and accuracy are overall stronger once you stop fighting junkies and get to more elite enemies
    >falling bodies make noise
    >being at low hp makes you slower

    the OHK one is pretty shit though, its unironically easier in combat

  27. 3 months ago
    Anonymous

    It depends on the game. 99% of the time hard just means enemies have a lot more health. Shits boring

  28. 3 months ago
    Anonymous

    because playing on hard/expert is for people with no life what so ever. They are such a minority of the gaming world, same as the multiplayer hardcore homosexuals, I have no idea why developers listen to their shit opinion and nagging.

    "UUUH NERF THIS BECAUSE MY 0.6% DAMAGE REDUCTION IS NOT COMPATIBLE WITH THIS BUILD"
    "EUGH NERF THIS BECAUSE MY STRATEGY IS NOT AS GOOD AT COUNTERING THIS"

    I'd rather play through 10 games on normal/easy and complete them then pour 50 hours on a single game because I'm grinding to get through on expert/hard mode. It makes me able to properly talk about the game and all of its moving parts when I complete the game.

    Please note that autists won't be able to comprehend this idea what so ever. Their brain is literally incapable of understanding that humans rather spend time having fun then optimizing shit. I'm not joking. People will respond to this post and claim I am a scrub/n00b/normie and not understand that gaming is not catered to them. That's why games are becoming easier to access.

    That's why Nintendo is still in service. "If it's not fun, why bother?".

    • 3 months ago
      Anonymous

      tl;dr. git gud.

    • 3 months ago
      Anonymous

      >For people with no life
      Everyone I have ever known who wasn't up for a challenge was either weak willed. A pot smoker with no desire to do anything , a spoiled brat who lived off a silver spoon who never needed to deal with hardship, or a workaholic who b***hed about how much they worked that week and had no free time and then promptly fell asleep at the mic
      No lifers have no time for anything, if I want to be tryhard at something, it should be at the things I enjoy

  29. 3 months ago
    Anonymous

    >hardest difficulty doesn't retroactively unlock easy and normal chievos
    frick off

    • 3 months ago
      Anonymous

      This. If I go for the worst the game has, it better give me the easy clears if I do so. That said
      >Caring about achievements

      • 3 months ago
        Anonymous

        if there's something like 'beat x on turboBlack personautism mode without taking damage" then i will be going for it

  30. 3 months ago
    Anonymous

    Me beat game on standard. Me see credits, me satisfied. On to next game.
    >W101
    Oog play on baby mode.

  31. 3 months ago
    Anonymous

    i usually do, depends on how moronicly their hard difficulties are balanced.
    for example i played midnight suns from that shitty bundle last month cause i like xcom, it has like 6 difficulty levels scaling above normal. i stopped at 2 above normal because it was balanced like shit and made it unfun
    also 2.9% is a pretty significant number considering the amount that even complete the game at all is probably around the same percentage

  32. 3 months ago
    Anonymous

    Why you don't learn english on hard?

  33. 3 months ago
    Anonymous

    Call me when games have difficulty modifiers that affect gameplay/strategy like roguelikes do, or something like Thief did with objectives, not just adding health/damage.

  34. 3 months ago
    Anonymous

    >beat game on normal
    >lose all interest in playing it again
    >come back to game months later for a new playthrough
    >play it again on normal
    It's just that simple.

  35. 3 months ago
    Anonymous

    every anti-difficulty argument seems to always boil down to "I want to finish this game ASAP because I don't appreciate the time I spend with it just so I can move on to the next waste of time"

    • 3 months ago
      Anonymous

      There is a sweet spot for difficulty, novelty and pleasure that varies person to person, and game to game.
      I loved the time I spent learning and beating Malenia in retrospect, but in the moment it felt doable, but hard. I did not like the final bosses of Bloodstained and I did not want to struggle to learn. I like Underrail forcing me to think of a valid strategy for certain fights when you can't just steamroll the enemy. I don't like XCOM making me sacrifice a squadmate if I didn't have the foresight or luck of rolls to not get into a stupid situation.

      • 3 months ago
        Anonymous

        Only early game xcom forces sacrifices
        And midgame is more "do you know how to work with x or y having their power spike" because you never know when you're gonna get super shotties first or something
        Xcom 2 is probably the fastest game out there because the PRNG isn't as dogshit as, say, baldurs gate 3

  36. 3 months ago
    Anonymous

    because hard is just the same enemy, except they have 100% more hp.

  37. 3 months ago
    Anonymous

    I don't play games that have a difficulty selection.
    To add one means that the developer is not confident in their ability to balance the game.

  38. 3 months ago
    Anonymous

    Being forced to isn't fun.
    >Play Path of Exile
    >Go through story.
    >Struggle to cap resistances cause not autistic
    >"Finally. Capped."
    >YOUVE BEEN INFLICTED WITH TERROR AIDS AND NOW YOUR RESISTANCES HAVE BEEN FORCIBLY LOWERED!!! GAME DIFFICULTY: HARD
    >Frick.
    >Repeats again when the difficulty jumps again.
    I never asked for this, and the game just gets less fun as it goes on, too. Harder enemies and survival baseline is already a chore. Why do they invalidate my resistances? Also
    >Binding of Isaac
    >Beat the game x times, feeling good
    >EVERYTHING IS HORRIBLE!
    >Game gets worse.
    Wooooow

    • 3 months ago
      Anonymous

      Black person why the frick are you metagaming and capping resistances before even finishing the tutorial (the acts)

      • 3 months ago
        Anonymous

        Because I'm following a guide so I don't eat shit and or "PLAY YOUR WAY, BROO" and end up with a build that falls off the moment I step into maps?

        • 3 months ago
          Anonymous

          You know what I'm not gonna bother convincing you, stick to bing bing wahoos.

        • 3 months ago
          Anonymous

          No build falls off the second you step into maps, builds only begin to fall off around t10+ at minimum if they're bad
          You can cap resists without following any guide either, a guide is only telling you what skill to play and how to build your tree. You are not meant to cap resists during the campaign, you're meant to have good resists but autistically trying to make sure they're capped the entire time is dumb the point is to get through that shit as fast as possible even if it involves dying a couple times.
          And lastly poe is dogshit for the entire campaign, the game doesn't even start to become fun until maps in the first place where you actually fight stuff instead of just running around pointlessly long designed zones as fast as possible for 5-8 hours.

          • 3 months ago
            Anonymous

            ARPGs like Grim Dawn, Diablo and PoE are the genre I want to love but am too big a brainlet to play properly. I live and die by guides period just to play them.
            >This is why I generally stick to Borderlands 2 modded / 3 modded
            Simpler game. More RNG on gear, but I don't need a guide.

            • 3 months ago
              Anonymous

              Grim Dawn gets autistic if you're trying to optimize for super bosses but otherwise its really just
              >Get blues/purples that boost skills you like
              >Get resistances maxed by slapping more shit on your armor
              Only dumb part you really need to search outside the game for is which factions sell which resistance augments just so you aren't running circles across the entire map looking for Bleed Resist

            • 3 months ago
              Anonymous

              I mean that's how it is for every game you pick up, but you learn more the more you play. Poe item valuing is a good example, you don't know shit, you just go based on what trade says but you have no idea if it's someone taking the piss or not, but every time you play a new build you learn what kind of rolls are good for it, so you understand their rough value. After multiple years, you've played a bunch of builds so you have a stockpile of knowledge and can see commonalities between them etc.
              However, play diablo 1 anon, not only is it the best or joint best diablo game, it requires absolutely no guide because there are no builds 🙂
              Similar for grim dawn and last epoch kind of games, you can freely swap and try shit out pretty easily unlike in poe where you've got to level up an entire new gem, change your sockets, get new supports and redo the tree just to try it out for 5 minutes.

  39. 3 months ago
    Anonymous

    Because "hard" in most games is just unfun number bloat.

  40. 3 months ago
    Anonymous

    always hard on action games
    depends when it comes to jrpgs. Played dragon quest 11 on draconian enemies and I think that added a ton to my immersion in the scenario and my understanding and experimentation with game mechanics. But ive played other jrpgs on normal, like persona, because I just think the gameplay is simple enough that beefing up enemy health or whatever isn't going to affect how I think about or interact with things, i'll just have to grind more. And honestly, speaking specifically about persona, its more fun to just tackle bosses with the hodgepodge of personas you've happened to pick up and fuse than powergame to get a super powerful one. But then going back to dragon quest 11, theres so much build variety to mess around with that I WANT to fine tune it for each boss and figure out the ideal set of skills. It really depends on the game. for jrpgs. for action games you gotta play hard, pussy boy.

  41. 3 months ago
    Anonymous

    Post more games where the harder difficulties do more than just adjusting health/damage values. I love that shit.

    • 3 months ago
      Anonymous

      MGRR speeds enemies up, makes them more aggressive, and rewards mastering counters because they can legit take like 80% off a boss' HP

    • 3 months ago
      Anonymous

      Hitman WoA does a lot of stuff like more cameras, a lot of easy kills are guarded by extra guards that invalidate them, bloody kills make disguises unusable, no mission guides, only one save per mission, and npcs are generally more attentive.
      I wish they would make difficulty settings more atomic because I like these changes except for the gay one in Freelancer where you're forced to do the stupid prestige objectives which are often buggy or unfun time trials.

    • 3 months ago
      Anonymous

      vandal hearts 2 hard mode makes all the enemies on the map ai engage from turn 1 instead of waiting for proximity or whatever before they start moving, which is neat in a simultaneous turn system

    • 3 months ago
      Anonymous

      "Survival" difficulty in F4? This is almost a separate game mode with its own rules and gameplay.

  42. 3 months ago
    Anonymous

    >game made after 2012
    Play on hard
    >game made before 2012
    Play on normal

    Simple as.

    Console babies made games too casual. Hard mode feels like normal mode and normal mode feels like easy mode in most cases. And I don't know what kind of a handicapped moron would play on easy.

  43. 3 months ago
    Anonymous

    Because most people aren't good enough

  44. 3 months ago
    Anonymous

    >3d Platformers
    >Difficulty selection
    The selection lies in what game you pick, or in rarer cases, what version.
    >Crash Bandicoot: medium-hard
    >N.Sane trilogy version: hard-very hard due to rounded collision box / 'pill box' phenomenon.
    Or
    >Rascsl/Bubsy 3D: absolute monster hard shit tier by design.
    If I have to pick ez/medium/hard in this genre, it's poorly balanced.

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