Because I want everyone to experience the same joy I o when playing it. I genuinely believe that if everyone played Sekiro and loved it as much as I do, the world woukd be a better place to live.
I got past the snake and killed the horse boss guarding some gates
it's just not drawing me into its world like souls did
I could play souls all day long, wake up the next morning and boot the game first thing
with Sekiro I play 40 minutes and turn it off
You are an outlier, genuinely. I mean I like Demon’s Souls and Elden Ring but Souls is something I couldn’t get into and forced myself to finish but found no satisfaction in doing so. Just very whatever. Too rudimentary for my liking despite me enjoying Demon’s Souls.
Its just something common I’ve noticed. Souls players enter this with a Souls mentality, don’t acclimate to the vastly different style of gameplay and then call it shit on Ganker
I knew going in that it wasn't going to be another Souls game, maybe that has something to do with it.
1 year ago
Anonymous
Not that anon but that sounds about right.
I personally started with Sekiro but later tried Bloodborne with the mindset that it will be very different going into it. The differences couldn't be more apparent but it actually made appreciate them more.
>it's just not drawing me into its world like souls did
Sekiro is a very different game if that's what you're expecting. It's more concerned about its characters and the intrigue surrounding them in context of where they fit during that timeframe (near the end of the Sengoku era) than anything else. It has similar lore to Soulsborne games yes, but it's not a priority in Sekiro where it's more concerned about its cast the revolves around the main plot.
If you're expecting mysterious Souls-like lore, this isn't the game for that. Sekiro is the most linear and straightforward game Fromsoft has put out. I hope that helps.
Ha, same.
I didn't get "good" at the game until I started a second playthrough, but Genichiro at Ashina was when I understood how to play, and how fun it was.
Literally put a smile on my face as I was playing.
I think what made it click for me was realizing that deflect is the absolute default action in this game, before anything else. When you think "alright, how do I tackle this encounter/fight?" start at deflect and branch out from there, including basic actions like dodging and jumping. I stopped and forced myself to practice not only the timing of deflecting, but on being more focused and relaxed while doing it.
I will admit, I felt a bit iffy on this game at first until I unlocked the ability that gives a bit of health when you deathblow. I felt like I had so few heals that I would just get worn down before I could make much progress in a level
If you haven't tried messing with the button layout, I always highly recommend switching the deflect and dodge buttons. You don't really need to move the camera while timing deflects, but being able to look around freely while you sprint around the map is a game changer.
Like others have mentioned, deflect is the default reaction you should be resorting to. At first brush, it looks like a rhythm game, but if you pay attention to the subtle interactions between combatants as you deflect, you get a lot more out of it. A shitty block you held down and didn't time results in frame advantage for your opponent, a decent deflect results in a dull clang and is mostly frame neutral, while a great deflect gives you a gold clang and you see the enemy reel backward. That's when you should press the attack. That's all basic shit you probably intuited, but if you're not interested in the nuts and bolts of the sword combat, you won't be interested in Sekiro.
Once you've gotten over the simple back and forth and started to see all the opportunities you have to act during a fight, that's when you begin to actually play. Just jump axe some b***hes, let your hair down. Sprint away, jump, shuriken, chasing slice. Beat the absolute shit out of someone's guard until you see the gold spark and YOUR CHARACTER reels back (they deflected you). You can run circles around enemies and kick their fricking shit in, but that's only going to be accessible to people who actually care about the details of the gameplay.
why is it always "git gud" when the game gets criticized? can't acknowledge it's weak as an adventure game, how the levels are linear or that the setting is boring?
It wasn't a "git gud" type of reply, just a statement of fact. You're not enjoying the game because you're not good at it yet.
The setting isn't boring, especially later in the game. Ashina is a big part of it, but there are a lot of different environments.
And as far as linearity goes, there are more ways to tackle the levels than 99% of games, between grappling, climbing and swimming/ diving.
Is a cope for soulgay consumers to deflect poor game design. There's no reasoning with them, just realize the person who replied is moronic and no amount of words is going to fix that.
I'm not sure but I didn't have fun either. Just felt like the combat was the usual gimmicky fromslop shit of pressing the button at the right time to win.
I did it with DS1, 2 and 3 but couldn't stomach to do it anymore.
Because unlike Souls games you HAVE to play 1 (ONE) specific playstyle. PERIOD. No builds, no gear swaps, and there is no progress. You are the same from beginning to end. Meaning absolutely NO variety.
It legitimately depresses me and ruins my day when I see someone saying they don't like Sekiro.
Why? If you enjoyed the game then why does it matter if someone else did too?
Because I want everyone to experience the same joy I o when playing it. I genuinely believe that if everyone played Sekiro and loved it as much as I do, the world woukd be a better place to live.
I don't believe lowering consumer standards worldwide would result in a better world.
What's your favorite game?
What a weird question to ask in a Sekiro thread.
What's your favorite game, anon?
dark souls 1
This is a Sekiro thread. Please make your own thread to discuss other games.
Why are you so scared to tell me your favorite game, anon?
I just made a thread for my favourite game. Please go post in that one.
Now stick to the topic.
Which one is it?
I play it once a year just to I can experience that masterpiece again, beautiful game.
Well, how far in are you? I was having a miserable experience until it clicked while I was fighting Genichiro at the top of the castle
I got past the snake and killed the horse boss guarding some gates
it's just not drawing me into its world like souls did
I could play souls all day long, wake up the next morning and boot the game first thing
with Sekiro I play 40 minutes and turn it off
This is a game you love if you hated Souls (me) but its also a game you’d hate if you love Souls
I love Sekiro and love Souls.
You are an outlier, genuinely. I mean I like Demon’s Souls and Elden Ring but Souls is something I couldn’t get into and forced myself to finish but found no satisfaction in doing so. Just very whatever. Too rudimentary for my liking despite me enjoying Demon’s Souls.
Its just something common I’ve noticed. Souls players enter this with a Souls mentality, don’t acclimate to the vastly different style of gameplay and then call it shit on Ganker
I knew going in that it wasn't going to be another Souls game, maybe that has something to do with it.
Not that anon but that sounds about right.
I personally started with Sekiro but later tried Bloodborne with the mindset that it will be very different going into it. The differences couldn't be more apparent but it actually made appreciate them more.
>it's just not drawing me into its world like souls did
Sekiro is a very different game if that's what you're expecting. It's more concerned about its characters and the intrigue surrounding them in context of where they fit during that timeframe (near the end of the Sengoku era) than anything else. It has similar lore to Soulsborne games yes, but it's not a priority in Sekiro where it's more concerned about its cast the revolves around the main plot.
If you're expecting mysterious Souls-like lore, this isn't the game for that. Sekiro is the most linear and straightforward game Fromsoft has put out. I hope that helps.
>until it clicked while I was fighting Genichiro at the top of the castle
reddit
Ha, same.
I didn't get "good" at the game until I started a second playthrough, but Genichiro at Ashina was when I understood how to play, and how fun it was.
Literally put a smile on my face as I was playing.
I think what made it click for me was realizing that deflect is the absolute default action in this game, before anything else. When you think "alright, how do I tackle this encounter/fight?" start at deflect and branch out from there, including basic actions like dodging and jumping. I stopped and forced myself to practice not only the timing of deflecting, but on being more focused and relaxed while doing it.
I will admit, I felt a bit iffy on this game at first until I unlocked the ability that gives a bit of health when you deathblow. I felt like I had so few heals that I would just get worn down before I could make much progress in a level
Major skill issues
Because you are playing a FROMsoftware game.
If you haven't tried messing with the button layout, I always highly recommend switching the deflect and dodge buttons. You don't really need to move the camera while timing deflects, but being able to look around freely while you sprint around the map is a game changer.
Like others have mentioned, deflect is the default reaction you should be resorting to. At first brush, it looks like a rhythm game, but if you pay attention to the subtle interactions between combatants as you deflect, you get a lot more out of it. A shitty block you held down and didn't time results in frame advantage for your opponent, a decent deflect results in a dull clang and is mostly frame neutral, while a great deflect gives you a gold clang and you see the enemy reel backward. That's when you should press the attack. That's all basic shit you probably intuited, but if you're not interested in the nuts and bolts of the sword combat, you won't be interested in Sekiro.
Once you've gotten over the simple back and forth and started to see all the opportunities you have to act during a fight, that's when you begin to actually play. Just jump axe some b***hes, let your hair down. Sprint away, jump, shuriken, chasing slice. Beat the absolute shit out of someone's guard until you see the gold spark and YOUR CHARACTER reels back (they deflected you). You can run circles around enemies and kick their fricking shit in, but that's only going to be accessible to people who actually care about the details of the gameplay.
Because you're still bad at it.
why is it always "git gud" when the game gets criticized? can't acknowledge it's weak as an adventure game, how the levels are linear or that the setting is boring?
It's just sheep parroting marketing. Pay it no mind.
>can't acknowledge it's weak as an adventure game
it's not
>how the levels are linear or that the setting is boring
no
It wasn't a "git gud" type of reply, just a statement of fact. You're not enjoying the game because you're not good at it yet.
The setting isn't boring, especially later in the game. Ashina is a big part of it, but there are a lot of different environments.
And as far as linearity goes, there are more ways to tackle the levels than 99% of games, between grappling, climbing and swimming/ diving.
Is a cope for soulgay consumers to deflect poor game design. There's no reasoning with them, just realize the person who replied is moronic and no amount of words is going to fix that.
idk, why aren't you?
Because the game is actually shit
I'm not sure but I didn't have fun either. Just felt like the combat was the usual gimmicky fromslop shit of pressing the button at the right time to win.
I did it with DS1, 2 and 3 but couldn't stomach to do it anymore.
Because unlike Souls games you HAVE to play 1 (ONE) specific playstyle. PERIOD. No builds, no gear swaps, and there is no progress. You are the same from beginning to end. Meaning absolutely NO variety.