77 thoughts on “Why and how did gaming peak with Oblivion?”

  1. Oblivion is objectively a terrible game but I can’t help but find it immensely cosy to play. I think the soundtrack does all the heavy lifting.

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    Idc what anyone says, glass armor in Oblivion was awesome. Shiny green meteorite crystal weapons and armor = my kinda shit.

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    Gaming’s defining moment in the 21st century was the release of Halo 3. There is absolutely no arguing with this, whether you like Halo or not. For better or for worse. Honorary mentions go to Grand Theft Auto 3, Skyrim, WoW and CoD: Modern Warfare 2.

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    • I played it more recently and it still held up. I thought I’d just try it out for a bit for laughs and then delete it again, but I ended up playing it for 200+ hours. Did the guild questlines, did the arena, just fucked off and explored stuff, closed a bunch of Oblivion gates, etc. There are not that many 15 year old games that hold up like that.

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      • Oblivion set a new standard for open world games by making it so that all of the shit to do in the game is easily accessible so that players don’t have to work too hard to find activities and making said shit to do not feel like a slog. Yeah you could just have players run into a goblin cave and kill everything, or you could have it set up so that they first see a bunch of goblins fighting each other with a poor farm girl begging for help because her family is getting caught in the middle of the conflict, thus setting up proper motivation for spelunking into said cave and wrapping the experience together with something that will keep it memorable.

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  4. why morroshitters always come in droves when there’s an oblivion thread up, go discuss about your dark elf homosexualry in your own thread

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  5. Oblivion is Apocalypse of gaming all smart people stopped right there. Quest marker! Retard dialog system for kids who can’t read. A fantasy world was replaced with Middle Ages theme. RP combat replace with action. Golden age of FPS ended. CRT left the markets.

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    • nah, oblivion did it right. quest markers and fast travel and shit weren’t intrusive like they were in skyrim. you still got to explore and fill out your map and just adventure. why even bother talking about melee combat in a TES game, if you aren’t using magic and ranged shit that’s on you

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  6. it didnt.
    Oblivion replaced the intriguing dark magic world of Morrowind with generic fantasy, biggest fucking downgrade.
    But from gameplay, RPG standpoint its massive improvement how it feels and what you can do, its got proper mechanics now whatever than means

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  7. I just couldn’t stand the dungeons. The quests were great but every single dungeon save for a couple unique ones were the exact same layout over and over and over again copy pasted. Completely ruined the game for me. At least Skyrim’s endless draugr caves had slightly different maps for each dungeon.

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  8. I honestly think that a really big part of it is [spoilers] soul. [/spoiler]

    I have such vivid memories of emerging from the sewers for the first time as a child and [spoilers] scrotes tongue my anus [/spoiler]

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  9. Unironically I felt that other than the stat point system (other than how to gain +5s) was the perfect blend of complex and simple that was perfect for the mass appeal TES was going for.

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  10. oblivion was a shining beacon of color and wonder in the middle of the grey / brown apocalypse generation of gaming. shame skyrim didnt follow suit

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