Why are action RPGs so bad? They're supposed to be a blend of player skill and character's power but it always boils down to LE BIG NUMBERS
Perks that directly increase the character's power are a mistake. They should always involve actual SKILL to be taken advantage of. For example, rather than having a perk "increase damage by 25%", it should "increase damage by 10% for every shot to the head you make in a row, up to 50%". It forces the player to git gud with his aiming skills for a tangible RPG reward, unlike the former perk which is just a boring flat damage boost.
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If you want a skill based game play a skill based game, I want a strategic game where I plan out my build and absolutely rape enemies on the highest difficulty by exploiting mechanics.
These shouldn't exist at all. NV should be an ARMA clone where your skill levels determine what you are capable of doing. More complex guns needing a higher combination of repair+small arms to maintain, treating particular types of wounds/illness requiring a particular level in medicine+perks, ability to handle and compensate recoil affected by str+weapon skill (in a way that can still be override by skill. Lower str/weapon skill means your aim gets thrown off more violently but you can still compensate for it through camera movement, as opposed to a cross hair spread).
Realism and RPG mechanics are not mutually exclusive and anyone who thinks otherwise is a drooling moron.
>New Vegas
>strategy
lmao
New Vegas is less of an example of what I'm talking about, but bumping it up to max difficulty does require at least some forethought on how to play the game, the mechanics, and what builds work.
The fallout games are the only Bethesda sandbox games that actually feel fun to play.
what a waste of a thread. uninstall your life.
This. We need more gacha threads, vidya butts, ecelebs and nintendo direct threads.
Oh and it's been a long time since the last elden ring or darktide threads. Frick rhis thread! I hate OP and most of all I hate video games!
FO3 and NV are based on the old Fallout games which use turn-based combat.
This isn't even funny shitposting at this point, it's just shit.
>Fallout
>They should always involve actual SKILL to be taken advantage of.
>They're supposed to be a blend of player skill and character's power
citation needed
Why give the combat action based movement if how good you are at moving and aiming has little to no impact in the outcome
>Why are action RPGs so bad? They're supposed to be a blend of player skill and character's power but it always boils down to LE BIG NUMBERS
I can tell you have very limited experience with the genre but still think yourself qualified to talk
Off the top of my head played all TES games, F3, FNV. I am qualified, not sure the same can be said about you if you didn't even state a counterpoint.
Man Bethesda really is the greatest company on Earth they invented a genre and singlehandedly keep it going
play gothic or stfu
Action RPG is inherently a paradoxical genre.
The more RPG elements it has, the more it resembles a text based dice roll adventure and the more is required out of the player's imagination at the expenses of having less actual game to look at.
The more action it has, the more it can offer as as an audiovisual experience at the cost of dumbing down its complexity
I don't mind perks that are tied more to what your character can do ratther than what you as a player can't do. It's a role-playing game afterall, who you decided your character would be and what they can do is important.
But I generally tend to find +X% dmg perks to be boring because they usually don't have a significant impact on how you play. Compare that to something like "And Stay Back!" from FNV, a perk that gives shotguns a knockdown effect that you can strategize around and changes how you approach engagements.
> you as a player can't do
*can do
Dishonoured did it properly. When you level up you get new abilities that help you get through missions like a short teleport or... well thats the only one I remember, but the point is that you don't like a 3 year old at lvl 1 and a polar bear at lvl 20, your numbers don't really change (maybe some guns were a bit better later in the game? Don't remember), but generally you just got more options due to the new abilities you unlocked.
The only action rpg issue is ubisoft/the witcher 3 crappy leveling system scaling than even a rat with more level than you one shots you and you cant kill it with a nuke
>They're supposed to be a blend of player skill and character's power but it always boils down to LE BIG NUMBERS
Because those two things are incompatible by nature
You are a turbomoron
Not reading your dumb amateur game dev shit, there's a reason actual competitive action games don't have variable stats, you're wrong and you'll always be wrong.
okay why won't you go be a compgay somewhere else?
>n...no you can't expose me for being a brainlet fraud, go away
Why don't you make me, Black person?
I will recommend to you Tales Of Berseria. Great game! Also, magilou.
most RPGs with stat screens are worse in terms of choice and consequences than the most basic telltale game
most "RPG"s are just bad action games
>life is a series of choices and consequences
>I am a slave