why are all modern licensed anime games so bad? even the better ones are still only meh tier, and they're usually woefully underfunded
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why are all modern licensed anime games so bad? even the better ones are still only meh tier, and they're usually woefully underfunded
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i don't think that their programmers are experienced or it is because they do it for a buck
It's not an issue of funding. Bad games are bad because the developers are shit at making games.
>the developers are shit at making games.
In this case of OP, the devs are actually pretty good at making games but we're handicapped by mandatory licensing obligations which resulted in them putting an unskippable 4 hour long tutorial in the game that recapped the anime series.
Its totally a budget thing. The production committees for anime license out their anime to the cheapest bidder for a video game tie-in purely as a deal to promote the franchise and make a quick buck from their fanbases. They don't care if the game is good or bad, they know the fans will buy it anyways regardless, and getting the IP on digital and physical store fronts will further promote and advertise the franchise to a wider audience.
What show and episode?!
advertisements for the source material
Most of their money is used to pay the license.
>tfw Ubisoft Naruto games are pretty good but stuck on xbox 360
No one cares. We could've had a remake with those two games by now but no one cares.
rarely are they made to make an actual good video game adaptation but rather to make as much money as possible using as little budget as possible, relying on the weight of the IP itself to do the marketing and selling
Spike Chunsoft is especially heinous with this which is a crying shake because the world of Made in Abyss was practically made for vidya, they were on the track but came up oh so short
you can do so goddamn much with MiA
dude's gonna pull a miura and have his heart explode way before coming to anything resembling a conclusion isn't he
probably and I'm going to be so earth-shatteringly pissed that God allowed it to happen to one of the few weebtoons I actually like
> they were on the track
It was obvious from the start that the game would be shovelware.
>spending the same amount of effort as was spent Elden Ring
>on a game only pedophiles will buy
don't think that's a wise idea
the best made in abyss game is literally a game called "Abyss World" on Roblox. Which is a jumping puzzle game. Even the soundtrack is kino
>licensed movie games in the 90s/2000s were always shit
>this was commonly known and joked about with anyone who was into games at all
>meanwhile people keep expecting licensed anime games to be different and never learn their lesson.
Never understood this. A licensed game is a licensed game
Because people buying anime licensed games were born after the 90s/2000s era of movie licensed games.
Soul
bros i just want to hug nanachi so much more than anything
Akihito go back to making the next chapter.
bro same
I have only seen 1 episode of this cartoon but I liked Faputa better
I can understand where you are coming from
now go watch it all right now from start to where it ends off as blind as possible
I'm not fricking around, best weebtoon of the last 10 years easily
GOAT tier if it manages to keep it's current quality and end on a high note
idk are you sure? Seemed like dime a dozen edgy miseryporn to me
hey now it's anything but dime a dozen
because you went and watched a compilation of the most brutal parts, didn't you?
of course it's going to be a much harder sell if you already know that it gets fricked but that is not what defines the show and those scenes hit a lot harder if you actually get context and grow attached to the characters, which MiA is great at doing
it's all part of one big journey, you get the comfy, you get the horror, and you get the emotions and it does it all phenomenally ESPECIALLY the soundtrack
don't go in expecting miseryporn, don't go in expecting a cutesy kid show, don't go in expecting anything but a show that really plays like a very long movie, a good movie at that
the landscape art is pure kino
looks like something ai would make
You don't have to prove you're a moron, posting on Ganker at all is enough.
God, the landscape art makes me wish we had an Etrian Odyssey-like MiA game
faputa doesn't seem like she'd be receptible to hugs
The MiA game wasn't even that bad, it just took some getting used to. It was like an old janky NES game in the modern era, complete with weird controls, unfair difficulty, and a rather confusing world to navigate gated either by the resources you accumulate or your own skill.
this actually somehow looks even worse than I had expected.
Yeah, the game is not very pretty to look at and it's easy to paint it in a very bad light with video footage, but the gameplay loop is actually pretty satisfying once you get a handle on it.
The ultimate goal is to reach Idofront at the bottom of the 5th layer at a depth of around 13000m, and while this is theoretically possible to do right away, you start off awfully weak and can barely climb a wall properly. So you accumulate experience to level up your character and gather materials to make stronger equipment. Problem is though that it's much easier to descend than it is to ascend, since ascending takes a chunk of both your healthbar and hunger, and at some point you need to return to the surface to actually skill up your character or make something out of all the materials you gather, or even just load off your inventory. You can't just teleport back home, at least not after descending to the 2nd layer, and whatever fast-traveling you can do between travel points take up a ton of HP and hunger, so you can't go overboard with how far you descend. There is also the curse of the Abyss which will prevent you from ascending too much in one go. The penalty for doing so gets more severe with each layer the deeper you go, but essentially, having the curse trigger has devastating effects on your HP and hunger.
Add to this that the world actually gets more and more agressive towards you the longer time you spend in the Abyss, as the game will start spawning enemies on top of you endlessly after a while which will quickly deplete the durability of your equipment. Monsters also get more and more dangerous the further down you descend, naturally. So you have to plan ahead with each expedition with a good planned route, enough equipment and materials to survive the trip down and back home, while slowly progressing as you grow stronger. The faster you can do this, the harder it gets.
Hum. I will say I didn't expect to hear that the game has so much depth (heh) to it either. It seems like a lot of thought went into making it into an engaging game. How good is the execution of these mechanics? You said the game will start to spawn enemies on top of you and stuff? Would you say it's actually a well designed game or was there only an admirable attempt?
I'd say it's a bit of both. There was clearly some intent to how the game was designed, but it also feels like it was their intent to not make game mechanics obvious or well put together in a sense, like it was intentially unpolished. The game doesn't tell you whatsoever about the world getting more agressive, it essentially just starts spawning enemies behind your back infinitely at a more rapid pace than you can defeat them. Obviously it's pointless to actually fight back and it's your queue to make it back home asap, but it can be challenging to return home with an endless stream of monsters at your heels.
Like I said, it's best compared to some old NES game that most people probably agree is pretty bad, but they have a fun time playing anyway. The combat is goofy like some poor man's Dark Souls but with a weapon select wheel, and has a ton of cheese potential and the game is rife with glitches, but the game is unforgiving while it simultaneously dares you to be more reckless, and sometimes fortune favors the bold.
>The MiA game wasn't even that bad
yes it was
it was CBT
japan is only good at making 2d games
>7150m
Huh, didn't realize Bun's house was that far down.I guess I underestimated it because they move through the 3rd and 4th layers so quickly in the story
the manga sales where slowing to dire levels by the 3rd layer
Ozen brought them back up for a time but it wasn't enough so Akihito had to rush straight to introducing Nanachi as a last ditch Hail Mary, which ending up working perfectly at the cost of not being able to flesh out and explore the previous layers
Well probably get some chapters with other characters on the higher levels before the guys heart gives out.
does he have heart issues? Why are the greatest artists always in such poor health?
It's crazy how lopsided the progression became especially once they got to the sixth layer, but I still think the story is great. I don't mind them breezing through the first few layers since they weren't meant to be that dangerous anyway.
I've heard this mentioned before, but is it something the author has ever talked about openly, or just fan speculation?
i think it's just Ganker telephone bullshit
i've read basically all his interviews while arguing about some other dumb shit anon was lying about, and don't remember anything about this. He did say he regrets rushing through the early layers, but remember it was originally meant to be a fricking picture book so you can see how the scope/pace might have changed over time
Inliked the MIA game but I've never seen the manga
Village dlc when?
lucky reg
cash grabs
animu companies only care about getting paid immediately
I hated managing the inventory and having to place an item on the wheel to use it. Did any good mods come out for the game? Or did the game at least get any patches since release.
dumb hat
>Get to end of 4th layer after defeating laser robot
>yfw realizing you have to ascend the third again
>didn't put any spikes
>make it down to 4th layer for the first time after the arduous 3rd layer
>stumble upon an orb piercer
>kill it but it has left me poisoned
>no antidote to speak of (Nanachi is the only one who makes it)
>game now becomes a race against time back to the surface with whatever limited resources you still have after the long trek down there
even if the game is a piece of shit, that was a pretty memorable gaming experience I don't really get in most games nowadays
>ascend the third again
>go through dealing with the madokajack's again
legit made me so fricking angry, i fricking hate those reptiles so much
The MiA game probably would have turned out better if they had just ditched the Riko storyline mode and focused all their resources on the OC story mode. The former basically serves no purpose. As an introductory point to the real meat of the game, it just leaves a really bad impression and from a tutorial stand point, it basically doesn't teach you a damn thing and actually just makes it difficult to learn how to properly play the game due to how many gameplay elements it deprives you of.
They don't need to be good, the morons that like them still slop it up.
I need some susu in my life..
Because they rely on their source material's popularity to get most of their revenue, why else would these anime games have so much fanservice and bad-to-mediocre gameplay, aside from jap's programming being quite bad?
Is he the most based mangaka in existence?
Without a doubt
Akihitos spreads are godly
>Go on Ganker
>Claim this anime would be better without the constant sexual child scenes
>All the anons defend it
>Janny bans you for pointing it out
Yikes.
All the weird and sexual scenes being mostly untouched is absolutely welcome and necessary to filter twitter homosexuals like you.
filtered, the game should have had them too
While the game doesn't have those, there's still some dialogue that would make people like that homosexual just shiver and cry
>Yikes.
you have to lurk moar before posting a good bait
just view MiA as a coming of age allegory
same thing happened to me. Hell, I think I was in that thread you made 4-5 days ago. Yeah, I love the world and the music but damn the show takes every opportunity to not flesh out the interesting stuff and instead focus on kids being raped. The end credits to the movie were unironically the best part of the whole series. Beautiful animation, beautiful music, and just letting you sit with the interesting world. I wish the rest of the show was more like it.
I mean you're right.
Same reason most modern anime are bad, they are soulless advertisements made to cash in on the source material. Not to say older ones weren't advertisements too, just that they had more soul.
>anime bad because cash grab
>older anime cash grab too but not bad
Nice post moron
To me this game feels weird in terms of quality. If this was an unpopular anime and came out a decade ago on something like the PSP, some people would definitely call this a hidden gem. It's frustrating. It's bullshit difficult sometimes, it's amazing in concept and almost fricking horrible in execution. Like you have a team that genuinely want to put something together but they can't because they're not skilled enough.
I gotta say the music is great and it still feels like hell, which is something that should be crucial for a MiA game, as something more casual and easy going wouldn't make any fricking sense. I don't like people who suggest this should have been a souls clone though. I feel that resource management and survival are elements that should be there no matter what, and indeed the curse of the abyss should be punishing and difficult. It's just it seems like a fangame. There's been quite a bit of cut content too.
>I don't like people who suggest this should have been a souls clone though.
It didn't have to be a souls clone, but the combat needed to be better. It's probably the worst aspect of the game.
because they try too much to be as close to the anime as possible. its a boring premise from the beginning. instead they should've used a novel setting. like it would've been so much cooler if the game was about the explorer group where the mother participated in
>expecting people who made ZTD make a good game that isn't a VN
who on the ztd staff created this game?
are you braindead or what
it takes literally 5 second to google who developed both of these games
the absolute state of Ganker users holy shit
>no response to
yeah that's what i thought dipshit
learn to differentiate developers from publishers before you post about video games, maybe stick to some /vt/ threads instead
ogey
>me in the back
Musky sex with Nanachi
Game has comfy music
This sounds like some .hack// FFXI type deal. I like that.
Game no doubt has some bangers, but I personally feel a lot of the music is weirdly placed.
Like this for example is in the Great Fault, when you're climbing a sheer cliff-face and those flying frickers dive bomb you.
Because they're licensed games so they get shoestring budgets and shat out with like 6 months of development.
>Anime WEGs
Those franchises make money in the form of merchandise and physical releases with manga and anime.
Games need a high amount of initial investment which is something they can't spare
The game has Soul
Because the average anime consoomer has such a shitty taste to watch current anime that they don't have to invest into a decent product in a video game.
Would you play a MiA MMO Ganker? Or this sort of game but with multiplayer online? Meet other delvers and help them or frick with them and take their relics?
Something like Monster Hunter formula but with bigger focus on survival would've work probably. Game already feels kinda like Monhun.
>so bad
But the game wasn't bad. It was clunky and junky but still had great atmosphere, good ost and allowed you to expirience the Abyss yourself. I quite enjoyed those 30 hours I spent in this game.
Reminder that Bondrewd is the biggest jobber of the abyss right now .
and yet he still manages to be so fricking cool
Yeah I bet he looked really cool when his crew was getting raped by Hail Hex and Srajo was looting his ass.
Reminder Bondrew hijacked Nanachi's vision, this means he can get the POV each time she goes to the bathroom
When Nanachi sees Riko naked or sleeps with her
When Nanachi gets hugged by Reg or sees him naked
Imagine
Reminder that all of that is true and he gets to see it all in slow-motion because of the time dilation between layers.
Best anime ever
the coolest
Srajo literally kicked his ass and stole all his bath goodies. Bondrewd is a stinky jobber that can't even take a bath
>right now
Why? Anime only gay here
Got his shit pushed in by Srajo and her merry band of mutts
New white whistle needed to be hyped and the unique way of making her better than bondrewd is ruining bondrewd to make her look better.
weebs have no standards so why bother
The vast majority of ALL licensed games are and will be shit, because
1) The devs are working at maddening pace to get this thing out the door while the property is still popular.
2) They also know that they can count on said property to sell the game for them.
3) They already spent half the budget on the licensing.
Basically the total opposite of everything that makes a good passion project.
>ALL
not all
Dragon Ball FighterZ
JoJo: All-Star Battle R
Dengeki Bunko Fighting Climax
They don't put the proper time into them. They're making them quickly to make a quick buck. Compare that to like Spider-man (2018) or Batman Arkham Asylum which were huge Triple A games. Regardless of how you feel about them as games, a lot of time/effort was put into them. I can't think of an anime game that had the same effort put into it.
Made in Abyss was my GOTY last year.
but that game kinda ruled though
the threads were also pretty nice for a change, since the horrendous fricking 3 hour tutorial disguised as the main game plus hiding the real campaign behind what looks like a bonus mode was a pretty effective filter
They caved in though and updated the game to not require the tutorial to be finished to enjoy the actual game
well, good. I guess. It's actually more like an anti-tutorial that teaches you the exact wrong lessons and actively punishes you for being motivated to have fun/explore so I can't say that isn't an objectively good move
but man that first week or so when the game was still full of mysteries and anons would come back from a delve and share their discoveries was a magic that's pretty rare on modern Ganker
Nanachi smells like ________