Why are CRPGs randomly in the middle of a renaissance after decades of obscurity while the RTS genre is still dead? When will RTS have its renaissance?
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RTS is only enjoyed by koreans and autists
Stormgate early access is in a few weeks
It's gonna be like that until Starcraft 3 in ~2025, there's no competition, the other games in the genre are Warcraft, Age of Empire, and their clones and they suffer from the same problems
Age of Empire :
>AoE3 makes bold choices, moronic fans stick to AoE2, company makes AoE4 a pixel-for-pixel copy of AoE2.
>It's just the exact same shitty, slow, limited game
Warcraft
>fans so adverse to any change the devs never made another game in 20 years and just focused on WoW and Hearthstone
Oh, and there are clowns like
Stormgate is literally just a shitty Warcraft ripoff with Starcraft 2 units reskinned into Overwatch mechs (picrel) . Except a Siege Tank isn't as interesting when it fires once every minute and marines take 20 seconds to walk from one end of the screen to another. There are morons that will play it in beta, but the game will flop.
Why is D.Va's mech such a moronic design? Why would you have a wienerpit that covers everything but her arms AND the controls for the mech?
This is like a gun without a trigger guard except worse in every way
>Starcraft 3 in ~2025
lol starcraft doesnt exist at blizzard any more, all the people responsible for it are gone and they cant hire enough 2SLGBTQIAP+ people to make a new starcraft game from scratch
>a couple good CRPG's come out after some bad ones
>suddenly hype because 2nd pathfinder CRPG
>everyone basically loves it since it has baby story mode so even morons can get through it
>BG3 being early access for who knows how long and being immensely popular because of it's cinematics
and then people will find out they can't get those games every year and cry about graphics
RTS doesn't need a renaissance. There is no point in playing anything new. Supcom FA perfected macro, warcraft 3 perfected micro, and starcraft will always be the best in between. Everything else just feels worse to play.
Real time tactics is the only sub genre with room for improvement.
Nah, Age of Empires 2 is the perfect balance.
>Everything else just feels worse to pl-ACK!
because developers dont hire the best game designers anymore they hire the cheapest they can find.
RTS generally require some amount of passion which wage slaves do not have.
can we all just take a moment to dump on everyone with their weighted animations and delays on everything making it all sluggish??
RTS peaked at AoE2. Starcraft is a clunky asiaticclicker and SC2 shows the only people who cared about that genre were APM freaks from korea.
Well?
rts sits at an awkward place between moba and grand strategy, it’s hard to make them interesting because of the real time limitation, earth 2150 in 2000 was already too complicated to play multiplayer in real time
>decades of obscurity
Divinity Original Sin 2 was pretty popular. Not the most popular but basically one of the big AA games of the past decade. Not only that but there have generally just been a consistent stream of decently recieved crpgs like Underrail, Tyranny, Pillars of Eternity 1/2, Pathfinder KM/WotR, Wasteland 3, Shadowrun Dragonfall, etc.
not released by blizzard = obscure
This guy rage quit cuz he lost 1 second of mining time?
least autistic RTS enthusiast
Because it already reached perfection with Age of Empires 2 DE. Any attempt to make a new RTS is pointless. See: Tempest Rising. The demo was nice and all but why bother when you can play the perfection of the genre?
What is the cup for?
>Its primary purpose is to clean. It is used to clean the toilet floor, to get water to flush the toilet,[4] and most importantly, to get water for personal cleanliness: for washing the anus after using the toilet, for washing hands, for shampooing, or for bathing the whole body.[2]
Why would you use the same cup for all those things?
They've been shelved in lieu of the bigger better roguelike city-builder survival strategy games. Against the Storm and others. I'm not a fan of either game type but I was surprised to see against the storm having a 3rd or 4th DLC. People are really into this shit.
https://store.steampowered.com/app/1336490/Against_the_Storm/
I hate how I have to reselect my picture if the captcha fails. Here is a picture of Against the Storm
looks nice but i can’t ever get into it, just age of empires with a bunch of total war overworld progression, i hate bad games dresses up with menus
>not using GankerX
Really anon?
In 2023?
NTA but I don't know what a frick a GankerX is, nor do I want to, I'm just here to shitpost
Gankerx is a collection of QoL additions that will make your shitposting more enjoyable. You can find more information at Ganker's wiki
Sounds like way too much effort for a site I visit maybe twice a week
>Spoonfeeding ungrateful homosexual
This is why we can't have nice things.
Does it matter? He's a phoneposter after all.
>He's a phoneposter after all.
I'm not but ok
use Ganker X, it's so much better that I don't know why the devs of this site didn't updated this site to use most of its QoLs natively.
Most people want easy games. RTS require skill even in single player
>hard to monetize without being blatantly p2w
>require too much time, effort and thought for the average gaymer
>console Black folk can't play them
Shh no tears, only dreams now.
esports killed RTS
https://www.beyondallreason.info/
When this releases on steam. It's balanced around PvP but it has vs AI lobbies and PvE modes which seem to be popular, it's also very addictive.
Because RTS forces you to keep tracking of 100 stuff at the same time, most of it are busy work and don't add anything to the strategy of the game.
Most of the decisions are tactical and a lot of them abuse physics/AI exploits so the upper players can have advantages.
A lot of them are forced by the devs themselves, like Chrono Books/MULE/Injection on SC2, that forces you to manually do this things for no reason at all.
They don't automate any of the tactical decisions, like splitting the army, they favor kiting strategies, that forces a lot of input taking your concentration away from the actual strategy of the games.
People generally say that this genre didn't actually die, but it has morphed into subgenres. People that like micro/tactics are playing MOBAs, peple that like turtle/strategy are playing grand strategy games and so on.
Blizzard styled RTS focues on speed is also non aesthetically pleasing, if you are new you don't really understand what's happening, unlike sport games, like soccer or baseball, so it's annoying to watch it and depend on a narrator so you can understand the game.
The only way to fix it is to simplify the inputs into the maximum, but them a lot of """players""" will whine saying that the game is "too easy" and that you can't "express your gameplay" because everything is simplified.
I don't think that Stormgate will be much better if you ask me. They'll focus on micro and creep hunt, they are called strategy games but are actually tactical games with high input.
RTS were popular because there wasn't much competition and/or people didn't know better.
Players usually drifted to niches based on what they enjoyed about RTS. People who wanted nice stories moved to other genres altogether.
Only people who enjoyed the mechanics themselves stayed. Pretty much same case like P&C adventures.
Yeah, the people that stayed have a lot of fetishism toward APM, which is ridiculous. SC2 also didn't help forcing e-sports everywhere to the point of being obnoxious.
>Why are CRPGs randomly in the middle of a renaissance
Because of bear sex, and by that i mean reddit writing and storytelling with cinematics. If CRPGs were still "4 little people" then normalhomosexuals wouldn't give a flying frick about them. Come back when you have cinematic netflix tier writing for a zergling fricking a protoss in the anus "gameplay" for normalhomosexuals to feel interested in.
Until then, RTS is a dead genre because normalhomosexuals either don't see any anal fricking nor realistic squirrel anuses a la RDR2. Welcome to idiocracy.
RTS sucks massive dick.
i used to play them for the immersion of controlling an army, but most games won't even let me have that feeling cuz they're all so competitive and restrictive.
a real answer is because companies are too scared to have robust editor tools that allow for player-created and player-driven content, they'll shit themselves if they miss out on another dota or auto-battler
Your gif explains it all. Competitive killed RTS. In reality, everyone had the most fun turtling with friends for an hour.
Still hopeful for Homeworld 3's release.
Besides that, it's a stale genre and the few innovations that might have kept it current were not repeated. The worst was SC2 lacking the custom maps of SC1, something that kept people playing for a decade after the base game became irrelevant. MOBA was basically invented in staredit.
Homeworld had great story hooks, Battlezone had hybrid fps/rts, Warlords Battlecry had rpg hero elements, Stronghold was as much a management game it was RTS.
If there is a RTS renaissance it will be genre straddling hybrids.
Command & Conquer: Red Alert series should make a comeback!