Why are early 00s pc retro games just oozing with SOUL? What's their secret sauce?

Why are early 00s pc retro games just oozing with SOUL?
What's their secret sauce?

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  1. 2 years ago
    Anonymous

    have a nice day zoomie.

    • 2 years ago
      Anonymous

      Zoomers are now in their mid twenties. Why are you keep seething about them?

      • 2 years ago
        Anonymous

        B/c we don't have a term yet for Gen Alpha, so gays stupidly by default just call them zoomers

        • 2 years ago
          Anonymous

          Gen A is 12 at max.

  2. 2 years ago
    Anonymous

    >What's their secret sauce?
    developers who cared

  3. 2 years ago
    Anonymous

    Adding unnecessary details

  4. 2 years ago
    Anonymous

    No diversity hires in the dev teams, just passionate people with actual skillsets.
    Also minimal publisher meddling since they didn't have any charts yet that they could use to "optimize" the dev process, aka least amount of effort with biggest gains while injecting the latest trends via a checklist.

  5. 2 years ago
    Anonymous

    >le soul meme
    Kys zoomer shit

  6. 2 years ago
    Anonymous

    Where's the Anon with the in-depth comparison between os2 ff12 and the remaster?

    Tl:dr companies have lost ACTUAL artists, replaced by morons churned out of CalArts.

  7. 2 years ago
    Anonymous

    Because they were made by straight white men

  8. 2 years ago
    Anonymous

    zoomers will never understand

  9. 2 years ago
    Anonymous

    Genuine passion for making games instead of code monkeys just ticking checklists approved by corporate suits

    • 2 years ago
      Anonymous

      Its not even that. Hell, most games aren't even using custom engines anymore and most of the "coding" is done via Blueprint since everything has to use unreal.

      Look at it like this: most of the people responsible for the classics have either quit or retired. Dumbasses that are tricked into spending money on a degree for "Game Design" are running the show now. Think about the type of moron that would spend tens of thousands of dollars on that. These are the people in charge of making modern games. Then there's the fact that publishers pretty much own everything now. Not gonna go into that

    • 2 years ago
      Anonymous

      this. It used to be a bunch of nerds making games for a bunch of nerds. Now it's a multi billion industry hiring for diversity and copying trends.

  10. 2 years ago
    Anonymous

    They still had gameplay instead of the Uncharted "push forward while epic cinematic scripts" happen.

  11. 2 years ago
    Anonymous

    made by devs who enjoyed and made what they enjoyed. mostly weren't fricked over by middle management and publishers enforcing bloated marketing budgets or overly micromanaging

  12. 2 years ago
    Anonymous

    jk2 fricking sucks until you get a lightsaber

  13. 2 years ago
    Anonymous
  14. 2 years ago
    Anonymous

    Still having guys that loved what they were trying to portray was a big part of it.

  15. 2 years ago
    Anonymous

    Was this the first game with locational dismemberment?

    But to answer OP's question, these games were made by white men who grew up in the 60s/70s/80s. They were striving to advance video games and make the amazing fictional world they imagined as children. Now games are made by young neoliberal soys and women who don't give a fricking shit about anything they make but pushing their warped agenda and getting a paycheck.

    • 2 years ago
      Anonymous

      No, Die By the Sword had it before
      Also it was disabled in JK2 by default, you can only enable it with cheats

      • 2 years ago
        Anonymous

        >Also it was disabled in JK2 by default, you can only enable it with cheats
        I'm not sure you're remembering right. I played the PC version recently and the dismembering was there by default.

        • 2 years ago
          Anonymous

          No I remember it right.
          Maybe your version got tampered with if it was a re-release or repack but I have the vanilla version and I had to type g_saberrealisticcombat 1 into the console for it to work

          • 2 years ago
            Anonymous

            You were right. I just went to pcgamingwiki and saw that, yes, there are instructions to enable full dismemberment. I now announce my intent to run to US President.

            • 2 years ago
              Anonymous

              I'll vote to you.

  16. 2 years ago
    Anonymous

    Visual clarity. Instant readability of the environment.

  17. 2 years ago
    Anonymous

    >What's their secret sauce?
    Devs were just nerds, who were trying to make fun games back then.

  18. 2 years ago
    Anonymous

    Lower fidelity graphics pushed them to have good art direction. The unrealistic graphics invited you to fill in the blanks unconsciously to immerse yourself.
    It's why you can "feel" Final Fantasy IX, but you can only see the seams of reused assets and repeated textures in more modern entries.

  19. 2 years ago
    Anonymous

    Fixed lighting was also a part of it, I'd say.

  20. 2 years ago
    Anonymous

    Devs actually had talent and gamers werent mouthbreathing morons ready to be milked dry

  21. 2 years ago
    Anonymous

    you played them when you were a kid

    • 2 years ago
      Anonymous

      Black person I am over 40.

  22. 2 years ago
    Anonymous

    lack of convenience in pc gaming filtered morons very effectively, so the games were actually made for people with functional brains for once

  23. 2 years ago
    Anonymous

    >What's their secret sauce?
    Devs were hired based on talent rather than nepotism/diversity, devs cared about fun gameplay, art directors who had to work with much weaker machines and had to get creative with their environment/character/texture designs, devs who were working with much smaller budgets and had to allocate it to places that mattered (gameplay) instead of overblown mo-capped uncanny valley face scanned never ending movies that cost millions of dollars, and the open world meme hadn't blown up yet, leading to linear games that had much tighter, focused design, the industry hadn't exploded nearly to the size that it did in the 7t/8th gen leading to its further watering down/normification.

    It's not just muh nostalgia, games really were better.

  24. 2 years ago
    Anonymous

    Blown up graphics like a balloon.
    Then adding texture to it so that you can see closer to everything.
    First person perspectives also, with bigger resolutions and fields of view add to the depth of being able to see the game world from the safety of your desktop computer with mouse and keyboard.
    This also added to the fidelity of making your own maps and mods, when they used to just give people the raw physical media of the game files. So you could open the Stormtrooper model, or Kyle Katarn's model, and change colors and face at the very least.
    Tools in the hands of the players meant it was for higher graphics, and higher faithfulness to the player. When we lost the fidelity, we also lost the graphics to consoles and mobile phone games.

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous

        the GOAT

        I can't imagine my life without Carmack

        • 2 years ago
          Anonymous
  25. 2 years ago
    Anonymous

    >What's their secret sauce?
    not everyone could program

  26. 2 years ago
    Anonymous

    I'd like to bring up an angle nobody seems to have brought up yet: the hardware. Back then, the vast majority of consoles required ASM programming, and only maybe C if you were lucky. You weren't making games with insanely advanced tools that kept you from the hardware. Every byte of RAM, every CPU cycle, everything counted. That naturally filters out the vast majority of programmers and designers. The only ones who would tolerate that were insane, and thus willing to go the extra mile in everything. I will say, though, that the people bringing up the relative absence of publishers may be onto something as well. There WAS interference, but it tended to be very simplistic due to the lack of the fine-grained telemetry we have today.

    • 2 years ago
      Anonymous

      >You weren't making games with insanely advanced tools that kept you from the hardware. Every byte of RAM, every CPU cycle, everything counted. That naturally filters out the vast majority of programmers and designers.
      Now instead, you pay for a broken beta game and buy an unnecessarily powerful hardware to make up incompetence of the developers. Somehow this is became normal.

  27. 2 years ago
    Anonymous

    i feel this way when i play morrowind. something about the graphics of the environments still looks really nice to me

  28. 2 years ago
    Anonymous

    non pozzed developers.

  29. 2 years ago
    Anonymous

    devs like John Carmack vs modern diversity moron devs.

  30. 2 years ago
    Anonymous

    they had simple graphics so your senses weren't overloaded and you could actually appreciate all the little touches

  31. 2 years ago
    Anonymous

    The people making them actually liked video games and probably could have been making more money coding office software for microsoft or being the network admin for an office building full of tech illiterate boomers.

  32. 2 years ago
    Anonymous

    I was sort of a trifecta.

    To be a video game developer you needed a formal education as a programmer. So skill.

    There was no "video game schools" or "video game ideas" and nobody had any like set ideas on what a game should be and what the development process would be. So processes didn't matter as much as pure skill.
    Video games were big enough so people could earn a good wage, but not big enough that companies would mercilessly milk them into oblivion. Corpo fricks didn't care enough because profits were found elsewhere.

    Same thing happened to movies aka blockbusters.
    Instead of a studio doing 10 games like it used to, they'd pour all their resources into one say Call of Duty MW2 or whatevers fricking hip now.
    So instead of getting 2 shit games, 5 goods games (2 being sequels) and 2 great games (1 being a sequel) and 1 brand new absolute master piece.
    You usually get designed by committee 2 good games that are usually sequels to already existing titles designed to nickle and dime customers to the max.

    I mean look how it goes. Say EA is in the absolute gutter their shitty titles are all failing and then they do the thing that everyone has been telling them to do since fricking FOREVER. Let the actual developers develop games.

    And suddenly in a span of 3 years EA shits out It Takes Two, Star Wars: Squadrons, Command & Conquer Remastered Collection, Star Wars Jedi: Fallen Order, Apex Legends.

    And as soon as the crisis is over then go back to fricking nickle and diming people with their fricking mediocre dogshit games with FIFA 22, Battlefield 2042, Madden NFL 22 etc...

  33. 2 years ago
    Anonymous

    It was the last era AAA games focused on gameplay first and foremost. In the late 00s gameplay took a backseat for cinematics and graphics

    Imagine trying to make star wars game trailer nowadays with only gameplay footage

    • 2 years ago
      Anonymous

      >1:05

      LUDO

  34. 2 years ago
    Anonymous

    less resources were wasted on making their game look as blurry and desaturated as possible.

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