Why are eu4 devs so fricking obsessed with ridiculous straits? I'm pretty sure these straits are the reason they refuse to fix the broken navy part of the game.
The renaissance saw many innovations in both navigation and ship engineering, a stellaris-like ship designer would feel out of place at all in eu4, imagine playing as portugal and designing the caravel that will lead your explorer to the east indies?
It's essentially a fricking glorified boardgame, just give up Joe
It comes down to this: Is it feasible to prevent troop movement across these traits while both sides are occupied by your enemy by only using ships? If no, this implementation makes sense.
how can I block units crossing these straits with ships anyway? do I need heavy ones?
Any ships will do in-game as long as your enemy doesn't control both sides
>Why are eu4 devs so fricking obsessed with ridiculous straits?
Because they can't make a good naval warfare system.
What do you mean, "obsessed"? It's a way to link portions of the map to their respective continents so you don't need to move a transport fleet from Ceylon to Singapore to invade Malaysia and Sumatra.
Because tedious naval transport micro fricking sucks.
Best part of HoI4 was Paradox finally admitting that and getting rid of it.
Tedious or not it's a historic rule that generally massive armies don't just walk across water, with the exception of the Hellespont of course.
Armies from Egypt should need boats to invade Spain it's fricking moronic they can just walk through morocco. If you don't own the territory you're walking though attrition should be massively jacked up to discourage such nonsense.
One problem is that the AI is too permissive with military access. It should be a big deal to let other armies march on your land.
I wish allies at least would revoke military access to your enemies. I suppose that would lead to janky situations where the AI wouldn't be able to reach you if you were surrounded by allies.
That used to happen in EU3, and the AI wouldn't accept white peace for a decade or so, so you both were stuck in moronic war.
they're gamey shitshow mechanics for gamers who think all realism is tedium. conquering and converting north africa as an iberian was difficult and very costly at one point, now even the AI does in in 50 years. because blobbing is fun, and blobbing is what game balance is now designed around
>walking though attrition should be massively jacked up
AI barely suffers attrition and it rather walk from Portugal to Korea than using transport ships.
yea you see, moving armies outside your borders needs fundamental rework. something like what we have in knights of honour for example
It has less to do with tedium, and more to do with the fact that it's easier for the AI to handle.
The franchise is 20ish years old and they still cannot for the life of them script the AI to just use boats, original Rome Total War had Scipii landing in Carthage just fine there's truly no excuse for paradogs not being able to manage it in a glorified 4x in current year.
> Cog and barque torture (CBT) is a naval activity involving transportation of troops or landing to the enemy country.
If you think these are bad, there used to be a strait from Calais to Kent so France could just walk across and destroy England.
I think if there is a strait from Ireland to Scotland there should be one from France to England
Calais to Dover - 40km
Ireland to Scotland - 21km
Ceylon and India - 60km
I am not sure if it's stormy waters or if there is a distance point that factors into paradox making a strait.
It would make britain too easy to invade and britain is important.
Ceylon and ireland not so much
Ceylon and India actually used to be connected until 1480. Now, does the fact that it disappears 36 years into the game justify keeping the crossing for the remaining 341? Not really. But since it existed I give it a pass
https://en.wikipedia.org/wiki/Adam%27s_Bridge
Just imagine fighting here. Absolutely kino.
It would be a neat flavour event to have it disappear midgame.
That was in Vic2 actually, not in EU4. The AI in Vic2 is even more braindead.
Some of these straits should require ships to cross, but like the strait of Messina is narrow enough you could cross it with very hastily-constructed barges or rafts or by just gang-pressing fishing vessels.
There ought to be a toll to pay at least, if using the powder in your cannons is a sword mana expense then drafting some floaties from the local fisherBlack folk should cots 50 dip or something, yeah it's mana BS but it really shouldn't be freeeee.
Some straits just need to go though, Ulster-Ayrshire is Calais-Dover tier with the Mariana trench's little brother in the middle, pretty sure Sweden attacked Copenhagen by land across the ice once so make that one seasonal maybe.
Nice to see some strait talk about EU IV for change
Honestly, I'm not seeing an issue.
Through, Personally, I'd prefer if strait would only active if the country controls both sides of the strait (or have military access to both sides).
It would mean that invaders have to use boats to occupy the other side, so they can march reinforcements through the strait. But it would also mean that once the annexation is done, controlling both sides is easy.
So, best of both worlds.
>a stellaris-like ship designer would feel out of place at all in eu4
they did this with flagships and it was shit
How would you even do a ship designer like stellaris? Forgive my ignorance but I can't see there being much variety in the types of ship cannon used.