Why are games called "metroidvania" if zelda was the one to invent the concept.

Why are games called "metroidvania" if zelda was the one to invent the concept.

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  1. 2 years ago
    Anonymous

    because people don’t think of Zelda when they hear “open world 2D platformer” and yes I know Zelda 2 exists don’t be pedantic

    • 2 years ago
      Anonymous

      metroidvania doesn't mean "open world 2D platformer", moron

      • 2 years ago
        Anonymous

        Name 5 metroidvanias that aren't 2D open-world platformers

        • 2 years ago
          Trooth Bombz from /asp/

          Metroid Prime
          Metroid Prime 2: Echoes
          Metroid Prime 3: Corruption
          Metroid Prime Trilogy
          Metroid Prime Hunters
          Just to name a few

          • 2 years ago
            Anonymous

            "action-adventure video games focused on guided non-linearity and utility-gated exploration and progression."

            [...]
            >open-world
            do you even know what that buzzword means, what is the difference when talking about 2d platformers, are shantae or kirby open world?
            anyway:
            CDI zeldas
            3D metroids
            there

            dark souls and all their rehashes

            None of those are metroidvanias

            • 2 years ago
              Anonymous

              you walk around a giant labirint world beating normal enemies that respawn and killing bosses, killing bosses unlock new parts of the map and give you new itens and tools that you can use to unlock previously locked parts in the mapp

              tell me how in the frick isnt darksouls a metroidvania?

              • 2 years ago
                Anonymous

                Doesn't have wall meat. Everyone knows that's the crucial thing that makes a game a metroidvania.

          • 2 years ago
            Anonymous

            >Metroid Prime Trilogy
            frick, gottem there

        • 2 years ago
          Anonymous

          dark souls and all their rehashes

        • 2 years ago
          Anonymous

          Why are they called "roguelikes" when none of them play like Rogue?

          [...]
          [...]
          None of those are metroidvanias

          /qa/ lost

      • 2 years ago
        Anonymous

        What does it mean?

        • 2 years ago
          Anonymous

          "action-adventure video games focused on guided non-linearity and utility-gated exploration and progression."

          Name 5 metroidvanias that aren't 2D open-world platformers

          >open-world
          do you even know what that buzzword means, what is the difference when talking about 2d platformers, are shantae or kirby open world?
          anyway:
          CDI zeldas
          3D metroids
          there

  2. 2 years ago
    Anonymous

    >embedded e-girlcon porn

    • 2 years ago
      Anonymous

      Why are you the only one to point this out?

      • 2 years ago
        Anonymous

        Most people can’t even see embedded files so nobody cares

    • 2 years ago
      Anonymous

      How do you view them?

  3. 2 years ago
    Anonymous

    Nobody ever said SotN was inspired by Metroid.
    People use the term metroidvania because they both are similar games that cemented a very specific genre.

    • 2 years ago
      Anonymous

      >Nobody ever said SotN was inspired by Metroid.
      lol

    • 2 years ago
      Anonymous

      >cemented a very specific genre.
      "guided non-linearity and utility-gated exploration and progression"?
      Because that's literally zelda and predates both.

      • 2 years ago
        Anonymous

        There were lots of games like that before Zelda

  4. 2 years ago
    Anonymous

    Because Metroid and Castlevania were the inspirations of those games. What Metroid and Castlevania were inspired by is irrelevant.

  5. 2 years ago
    Anonymous

    should be called hollowvania to be honest

  6. 2 years ago
    Anonymous

    Why are they called "roguelikes" when none of them play like Rogue?

    • 2 years ago
      Anonymous

      actual roguelikes play like rogue.
      for all those arcadey games you are meant to restart there's the term "roguelite".

      I've literally never played a single metriod or castlevania game where should I start?

      super metroid is always the best starting point for metroid.
      for castlevania rondo of blood for classicvania and symphony of the night for metroidvania.

  7. 2 years ago
    Anonymous

    I've literally never played a single metriod or castlevania game where should I start?

    • 2 years ago
      Anonymous

      super metroid
      castlevania symphony of the night for rpg style or rondo of blood for older arcadey style.

    • 2 years ago
      Anonymous

      Super metroid, stop there
      Well guacamellee is pretty good though

  8. 2 years ago
    Anonymous

    because it's a unique and useful word that everyone has no issue with understanding.
    >b-but it doesn't make sense
    welcome to language.

  9. 2 years ago
    Anonymous

    Because Zelda games aren't Zelda games anymore.

  10. 2 years ago
    Anonymous

    And the director of RE says the inspiration for Resident Evil is Sweet Home and not Alone in the Dark. Do you honestly believe that?

    • 2 years ago
      Anonymous

      He's on record for saying both of these at different times, confusing fricker that he is.

  11. 2 years ago
    Anonymous

    Zelda has an over world, Metroid is a single interlinked dungeon, the progression systems are different and it puts a larger emphasis on being side on.

  12. 2 years ago
    Anonymous

    >It's another indie holloworimetroidguacazeldavania

  13. 2 years ago
    Anonymous

    >if zelda was the one to invent the concept.
    It wasn't though.
    Metroid and OG castlevania games had you go to one region and explore, then get and item then go to another region explore and get an item. then another explore and item, then go back to first to open more stuff, rinse repeat. You could end up back tracking to teh same area to open more stuff with yitems you have multiple times.
    Zelda never did this. While it did have multiple optional areas and some of which can only be opened with items you got in that dunegeon, you were never needed or even incentivised to backtrack and after you finish a dungeon that dungeon is no longer ever needed to traverse again. (except maybe OoT skatullas)

  14. 2 years ago
    Anonymous

    I'd argue what separates zelda from metroid is that zelda tended to have an overworld with dungeons within, where as metroid is more like interconnected dungeons with no overworld.

  15. 2 years ago
    Anonymous

    >man who had nothing to do with SOTN talks about it like he made it.
    Fricking fraud. Him, inafune and naka can go drown in a lake.

    • 2 years ago
      Anonymous

      The fact that journos keep saying he was the guy in charge is half the problem. Iga came in at the very last minute on the project, it was already 90% complete and he joined the team as an assistant.

      • 2 years ago
        Anonymous

        Well, he does keep telling everyone it was his game. I've seen interviews with him where he makes out like the entire thing was him.

    • 2 years ago
      Anonymous

      Anon, you forgot to crop out the part down below that says he's a programmer for the game.

  16. 2 years ago
    Anonymous

    I mean, he can say that, but considering the strong similarities to metroid in format and progresion, I think a fairer question to ask is why is he fricking lying about it.

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