Why are games so weirdly stagnant and why is everyone fine with it?

Why are games so weirdly stagnant and why is everyone fine with it? There haven't been any major breakthroughs in 15 years and everyone acts like a plateau has been reached even though it's nowhere near true

>TES lets you pick up and interact with every single object with physics
>no one can replicate it 20 years later
>New Vegas lets you kill every npc and still finish the game
>no one can replicate it 10 years later
>Dragon's Dogma lets you climb giant enemies instead of just hitting their feet
>no one can replicate it 10 years later

Thalidomide Vintage Ad Shirt $22.14

Homeless People Are Sexy Shirt $21.68

Thalidomide Vintage Ad Shirt $22.14

  1. 2 years ago
    Anonymous

    >TES lets you pick up and interact with every single object with physics
    >no one can replicate it 20 years later
    half life alyx
    >New Vegas lets you kill every NPC and still finish the game
    >no one can replicate it 10 years later
    undertale
    >Dragon's Dogma lets you climb giant enemies instead of just hitting their feet
    >no one can replicate it 10 years later
    are you underaged? shadow of the colossus did this first. also, praey for the gods has done this since.

    • 2 years ago
      Anonymous

      it's a shame so many games don't have a climbing mechanic, it's entertaining to crawl on a monster's skin while it desperately tries to toss you off like a jihadist jigger

    • 2 years ago
      Anonymous

      >half life alyx
      >undertale
      >shadow of the colossus
      All 3 of these games are simple as frick and revolve entirely around these mechanics and still manage to do them worse than the games in the OP, which are full games in their own right that let you do these things as a side feature.

      >shadow of the colossus did this first.
      As a mandatory scripted sequence and not a dynamic mechanic, it's like comparing climbing a house in a linear section of Uncharted with climbing a house in AC.

      • 2 years ago
        Anonymous

        >and still manage to do them worse than the games in the OP
        elaborate
        >As a mandatory scripted sequence and not a dynamic mechanic, it's like comparing climbing a house in a linear section of Uncharted with climbing a house in AC.
        there is no mechanical difference and there is no more scripting involved than is in dragon's dogma. you mean to say "i wish it was optional".

        • 2 years ago
          Anonymous

          >you mean to say "i wish it was optional".
          No, I mean to say "I wish it was a feature", scripted sequences are not impressive especially if they are the sole focus of the game. It's like comparing the cutscene planet landings in Starfield to pic related.

  2. 2 years ago
    Anonymous

    Corporate agenda and the push for infinite revenue. Only thing which has progressed are the monetization mechanics and researched patents behind human behavior and graphics. Everything else is actually regressed in games.
    Blame corporations and blame normies. I hate this situation.

  3. 2 years ago
    Anonymous

    >why is everyone fine with it?
    If the recent trend of companies not reporting their sales numbers are any indication, they're not.

    • 2 years ago
      Anonymous

      I've never seen a normie complain about the lack of technical and technological innovation in games, most think gaming has never been better

      • 2 years ago
        Anonymous

        Money speaks louder than words. If they thought that the current state of gaming was never better, they'd have rushed out to buy Battlefield, Horizon, etc.

        Personally, I've seen people complaining about modern games more often than not for almost the past ten years, but they bought them anyways because their friends were buying. Between fatigue and economic troubles, I think that's coming to an end. However, they were thrilled about having something fresh with Elden Ring.

  4. 2 years ago
    Anonymous
  5. 2 years ago
    Anonymous

    >WAH WAH WHY CAN'T OTHER PEOPLE MAKE LIFE BETTER THIS FRICKING SUCKS
    >WHAT DO YOU MEAN DO IT MYSELF, WHAT ARE YOU A homosexual?

    • 2 years ago
      Anonymous

      [...]

  6. 2 years ago
    Anonymous

    Making games with those kind of mechanics is difficult at best and putting in the resources to improving upon them is expensive as frick. That's why we are back to making turn based games and 2D beat em ups.

    • 2 years ago
      Anonymous

      You're acting like all three of those games weren't made by subpar devs with subpar budgets in subpar conditions

  7. 2 years ago
    Anonymous

    Publicly owned companies, boomer stockholders, cinematics and graphics being the only thing that impresses them.

  8. 2 years ago
    Anonymous

    the israelites
    >B-B-BUT YOU CAN'T JUST BLAME THE HECKIN israeliteRINOS FOR EVERYTHING WRONG IN THIS WORLD
    Yes I can
    Yes I will

  9. 2 years ago
    Anonymous

    >Gimmicks form my 2 decades old comically overrated favorite games don't become industry standard because both designers and players understand them to be pointless at best and poor game design at worst
    >therefore modern games are bad

  10. 2 years ago
    Anonymous

    I'm fine with the current level of graphical fidelity being the norm for the next 10 years if developers would just actually put attention to detail features in their game instead. Every bullet fired should leave a piece of brass that persists on the floor and has physics. Imagine having a gun fight in a building and when it's all over you can walk around and hear your feet kicking around rounds, seeing pools of blood start to dynamically form around enemies.

  11. 2 years ago
    Anonymous

    literal brainwashing and social engineering turning people into good corporate drones that subscribe to whatever opinion they're told to by the news every two weeks

Your email address will not be published. Required fields are marked *