If that was true mobile gaming woulden't be a thing... people spend way more on that then any MMO ever.
https://i.imgur.com/p1LvNQL.jpg
Why are MMOs dying?
No it's just a old format that does not appeal to younger generations.
It's like Boomers scratching their heads wondering why their kids don't like the Beatles and Jimmy Hendrixs... it's been done, novelty has worn thin.
Thats why you find most MMO's are just carehomes for the gamers of the 2000's that never moved on.
Change in the times. Zoomers don't have a sense of adventure. New games try to copy shit like warcraft or ffxiv or bdo or just ran by incompetent morons like israelite world
Because MMOs main appeal, at the heart of it, was that it was a social space for social outcasts to enjoy while also engaging in their hobby. As video games in general became more normie friendly, MMOs slowly lose that appeal, now they are just another hub for normies. Additionally, MMOs lend themselves well to all the cancerous aspects of the current games as a service model and have from a gameplay perspective fallen to the "games as a daily chore" model.
You won't see an MMO truly succeed ever again until we invent literal sci-fi deep dive VR tech, because that is really all that can pump interest back into a tired formula.
Yeah mmo's got big before social media was even a thing. I remember a lot of the people in my guilds who I played with would be older men and women who hadn't played a lick of videogames before being pulled hard into the MMO space. Every single one of these people would just be facebook/twitter/etc. normalgays now instead.
Because the last MMO that wasnt the following >Asian >unfinished buggy mess
Came out over 10 years ago. Also there are only 2 of them in development with actual budgets right now but both are being more closely guarded than Area 51.
Most interesting or unique aspects to MMOs have been incorporated into other game genres. If you were playing Ultima Online or Everquest in 1999/2000 it was like nothing you had ever seen or played before or could anywhere else. Now survival games, looter shooters, and even some single player games do the same shit that was only possible in mmo's.
MMOs have been dead for 20 years
Lack of disposable incomes in the current economic environment
then why is ff14 still gaining new subs and becoming the most popular paid game in the world?
its not, its just gold selling bots and stolen credit cards
each server maybe has 80 players max
Are you lying? Or just moronic?
That's World of Warcraft you are talking about dipshit
it's not troon
FFXIV has plenty of Limsa whales who happily spend their entire wage on cash shop items to support their weekly dose of fantasia addiction.
why is that a bad thing? that just means the game is good enough of a social outlet that people are willing to spend money like that.
all that matters is my arbitrary metric of what I consider to be a good MMO or not
Do FF14 players really believe this...?
Yes. They're delusional WoWtards in disguise.
If that was true mobile gaming woulden't be a thing... people spend way more on that then any MMO ever.
No it's just a old format that does not appeal to younger generations.
It's like Boomers scratching their heads wondering why their kids don't like the Beatles and Jimmy Hendrixs... it's been done, novelty has worn thin.
Thats why you find most MMO's are just carehomes for the gamers of the 2000's that never moved on.
Better free to play alternatives
I hate the grindfest. Grinding should be illegal.
Change in the times. Zoomers don't have a sense of adventure. New games try to copy shit like warcraft or ffxiv or bdo or just ran by incompetent morons like israelite world
MMO as a genre is shit because after world of warcraft, MMOs stopped trying to be MMOs and instead focused on being like WoW.
Because MMOs main appeal, at the heart of it, was that it was a social space for social outcasts to enjoy while also engaging in their hobby. As video games in general became more normie friendly, MMOs slowly lose that appeal, now they are just another hub for normies. Additionally, MMOs lend themselves well to all the cancerous aspects of the current games as a service model and have from a gameplay perspective fallen to the "games as a daily chore" model.
You won't see an MMO truly succeed ever again until we invent literal sci-fi deep dive VR tech, because that is really all that can pump interest back into a tired formula.
>mmos were a social place
That is incredibly sad
Yeah mmo's got big before social media was even a thing. I remember a lot of the people in my guilds who I played with would be older men and women who hadn't played a lick of videogames before being pulled hard into the MMO space. Every single one of these people would just be facebook/twitter/etc. normalgays now instead.
MMOs don't respect players' time
Themepark garbage like WoW killed it since every MMO after copies it.
Literal MS Paint graphics.
Furcadia is probably next.
>why are le game le dying
>here is le obscure example to prove all le are
guess FPS are dying too because nobody is still playing Homefront.
Because the last MMO that wasnt the following
>Asian
>unfinished buggy mess
Came out over 10 years ago. Also there are only 2 of them in development with actual budgets right now but both are being more closely guarded than Area 51.
Most interesting or unique aspects to MMOs have been incorporated into other game genres. If you were playing Ultima Online or Everquest in 1999/2000 it was like nothing you had ever seen or played before or could anywhere else. Now survival games, looter shooters, and even some single player games do the same shit that was only possible in mmo's.
>osrs more popular than it's ever been
>everquest just got a new expansion
>ff14 still gaining players despite a content lull
its so fricking over
too many games to choose from now, MMOs have trouble maintaining communities