The children don't even have to know for the toys to be stocked everywhere. My dad bought one of those fotm huggy moster plushies for my nephew, even though nobody knew where it's from.
I'm currently in Georgia (the country, not the US state), and I see this fricking thing for sale in grocery stores here. Honestly surprised it made it's way even here.
that post seems to take a stab right at a game called Hello Neighbor and its "works"
It got the random game aimed for kids spin offs, the merch, the TV show and roblox clones, the evil slant only down side is the fact that its based around a "human" looking character
Very. I know this only because I like listening to Game Theory while playing cards for some reason, I know there is fnaf, bendy and the ink machine or something like that, hello neighbor and this huggy wuggy shit.
It's fricking frenetic to listen to a 30 year old man talk about how bungly wungly brutally decapitated thirty children and shat their souls into a vortex to create living toys that then merged into the terrifying "pumply dumply", who he theorizes will be the next bad guy in the upcoming beeeboopie's funhouse fiasco videogame chapter. (Please support on patreon, here's my bitcoin wallet and buy my merchandise and my hoodies and my distplate and my anal lubricant product line)
Idk I just had the image of you smoking a cigar playing cards with buddies while some nerdy freak is like >HEY GUYS. WELCOME TO GAME THEORY
2 years ago
Anonymous
That's actually a great idea, imagine playing cards with your mates half drunk while all of you are hollering at some dumbfrick youtube video that's hooked up to a TV. Too bad I've only kept in touch with one of my mates who was a kid on the internet in the youtube letsplay + fnaf era.
nta but stuff like that is basically White noise that helps concentrate or relax
I usually have my laptop open with Slay the Spire, wireless, bone-conducting headphones connected to my phone whilst doing work on my main PC
Its alright
The problem is that everyone wants to pull Scott Cawthon's idea of genuinely coming up with a genuinely appealing child friendly brand in the fictional horror universe the game takes place in, but because they're only stealing they can't actually make something with uncanny horror.
Horror is an obligation and a Search Engine Optimized theme, rather than a real creative decision.
Hello Neighbor got a TV Show pilot, a toy line, a book series and a spinoff while the main game itself was still on beta
It's also the most bootleged game ever according to the numbers on mobile stores
Indian kids fricking LOVE FNAF for whatever reason. I work with elementary school kids and all the Indian kids want to listen to FNAF music videos or whatever whenever they get to chance
This is the problem, more or less. FNAF worked so damn well because the initial game was focused on the idea of proper uncanny horror, especially with how Scott's previous attempts at kid friendly games were met with the uncanny horror criticism. It was just him using the lemons life gave him. The early 90s styled rendering only enhanced the horror aspect and made the first game a massive success.
The second game is when you start seeing the designs that were more intentionally made to be scary looking by default rather than uncanny, like the withered bots or the puppet. And it just kept getting worse from there. Springtrap was probably the furthest they could logically go with the creepy designs since it was a rotted corpse in a decomposing animatronic suit, but the 4th game went literal nightmare mode designs and made the full of teeth and exposed parts. And the 4th game is where every other fangame out there wanted to focus entirely on those design ideas as well. Security Breach went the opposite direction but it went too far back in the clean and sleek look, even if Vanny was a step in the right direction.
I think the big thing uncanny horror keeps failing at is that it shows a single cute image of the 'normal' design, but we never really see that design in action. Like the animatronics performing, proper cartoons of bendy, etc. Like I would have enjoyed seeing the FNAF crew do performances in between nights and such.
Another game found by Ganker that took off into a kids franchise. First was Minecraft. We used to have generals about Friday Night at Freddy’s before anyone even knew what it was.
I mean if it were the case back then you could say that, but now it's a massive, MASSIVE network of social engineering and grooming to force these products on kids. Like if Fortnite was just a shitty elimination hungergames thing for idiot babies I'd have no problem with it, but I have to live with the knowledge that epic INTENTIONALLY gets kids to pick on each other for not having premium skins.
Yes, it becomes a horror, and this is no longer just producing children's entertainment.
>Kids are buttholes anyway so that means socially engineering them into bullying each other specifically for not giving Tim Sweeny enough of mommy's credit card is ok
No
2 years ago
Anonymous
no one is socially engineering them schizo
they do it themselves because they are little shits
also no one picked on me for being the only kid in class without a phone that has a camera or not having any consoles
2 years ago
Anonymous
They definitely picked on you, you were just too poor to pay attention
2 years ago
Anonymous
I paid more attention by virtue of not having a phone with camera and fun games or a psp to distract me in class
Brushing off societal changes that have negative impact because "idk sounds like a problem with people works on my machine" is annoying. People do the same thing with twitter, get irritated that people say that twitter engineers you to be a horrible clout-obsessed bastard because it works out well for them.
Granted, promoting artificial scarcity to kids is absolutely nothing new. What are trading cards?
Kinda funny that things that are considered too violent and not for kids are now being advertised and pushed into the mainstream
Almost like some sort of desensitization, but also as a way to squeeze more money
Kids always loved violence and horror. Now indie devs can create and sell it to them, without risking reputation, because they don't have any. And none of the games, aside from FNAF, was mainstream enough for a significant number of parents to really care.
Which part of the globe are you in? I'm in the UK and I remember being jealous of my friends in the 90s who had the Aliens toys.
That said, our parents let us watch films like Aliens and The Thing when we were like 4 or 5 so I don't know if our case was typical.
Are you outing yourself as a literal third worlder? Because all of this shit was happening all over the western world.
Boys love horror and action icons because they're strong, powerful, unbeatable characters that destroy every obstacle in their paths. Boys love that shit.
Are you outing yourself as a literal third worlder? Because all of this shit was happening all over the western world.
Boys love horror and action icons because they're strong, powerful, unbeatable characters that destroy every obstacle in their paths. Boys love that shit.
Huh, when I was a kid I did love the power rangers but my real idol was the action man cartoon mostly because he solved the big problem of the episode in the end by using his brain, not his brawn.
Also of all the shit Hello Neighbor is guilty of, they didn't intentionally make a baby toy to sell to babies, and obligatorily glue it to a horror game for the Search Engine inflation
And the guys who made the Poopy Playtime game are literally a entertainment company that foccuses on content farm YouTube channels
It's no wonder they jumped to NFTs as soon as they could and are planning to sell every single individual chapter of game more expensive than the last one, the plan was milking it since the beginning
Also of all the shit Hello Neighbor is guilty of, they didn't intentionally make a baby toy to sell to babies, and obligatorily glue it to a horror game for the Search Engine inflation
The truth is that companies must be looking at FNAF and other games right now like a miracle. Toyline foccused cartoons kinda died since the 90s, they still have stuff like Paw Patrol but just for way younger kids than the ones who would buy stuff like He-Man or transformers.
It's possible we will see more "indie" games where the merch is planned before the game itself in the future
Phasmo is pretty thorough in the ghost hunter tism simulator. Keep in mind though there's spergs that have optimized the fun out of it and will just mechanically wander into the house and exploit the living shit out of the game and suck all the immersion out of it.
However if you can gather 3 friends willing to not be joyless fricks it's a genuine good time.
>Phasmo
Don't know, sorry >Hunt
Hunt is not REALLY a monster hunting game persay
Its more of a PVP game with PVE elements
I would say it is VERY different from GTFO
There is some atmosphere sure, but its not really the main draw or the main selling point
Problem most horror games have is that they focus on a monster rather than a story/tone to deliver. So beyond the novelty of the concept of the monster, there isn't much to find.
Also, if the monster/jumpscares is all that makes the game scary, it does out the moment you die and remember it's a videogame.
I'm one of those people who gets scared easily yet I've beaten many horror games alone because I can just bruteforce my way through or frick around with the monster AI.
Go for the mood and tension, not the scare.
In 99% of indies horror wears off when the monster is shown, those models made by someone who never did 3d before with some stock animation kills the atmosphere
This image succintly describes why the first Five Nights at Freddy's is the only one worth your time. there's also some other bullshit about how the first game's mechanics are more cleverly designed to stress you out and scare you but whatever
Because shorthanding horror aesthetic tropes is easier than actually trying to make something that understands horror and places it onto something that could actually be a non-horror entity.
Why did we have so many masked slasher, or long haired ghost girls, Im sure someone has done the juxtaposition of cute animals doing horrific things long before the internet existed.
Are there any good horror games like the top?
I really want an unnerving game where things seems normal but something is eerily off, but there's no jumpscares or really scary visible monsters, just you and what you imagine.
I don't know if anybody here has kids or knows one present but the kids don't know anything about the game. They character just has cartoons now and they know about if from that.
I'm not sure how many kids even play these sorts of games but I will agree that they're most likely aware of them from youtube videos and animations.
Isn't MOB sort of a special case though? They've made their own animations with their own characters.
Oh Please! FNAF is just the Goosepumps of this generation, if you want something that fricked real horror games for over a decade look at Amnesia and that cheap Slenderman game
>fnaf is the slender of this generation
Slender: the eight pages came out in 2012. Fnaf came out in 2014. I don't know what world you're living in where a generation is defined by 2 years.
>Games about toon horror almost always introduce some kind of dark, satanic secret >Not just making them regular rubberhose toons interacting with the real world in the sociopathic slapstick sense they always do only if they do it to you it's going to mutilate and kill you
It seems so simple. One of the game ideas I've had in the back of my head is a setting kind of like bioshock but in a WDW setting where you're being hunted by an assortment of rubberhose cartoons and the spook appeal seems pretty straightforward
when it comes to freddy's "lore" i usually just pretend everything beyond the first game doesn't exist and appreciate the inspired setup and simple but effectively ambiguous plot for what it is
This is actually true, and specifically to frick with matpat
Which is why Matpat gave the pope undertale.
And then got Toby Fox to tell him to frick off.
(It was hilarious)
I don't care, I just think it's funny he got tag teamed by Scott Cawthon and Toby Fox. Scott making the lore convoluted as all frick and Toby starving Matpat of content for three years.
That or he's marketing on said theorists autistic theories and making a win/win decision tbh. Why worry about writing for a series like this when moronic kids fill in the blanks themselves for you.
to get kids to watch uninspired crap content
I'd frick them all
90% of indie horror these days is streamer bait
They pander to literal kids, same reason realistic blood creepypastas were the most popular kind of creepypasta
It turns out, your own internal imagination is scarier than a realized version of someone else's imaginations. You are your own worst enemy.
how true is this? only ever knew about five nights at freddys. neither of my two younger siblings got into it. so I've never been exposed to it
Almost fully accurate
The children don't even have to know for the toys to be stocked everywhere. My dad bought one of those fotm huggy moster plushies for my nephew, even though nobody knew where it's from.
WHO MAKE THOSE
I SEE THEM EVERYWHERE!!!!
WHO THE FRICK MAKE THOSE COUNTERFEIT SHIT
The true redpill is that these games are made by toy companies to sell units. FN@F was an indie darling, Huggy and the others are made up by corpos.
>Toy companies have stopped making saturday morning cartoons and have moved on to making let's play bait for streamers
BY GOD
IT ALL MAKES SENSE
I'm currently in Georgia (the country, not the US state), and I see this fricking thing for sale in grocery stores here. Honestly surprised it made it's way even here.
that post seems to take a stab right at a game called Hello Neighbor and its "works"
It got the random game aimed for kids spin offs, the merch, the TV show and roblox clones, the evil slant only down side is the fact that its based around a "human" looking character
It's not only about Hello Neighbor, it's also about Poppy Playtime, which only goes to show how true this is.
Very. I know this only because I like listening to Game Theory while playing cards for some reason, I know there is fnaf, bendy and the ink machine or something like that, hello neighbor and this huggy wuggy shit.
It's fricking frenetic to listen to a 30 year old man talk about how bungly wungly brutally decapitated thirty children and shat their souls into a vortex to create living toys that then merged into the terrifying "pumply dumply", who he theorizes will be the next bad guy in the upcoming beeeboopie's funhouse fiasco videogame chapter. (Please support on patreon, here's my bitcoin wallet and buy my merchandise and my hoodies and my distplate and my anal lubricant product line)
>I like listening to Game Theory while playing cards
How the frick do you do that?
I meant digital cardgames. It's very entertaining to combine the two.
Idk I just had the image of you smoking a cigar playing cards with buddies while some nerdy freak is like
>HEY GUYS. WELCOME TO GAME THEORY
That's actually a great idea, imagine playing cards with your mates half drunk while all of you are hollering at some dumbfrick youtube video that's hooked up to a TV. Too bad I've only kept in touch with one of my mates who was a kid on the internet in the youtube letsplay + fnaf era.
>nerdy freak
youre on Ganker
nta but stuff like that is basically White noise that helps concentrate or relax
I usually have my laptop open with Slay the Spire, wireless, bone-conducting headphones connected to my phone whilst doing work on my main PC
Its alright
The problem is that everyone wants to pull Scott Cawthon's idea of genuinely coming up with a genuinely appealing child friendly brand in the fictional horror universe the game takes place in, but because they're only stealing they can't actually make something with uncanny horror.
Horror is an obligation and a Search Engine Optimized theme, rather than a real creative decision.
Hello Neighbor got a TV Show pilot, a toy line, a book series and a spinoff while the main game itself was still on beta
It's also the most bootleged game ever according to the numbers on mobile stores
is this oc?
yeah i made it last thread
Indian kids fricking LOVE FNAF for whatever reason. I work with elementary school kids and all the Indian kids want to listen to FNAF music videos or whatever whenever they get to chance
This is the problem, more or less. FNAF worked so damn well because the initial game was focused on the idea of proper uncanny horror, especially with how Scott's previous attempts at kid friendly games were met with the uncanny horror criticism. It was just him using the lemons life gave him. The early 90s styled rendering only enhanced the horror aspect and made the first game a massive success.
The second game is when you start seeing the designs that were more intentionally made to be scary looking by default rather than uncanny, like the withered bots or the puppet. And it just kept getting worse from there. Springtrap was probably the furthest they could logically go with the creepy designs since it was a rotted corpse in a decomposing animatronic suit, but the 4th game went literal nightmare mode designs and made the full of teeth and exposed parts. And the 4th game is where every other fangame out there wanted to focus entirely on those design ideas as well. Security Breach went the opposite direction but it went too far back in the clean and sleek look, even if Vanny was a step in the right direction.
I think the big thing uncanny horror keeps failing at is that it shows a single cute image of the 'normal' design, but we never really see that design in action. Like the animatronics performing, proper cartoons of bendy, etc. Like I would have enjoyed seeing the FNAF crew do performances in between nights and such.
>tumblr post
still true though
Another game found by Ganker that took off into a kids franchise. First was Minecraft. We used to have generals about Friday Night at Freddy’s before anyone even knew what it was.
>capitalism is the real horror
damn.....
what horror, that they're producing children's entertainment?
I mean if it were the case back then you could say that, but now it's a massive, MASSIVE network of social engineering and grooming to force these products on kids. Like if Fortnite was just a shitty elimination hungergames thing for idiot babies I'd have no problem with it, but I have to live with the knowledge that epic INTENTIONALLY gets kids to pick on each other for not having premium skins.
Yes, it becomes a horror, and this is no longer just producing children's entertainment.
>epic is the reason kids are cruel bastards
>Kids are buttholes anyway so that means socially engineering them into bullying each other specifically for not giving Tim Sweeny enough of mommy's credit card is ok
No
no one is socially engineering them schizo
they do it themselves because they are little shits
also no one picked on me for being the only kid in class without a phone that has a camera or not having any consoles
They definitely picked on you, you were just too poor to pay attention
I paid more attention by virtue of not having a phone with camera and fun games or a psp to distract me in class
Brushing off societal changes that have negative impact because "idk sounds like a problem with people works on my machine" is annoying. People do the same thing with twitter, get irritated that people say that twitter engineers you to be a horrible clout-obsessed bastard because it works out well for them.
Granted, promoting artificial scarcity to kids is absolutely nothing new. What are trading cards?
HE forgot to mention the MASSIVE amount of porn that gets created
>how scrimbly connects to the cuban missile crisis
well how is it connected?
Name 3 games
?t=6
Kinda funny that things that are considered too violent and not for kids are now being advertised and pushed into the mainstream
Almost like some sort of desensitization, but also as a way to squeeze more money
Kids always loved violence and horror. Now indie devs can create and sell it to them, without risking reputation, because they don't have any. And none of the games, aside from FNAF, was mainstream enough for a significant number of parents to really care.
>now
Ah well, different parts of the globe
Which part of the globe are you in? I'm in the UK and I remember being jealous of my friends in the 90s who had the Aliens toys.
That said, our parents let us watch films like Aliens and The Thing when we were like 4 or 5 so I don't know if our case was typical.
Eastern Europe, previous Soviet bloc
Robocop was hot shit here you zoomer summergay.
Lies, also
No amount of AC can help us now
We are fricked
No lies. You must be underage or some bydlo from a rural swamp.
It's weird how many people on here are seemingly rural eastern europeans
These days the fast Ganker boards are 90% 3rd world shitters and eastern euros
>muh shitskins!
It's not about skin colour. They have a different mentality and upbringing.
Well yeah. The world is a big place. Much bigger than your tiny suburban fantasy.
Are you outing yourself as a literal third worlder? Because all of this shit was happening all over the western world.
Boys love horror and action icons because they're strong, powerful, unbeatable characters that destroy every obstacle in their paths. Boys love that shit.
Huh, when I was a kid I did love the power rangers but my real idol was the action man cartoon mostly because he solved the big problem of the episode in the end by using his brain, not his brawn.
Kinda why I like the liminal space thing going around now too bad people felt the need to add a cheap jumpscare monster to it.
because scott cawthon's rotted-out christian brain cant think of anyhting better
Also of all the shit Hello Neighbor is guilty of, they didn't intentionally make a baby toy to sell to babies, and obligatorily glue it to a horror game for the Search Engine inflation
And the guys who made the Poopy Playtime game are literally a entertainment company that foccuses on content farm YouTube channels
It's no wonder they jumped to NFTs as soon as they could and are planning to sell every single individual chapter of game more expensive than the last one, the plan was milking it since the beginning
Oh no I'm totally aware of them intentionally abusing search engine optimization to astroturf everyone into pretending to care about their PAID DEMO.
The truth is that companies must be looking at FNAF and other games right now like a miracle. Toyline foccused cartoons kinda died since the 90s, they still have stuff like Paw Patrol but just for way younger kids than the ones who would buy stuff like He-Man or transformers.
It's possible we will see more "indie" games where the merch is planned before the game itself in the future
At that point, are they even "indie" games?
Good observation there
Holy shit. Is it all just one big cycle?
Less of a cycle, more of a vacuum that necessarily will be occupied by what's available.
For me, its the one with the scary choo choo train
never coming out
anyone remember timothy?
Since this is the only horror themed thread I have a question.
If I like GTFO will I like Phasmo? Or Hunt Showdown? I’m looking for some kind of action horror with an emphasis on immersion over jump scares
Phasmo is pretty thorough in the ghost hunter tism simulator. Keep in mind though there's spergs that have optimized the fun out of it and will just mechanically wander into the house and exploit the living shit out of the game and suck all the immersion out of it.
However if you can gather 3 friends willing to not be joyless fricks it's a genuine good time.
>Phasmo
Don't know, sorry
>Hunt
Hunt is not REALLY a monster hunting game persay
Its more of a PVP game with PVE elements
I would say it is VERY different from GTFO
There is some atmosphere sure, but its not really the main draw or the main selling point
Problem most horror games have is that they focus on a monster rather than a story/tone to deliver. So beyond the novelty of the concept of the monster, there isn't much to find.
Also, if the monster/jumpscares is all that makes the game scary, it does out the moment you die and remember it's a videogame.
I'm one of those people who gets scared easily yet I've beaten many horror games alone because I can just bruteforce my way through or frick around with the monster AI.
Go for the mood and tension, not the scare.
In 99% of indies horror wears off when the monster is shown, those models made by someone who never did 3d before with some stock animation kills the atmosphere
This image succintly describes why the first Five Nights at Freddy's is the only one worth your time.
there's also some other bullshit about how the first game's mechanics are more cleverly designed to stress you out and scare you but whatever
why do they always copy fnaf 4?
That game its monsters look that way because they were suppoused to be from nightmares.
Because shorthanding horror aesthetic tropes is easier than actually trying to make something that understands horror and places it onto something that could actually be a non-horror entity.
Why did we have so many masked slasher, or long haired ghost girls, Im sure someone has done the juxtaposition of cute animals doing horrific things long before the internet existed.
not that, I meant that the animals nightmarishness is overexagared despite them not being connected with nightmares like the ones from fnaf 4.
Are there any good horror games like the top?
I really want an unnerving game where things seems normal but something is eerily off, but there's no jumpscares or really scary visible monsters, just you and what you imagine.
Five Nights At Freddy's.
I don't know if anybody here has kids or knows one present but the kids don't know anything about the game. They character just has cartoons now and they know about if from that.
I'm not sure how many kids even play these sorts of games but I will agree that they're most likely aware of them from youtube videos and animations.
Isn't MOB sort of a special case though? They've made their own animations with their own characters.
top is video games
bottom is movie
this pic is so fricking wrong
All fault of fnaf. It single-handedly destroyed the horror genre
Oh Please! FNAF is just the Goosepumps of this generation, if you want something that fricked real horror games for over a decade look at Amnesia and that cheap Slenderman game
Slenderman for sure too, amnesia I'd say it followed the steps of slender games. Fnaf is the slender of this generation that's for sure
>fnaf is the slender of this generation
Slender: the eight pages came out in 2012. Fnaf came out in 2014. I don't know what world you're living in where a generation is defined by 2 years.
the world where people's attention spans and memories are the same as mayflies, anon
>fnaf had 4 games in one year
I miss PS2 horror games with young girls
because your mother is a prostitute
>Games about toon horror almost always introduce some kind of dark, satanic secret
>Not just making them regular rubberhose toons interacting with the real world in the sociopathic slapstick sense they always do only if they do it to you it's going to mutilate and kill you
It seems so simple. One of the game ideas I've had in the back of my head is a setting kind of like bioshock but in a WDW setting where you're being hunted by an assortment of rubberhose cartoons and the spook appeal seems pretty straightforward
I think kids would find that more funny than scary. Though it would be interesting to see how the slapstick antics would be played up for horror.
>plot of Freddy's ended up being some Pizzagate-esque Saturn cult centered around converting murdered children into adrenochrome for rich psychopaths
when it comes to freddy's "lore" i usually just pretend everything beyond the first game doesn't exist and appreciate the inspired setup and simple but effectively ambiguous plot for what it is
so basically just like horror movie franchises
at least its realistic
I like to believe Scott intentionally made the lore as batshit as possible just to frick with fans, especially the theorists.
This is actually true, and specifically to frick with matpat
Which is why Matpat gave the pope undertale.
And then got Toby Fox to tell him to frick off.
(It was hilarious)
Didn't Matpat make a video insulting Cawthon over his writing?
I don't care, I just think it's funny he got tag teamed by Scott Cawthon and Toby Fox. Scott making the lore convoluted as all frick and Toby starving Matpat of content for three years.
That or he's marketing on said theorists autistic theories and making a win/win decision tbh. Why worry about writing for a series like this when moronic kids fill in the blanks themselves for you.
>plays quirky indie rpg about horror and suicide to find meaning in life
kneel
This image is silly because bait and switch indie RPGs usually have some kind of flat hopeful sentiment at the end of them anyway
>game starts explaining things
>stops being good
>story starts explaining things
>stops being good
ambiguity... good?
maybe
When are we getting a Courage the Cowardly Dog horror game? That show was aimed at kids
which one? The Citadel?