Why are people so obsessed with fps? I don't get it.

Why are people so obsessed with fps? I don't get it. They won't play certain games if it's not 60fps, and go crazy when their new card hits 63fps. Hell, I prefer to play some games at lower fps. Sometimes higher makes it seem more "video gamey" for lack of adequate articulation.

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  1. 4 months ago
    Anonymous

    The difference is really noticeable between 30, 60 and 120 FPS.
    I think 60 and above is really cool.

  2. 4 months ago
    Anonymous

    number go up mean game better. is why ps1 game better than genesis game better than nes game etc.

    • 4 months ago
      Anonymous

      Most NES games probably run at a higher framerate than most PS1 games. NES typically ran slightly over 60, though some games ran at 30 for reduced lag.

    • 4 months ago
      Anonymous

      Sega Genesis games play better than most ps1 games today imo

  3. 4 months ago
    Anonymous

    At what point does fps increase become unnoticable?

    • 4 months ago
      Anonymous

      Diminishing returns really start hitting about 200 but its perceptible well beyond that. Our eyes can spot insanely quick flashes but have trouble discerning quick changes in low contrast situations. Theres no true "framerate" for our vision.

    • 4 months ago
      Anonymous

      the human eye cant see above 24 fps, thats why movies target that

    • 4 months ago
      Anonymous

      i played around 60 fps for years then got a 144 hz monitor and definitely noticed a difference between 60 and 144. cant say for anything higher though

    • 4 months ago
      Anonymous

      after around 90 there's no real difference imo

    • 4 months ago
      Anonymous

      The point of no benefit at all is still unreachable with current hardware, but the higher you go, the less returns you get for the same lump sum of FPS increase. For me, the diminishing returns start to slowly kick in around 90 fps, going up is still noticeable, but it becomes pretty subtle from 90 -> 120 and beyond that it’s very subtle feels.

    • 4 months ago
      Anonymous

      after ~200, but 144hz is enough for 99% of people. when 240hz monitors are locked to 200hz, no one notices a difference.

    • 4 months ago
      Anonymous

      For RTS and videos = Past 90
      For casual games = Past 120
      For racing games and FPSs = Past 180

      • 4 months ago
        Anonymous

        Anon in the case of videos only youtubers go above 30.
        Movies are 24, animation is something between 8 to 24 in a case to case basis

        • 4 months ago
          Anonymous

          I've seen people animate higher than 24, but I hang out with animators.

          • 4 months ago
            Anonymous

            He means anime, where on 1's is the highest you get which is 24.

          • 4 months ago
            Anonymous

            Yeah but that's for like, passion projects and the like. Not commercial shit of any kind, it takes too much time and money

    • 4 months ago
      Anonymous

      >3rd person controller
      60
      >3rd person kb/m
      ~140
      >1st person kb/m
      200

      • 4 months ago
        Anonymous

        >3rd person controller
        Complete moronic bullshit from the kind of idiot that plays third person melee action games with a mouse and keyboard and pretends it's better. 60 to 120+ is hugely noticeable in action games with a controller.

    • 4 months ago
      Anonymous

      Personal experience is around 100FPS is when the visual difference is very hard to spot, but I can still feel a difference, depending on the game, until about 120FPS+ in FPS games especially.
      It also seems to vary by game, I see the term "frame pacing" thrown around a lot but don't fully understand it, I'm sure there are technical details I don't get.
      for example, when I play Hunt Showdown, 90FPS looks and feels perfectly smooth for some reason, but when I played OW2, I had to reduce graphics settings to get 300FPS to eliminate the feeling of input lag.

      • 4 months ago
        Anonymous

        >for example, when I play Hunt Showdown, 90FPS looks and feels perfectly smooth for some reason, but when I played OW2,
        Character movements velocities and therefore angular speeds needed for tracking if movement is several times different for these games.

    • 4 months ago
      Anonymous

      arround 350fps if your screen is 240hz

    • 4 months ago
      Anonymous

      It depends - human eyes doesn't work like a flat fps receptor. Your peripheral vision for example can detect flickers at less than 1/100s of a second, however central vision doesn't get close to that and maxes out between 30 to 60. It also obviously vary from person to person.

      Do that mean you absolutely need 100+ fps though? If you use an ultra-wide monitor and play games where twitch reaction is good (i.e. most shooters then yes). But if you only use 4:3 aspect ratio on a 24'' screen then you don't even use peripheral vision.

    • 4 months ago
      Anonymous

      Above 144 fps its difficult to perceive with proper blind test. So it cut off range for immersion (single player) games

      But for shooters performance continue to grow past 144 too 240 and 360 fps range even if players can't consciously feel the difference. So for hardcore competition shooters gaming there is no practical limits.

    • 4 months ago
      Anonymous

      At 30 fps you get one frame every 1000ms/30=33.33ms
      At 60 fps you get one frame every 1000ms/60=16.67ms
      At 75 fps you get one frame every 1000ms/75=13.33ms
      At 100 fps you get one frame every 1000ms/100=10ms
      At 120 fps you get one frame every 1000ms/120=8.33ms
      At 144 fps you get one frame every 1000ms/144=6.95ms
      At 240 fps you get one frame every 1000ms/240=4.17ms
      At 400 fps you get one frame every 1000ms/400=2.5ms
      At 520 fps you get one frame every 1000ms/520=1.92ms

      As you can see the monitor refresh rates and fps start kinda giving diminishing returns at 120 and faster but still playing Fartnight at 520fps on a 520Hz refresh monitor will be mush snappier than at 144fps 144Hz.
      The percentage differences is 360%
      The percent diff of 60fps to 144fpts is 240%

    • 4 months ago
      Anonymous

      Went from 30fps laptop to 60fps display, felt like a new world
      60hz to 144hz was very noticeable, I couldn't believe displays could be this smooth
      144 to 200 I didn't notice anything

    • 4 months ago
      Anonymous

      For me, I can feel it's smoother but above 120 barely matters
      t. bought a 240hz like a moron

    • 4 months ago
      Anonymous

      around 180+ for me

    • 4 months ago
      Anonymous

      I literally did not find any difference between 120 and 165

    • 4 months ago
      Anonymous

      beyond 60 for most games, unless you play some really sweaty FPS shit then 144 is ok.
      i cap everything at 60 cuz i'd rather had my gfx card last another 10 years than burn it out in 2 years running shit at 144.

    • 4 months ago
      Anonymous

      I start noticing diminishing returns on monitor above 50-55 and in vr above 100

  4. 4 months ago
    Anonymous

    Anyone who says the see above 60 fps are genuinely moronic. It's like they think they're some wine sommelier but for videogames able to distinguish imaginary bullshit because they have some trained sense that makes them special. No you cant distinguish 60 from 120. You're full of shit and nobody is impressed

    • 4 months ago
      Anonymous

      I can tell the difference.

    • 4 months ago
      Anonymous

      >No you cant distinguish 60 from 120
      You should test your eyes

      • 4 months ago
        Anonymous

        How you perceive fps has nothing to do with your eyes but your brain, brainlet.

  5. 4 months ago
    Anonymous

    ITT: third worlders

    • 4 months ago
      Anonymous

      A ladel is like what, a dollar?

      • 4 months ago
        Anonymous

        a dollar, nothing
        someone could have carved a fricking ladle

    • 4 months ago
      Anonymous

      Well of course. That’s the main pc demographic

  6. 4 months ago
    Anonymous

    I unironically don't mind playing 30fps action games, but a smoother fps/refresh rate for menu navigation/browsing is very important to me. Can't frickin stand sluggish menus and cursors.

  7. 4 months ago
    Anonymous

    none of you have even seen higher than 60, why comment on something you're too poor to experience?

    • 4 months ago
      Anonymous

      144hz monitors cost less than $200. that's less than 2 day's work at murican minimum wage.

      • 4 months ago
        Anonymous

        guess what, Ganker is full of mexican teenagers who can barely afford a playstation
        let alone a high refresh rate monitor and a PC to drive it

    • 4 months ago
      Anonymous

      something something $25 bag of shit.jpeg

  8. 4 months ago
    Anonymous

    I'm fine with 30-60 as long as it's consistent. Fluctuating between 40-60 is worse than a constant 30.

  9. 4 months ago
    Anonymous

    Many people misunderstand the different sensitivity thresholds, such as "Humans can't see above 75Hz" -- but that is only a flicker threshold. The purpose of this post is to show that there are extremely different orders of magnitude that refresh rate upgrades do address.

    Even in a non-gaming context, one thing many people forget is that there’s many thresholds of detectable frequencies.

    These are approximate thresholds (varies by human), rounded off to nearest order of magnitude for reader simplicity of how display imperfection scale.

    Threshold where slideshows become motion: 10
    This is a really low threshold such as 10 frames per second. Several research papers indicate 7 to 13 frames per second. This doesn't mean stutter disappears (yet), it just means it now feel like motion rather than a slideshow playback.
    Example order of magnitude: 10

    Threshold where things stop flickering: 100
    A common threshold is 85 Hz (for CRTs). Also known as the “flicker fusion threshold”. Variables such as duty cycle (pulse width) and whether there’s fade (e.g. phosphor fade) can shift this threshold. This also happens to be the rough threshold where stutter completely disappears on a perfect sample-and-hold display.
    Example order of magnitude: 100

    Thresholds where things stop motion blurring: 1000
    Flicker free displays (sample and hold) means there is always a guaranteed minimum display motion blur, even for instant 0ms GtG displays, due to eye tracking blur (animation demo = https://testufo.com/eyetracking). The higher the resolution and the larger FOV the display, the easier it is to see display motion blur as a difference in sharpness between static imagery and moving imagery, blurry motion despite blur free frames (e.g. rendered frames or fast-shutter frames).
    Example order of magnitude: 1000

    • 4 months ago
      Anonymous

      Threshold for detectable stroboscopic effects: 10,000
      Where mouse pointer becomes a continuous motion instead of gapped. This is where higher display Hz helps (reduce distance between gaps) and higher mouse Hz (reduce variance in the gaps). Mouse Hz needs to be massively oversample the display Hz to avoid mouse jitter (aliasing effects). If you move a mouse pointer 4000 pixels per second, you need 4000Hz to turn the mouse pointer into a smooth blur (without adding unwanted GPU blur effect).
      Example order of magnitude 10,000

  10. 4 months ago
    Anonymous

    Response time

    • 4 months ago
      Anonymous

      FPS directly affects gameplay responsiveness
      Although anything above 60 is not a huge difference
      The difference between 30 and 60 is significant though

      It might "feel" faster to you, but your brain can't actually process those picoseconds dude

      • 4 months ago
        Anonymous

        FPS is not just visual it directly translates to how inputs are registered and you absolutely can feel a difference between 30 and 60 in that regard
        Visually there is a clear difference between 30 and 60 too

  11. 4 months ago
    Anonymous

    i was totally on this "frick the difference" with my 60 hz monitor and then i saw my brother's new 144hz monitor playing mw2

    • 4 months ago
      Anonymous

      lol, what did it for me of all things was using an iPad with the 120hz mode on for a few minutes. The smooth scrolling blew my mind

  12. 4 months ago
    Anonymous

    gaming = fun
    more fps = more gaming
    therefore
    more fps = more fun

    • 4 months ago
      Anonymous

      Thats not fun, thats enjoyment. There’s a difference, and the difference between using the right and the wrong word is bigger than the difference between 30fps and 60.

  13. 4 months ago
    Anonymous

    lol you can easily notice above 60 in standard desktop just by moving your cursor around and dragging windows about.

  14. 4 months ago
    Anonymous

    FPS directly affects gameplay responsiveness
    Although anything above 60 is not a huge difference
    The difference between 30 and 60 is significant though

  15. 4 months ago
    Anonymous

    It's a symptom of the diminishing returns in graphical improvements. Notice that nobody talked about framerates until the past few generations when the graphics haven't improved much. They just always need to have something to graphics prostitute about, and FPS is the current thing to pretend to care intensely about. There always has to be some numerical value for them to obsess over. That's all it is.

    • 4 months ago
      Anonymous

      who gives a frick about graphics lmao
      its a marketing gimmick while framerate actually improves the gameplay

    • 4 months ago
      Anonymous

      low frame rates give me headaches, playing Drakengard 3 brings up feelings of nausea. I'm pretty good at 30 but higher is pretty much better

      • 4 months ago
        Anonymous

        So you haven't been able to play video games up until relatively recently? All the sub-30 FPS games from past decades are unplayable for you?

        • 4 months ago
          Anonymous

          3D games? yeah pretty much. I could only play Goldeneye as a kid for like 20 mins. Same with Zelda OOT.

        • 4 months ago
          Anonymous

          Not everyone is playing on console

          And yes, playing games at higher framerates makes it harder to go back. And especially on an OLED or even a fast LCD (which you're more likely to be playing games on nowadays), the inherent sort of judder you get with sample and hold especially at low framerates becomes apparent (since there is less transition smoothing) and is fairly headache inducing

  16. 4 months ago
    Anonymous

    That image makes no sense, one second is always one second, you can't squeeze more time in it

  17. 4 months ago
    Anonymous

    You are probably a Black person zoomer which plays with a controller. You wouldn't understand

  18. 4 months ago
    Anonymous

    Should I upgrade from 60 to 144 or go from 1080p to 1440?

    • 4 months ago
      Anonymous

      both
      you can find decent 1440/165 panels for a decent price

    • 4 months ago
      Anonymous

      Both.

    • 4 months ago
      Anonymous

      The former, if you don't mind getting a smaller size screen.

  19. 4 months ago
    Anonymous

    Framerate matters for actual games. Go back to your snoyslop snoygger

  20. 4 months ago
    Anonymous

    >why do people want more video in their video games

  21. 4 months ago
    Anonymous

    >4k 120hz
    >1440p 240hz
    What do you choose?

    • 4 months ago
      Anonymous

      4k 120 Hz.

    • 4 months ago
      Anonymous

      4K. 120hz. What kind of moron would want something that's not a multiple of 1080p?

  22. 4 months ago
    Anonymous

    I just want developers to stop coupling input polling with render frames. There's no excuse for input lag.

  23. 4 months ago
    Anonymous

    >smooth, rock solid 30 fps
    >good, competently made motion blur that hides any image-processing imperfection
    >high sensitivity to compensate for any perceived "delay" between input and output
    >PS1-PS2-PS3 users didn't bat an eye 'til the eighth generation came into existence
    >excluding the severely autistic tech nerds, 00's pcgaymen also didn't care that much, happily consooming their 30fps-locked ports

    What happened to gayming, my fellow Gankerermins? Am i just out of touch?

    • 4 months ago
      Anonymous

      Bad framerates were definitely noticeable during the PS3 days.
      Hell, they were especially noticeable then since that's when people started switching from their CRTs to LCD displays which were complete dogshit back then.

      • 4 months ago
        Anonymous

        >people fell for the early 00's LCD craze
        Sucks for them, lol.

    • 4 months ago
      Anonymous

      >>PS1-PS2-PS3 users didn't bat an eye 'til the eighth generation came into existence
      Yeah, people didn't bat an eye at Bayonetta on PS3 running 15fps.

    • 4 months ago
      Anonymous

      >PS2
      >sub 60
      Many PS2 games--including big ones like MGS2, DMC3, Gran Turismo 3 and 4, ZOE2, SSX, and Burnout 3 & Takedown--ran at near or locked 60.
      >00's pcgaymen also didn't care that much, happily consooming their 30fps-locked ports
      putting up with it =! happy
      >Am i just out of touch?
      You never were in touch to begin with zoomer. And PS1 games didn't use "motion blur" whatsoever to compensate for "image processing imperfection. Goddamn zoomers are shit liars

  24. 4 months ago
    Anonymous

    So when will we get a display that emulates natural motion blur with our sight?

  25. 4 months ago
    Anonymous

    Frame rate gays are the new graphics prostitutes. They care more about jerking off to their computer hardware than playing games.

    • 4 months ago
      Anonymous

      High refresh monitors are hit and miss, but sub<60 FPS looks like fricking dogshit. Playing at lower texture or display resolution is infinitely preferable to a low or inconsistent frame rate

      • 4 months ago
        Anonymous

        There's nothing wrong with 30, I don't even notice the difference between 30 and 60 unless it's a game with performance and resolution modes and I'm flipping between them.
        Put a random game on and I couldn't tell you if it's 30 or 60, it just doesn't matter.

        • 4 months ago
          Anonymous

          You're a moron or a blind and I do not care which.

        • 4 months ago
          Anonymous

          >There's nothing wrong with 30
          Spoken like a true controller-pleb.

  26. 4 months ago
    Anonymous

    >Why are people so obsessed with fps?
    Because after playing a stable 60, you can't go back to sub-30, and after playing 120, you don't want to go back to 60. You'll understand when you build a PC instead of playing on your Switch.

  27. 4 months ago
    Anonymous

    60 is actually important in some games like an online competitive game but otherwise depending on the artstyle you can go lower. What i hate is people watching anything other than sports or news in 24+fps. Shit looks terrible in movies and tv shows. If they have to be artificially added you’re watching it wrong

  28. 4 months ago
    Anonymous

    >Why are people so obsessed with fps? I don't get it. They won't play certain games if it's not 60fps, and go crazy when their new card hits 63fps
    Because it feels better dipshit
    >Hell, I prefer to play some games at lower fps. Sometimes higher makes it seem more "video gamey" for lack of adequate articulation.
    Because you lack the adequate intelligence to speak let alone play vidya. You don't critique a game for being "gamey" just like you wouldn't call a fiction book too "noveley" unless you wanted to sound moronic.

    Also 60 used to be the standard zoomer.tard

    • 4 months ago
      Anonymous

      >You don't critique a game for being "gamey" just like you wouldn't call a fiction book too "noveley" unless you wanted to sound moronic.
      lit critics do that all the time though. obviously they don't use the word noveley because that sounds moronic, but the concept is the same. eg the count of monte cristo is often criticized for being "just a very good novel" as in, it's well written and entertaining but doesn't reach the heights of capital L literature because it doesn't go beyond that.

    • 4 months ago
      Anonymous

      It looks too much like a video game and the illusion is broken when that immersion is broken. Cyberpunk does this for me, I like to play it at 40fps otherwise the vehicles and flying cars look too artificial and cartoony.

      Is that better homosexual?

  29. 4 months ago
    Anonymous

    Anything higher than 24fps looks awkward. Modern games should have a frames limiter as a standard.

  30. 4 months ago
    Anonymous

    Because 30fps vs. 60fps is very noticeable for a motion-heavy game like platformers or 3D games.
    If it's a 2D walking simulator RPG, 30fps is acceptable (but again, those games usually run very well on modern hardware anyway, so you don't gain much by reducing the framerate).

  31. 4 months ago
    Anonymous

    stable 30fps is perfectly fine for controller users

  32. 4 months ago
    Anonymous

    sar there is no seeing of frame above 60

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