Why are rpg devs afraid of challenging players and gatekeeping content by requiring players to git gud?

Why are rpg devs afraid of challenging players and gatekeeping content by requiring players to git gud?

Handholding, Boring tutorials, no risks and little challenge are holding back jrpgs immensely

Dark Souls "difficulty" should be the norm for both turn based and action RPGs, it shouldnt be some rare exception or seen as "masochistic".

How did we end up like this the future is so bleak

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  1. 4 weeks ago
    Anonymous

    You are the one being gatekept.

  2. 4 weeks ago
    Anonymous

    would

  3. 4 weeks ago
    Anonymous

    Dark souls is good because it makes you feel and overcome fear.

    Dark souls is bad because they didn't give stat explanations or respecs until the 3rd game.

    t. beat DS3 this week.

    • 4 weeks ago
      Anonymous

      >they didn't give stat explanations
      Just press select in the menu lmao

  4. 4 weeks ago
    Anonymous

    RPGs are, by definition, one of the easiest genres of games, if not the easiest, because success is determined by character skill and not player skill.

  5. 4 weeks ago
    Anonymous

    because it results in less sales

    • 4 weeks ago
      Anonymous

      This is literally the only correct answer. Developers aren't doing charity work, they have families to feed and this isn't 1990 anymore where people who play games don't have any options or know any better as far as buying games goes.

      Why alienate 90% of your potential market and potentially risk going bankrupt by making a difficult game the average consumer isn't going to play? So anons on the internet (who probably won't even buy your games anyways) can clap their hands and say how based you are?

  6. 4 weeks ago
    Anonymous

    Difficulty in turn-based combat is very muddy idea outside of oldschool roguelikes.
    How do you define it? Complexity of mechanics is not really a difficulty, bigger numbers is just encouraging grind is not a difficulty, RNG spam is not really a difficulty.
    You theoretically can make game difficult by putting limits on player's resources on macro level (something that again, exist in most traditional roguelikes) but most rpg players are not ready for this discussion and still will bend backwards and shit themselves because they think about difficulty as one of the three above things.

  7. 4 weeks ago
    Anonymous

    If you can beat a game by "getting good" then it is not an rpg (yes, dark souls is NOT an rpg). You should consider looking into action games, that is what you are looking for.

  8. 4 weeks ago
    Anonymous

    >Its another rhytm game soulsgay arcade slavoid thinking he is playing rpg's demanding that everything gets turned into an action game.

    Go play fortnite.

  9. 4 weeks ago
    Anonymous

    Dark Souls's difficulty and fun don't come from its RPG mechanics. I don't go to RPGs expecting Dark Souls style skill challenges, I go for modifier stacking and good turn usage.

    • 4 weeks ago
      Anonymous

      you're right. Though rpg mechanics in Dark Souls make it possible to beat the game with little to no strategy if you're willing to be slow. Later in elden ring, you can kill early bosses in 4 combos with a bleed weapon, and later 1 shot bosses with magic. There is a very strong rpg backbone in the game.

      Even SL1 runs are using Maxed out weapons because that is where all the power comes from. Also, you are given tools in every game that let you cheese nearly every boss, alongside weakness / resistance being a core mechanic to turn on easy mode. DS has pushed the genre forward with its spreadsheets alone and I hope you can at least appreciate that even though it is an action game. If you think of DS as king's field in 3rd person, an akward, clunky medieval dungeon crawler that is actually the experience you get in DS 1 + 2.

      • 4 weeks ago
        Anonymous

        The stat system is pretty dogshit in dark souls tbh

        you level up whichever one will make you do more damage, enough end to equip things you want and then dump the rest in health. i would say at least 75% of your skill points will go into str/dex/int/vig depending on which build you do

        • 4 weeks ago
          Anonymous

          The easiest way to play souls is abusing poise. poise ring means you never get staggered again. Using a weapon that breaks poise makes large enemies trivial. I play the game like DMC and always counter hit enemies while they attack me for the damage bonus while I stagger them and 3 hit combo gg.

  10. 4 weeks ago
    Anonymous

    Because RPGs descend from a gaming lineage of permadeath so each encounter is tuned to be winnable on the first try by a reasonably competent player. Dark Souls is an action game with stats, and designed like an action game where you're meant to practice challenges until you can overcome them.

  11. 4 weeks ago
    Anonymous

    Same reason fantasy novels come out as trilogies.

  12. 4 weeks ago
    Anonymous

    I blame Kaizo Mario and weak fathers for fetishistic love of "difficulty".

  13. 4 weeks ago
    Anonymous

    Dark souls is shit and has no real difficulty

    You just learn the boss pattern and that's it, wow 1980 shooter difficulty tier, that's why it's the perfect game for poser wannabe hard-core homosexuals, anyone can learn from trial and error

    Even monster hunter has more strategy to it and any real difficult rpg btfo souls hit since you can't just learn boss patterns when they are truly random and turn BASED, you must actually have strategy for everything and hav great builds

    Tldr: being good at Dark Souls is like being good at Dragon's Lair

  14. 4 weeks ago
    Anonymous

    JRPG is a genre adjacent to visual novels. Ultimately the point of those games is to read the story, not to overcome a challenge or engage in an exciting activity.

  15. 4 weeks ago
    Anonymous

    >Monster hunter
    holy mother of jank I thought xhe was serious for a second. Hold on while I press my dedicated sheath button to enable sprinting.

    • 4 weeks ago
      Anonymous

      All monster hunter games have more strategic value than souls shit

      Seethe harder soulscuck

      • 4 weeks ago
        Anonymous

        I've played both and trying to compare them at all makes you a moron pure and simple. Open world vs Lobby based they aren't even the same type of game. I like Monster Hunter, it's japanese as frick. Sheathing is also fricking moronic, as are half the movesets. HammerGODS are just built different I guess.

  16. 4 weeks ago
    Anonymous

    ?t=20

    nothing fun about these games
    the challenge sucks
    a shitty grind

    DaS 3 was ok but already got into the territory of dodge roll spam too much

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