Why are the zoomer generation so incompetent at making games compared to millennials and boomers?

Why are the zoomer generation so incompetent at making games compared to millennials and boomers?

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  1. 9 months ago
    Anonymous

    because optimization is expensive and takes too much time goyim just offload that cost to the chum- I mean valuable customer

    • 9 months ago
      Anonymous

      holy shit, how the hell have I never realized that.

  2. 9 months ago
    Anonymous

    Because everything now uses unreal engine.

  3. 9 months ago
    Anonymous

    Data and storage are inexpensive unless you are using shitty overpriced proprietary cartridges like developers for switch ports

  4. 9 months ago
    Anonymous

    Limitations bred creativity. The people that created the tools understood. Nobody even makes engines anymore when they have Unreal/Unity

    • 9 months ago
      Anonymous

      It takes dozens of hours just to get a basic rasterization engine working. Try pushing to the level of features and optimization as a modern engine and you're looking at thousands of hours and some very specialized knowledge that is graduate level.

    • 9 months ago
      Anonymous

      >Nobody even makes engines anymore
      The Cyberpunk engine took 4 years to make and PC players are too poor to enjoy it the way it was meant to look anyway so it's a waste of time.

      • 9 months ago
        Anonymous

        I don't think anyone was rich enough to run a fractured mess

    • 9 months ago
      Anonymous

      Learning gamedev is sort of a trap these days. Game devs in the 90s were software engineers with college degrees in raw programming, using clever tricks and typically building their own engines to achieve what we got from the 90s -2010s. They were constantly pushing against the edges of their given console / engine / computer power.

      Today, learning game dev seems easy. There are hundreds of robust YouTube tutorials, paid video courses, easy to use game engines and plenty of power... but what we're learning from today, are the dregs of a decade long game of telephone... worse and worse devs, learning from the same bad YouTube videos and regurgitating it to the point that everyone uses the same shitty techniques for every typical game problem.

      Only after learning gamedev as a hobby for the last 8 years am I finally realizing how mislead and how many bad practices I was learning taking the "easy path". It's really incredible to look at a game with open source code like Quake and see just how much more sophisticated and intelligently thought out game code was in the 90s versus what kids are churning out in Unity today.

      • 9 months ago
        Anonymous

        >has the tech to make something better
        >settles for the bare minimum like the rest
        You could make something great with the tools available, yet you choose to b***h about others, sad tbh~

      • 9 months ago
        Anonymous

        >like Quake and see just how much more sophisticated and intelligently thought out game code was in the 90s versus what kids are churning out in Unity today

        When most coders are just outright admitting they google solutions it leaves no room for doubt

        • 9 months ago
          Anonymous

          A lot of 3D algorithms were taken from maths books.
          That famous inverse square root function from Quake was taken from a math book, not invented by Carmack as people always claim; that's why there's a "WTF" in the code, as he didn't fully understand what the magic number did.

  5. 9 months ago
    Anonymous

    Nobody wants to learn assembly, they'd rather have their troony-tier C# and Javascript.

    • 9 months ago
      Anonymous

      >Nobody wants to learn assembly
      That sad.

    • 9 months ago
      Anonymous

      Almost no game requires that kind of flexibility, games are not the engine, they don't even derive from the engine. It's a base, like a minimum multiplicative factor, changing it bears no noticeable difference.

      • 9 months ago
        Anonymous

        >they don't even derive from the engine
        Dumb post
        So many of my favorite old games were made from scratch in assembly or C, there WOULD be a noticable difference if they had a different engine. Show me a game made in Unity that controls as fluid and precise as Mario 64, oh wait you can't because Unity encourages developers to be lazy and just use default rigidbody physics for everything.
        Limitations are what drives developers to go above and beyond, which is why I find all of my favorite modern games are made in GameMaker or custom engines

        • 9 months ago
          Anonymous

          You gotta be shitting me.

          • 9 months ago
            Anonymous
    • 9 months ago
      Anonymous

      even a bunch of snes games were using C interpreters companies stopped doing that shit a while ago

    • 9 months ago
      Anonymous

      Assembly is gay as frick and we have so much RAM now that there's no point in using it

    • 9 months ago
      Anonymous

      as someone who is proficient in assembly, please do not fricking learn assembly to code games. learn C or literally anything else that isn't a 'By morons For morons' language like Python

  6. 9 months ago
    Anonymous

    Standards are higher.

  7. 9 months ago
    Anonymous

    Pokemon games are famously badly programmed. Especially the GB ones. They barely run properly.

    • 9 months ago
      Anonymous

      >They barely run properly.
      they certainly have plenty of bugs and tech issues but what’s the point of such over the top hyperbole?

      • 9 months ago
        Anonymous

        Optimization means more than on the fly compression/decompression. Scalability is dead.

  8. 9 months ago
    Anonymous

    A 4TB HDD costs $60
    Filesize doesnt matter unless you're a... I was gonna say "third wordler with shit internet" but east europoors have better internet than anglos

    • 9 months ago
      Anonymous

      U.S. is also third world, unitedstatian

  9. 9 months ago
    Anonymous

    you had to work within your limits, nowadays hardware is so powerful you don't have to optimize for shit and instead just tell people to stop being poor and buy a 4090 and turn on dlss for 60 fps* at 1080p**
    >*59 frames are AI generated
    >**upscaled from 240p

  10. 9 months ago
    Anonymous

    343 studios and other shitters are millennials and not zoomers unless your talking about shitty indie stuff

  11. 9 months ago
    Anonymous

    Is this trying to imply pokeshit was well-programmed?

  12. 9 months ago
    Anonymous

    yeah dude totally gonna make a full game with JS in such a funny doge

  13. 9 months ago
    Anonymous

    dev teams then vs now.

  14. 9 months ago
    Anonymous

    Boomers in 2023 are responsible as well - Game Freak are the perfect example of this.

    Technology is too good and so zoomers expect too much. And boomers comply. It's up to millennials to save us.

  15. 9 months ago
    Anonymous

    Zoomers aren't making shit. Even zillennials barely entered the industry. Most indie games are made by millennials like Toby Fox.

  16. 9 months ago
    Anonymous

    Ironically, I see zoomers sucking at playing 16-bit games like Super Mario world or packman.

  17. 9 months ago
    Anonymous

    most devs are still millenials, zoomers are just beginning to get jobs after college

    • 9 months ago
      Anonymous

      I think he means zoomer in the relative sense, not literal.

      • 9 months ago
        Anonymous

        i think he's just moronic

  18. 9 months ago
    Anonymous

    less tech literacy, Millennials had to make all the backend shit most apps and games run on these days, Zoomers kind of grew up with PCs basically being a magic box to them, doesn't help the education system is shit at explaining software too. as an Older Zoomer were basically heading into a Dark Age of computer literacy

  19. 9 months ago
    Anonymous

    ITT: bunch of nobody ass boomers whining about "in my day"

    >meanwhile coddled by modern convenience

  20. 9 months ago
    Anonymous

    >GOOD VS BAD meme format
    Why are modern memes so basic?

    • 9 months ago
      Anonymous

      >Modern
      This one is as old as time.

      • 9 months ago
        Anonymous

        I don’t speak chimichanga, anon

        • 9 months ago
          Anonymous

          the chad pureblood Mexican vs chinese mix virgin.

  21. 9 months ago
    Anonymous

    frick you op, don't remind me of iwata-san, your making me cry again

  22. 9 months ago
    Anonymous

    >console log Hello World
    >1gb
    Is there such a thing as being too hyperbolic?

    • 9 months ago
      Anonymous

      Pretty sure a nodejs exe is around 30MB when it would be 900kb (less on Unix) in C++. But you get the idea.

  23. 9 months ago
    Anonymous

    I read a feature about that and the heads at GF genuinely didn't understand why Iwata put in all that work to make Pokemon G/S as good as it could be.

  24. 9 months ago
    Anonymous

    overabundance of resources and lack of consequences made devs lazy..
    >can program games to use whatever arbitrary amounts of memory and blame people if they can't get it to run.
    > don't even need to fix bugs before release because gaymers will eat up all the full-priced shit that comes out and they can fix them later, if they feel like it.
    I mean I am thankful for these idiots, because they get to beta test all that shit and I can then get the definitive version of the game a year or two down the road for a fraction of the price. If the game is good, that is.
    Feels good not to have fomo.

  25. 9 months ago
    Anonymous

    But they didn't add"pokemon red" they had a very empty kanto.

  26. 9 months ago
    Anonymous

    >it's another episode of moronic millennial blaming zoomers for something millennials have been causing for years now

    • 9 months ago
      Anonymous

      millennials genuinely believe
      >late 1990s-early 2010s
      millennial culture, zoomers will never know what true gayming was like, if a game was bad during this time it's Gen X's fault
      >everything past the early 10s
      developed by and made for zoomers, how could they have done this I'm shaking

      • 9 months ago
        Anonymous

        Millennial culture is early 90s-early 00s. Zillennial culture is early 00s-early 2010s. Zoomer culture is mid-2010s onwards.

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