There's a large market for retro shooters out there, why can't the same happen for rpgs?
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There's a large market for retro shooters out there, why can't the same happen for rpgs?
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There are a ton, you just apparently don't know what actual retro RPGs are like, seeing as you apparently believe Morrowind is one.
he means a game with shit graphics he can call "soul", of which there are many, like you said, but people dont want to look for stuff they want to shitpost in threads with vague headers so they can argue against suggestions for no reasons
No one on this board plays or talks about RPGs. What do you expect. Bonus points for the moron that thinks that retro means "old".
20 year old games are retro
Read the definition of retro again
>Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted).
NTA but /vr/'s current definition of retro is moronic.
Go back.
Ganker's topic criteria are colloquials. Not formal definitions.
"Retro" is a manner of production. Literally, "they don't make them like they used to". As in the materials are obsolete or the supply chain doesn't exist. Once A.I. replaces human artists all handmade images will be considered "retro" by virtue of the fact that it's not how things are produced anymore. That doesn't mean they won't still be around, just out-of-fashion.
The size of modern games are getting up to an excess of 100GBs. The industry's vision of the future is always bigger and better. But should something like the global economy collapse, these state-of-the-art games could become "retro" if they can't be mass produced or serviceable.
You literally made up a defintion tailor made to fit your argument homosexual.
Google (from oxford):
"Imitative of a style or fashion from the recent past"
Cambridge:
"Similar to styles, fashions, etc. from the past"
Merriam webster is similar too.
It always supports OP and not your made up definition. If you want to extend it to "retro gaming", the term itself is colloquial so your argument is a load of horseshit
He's talking about modern retro rpg's. As in boomer shooter genre. Old engine, or new engine made to look old. Siege of Dragonspear would be an example of that.
There is no such things as "LE BOOMER SHOOTER". They are Doom clones.
>gets mad at criticism of modern times
>butthurt about Morrowind
zoomzoom
actual retro rpgs? depending on how back you want to go and if you count jrpgs or not, there is somewhere between a tonne and millions. fricking look at BG3 for god's sake
but what you are actually looking for based on your incredibly low quality post is a nostalgiabait """rpg""", not happening, because only a drooling moron would deliberately make his game wrong just so some nostalgiagay on Ganker can go "woah this is exactly like that dogshit game i played 20 years ago as a child, it's not fun, it's missing le soul" because the nostalgia factor isn't there
pic related, when you think "classic rpg" you're thinking of the exact opposite approach, aka good game design
writing is harder than copying quake/doom. also rpgs are more niche than shooters. also we didn't need yet another morrowind thread you sperg.
Good point. Though I wouldn't say that it's harder, it's just not compatible with skills that are needed for making games. Coders aren't good writers, but one coder can throw together a shooter.
No, writing is definitely harder. It requires creativity, whereas coding is just a skill literally anyone can pick up and succeed with.
Good thing i like writing and coding. I write stories a lot. One of my favorite things to do when i was a kid. Something i still do. The only thing lacking is my art skills. I'm not that great at drawing.
coding well requires actual talent
I guess Dread Delusion would be one
There are tons of Ultima style games on steam.
>he says, when there's literally rpgs like Undertale and Squeenix's HD remakes on switch
Check out these:
https://store.steampowered.com/app/1509080/Nox_Archaist/
https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/
https://store.steampowered.com/app/2373630/Moonring/
https://store.steampowered.com/app/1083760/Knights_of_the_Chalice/
https://store.steampowered.com/app/250520/UnderRail/
https://store.steampowered.com/app/1514780/Battle_for_Esturia/
https://store.steampowered.com/app/1539750/Realms_of_Antiquity_The_Shattered_Crown/
https://store.steampowered.com/app/1845670/Islands_of_the_Caliph/
> why are 20+ hr games with complex systems less popular than DOOM 2 TCs?
no idea homie
but if you want a serious answer, for most devs "retro"/shitty graphics are a necessity rather than a design choice
if you wanna get into some, here are some "reactionary" ones out there:
> Brigand: Oaxaca
> Islands of the Caliph
> ATOM RPG
> Moonring
> Lunacid
> SKALD: Against the Black Priory
> Dread Delusion
> Urban Strife (only for including actual ballistics, which is not present in any post-2007 tactics/RPG)
> Passageway of the Ancients
morroshit doesn't have complex systems
Brigand Oaxaca is light years ahead of morrowind and it was made by a single Hispanic.
good thing you didn't name any of them. brigand was one of the worst gaming experiences I've had in the past 5 years, you pretentious rpg tards are unbearable, you play games other people wouldn't wipe their asses with just because of some moronic fricking "systems" which mean jack fricking shit in the face of how fricking garbage games like brigand and gothic are
have a nice day morrotroon toddslop eater
The ability to sprint would massively improve Brigand. The slow movement was unbearable to me, so I quit before the game could properly take off I guess
Meant to type Morrowind, whoops
You should always start Morrowind with Steed birthsign and major in Athletics.
just download a mod. you aren't proving anything by purposefully making the game worse just because you're keeping it "pure." people only take pride in shit like that because they have nothing in their life worth taking pride in
A RPG like Morrowind is a massive, massive endeavor. The fact that Morrowind manages to do what it does is miraculous. If it's even possible, it would take an indie developer a decade or two to make.
But is it worth it? When they're finished with the game, is anyone even looking for a 2000's RPG? Does anyone care about the complex systems you spend tons of resources on? See
It's not worth it to develop 2000's RPG. It would be a waste of time and resources. That's why no one is making one. You might think "retro RPG would be nice", then after someone spend a decade on it, you'd play it for 30 minutes and then shat on it on /vrpg/
>A RPG like Morrowind is a massive, massive endeavor. The fact that Morrowind manages to do what it does is miraculous. If it's even possible, it would take an indie developer a decade or two to make.
You can make an empty map and plop some copy-pasted enemies with 2 animations each and next to no AI in about a week in unreal.
Morrowind didn't even have a dedicated dungeon designer, not one, dungeons were designed from copy pasted rooms, that's why they all look the same and some are literally copies of each other with mobs and loot changed.
Only thing that's time consuming would be the verbal vomit that are Morrowind dialogues, but you could just tell chat gpt to do it and it would be an honest to god improvement because this way you wouldn't copy-paste dialogue between NPCs, which Morrowind does to most if not all npcs to some degree
This
Every design decision in Morrowind can be traced back to cost/time cutting
Why bother writing a story where important characters can die when you can just set a flag to some NPCs and slap some text on the screen saying "reload a save"? One is much faster and cheaper.
Why bother writing dialogue trees for each NPC when a keyword system allows you to copy-paste canned responses from NPC to NPC?
Why bother making the music loop properly when you can just... Not..?
>Every design decision in Morrowind can be traced back to cost/time cutting
This is true for every Bethesda game ever made. They are masters of laziness.
>Why bother writing a story where important characters can die when you can just set a flag to some NPCs and slap some text on the screen saying "reload a save"?
There is an optional path where any of the main characters can die, but you probably agree with the dumb Black person OP, it's not a "real choice." And stop acting like RPGs are always like this where the player can do literally fricking anything and the game reacts like it has an AI game director.
>Why bother writing dialogue trees
Dialog trees weren't really a thing until Fallout/Baldur's Gate. Even Fallout 1 still has remnants of the traditional dialog system where you type keywords in a box.
Also, Everquest has the exact same dialog system with highlighted keywords as in Morrowind. This was considered a QoL at the time, instead of typing things you just click on a keyword.
Dialogue trees came over from adventure games originally, first cRPG I remember having them was Dark Sun.
>empty map and plop some copy-pasted enemies with 2 animations each and next to no AI in about a week in unreal
>Only thing that's time consuming would be the verbal vomit that are Morrowind dialogues
Sorry, but your level of understanding is way too low to enter this discussion. Spouting shit like that while clearly not knowing what you're talking about is fricking awkward and disappointing. And yeah I know you won't realize it even if it's pointed out.
Morrotroon you got filtered by fricking Gothic
Majority of Morrowind's map is filler, only like 5% of the surface area is architecture or otherwise something that requires thought when it comes to modeling or design
>something that requires thought when it comes to modeling or design
See, here it's clear you don't have understanding about the things you're criticizing. You think game design is about being the arm chair idea guy.
>What, hundreds of mundane everyday objects in the game? Irrelevant, creating all of them didn't even require any thinking or like cool design stuff!
Goes back to my point about how making these types of games is not worth it. Your audience would be moronic brats like this.
>What, hundreds of mundane everyday objects in the game?
You were trying so hard to defend Morrowind and you couldn't come up with ONE argument without making shit up?
>See, here it's clear you don't have understanding about the things you're criticizing. You think game design is about being the arm chair idea guy.
What the frick are you talking about? Is this an argument in your head? Because your reply has nothing to do with what you quoted.
Let me spell it out for you. If you're making a village, modeling houses, streets, signs ect and then putting NPCs in the respective houses shops ect takes effort and thought. Making a plateau with a few trees dotted about does not. Neither does making a swamp with nothing in it. Neither does making "ashlands" or whatever they're called in the game. Morrowind is 95% empty space like that.
>takes effort and thought. Making a plateau with a few trees dotted about does not. Neither does making a swamp with nothing in it. Neither does making "ashlands" or whatever they're called in the game.
Jesus Christ...
Go make an open world with different types of regions. Or just make an empty open world with one type of region. Get some real fricking experience so you can understand what you're talking about. No, theorizing and cute little thought experiments won't do. Come back when you've actually created a game world. Until then your bratty bimbo whining and demands have no value.
>Go make an open world with different types of regions.
In Morrowind it's literally just a different ground texture and vegetation (there's like 3 different trees and mushrooms and bushes)
>it's just a simple thing i could theoretically do it in like 5 minutes
That's nice, honey.
Funny how people who know the least are always the most confident in their opinions about how something COULD be done.
And yes I noticed you moved goal posts to simply changing assets instead of creating the world. And you still fail to see everything it would require to just change biomes lmao
>le you dont know anything xd
not an argument
I agree, gothic had the right idea.
It's a valid argument when someone says they could build a house with hammer and nails. Also, Morrowind has a bunch of options for travel and skipping travel.
why would anyone want to walk back and forth along the same narrow corridors to content? this is objective proof Morrowind is superior to Gothic
what fricking pedestrian made this? gothic has a ton of shit that encourages you to get off the roads and treat the map like the right image. I swear gothicgays will say fricking anything if it makes the game look better than morrowind for 3 seconds, even if it can be dismantled by one sentence.
"Off the roads" is right next to the roads
Roads meaning not literal roads, but the map is designed like corridors
I have no idea what that thing on the left is supposed to display
Gothic 1 is mostly a handholdy themepark where you can go off the beaten path but where NPC's also warn you about doing so
because of that a lot of repetitive walking takes place inside the Old Camp and I think they didn't take that into account at the time
are you really trying to argue the average frickin pleb cant go "ground white means snow"? and then telling someone who tells you how easy it is "hur hur whatever you dont get it lmao"
everyone has seen a tree and a desert before you frickin idiot, even 5 year olds can take a yellow pencil and draw sand. you might genuinely be a frickin idiot if you think "biomes" is a difficult concept
>make a open world game
>"that's easy just make textures"
>"wtf you can't just call me an idiot!!!"
There is more to video game development than just graphics.
Even if you don't know about it, there is other work involved that is more complicated than drawing a picture.You keep talking about placing and swapping assets and textures, because that's apparently all you know about game development. If you tried making a game, maybe you could get even the tiniest bit of understanding about the wide range of things come into play.
What you keep talking about is just about the most irrelevant, smallest concern, when thinking about making an open world RPG.
And it's quite telling.
Basically, you're idiots. It could not be any more clear that you are fricking idiots.
Making unpublished troony depression adventure games with """RPG""Maker does not make you a dev, Black personhomosexual.
Don't need to be a dev to realize there's more to it than drawing pictures and placing trees, you idiot.
Why not?
Motherfricker making a biome in Morrowind is literally just a ground retexture and dotting some shit around
I could buy random assets in the unity store and colour the ground purple, there, new biome
>new biome
lets fricking go
https://inkarnate.com/
select Fantasy World or Fantasy Regional
Love me Morrowind but this is true. Morrowind is 80% about the roads. Anything off the road is basically empty. It's intentional because of constraints of the view distance and number of objects that would run well at the time but the world could be connected corridors instead of open and not much would be lost.
You are entitled to your incorrect, homosexual opinions.
Why are you so fricking angry?
you can easily make your own game but forget about making 3D stuff yet alone something like Morrowind if you work alone
don't be a moron
>brigand
and unlike morrowind it literally was made by a guy on drugs
Most of these are just indie jank pretending to be retro and most of it is really bad. How about you check out 7.62 and go down that route instead.
i played a bit of this game like ardenfall, and it was actually a lot better than i thought it would be. the story stuff isn't interesting to me, but their systems and the core gameplay are impressively well done.
It's entertaining to see touristhomosexuals and Discord trannies attempt to bring down a game that puts them down to their rightful place. Morrowind is the best litmus test in outing undesirables.
Isn't that exactly what games like Pillars and Pathfinder are? Isometric RPGs were stone dead for decades before they came back again in the kickstarter wave
Morrowind isn't even remotely "retro."
Retro Shooters are based off of like Doom, Duke Nukem 3D, and Quake.
Games which are nearing 30 years old.
You're posting Marrowind, a 20 year old game.
That's a big difference.
Like that would be equivalent to Halo.
There is no market of Halo-like FPS's today.
Similarly there is no market of Morrowind like RPGs
betrayal at krondor isn't morroshit
This actually looks good, wtf. Should I get my hopes up? I loved Betrayal at Krondor but it's so hard to get into it nowadays, it aged like shit. What can I reasonably expect from Call of Saregnar?
Ignore every post above mine, the real reason is that open world rpgs like morrowind are much harder to make compared to the glorified Doom wads that we call "boomer shooters" due to a variety of factors most important of which is exponential complexity due to an rpg's many interlocking systems.
There are several indie RPGs with way greater mechanical complexity than Morrowind thoughbeit.
Risen 3 ?
There are but they're made by indie studios and you don't like them. Square even hired a studio to make some, they did a couple that sucked and flopped.
I love morrowind skyboxes soo much, why are they so good, bros?
ctrl-f "archolos" nothing
homosexuals get out of vrpg
get into the city in archolos, it's absolutely amazing.
that's just a mod for an old game though, right?
There has probably never been better work done on a total conversion, commercial or otherwise. And if anyone is going to jerk off the early 2000s PC game aesthetic and not play archolos into the ground they're just a poseur
To be a retro RPG it would have to be good which means it could not be modern.
Lunacid, Dread Delusion?
Define "Retro RPG"