Why are there no successful long running game series with a developing plot and a fandom filled with theories where it might go
Pretty much every medium that can be used for storytelling has its own flagships where people are dying to see how it ends except vidya
It's All Fucked Shirt $22.14 |
Tip Your Landlord Shirt $21.68 |
It's All Fucked Shirt $22.14 |
The Mass Effect series was basically this though. The anticipation and hype for Mass Effect 3 was through the roof because previous fans wanted to see where the story went and how it ended, and that's why the game was so disappointing.
The thing is, nothing was able to recapture that magic in an episodic manner as the ME trilogy did, and Telltale/Life is Strange games are fairly niche. Even movie games don't get the same treatment as big television shows.
This pretty much
ME3 and Game of Thrones Season 8 have a lot of similar problems
>Why are there no successful long running game series with a developing plot and a fandom filled with theories where it might go
Legend of Heroes?
Is there a specific end the story is working towards or is the story just an excuse to keep the games going and made up as they go along?
>Is there a specific end the story is working towards
Yes.
Legend of heroes nerd.
MGS was like that before mgs4.
>What happened to you?
>What happened to US?
>To the people we were supposed to become...?
Every Drakenier discussion has a pool going on when/if Accord will finally show up again
yakuza
Man, I was excited for Telltale's take on Game of Thrones. I was hoping they'd do what they did with season one of Walking Dead, using the popularity of the TV show as a springboard, but making something more in-line with the books while focusing on their own original characters.
But every character just felt like a diet Stark, and it's clear that time and money was spread super thin the second they decided to have multiple POV characters each with their own setting and story.
What? Like the Ys games?
Plenty of Deltarune speculation. Video game development just isn't as known for episodic discussion as other mediums because it take several years to go anywhere.
And then there's this fricking homosexual.
>NNNNNOOOOOOOO, YOU CAN'T JUST PROVE ME WRONG WITH A GOOD EXAMPLE
Stay determined anon
he's right though. the threads are full of wild speculation. it's exactly what OP asked for.
I don't think waifu indie pixelshit can be considered a vidya flagship
Talking about which queer anthropomorphic animal you want to frick is not story speculation anon
>because it take several years to go anywhere
Someday I'll have more Dunk and Egg
Someday
I just want Lyonelbowl put to page. The most kino duel in asoiaf history and we'll never get to read it
Strictly speaking you did get to read it. Give Maester Martyn some more dragons for Fire and Blood Volume II!
>earthbound shitty clone
>basedjack reaction
you need to be at least 18 to post in this webzone
There are. Metal Gear was one of them
The Elder Scrolls is technically this, but it's not character arc based.
The most recent example in games for this is Deltarune.
Bethesda sees TES story and lore as an excuse for the games, they don't actually give a shit about it, they aren't setting up some grand narrative to be revealed and finalized and solved
The average TES fan probably cares more about its story than anyone actually in charge of it
I'm pretty sure Todd is a huge lore nerd, since he used to (and according to hearsay still does) write the stuff with Kuhlman and Kirkbride, back when he wasn't the PR-monkey for the whole of Zenimax.
You think Mr. "Rip off Lord of the Rings" for Oblivion is a huge lore nerd?
Sales data for every single episodic game ever released says you lose player retention with every installment.
I always wondered why sequels were considered to be the big comfort zone of so many big companies. I know familiar names are more marketable, but it feels like the longer than any series goes on the harder it is to bring in any new people who feel like they're too far behind.
This is why many video game series, especially the long running ones with tons of entries, have their titles be connected only by sharing game mechanics, and not by sharing story.
They simply don't catch up, you think every person who saw Avengers Endgame saw every MCU movie leading up to it? I personally know a couple people who started watching GoT at S7 and never bothered to see the prior seasons.
Following the Mass Effect trilogy was probably the most fun I had following the progression of any series before ME3's ending kind of murdered any chance of a clear path forward.
I miss that excitement of always feeling like there was another classic Bioware game to look forward to.
lots of speculation.jpg
There are people who've earned 6 figures at least from youtube from FNAF fan speculation and predictions, though.
The Secret World was that. The playerbase used to wait for the next episodic batch of content with bated breath because the narrative was unironically great. It's dead now, though.
This thread is pretty frickin cynical considering how almost every AAA game is a narrative in a storyline with prequels and sequels
For some games the narrative is the focus
And there are plenty of them. People are just being cynical by feeling like there’s not
I love games with long, branching narratives. There haven't been many in recent memory. Telltale is dead and there aren't many other AAA developers who are willing to sink development time into content only a percentage of their players will see.
Pathfinder has been the most fun narrative adventure I've played in recent memory and it's only like that because mechanics are intertwined with the roleplay.
I think most modern devs feel that there's too much risk in banking on a new game being successful enough to guarantee an entire series. So apart from a few plot hooks that may or may not lead to potential sequels, they try to tell fairly conclusive standalone stories.
It's painful having old classics that ended on cliffhangers that were never followed up on. Or even worse, they are followed up a decade or so later, and it's a mess.
FFXIV?
not true because most lore is laid out per patch, theories are pretty much dead within a year
Because it’s actually really fricking hard to write that much material if you seriously including branching paths that just radically differed from each other. Instead of basically writing one story with some changing variables, you’re writing over a dozen you then have to animate/voice/make sense of.
That’s why decisions in games like TWD/ME aren’t really all that important and the game ends pretty much the same no matter what you do.
I mean Half-Life didn't have any branching at all and people were still excited to see where the story goes
The other reason is most devs aren’t good writers. David Cage has been trying to impress people with his stories since prior to 2000, and yet he fails every single time. Half life is the exception, it was made by pretty talented people.
Detroit was pretty good.
Rance
It already ended though
This. And it already bogs any other long running game series out there.
All the way to the end i believed Rance was Ludo-Rathowm (the whale god).
Explaining rances god tier luck. Im still kinda disappointed he wasnt
Developers get tired of making the same game/universe for 10+ years.
Blows my mind mass effect gays couldn't see that ending coming from a mile away
They all ended up disappointing in every other medium, so games side stepped this