why are there only 3 RTS franchises worth a shit? >starcraft. >aoe. >command and conquer

why are there only 3 RTS franchises worth a shit?
>starcraft
>aoe
>command and conquer

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  1. 2 years ago
    Anonymous

    you forgot company of heroes 2, the only RTS left other than AOE2 with an active steam playerbase.

    • 2 years ago
      Anonymous

      That doesn't mean it's worth a shit. And he's talking franchises rather than games.

      • 2 years ago
        Anonymous

        >2 games, 1 upcoming
        >more than StarCraft
        >not a franchise
        It's worth more than C&C right now. Now seethe.

        • 2 years ago
          Anonymous

          If CoH3 is good sure.
          But we all know how unlikely that'll be.

          • 2 years ago
            Anonymous

            even if it's shit CoH2 would still have more active players than all C&C games combined.

  2. 2 years ago
    Anonymous

    What is it with frogposters and being consistently moronic?

    • 2 years ago
      Anonymous

      It became a thing when the nazi frog meme happened. Prior to that it wasn't a thing. As for the reason to shitpost while frogposting, well, it's either a false flag or a bandwagon, probably both at this point.

    • 2 years ago
      Anonymous

      >frogposter
      >moronic
      Checks out

      wow
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      A HECKIN
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      A HECKIN
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  3. 2 years ago
    Anonymous

    >frogposter
    >moronic
    Checks out

  4. 2 years ago
    Anonymous

    You forgot Warcraft 3, despite the horrendous remake people are still playing classic to this day

  5. 2 years ago
    Anonymous

    I can agree with the first two solely on their number of players, since I don't really like their gameplay, but C&C? It's dead as a doornail. If anything, Company of Heroes should be on the list for it's relatively high playerbase and unique mechanics.

  6. 2 years ago
    Anonymous

    TA and SupCom are plenty influential. They're still getting new spiritual sequels.

  7. 2 years ago
    Anonymous

    >he doesn't know about Forged Alliance

  8. 2 years ago
    Anonymous

    EU4 is also decent.

  9. 2 years ago
    Anonymous

    Because RTS is a dead game formula, everything that can be done with it had already been done
    There are other franchises that are fun, such as
    >Stronghold
    >Dawn of War
    >CoH
    >Spellforce
    >Majesty
    >Total War
    But if what you're looking for is competitive 700 apm multiplayer matches, these 3 franchises are the only ones worth a shit because competitive rts players are a bunch of autistic manbabies that hate change (Mainly because they spent years of their life getting gud at starcraft and feel a sense of dread at admitting they wasted their life), and pretty much no one else finds such games enjoyable.

    • 2 years ago
      Anonymous

      RTS was basically the first strategy genre, it's only natural that we'd see after thirty years now I think people moving on a bit. Boomer shooters are still popular, people still play platformers, but they're not the entirety of their genres nor the heaviest hitting, besides for some exceptions.

      • 2 years ago
        Anonymous

        The difference between a platformer / boomer shooter and a good RTS is that an RTS is expected to have mechanical depth that takes time to master, which in modern day and age is simply not profitable enough to bother.
        You can just make a bing bing wahoo mario game for phones in a weekend and it'll sell because most people rather play a simple game where you can jump on turtle while funny music plays, than get into the depths of stacking modifiers, counters, battle strategy, economy management and other aspects of a good strategy game.
        Same with boomer shooter, just have loud guns and particle gibs and you've basically multiplied your investment in a couple weeks of work. Not so with strategy games.

      • 2 years ago
        Anonymous

        turned base strategy existed before rts

      • 2 years ago
        Anonymous

        RTS is a complex beast because of its many mechanics. These individual components are easier to handle in isolation (for players and devs alike), which is why we now have plenty of games centered around one or a handful of said mechanics like MOBAs, town builders, defense games, idle games, etc.

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