Why are they called AAA studios when everyone working at them isn't even as competent as a beginner indie game dev?

Why are they called AAA studios when everyone working at them isn't even as competent as a beginner indie game dev? Even YandereDev is more capable than the average AAA dev.

It's All Fucked Shirt $22.14

Nothing Ever Happens Shirt $21.68

It's All Fucked Shirt $22.14

  1. 3 weeks ago
    Anonymous

    Literally just budget (80% goes to marketing btw)

    • 3 weeks ago
      Anonymous

      Why not jus hire a bunch of middle schoolers that would be happy to work for minimum wage? Guaranteed they would do a better job than the people they employee right now.

      • 3 weeks ago
        Anonymous

        I don't know anything about programming what's wrong with in the image?

        labor laws

      • 3 weeks ago
        Anonymous

        That's why we have Palworld

      • 3 weeks ago
        Anonymous

        The guys they hire probably aren't much better than middle schoolers, though.
        Any YouTube video you open of a guy modeling 3D characters in Blender will show you someone infinitely more qualified than the average artist who works on games and produces nothing but ugliness.
        I've also seen a lot of programmers saying that the money isn't in the games industry, I don't know if it's true, but it's quite likely, just look at the quality of the optimization of the games that are being released.
        In short, the games industry only hires the most incapable and moronic people possible, and the result is what we see every day, games full of glitches, running like shit despite looking worse than games from 10 years ago, starring female characters who look like they've been run over by a tractor.

      • 3 weeks ago
        Anonymous

        Those middle schoolers are white and probably straight

        • 2 weeks ago
          Anonymous

          In the public school system? Not for long sadly

      • 3 weeks ago
        Anonymous

        They basically do this, they hire a bunch of passionate inexperienced people and pay them poorly for 80 hours/week.

      • 3 weeks ago
        Anonymous

        >Why not just hire a bunch of middle schoolers that would be happy to work for minimum wage? Guaranteed they would do a better job than the people they employee right now.
        Believe me some of them try to do this, but it's very unpredictable and unreliable.
        Yeah you have the occasional hyper-autist super coder who blows everyone away, but then you have even more drooling stoners who can't even copy a file without a higher level employee walking them through it, quickly making them more cost than benefit.
        The good ones will also generally realize they're getting a shit deal after a few months when they realize they're more competent than everyone else. Then they move on to greener pastures.
        Minimum wage might sound better than nothing but no one with a brain will keep tolerating it when they consistently see people making triple their pay doing 25% of the work.

        • 3 weeks ago
          Anonymous

          >no one with a brain will keep tolerating it when they consistently see people making triple their pay doing 0.25% of the work.
          That's why HR is usually on its own floor.

  2. 3 weeks ago
    Anonymous

    >why are people heckin' bad at their jobs?!
    I feel like only NEETs find this hard to believe. Everyone goes to work and tries to do the least amount of work as humanely possible. I'm not going to work my ass off for peanuts, frick that.

    • 3 weeks ago
      Anonymous

      The average programmer at a AAA game studio makes $150k a year.

      • 3 weeks ago
        Anonymous

        So what? I make 120k a year and do 10 hours max of work every single week. Pay is not indicative of effort or work required

        • 3 weeks ago
          Anonymous
          • 3 weeks ago
            Anonymous

            What you really want to get into is IT Security specifically. That's the real gold mine.

            • 3 weeks ago
              Anonymous

              Too late
              I'm graduating with a bachelor's degree in Mechanical Engineering in less than a month

              • 3 weeks ago
                Anonymous

                Enjoy your unemployment i guess

              • 3 weeks ago
                Anonymous

                Get a masters and that too is easily 150/yr

              • 3 weeks ago
                Anonymous

                Don't listen to the doomer. Engineers are always needed and have qts working there now too.

              • 3 weeks ago
                Anonymous

                More industries need to start waifugayging

              • 3 weeks ago
                Anonymous

                >and have qts working there now too
                >They just spend all day recording videos for the company's social media
                Not the good point you thought it was.

              • 3 weeks ago
                Anonymous

                i can't tell what she's saying at all but her hand gesture makes me think of the right hand rule they kept talking about in 3d programming class

              • 3 weeks ago
                Anonymous

                I've done so and I struggled to find a job in the industry, worked as a telecoms planner instead and now I'm in the process of starting over working with code, hoping that I didn't jump on that train too late

                What you really want to get into is IT Security specifically. That's the real gold mine.

                Pray, tell me more about it - I'm meant to be trained as a security specialist as part of my development plan

            • 3 weeks ago
              Anonymous

              Why? I thought that field was already oversaturated with zoomers with 6 month certificates

              • 3 weeks ago
                Anonymous

                hmm yes. i will now be hiring the 6 month certificate zoomer over the guy with 6 years experience for my sr. network security engineer role!
                pretending like any industry is only one role is pretty autistic anon.

              • 3 weeks ago
                Anonymous

                thanks. You're giving me hope

              • 3 weeks ago
                Anonymous

                heres some more hopium. we were given 210k for two senior positions to fill this year, this is on the very, very low end even for full remote.
                we literally haven't been able to afford anyone because the minimum that anyone competent wants is 140-150. we'll either need to get more money or slash one of the seniors into a jr.

            • 3 weeks ago
              Anonymous

              What's a good it job where i don't need to speak to customer morons and use easy programs like active directory?

  3. 3 weeks ago
    Anonymous

    >implying visual scripting languages take up over 500GBs of data
    Source Code isn't JUST the code, it's also all the uncompressed textures, models, meshes, videos, audio files. No visual scripting language takes up gigabytes of data, because of how they are stored in the file itself: as text. If you were to open one of those files in notepad you would just have regular code with coordinates of the "blocks" containing said code added in between, which would be deleted after compilation, therefore not contributing to the filesize.
    Not defending visual scripting, cuz this shit is unreadable, but putting those two pictures together and trying to create a cause-effect link is disingenuous.
    t. never programmed in their life

    • 3 weeks ago
      Anonymous

      Visual scripting is something designed to teach programming to elementary school children, not a tool for adults to use to develop multi million dollar software products.

      • 3 weeks ago
        Anonymous

        >not a tool for adults to use to develop multi million dollar software products.
        lol, lmao

      • 3 weeks ago
        Anonymous

        if it works it works

      • 3 weeks ago
        Anonymous

        Extremely simple code and visual scripting is encouraged by studios because it allows non programmers to edit the game, like people focused on balance and coming up with game modes. Most of the programmers are just making systems that non programmers can easily use.
        But as someone else said, on compile, this shit is dumped, it's just interface.

  4. 3 weeks ago
    Anonymous

    >yfw AAA slop is made in scratch

  5. 3 weeks ago
    Anonymous

    Visual scripting is not for devs, its for game designers, moron. Look at 3D era GTA mission script for example, it might as well be visual scripting in how complex it is.

  6. 3 weeks ago
    Anonymous

    Because they are high-budget.
    They also discourage having experienced and dedicated developers, and the amount of employees they hire is in excess of what they actually need to make a game, and internal management ends up less effective because it's harder to manage 500-2000 people rather than 200.

  7. 3 weeks ago
    Anonymous

    So your saying I can make my own game with drag and drop code? where do I sign up?

    • 3 weeks ago
      Anonymous

      It's called Unreal Engine 5

      • 3 weeks ago
        Anonymous

        Why webshit pogramming can't be like UE5? I swear 90% of the time you're copy pasting shitty CRUD code that UE5 blueprint system could easily handle

  8. 3 weeks ago
    Anonymous

    because they're the only companies that can pay experienced engineers enough?

  9. 3 weeks ago
    Anonymous

    What's wrong with visual scripting? It lets game designers prototype their ideas quickly and it lets programmers focus on the more technical parts of game development.

    • 3 weeks ago
      Anonymous

      >It lets game designers prototype their ideas quickly
      This is not faster than conventional coding

      • 3 weeks ago
        Anonymous

        Game designers can't code

  10. 3 weeks ago
    Anonymous

    Why is this a bad thing?
    How big should uncompiled assets be?
    What way should they have scripted npc behaviour?

    • 3 weeks ago
      Anonymous

      >Why is this a bad thing?
      The implication is that the competency of developers have stagnated so much that they are incapable of conventional coding

      • 3 weeks ago
        Anonymous

        Coders should almost never be spending time scripting NPC behaviour - it's a complete waste of money.

  11. 3 weeks ago
    Anonymous

    >Class with a bunch of methods that set properties flags to different values based on the game state
    Uhhhhhhhhgh so what's wrong with this?

  12. 3 weeks ago
    Anonymous

    >set baseValue = baseValue / 1
    You can make the look like a toy for toddlers
    But you can’t stop morons from coding at the level of toddlers

  13. 3 weeks ago
    Anonymous

    Someone correct me if I'm wrong please, but this isn't really "source code" more like "source build". Is the joke here supposed to be that: big size = spaghetti code mess? Because text files (aka actual "source code") contributes a miniscule amount to this size. Most the size shown in that pic is just textures/sound/video files.

    • 3 weeks ago
      Anonymous

      It would be funny if the source code took up that much space but yea either OP is baiting or knows even less than the AAA devs he's mocking.

    • 3 weeks ago
      Anonymous

      You're right, literal uncompressed tens of millions of densely packed rows of code would be a couple of gigs max, the major contributing factor to size of any game is the assets like pre rendered cutscenes, textures, sound files, etc

  14. 3 weeks ago
    Anonymous

    Whatever nerds

  15. 3 weeks ago
    Anonymous

    I'm moronic. What is this? Why is it color coded? And why is it bad?

    • 3 weeks ago
      Anonymous

      It's color coded for ease of readability, but usually block coding is done for non-programmers to use (artists, dialogue people, etc).
      I've never played this game so I don't know if it's good or bad, just that a block coding system is not a perfect tool for everyone. Also a poorly written block system will just make it take longer to program.

  16. 3 weeks ago
    Anonymous

    What's all this that makes it laughable? Is it the logic in the script? I didn't get into programming, but this looks like a version of Scratch where the shadowing helps with guiding your eyes the more nested it is.
    This script looks like it's made for AI, and it's simply checking if the AI is using fists in combat or not. The logic seems pretty stiff or inflexible. I think putting bareKnuckle as an equippable with very low stats and added into a list which accounts for other equippable items could make what an AI can use more varied, idk.

  17. 3 weeks ago
    Anonymous

    That's just a normal visual programming language and the code doesn't seem horrible in any obvious ways at the first glance. Well, maybe the division by 1, but that was probably left there because there used to be something else there and they thought they might change it back later on, yet never did.

  18. 3 weeks ago
    Anonymous

    most programmers are bad
    good ones are expensive
    so make baby programming like blueprint and this so more people on the team can contribute and not have to wait for the real programmers to do it
    if it runs poorly then you can have a real programmer go over it and port it to an optimized language
    or just don't care and ship an unoptimized pos and put 4090 in your minspecs whatever who cares pc gamers are dumb lmao

  19. 3 weeks ago
    Anonymous

    >baseValue = baseValue/1;
    what did they mean by that?
    also it's literally just regular cpp but you have to drag scratch blocks around instead of editing text which would be 10 times more convenient to do, it doesn't seem to abstract any complexity

    • 3 weeks ago
      Anonymous

      but it looks like it's not programming, so that overcomes the mental block most people have about this stuff

      • 3 weeks ago
        Anonymous

        It's the wall of text right? Same as math, guess not all eyes are cut for symbols

  20. 3 weeks ago
    Anonymous

    >Why are they called AAA studios when everyone working at them isn't even as competent as a beginner indie game dev?
    When you work for a game studio you're put under all kinds of contracts and non-competes that prevent you some writing your own games on your own time (sometimes even for years after you quit).
    So if you're creative you're basically condemning yourself to a life of only working on what other people order you to. It's like being a painter and being told you're never allowed to paint outside commissions. It would make anyone with a passion for the art feel like a slave.
    Not to mention even if you were given creative freedom you'd never get any real credit which is also demoralizing. People like Todd Howard will be the ones who "made the game" even without touching a line of code.

    You basically have two types of software engineers the bums who go into it during college as a "career" because it is relatively high demand and low risk. They will never touch a line of code once they're off the clock so they don't give a shit about restrictive contracts. This also mean their skills are very limited in scope because they never try new things.
    Then you have the people who have been programming since they were 10 and their whole lives revolve around it, they're always working on several side projects. These are the ones with actual skills and passion but they will be easily pushed away by corporate bullshitery. Suits and managers will be unable to understand this because to them it is just a job and they should be happy as long as they get paid.

    So if you want to make your own games you're better off going into a different part of the software industry under a company that doesn't do games and therefore doesn't give a shit. That way you can pay your bills and still write your own stuff on the side.

  21. 3 weeks ago
    Anonymous

    I'll make a game in ladder

Your email address will not be published. Required fields are marked *