Why are video game devs so lazy?

Why are video game devs so lazy?

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  1. 2 months ago
    Anonymous

    kind of soulful tbh.

    • 2 months ago
      Anonymous

      >Lazy
      That's called genius

      >AI, draw me some different rocks
      >Ganker: CRINGE!! SOULLESS!!
      >AI, randomize the scale and rotation of this rock model
      >Ganker: BASED!!! GENIUS!!! SOULFUL!!!!!!

  2. 2 months ago
    Anonymous

    >Lazy
    That's called genius

    • 2 months ago
      Anonymous

      yes. also op is stupid

    • 2 months ago
      Anonymous

      Correct opinion and correct post.

  3. 2 months ago
    Anonymous

    reusing assets for differnet purposes AND making it look good - soul

  4. 2 months ago
    Anonymous

    I wouldn't have noticed if he didn't tell me

    • 2 months ago
      Anonymous

      I still can't tell that they're the same. I see 9 different rocks in the first picture alone.

      • 2 months ago
        Anonymous

        it really is just one rock

        • 2 months ago
          Anonymous

          It's a fantastic looking rock to be fair

          • 2 months ago
            Anonymous

            >I like that boulder. That is a nice boulder.

        • 2 months ago
          Anonymous

          I see 3 rocks

      • 2 months ago
        Anonymous

        Remember that you can scale it across axis independently, not just totally up or down. Need a thin rock? scale down 1 axis a lot. Need a long pointy rock? Scale up 1 axis (a lot), and remember you can do that in 3 different ways and get pretty different looking results. Like another anon said, you can also design your rocks specifically to have differentiating features so that you can use the same rock for different 'styles of rock' to get the shapes you're looking for since most of the time at least half of your rock will be obscured.

        • 2 months ago
          Anonymous

          You can’t go too far with that unless the model is dynamically textured in some way (e.g. a triplanar mapped detail texture).

          • 2 months ago
            Anonymous

            Good point, wasn't thinking about that. I think with lower quality older assets you could probably get away with it a bit more than having consistent texel density. Stretched textures were pretty common.
            Nowadays you would surely just be able to justify having 5-10 rocks with useful generic features and minimal single-axis scaling.

  5. 2 months ago
    Anonymous

    /vtweets/

  6. 2 months ago
    Anonymous

    If it looks good and still manages to save resources it's just based

    • 2 months ago
      Anonymous

      >save resources

      Stick to PLAYING games and not pretending to know how they work. Your $60 is enough.

      • 2 months ago
        Anonymous

        This is just a troll post, don't reply. I have a higher intellect so i'm able to realise these things

      • 2 months ago
        Anonymous

        Don't ever comment on things you don't understand again, you fricking moronic tech illiterate subhuman. Trannies like you love to run their cum glazed mouths on subjects they have literally no comprehension of whatsoever. Fricking stupid troon.

        • 2 months ago
          Anonymous

          >troony obsession
          post ignored

  7. 2 months ago
    Anonymous

    mario clouds

  8. 2 months ago
    Anonymous

    No reason to store (and load) a bunch of fricking rocks on your hard drive when one will do. Actually based.

  9. 2 months ago
    Anonymous

    Because israelite company owners don't pay for shit, bootlicker.

  10. 2 months ago
    Anonymous

    ONE ROCK

    • 2 months ago
      Anonymous

      I DON'T KNOW WHY

      • 2 months ago
        Anonymous

        >he doesn't know why

      • 2 months ago
        Anonymous

        OHNONONONONONO ROCKS BRO WE GOT TOO wienerY

        • 2 months ago
          Anonymous

          *too rocky

  11. 2 months ago
    Anonymous

    >one rock
    >turn it
    >now you have two differing rocks
    I don't see the problem.

  12. 2 months ago
    Anonymous

    Rocks are generally not looked at with much scrutiny. It's background filler and often overlooked. It's not about the detail, it's about the bigger picture and the atmosphere. Simply changing the orientation and size is usually enough to hide any noticeable repetition. Such a stupid thing to whine over. Granted, I notice things like this because I've been modding since Morrowind and Half-Life, so reusing assets is my middle name. Sometimes the neurotic modder in me will find shit like this, but if anything I'll just be impressed.

    • 2 months ago
      Anonymous

      >David Reusing-Assets Davidson
      Your parents really thought ahead

    • 2 months ago
      Anonymous

      >Such a stupid thing to whine over.
      Was he whining? I think most people can respect it as long as it looks good and isn't too noticeable without really looking closely

  13. 2 months ago
    Anonymous

    FRICKING ROCKSTOP

  14. 2 months ago
    Anonymous

    Rock fetishists are the worst

  15. 2 months ago
    Anonymous

    Good. Spend more time focusing on more important assets. No issue here.

  16. 2 months ago
    Anonymous

    Boring. So what if rocks are rocks. Let me know when the flora and clouds are the same asset.

    • 2 months ago
      Anonymous

      NINTENDO

    • 2 months ago
      Anonymous

      How the frick did I not notice this?

      • 2 months ago
        Anonymous
      • 2 months ago
        Anonymous

        because you're 16?

  17. 2 months ago
    Anonymous

    >halo 3 level designer managed to use one rock for an entire level
    >meanwhile devs now waste millions upon millions of dollars greenlighting rock designs and making an usual amount of rock assets just so you can walk past it without noticing any of it
    awesome timeline.,

    • 2 months ago
      Anonymous

      It's actually much worse than that, they don't "design" the rocks they take 8K tridimensional pictures and high poly models from lidar scanning, feed them into unreal and expect things to go well. End result? 215GB download size and break on gpus <12GB of ram. Solution? Blame the users for being entitled, run at 720p 30fps (checkerboard upscaled with FSr to 1080p stretched to 4k). The reason? Diversity hires and thinking photorealism is the end all be all

  18. 2 months ago
    Anonymous
  19. 2 months ago
    Anonymous

    He's wrong btw. The same rock is used multiple times and rotated with clipping yes but hardly every rock. Twittertards as usual

  20. 2 months ago
    Anonymous

    >lazy
    There are both performance gains and file size reduction by doing things like that, and making a rock that nobody will notice is re-used for decades is pretty fricking hard. Honestly that shit is genius.

  21. 2 months ago
    Anonymous

    So?

  22. 2 months ago
    Anonymous

    the one thing that would have improved Halo is 30 gigs of different rock models

  23. 2 months ago
    Anonymous

    You can barely tell the difference so it's well done by Bungie at the time. Twittertards OUT

  24. 2 months ago
    Anonymous

    >wow this game looks so good and soulful
    >did you know that they reused some assets in a creative way and you can't tell unless someone explicitly reveals this?
    >WTF THAT'S SO FRICKING LAZY, STUPID DEVS, YOUR SOULLESS GAME IS UGLY
    I genuinely believe OP is underage, mods should start taking potshots at posts that are this fricking low quality and moronic, it would improve the overall quality of the board

    • 2 months ago
      Anonymous

      >>wow this game looks so good and soulful
      ????

    • 2 months ago
      Anonymous

      OP is just clickbaiting. He may or may not believe what he said. Probably not. But he said it so his thread will actually get replies, rather than die after 5 minutes.

    • 2 months ago
      Anonymous

      more temperate people than I have called it instigating a flame war

  25. 2 months ago
    Anonymous

    I fricking hate that homosexual way of typing

    I'M GONNA REITERATE MY POINT BUT NOW WITH ALL CAPS

    NOW. WITH. ALL. CAPS.

  26. 2 months ago
    Anonymous

    >Only realized it almost 20 years later
    Who cares? If it works, it works

    • 2 months ago
      Anonymous

      we've had almost daily threads about this since the game came out anon

      • 2 months ago
        Anonymous

        Lying sack of shit.

  27. 2 months ago
    Anonymous

    "boss says we need a new rock for every rock in the game"
    "...why?"

  28. 2 months ago
    Anonymous

    I don't even remember what mission that is but I'm OUTRAGED

    • 2 months ago
      Anonymous

      It's one of the best campaign shooter levels of all time bro!

  29. 2 months ago
    Anonymous

    work smarter, not harder

  30. 2 months ago
    Anonymous

    I remember there being something about the train in Half-life 2 actually being on top of a character model that's running really fast underneath the tracks

    • 2 months ago
      Anonymous

      That's Fallout 3

      • 2 months ago
        Anonymous

        I have played through the covenant 80-90 times and I hadn't noticed, maybe I should look down more.

        I think you are remembering the train in fallout 3 which was a guy with a train head

        Oh that's right, you're right. Got them mixed up.

    • 2 months ago
      Anonymous

      I have played through the covenant 80-90 times and I hadn't noticed, maybe I should look down more.

      I think you are remembering the train in fallout 3 which was a guy with a train head

    • 2 months ago
      Anonymous

      HL2's train is made out of brushes

  31. 2 months ago
    Anonymous

    >mfw there are games right now that uses hundreds of different rock models to bloat storage space

    • 2 months ago
      Anonymous

      >you will buy the 4TB nvme drive and you will be happy

    • 2 months ago
      Anonymous

      If I'm paying $70USD + season pass + tip for a game I need the maximum amount of rocks

  32. 2 months ago
    Anonymous

    What if we're all the same soul rotated scaled and moved around

    • 2 months ago
      Anonymous

      that's every souls game after the first one

  33. 2 months ago
    Anonymous

    maybe the forerunners just used one rock shape to save time and resources

  34. 2 months ago
    Anonymous

    nooo you have to waste time making more unique rocks nobody will notice for literally 20 years

  35. 2 months ago
    Anonymous

    this dude singlehandedly carrying the halo 3 mod community but he only shares it with like 15 people

  36. 2 months ago
    Anonymous

    >all these terminally online brain rot autists mistaking the post as outrage
    touch rocks

  37. 2 months ago
    Anonymous

    sounds amazingly efficient and space saving

  38. 2 months ago
    Anonymous

    what is "the covenant"

    • 2 months ago
      Anonymous

      Name of a level in Halo 3

  39. 2 months ago
    Anonymous

    Efficient use of assets is a forgotten art for modern piece of shit devs.

    • 2 months ago
      Anonymous

      Well you have every dev just doing what epic says, and epic is saying "just import all the geometry data that exists in the entire world and let the engine handle it"

  40. 2 months ago
    Anonymous

    Probably saved a shit ton of resources on the 360. Based old Bungie, I never noticed.

  41. 2 months ago
    Anonymous

    There's a reason a lot of single rock props are modelled overly large and with lots of varying shaped surfaces. It's literally so you can do this sort of thing.

  42. 2 months ago
    Anonymous

    Reminds me of that table in Skyrim that's just a shelf put into the ground.

  43. 2 months ago
    Anonymous

    Better than downloading 60gb of hi res rock textures and models you see once

  44. 2 months ago
    Anonymous

    The way that computer graphics works is you have all the vertex, edge (sorta), and texture/shader data stored in memory on the graphics card. The more unique rocks you want to have you're going to have to store all of that data for each of them.
    It's more efficient to just store the 1 rock (or a small number of rocks), and then re-using it all over the place because 50 different places can point at that single rock stored in memory and draw it just with a different position, rotation or scale, and storing those 3 numbers (quick to update 3 numbers as well even for dynamic objects), instead of storing hundreds or thousands of bytes for each unique object.
    Especially good for large levels that need to be streamed in dynamically because you can just say "hey, this rock? it's gonna be here the whole time, no need to constantly be swapping it in and out of memory"
    Consoles were very memory constrained so this kind of thing is ideal.

  45. 2 months ago
    Anonymous

    ok and?

  46. 2 months ago
    Anonymous

    some of these look clearly different however

  47. 2 months ago
    Anonymous

    >autistic moron hates efficiency
    ahh jeez dude i wonder why he's yelling at clouds on twitter at 10PM he definitely isn't an underaccomplishing loser bro no way

  48. 2 months ago
    Anonymous

    That doesn't sound right but I don't know enough about rocks to dispute it

  49. 2 months ago
    Anonymous

    That's not being lazy, that's how they got the game to run on the OG Xbox

  50. 2 months ago
    Anonymous

    If you resize it then it's not the same rock DUMBASSES

    • 2 months ago
      Anonymous

      No, it's the same rock as far as the GPU is concerned. See

      The way that computer graphics works is you have all the vertex, edge (sorta), and texture/shader data stored in memory on the graphics card. The more unique rocks you want to have you're going to have to store all of that data for each of them.
      It's more efficient to just store the 1 rock (or a small number of rocks), and then re-using it all over the place because 50 different places can point at that single rock stored in memory and draw it just with a different position, rotation or scale, and storing those 3 numbers (quick to update 3 numbers as well even for dynamic objects), instead of storing hundreds or thousands of bytes for each unique object.
      Especially good for large levels that need to be streamed in dynamically because you can just say "hey, this rock? it's gonna be here the whole time, no need to constantly be swapping it in and out of memory"
      Consoles were very memory constrained so this kind of thing is ideal.

      • 2 months ago
        Anonymous

        I don't care what the gpu is concerned with
        The rocks are different SIZES so they are not the SAME

        • 2 months ago
          Anonymous

          Perfect. The computer can easily deal with 1 rock, while you get the results and to you it's hundreds of rocks. Exactly what they wanted.

          • 2 months ago
            Anonymous

            Dumbass computer can't tell the difference between different sized rocks lmao

  51. 2 months ago
    Anonymous

    It’s pretty smart considered the fact I never noticed it 15+ years later since some splerg had to research it

  52. 2 months ago
    Anonymous

    number of rocks is my number one metric when rating video games, so this is pretty disappointing to hear.

  53. 2 months ago
    Anonymous

    NOTHING
    BUT ROCK

  54. 2 months ago
    Anonymous

    This is literally the first time i've noticed and I've been playing halo 3 since 2008.

  55. 2 months ago
    Anonymous

    Best YouTube skit about game debs and publishers

    https://youtube.com/shorts/PoAO15b3IKA?si=W79g38iWsCv2B8S6

    • 2 months ago
      Anonymous

      >green shirt: reddit
      >white shirt: Ganker

  56. 2 months ago
    Anonymous

    >I CAN'T HECKIN' BELIEVE THEY DIDN'T MODEL TWO HUNDRED DIFFERENT 4,000,000 POLYGON ROCKS TO LITTER THROUGHOUT THE LEVEL TO TANK PERFORMANCE
    this twitter ape should kill himself

  57. 2 months ago
    Anonymous

    This is working smart, not hard. If they were lazy, the levels would feel empty yet repetitive, and there would be like 7 total enemy types in the whole game.

    • 2 months ago
      Anonymous

      Halo 1 moment

      • 2 months ago
        Anonymous

        Halo 1 is basic as frick but it has literally perfect gameplay. Nothing feels better than Halo 1 in the rest of the series.

      • 2 months ago
        Anonymous

        >grunts
        >jackals
        >elites (stealth and sword elites could be considered distinct varieties)
        >hunters
        >enemy vehicles (could be broken down to turrets, ghosts, banshees, and wraiths)
        >sentinels
        >infection flood
        >combat flood
        >carrier flood

  58. 2 months ago
    Anonymous

    that's called proper priorities
    who the frick is looking at all the rocks except for people nitpicking?
    use the same texture for it and be done with it

    • 2 months ago
      Anonymous

      Totalbuiscuit did a lot of damage to gaming when he convinced people that 'graphics' meant when you zoom in on the ground with a sniper rifle.

      • 2 months ago
        Anonymous

        he sure did, now its super HD textrues for no reason.

      • 2 months ago
        Anonymous

        he sure did, now its super HD textrues for no reason.

        That's nothing compared to how all youtubers and game journos obsess over games not running on "Ultra", on the newest rig, with zero regard for how the game actually looks on various settings.

        The game developer gives the option to run a game on settings that make it look good, for prosperity's sake, yet the moment you can't hit 60fps on the highest setting on the newest hardware, the game must be poorly optimized and shit.
        It's so fricking moronic.

        • 2 months ago
          Anonymous

          I would argue that you should be able to run the game at 60fps at max settings if you have the newest/best hardware, yes.

          • 2 months ago
            Anonymous

            You're wrong. It has never been like that, and there is no good reason that it should be like that.

            • 2 months ago
              Anonymous

              >you shouldn't be able to, at a bare minimum, run the game at 60fps at highest settings using the best available tech
              what, did they program it on magic devices that operated outside the constraints of modern tech?
              The one exception is games where the highest settings are reserved for picture modes and other dumb gimmicks like hardware demo tech (early ray tracing, etc)

              Why, so the game will look outdated only a couple years after it comes out?
              Frick off

              Diminishing returns/you're moronic/you're moronic/what are you even arguing? You should hopefully be able to play most games at 144/165fps but here we are.

              • 2 months ago
                Anonymous

                >what, did they program it on magic devices that operated outside the constraints of modern tech?

                What do you think "ultra" settings is? You clearly value the name more than you value what you're actually looking at. It's usually just bumping up something like shadow distance from 32 -> 64 -> 128 units and shit like that, and it future proofs the game.

                Yet people b***h and moan after every AAA release when in the actual image to image comparisons, ultra, and high look exactly the fricking same.

              • 2 months ago
                Anonymous

                I think one of the problems with this is developers whose games auto-set people on high end hardware to ultra, so they would, naturally, assume they should be getting good frames. Beyond that, if they wrote disclaimers/had guides for settings to change for max performance gains/least negative outcomes to graphics, people wouldn't react with such statements.

              • 2 months ago
                Anonymous

                Over the years I've seen infinite articles and shit stirring over, X game only hit 24 frames on highest graphics setting on a [insert most expensive current rig here], and then the subsequent huge amount of comments talking about how the company sucks or whatever.

                Like dude just turn the SSAO down you can't even see the difference. The devs were gracious enough to allow you to push your settings further on 1080p instead of 4k, or for future machines, yet all you complain about is that you didn't get the "best" because you were told your whole life you deserved the "best". It's like some deep seated egocentrism in these people's brains.

              • 2 months ago
                Anonymous

                I think you're projecting a bit anon, but yes, naturally Journos are ragebaiting. That being said plenty of modern games don't look any better than ones from 5 years ago, or only very slightly, yet run infinitely worse on far better hardware. A ton of games have terrible optimization and crutch on DLSS/FSR for serviceable framerates, not that that doesn't have its own problems.

              • 2 months ago
                Anonymous

                >yet run infinitely worse on far better hardware.
                The thing is, there is not much evidence that this is even true.
                Video games have been fighting the huge resolution inflation going on. The actual reason why games don't look better than games 10 years ago, was because those games 10 years ago were made for 1080p 30fps, and they ran at 1080p at 30fps.
                Now people expect better quality, but at 4k resolution, 60fps. That is literally 8 times the pixels getting pushed even if nothing changes.

              • 2 months ago
                Anonymous

                most people aren't running games at 4k, but again, journos are moronic. You can also blame the publishers/console manufacturers for pushing the 4k shit, since they had a big hand in it.
                As well, the top end graphics cards in 2013 (excluding Titan) could indeed run the games they supported at "ultra quality" 120fps. So, people would, understandably, assume that things would remain the same, esp. since almost no game has been running in actual native 4k, but is doing checkerboard upscaling or other cheats.

              • 2 months ago
                Anonymous
              • 2 months ago
                Anonymous

                >those games 10 years ago were made for 1080p 30fps
                How's that? PC players always had the expectation: if you can afford a good machine, you get 60fps.

              • 2 months ago
                Anonymous

                No one is running 4K tho, it's all upscaling from 1080p/1440p.

              • 2 months ago
                Anonymous

                >1080p/1440p.
                lmao if you got a 4090
                Realistically you'll be scaling 720p if you're lucky

              • 2 months ago
                Anonymous

                >and they ran at 1080p at 30fps.
                AHAHAHAHAHA
                Dumb frick.

              • 2 months ago
                Anonymous

                What resolution? Do you want a foliage/mesh-detail settings that you can extend in the future with better hardware? or higher quality volumetric fog? What if a supersampling option goes up to 2x?
                All these things are just numbers the that the devs are giving you options for, but have a huge performance implication. The ONLY reason not to have options go higher than current hardware would support is that it hurts your little e-peen feelings when you spend 5 years of allowance on a 4090 and have no idea what the settings actually are.

              • 2 months ago
                Anonymous

                30 years of 3D accelerated PC game history means we know the answer to that.
                1) It *does* hurt your sales because idiots feel that if they can't set their settings to high or ultra then your game is "badly optimised" and they complain. No amount of "it's purely arbitrary" will make them understand
                2) Making settings intended for "the future" almost never works because cards rarely advance along the same lines developers expect. They can't test the settings on current hardware so inevitably what happens is you get a new card 5 years later and you STILL can't set "Ultra Hyper Max" mode on because the code is bottlenecked by some random thing nobody thought of.

          • 2 months ago
            Anonymous

            Why, so the game will look outdated only a couple years after it comes out?
            Frick off

        • 2 months ago
          Anonymous

          I agree, but I've always seen that more as an organic thing from the community than pushed by journos (maybe youtubers though). Always just seemed like people getting mad that they bought an expensive computer and can't run the absolute most graphically intense game at max on it. They imagine a history where this wasn't the case, but it's essentially always been like that since many settings are procedural and devs can just add a higher option that you realistically can't run well on anything (yet).
          I agree the sentiment is super annoying though, which isn't to say unoptimized games don't exist.

  59. 2 months ago
    Anonymous

    So your telling me they saved dev time by being creative.

  60. 2 months ago
    Anonymous

    Remember when devs were clever enough to do shit like this without people noticing for years and years?

  61. 2 months ago
    Anonymous

    pajeet devs nowadays would model 10000 different rocks and the game would run at 27fps with dlss3

  62. 2 months ago
    Anonymous

    >see that tiny rock over there?
    >that bad boy is 100mb
    >now multiply that shit by hundreds

  63. 2 months ago
    Anonymous

    DEEP LORE

  64. 2 months ago
    Anonymous

    >Why are video game devs so lazy?

    • 2 months ago
      Anonymous

      >search for a job
      >every single website career page is splashed with giant WE HIRE gayS banners

  65. 2 months ago
    Anonymous

    reusing assists are fine if you can't easily tell.

  66. 2 months ago
    Anonymous

    That's one really well designed rock model if it can look like dozens of different rocks

  67. 2 months ago
    Anonymous

    >NOOOO you can't just put a train hat on someone and make them move really fast
    heh

  68. 2 months ago
    Anonymous

    never seen a single mention of this in 17 years until now. that means they did it masterfully.

    • 2 months ago
      Anonymous

      Is it really worth mentioning? You can see things like this in a lot of games.
      Does Halo 3 do a particularly good job at hiding it?

  69. 2 months ago
    Anonymous

    Before I scroll down this thread. I better see the mario clouds bush picture.

  70. 2 months ago
    Anonymous

    The Angry Asset Hating Nerd would tear this shit apart

  71. 2 months ago
    Anonymous

    To be fair, every planet is just the same rock with different parts of it broken off

  72. 2 months ago
    Anonymous

    literally everyone is just the same computer program running to fill in the world for me to interact with

  73. 2 months ago
    Anonymous

    Just wait until you learn what SpeedTree is.

  74. 2 months ago
    Anonymous

    >Old school devs make one of the most iconic games ever with one copy pasted rock
    >Modern devs can't make a single memorable level with one trillion polygon sandwiches
    baka tbh fame

  75. 2 months ago
    Anonymous

    >scaled
    As Palworld shown that's a different model then you fricking moron. Fricks sake, how desperate are snoys to now shit on half-dead M$?

  76. 2 months ago
    Anonymous

    >rotated
    >scaled
    That's far more effort than level designers would put in today.

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