lmao omega tier cringe. Do you give them money too to say your name you pathetic trash. And yes I will bully any stream watchers, its one thing to hang out and watch your buddy play through a game and help each other and commentate but completely soi to watch someone on the internet play unless its a tournament or something.
Because I hate the mechanics of when you want to buy ir upgrade new stuff it turns out you need some old weapons or misc item as materials. At that point either I have to pay more for the materialsnor trying to find them again requires backtracking and a long grind. Ever since then I always keep everything I had except when it's about to hit max amount then I sold several.
Because the game is so easy that you never use them thinking you'll need them later, but later the game is still easy and you never use them at all. Games need to be harder and force you to use things to help you all the time.
>get to the absolute final superboss >still try to beat it without using too many of my strongest potions to feel like I actually earned it
>hoard all the items >get to the final boss >decide to actually use the items since I saved them for this >they make the boss really easy >leave unsatisfied
As much as people complain about FFIV playing itself, I feel it did this correctly with items. Stuff like Couerl's Whisker or Hourglass are really useful if you visit Eblan castle as soon as you get the airship and fight the monster chests there, and a similar thing is true for the chests in feymarch/sylvan cave. The lunar curtains the game gives you end up being useful for bahamut/dark bahamut fights, and elixirs/spiderwebs are actually useful but not overpowered on zeromus if you're not overlevelled for it.
In Ultimate difficulty (NG+2), there's a secret questline with Dalia Thornsbury that requires the original salt bag your character is created with to open a secret dungeon. There are a number of questlines and areas like this in Grim Dawn. If you sold your salt (you did), you can get it from shared storage off a new character.
Grim Dawn is so cool, there's so much weird shit like this everywhere. The first time I broke a wall in the middle of nowhere that led to a 3 level dungeon with unique loot in it, I could tell the devs actually gave a shit.
equipment in 10 as a whole is really underwhelming. the difference between whatever armor you pick up and the tip top farmed for 2 dozen hours end game armor is like 20% damage reduction
the only really imporant gear is the ultima weapons for damage limit break
>ultima weapons for damage limit break
no, that's easily obtainable via crafting too
what you really want the ultimate weapons for is that they have a hidden property ignoring certain defence stats of specific monsters, leading them to do orders of magnitude higher damage than an equivalent crafted weapon that has all the same abilities put on it
>Other armor insta-revives yourself, gives free haste, 50% damage reduction against spells and physical, protects from OHKO attacks and gives 20% flat damage reduction >Other one gives 20% flat damage reduction >Anon thinks they are the same
You might be moronic. And no, enjoying to pretend to be one is no less moronic.
Most potions are pretty useless so I never use them. Especially if you have to spend an entire turn using them.
I keep weapons cause I rarely need to sell for money plus you never know if the game will throw some shit at you like you losing the weapon equiped or a weaker weapon later can be upgraded to be better than others.
Lategame Skyrim Restoration moment. >Gulp down several hundred gold in the form of a high tier healing potion >Or pop a heal spell that restores nearly all of your HP and works as an AoE on your companions as well
Restoration is the least appreciated skill in Skyrim.
Once you've got enchanted gear to reduce spell cost to 0 you can spam heal spells at will.
Your heals don't cost magic and they restore health and stamina so your 3 meters are always maxed out.
Not to mention the necromage perk that makes your magic more effective against undead. Everyone thinks this is useless because they don't realize it buffs all your enchantments if you become a vampire.
I used to do this now I make it a point to fricking abuse the items I have in each boss battle. It's actually made rpg games fricking cakewalks like for example I threw a weapon in final fantasy 5 at one of the bosses and just nuked his ass
Because if the game isn't hard enough to force me to use them then I'll subconciously begin to consider using them cheating compared to winning without.
I like inventory tetris: wondering whst to take and what to leave behind, stuffing the pack just right for maximum capacity, hauling the most valuable loot back to the town. Feels more immersive than slot-based, encumbrance-based or unlimited inventories.
I like hoarding/collecting at least 1 of everything in most games with such a mechanic. It's a fun thing to work towards. That said, if it's a consumable that is readily obtained, I don't horde those.
Because most of these kinds of games are shittily designed >healing is easy to do, one way or another so using healing items doesn't matter, hence leading to hoarding >if not healing items, hoard items in general because you don't know if they're going to be used for crafting or a fetch quest or some bullshit later
>mfw I use items whenever I need them but immediately stock back up to 99 just in case unless I'm playing a dungeon crawler and my inventory space is limited so I actually have to think about the shit I bring with me into the dungeon
I always keep all unique items. Weapons, armour, trinkets of all sorts, even ones that I can't use on my class, if it's unique and hard to get, I just cannot sell it.
>Also turns out its required for something later on in the game well past the point of it being useful that you would have absolutely no way of knowing about without someone telling you
>starting weapon is used as base for creating the ultimate weapon
This gets mentioned a lot in these sort of threads but I am genuinely curious how many times this has happened.
I have separation anxiety.
Also I just like collecting things. It's nice to see every weapon you've ever had lined up in a row, and see how you've evolved with time. I can always look into my inventory and go "oh, I bought this weapon in that one shop, and I got this other weapon in that one dungeon, good times". With money being an infinitely grindable resource most of the time anyway, why would I get rid of my valuable souvenirs in exchange for basically nothing?
If it's potions or any other consumables - I don't use them because I like being self-sustainable and I can't stand being reliant on finite consumables.
If it's weapons or armor - it's because it looks like unique one per savefile piece of equipment so I want to keep it as a trophy.
I used to do this when I was a kid I grew out of it. I feel sorry for real life hoarders who live in a mountain of stuff they will never ever need or use.
Sometimes certain abilities are tied to the item. Sometimes you need to start low as you try a new kind of build. Sometimes you need to use the old weapon as a base for a stronger weapon. Sometimes when you fully upgrade an old item it turns way better than the new items. Sometimes I need to remember just to breathe. Sometimes I need you to STAY AWYA FROM ME.
I've recently played Fallout 1 and I did actually use a lot of items and after raiding the raider camp, I've stopped hoarding loot and only took what was actually useful, not what I could sell
I mostly used the better items like grenades only when I ran across those damned super mutants because my sniper rifle couldn't take more than 3 of them at a time
Yes and no. Both are self-absorbed but one is about making deviant behavior more acceptable, the other is normalizing normal behavior. Both have extremists so crazy the previous sentence can go both ways depending on who is reading it.
I hoard precious items like gold bars, silver bars, gemstones, and rare oddities. Also collect unique weapons and armor even though I'm never gonna use them. Even went as far as to make a mod for Skyrim that resizes gold and silver bars to correspond better to their real-life weight and value, picrel.
Pretty much all RPGs are designed with hoarders in mind. Which means if you're ever struggling, you just don't do that. And now the game's piss easy. Winner!
Nowadays i just pop the items if i ever need em, the equipabbles is another story entirely, ever since AoE made every weapon no matter how shitty have it's own unique look and animation i just keep stuff if they look unique on a character even if it's the shitty lvl1 sword from the start.
goes double on armors, i sometimes just use old shitty armor if it makes the character look cool while running through a safe area
>game has sellable junk category >even has a dedicated store button to sell all junk >later on in the game a couple of specific junk items are needed for crafting/quest/whatever
AAAAAAAAAAAAAAAAAAAAA
Renember when Webcomics where about shitty video games, the thinly veiled fetishes of the authors and sometimes furrhomosexualry, instead of "muh if you don't want to have a schizo politic argument with me, you are literally a nazi!!!". I mean the former still exists
>play d4 with my friends >they take ages to sort out items after every NMD >ask them what could possibly take that long and if they could hurry it up >"lmao anon, are you STRESSED?" >mfw
I swear, we are standing in town for more than 20 minutes between runs if I don't say anything.
Yes, holy shit this. >"Hey let's go back to town in the middle of the dungeon, my inventory is full"
Firstly, HOW, secondly, it doesn't matter, thirdly,
REEEEEEEEEEEEEEEE
I'm afraid I'd sell an item that I cannot get ever again, thus breaking the illusion of 100% the game. Damn that one time hidden chest in Super Mario RPG, that started my obsessive compulsive hoarding.
There are a few one time items in every Pokémon game that have no reason to be one time items. In diamond and pearl there's an item called the old gateau which is functionally identical to a full heal but there's only one in the game. Then there's ho-oh's sacred ash which fully heals your entire team, but you'll never be able to get it until after you would ever need to use it.
Because the inventory system of most RPGs have a weight limit, which is more complex to use when you're in a hurry (imagine having to crunch numbers just to see what items you can or cant carry), and ultimately leads to most people just fricking cheating and disabling the weight limit, or carrying only lightweight items in excess like potions for example.
Inventory systems like the one in diablo, Subnautica, and I think the Witcher 3 was like that too, where you have physical slots to fill with items so you can see visually what fits and what doesn't, are easier and faster to manage while gaming, and thus are better. These also don't limit the ridiculous phenomenon of carrying a dozen sets of armors in your travels in the game
>Game has at least 3 variants of the healing potion: weak, medium and strong >The stronger variants become more common as the game progresses, while weak healing potions become so rare, that they are only available in the starting shop and early areas >Go back to farm/buy the weak potions until you are fully stocked.
SMT4 does this well by giving you a (very slow) but steady stream of the good items and having an always visible cap on how many you can carry at a time. If you reach the cap and find another of that item in a chest, you simply don't take it and the player now has a feeling of how often they should be using the item.
This avoids negative experiences since the chest will be there to be gotten later and the items can be sold, so the player doesn't feel robbed by the item vanishing into thin air, but its most likely going to be too much of a hassle to go back to/forgotten about unless the player sells one of that item at a shop immediately.
because they dont allow me to sell all of it. the only time i'm 'hoarding' is when the game bombards me with useless shit that i cant get rid of easy without discarding in an annoying and wasteful way
>terrified if selling anything we might need
I'd never part with starting weapons, just because. Some early weapons in FFVII have great materia growth rates and slot combinations, which male them worthwhile if you're looking to do something specific.
In FFVIII, I don't think you can sell weapons, even if you wanted to.
FFIX, outside of unique weapons, I'd be fine selling anything after the party has learned everything from the equipment.
Can't imagine how soulless you'd have to be to sell Tidus' Brotherhood, which should have been upgradeable/ his ultimate weapon.
If it’s an action RPG, I try to use as few items as possible because I want to get good. If it’s turn-based and damage is unavoidable, then I still prioritize using magic to heal and use items only when strictly necessary.
>Skyrim >get unique Orc Handaxe of Cold, or some shit, from a boss at the end of a dungeon >keep it in inventory until I have a weapon rack to hang it on >becomes a problem when not doing the main quest and don't get Breezehome early; have to dump things on the ground in the farm outside Rorikstead until I can build the DLC house
You can't sell the buster sword or Squall's revolver
Additionally, when you upgrade Squall's revolver to a stronger gunblade, you can also go back and downgrade it with the correct materials if you wish. Bad choices for the comic.
I didn't mention brotherhood because other (sellable) swords for tidus can take that appearance with the right abilities crafted onto them, and I had a feeling that some homosexual would go UH ACKSHUALLY IT MIGHT NOT BE BROTHERHOOD
I didn't mention master sword because I don't play zelda so I would merely be guessing.
I just did this in chrono trigger but I was moronic and forgot to equip the right weapons and shit like 75% less mp usage rings at lavos because I wanted to try out the rings that give you 3 dude attacks so I had to use all my items.
I wish more games had an auto consume function. Drop below 25% (configurable, plz) HP? Auto drink a potion. That would largely solve most of my issues. Besides hoarding, I just tend to forget about consumables because they're used so rarely to begin with and/or I'm not prepared to press the button for them because of it and I'll die before I can remember what it is.
>playing FFV (again) >rolling for classes every crystal since it's fun >get no White Magic for the whole run >not even a Blue Mage for White Wind shenanigans or Chemist >suddenly consumables become my entire existence and the economy squeezes me dry as I try to sell old equipment for a crumb of cash
A surprisingly fun way to play.
>no white mage >no blue mage >no red mage >no chemist >no geo for light step >no time mage for float >no monk/ranger for chakra/animals healing
deep sea trench becomes a very painful experience on such a run
No class capable of equipping healing staff, either.
I used to sell everything I didn't use in RPGs to currency max because I hated grinding that much. When I was a kid playing Final Fantasy IX and I made it to Ispen's Castle. That's when I was so pissed at myself. Now I just keep the 1st tier of weapons my party has as a result. But now I'm 35 and like most people on this board, don't have time for video games.
>Get to first town after leaving home town >Blacksmith has the next set of armor and weapons >Buy all of it and sell my original shit >First dungeon has monsters that drop these items anyway.
>some games had you upgrade your starting sword into exaclibur or some shit. Most of the time you couldn't get that start item again. >some games had frick hard secret bosses >most rpgs are too easy to even bother using items when you can just use spells at worst >infinite inventory and auto sort, so no reason to throw away shit
being a loot goblin is the main reason I still play modded skyrim
also this
There was one game I played on the hardest difficulty that felt like it was outright designed around using every last found consumable in combat. It was one of the spiderweb software games, can't remember which. But it was a nice feeling getting actual use out of rando consumable wands and stuff in every battle
That is the mentality I had when I was younger.
Just use the items and then you skip out on grinding and backtracking for healing.
Then you won't be overleveled and item usage gets added as another strategic choice
I used to do that when I was a teen but now I'm old and just use everything I have because I know that I've only got so much time left.
same, except I dupe glitch and then tell people I beat the game fairly
Same here, but I watch streamers.
Same but I just read the ending spoilers on the wiki then post on Ganker about how it’s objectively bad writing
Same but I don't even play the game
I just pretend I do
Same but I don't even pretend to play the game
I just call it shit.
Same, but I'm transitioning right now so my new period cramps prevent me from enjoying the game
lmao omega tier cringe. Do you give them money too to say your name you pathetic trash. And yes I will bully any stream watchers, its one thing to hang out and watch your buddy play through a game and help each other and commentate but completely soi to watch someone on the internet play unless its a tournament or something.
You never know.
Plus it's a personal handicap.
I do it on purpose.
Because I hate the mechanics of when you want to buy ir upgrade new stuff it turns out you need some old weapons or misc item as materials. At that point either I have to pay more for the materialsnor trying to find them again requires backtracking and a long grind. Ever since then I always keep everything I had except when it's about to hit max amount then I sold several.
Because the game is so easy that you never use them thinking you'll need them later, but later the game is still easy and you never use them at all. Games need to be harder and force you to use things to help you all the time.
This . It's to the point that if I actually use consumables past the first dungeon I consider it a positive.
I find that if I need items in a fight I tend to lose the fight anyway and then can't use them again later
"What If I need it for a boss?"
>Stuck on a hard boss
"What if I need it for a HARDER boss?"
>get to the absolute final superboss
>still try to beat it without using too many of my strongest potions to feel like I actually earned it
>hoard all the items
>get to the final boss
>decide to actually use the items since I saved them for this
>they make the boss really easy
>leave unsatisfied
As much as people complain about FFIV playing itself, I feel it did this correctly with items. Stuff like Couerl's Whisker or Hourglass are really useful if you visit Eblan castle as soon as you get the airship and fight the monster chests there, and a similar thing is true for the chests in feymarch/sylvan cave. The lunar curtains the game gives you end up being useful for bahamut/dark bahamut fights, and elixirs/spiderwebs are actually useful but not overpowered on zeromus if you're not overlevelled for it.
what about
HARDER boss.
ALL OF THE DAY BRO
>your first rusty sword is needed to craft the best weapon in the game
I want to kill people who design shit like this
great idea
You're quest is to literally listen to the sword and forge it with materials it requires.
Reminds me of Persona Innocent Sin
Then maybe don't sell it you moronic homosexual.
The Terraria one is worse.
?
You can just craft it
You can craft everything you need for zenith from scratch.
Welcome to Grim Dawn. Thankfully, you can take salt off any newly created character.
>get some purple moss
>use it casually against rat's poison
>enter blighttown
Thankfully i do have this problem of not spending expendable items.
Hey wait what about the salt? This is new to me.
In Ultimate difficulty (NG+2), there's a secret questline with Dalia Thornsbury that requires the original salt bag your character is created with to open a secret dungeon. There are a number of questlines and areas like this in Grim Dawn. If you sold your salt (you did), you can get it from shared storage off a new character.
Oh okay that's pretty cool.
Grim Dawn is so cool, there's so much weird shit like this everywhere. The first time I broke a wall in the middle of nowhere that led to a 3 level dungeon with unique loot in it, I could tell the devs actually gave a shit.
what? you need a salt bag for something good? i played the game like 3 times over and i don't think i ever used it
Terraria but at least it says that it's a crafting material and you can just show it to the Guide
>selling your first armor set & weapons like a prostitute
You are the worst kind of player. I hope you lose all your saves
at least you can upgrade it a few times before it becomes the best weapon in the game
Most games are balanced such that if you are good at it, you don't need to use the items.
I see a gunblade, a buster sword, the master sword, and is that Tidus's sword in the bottom left?
Yeah it's called Brotherhood
I think it’s supposed to be the caladbolg but he copied a Chinese knockoff from Ali express. Also, the plain looking staff might be vivi’s
>becomes dogshit halfway through
trash
equipment in 10 as a whole is really underwhelming. the difference between whatever armor you pick up and the tip top farmed for 2 dozen hours end game armor is like 20% damage reduction
the only really imporant gear is the ultima weapons for damage limit break
>ultima weapons for damage limit break
no, that's easily obtainable via crafting too
what you really want the ultimate weapons for is that they have a hidden property ignoring certain defence stats of specific monsters, leading them to do orders of magnitude higher damage than an equivalent crafted weapon that has all the same abilities put on it
items with auto-phoenix, ribbon, autohaste/protect/shell are absolutely not underwhelming
>Other armor insta-revives yourself, gives free haste, 50% damage reduction against spells and physical, protects from OHKO attacks and gives 20% flat damage reduction
>Other one gives 20% flat damage reduction
>Anon thinks they are the same
You might be moronic. And no, enjoying to pretend to be one is no less moronic.
uhhh no it's a sord
Most potions are pretty useless so I never use them. Especially if you have to spend an entire turn using them.
I keep weapons cause I rarely need to sell for money plus you never know if the game will throw some shit at you like you losing the weapon equiped or a weaker weapon later can be upgraded to be better than others.
What if I need it later?
>"later" never comes
Oh well.
There a reason why Dark Souls spawned the resin meme. Items are for cowards.
>potion heals 50HP
>one enemy attacks for 500 HP
>Heal spell heals 1000 HP
Lategame Skyrim Restoration moment.
>Gulp down several hundred gold in the form of a high tier healing potion
>Or pop a heal spell that restores nearly all of your HP and works as an AoE on your companions as well
Restoration is the least appreciated skill in Skyrim.
Once you've got enchanted gear to reduce spell cost to 0 you can spam heal spells at will.
Your heals don't cost magic and they restore health and stamina so your 3 meters are always maxed out.
Not to mention the necromage perk that makes your magic more effective against undead. Everyone thinks this is useless because they don't realize it buffs all your enchantments if you become a vampire.
>not saving every single potion you pick up so you can powerchug them in 0.0000001 nanoseconds while fighting a dragon
NGMI
I used to do this now I make it a point to fricking abuse the items I have in each boss battle. It's actually made rpg games fricking cakewalks like for example I threw a weapon in final fantasy 5 at one of the bosses and just nuked his ass
Because if the game isn't hard enough to force me to use them then I'll subconciously begin to consider using them cheating compared to winning without.
One day, I just started spending everything. It's so much fun bros.
You absolute madman
Because I want everything. I deserve everything. I deserve it because I'm me.
i don't hoard them it's just that most games aren't really hard enough to use them
I like inventory tetris: wondering whst to take and what to leave behind, stuffing the pack just right for maximum capacity, hauling the most valuable loot back to the town. Feels more immersive than slot-based, encumbrance-based or unlimited inventories.
Thanks Doc
jej
I don't horde them
items exist to be used
>elixers
>Not topping up the clevage bar first
Fricking amateur hour here folks
I like hoarding/collecting at least 1 of everything in most games with such a mechanic. It's a fun thing to work towards. That said, if it's a consumable that is readily obtained, I don't horde those.
Because they're too easy?
I use shitloads of potions in WOTR...
>tfw game has carry limit so I can't hoard shit
>late game crafting recipe requires ealy game unique weapon
But that's kino.
>SMT3 pixie
If you think I'm spending my gold on potions you are out of your fricking mind, merchant.
>AI burger
huh?
why?
you can get a billion photos of burgers IRL that look amazing
how fricking new?
>Ultimate weapon requires you to have the starting weapon in your inventory
Shit like this is the reason why I hoard everything now.
>go back to the shop where you sold it
>it's still there
>except it's on display as "Legendary Hero's Sword"
>costs 9,999 gold
Name ONE (1) game
Because most of these kinds of games are shittily designed
>healing is easy to do, one way or another so using healing items doesn't matter, hence leading to hoarding
>if not healing items, hoard items in general because you don't know if they're going to be used for crafting or a fetch quest or some bullshit later
>mfw I use items whenever I need them but immediately stock back up to 99 just in case unless I'm playing a dungeon crawler and my inventory space is limited so I actually have to think about the shit I bring with me into the dungeon
>health potion
>blue
I always keep all unique items. Weapons, armour, trinkets of all sorts, even ones that I can't use on my class, if it's unique and hard to get, I just cannot sell it.
what about when you have limited inventory space
>early game trash tier weapon with generic name like “iron sword” turns out to be one of a kind unique
>starting weapon is used as base for creating the ultimate weapon
>Also turns out its required for something later on in the game well past the point of it being useful that you would have absolutely no way of knowing about without someone telling you
This gets mentioned a lot in these sort of threads but I am genuinely curious how many times this has happened.
I have separation anxiety.
Also I just like collecting things. It's nice to see every weapon you've ever had lined up in a row, and see how you've evolved with time. I can always look into my inventory and go "oh, I bought this weapon in that one shop, and I got this other weapon in that one dungeon, good times". With money being an infinitely grindable resource most of the time anyway, why would I get rid of my valuable souvenirs in exchange for basically nothing?
Damn this baby really got his ducks in a row
>Never use +Exp or +Gold items because it never feels like the right time to use them
>pic
Gee, thanks for the wall of text. Totally doesn't ruin the joke.
I always play with the following status/modifiers
>the lower your HP the higher your damage
>endure a mortal blow
>small healing per turn to reset endure
and then just full on rape
name 80 games
jackie chan
>health potion
>blue
what the frick
If it's potions or any other consumables - I don't use them because I like being self-sustainable and I can't stand being reliant on finite consumables.
If it's weapons or armor - it's because it looks like unique one per savefile piece of equipment so I want to keep it as a trophy.
I used to do this when I was a kid I grew out of it. I feel sorry for real life hoarders who live in a mountain of stuff they will never ever need or use.
Sometimes certain abilities are tied to the item. Sometimes you need to start low as you try a new kind of build. Sometimes you need to use the old weapon as a base for a stronger weapon. Sometimes when you fully upgrade an old item it turns way better than the new items. Sometimes I need to remember just to breathe. Sometimes I need you to STAY AWYA FROM ME.
I've recently played Fallout 1 and I did actually use a lot of items and after raiding the raider camp, I've stopped hoarding loot and only took what was actually useful, not what I could sell
I mostly used the better items like grenades only when I ran across those damned super mutants because my sniper rifle couldn't take more than 3 of them at a time
>Adam Ellis
LOL
based chud destroyer
>pee pee poo poo
Yeah, I'm thinking he's based.
fixed
Get rid of that peeing Calvin and you're all the way there.
Go in the other direction, add more publicly urinating stickers and have him doing the same
perfect
even this edit works for the comic, because he now looks like he has no personality at all lol
I live in Florida, I assure you the original is more accurate.
Even the top panel?
Only in Miami.
>gagball
Good effort, but she's still a shitskin.
blacks have the highest incidence of homosexual acts, with Hispanics just behind
I don't care about that. Gagballs are hot, but she's a shitskin which negates the gagball hotness. I can't fap to that.
>behind
Heh
So the Magatards and gays are basically the same thing just in different context?
Yes and no. Both are self-absorbed but one is about making deviant behavior more acceptable, the other is normalizing normal behavior. Both have extremists so crazy the previous sentence can go both ways depending on who is reading it.
Paper Mario unironically solved this ages ago with the refund perk where you get 75% of the worth of an item back when you use it.
Because once upon a time I did not save them and a game wienerblocked me on the 11th hour
>Why are you hoarding items in RPGs?
It's comfy.
I hoard precious items like gold bars, silver bars, gemstones, and rare oddities. Also collect unique weapons and armor even though I'm never gonna use them. Even went as far as to make a mod for Skyrim that resizes gold and silver bars to correspond better to their real-life weight and value, picrel.
i like cheese
no one has as many friends as the man with many cheeses
Pretty much all RPGs are designed with hoarders in mind. Which means if you're ever struggling, you just don't do that. And now the game's piss easy. Winner!
Nowadays i just pop the items if i ever need em, the equipabbles is another story entirely, ever since AoE made every weapon no matter how shitty have it's own unique look and animation i just keep stuff if they look unique on a character even if it's the shitty lvl1 sword from the start.
goes double on armors, i sometimes just use old shitty armor if it makes the character look cool while running through a safe area
*AoS
frick
>game has sellable junk category
>even has a dedicated store button to sell all junk
>later on in the game a couple of specific junk items are needed for crafting/quest/whatever
AAAAAAAAAAAAAAAAAAAAA
name 2 (TWO)
I use to hoard them all the time and finish the game with them in my inventory, but now I immediately in the next boss i meet.
I told you OoT was a RPG.
Yes, let's defer to webcomics' knowledge on games. They are the true authority.
>>Yes, let's defer to webcomics' knowledge on games. They are the true authority.
anon
Yes, sweetie?
Webcomics literally control the narrative today.
Renember when Webcomics where about shitty video games, the thinly veiled fetishes of the authors and sometimes furrhomosexualry, instead of "muh if you don't want to have a schizo politic argument with me, you are literally a nazi!!!". I mean the former still exists
Did he really need a movie?
>play d4 with my friends
>they take ages to sort out items after every NMD
>ask them what could possibly take that long and if they could hurry it up
>"lmao anon, are you STRESSED?"
>mfw
I swear, we are standing in town for more than 20 minutes between runs if I don't say anything.
Yes, holy shit this.
>"Hey let's go back to town in the middle of the dungeon, my inventory is full"
Firstly, HOW, secondly, it doesn't matter, thirdly,
REEEEEEEEEEEEEEEE
I'm afraid I'd sell an item that I cannot get ever again, thus breaking the illusion of 100% the game. Damn that one time hidden chest in Super Mario RPG, that started my obsessive compulsive hoarding.
There are a few one time items in every Pokémon game that have no reason to be one time items. In diamond and pearl there's an item called the old gateau which is functionally identical to a full heal but there's only one in the game. Then there's ho-oh's sacred ash which fully heals your entire team, but you'll never be able to get it until after you would ever need to use it.
Horrible art, horrible setup for the joke.
>I'm running low on health
>here have this blue potion
does this guy even play video games??
blue potions can restore health if they want to
>that guy who buys multiple 99 stacks of the lowest grade potion and chugs 20 in-between random encounters "because it's cost effective"
but thats good, don't waste mana healing, just on the boss and some other enemies
this is the ONLY way to reasonably beat the FF3 final dungeon
Because I enjoy getting to a point where I can basically have a continuous IV of all the potions in game during every combat
It's fun
Because my OCD, I feel bad if I leave something behind in a rpg. I need to do, collect everything before to progress
Because the inventory system of most RPGs have a weight limit, which is more complex to use when you're in a hurry (imagine having to crunch numbers just to see what items you can or cant carry), and ultimately leads to most people just fricking cheating and disabling the weight limit, or carrying only lightweight items in excess like potions for example.
Inventory systems like the one in diablo, Subnautica, and I think the Witcher 3 was like that too, where you have physical slots to fill with items so you can see visually what fits and what doesn't, are easier and faster to manage while gaming, and thus are better. These also don't limit the ridiculous phenomenon of carrying a dozen sets of armors in your travels in the game
>Game has at least 3 variants of the healing potion: weak, medium and strong
>The stronger variants become more common as the game progresses, while weak healing potions become so rare, that they are only available in the starting shop and early areas
>Go back to farm/buy the weak potions until you are fully stocked.
>chemist's abilities all require the weak starting potion, which becomes subtly harder to keep in stock as the game progresses
What game?
False Skies.
>you actually need to have enough of a damage boosting item to beat a time critical boss on hard mode
Disgusting artstyle
Shill thread.
That meter is fricked, there is no way that is anywhere near the max cleavage she can show. homosexual ass comic creator.
Her cleavage bar isn't at max.
What does cleavage do?
What does Nipples do?
LOOOOOOOOOOO
OOOOOOOOOOOL
Because I don't need crutches
SMT4 does this well by giving you a (very slow) but steady stream of the good items and having an always visible cap on how many you can carry at a time. If you reach the cap and find another of that item in a chest, you simply don't take it and the player now has a feeling of how often they should be using the item.
This avoids negative experiences since the chest will be there to be gotten later and the items can be sold, so the player doesn't feel robbed by the item vanishing into thin air, but its most likely going to be too much of a hassle to go back to/forgotten about unless the player sells one of that item at a shop immediately.
because they dont allow me to sell all of it. the only time i'm 'hoarding' is when the game bombards me with useless shit that i cant get rid of easy without discarding in an annoying and wasteful way
Someone make her face not-ugly so I can jerk off to her.
I've very rarely ever found an rpg where buying items from an npc or using its currency is really required.
Those are three distinct things.
Rather have it and not need it than need it and not have it.
Because if i used high rarity/unique items then i literally did not beat the game
because I own nothing irl
>terrified if selling anything we might need
I'd never part with starting weapons, just because. Some early weapons in FFVII have great materia growth rates and slot combinations, which male them worthwhile if you're looking to do something specific.
In FFVIII, I don't think you can sell weapons, even if you wanted to.
FFIX, outside of unique weapons, I'd be fine selling anything after the party has learned everything from the equipment.
Can't imagine how soulless you'd have to be to sell Tidus' Brotherhood, which should have been upgradeable/ his ultimate weapon.
If it’s an action RPG, I try to use as few items as possible because I want to get good. If it’s turn-based and damage is unavoidable, then I still prioritize using magic to heal and use items only when strictly necessary.
>Skyrim
>get unique Orc Handaxe of Cold, or some shit, from a boss at the end of a dungeon
>keep it in inventory until I have a weapon rack to hang it on
>becomes a problem when not doing the main quest and don't get Breezehome early; have to dump things on the ground in the farm outside Rorikstead until I can build the DLC house
I use items whenever the frick I want. I'll use rare, non-buyable revives when fighting trash mobs. I can do ANYTHING I want.
you tell em sister!
You can't sell the buster sword or Squall's revolver
Additionally, when you upgrade Squall's revolver to a stronger gunblade, you can also go back and downgrade it with the correct materials if you wish. Bad choices for the comic.
its a normie comic. the guy has no idea what the frick is going on and just mashing attack on enemies.
You can't sell the Brotherhood or the Master Sword either so I don't think he was caring beyond "identifiable video game weapon".
I didn't mention brotherhood because other (sellable) swords for tidus can take that appearance with the right abilities crafted onto them, and I had a feeling that some homosexual would go UH ACKSHUALLY IT MIGHT NOT BE BROTHERHOOD
I didn't mention master sword because I don't play zelda so I would merely be guessing.
Test
Playing tales of vesperia right now and i always stock up on all the items since the game pretty much forces me to use them.
I just did this in chrono trigger but I was moronic and forgot to equip the right weapons and shit like 75% less mp usage rings at lavos because I wanted to try out the rings that give you 3 dude attacks so I had to use all my items.
>nipples already out in the open
>somehow not fully maxed out
does he need to shave them or what
>health potion is blue
??????????
I wish more games had an auto consume function. Drop below 25% (configurable, plz) HP? Auto drink a potion. That would largely solve most of my issues. Besides hoarding, I just tend to forget about consumables because they're used so rarely to begin with and/or I'm not prepared to press the button for them because of it and I'll die before I can remember what it is.
>game spawns powerful single use item as loot/treasure only if you don't already have one in your inventory
>playing FFV (again)
>rolling for classes every crystal since it's fun
>get no White Magic for the whole run
>not even a Blue Mage for White Wind shenanigans or Chemist
>suddenly consumables become my entire existence and the economy squeezes me dry as I try to sell old equipment for a crumb of cash
A surprisingly fun way to play.
>no white mage
>no blue mage
>no red mage
>no chemist
>no geo for light step
>no time mage for float
>no monk/ranger for chakra/animals healing
deep sea trench becomes a very painful experience on such a run
No class capable of equipping healing staff, either.
been playing chrono trigger for the first time recently
it's so good
Why shouldn't I hoard items? If there's no maximum inventory size or equip load and I'm able to get by without using items, why would I use them?
DUDE I GOT SO MANY POTIONS… THAT I DON’T USE!
Genuinely worse than the “MARIO MUSHROOMS… DRUGS?!” jokes
I used to sell everything I didn't use in RPGs to currency max because I hated grinding that much. When I was a kid playing Final Fantasy IX and I made it to Ispen's Castle. That's when I was so pissed at myself. Now I just keep the 1st tier of weapons my party has as a result. But now I'm 35 and like most people on this board, don't have time for video games.
depending on the game consumables can further trivialize a game
>Get to first town after leaving home town
>Blacksmith has the next set of armor and weapons
>Buy all of it and sell my original shit
>First dungeon has monsters that drop these items anyway.
>some games had you upgrade your starting sword into exaclibur or some shit. Most of the time you couldn't get that start item again.
>some games had frick hard secret bosses
>most rpgs are too easy to even bother using items when you can just use spells at worst
>infinite inventory and auto sort, so no reason to throw away shit
brute force the game till i cant
Because rarely is the game difficult enough that I need to use a ton of consumables so they accumulate.
being a loot goblin is the main reason I still play modded skyrim
also this
There was one game I played on the hardest difficulty that felt like it was outright designed around using every last found consumable in combat. It was one of the spiderweb software games, can't remember which. But it was a nice feeling getting actual use out of rando consumable wands and stuff in every battle
why is she intentionally ugly
Because when granted unlimited inventory space, why not?
Stop making it hard to get those items and I won't hold on to them.
That is the mentality I had when I was younger.
Just use the items and then you skip out on grinding and backtracking for healing.
Then you won't be overleveled and item usage gets added as another strategic choice
Play better games where hoarding items isn't possible.