>equips twinblades >puts human pine resin on it >go down to the catacombs for early large titanite shards >beat the game and the dlcs in 4 hours
nothing personnel
2 had a lot of SOUL, ironically. It had its flaws but was in no way a bad game, it was actually fricking kino and I'm beyond tired of Gankerirgins online pretending otherwise.
dark souls 3 is shit because it has nothing that made the earlier souls game so great or the combat mechanics of bloodborne at the very least to deal with the faster pace they kept, it's a fricking spam roll sausage fest. Frick sake even dark souls 2 had some variety in it's powerstancing and hex magic.
>Dark Souls 3 >PvE
Lol. Lmao even. The enemies are nonexistent, it’s an almost empty and completely open path to the boss battles. It’s nothing but a boss rush.
you're smoking fricking crack
in ER you can effectively never sit down at a grace, whereas with DaS3 you're probably resting at every single one (except for a few weird ones because bonfires spawn when you kill a boss & some level designers didn't hear about that)
Idgaf What you consider the worst or what sort of homosexual veteran you are. DS3 is the best one in the series, followed by DS1 and ER.
Which is sort of irrelevant as these are all 9/10 games.
I think ER is marginally better as a whole because the systems are significantly improved but it could be so much better if it was created with more purpose rather than open world. In your first like 10 hours you play through the best area in the game & then in the next 10 hours you play through the second best area in the game and then in the following like 60 hours nothing compares
The only issue I have with ER is the art style and lore. I prefer DS3 dark middle age stuff. Bosses too.
Gameplay obviously is on another level in ER, no comparison
DS3's levels are almost all visually awful though. Ruined cathedrals, lakes of shit, or lakes of shit in ruined cathedrals. Only Lothric Castle/Grand Archives are good (but holy shit are they good, one of the best levels in videogames).
I think ER is marginally better as a whole because the systems are significantly improved but it could be so much better if it was created with more purpose rather than open world. In your first like 10 hours you play through the best area in the game & then in the next 10 hours you play through the second best area in the game and then in the following like 60 hours nothing compares
It's pretty much true...I think I might actually start a run later, but....frick this is the only one I didn't even bother beating all the DLC. In fact, I already know I won't play it.
Both games are largely about the restoration of a fallen kingdom by attempting to become its new ruler after the evil queen kicked out the king and then secluded herself away. You travel through the country (which DS2 fakes and ER does for real) deposing evil regional powers in order to accrue strength to reach the capital final boss castle. From the start of the game, you have fairly direct access to most of the game map, and are free to complete as much of it you feel like to meet the minimum requirements to breach the seal on the final boss castle, and in any particular order. After getting to and clearing the final castle, the level up girl sends you on a third act, which is linear and largely concerned with the kingdom's shameful past (involving the unjust persecution and genocide of giants) and the true nature of its current state, in which you encounter the last of the giants and time dragons, and acquire a strange metaphysical representation of the truth the evil queen tried to bury, allowing you to access and defeat her and declare yourself king. The game also features
- Enormous weapon and magic variety with actually pretty good balance
- Pretty good PVP
- Invasions getting fricked by a moronic and arbitrary decision
- A neat idea for a hunter boss that follows you around that they weren't able to implement properly
- A fricking horrible snow level where you can't see anything
- Dumbass windmills that don't do anything
- A billion bosses, most of which are really just mini bosses
- Poison that can actually kill you
The biggest difference between the games (besides, you know, competence and budget) is that DS2 (or at least SOTFS) involves you figuring out that restoring Dranleic isn't your fricking problem and fricking off, where as ER presents the restoration of the Lands Between as just, with the most unambiguously good ending just being one where you remove problematic elements of the state church and become pope king.
8 months ago
Anonymous
Marika is not evil, she wants you to restore the Elden Ring
8 months ago
Anonymous
She threw her own newborn children in the sewer because they were ugly
8 months ago
Anonymous
To be fair they were really ugly
8 months ago
Anonymous
You are fricking moron
Elden Ring is Dark Souls 3 2
8 months ago
Anonymous
Not him, but start up both games and you'll see Elden Ring feels like you're walking in shallow water.
8 months ago
Anonymous
It's only dark souls 3 2 in the sense that it reuses a lot of DS3 animations and has more emphasis on weapon skills. Conceptually and narratively, DS3 and ER are very very different. DS3 is a very despondent and linear game in which you're led by the nose both in terms of game play and story towards an entirely obvious end in which you ask the fire keeper to kill the franchise because From doesn't like it anymore
8 months ago
Anonymous
No, Elden Ring story and world is inspired by the original Dark Souls 3 as sequel to Dark Souls 1. Millennia after the Dragons were defeated, otherworldy and eldritch entities plotting to kickstart their own Age and control the world because an unknown usurper broke the established order, except that usurper is the very same Queen, who tried to put an end to the Golden Order. There's even Usurpation of Fire 2.0 ending and the DLC will be about Nameless King 2.0 and Lothric 2.0
8 months ago
Anonymous
All of the R1 combos of weapons in ER have been redone.
ER in fact uses a 4-5 hit combo with unique animations on each swing while DS3 uses 2 animations that loop/mirror.
Only a few weapon arts copied animations from DS3 and Sekiro like Impaling Thrust and Flaming Strike.
8 months ago
Anonymous
>after the evil queen kicked out the king and then secluded herself away
moron
8 months ago
Anonymous
Marika kicked out Godfrey for no good reason
Also yes Radagon locked away Marika but THEY ARE THE SAME PERSON
8 months ago
Anonymous
She threw her own newborn children in the sewer because they were ugly
moron
8 months ago
Anonymous
Not an argument, marika simp
8 months ago
Anonymous
you are an utter moron
8 months ago
Anonymous
I can see what you're getting at, and it's not the moronic take I assumed. Narratively it follows very similar beats and could be considered the spiritual successor in that regard. I think it's fairer to say that it's just the spiritual successor of the Souls series in general however, rather than any single entry, given that the gameplay is essentially just DS3+, and I'm not sure how much weight should be put on each aspect of the game.
Thanks for taking the time to lay it out, anon. Interesting way to see it for sure, and there's definitely something to it.
8 months ago
Anonymous
ER also slowed down the rolls and swings of player weapons as well as the bosses by around 40% compared to DS3, you can easily tell by playing them back to back, you're literally sonic spindashing in DS3 compared to ER when you roll->slight pause->roll.
That's somewhere in between DS2 and DS3 levels on speed instead of DS3+
8 months ago
Anonymous
You could just say "It has some of the same themes of dark souls 2 with more competent game design and storytelling" and that would be fine and no one spit their coffee out over that hot take
8 months ago
Anonymous
>You could just say "It has some of the same themes of dark souls 2"
that would also be wrong, Dark Souls 2 was gay dragon related fanfics. Elden Ring story and worldbuilding is for 50% Dark Souls 3 cut content
8 months ago
Anonymous
Your headcanon version of DS3 was never real and never going to be real
8 months ago
Anonymous
That's the dumbest, most idiotic description of Elden Ring story I have ever read. You didn't understand shit
>soulless cashgrab >could've released 5 dark souls 3 games in the time it to make Elden Ring
make it make sense please, DS3 sold like 60% of Elden Ring by now, but insisted on spending 6 years for ER and it time put in shows, it makes DS3 look like a prototype the same way TOTK makes BOTW look like one.
Sekiro suffers too hard from shit level design, bad stealth, bad prosthetic balance and more, and it will never get fixed
>Bruhhh let me just put the from software gamerinos!!! >N-no I don't know anything prior to Demon Souls >W-what do you mean Ninja Blade was released after that game?
You are clinically fricking moronic.
Where's Otogi? Uh?
Where's King's Field?
Where are the rest of the Armored Core games?
Yeah dip shit, either include everything they did or just the souls franchise, moron.
Also of course you have DaS2 at the bottom. Tends to happen to clinically moronic people.
Also Bloodborne>that shitty Fortnite for asset flips called Elden Ring
>Where's Otogi? Uh? >Where's King's Field?
who cares lol? what a weird guy
>who cares
I care, Otogi was a damn fine game. And the saga King's Field is pretty much Dark Soils in first person, believe it or not.
That's the progenitor of the games we love and adore.
>Otogi was a damn fine game.
Maybe, I don't know never played it >And the saga King's Field is pretty much Dark Soils in first person, believe it or not.
No it wasn't, I played them and they are nothing alike. You could walk while attacking, that alone makes them completely different
>they are nothing alike
lol just saying
Play Dark Souls/DaS2 in first person...
8 months ago
Anonymous
>Play Dark Souls/DaS2 in first person
Nothing like King's Field besides muh fantasy, especially for how movement and attacking works, which is very different. To compare it with Dark Souls you sure have a shallow understanding of King's field gameplay depsite being so passionate about someone not making a tier list with those. Almost like you are a poser
8 months ago
Anonymous
NTA but the exploration, growth, and overall power fantasy are the same. I'd only ever finished Demon's Souls and DS3 when I played KF1 and the joy of progressing from a slow ass shitter like in your gif to a MLGS spamming god made me go back and platinum DS1 immediately after beating KF.
>Bruhhh let me just put the from software gamerinos!!! >N-no I don't know anything prior to Demon Souls >W-what do you mean Ninja Blade was released after that game?
You are clinically fricking moronic.
Where's Otogi? Uh?
Where's King's Field?
Where are the rest of the Armored Core games?
Yeah dip shit, either include everything they did or just the souls franchise, moron.
Also of course you have DaS2 at the bottom. Tends to happen to clinically moronic people.
Also Bloodborne>that shitty Fortnite for asset flips called Elden Ring
>bloodborne is stuck on Playstation so I have never played it.
This seems like snoy propaganda. Sekiro is cleary the best if we ignore games that dont exist like bloodborne.
>Only game where infusions are actually good and contribute to build variety/differing playstyles >Has buffs for pretty much every ailment/status and the most build variety of the trilogy >Introduced paired weapons, a massive objective improvement over Dark Souls 2 powerstance. Introduced charged attacks, which changed entirely the meta >Introduced proto-Ashes of War. Introduced poise bar with hyperarmor system which fixed the garbage poise system of Dark Souls 1/2 and garbage hyperarmor system of Demon's Souls >Made heavy weapons finally good and fun to use, made trading a legitimate strategy instead of a stat check cheese. >Brought back an improved Demon's Souls MP system, ditching the awful slot system >GOD tier DLCs and bosses >Template for Elden Ring which refined it into perfection
>no, I NEED to convince other people on the Internet that specific Dark Souls games are good or bad, and that their opinions are wrong
I bring this up specifically because DS2 and DS3 tards have this weirdly specific ongoing argument to try and drum up hate for either side, with some people trying to push it onto DS1 but failing because it's permanently going to be a classic going forward. I don't understand the point of trying to encourage hate, just play the ones you like and don't play the ones you dislike. People are just going to post the same images and webms to try to convince people about something they likely won't change their minds about because people can form their own thoughts and opinions.
Both sides have shitposters, and it's probably the same handful that cycle through hate threads for either game or try to be promote the one they like more. It's usually not the people that just want to go back and just enjoy the games. Either way, it's usually the same circle jerks on either end.
>Both sides have shitposters
There's no shitposting in calling Dark souls 2 a turd, and the fact that shills constantly make these threads where they can't even speak highly of the game without shitting on every single From game confirms this
This thread is filled with ds3gays playing damage control, including you considering no new IP.
>This thread is filled with ds3gays playing damage control
Please lmao, to this day, DS2roons are eternally butthurt at Matthewmatosis destroying their game, to this exact precise day
>enter new area >immediately greeted with bonfire and shortcut
DS3 is fricking LAME and BORING. If you like shit souls 3 I don't want to be your friend.
For me, it's >DS1 lets you level up right outside the tutorial and at any bonfire with no issues >2 or 3 bring back a maiden like in DeS and make you warp back every time you want to level
You can say yay or nay on any other point, but this is still the dumbest thing they brought back. At least ER has your maiden just with you somewhere off screen and only teleports in when you can listen to lore.
Idk, it was my first souls and I frickin dropped it like a sack of rocks at Undead Settlement cuz it was so ugly. After playing ER, DSR (missed DLC without realizing, sadly), and DS2, I played DS3 again until I beat Pontiff and again realized how dogshit the combat system is compared to any of the other games. When I see Black folk diss DS1, DS2, or ER, they're almost always a DS3gay or a BBtroon
More like 20%, which is the pure speed of it, the actual mechanics of it feel more like DS1 and 2 >shields are viable >poise is viable, even after patch 1.10's frickery >you have more countermeasures against bosses in ER, instead of DS3's roll+r1
Med shields are weaker in DS3 but greatshields are decent even vs Gael, especially with a fast weapon like a SS or curved sword.
Amd you can totally make hyperarmor trade build with shit like stomp and perseverance.
Vordt's hammer trade builds are literally one of the most popular new player/easymode build, I see it constantly on COOP players, often both the host and phantom.
Hyperarmor is better because it takes skill to use and you have to space yourself well and time your swings.
That's why ER adpoted almost the same system as DS3 with only trace amounts of passive game journalist poise, only enough to passively trade with small weapons instead of being a permnent iron flesh effect like in DS1.
8 months ago
Anonymous
DS1 poise was fricking dogshit and I am glad DS3 took it behind the shed and put a bullet in its head
Frick you, fighting game wannabe homosexuals. Armor should prevent flinching, not just enable trading.
8 months ago
Anonymous
Weapon weight and thus momentum should be where 70% of the "poise" comes from.
Because it makes far more sense that a heavy weapon won't stop once it starts swinging.
Armor should buff this window like it does in DS3 and ER but not be the 100% sole contributor it.
Just look at this bullshit, the UGE goes from swinging right-left to teleporting back over the player's shoulder.
Souls game were always about weight and satuafying swings, especially with huge weapons.
8 months ago
Anonymous
Being less vulnerable to being shoved while in the middle of your attack than while you're just standing there doing nothing is the opposite of how it should work from both a balance perspective and how it actually fricking works.
DS1 poise was fricking dogshit and I am glad DS3 took it behind the shed and put a bullet in its head
8 months ago
Anonymous
why
8 months ago
Anonymous
Bc it's effectively a killer stat. Strap on golem armor and you can face tank most shit without even upgrading it.
8 months ago
Anonymous
Holy shit armor acting like armor, can't have that
8 months ago
Anonymous
[...]
what's wrong with that
makes the game too easy
8 months ago
Anonymous
no suit of armor will stop you from being launched by a giant swinging sword 5 times the size of you anon
8 months ago
Anonymous
easymode that anyone can use on any build, even SL1 to facetank 90% of bosses and chug and swing 2 times
It was a massive overcorrection from DeS not having any poise
what's wrong with that
8 months ago
Anonymous
easymode that anyone can use on any build, even SL1 to facetank 90% of bosses and chug and swing 2 times
It was a massive overcorrection from DeS not having any poise
8 months ago
Anonymous
Because with poise you are forced to stack the stats and pivot towards the best sets. Meanwhile Dark Souls 3/Elden Ring hyperarmor with poise bar merges armor poise and weapon class in a way you can reliably use slower weapons with lighter sets
Elden Ring tried to introduce a minimum of passive poise and luckily they decided to kill it because Dark Souls 3 had the best system
DS1 is the most iconic for a first blind run, but falls apart with how broken the gameplay/balance is and how slow and tedious it is to replay.
DS3's linearity is a big negative point but overall as a packacke, the endgame+DLC areas are the best, the bosses are S tier minus 2 gimmick ones and the PvP/invasions are insanely fun, that's why they're still very active even 7 years after launch.
I like Souls 3 a lot, infact I like it even more as time passes. It's the perfect blending of the best of Souls games. The world and level design of DeS with the fast pased combat of BB, with the build variety and QoL features of Souls 2.
No Bloodborne on PC, so you have to make due with the asset flip.
Either way the series turned into trash after Dark Souls 2. For some reason they thought I want a Devil May Cry clone. For some damn reason.
I like my rpgs slow. Otherwise I'll just go play DMC or Ninja Garden.
>7 years later and shitters are still malding over DS3's hyperamor >they (reddit) literally had a campaign to have the Namco CM ask From why "poise is turned off by mistake" >Fromchad just tells them it's "working as intended" >they seethe more and either learn or quit the game >some even made a mod with hyperarmor is always turned on all weapons, so they can have their DS1 easymode
These are the homosexuals who call themselves "souls veterans".
DS3 hyper armor was always the best poise system for PVP after Ashes of Ariandel, people's brains had been rotted by years of poise backstabs in DS1. Poise should reward heavy weapons, which need poise, not heavy armor. Elden Ring has the best implementation, period, because poise works normally in PVE but is dependent on hyper armor in PVP. The best of both worlds.
Zoomers don’t like ds3 or souls in general if they did Bloodborne or Elden ring would be the favourite. You are only adding zoomers in to make ds3 have some sort of guilty by association
Most bosses in DS3 don't have more HP on average than DS1 and DS2 bosses, only Midir.
Only DeS bosse have 1/2 of the HP of the rest of the games, hence why that game is piss easy.
You can literally kill an endgame boss like Dragonsayer Armor or Namless King in 15 swings of an UGS.
Are you kidding zoomers like online mp games like fortnite. They don’t care about souls you are just saying Zoomers too paint some manipulative narrative because you are a sperg obsessed with crapping on a game you don’t even have to play.
sad really, it was only allowed to shine for 2.5 years, then dark souls 3 entered like the kool-aid guy and all the sheep moved to that. now we have dark souls 3 for the past 7 years...frickin hell. elden ring pvp sucks. bloodborne pvp sucks. dark souls 3 pvp is ok, but 2 was truly fun. with 3 you have to deal with adhd morons running around baiting attacks, never showing any confidence, like when it finally gets interesting with both having low health, they have to switch to their finishing off weapon. instead of having a spine and faith in their main weapon. frickin zoomers man...
DS2 pvp and specifically invasions are inferior to DS3 because without the healing on both sides, you're forced into tried and tested spear/rapier poke builds or UGS one shot builds with some ranged hexes or forbidden sun as a pressure tool because in a 3v1, you'll get nuked and have no way to recover if you try any risky or creative play.
DS3 has that constant back and forth of going from 100%HP to 10%HP and back several times for both the gank and the invader.
And the fact that blues give back 2 esus for invader on death allows for insane comebacks if you managed to snipe one or have the PvE kill him when you're on 0 estus and 5%HP left.
This is why DS3 is still insanely active even after ER came out.
>DS3 has that constant back and forth of going from 100%HP to 10%HP and back several times for both the gank and the invader.
But this is tedious fricking dogshit that encourages the host to run like a b***h and greatly rewards him for doing so. The healing is so fast and effective that you basically can't fricking win the the fight unless they get wienery or try to fight 2 people at once
If only there were some way to punish people for healing, some button you could press that does a lot of damage, or just a little bit of damage. Oh well, it's a shame that healing flasks are infinite, and hurting people doesn't deplete them over time, giving you better opportunities to finish them off and replenish your own flasks.
>If only there were some way to punish people for healing,
There isn't, it's too fast >Oh well, it's a shame that healing flasks are infinite,
They have more than you, especially if there is more than one enemy (there always is) >Better just give up.
Most people did, DS3 invasions are a masochist's exercise in suffering and have been since launch, except for unapologetic hackers
This is elden ring, moron. Yes, in elden ring you can actually punish healing, because the animation is a bit slower, and the ratio of damage a player can do relative to the healing is enormously higher. Players in ER also have much better AOE options for delaing with multiple enemies. That's why even WITHOUT getting to invade solo hosts, invading in ER is more fun than invading in DS3
8 months ago
Anonymous
You can punish healing in DS3 as well, just because they managed to cast the chug doesn't mean they won't get hit and have the HP back to where they were again.
And an R1R1 combo in DS3 is about the same damage as a weapon art hit in ER.
8 months ago
Anonymous
>And an R1R1 combo in DS3
Is not what you're going to get. You're going to get one hit, even if you hard read the flask heal
8 months ago
Anonymous
DS3 guarantees another R1 if you hit the first R1 and stun the player.
Only in very rare edge situation where you barely hit with the tip of your weapon on the first swing the 2nd R1 won't connect.
8 months ago
Anonymous
Not that guy but this works both ways, invading in ER can be soo fricking annoying with mage spam, aoe nukes everywhere, dragon breath and running poke spam.
Often I don't even get to use all my chugs, while in DS3, I rarely get wombo-combo nuked like this.
8 months ago
Anonymous
I guess the thing about ER is that if you're going to get fricked by a gank at least it usually doesn't take forever. Invasions in DS3 go on for years due to the sheer power of healing and defensive options and the comparative weakness of player damage output.
8 months ago
Anonymous
I get more upset in ER because it takes ages to even find an invasion even after wex dust update.
So I get impatient, play too agreesively and once I'm at 30% HP, I can't get a chug in without getting swarmed.
That plus annoying First Step password summons consisting like 30% of all invasions has put me off ER.
What is the best levels to avoid this bullshit? 80?
Meanwhile in DS3 with the fanmade wexdust mod I can find 10 invasions in the time I get 3 in ER.
The fact that I instantly get a new invasion in DS3 even if I get destoyed vs a gank means there's no time to dwell on it and get mad.
And they're rarely insanely long due to healing like you mentioned, but I usually stick to either 60 or 80, not metagaying in Ringed city.
8 months ago
Anonymous
>ringed city ends up being the new townshit gay PVP zone
And people try to claim that DS3 isn't DS1 2
Just rush them, hug them and delay R1 rollcatch them.
Just because they chug doesn't mean you can't R1-R1 and completely cancel out what they did.
I had players go from 8 estus to 0 in 60 seconds by being aggressive in their face.
If they just run away and don't want to engage at all, then pull out a spear and running poke them, thougth that doesn't happen too often, even casual PvE players realize they're just wasting their time and only run to the bonfire to get killed there.
>git gud
No thanks, I'd rather refuse to learn any of the basic skills involved in PVP and then complain that it's fundamentally flawed because I can't kill anyone.
I like DS3 and ER invasions because they last longer than 10 seconds. Why would I want the thing I'm playing the game for to be shorter? The healing is a big part of that. It also makes it possible to bounce back and win invasions from the absolute depths of hopelessness.
ds2 has the dragon covenant which allowed healing when summoned. regardless, if you wanted to duel most wouldn't heal.
the one reason ds3 pvp is good because of the delayed r2, which give you a variable timing move.
dark souls 2 with its limited stamina, move cancelling and covenants stands head and shoulders above all soulsgames.
The only reason that DS2 is believed to have the best PVP is because only DS2gays have low enough standards to actually play it. Meanwhile, sane human beings politely refrain from contradicting their contrarian delusions because they, knowing better, do not play DS2 - let alone its PVP.
>that's why it was used as a base templete for DS3 and ER.
LOL
There is no need to be upset.
Here's what DS2 pioneered and got copied in DS3 and ER:
>estus shard/golden seed system >midroll up to 70% weight >low weight only adding more length to the roll >rolling in any direction while locked on >effigy/ember/rune arc useable at any time and get HP back to max or get stat boost via great rune effects >hit stun limit in PvP to prevent infinite stunlocks >casting magic also consumes stamina to limit perpetual spam >backstabs have 2 way confirmation via a grab animation >guardbreak on a blocking enemy allows for a riposte >jumping attacks on all weapons unpariable >ultra/colossal weapons unpariable when 2H, except rolling/running attacks >reasonable poise/hyperarmor levels that allowed for strategic trades but not facetanking endgame bosses >parry frames active at the apex of the shield swing, not instantly at the start >4 ring slots so you can still have some interesting synergies and use of niche effects instead of having 90% of players just put on Havel's ring and Ring of Favor >blue sentinels to save hosts from invaders >limited respec >longer messages with 2 phrase structure >messages heal you for 25% if you're online when they get rated as "good" >power stancing with any 2 weapons of the same class (only ER) >rolling in poison/rot covers you and build up the status (only ER) >rolling in water raises fire def by 20% and lowers lightning def by 20% (only ER)
Faster paced souls games and mechanics to deal with the increase in enemy and boss speed:
Bloodborne: Side-step (faster than roll, allows for up close aggressive combat) Pistol parry, trick weapons, charged backstabs to break stances.
Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
Elden Ring: Powerstancing allowing for more aggressive builds, dedicated posture bar that comes with it's own sub-mechanics that directly benefit charged attacks, these have an actual use now beside being more damage but less DPS, jump attacks, guard counters are great mechanics for the 2H or Shield player.
Dark Souls 3: uh.. roll.. roll.. and uh... rolling yeah.. uh.. the occasional parry (works against 2 bosses out of 50) and uhh.. rolling. Yeah. Roll.
>Bloodborne: Side-step (faster than roll, allows for up close aggressive combat) Pistol parry, trick weapons, charged backstabs to break stances.
so dodge and attack, yawn >Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
so L1 and attack, yawn >Elden Ring and Dark souls 3: Powerstancing allowing for more aggressive builds, dedicated posture bar that comes with it's own sub-mechanics that directly benefit charged attacks, these have an actual use now beside being more damage but less DPS, jump attacks, guard counters are great mechanics for the 2H or Shield player.
Actual kino ARPGs
Dsrk Souls 3 was proto-Elden Ring in melee and magic, walked so that ER could run, but it still has more depth than Soulsborne games in terms of approaches and actual gameplay bariance compared to crap like passive poise (Souls games) or hyperarmor that is largely useless against big bosses (Bloodborne). Fromsoftware would have never managed to rework Souls combat so deeply without Dark Souls 3 as stepping stone
>but it still has more depth than Soulsborne games in terms of approaches and actual gameplay bariance
homie it's roll and R1. The only From game less open ended is Sekiro, and at least it was designed with that in mind.
every souls game is roll and R1 if you're a massive reductionist. regular shields were worse yes but IIRC great shields were still a viable means of defense.
8 months ago
Anonymous
>homie it's roll and R1.
Dark Souls 1, Dark Souls 2 and Demon's Souls are roll-R1, and they are even worse because of how the stagger system incentivizes faster attack rather than heavier weapons
>every souls game is roll and R1 if you're a massive reductionist.
No it isn't. Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes. DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
The only From game with great combat is Elden Ring and Gankerormalhomosexuals hate that because they can't sidestep-r1 spam with the ebin Bloodborne dash, so why move this critique to Dark Souls 3 where at least weapons feel and act different?
Weapon arts (unlike ER ashes, which are actually great) are dogshit, and nobody ever used them except for the ones that provide a passive buff. You are right in that DS1 and 2 were also rather simple, but at least in those games the roll was weak enough and heals slow enough that you were expected to think about what attacks you could actually dodge and from what position and in what direction. Not that DS3 was easier, it's as fast as bloodborne after all, but it is simpler than both previous souls games and elden ring.
8 months ago
Anonymous
>magic is universally dogshit
sounds like you're just a baddy, I played a FAI/STR character for most of my playtime including PVP and shit like Lightning Stake, Sunlight Spear and Lightning Arrow all were very handy
8 months ago
Anonymous
>No it isn't. Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes.
Only Elden Ring incentivizes that
Dark Souls 3 allows to use positioning and spacing a lot. The reason people didn't bother until Elden Ring is that bosses were not that competent and well designed compared to Elden Ring, where they frequently use aoe and "area denial" combos as well as attacks with clear hitbox weaknesses and giving ability to move. There's otherwise no difference in Souls games and how they focus on positioning and spacing >Weapon arts (unlike ER ashes, which are actually great) are dogshit
Some were ok >and nobody ever used them except for the ones that provide a passive buff.
You could say the same of heavy attacks in dark souls 1 and 2 >You are right in that DS1 and 2 were also rather simple, but at least in those games the roll was weak enough and heals slow enough that you were expected to think about what attacks you could actually dodge and from what position and in what direction.
Absolutely wrong
8 months ago
Anonymous
>DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
Dark Souls 3 has much better, more useable magic and bows than previous Souls games by far. The FP system instead of gay ass slot, the faster casting, and generally better spells make them more fun than backing from bosses to find openings for a very long cast.
8 months ago
Anonymous
>Dark Souls 3 has much better, more useable magic and bows than previous Souls games by far.
This is just shit posting at this point. Well bows aren't worse than DS1 but they are as fricking bad as they were in DS1. DS3 magic is totally worthless outside of buffs (and even most of those suck dick), it does fricking no damage and has very little utility.
8 months ago
Anonymous
>Well bows aren't worse than DS1 but they are as fricking bad as they were in DS1
No they aren't >DS3 magic is totally worthless outside of buffs (and even most of those suck dick), it does fricking no damage and has very little utility.
Also skill issue
8 months ago
Anonymous
the more you post the more I'm convinced you're bad at character building
8 months ago
Anonymous
you have no idea of what you are talking about
8 months ago
Anonymous
>Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes.
Except Elden Ring this is false >DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
Dark Souls 3 magic and bows are great because of hyperarmor
>homie it's roll and R1.
Dark Souls 1, Dark Souls 2 and Demon's Souls are roll-R1, and they are even worse because of how the stagger system incentivizes faster attack rather than heavier weapons
The only From game with great combat is Elden Ring and Gankerormalhomosexuals hate that because they can't sidestep-r1 spam with the ebin Bloodborne dash, so why move this critique to Dark Souls 3 where at least weapons feel and act different?
>Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
Prosthetic tools are useless damage dealers and lame gimmicks, same for most skills. Sekiro combat is really lame, there aren't even grabs
Dark souls is discussed like jojo. Everyone will call specific parts shit and totally dog shit but were all talking in context of a 8/9/10 series. If people say its shit its in context of its other games. Fromsoft really does print money at this point
I'm not a zoomer (born in 94) and I think 3 is alright. It's certainly derivative of the original but the bosses and pvp were fun enough for me to hang around for awhile. I probably would've stuck with BB if most of the playerbase weren't using Fischer Price wifi
I've seen almost nothing but shitting on Dark Souls 2 for years, even parroting myself for (You)s and I'm enjoying SOTFS infinitely more than 3. Holy frick, how is it this much worse than 1 or Bloodborne despite literally mashing together.
i dont find a way to get to that part of the fricking map and i'm tired of running around unable to find anything >ended in a tower with a wirldwind >can't enter >could only die to exit
>I'm tired of exploring
play a different game then, or look up a guide. I've spoonfed you enough, and I believe these games are best experienced blind.
8 months ago
Anonymous
thats why i don't look guides unless i'm really bored (like this fricking case because its open world)
anyway wasn't the other guy called godfrey too?
8 months ago
Anonymous
not quite, Godfrey is the daddy of the all the other Goddudes, like Godrick. That's one of the 3, the other 2 are Morgott and Mohg, with Mohg hanging out in the sewers under the city
8 months ago
Anonymous
guess i'll keep exploring tomorrow, that was easier than expected
i completely forgot of the dragon wings . thats why i couldn't find a way
Because it was their first
I cannot imagine playing 3 first. Fricking half of it are references to previous games.
It was their first Dark Souls. They got exposed with Elden Ring.
Nobody is obsessed with Souls. We're on Elden Ring now, the best Souls Boring game.
how old is zoomers nowadays?
Almost 30
frick im old
frick you I liked it
It was actually hard unlike Elden Ring where NG+7 is piss easy
>equips twinblades
>puts human pine resin on it
>go down to the catacombs for early large titanite shards
>beat the game and the dlcs in 4 hours
nothing personnel
Demons souls is the best souls game btw
Now that's a good shitpost.
Unironically the easiest from game. Just 2H any weapon and smack two times the boss and then roll.
Idk about that, Dark Souls 1 took me 40 hours from start to finish and 3 took less than 12. 2 was dogshit so I don't remember.
Everyone has their first souls game as their favorite
The only people that hate 3 are the completely delusional homosexuals that claim 2 is the best one
2 had a lot of SOUL, ironically. It had its flaws but was in no way a bad game, it was actually fricking kino and I'm beyond tired of Gankerirgins online pretending otherwise.
>I'm [...] tired of [...] pretending otherwise.
Get new material of try forming a sentence on your own, no one is taking you seriously.
homie you're the only one obsessed making these damn threads every day
>dark souls 3 is shit because it's linear
>dark souls 2 is shit because rpg
>dark souls 1 is shit because jank
So are they all shit?
Everything is shit /here/.
>DS2
>RPG
my sides
dark souls 3 is shit because it has nothing that made the earlier souls game so great or the combat mechanics of bloodborne at the very least to deal with the faster pace they kept, it's a fricking spam roll sausage fest. Frick sake even dark souls 2 had some variety in it's powerstancing and hex magic.
homie you are in a fricking literal shithole of a site. Of course everything is shite.
I have literally never seen anyone in history shit on Megaman X1.
Dark Souls 3 was the best souls game because it had both excellent PvP (unlike DaS1) & excellent PvE (unlike DaS2)
>Dark Souls 3
>PvE
Lol. Lmao even. The enemies are nonexistent, it’s an almost empty and completely open path to the boss battles. It’s nothing but a boss rush.
you're smoking fricking crack
in ER you can effectively never sit down at a grace, whereas with DaS3 you're probably resting at every single one (except for a few weird ones because bonfires spawn when you kill a boss & some level designers didn't hear about that)
>good pvp
>good pve
ha
>no poise
>ultra-armor is crap
shut the frick up homosexual
Idgaf What you consider the worst or what sort of homosexual veteran you are. DS3 is the best one in the series, followed by DS1 and ER.
Which is sort of irrelevant as these are all 9/10 games.
ER is DS3 but better in every way
The only issue I have with ER is the art style and lore. I prefer DS3 dark middle age stuff. Bosses too.
Gameplay obviously is on another level in ER, no comparison
DS3's levels are almost all visually awful though. Ruined cathedrals, lakes of shit, or lakes of shit in ruined cathedrals. Only Lothric Castle/Grand Archives are good (but holy shit are they good, one of the best levels in videogames).
It’s DS3 with hours of boring open world traversal between the good parts.
I think ER is marginally better as a whole because the systems are significantly improved but it could be so much better if it was created with more purpose rather than open world. In your first like 10 hours you play through the best area in the game & then in the next 10 hours you play through the second best area in the game and then in the following like 60 hours nothing compares
because it's anime souls with a bunch of epic anime bossfights
It's pretty much true...I think I might actually start a run later, but....frick this is the only one I didn't even bother beating all the DLC. In fact, I already know I won't play it.
>veteran souls
Comboartist, spok
Elden Ring is the worst game they have ever released, a soulless cash grab cooked up in a corporate board room. Kys brah.
dilate 2roon
DS = BB > DeS > DS2 > DS3 > Sekiro > ER
2chads like ER for being DS2's spiritual successor
What is this take? Please explain how ER is DS2's successor.
Hang on just a minute I'll be right with you
Both games are largely about the restoration of a fallen kingdom by attempting to become its new ruler after the evil queen kicked out the king and then secluded herself away. You travel through the country (which DS2 fakes and ER does for real) deposing evil regional powers in order to accrue strength to reach the capital final boss castle. From the start of the game, you have fairly direct access to most of the game map, and are free to complete as much of it you feel like to meet the minimum requirements to breach the seal on the final boss castle, and in any particular order. After getting to and clearing the final castle, the level up girl sends you on a third act, which is linear and largely concerned with the kingdom's shameful past (involving the unjust persecution and genocide of giants) and the true nature of its current state, in which you encounter the last of the giants and time dragons, and acquire a strange metaphysical representation of the truth the evil queen tried to bury, allowing you to access and defeat her and declare yourself king. The game also features
- Enormous weapon and magic variety with actually pretty good balance
- Pretty good PVP
- Invasions getting fricked by a moronic and arbitrary decision
- A neat idea for a hunter boss that follows you around that they weren't able to implement properly
- A fricking horrible snow level where you can't see anything
- Dumbass windmills that don't do anything
- A billion bosses, most of which are really just mini bosses
- Poison that can actually kill you
The biggest difference between the games (besides, you know, competence and budget) is that DS2 (or at least SOTFS) involves you figuring out that restoring Dranleic isn't your fricking problem and fricking off, where as ER presents the restoration of the Lands Between as just, with the most unambiguously good ending just being one where you remove problematic elements of the state church and become pope king.
Marika is not evil, she wants you to restore the Elden Ring
She threw her own newborn children in the sewer because they were ugly
To be fair they were really ugly
You are fricking moron
Elden Ring is Dark Souls 3 2
Not him, but start up both games and you'll see Elden Ring feels like you're walking in shallow water.
It's only dark souls 3 2 in the sense that it reuses a lot of DS3 animations and has more emphasis on weapon skills. Conceptually and narratively, DS3 and ER are very very different. DS3 is a very despondent and linear game in which you're led by the nose both in terms of game play and story towards an entirely obvious end in which you ask the fire keeper to kill the franchise because From doesn't like it anymore
No, Elden Ring story and world is inspired by the original Dark Souls 3 as sequel to Dark Souls 1. Millennia after the Dragons were defeated, otherworldy and eldritch entities plotting to kickstart their own Age and control the world because an unknown usurper broke the established order, except that usurper is the very same Queen, who tried to put an end to the Golden Order. There's even Usurpation of Fire 2.0 ending and the DLC will be about Nameless King 2.0 and Lothric 2.0
All of the R1 combos of weapons in ER have been redone.
ER in fact uses a 4-5 hit combo with unique animations on each swing while DS3 uses 2 animations that loop/mirror.
Only a few weapon arts copied animations from DS3 and Sekiro like Impaling Thrust and Flaming Strike.
>after the evil queen kicked out the king and then secluded herself away
moron
Marika kicked out Godfrey for no good reason
Also yes Radagon locked away Marika but THEY ARE THE SAME PERSON
moron
Not an argument, marika simp
you are an utter moron
I can see what you're getting at, and it's not the moronic take I assumed. Narratively it follows very similar beats and could be considered the spiritual successor in that regard. I think it's fairer to say that it's just the spiritual successor of the Souls series in general however, rather than any single entry, given that the gameplay is essentially just DS3+, and I'm not sure how much weight should be put on each aspect of the game.
Thanks for taking the time to lay it out, anon. Interesting way to see it for sure, and there's definitely something to it.
ER also slowed down the rolls and swings of player weapons as well as the bosses by around 40% compared to DS3, you can easily tell by playing them back to back, you're literally sonic spindashing in DS3 compared to ER when you roll->slight pause->roll.
That's somewhere in between DS2 and DS3 levels on speed instead of DS3+
You could just say "It has some of the same themes of dark souls 2 with more competent game design and storytelling" and that would be fine and no one spit their coffee out over that hot take
>You could just say "It has some of the same themes of dark souls 2"
that would also be wrong, Dark Souls 2 was gay dragon related fanfics. Elden Ring story and worldbuilding is for 50% Dark Souls 3 cut content
Your headcanon version of DS3 was never real and never going to be real
That's the dumbest, most idiotic description of Elden Ring story I have ever read. You didn't understand shit
t. marika simp
What? No it wasn't.
It's still too fast to be DaS2 successor.
>soulless cashgrab
>could've released 5 dark souls 3 games in the time it to make Elden Ring
make it make sense please, DS3 sold like 60% of Elden Ring by now, but insisted on spending 6 years for ER and it time put in shows, it makes DS3 look like a prototype the same way TOTK makes BOTW look like one.
>How could I show I am a newbie
>Oh right I know
I have been here far longer than you, kiddo
Bump Sekrio up to A tier and you got yourself a pretty respectable list.
Sekiro suffers too hard from shit level design, bad stealth, bad prosthetic balance and more, and it will never get fixed
>Where's Otogi? Uh?
>Where's King's Field?
who cares lol? what a weird guy
>who cares
I care, Otogi was a damn fine game. And the saga King's Field is pretty much Dark Soils in first person, believe it or not.
That's the progenitor of the games we love and adore.
>Otogi was a damn fine game.
Maybe, I don't know never played it
>And the saga King's Field is pretty much Dark Soils in first person, believe it or not.
No it wasn't, I played them and they are nothing alike. You could walk while attacking, that alone makes them completely different
>they are nothing alike
lol just saying
Play Dark Souls/DaS2 in first person...
>Play Dark Souls/DaS2 in first person
Nothing like King's Field besides muh fantasy, especially for how movement and attacking works, which is very different. To compare it with Dark Souls you sure have a shallow understanding of King's field gameplay depsite being so passionate about someone not making a tier list with those. Almost like you are a poser
NTA but the exploration, growth, and overall power fantasy are the same. I'd only ever finished Demon's Souls and DS3 when I played KF1 and the joy of progressing from a slow ass shitter like in your gif to a MLGS spamming god made me go back and platinum DS1 immediately after beating KF.
>Bruhhh let me just put the from software gamerinos!!!
>N-no I don't know anything prior to Demon Souls
>W-what do you mean Ninja Blade was released after that game?
You are clinically fricking moronic.
Where's Otogi? Uh?
Where's King's Field?
Where are the rest of the Armored Core games?
Yeah dip shit, either include everything they did or just the souls franchise, moron.
Also of course you have DaS2 at the bottom. Tends to happen to clinically moronic people.
Also Bloodborne>that shitty Fortnite for asset flips called Elden Ring
Inagine being the insecure 2ranny making these threads lol
Huddling in the DS2 defence threads wasn't working out for them, so they decided to go on the offensive.
I don't hate it. I just don't like it as much as any of the other games.
Why are the wrongest people always the loudest?
Because there's just more of them, as your pic clearly shows.
>bloodborne is stuck on Playstation so I have never played it.
This seems like snoy propaganda. Sekiro is cleary the best if we ignore games that dont exist like bloodborne.
Sekiro’s got good boss fights and combat system is cool but the actual levels themselves and overall world/lore kind of lame compared to BB
MXGRXNK
>Only game where infusions are actually good and contribute to build variety/differing playstyles
>Has buffs for pretty much every ailment/status and the most build variety of the trilogy
>Introduced paired weapons, a massive objective improvement over Dark Souls 2 powerstance. Introduced charged attacks, which changed entirely the meta
>Introduced proto-Ashes of War. Introduced poise bar with hyperarmor system which fixed the garbage poise system of Dark Souls 1/2 and garbage hyperarmor system of Demon's Souls
>Made heavy weapons finally good and fun to use, made trading a legitimate strategy instead of a stat check cheese.
>Brought back an improved Demon's Souls MP system, ditching the awful slot system
>GOD tier DLCs and bosses
>Template for Elden Ring which refined it into perfection
>le builds
Haven’t played much ER yet but so far I’d rank them DS1 = blood borne >= elden ring > dark souls 3 > sekiro >> 2. Haven’t played DeS.
>The veteran Souls community hates it
The veteran community likes dark souls 2 specifically because it's bad.
Is there anyone more deserving of our hated than the veteran dark souls community?
DS3 is the most like and the most played of the trilogy.
It also happens to have the best gameplay and bosses.
>no, I NEED to convince other people on the Internet that specific Dark Souls games are good or bad, and that their opinions are wrong
I bring this up specifically because DS2 and DS3 tards have this weirdly specific ongoing argument to try and drum up hate for either side, with some people trying to push it onto DS1 but failing because it's permanently going to be a classic going forward. I don't understand the point of trying to encourage hate, just play the ones you like and don't play the ones you dislike. People are just going to post the same images and webms to try to convince people about something they likely won't change their minds about because people can form their own thoughts and opinions.
>because DS2 and DS3 tards have this weirdly specific ongoing argument
DS3 chads don't give a frick and don't make these threads, they just play games
This thread is filled with ds3gays playing damage control, including you considering no new IP.
Both sides have shitposters, and it's probably the same handful that cycle through hate threads for either game or try to be promote the one they like more. It's usually not the people that just want to go back and just enjoy the games. Either way, it's usually the same circle jerks on either end.
>Both sides have shitposters
nobody cares about Dark Souls 2 enough to make threads about it
>Both sides have shitposters
There's no shitposting in calling Dark souls 2 a turd, and the fact that shills constantly make these threads where they can't even speak highly of the game without shitting on every single From game confirms this
>This thread is filled with ds3gays playing damage control
Please lmao, to this day, DS2roons are eternally butthurt at Matthewmatosis destroying their game, to this exact precise day
>some morons on /vg/ care about something some eceleb said
and? your still doing damage control for the game despite "not giving a frick"
>Y-you are damage controlling it
Calling morons morons isn't damage control.
Now, making this thread for seven years, that's being desperate
No, damage control is damage control, which this thread is filled with.
>enter new area
>immediately greeted with bonfire and shortcut
DS3 is fricking LAME and BORING. If you like shit souls 3 I don't want to be your friend.
For me, it's
>DS1 lets you level up right outside the tutorial and at any bonfire with no issues
>2 or 3 bring back a maiden like in DeS and make you warp back every time you want to level
You can say yay or nay on any other point, but this is still the dumbest thing they brought back. At least ER has your maiden just with you somewhere off screen and only teleports in when you can listen to lore.
First souls game for most zoomies
Idk, it was my first souls and I frickin dropped it like a sack of rocks at Undead Settlement cuz it was so ugly. After playing ER, DSR (missed DLC without realizing, sadly), and DS2, I played DS3 again until I beat Pontiff and again realized how dogshit the combat system is compared to any of the other games. When I see Black folk diss DS1, DS2, or ER, they're almost always a DS3gay or a BBtroon
Except DS3 and ER are 80% the same in terms of combat.
More like 20%, which is the pure speed of it, the actual mechanics of it feel more like DS1 and 2
>shields are viable
>poise is viable, even after patch 1.10's frickery
>you have more countermeasures against bosses in ER, instead of DS3's roll+r1
Med shields are weaker in DS3 but greatshields are decent even vs Gael, especially with a fast weapon like a SS or curved sword.
Amd you can totally make hyperarmor trade build with shit like stomp and perseverance.
Vordt's hammer trade builds are literally one of the most popular new player/easymode build, I see it constantly on COOP players, often both the host and phantom.
Hyper armor is not poise. Hyper armor is homosexual fake poise.
Hyperarmor is better because it takes skill to use and you have to space yourself well and time your swings.
That's why ER adpoted almost the same system as DS3 with only trace amounts of passive game journalist poise, only enough to passively trade with small weapons instead of being a permnent iron flesh effect like in DS1.
Frick you, fighting game wannabe homosexuals. Armor should prevent flinching, not just enable trading.
Weapon weight and thus momentum should be where 70% of the "poise" comes from.
Because it makes far more sense that a heavy weapon won't stop once it starts swinging.
Armor should buff this window like it does in DS3 and ER but not be the 100% sole contributor it.
Just look at this bullshit, the UGE goes from swinging right-left to teleporting back over the player's shoulder.
Souls game were always about weight and satuafying swings, especially with huge weapons.
Being less vulnerable to being shoved while in the middle of your attack than while you're just standing there doing nothing is the opposite of how it should work from both a balance perspective and how it actually fricking works.
DS1 poise was fricking dogshit and I am glad DS3 took it behind the shed and put a bullet in its head
why
Bc it's effectively a killer stat. Strap on golem armor and you can face tank most shit without even upgrading it.
Holy shit armor acting like armor, can't have that
makes the game too easy
no suit of armor will stop you from being launched by a giant swinging sword 5 times the size of you anon
what's wrong with that
easymode that anyone can use on any build, even SL1 to facetank 90% of bosses and chug and swing 2 times
It was a massive overcorrection from DeS not having any poise
Because with poise you are forced to stack the stats and pivot towards the best sets. Meanwhile Dark Souls 3/Elden Ring hyperarmor with poise bar merges armor poise and weapon class in a way you can reliably use slower weapons with lighter sets
Elden Ring tried to introduce a minimum of passive poise and luckily they decided to kill it because Dark Souls 3 had the best system
DS3 has poise though. It's just in the weapons.
Hyperarmor is great, reliable, useable with a wide variety of weapon and armor combination and rewards good plays
Stop pretending any of the souls games are relevant in a post elden ring world. The only one that sucked was 2 and now none of them matter.
3 is objectively the best
I started with 1 and would say it's my favourite but mechanically it is inferior to 3.
DS1 is the most iconic for a first blind run, but falls apart with how broken the gameplay/balance is and how slow and tedious it is to replay.
DS3's linearity is a big negative point but overall as a packacke, the endgame+DLC areas are the best, the bosses are S tier minus 2 gimmick ones and the PvP/invasions are insanely fun, that's why they're still very active even 7 years after launch.
>Why are zoomers obsessed with Worst Souls 3
>3
best gameplay
>1
best map
>2
best combat
>poisehomosexualry weightless garbage
>best combat
Zoomer here and this game looks like shit so I’ll just stick to replaying Demon’s Souls and Dark Souls 1
We’re not all bad I swear
>Dicksucking demon's "zero builds" souls for ebin Ganker updoots
Not a surprise zoomers would stick to the easymode games with mostly spectable bosses that don't require any mechanical skills.
old = good
Trying too hard to fit in. Demon's Souls is "mid" as you children say.
Demon's Souls is by far the most inventive and experimental gameplay-wise and has the best atmosphere of any souls game
Veteran Soulser here (started with DeS in 2009).
I like Souls 3 a lot, infact I like it even more as time passes. It's the perfect blending of the best of Souls games. The world and level design of DeS with the fast pased combat of BB, with the build variety and QoL features of Souls 2.
your opinion does NOT matter if you started with any souls game past dark souls 1.
this
Played DS1 first, DS3 and ER are the best ones.
I play these games since Demon's Souls and Elden Ring is undoubtedly the best one
I have played every Souls game on release and DS3 is still the best, homosexual
you're delusional, lying, and/or developmentally moronic
don't talk to me on this forum ever again
Glad I could help.
Maybe when you learn to play these game without your easymode poise and magic you'll have some fun.
magic is a crutch in literally every souls game and i have never used it once
I used it for Regen builds people said we're mid, but made me cream the loving shit out of everyone in DaS3 pvp.
No Bloodborne on PC, so you have to make due with the asset flip.
Either way the series turned into trash after Dark Souls 2. For some reason they thought I want a Devil May Cry clone. For some damn reason.
I like my rpgs slow. Otherwise I'll just go play DMC or Ninja Garden.
What kind of fresh absolute moronation did I just witness
Sorry but I'm not a Nivea shill, like you. Go take a bath shill. You're inferior to me.
best aesthetics best pvp best game
SIMPLE AS
Oh my god imagine liking a game in 2023 what the frick is wrong with people
>7 years later and shitters are still malding over DS3's hyperamor
>they (reddit) literally had a campaign to have the Namco CM ask From why "poise is turned off by mistake"
>Fromchad just tells them it's "working as intended"
>they seethe more and either learn or quit the game
>some even made a mod with hyperarmor is always turned on all weapons, so they can have their DS1 easymode
These are the homosexuals who call themselves "souls veterans".
DS3 hyper armor was always the best poise system for PVP after Ashes of Ariandel, people's brains had been rotted by years of poise backstabs in DS1. Poise should reward heavy weapons, which need poise, not heavy armor. Elden Ring has the best implementation, period, because poise works normally in PVE but is dependent on hyper armor in PVP. The best of both worlds.
Zoomers don’t like ds3 or souls in general if they did Bloodborne or Elden ring would be the favourite. You are only adding zoomers in to make ds3 have some sort of guilty by association
ds3 is objectively zoomer baby's first souls game
DS3 is harder than DS1, DS2 and DeS.
Yeah because every boss is a 3 phases c**t with more HP than the emperor God of mankind Donald J. Trump.
Most bosses in DS3 don't have more HP on average than DS1 and DS2 bosses, only Midir.
Only DeS bosse have 1/2 of the HP of the rest of the games, hence why that game is piss easy.
You can literally kill an endgame boss like Dragonsayer Armor or Namless King in 15 swings of an UGS.
That’s ds2 after the success of 1 everyone jumped on the bandwagon.
>Zoomers don’t like ds3 or souls in general
you must be fricking kidding me
what kind of alternate universe you live on?
Are you kidding zoomers like online mp games like fortnite. They don’t care about souls you are just saying Zoomers too paint some manipulative narrative because you are a sperg obsessed with crapping on a game you don’t even have to play.
yes anon, I have a... manipulative narrative to push... instead of stating that zoomers love a 2016-2017 game played by hundreds of streamers
>streamers.
They play whatever is new so I guess zoomers love everything.
>enter thread
>CTRL+F webm
>not a single one of DS2gay's webm posted
i'm genuinely shocked
No one actually cares about playing anything made after 2014 and what they do care about is just PC/PS1/PS2/360.
because dark souls 2 has too little pvp players.
sad really, it was only allowed to shine for 2.5 years, then dark souls 3 entered like the kool-aid guy and all the sheep moved to that. now we have dark souls 3 for the past 7 years...frickin hell. elden ring pvp sucks. bloodborne pvp sucks. dark souls 3 pvp is ok, but 2 was truly fun. with 3 you have to deal with adhd morons running around baiting attacks, never showing any confidence, like when it finally gets interesting with both having low health, they have to switch to their finishing off weapon. instead of having a spine and faith in their main weapon. frickin zoomers man...
2 really did have the best pvp in the series, it's too bad the game itself was such unfinished dogshit otherwise.
DS2 pvp and specifically invasions are inferior to DS3 because without the healing on both sides, you're forced into tried and tested spear/rapier poke builds or UGS one shot builds with some ranged hexes or forbidden sun as a pressure tool because in a 3v1, you'll get nuked and have no way to recover if you try any risky or creative play.
DS3 has that constant back and forth of going from 100%HP to 10%HP and back several times for both the gank and the invader.
And the fact that blues give back 2 esus for invader on death allows for insane comebacks if you managed to snipe one or have the PvE kill him when you're on 0 estus and 5%HP left.
This is why DS3 is still insanely active even after ER came out.
>DS3 has that constant back and forth of going from 100%HP to 10%HP and back several times for both the gank and the invader.
But this is tedious fricking dogshit that encourages the host to run like a b***h and greatly rewards him for doing so. The healing is so fast and effective that you basically can't fricking win the the fight unless they get wienery or try to fight 2 people at once
If only there were some way to punish people for healing, some button you could press that does a lot of damage, or just a little bit of damage. Oh well, it's a shame that healing flasks are infinite, and hurting people doesn't deplete them over time, giving you better opportunities to finish them off and replenish your own flasks.
Better just give up.
>If only there were some way to punish people for healing,
There isn't, it's too fast
>Oh well, it's a shame that healing flasks are infinite,
They have more than you, especially if there is more than one enemy (there always is)
>Better just give up.
Most people did, DS3 invasions are a masochist's exercise in suffering and have been since launch, except for unapologetic hackers
I don't have a stock image of a crying baby saved to my personal computer, but if I did I'd be posting it
skill issue
Get filtered, skill issue, etc.
This is elden ring, moron. Yes, in elden ring you can actually punish healing, because the animation is a bit slower, and the ratio of damage a player can do relative to the healing is enormously higher. Players in ER also have much better AOE options for delaing with multiple enemies. That's why even WITHOUT getting to invade solo hosts, invading in ER is more fun than invading in DS3
You can punish healing in DS3 as well, just because they managed to cast the chug doesn't mean they won't get hit and have the HP back to where they were again.
And an R1R1 combo in DS3 is about the same damage as a weapon art hit in ER.
>And an R1R1 combo in DS3
Is not what you're going to get. You're going to get one hit, even if you hard read the flask heal
DS3 guarantees another R1 if you hit the first R1 and stun the player.
Only in very rare edge situation where you barely hit with the tip of your weapon on the first swing the 2nd R1 won't connect.
Not that guy but this works both ways, invading in ER can be soo fricking annoying with mage spam, aoe nukes everywhere, dragon breath and running poke spam.
Often I don't even get to use all my chugs, while in DS3, I rarely get wombo-combo nuked like this.
I guess the thing about ER is that if you're going to get fricked by a gank at least it usually doesn't take forever. Invasions in DS3 go on for years due to the sheer power of healing and defensive options and the comparative weakness of player damage output.
I get more upset in ER because it takes ages to even find an invasion even after wex dust update.
So I get impatient, play too agreesively and once I'm at 30% HP, I can't get a chug in without getting swarmed.
That plus annoying First Step password summons consisting like 30% of all invasions has put me off ER.
What is the best levels to avoid this bullshit? 80?
Meanwhile in DS3 with the fanmade wexdust mod I can find 10 invasions in the time I get 3 in ER.
The fact that I instantly get a new invasion in DS3 even if I get destoyed vs a gank means there's no time to dwell on it and get mad.
And they're rarely insanely long due to healing like you mentioned, but I usually stick to either 60 or 80, not metagaying in Ringed city.
>ringed city ends up being the new townshit gay PVP zone
And people try to claim that DS3 isn't DS1 2
Just rush them, hug them and delay R1 rollcatch them.
Just because they chug doesn't mean you can't R1-R1 and completely cancel out what they did.
I had players go from 8 estus to 0 in 60 seconds by being aggressive in their face.
If they just run away and don't want to engage at all, then pull out a spear and running poke them, thougth that doesn't happen too often, even casual PvE players realize they're just wasting their time and only run to the bonfire to get killed there.
>git gud
No thanks, I'd rather refuse to learn any of the basic skills involved in PVP and then complain that it's fundamentally flawed because I can't kill anyone.
I like DS3 and ER invasions because they last longer than 10 seconds. Why would I want the thing I'm playing the game for to be shorter? The healing is a big part of that. It also makes it possible to bounce back and win invasions from the absolute depths of hopelessness.
ds2 has the dragon covenant which allowed healing when summoned. regardless, if you wanted to duel most wouldn't heal.
the one reason ds3 pvp is good because of the delayed r2, which give you a variable timing move.
dark souls 2 with its limited stamina, move cancelling and covenants stands head and shoulders above all soulsgames.
>Everyone running poking and hex
>good
have a nice day
>*blocks your path*
Damn, this game had it in it. The atmosphere alone makes it the best Souls clone I had the chance to play.
These kings need to make a third one
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SOVL
-less
Best title screen music, by far.
Are you a Zoomer?
You think this was meant to be a boss theme? Imagine how cool the boss would've been if that was the case
It's Lothric reborn theme. Would be cool if Fromsoftware uses it for St. Trina (forma de Deathblight)
For me? It's
DS1>ER>DS3>=BB>DeS>DS2
I liked all of them, but this is how I would rank them. Loved Sekiro, but wouldn't consider it a Souls game
Your opinion is not correct.
i started with demon's souls in like 2010 and i like ds3
The only reason that DS2 is believed to have the best PVP is because only DS2gays have low enough standards to actually play it. Meanwhile, sane human beings politely refrain from contradicting their contrarian delusions because they, knowing better, do not play DS2 - let alone its PVP.
So the myth that DS2 has good PVP is propagated.
DS2 had far better PvP and general mechanics than DS1 and DeS, that's why it was used as a base templete for DS3 and ER.
Nice bait
There is no need to be upset.
Here's what DS2 pioneered and got copied in DS3 and ER:
>estus shard/golden seed system
>midroll up to 70% weight
>low weight only adding more length to the roll
>rolling in any direction while locked on
>effigy/ember/rune arc useable at any time and get HP back to max or get stat boost via great rune effects
>hit stun limit in PvP to prevent infinite stunlocks
>casting magic also consumes stamina to limit perpetual spam
>backstabs have 2 way confirmation via a grab animation
>guardbreak on a blocking enemy allows for a riposte
>jumping attacks on all weapons unpariable
>ultra/colossal weapons unpariable when 2H, except rolling/running attacks
>reasonable poise/hyperarmor levels that allowed for strategic trades but not facetanking endgame bosses
>parry frames active at the apex of the shield swing, not instantly at the start
>4 ring slots so you can still have some interesting synergies and use of niche effects instead of having 90% of players just put on Havel's ring and Ring of Favor
>blue sentinels to save hosts from invaders
>limited respec
>longer messages with 2 phrase structure
>messages heal you for 25% if you're online when they get rated as "good"
>power stancing with any 2 weapons of the same class (only ER)
>rolling in poison/rot covers you and build up the status (only ER)
>rolling in water raises fire def by 20% and lowers lightning def by 20% (only ER)
Try actually playing this game series for once.
Elden Ring "powerstancing" is actually good because it's an extention of Dark Souls 3 unique paired weapons system
>DS3 stealth patch that turned the poise on confirmed.
It was always like this, there's no "patch". Poise always worked as intended
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>that's why it was used as a base templete for DS3 and ER.
LOL
>multiple morons ITT agreeing with the homosexual contrarian DS2gay OP
It's over
Ganker has fallen
DS3 has the best dueling and fight clubs in the series.
Like all the Souls games or Fortnite it helps them pretend like they're good at video games.
Faster paced souls games and mechanics to deal with the increase in enemy and boss speed:
Bloodborne: Side-step (faster than roll, allows for up close aggressive combat) Pistol parry, trick weapons, charged backstabs to break stances.
Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
Elden Ring: Powerstancing allowing for more aggressive builds, dedicated posture bar that comes with it's own sub-mechanics that directly benefit charged attacks, these have an actual use now beside being more damage but less DPS, jump attacks, guard counters are great mechanics for the 2H or Shield player.
Dark Souls 3: uh.. roll.. roll.. and uh... rolling yeah.. uh.. the occasional parry (works against 2 bosses out of 50) and uhh.. rolling. Yeah. Roll.
>Bloodborne: Side-step (faster than roll, allows for up close aggressive combat) Pistol parry, trick weapons, charged backstabs to break stances.
so dodge and attack, yawn
>Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
so L1 and attack, yawn
>Elden Ring and Dark souls 3: Powerstancing allowing for more aggressive builds, dedicated posture bar that comes with it's own sub-mechanics that directly benefit charged attacks, these have an actual use now beside being more damage but less DPS, jump attacks, guard counters are great mechanics for the 2H or Shield player.
Actual kino ARPGs
DS3 stealth patch that turned the poise on confirmed.
Now the DS1 veterans can play too!
fair enough ds3gay i just wanted more than rolling if DS3 had either the guard counter or jump attacks it'd be ludokino
Dsrk Souls 3 was proto-Elden Ring in melee and magic, walked so that ER could run, but it still has more depth than Soulsborne games in terms of approaches and actual gameplay bariance compared to crap like passive poise (Souls games) or hyperarmor that is largely useless against big bosses (Bloodborne). Fromsoftware would have never managed to rework Souls combat so deeply without Dark Souls 3 as stepping stone
>but it still has more depth than Soulsborne games in terms of approaches and actual gameplay bariance
homie it's roll and R1. The only From game less open ended is Sekiro, and at least it was designed with that in mind.
every souls game is roll and R1 if you're a massive reductionist. regular shields were worse yes but IIRC great shields were still a viable means of defense.
>every souls game is roll and R1 if you're a massive reductionist.
No it isn't. Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes. DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
Weapon arts (unlike ER ashes, which are actually great) are dogshit, and nobody ever used them except for the ones that provide a passive buff. You are right in that DS1 and 2 were also rather simple, but at least in those games the roll was weak enough and heals slow enough that you were expected to think about what attacks you could actually dodge and from what position and in what direction. Not that DS3 was easier, it's as fast as bloodborne after all, but it is simpler than both previous souls games and elden ring.
>magic is universally dogshit
sounds like you're just a baddy, I played a FAI/STR character for most of my playtime including PVP and shit like Lightning Stake, Sunlight Spear and Lightning Arrow all were very handy
>No it isn't. Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes.
Only Elden Ring incentivizes that
Dark Souls 3 allows to use positioning and spacing a lot. The reason people didn't bother until Elden Ring is that bosses were not that competent and well designed compared to Elden Ring, where they frequently use aoe and "area denial" combos as well as attacks with clear hitbox weaknesses and giving ability to move. There's otherwise no difference in Souls games and how they focus on positioning and spacing
>Weapon arts (unlike ER ashes, which are actually great) are dogshit
Some were ok
>and nobody ever used them except for the ones that provide a passive buff.
You could say the same of heavy attacks in dark souls 1 and 2
>You are right in that DS1 and 2 were also rather simple, but at least in those games the roll was weak enough and heals slow enough that you were expected to think about what attacks you could actually dodge and from what position and in what direction.
Absolutely wrong
>DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
Dark Souls 3 has much better, more useable magic and bows than previous Souls games by far. The FP system instead of gay ass slot, the faster casting, and generally better spells make them more fun than backing from bosses to find openings for a very long cast.
>Dark Souls 3 has much better, more useable magic and bows than previous Souls games by far.
This is just shit posting at this point. Well bows aren't worse than DS1 but they are as fricking bad as they were in DS1. DS3 magic is totally worthless outside of buffs (and even most of those suck dick), it does fricking no damage and has very little utility.
>Well bows aren't worse than DS1 but they are as fricking bad as they were in DS1
No they aren't
>DS3 magic is totally worthless outside of buffs (and even most of those suck dick), it does fricking no damage and has very little utility.
Also skill issue
the more you post the more I'm convinced you're bad at character building
you have no idea of what you are talking about
>Other souls games including Elden Ring have a heavy emphasis on position and spacing rather than relying entirely on iframes.
Except Elden Ring this is false
>DS3 also has shit magic, bows are worthless, and magic is universally dogshit.
Dark Souls 3 magic and bows are great because of hyperarmor
>homie it's roll and R1.
Dark Souls 1, Dark Souls 2 and Demon's Souls are roll-R1, and they are even worse because of how the stagger system incentivizes faster attack rather than heavier weapons
The only From game with great combat is Elden Ring and Gankerormalhomosexuals hate that because they can't sidestep-r1 spam with the ebin Bloodborne dash, so why move this critique to Dark Souls 3 where at least weapons feel and act different?
>Sekiro: dedicated posture system, prosthetic tools to break up the flow of combat for either healing or getting in more damage, dozens of skills, mortal blade at one point.
Prosthetic tools are useless damage dealers and lame gimmicks, same for most skills. Sekiro combat is really lame, there aren't even grabs
>Can't even see footprints on snow
ONE JOB
snow?
Dark souls is discussed like jojo. Everyone will call specific parts shit and totally dog shit but were all talking in context of a 8/9/10 series. If people say its shit its in context of its other games. Fromsoft really does print money at this point
dark souls 1 and demon's souls (ps3) are the only good games in the series
elden ring > ds3 > ds2 > ds1
DS3 still has the best online moments.
Imagine how good the Demon's Souls remake could have been with Dark Souls 3 hyperarmor and FP improvements
>Remake game
>make it exactly the same but with muh graphix
disgusting
It'd be fine if the artstyle wasn't mangled
Imagine how good the Demon's Souls remake could have been if they didn't make it
it's considerably better than DS2, dear troony.
>t. 32 year old who started with Demon's Souls
I'm a 40 years old veteran who started with Demon's Souls since its release, and Dark Souls 3 is the worst souls
thank you for your service
Dude, of course I played DeS at release. I was a fricking adult already.
maybe lay off the estrogen and reevaluate your life.
I'm not a zoomer (born in 94) and I think 3 is alright. It's certainly derivative of the original but the bosses and pvp were fun enough for me to hang around for awhile. I probably would've stuck with BB if most of the playerbase weren't using Fischer Price wifi
No one gives a shit if you're a "veteran" consumer of products, DS3 sucks ass entirely on its own merits.
>The veteran Souls community hates it
You mean the homosexuals that started with 2 and feel the need to fellate it in every thread
Demon's Souls > Bloodborne > Dark Souls > Dark Souls 3 > Elden Ring > Dark Souls 2
played DS1 and DS2 multiple years ago, and beat DS3 recently. i liked all of them! my favorite boss is Gael :3
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I've seen almost nothing but shitting on Dark Souls 2 for years, even parroting myself for (You)s and I'm enjoying SOTFS infinitely more than 3. Holy frick, how is it this much worse than 1 or Bloodborne despite literally mashing together.
Real veteran here. I imported Demon's Souls from Japan when only 5 people heard about it. It's actually a much better game than DS and DS2 combined.
Unironically:
Demon's Souls>Elden Ring>Bloodborne> Sekiro> DS1>DS2
Elden Ring and Sekiro are dogshit but otherwise correct list
>every souls game is roll r1
i kneel
>the veteran souls community
the veteran souls comminuty considers souls a different franchise than demon souls and your opinion is invalid
i dont find a way to get to that part of the fricking map and i'm tired of running around unable to find anything
>ended in a tower with a wirldwind
>can't enter
>could only die to exit
gotta kill the boss in leyndell then a doorway that was previously blocked will be open also in leyndell
this door? haven't find any boss in leyndell? only some white fat landwhale which i assumed was optional
there are 3 bosses in Leyndell, keep exploring.
i'm tired of exploring thats why i asked
what are their names?
to know if i killed them
why is a dick coming out of a hole
>I'm tired of exploring
play a different game then, or look up a guide. I've spoonfed you enough, and I believe these games are best experienced blind.
thats why i don't look guides unless i'm really bored (like this fricking case because its open world)
anyway wasn't the other guy called godfrey too?
not quite, Godfrey is the daddy of the all the other Goddudes, like Godrick. That's one of the 3, the other 2 are Morgott and Mohg, with Mohg hanging out in the sewers under the city
guess i'll keep exploring tomorrow, that was easier than expected
i completely forgot of the dragon wings . thats why i couldn't find a way
>the veteran souls community hates it
so it's good then? lmao
Yoooo jarwright is a real person and not a meme
>DS2troony's daily schizo thread
When are you going to have a nice day? On stream.
is ds1 open world?