Paddles allow you to execute more inputs at once. The d-pad and face buttons require you to take your thumbs off the sticks. If anything, paddles should be your primary inputs with the d-pad an face buttons being for secondary controls you use less frequently.
Pay the $100 for a controller that will develop stick drift in less than a year goy
You can now get a $50 one with hall effect sticks that has back buttons. It is wired albeit and the buttons are in a shit place.
Backside paddling sounds gay
Extra paddles are the ray tracing of controllers. Who fricking cares, just give me something fun to play instead.
4 more buttons = 4 more controls. Games already have to cut down their control schemes to fit the limited number of buttons you have compared to keys on a keyboard. Having 4 more available can only help.
Thought it was some patent homosexualry
But why paddles insted of just buttons of some kind
Buttons are fine. I just don't understand why the entire back of the controller and the rest of your fingers are just sitting there uselessly.
They're holding the controller Timmy
Same here, I thought that was why there wasn't a Steam Controller v2.0. But then the deck came out, and then more recently they went after some patent trolls, so who the frick knows anymore
because there's a stupid patent for them, valve got sued for including paddles on the steam controller
the whole patent system needs a overhaul
steam controller 1 sucks, I need analog sticks, not trackpads
however, do we really need steam controller 2 when it would basically be an xbox controller clone?
I suppose they could make it awesome like this pad though and make a haptic triggers and gyro standard for PC
it just needs a mini touchscreen, and to get rid of the stupid LED bullshit to be perfect
>it just needs a mini touchscreen
yes, gimme back the wii u gamepad/dreamcast vmu you frickers
We all need to mature and admit that the WiiU was a great concept and its only fault was lacking horsepower. If it weren't such a wimpy underpowered system it would have been the best console.
blame the tohoku earthquake, the iwata asks for the making of the wii u revealed the system was meant to be more powerful but they pivoted towards max energy efficiency in the wake of japanese electricity bills skyrocketing after the earthquake
they did a pretty good job of it too, the wii u was a goddamn miracle of energy efficiency for 2012, more powerful than a ps3 for the wattage requirements of a fricking lightbulb
launch lineup was weak and the marketing was terrible
games were good eventually and they all got a 2nd chance on the switch
real talk I loved both zombiu and nsmbu
honestly wii u probably had the STRONGEST launch lineup of the three gen8 systems, nsmb is always a system seller, meanwhile the ps4 had knack and the xbone had... okay admittedly the xbone had sunset overdrive
nsmbu sucks
if the system launched with 3d land or 3d world or galaxy 3, then people would have bought it on release, not in year 2/3
frick you, i loved nsmbu
if you play one nsmb, you played them all
they're all the same ugly soulless 2d games with bad music
mario wonder, 64, sunshine, galaxy, 3d land/world, odyssey all shit on nsmb
lemme let you in on a little secret: i DID play them all
>We all need to mature and admit that the WiiU was a great concept and its only fault was lacking horsepower.
I'm not going to admit the WiiU was lacking horsepower, because it was the last console before the fricking BLOAT hit fricking everything.
And even the the Wii U wasn't even free from Bloat
Oh yeah, wasn't Scuf suing everyone that wouldn't pay them licensing fees for putting extra buttons on the back of their controllers or some shit?
>4 more buttons = 4 more controls.
Okay but nobody fricking does that, they only let you map paddles to existing buttons.
Are you fricking stupid? There's an obvious reason for that - standard controllers don't have paddles, so the control scheme can't have more controls than a standard controller. As such, the paddles currently have no use except to replace the face buttons so you don't have to take your thumb off the right stick. If paddles were STANDARD, EVERY control scheme could assume you have them, so it could then add 4 new inputs.
I just quickly want to mention that Microsoft has confirmed that it is soon going to release an update that will let you map any key on your Mouse and Keyboard to the back paddles on your Xbox Elite 2 controller via the Xbox accessories application.
how about just building it into xinput, you greedy israelites
>years after everyone bought them and threw them in the trash due to analog sticks deteriorating from casual use
i hate big corporations so much its unreal
Standardize more buttons, and all you'll get are more split up menus. No dev is going to start using them for anything serious. At most you would see them get used like in VR where they change the way your character holds their hands.
The only games worth playing on gamepad already have extremely simple control schemes. Things like racing games and platformers. There's no market for this and that's why it doesn't exist.
Why not just a button you hold down that acts like the alt key. That's like 14 extra buttons with the triggers, bumpers, face buttons, d-pad, and joystick presses.
>context sensitive buttons and button combos
These solutions are already prevalent, they just eat into the existing button count. Hence why we're talking about more buttons
Ah right. I was more thinking of basic things like flashlights or swapping attachments and the like. Which would free up a button for another action. Though I suppose that doesn't apply to every game.
it's too complicated for zoomers
old games used to have controls with combinations
R+C down would duck in goldeneye/perfect dark
B+A let you go back in the item list
holding A would open an item wheel
holding B would put your item into secondary mode
I can't think of many games today that have multi function controls
World is full of fun games but you refuse to play any because your imaginary standards which fricking suck balls, all you want to play is the next blizzard slop
>old man yells at clouds.jpg
Anon was only saying that fun games > fancy hardware.
I have never used the back buttons on the 'eck. Seems even more worthless than gyro.
Gyro assist aiming, like in zelda, should be standardized for every first or third person console game
>worthless
Cope harder, XboxBlack person
frick, i forgot how clean doom 2016 looked. great quality on the capture too
I'm thinking of making a pro-gyro rant video with Doom as the background footage. Not that anyone will watch it, but it will make me feel better about the fact its adoption is actively being sabotaged by an alliance between Microsoft being cheap/lazy and auto-aim reliant shitters who can't aim resisting having to learn how at all costs.
id watch it.
Auto aim isn't going anywhere as long as cross play exists, because mkb is superior when it comes to precision, especially at long range. I still get accused of aimbotting in call of duty when I hardscope because I can wreck while groups of people before they even acquire me, even on a crappy connection
If all controllers had gyro, aim assist could be done away with. People who can't aim thus vehemently try to prevent gyro from becoming standardized (ie having Microsoft adopt it and devs make it the default camera control input) because if aim assist was done away with due to irrelevance they would find themselves unable to compete whatsoever as they have never actually learned how to aim without assistance.
looks shakey, how old are you?
Like I'd tell you (and even if I did, I could just lie).
I can tell you're not going to be pleasant to converse with. I hope you get better.
It's not about pleasantries, it's about you'd have to be moronic to divulge personal information of any kind on Ganker, ever.
Once again, I hope you get better.
I'm sorry to tell you but if you think it's a good idea to let people on here know who you are, you're the one with the problems.
You don't see anything wrong with how you're behaving?
What? What's wrong with it? This is Ganker. No, I'm not going to tell you my age, or literally anything else identifiable about me. I would think this so obvious I don't even need to point it out.
I really hope you get better. This is profoundly weird.
No, you're the one being weird. It's like you don't understand why this place is anonymous.
You are placing an autistic amount of importance on your age and privacy when that's not the thing that's actually being talked about. You are sabotaging your ability to converse with people by responding with a non sequitur.
The question was very clearly in regards to the video. No one's trying to dox you, and treating people like they aren't intelligent enough to know about anonymity is very rude.
So you are not a pleasant conversationalist and I hope you get better.
I'm explaining why I'm not answering the question. What baffles me is why you'd even ask the question given you could never even verify any answer I gave.
>No one's trying to dox you
It is never, EVER safe to assume that here. Ever.
You're still treating me like I don't have common sense. You are very rude and I hope you get better.
You don't have common sense. You think it's perfectly fine to give away personal information fricking 4chinz and don't fear anyone who might see it has nefarious intent. You clearly have no idea where you are or what kinds of people lurk here.
I've doxxed myself here dozens of times. Nothing ever happens.
>I've doxxed myself dozens of times
So you're actually fricking moronic
I'm actually above average intelligence, I'm not the person you were responding to. I did it just to see what would happen, and I've also done it because I'm attractive and like making inferior people feel shitty about themselves.
>I'm actually above average intelligence
Yeah, I'm not convinced
Well, the fact is that nobody here has any power. They're a bunch if internet cowards. Spoiled and soft, most.
No, MOST are that. That doesn't mean there's no one here to be worried about.
There is nobody here worthy of your fear. Nobody is going to get you. Just saying. I'm not saying for you to dox yourself. Do what you want. I'm just saying people here are nothing.
Why didn't you just talk about the shakiness of the video? Why did you have to go on an autistic tirade?
Because it was a stupid fricking question. If he'd just outright accused me of being old or having Parkisons or something I would have just called him a homosexual and moved on.
I already explained the jitter, it's raw gyro input on a mid-high sensitivity. Your hands are never actually still so without smoothing (which for that clip I turned off) the camera constantly jitters.
He was right about you#
You're nuts
Alright, screw you, dude.
a try hard in his 30s huh. careful when the regret sets in.
Anon, turn off gyro smoothing entirely in your steam input config, and lower the mouse sensitivity of doom eternal itself, then rework your flick stick accordingly to the new doom eternal sensitivity. If you have a spare button you're not using, dedicate it to the activation and deactivation of gyro aim. You'll have a better gyro experience than this jittery bullshit.
>i don't see the use of features made for PC games on a PC gaming handheld
what?
it's not even really an assist, it's just aiming normally.
damn, you're pretty good, but your sens almost seems too high.
This was a test where I turned off the smoothing in order to get raw input. Since I'm not a robot, my hands obviously can't be perfectly still so it wobbles, but it does make it the gyro extremely precise in its movement. It looks awful when you're not moving the camera, but is better for actually moving it. It only works in a game like Doom where precise shots aren't required, any game with ADS needs to have the input smoothed or you'll never hit anything.
cool, though you could probably learn it for precise movement, ive seen people do tf2 sniper with unsmoothed gyro, but the sniper in TF2 doesn't wobble and shit.
Back paddles are useless unless they're mapped to buttons that aren't on the face.
>useless
Its 4 buttons you can press without taking your thumbs off the sticks.
As it is, your thumbs are responsible for all but 4 (bumpers and triggers) of the inputs on a controller.
not my problem
t. clawgod
Claw is uncomfortable as shit.
So are paddles. They force you into an unnatural holding position. What controllers need is 6 shoulder buttons and 2 triggers.
Those are not paddles, these are, we been though this before.
What you posted are back buttons.
The buttons are underneath the paddles, the paddles are removable.
There has never been a paddle that was like that... yet.
>he doesn't know
The paddle does not click.
That's a paddlin'.
paddles are spinners but if you're not a straight
also only good game that uses rotating potentiometers is warlords
And while we're on the topic of useless bloat plaguing controllers, FRICK analog triggers.
Frick you.
Analog triggers feel like absolute shit and most games just treat them as a digital input anyway. They're useless outside of some racing games and if you're autistic enough for those you're also autistic enough to buy a full wheel and pedal setup.
why would you remove a good control input like this just because its not optimal for a function that you would want to control with buttons? just add more buttons, dont remove the only thing that makes race games and other types of gameplay impossible
I love this little nibba like you wouldn't believe.
y'know what, both sets of joy-cons already have those SL/SR buttons on the rails, and some games even use them in two-handed mode like ARMS when you use motion controls
why didn't the joy-con grip just have some "push through" paddles for each side's SL/SR by default, like the B button thing on the old wii wheel? bam, access to four extra buttons right there
If a 1st party ever supports it beyond simply remapping, it'll be subsequently required on all other controllers. Nobody wants to throw away backwards compatiblility for innovation anymore.
but the switch already HAS those four extra buttons from the beginning, all it took was a few extra pieces of plastic to make them functional in handheld and grip modes
captcha:JHTJH
>almost weightless
>feels flimsy as frick
>no rumble
>not wireless
>amazing grip
>programmable back buttons
Despite its flaws, great accessory.
most games nowadays use two to four buttons in total, it would be a waste
back paddles are GOAT and only low IQ morons fail to understand their benefits
I’d rather adjustable actuation distance on triggers like on the xbone elite and dual sense edge to be standard instead. Being able to make the triggers the same distance as the shoulders is great in certain genres like fighting games or DMC
isn't it patented
Yep, litigation will be ongoing for at least another year too. The court battle between SCUF and Valve is fricking insane, tons and tons of motions, there have been over 40 court dates thus far, not even close to resolved.
>Why aren't back paddles stardard?
SCUF, a small company owned by Corsair, owns over 120 patents (plus another 50 that are pending) for controllers, most of which are for back buttons.[1] Their back button patents range from just having 2 buttons on the back of a controller[2], to having 8 buttons of all different shapes and sizes and use cases[3] and everything in between.[4]
They sued Valve in 2015 over the Steam Controller's use of back paddles, and won the lawsuit in 2020 getting just over $4mil USD and forcing Valve to stop sales of the controller[5] (this is why Valve were selling them for $5 at the end of 2019, to get rid of all the stock).
Every controller with back buttons/paddles has to pay SCUF/Corsair to license their patent, which is why only the $150-200 highend versions of the Xbox/PlayStation controllers have them. Essentially Corsair's patent trolling is holding back back buttons from becoming a standard feature on controllers.
The 2 and 4 back button patents expire in 2031 and 2034 respectively.
[1] - https://scufgaming.com/patents
[2] - https://patents.google.com/patent/US11278797B2
[3] - https://patentscope.wipo.int/search/en/detail.jsf?docId=US289828270
[4] - https://patents.google.com/patent/US9492744B2/ and https://patents.google.com/patent/US20220062756A1 and about 100 others
[5] - https://www.courtlistener.com/docket/6186428/ironburg-inventions-ltd-v-valve-corporation/
Someone in a country where Corsair can't touch them needs to get on this and undercut Corsair's price gouging. Patents don't mean anything without legal enforcement.
Tons of Chinese controllers available on Amazon have multiple back buttons now
8bitdo has that Ultimate Bluetooth one with 2 back paddles and Hall effect sticks for like 70 bucks which even includes a charging dock
The fact that you can patent adding more buttons to a video game controller is fricking moronic lmao
>patent defines buttons on the "rear"
Simply define it as a controller with no rear. This is my patented continuous control surface.
They aren't very comfortable to press and more buttons is not a very poignant issue, and a better solution would be a genesis-esque six button layout instead of cramming it on the back of a standard Xbox controller (so you can sell a shitty build for $200). Gyro would be a real upgrade
Putting more face buttons on doesn't solve the problem, it just makes it worse. The more face buttons you add, the more you have to take your thumbs off the sticks. The whole point of back buttons is that you can keep your thumbs on the sticks.
That's what gyros for
Gyro isn't any good for a full stick replacement. Like when you lift the mouse off the pad to recenter, you need a backup control or toggle for gyro.
This makes no sense, how is it not a good replacement? Just set the right stick button to disable the gyro and reposition it if you get to turned. Not to say it doesn't take practice to get quick at it, but you can do it. You can mitigate most overturning scenarios by using flick stick, so rather than making full pans with the gyro, you orient your character with the right stick and then adjust your forward aim with the gyro.
Gyro is an addition to a stick. Not a replacement. I've made tons of steam input profiles with gyro I know how to make it work well. I also know how to make back buttons work well. Arguing against either is moronic.
The right stick is for camera control and gyro is just flat out superior as a camera control, I don't know what you're talking about.
With no stick at all you'll be holding a button so you can let go and move the controller back to neutral position. With a stick or touchpad you can still move the camera when gyro is disabled. Gyro alone isn't a stick replacement and surely isn't enough to relieve your right thumb from all camera control to focus on face buttons. Back buttons do relieve the right thumb from face buttons entirely.
The real answer is that SCUF is a shithead little patent troll and suing everyone who tries to add buttons on the back of a controller.
That's the reason Microsoft's Elite controllers have janky back paddles instead of proper buttons back there, and it's the reason Valve pulled their controller from the market.
How the frick can you have such a vague patent?
>buttons on the back of handheld thingy hurrr durrrrr
It's to incentivize people to invent things.
It seems like a simple, obvious thing, but until Scuff started doing it everyone was stuck in a complacent mindset and didn't seem to think controllers needed to be changed at all. The problem is that patent protections last too long, so the patent holder can price gouge people for decades and prevent their innovation from being widely used to the benefit of more people.
why does sony have to rehash spiderman shit constantly to keep copyright protections but israelites can just keep a patent on something like this or forcefeedback mechanisms in joysticks and destroy the entire genre of flight simulators for 20 fricking years, hindering even the ability of people to train to become pilots for real fricking life
They hold almost 200 patents, most of them related to buttons on the back.
patents like that should have a 1-3 year span, if they can't make a controller with paddles that people buy in that time, then why the frick do they get to stop proper controller makers?
israelitery.
Those things look extremely easy to press on accident by simply holding the controller and using it normally
paddles are based because I can run and adjust the camera at the same time in games like zelda and dark souls
frick claw grip
They are standard. Every third party controller has them now. OEMs just haven't made a current generation controller yet. Also, backpaddles are trash, small and simple clicky buttons are superior(confirmed by joe)
who the frick is joe?
The perfect use I found for the paddles on my 8bitdo was to bind them to clicking the sticks. It's much more comfortable and doesn't wear the stick down if I play something where you'd have to click them constantly
Can Valve make a SC 2.0 that follows the Deck design-wise and not get patent trolled because they technically used back buttons and not back paddles?
Paddles aren't standard because so far nobody is using them for more than macros or duplicates. Funny enough it's Steam Deck where you actually see them get used, and only because the vast majority of PC games either use more buttons to do shit or don't support normal controller layouts.
It's actually funnier that the most I've seen people use the back buttons is with loads of different emulation games.
why can't i twist my mouse? three degrees of freedom
Because they are loose, thin, flabby exterior components that can break. Have you seen what monkeys do when they rage at COD and TwoKay? It's unnecessary production costs. It's better for them to package them as premium products and make double-triple margin targeted at niche dumb fricks.
my clumsy ass would break them. I'm not even a ragegay, I just drop shit. one time a 360 controller's stick got caught in my pantloop as I stood up and as I tried to catch it mid-air I accidentally batted it past my reach and it cracked open. back paddles would somehow end up across my floor or in my eyes, I know it.
I have back buttons on my SN30 Pro 2
I never, ever use them, I don't think I could get used to them unless they were a necessity and extra inputs. They almost get in the way too. I tried them with a few games and my mind never goes "oh I'd rather just press these than the buttons I usually press". Some people say it's more comfortable than holding a specific face or shoulder button to run for instance, but honestly I'm not that convinced. Maybe for twin stick games where you're not supposed to use face buttons often they'd be more useful, but still, not my thing.
I got this switch, it included the HORI Split Pad Pro, really hated it. It has back buttons but they're just noisy and get in the way. It is not comfortable at all, I don't know why people like it so much. I got pic related instead, which does not have back buttons, and I don't miss them at all, I very much prefer how this is shaped.
should be able to map analog stick directions to them as well
I'd get a scuf if I could map 2 buttons to 1 input on one of those back paddles.
The virgin "to have extra functions, we need extra unwieldy buttons that are easy to press on accident and only narcissists with something to prove actively want to use"
vs. the chad "every existing digital controller button has at least 3 possible inputs, increasing exponentially with every single added button, and no game uses even a third of them because devs are cowards and think you're moronic"
I've owned a Deck for almost a year now and it convinced me of one thing.
EVERY controller should have a one customizeable touch pad on left side of the gamepad.
because it's fricking stupid
Flimsy.
Because you don't have a place to rest your fingers. The PS4 controller was bad enough for not giving you a place to rest your pointer fingers. This is much worse.
Valve found out the hard way why that isn't a thing
Patent trolls
Good question, after playing dark souls with back paddle controller I've never looked back, objectively superior.
I thought you only needed one button to play that game
I remember using the paddles in advanced warfare for jumping and then jet pack, but what other use cases are there for back paddles?
You're delusional, modern systems don't have 2600 style paddles.
What are you talking about? You didn’t read my post did you? I had an Xbox elite controller and I’m asking what use cases there are for the back buttons you moron.
Controllers have to many fricking buttons these days.
they should be tbh
back paddles should have been standard this gen
its the next non-gimmick evolution of controllers
if sony or microshit were smart they would have made it their controller standard rather than just expensive pro controllers, it would have been a real step up from the competition
gyro should be standard first, paddles next.
>anon has a mental breakdown because someone is going to find him if he says his age
God I love schizoposters.
Because console gamers are casuals. In theory it's useful to be able to jump or reload on an FPS while not moving from your aim, however you're still using a controller so it barely makes a difference. The only time I've used my back paddles is in fighting games for getting combos off faster.
We are getting close. I want a controller that splits, has back buttons, gryo aiming. Kind of like the switch controllers but not japanese fricking tiny and with some ergonomic grip design.
Some chink switch controllers are essentially that, but I don't think they work on PC. Also I'm not sure I'd call them ergonomic, but at least they're not official joycons and they do have handles and stuff.
Newer gimmicks are a pretty nice idea in theory but they can only shine when they become a standard across all platforms. Microsoft is an active force holding everyone back on this. Without their support next gen, which is some years away still, gyro will still be treated as a secondary gimmick.
Pic related, forgot about that
Just build your own.
That's much easier with keyboards than gamepads. Stupidly easier. There's like 6 billion switches for mechanical keys to choose from. There's barely any choice when it comes to contact pads, it's all over the place. I have a gamepad for my switch that is pretty good, except for the shitty face buttons, but I have to cope with it, because the contact pad is not something you can just swap, has a different depth, different shape, different distance between contacts than any of my other pads. I can't make it softer or more linear. I can barely do anything to make it more silent. Getting a custom keyboard the way you want is a lot easier given how many people are into that shit, as long as you have money it's difficult not to find exactly what you would want.
>the perfect controller doesn't exi---
ENTER
Maybe it's me but that layout is weird. I understand the analogs, dpad and buttons, but the touchpads seem weirdly positioned. Although it's like if you put them anywhere else they'd get in the way.
to put the touchpads elsewhere would make it so that something else has to go, which will make it have issues in consolized games.
the fallback to standard controls is just far more practical for most people (so you can just open dolphin or an old console game and still be able to play it).
trackpads are a meme, not a single game is improved by it
if you really need a mouse pointer, a touchscreen would be better, and then you can actually have your health displayed on it, or it can act as an item menu with 40 buttons
>or it can act as an item menu with 40 buttons
Touch pads can do that.
>Touch pads can do that.
except you can't directly press an icon you're looking at, you'd have to wiggle your thumb on a trackpad to move a cursor on screen to click it
having a mini touchscreen on a controller would enable this, and more complicated UIs per game if the devs supported it
and you could still use it as a trackpad
Like I said, the trackpad can already do that. Nestled inputs are king.
>Star Citizen
ohnonononono
I just googled a quick example but yes. That's the point of radial menus.
Incredibly intuitive and it's as if they're practically part of the game once setup.
you could do all that with an analog stick too
a touchscreen would enable a minimap on your controller instead of cluttering the main screen, and stylus games can be viable
and you wouldn't have to hold a button to bring the menu up, you could just glance down and pick the item you want directly and precisely with your finger, it's just much more direct and simple
>simple
You forgot the fact that you're putting a fricking touchscreen on your controller.
The point of touchpads is that they're insanely versatile.
Besides nestled radial menus allowing an insane amount of inputs suddenly being quickly accessible.
They can become the next best thing for aiming too. Flick stick for turns. Touchpads for broad strokes. And gyro for fine tuning.
Besides that, you could also configure them to actually simulate a trackball for certain games.
You can assign different inputs on depending on what region of the touchpad you press on or how hard you press it or even combine it with other buttons like back button + touchpad.
Even just one customizeable touchpad can trump what a touchscreen could do and be way simpler to make too.
>Besides that, you could also configure them to actually simulate a trackball for certain games.
you can do this with a touchscreen too
>You forgot the fact that you're putting a fricking touchscreen on your controller.
so? they can do far more than a trackpad can
a trackpad is just a poor man's mouse
>explain all the shit a trackpad can do while being more kntuitive than a touch screen
>durrrr its just a mouse
moron.
>more kntuitive than a touch screen
it will never be more intuitive
you can't see what you're aiming at
it just wastes space on the controller, it's redundant, everything it can do, a joystick can do better
at least a touchscreen adds the same functionality and lets you actually see shit, justifying its space on the controller
sony had the right idea, but they need to put an actual screen on, not just a trackpad
I used to think this until I tried out radial menus in steam input, and like with grip triggers, I consider the touchpads mandatory now. I think the Steam Deck for example would be an objectively worse experience without the 2 touchpads in addition to the dual analog for example, because then I wouldn't be able to freebind a bunch of excess shit.
its too bad the steam controller only has one thumbstick
You're not supposed to look at your controller. Sony are fricking idiots and implemented the touchpad for their controller in the worst way possible.
That's why the Deck layout is almost perfect.
>That's why the Deck layout is almost perfect.
whyd they give up on the steam controller anyway when it could have been great like that
>at least a touchscreen adds the same functionality and lets you actually see shit
They tried that with the Wii U, didn't work so well
Turns out you'd probably want to focus more on one fricking screen. If we're talking about radial menus or aiming, you don't need to look at anything. You get a screen as small as the touchpad on the DS5 and there's little you can really do on it that's useful.
>You forgot the fact that you're putting a fricking touchscreen on your controller.
if a $20 smartphone can have a 1080p color display with touchscreen, and consume very little electricity, then surely a controller maker can put one in and tell devs how to draw a UI on it and use it as a pointer for the rare cases you actually need a mouse
tie fighter looking mothercucker
Back paddles/buttons are common in chink controllers, to the point of finding one without them is harder than otherwise. They probably just don't give a frick/can't be done anything about by SCUF.
Corsair has patents on them
>Standard
Base controler has to be as barebone as possible to overcharge as much as possible on peripherals, it has been like that since the nes
>Why aren't back paddles stardard
The games becoming more dumbed down than they were before. You don't need those buttons in 99% of games. Hell DS4/Switch has gyro yet you don't have proper settings on console to tunning this gyro. Unlike on PC. Basically those pads benefit for PC games
I'd kill for the next gen to standardize more buttons.
I used to play a lot of Apex on PS4 with the paddle attachment, and just having jump and crouch not on the same digit as the one I use to fricking aim was amazing. Would've been even better if they'd have bothered to implement gyro, but oh well, can't win them all
What's a good controller these days? I've used a Dualshock 3 which sadly broke and now a Xbox 360 controller for years.
Preferably something that lasts for a while and isn't made to be replaced after two years like most things.
Xbone controller is like the 360 but not made for baby hands
something like this would be great if standardised
no more mucking about with the dpad during a fight in dark souls, just pick the item directly
can actually have the time always displayed, not cluttering your main view and not something you have to hide away
if the controller had enough power, it could even run classic games and you can use it as a portable system on its own