I agree with you but it seems like games are becoming a lot more GPU hungry for marginal graphics improvement.
I expect a lot more from games that require gigachad GPUs.
Seems like modern devs just can't optimize or are doing it on purpose to help hardware sales.
Graphical plateau has been reached
Adding more polygons is just diminishing returns at this point, more valuable innovation is thus being made in things like Load times, and how many systems, objects and complexities can be placed into a title without sacrificing performance.
The only truly next gen looking games right now are Metro exodus enhanced, Cyberpunk and the New Racket Clank
but we'll probably get much more starting 2024 (when the gen ACTUALLY starts)
its an in-game screenshot
granted it was probably taken on with high end card, but yeah. With ai upscaling current gen consoles could reasonably achieve this look (probably)
Studios started hiring by diversity quotas rather than skill. Diversity hires can't do job as well as the mostly old white nerdy men that dominated the industry. They then hire external consultants in 3rd world countries to complete programming. Go for cheap option because good % of budget spent on incompetent staff. Product released is poorly coded woke shit that isn't optimised by design.
'Graphics' are already at a point where they're extremely expensive, laborious and resource-intensive to produce, and all you can think about is 'but I want more gooder grafics!'.
We need to scale down, not up. Otherwise you're gonna keep getting more and more slop, rather than good games.
>only game that looks truly next gen is cyberpunk >even with the update it still sucks ass
Grim. Going back to indieslop for another 10 years and see if anything improves thereafter
The current consoles had decent specs when they launched, but they don't seem to have the grunt required for fundamentally different-looking games. Weak raytracing, no AI acceleration so nothing comparable to DLSS, etc. Mandatory Series S support doesn't help.
The real problem is that real-time simulations are not being innovated upon.
Raytracing is a meme, I'm referring to things like fluid dynamics, hair / jiggle physics and destructible envrionments.
Everything is pre-baked now. All games feel sterile because the developers are afraid to use randomness. We barely have ragdoll physics anymore for this reason.
Every game is designed for the PS4 because of the amount of people owning one, and profits must go up.
Even when the PS6 releases I think they will continue to design games for the PS4.
No fricking moron Black person, almost all the most recent games now are exclusive to PS5 they're not on PS4, and therefore not designed for PS4.
I hope you're right, bro.
That's why Dead Space remake and MK1 are failures.
graphics don't need to get better, you're everything that's wrong with the industry, homosexual
I agree with you but it seems like games are becoming a lot more GPU hungry for marginal graphics improvement.
I expect a lot more from games that require gigachad GPUs.
Seems like modern devs just can't optimize or are doing it on purpose to help hardware sales.
Define better
Graphical plateau has been reached
Adding more polygons is just diminishing returns at this point, more valuable innovation is thus being made in things like Load times, and how many systems, objects and complexities can be placed into a title without sacrificing performance.
The only truly next gen looking games right now are Metro exodus enhanced, Cyberpunk and the New Racket Clank
but we'll probably get much more starting 2024 (when the gen ACTUALLY starts)
this nothing before 2025 can actually run any of this
its an in-game screenshot
granted it was probably taken on with high end card, but yeah. With ai upscaling current gen consoles could reasonably achieve this look (probably)
nah my 69xt/2080ti couldnt do that and was arguably more powerful with pt stuff than current gen
Which game has 'peak' visuals/graphics? RDR2 looked the best imo.
I guess from a purely visual standpoint cp77 gets there. But if you zoom in on minute details like the streets & npc models it still looks like shit
thats supposed to be peak graphics? characters in cyperbunk look dogshit and I saw better ground textured 8 years ago
nfs2015 came out in 2015
graphics have become a meme
uuuh this just looks like slightly modded gta 5 at night which always looks better in games
Graphic improving to the point where you could face scan an actors face to sell your game on their celebrity was a mistake
It's crazy we can face scan actors--and I think MK does it phenomenally--but we still dont have crazy smoke effects.
Once smoke takes a leap forward, we'll be in the next generation. There's cool stuff we've been doing with liquid, but smoke is the tell I think.
Actually we're going backwards
Studios started hiring by diversity quotas rather than skill. Diversity hires can't do job as well as the mostly old white nerdy men that dominated the industry. They then hire external consultants in 3rd world countries to complete programming. Go for cheap option because good % of budget spent on incompetent staff. Product released is poorly coded woke shit that isn't optimised by design.
Is the gameplay getting any better?
AHAHAHAHAHAHAH
No
'Graphics' are already at a point where they're extremely expensive, laborious and resource-intensive to produce, and all you can think about is 'but I want more gooder grafics!'.
We need to scale down, not up. Otherwise you're gonna keep getting more and more slop, rather than good games.
>only game that looks truly next gen is cyberpunk
>even with the update it still sucks ass
Grim. Going back to indieslop for another 10 years and see if anything improves thereafter
Graphics plateau OP.
Motion blur was a mistake
What's wrong with his face? It reminds of those "realistic" celebrity masks that always look uncanny.
The current consoles had decent specs when they launched, but they don't seem to have the grunt required for fundamentally different-looking games. Weak raytracing, no AI acceleration so nothing comparable to DLSS, etc. Mandatory Series S support doesn't help.
For all I care games could have ps1 graphics again it it meant that they stop sucking ass
The real problem is that real-time simulations are not being innovated upon.
Raytracing is a meme, I'm referring to things like fluid dynamics, hair / jiggle physics and destructible envrionments.
Everything is pre-baked now. All games feel sterile because the developers are afraid to use randomness. We barely have ragdoll physics anymore for this reason.
Ah, so Tom Cruise's age is finally starting to show
what is the deal with scientology though?
Because the devs aren't getting any better.