Why aren't mech games more popular? And how do we save the genre?
Will we see more and more mech games thanks to Armored Core 6 success?
Why aren't mech games more popular? And how do we save the genre?
Will we see more and more mech games thanks to Armored Core 6 success?
>Why aren't mech games more popular?
Mech games as a genre have always been stuck between three massive problems.
>Execs of larger companies aren't interested in mechs and will do everything to push them to the side in their own game (see Titanfall 1's marketing and how they tried to insist Titans weren't mechs, that mechs are for old boomer gaylords etc.)
>The west's ardent obsession with realism to the detriment of the game's own fun factor, and Japan's outlandish aesthetics that make these giant machines look more like toys than mechs
>Studios interested in making mech games are often indie or AA and don't have the financial budget to make a AAA mech experience, which in turn makes mechs look shittier than they actually are due to poor quality and low budget
Armored Core 6 is the first true AAA mech game to ever be made, meets the perfect middle ground between anime mobility and "realistic" aesthetics, and what a surprise, people loved it. So maybe we might see big companies try and take more risks now that the formula has been proven.
>AC6
>AAA
Ehhhhh
Development cycle of roughly six years and a budget no doubt on par with Sekiro or Bloodborne.
>Armored Core 6 is the first true AAA mech game to ever be made
lol lmao even
it's fotm as per usual
Explain to me how AC6 is somehow more AAA than Zone of the Enders 2 or MechWarrior 4.
If you need that question answered, you don't understand scale or budgets. Especially when bringing up ZOE2. I'm assuming you believe Kojima was involved in any large capacity in that game because his name was on the box?
Yeah yeah, clearly no understands anything. Now on with your explanation, you braindead animal.
No point explaining anything to a moron but fine.
>ZOE2 budget
>Estimated 5 million
>Sekiro estimated budget
>Estimated 80 million
There are no numbers for AC6 as of now, not even estimates. But it won't have been less than Sekiro or Bloodborne. Even with inflation, ZOE2 doesn't come close to the development cost estimates of From's modern games.
Who exactly estimated that and by what calculations?
And most importantly how does that compare to the budgets of other PS2 era notable action games like God of War, Devil May Cry 3, Resident Evil 4 etc.?
MGS2 was a AAA game and cost 10 million, not estimated, this is known.
MGSV cost 80 million, is classed as big AAA, and Konami fired Kojima and rushed the game out because they thought he was overspending.
You didn't answer either question.
>this is known
No no no. Sources, my child. Sources.
Literally two seconds.
https://www.google.com/search?q=mgs2+budget&oq=mgs2+budget&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRiPAtIBCDI1NTFqMGo3qAIAsAIA&sourceid=chrome&ie=UTF-8
https://www.google.com/search?q=mgsv+budget&oq=mgsv+budget&gs_lcrp=EgZjaHJvbWUyCQgAEEUYORiABDIICAEQABgWGB4yCggCEAAYhgMYigUyCggDEAAYhgMYigUyCggEEAAYhgMYigUyCggFEAAYhgMYigUyCggGEAAYhgMYigXSAQgxNTk5ajBqOagCALACAA&sourceid=chrome&ie=UTF-8
Both of these were classed as AAA games upon release.
>And most importantly how does that compare to the budgets of other PS2 era notable action games
MGS2 alone is a perfect example considering its from the exact same company. I don't need to post other examples.
>no actual soruce
What a shocking surprise.
>I don't need to post other examples.
Yes you do. You can't base anything on just one project. For example FFXV's production budget is not a good indicator on how much JRPGs cost. Similarly, Konami developed its in-house engine for MGS2, but they later used that same engine for several other games including MGS3, Twin Snakes and yes, Zone of the Enders 2. It wouldn't at all be surprising if the later projects were a lot more cost-efficient. You're so entertainingly simple-minded. Are you underage?
>no actual soruce
>two giant google searches right there telling you what you need to know
fricking embarrassing, have a nice day
Did you leave the thread in shame after anon literally just posted the google results.
>Armored Core 6 is the first true AAA mech game
nobody respects texture sniffers please have a nice day ty
>the very first light source you meet in the game doesn't cast shadow
>PS3 textures at max
>AAA
>textures determine if a game is aaa or not
dumbass, please vacate your home via the top story window, head first
determine if a game is aaa or not
Fricking yes you imbecile
fricking no you moron. a game's status as aaa is determined by budget expenses, not fricking textures. go back to middleschool.
In this day and age, I think we're gonna need more games than just one killer app to grow the genre. So far there's stuff with MW6 and DxM2 coming up in the foreseeable future, let's just hope those two games can deliver in their own way to sustain the hype.
DxM was shit and DxM2 isn't going to be any better without a complete gameplay overhaul that throws away what people didn't like about DxM, which was almost everything.
That sounds like you're a good description of AC6.
If anything, DxM2 only has any chance to be good if they iterate instead of discarding anything and running into budget and time constraints again.
>like you're a good description
hurr
*like a good description
When the west thinks of mecha they have to be slow as frick and weigh a ton and that doesn't translate into fun gameplay. There is a reason Armored Core 4 and For Answer are always brought up in AC6 threads.
It's because mech games are just shit. Even the very best mech games out there are just 6/10 games and that is if you're being generous. They can't even hold a candle to games like Dark Souls or Witcher 3.
>Witcher 3
https://vocaroo.com/11U1cIEU5zxS
People generally hate mechs and similar gay robots. AC6 only did well because it's "from the makers of ELDEN RING"
Because AIsloppers can't create games.
>why aren't there more normies ruining my favorite genre
>Why aren't mech games more popular? And how do we save the genre?
The only way to save mech games is to make them into waifus, as proven by all the gacha game profits globally. It's the biggest market of gaming by far. Waifus or husbandos, if you're into that sort of thing. Titanfall started pretty well with giving them voices, now you have to go the extra mile and make them into autonomous buddy type systems with their own A.I. personalities.
You don't need to make them look like picrelated, although it wouldn't hurt.
inb4 battlemech&mechwarrior autists begin crying because a japanese roboto inspired series isn't a walking can with guns attached.
>Will we see more and more mech games thanks to Armored Core 6 success?
Maybe a AC7 but that's it. The profits were modest compared to elderly rings.
>make mech movement clunky and "realistic"
>normalgays can't get into it and it remains a niche genre for mechgays
>make mech movement fluid and fast
>mechgays complains it's not a true mecha game and is just a TPS with a mecha skin
Middle ground is too tiny for most companies to find.
I want mech games where you can exit your mech. I like the micro and macro aspects of it. Everything should seem so small when you're in a mech, but you get out of it and look up at your mech and it should be HUGE
I can tell you it wasn't cool in MechAssault 2, and it still wasn't cool in Daemon x Machina. You play mech games for the robot, like you play gachashit to look at the girls
Let's be honest, if any other studio other than fromsoft made AC6, even if the game had been exactly identical, it won't have sold nearly as much.
The core market for mecha games just isn't that big. And as soon as you say "mission based structure" all normies immediately switch off.
I think it's fair to say AC6 wouldn't have done as well without the name behind it. but it would have done decently.
Painfully dumb midwit.
/m/ told me the other day that mechs are for kids
lots of anons admitting to that
so that's why mech games aren't more popular i guess
>mech game where pilotting the mech is almost like a sim with shitloads of mechanics, having to go outside to repair the mech/do certain reloads, complex targeting mechanics and where building the mech is varied and fun
Why the frick has nobody made this yet? Mech games just feel like slower first/third person shooters half the time, make the mech actually feel like a giant machine in both execution and maintenance and you might finally get something that feels and plays different
So like My Summer Car but with mecha?
Sounds like a logical next step for the mech customization genre.
Kinda? Even something like microsoft flight sim where you just frickloads of meaningful knobs to tweak in terms of targeting/weapon performance/countermeasures/jammers
Because it sounds boring as frick and is just further down the path of Mechwarrior autism that deters 99% of people.
Mech game with Persona dating sim might be fun