Why aren't mech games more popular? And how do we save the genre?

Why aren't mech games more popular? And how do we save the genre?
Will we see more and more mech games thanks to Armored Core 6 success?

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  1. 7 months ago
    Anonymous

    >Why aren't mech games more popular?
    Mech games as a genre have always been stuck between three massive problems.

    >Execs of larger companies aren't interested in mechs and will do everything to push them to the side in their own game (see Titanfall 1's marketing and how they tried to insist Titans weren't mechs, that mechs are for old boomer gaylords etc.)
    >The west's ardent obsession with realism to the detriment of the game's own fun factor, and Japan's outlandish aesthetics that make these giant machines look more like toys than mechs
    >Studios interested in making mech games are often indie or AA and don't have the financial budget to make a AAA mech experience, which in turn makes mechs look shittier than they actually are due to poor quality and low budget

    Armored Core 6 is the first true AAA mech game to ever be made, meets the perfect middle ground between anime mobility and "realistic" aesthetics, and what a surprise, people loved it. So maybe we might see big companies try and take more risks now that the formula has been proven.

    • 7 months ago
      Anonymous

      >AC6
      >AAA
      Ehhhhh

      • 7 months ago
        Anonymous

        Development cycle of roughly six years and a budget no doubt on par with Sekiro or Bloodborne.

    • 7 months ago
      Anonymous

      >Armored Core 6 is the first true AAA mech game to ever be made
      lol lmao even
      it's fotm as per usual

    • 7 months ago
      Anonymous

      Explain to me how AC6 is somehow more AAA than Zone of the Enders 2 or MechWarrior 4.

      • 7 months ago
        Anonymous

        If you need that question answered, you don't understand scale or budgets. Especially when bringing up ZOE2. I'm assuming you believe Kojima was involved in any large capacity in that game because his name was on the box?

        • 7 months ago
          Anonymous

          Yeah yeah, clearly no understands anything. Now on with your explanation, you braindead animal.

          • 7 months ago
            Anonymous

            No point explaining anything to a moron but fine.

            >ZOE2 budget
            >Estimated 5 million

            >Sekiro estimated budget
            >Estimated 80 million

            There are no numbers for AC6 as of now, not even estimates. But it won't have been less than Sekiro or Bloodborne. Even with inflation, ZOE2 doesn't come close to the development cost estimates of From's modern games.

            • 7 months ago
              Anonymous

              Who exactly estimated that and by what calculations?
              And most importantly how does that compare to the budgets of other PS2 era notable action games like God of War, Devil May Cry 3, Resident Evil 4 etc.?

              • 7 months ago
                Anonymous

                MGS2 was a AAA game and cost 10 million, not estimated, this is known.

                MGSV cost 80 million, is classed as big AAA, and Konami fired Kojima and rushed the game out because they thought he was overspending.

              • 7 months ago
                Anonymous

                You didn't answer either question.

                >this is known
                No no no. Sources, my child. Sources.

              • 7 months ago
                Anonymous

                Literally two seconds.

                https://www.google.com/search?q=mgs2+budget&oq=mgs2+budget&gs_lcrp=EgZjaHJvbWUyBggAEEUYOTIHCAEQIRigATIHCAIQIRigATIHCAMQIRigATIHCAQQIRiPAtIBCDI1NTFqMGo3qAIAsAIA&sourceid=chrome&ie=UTF-8

                https://www.google.com/search?q=mgsv+budget&oq=mgsv+budget&gs_lcrp=EgZjaHJvbWUyCQgAEEUYORiABDIICAEQABgWGB4yCggCEAAYhgMYigUyCggDEAAYhgMYigUyCggEEAAYhgMYigUyCggFEAAYhgMYigUyCggGEAAYhgMYigXSAQgxNTk5ajBqOagCALACAA&sourceid=chrome&ie=UTF-8

                Both of these were classed as AAA games upon release.

                >And most importantly how does that compare to the budgets of other PS2 era notable action games
                MGS2 alone is a perfect example considering its from the exact same company. I don't need to post other examples.

              • 7 months ago
                Anonymous

                >no actual soruce
                What a shocking surprise.

                >I don't need to post other examples.
                Yes you do. You can't base anything on just one project. For example FFXV's production budget is not a good indicator on how much JRPGs cost. Similarly, Konami developed its in-house engine for MGS2, but they later used that same engine for several other games including MGS3, Twin Snakes and yes, Zone of the Enders 2. It wouldn't at all be surprising if the later projects were a lot more cost-efficient. You're so entertainingly simple-minded. Are you underage?

              • 7 months ago
                Anonymous

                >no actual soruce
                >two giant google searches right there telling you what you need to know
                fricking embarrassing, have a nice day

              • 7 months ago
                Anonymous

                Did you leave the thread in shame after anon literally just posted the google results.

    • 7 months ago
      Anonymous

      >Armored Core 6 is the first true AAA mech game

      • 7 months ago
        Anonymous

        nobody respects texture sniffers please have a nice day ty

        • 7 months ago
          Anonymous

          >the very first light source you meet in the game doesn't cast shadow
          >PS3 textures at max
          >AAA

          • 7 months ago
            Anonymous

            >textures determine if a game is aaa or not
            dumbass, please vacate your home via the top story window, head first

            • 7 months ago
              Anonymous

              determine if a game is aaa or not
              Fricking yes you imbecile

              • 7 months ago
                Anonymous

                fricking no you moron. a game's status as aaa is determined by budget expenses, not fricking textures. go back to middleschool.

    • 7 months ago
      Anonymous

      In this day and age, I think we're gonna need more games than just one killer app to grow the genre. So far there's stuff with MW6 and DxM2 coming up in the foreseeable future, let's just hope those two games can deliver in their own way to sustain the hype.

      • 7 months ago
        Anonymous

        DxM was shit and DxM2 isn't going to be any better without a complete gameplay overhaul that throws away what people didn't like about DxM, which was almost everything.

        • 7 months ago
          Anonymous

          That sounds like you're a good description of AC6.
          If anything, DxM2 only has any chance to be good if they iterate instead of discarding anything and running into budget and time constraints again.

          • 7 months ago
            Anonymous

            >like you're a good description
            hurr
            *like a good description

  2. 7 months ago
    Anonymous

    When the west thinks of mecha they have to be slow as frick and weigh a ton and that doesn't translate into fun gameplay. There is a reason Armored Core 4 and For Answer are always brought up in AC6 threads.

  3. 7 months ago
    Anonymous

    It's because mech games are just shit. Even the very best mech games out there are just 6/10 games and that is if you're being generous. They can't even hold a candle to games like Dark Souls or Witcher 3.

    • 7 months ago
      Anonymous

      >Witcher 3
      https://vocaroo.com/11U1cIEU5zxS

  4. 7 months ago
    Anonymous

    People generally hate mechs and similar gay robots. AC6 only did well because it's "from the makers of ELDEN RING"

  5. 7 months ago
    Anonymous

    Because AIsloppers can't create games.

  6. 7 months ago
    Anonymous

    >why aren't there more normies ruining my favorite genre

  7. 7 months ago
    Anonymous

    >Why aren't mech games more popular? And how do we save the genre?
    The only way to save mech games is to make them into waifus, as proven by all the gacha game profits globally. It's the biggest market of gaming by far. Waifus or husbandos, if you're into that sort of thing. Titanfall started pretty well with giving them voices, now you have to go the extra mile and make them into autonomous buddy type systems with their own A.I. personalities.
    You don't need to make them look like picrelated, although it wouldn't hurt.

    inb4 battlemech&mechwarrior autists begin crying because a japanese roboto inspired series isn't a walking can with guns attached.

    >Will we see more and more mech games thanks to Armored Core 6 success?
    Maybe a AC7 but that's it. The profits were modest compared to elderly rings.

  8. 7 months ago
    Anonymous

    >make mech movement clunky and "realistic"
    >normalgays can't get into it and it remains a niche genre for mechgays
    >make mech movement fluid and fast
    >mechgays complains it's not a true mecha game and is just a TPS with a mecha skin
    Middle ground is too tiny for most companies to find.

  9. 7 months ago
    Anonymous

    I want mech games where you can exit your mech. I like the micro and macro aspects of it. Everything should seem so small when you're in a mech, but you get out of it and look up at your mech and it should be HUGE

    • 7 months ago
      Anonymous

      I can tell you it wasn't cool in MechAssault 2, and it still wasn't cool in Daemon x Machina. You play mech games for the robot, like you play gachashit to look at the girls

  10. 7 months ago
    Anonymous

    Let's be honest, if any other studio other than fromsoft made AC6, even if the game had been exactly identical, it won't have sold nearly as much.
    The core market for mecha games just isn't that big. And as soon as you say "mission based structure" all normies immediately switch off.

    • 7 months ago
      Anonymous

      I think it's fair to say AC6 wouldn't have done as well without the name behind it. but it would have done decently.

      >no actual soruce
      What a shocking surprise.

      >I don't need to post other examples.
      Yes you do. You can't base anything on just one project. For example FFXV's production budget is not a good indicator on how much JRPGs cost. Similarly, Konami developed its in-house engine for MGS2, but they later used that same engine for several other games including MGS3, Twin Snakes and yes, Zone of the Enders 2. It wouldn't at all be surprising if the later projects were a lot more cost-efficient. You're so entertainingly simple-minded. Are you underage?

      Painfully dumb midwit.

  11. 7 months ago
    Anonymous

    /m/ told me the other day that mechs are for kids
    lots of anons admitting to that
    so that's why mech games aren't more popular i guess

  12. 7 months ago
    Anonymous

    >mech game where pilotting the mech is almost like a sim with shitloads of mechanics, having to go outside to repair the mech/do certain reloads, complex targeting mechanics and where building the mech is varied and fun
    Why the frick has nobody made this yet? Mech games just feel like slower first/third person shooters half the time, make the mech actually feel like a giant machine in both execution and maintenance and you might finally get something that feels and plays different

    • 7 months ago
      Anonymous

      So like My Summer Car but with mecha?

      • 7 months ago
        Anonymous

        Sounds like a logical next step for the mech customization genre.

      • 7 months ago
        Anonymous

        Kinda? Even something like microsoft flight sim where you just frickloads of meaningful knobs to tweak in terms of targeting/weapon performance/countermeasures/jammers

    • 7 months ago
      Anonymous

      Because it sounds boring as frick and is just further down the path of Mechwarrior autism that deters 99% of people.

  13. 7 months ago
    Anonymous

    Mech game with Persona dating sim might be fun

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