It's a visual audio medium and most of Lovecraft is about reflecting on seeing and hearing some stuff that is so alien and uncanny that it's difficult to even communicate in words. There is hardly any gameplay on a true Lovecraftian experience
That's kinda true, but the idea that "if you see them then you go crazy lol" is an oversimplification.
It's UNDERSTANDING them, or trying to, or failing to do so, that destroys your sanity. If you're a moron and you see one, and think "fricker's weird hehehe" and don't think about it, you'll be fine.
>all the midwits and geniuses will driven to insanity >I will look death in its face and say "spooky" before continuing about my day like normal
eat shit intellectuals
>There is hardly any gameplay on a true Lovecraftian experience
True but I think using graphical and visual bugs you could help replicate the idea of the feeling. If you've ever seen someone code a 3D engine it could correspond well to some of the non-Euclidean shapes described.
That's the thing, his writing is descriptive as frick, but actually says nothing letting you run wild with it.
It's great red mass towered above me. Repulsive and slicked with an ichor of unknown orign. No face was found, but rather a vexing view, infinitly reflective and showing the stars above us. It could be anything, even amongus.
B-tier but not really a bad movie! Would've been excellent as a short Telltale/point-n-click game, with some weird camerawork to underline the spooky atmosphere.
B-tier but not really a bad movie! Would've been excellent as a short Telltale/point-n-click game, with some weird camerawork to underline the spooky atmosphere.
Top tier. Overcoming lovecraftian Amazon dom was hot
>Acts as the strongest / above it all >Pulls her hax on you >Surprised you are actually resisting >Eventually kicks it into high gear >Is shocked and a bit scared you no sell it and move in for the embrace and smooch >Wakes up from the wet 'nightmare' and laments she'll never get a peaceful sleep with you invading >Still shudders as she feels your chad energy from across the layers of infinity gunning to get her and make her a waifu
Because a lot of people don't READ Lovecraft enough to get him write. They think Lovecraft=Tentacle monster and spook cults. Which was like 10% of his actual mythos.
A lot of it had to do with scientists or explorers finding things or experimenting on things and going nuts. It all traces back to the same sources and universe, but just different aspects of it.
Well I think the problem is the games focus too much on the boring-detective-work-with-shitty-writing aspect than the tentacle monster stuff. That's what makes them bad.
even with good writing, I dont think it can work so long as the title of the game is something even loosely related to hplovecraft. You need to release winnie the pooh hunny hunt, and then surprise not all is as it seems otherwise you are already expecting death cults and psychosis
A game is meant to be played and experienced, the strengths of video games are that more than anything you can show and not tell. Lovecraftian horror is almost entirely built on tell dont show, also gamers wouldnt be willing to accept that "no, you dont get to see what cthulu looks like and no, you dont fight it"
Statue makes you go crazy.
it makes sense because the statue is a symbol of another culuture, not your culture. So when the people decided to keep a fish statue because it looked neat, they went crazy and lost their lives when the fish people returned because the fish people still had their roots in the city. the people didnt.
hard to make a game around the psychological effects that idols and cultural icons have on the masses.
Overrated concepts that could only have been conceivably 'scary' in the pre-digital age. Most people today can't fathom the unfathomable because nothing is unfathomable anymore. We know and understand basically everything important as a collective. We can ask questions like "what would it eat?" or "why would it bother?" of hypothetical sea leviathans like cthulu. Just saying "OMG IT'S SO OLD AND UNTHINKABLE UUOOOHHH IM GOING INSANE!!" isn't enough anymore.
I don't think you can call Bloodborne anything but good. You also have Darkest Dungeon.
Dark Corners of the Earth was okay. I wouldn't necessarily call any of them "horror games" as much as I'd call them "games with horror," because it's not the sort of horror that works for jump scares, and making it into some gay walking simulator would just suck. Honestly, I think Lovecraft's cthulhu stuff is overrated relative to his other stories. Love me some Erich Zahn and Rats in the Walls.
"Horror" doesn't explicitly refer to being scared or screaming, or being vulnerable. "Horror," particularly when used to refer to someone like Lovecraft or Poe, is closer to being appalled, hopeless, doomed, like discovering you're part Welsh.
Your understanding of Horror is just Hollywood's interpretation of it.
i loved beyond the wall of sleep.
Guy was mad, so the doc found a way to communicate with him. turned out he was connected to a celestial being where they talked without word like how in a dream you know whats happening, but there are no words. the celestial told him to look out in his corner of the sky where he was fighting another mass being. the doc awoke and looked, far off into space you could see him destroy that other celestial being.
oxford disagrees with you and one could argue that fear plays a significant part in both hopelessness and doom, but im not about to go rounds with some definition warping lib who thinks you can twist the meaning of any word you like with enough force
>oxford disagrees with you >fear or....
No, it fricking doesn't. You're not scared when you're reading Rats in the Walls. There's suspense, but it's not like when you're watching something like Insidious where shit is jump cutting into frame and triggering your four fs.
A good example of actual horror in Insidious is when you realize that the husband is possessed at the end of the first movie.
you have a childs understanding of fear which explains why you think horror is so far abstracted from the word.
3 months ago
Anonymous
You've changed the word from scary to fear because you're a disingenuous midwit.
3 months ago
Anonymous
I did not. I said horror is closely associated with fear, and you said >"NUH UH BECAUSE THE END OF INSIDIOUS IS HORROR BUT IT NO MAKE ME AFEARED"
welcome to the anonymous image board where multiple anonymous people talk back and forth.
>Your understanding of Horror is just Hollywood's interpretation of it.
Exactly. Shallow normies and tourists just have Hollywood brainrot-tier understanding of everything.
i loved beyond the wall of sleep.
Guy was mad, so the doc found a way to communicate with him. turned out he was connected to a celestial being where they talked without word like how in a dream you know whats happening, but there are no words. the celestial told him to look out in his corner of the sky where he was fighting another mass being. the doc awoke and looked, far off into space you could see him destroy that other celestial being.
bloodborne is carried by its aesthetic
on ps4 it runs at a BLAZING 20fps with drops
disgusting chromatic aberation you cant turn off and pretty one note combat. It needs a pc release to fix all the shitty console compromises
It's also liberal propaganda and nonsense.
Dude married a israelite. He wasn't that fricking neurotic about ethnicity.
>Just realized most of the lovercraftian games are outsourced from India
Is an example of how a lot of people felt at the time. This was a few decades after General Napier had to threaten some Hindu priests. They were going to burn a man's widow, as was custom in their culture.
>and when told of an actual Sati about to take place, he informed those involved that he would stop the sacrifice. The priests complained to him that this was a customary religious rite, and that customs of a nation should be respected. As recounted by his brother William, he replied: >"Be it so. This burning of widows is your custom; prepare the funeral pile. But my nation has also a custom. When men burn women alive we hang them, and confiscate all their property. My carpenters shall therefore erect gibbets on which to hang all concerned when the widow is consumed. Let us all act according to national customs." [12]
m8 in one of his stories it's revealed that all inuits are secretly evil cultists, it's just a funny thing to think about I couldn't give less of a shit
>Dude married a israelite
He was an anglo, that's basically the same thing and he knew it. Also later on life he kind of recanted his old views similar to Nathan Bedford Forest, but he was a hyper racist. Xenophobia is the largest theme of his brand of cosmic horror ffs
it's just gotta have a bit more to it than "shoot the fish men" it's just not at all scary or interesting at that point
it picks up a bit again later but god getting out of innsmouth is awful
To be fair, Dark Corners of the Earth is an almost one-to-one adaptation of one of the tabletop game's most shooty modules. Yes, including the FBI raid on a Deep one gold smuggling operation and the submarines shooting torpedoes at the Temple of Dagon.
I dont like how seemingly >somewhere in the mix cthulu is determined to be some kind of humanoidish octopus person >somewhere later in the mix illithids and mind flayers are determined to look like a couple descriptions of cthulu >many of cthulus designs are now basically just illithids/mindflayers
im sure theres a word for this kind of thing
if I saw that thing I would bite it. Even if I had a weapon. My first instinct is to bite it and shake it around, like a dog. It just activates some primal sense of hostility in me.
>let's have an octopus anal rape a woman on the toilet, suck her down through her ass, then spit up what's left >any particular reason why? >it's my fetish >fair enough, I'll fit it in the script
>make underwater monster movie >somewhere towatd the end of production decide the monster is cthulu just so people will talk about your shitty movie
would have been cool as a bait n switch if it was by design but instead they just took some shitty underwater monster and named it cthulu
>and named it cthulu
That's really a shame, and shows a humiliating need to achieve pop-culture relevance? Which would've been totally unneccessay anyhow. Underwater horror is kino and something we certainly haven't been spoiled with past the 80's: Pic related was pretty cool even though it was basically a hollywood schlock action reel. The claustrophobic premise of being locked up in a tin can on the bottom of the ocean simply enhanced the whole experience.
this shit rocks. Shitty action movies dont have the same quality these kinds of movies did. Nowdays its like >really fricking stupid movie that cant take itself at all seriously, and thus sucks, with shitty action scenes
or >movie takes itself too seriously and theres next to no monsters so it plays like a slightly higher budget Asylum movie
Picrel is the closest you get to the mound/mountains of madness type Lovecraft stories. >explore a giant ancient structure >something mysterious and hostile lurks within >you come to understand and escape it by doing research >less of a threat from enemies than from getting lost in a lonely, inhuman world
Cyanide made a good one based on the Call of Cthulhu own and paper TTRPG back in 2018.
People slept on it. But it's the best we've ever got.
Yes it's better than Dark Corners of the Earth.
Then there is Eternal Darkness for the GameCube which isn't based on anything directly from Lovecraft. But it's hard to deny the influence. Especially as it's still the best system based around losing sanity as a concept in video games.
Then there is also Alan Wake which again is not directly tied to Lovecraft but the character and story is basically a hybrid of Stephen King and HP Lovecraft.
>people slept on it
rightfully so >meaningless skill checks >one of the primary endings has you submitting to a buff cthulu before becoming the arbiter of destruction
frick this horseshit game
Pretty much. The atmosphere, lore, quests, and characters were all great and investigation quests were a neat spin on things even if you could just look em up
Because lovecraft is overrated
It's a visual audio medium and most of Lovecraft is about reflecting on seeing and hearing some stuff that is so alien and uncanny that it's difficult to even communicate in words. There is hardly any gameplay on a true Lovecraftian experience
Then how come he describes every thing in detail?
That's kinda true, but the idea that "if you see them then you go crazy lol" is an oversimplification.
It's UNDERSTANDING them, or trying to, or failing to do so, that destroys your sanity. If you're a moron and you see one, and think "fricker's weird hehehe" and don't think about it, you'll be fine.
>all the midwits and geniuses will driven to insanity
>I will look death in its face and say "spooky" before continuing about my day like normal
eat shit intellectuals
>There is hardly any gameplay on a true Lovecraftian experience
True but I think using graphical and visual bugs you could help replicate the idea of the feeling. If you've ever seen someone code a 3D engine it could correspond well to some of the non-Euclidean shapes described.
modern horror game devs don't understand that showing less is more, and true horror comes from atmosphere and fear of the unknown.
>showing less is more
>proceeds to describe the monster to the smallest detail
That's the thing, his writing is descriptive as frick, but actually says nothing letting you run wild with it.
It's great red mass towered above me. Repulsive and slicked with an ichor of unknown orign. No face was found, but rather a vexing view, infinitly reflective and showing the stars above us. It could be anything, even amongus.
because "OOGABOOGA MUH TENTACLES" instead of "OOGABOOGA MUH Black folk"
there are
MOM-
That looks too perceivable to be lovecraftian
Plenty of perceivable monsters in Lovecraft he even has a story that mentions a zombie Egyptian queen
I wanna frick the gote
>next game is lesbian shit
I hate liberals
DOA
she's back in the sequel
Damn she big
Giant monster girl sexo
Black personman sexo
source?
Wut gaem
Sucker for Love: First Date
Is the version on Steam labelled "Prelude" the same thing?
That's the demo I believe, try it out
Yeah it's not bad, cheap but very atmospheric
B-tier but not really a bad movie! Would've been excellent as a short Telltale/point-n-click game, with some weird camerawork to underline the spooky atmosphere.
Top tier. Overcoming lovecraftian Amazon dom was hot
>Acts as the strongest / above it all
>Pulls her hax on you
>Surprised you are actually resisting
>Eventually kicks it into high gear
>Is shocked and a bit scared you no sell it and move in for the embrace and smooch
>Wakes up from the wet 'nightmare' and laments she'll never get a peaceful sleep with you invading
>Still shudders as she feels your chad energy from across the layers of infinity gunning to get her and make her a waifu
dark corners of the earth hotel chase
Because Bloodborne is a PlayStation exclusive
Because a lot of people don't READ Lovecraft enough to get him write. They think Lovecraft=Tentacle monster and spook cults. Which was like 10% of his actual mythos.
A lot of it had to do with scientists or explorers finding things or experimenting on things and going nuts. It all traces back to the same sources and universe, but just different aspects of it.
Well I think the problem is the games focus too much on the boring-detective-work-with-shitty-writing aspect than the tentacle monster stuff. That's what makes them bad.
even with good writing, I dont think it can work so long as the title of the game is something even loosely related to hplovecraft. You need to release winnie the pooh hunny hunt, and then surprise not all is as it seems otherwise you are already expecting death cults and psychosis
that's pretty much what Eversion was
cthulhussy
A game is meant to be played and experienced, the strengths of video games are that more than anything you can show and not tell. Lovecraftian horror is almost entirely built on tell dont show, also gamers wouldnt be willing to accept that "no, you dont get to see what cthulu looks like and no, you dont fight it"
Statue makes you go crazy.
it makes sense because the statue is a symbol of another culuture, not your culture. So when the people decided to keep a fish statue because it looked neat, they went crazy and lost their lives when the fish people returned because the fish people still had their roots in the city. the people didnt.
hard to make a game around the psychological effects that idols and cultural icons have on the masses.
>Black folk in 200 destroying american statues
2020*
woops.
well, maybe im wrong.
play the original jet set radio, its basically this whole concept.
Overrated concepts that could only have been conceivably 'scary' in the pre-digital age. Most people today can't fathom the unfathomable because nothing is unfathomable anymore. We know and understand basically everything important as a collective. We can ask questions like "what would it eat?" or "why would it bother?" of hypothetical sea leviathans like cthulu. Just saying "OMG IT'S SO OLD AND UNTHINKABLE UUOOOHHH IM GOING INSANE!!" isn't enough anymore.
You don't understand Lovecraft at all, you seem to have a reddit-based understanding, not a first hand account of reading things.
I don't think you can call Bloodborne anything but good. You also have Darkest Dungeon.
Dark Corners of the Earth was okay. I wouldn't necessarily call any of them "horror games" as much as I'd call them "games with horror," because it's not the sort of horror that works for jump scares, and making it into some gay walking simulator would just suck. Honestly, I think Lovecraft's cthulhu stuff is overrated relative to his other stories. Love me some Erich Zahn and Rats in the Walls.
Bloodborne is NOT a horror game
having very few scary moments doesn't turn your game into a horror game.
"Horror" doesn't explicitly refer to being scared or screaming, or being vulnerable. "Horror," particularly when used to refer to someone like Lovecraft or Poe, is closer to being appalled, hopeless, doomed, like discovering you're part Welsh.
Your understanding of Horror is just Hollywood's interpretation of it.
I'll have to read that one.
No you will not change the meaning of a "horror game" by separating the word horror on itself
oxford disagrees with you and one could argue that fear plays a significant part in both hopelessness and doom, but im not about to go rounds with some definition warping lib who thinks you can twist the meaning of any word you like with enough force
>it's another REEEing tourist episode
>oxford disagrees with you
>fear or....
No, it fricking doesn't. You're not scared when you're reading Rats in the Walls. There's suspense, but it's not like when you're watching something like Insidious where shit is jump cutting into frame and triggering your four fs.
A good example of actual horror in Insidious is when you realize that the husband is possessed at the end of the first movie.
you have a childs understanding of fear which explains why you think horror is so far abstracted from the word.
You've changed the word from scary to fear because you're a disingenuous midwit.
I did not. I said horror is closely associated with fear, and you said
>"NUH UH BECAUSE THE END OF INSIDIOUS IS HORROR BUT IT NO MAKE ME AFEARED"
welcome to the anonymous image board where multiple anonymous people talk back and forth.
BNWO hypno threads
>Your understanding of Horror is just Hollywood's interpretation of it.
Exactly. Shallow normies and tourists just have Hollywood brainrot-tier understanding of everything.
i loved beyond the wall of sleep.
Guy was mad, so the doc found a way to communicate with him. turned out he was connected to a celestial being where they talked without word like how in a dream you know whats happening, but there are no words. the celestial told him to look out in his corner of the sky where he was fighting another mass being. the doc awoke and looked, far off into space you could see him destroy that other celestial being.
bloodborne is carried by its aesthetic
on ps4 it runs at a BLAZING 20fps with drops
disgusting chromatic aberation you cant turn off and pretty one note combat. It needs a pc release to fix all the shitty console compromises
Darkest Dungeon. I’m playing this again for the first time after initially balking at the difficulty and stepping away. Damn its stressful.
out of all the people out there it's very funny to imagine lovecraft being exceptionally afraid of eskimos
It's also liberal propaganda and nonsense.
Dude married a israelite. He wasn't that fricking neurotic about ethnicity.
Is an example of how a lot of people felt at the time. This was a few decades after General Napier had to threaten some Hindu priests. They were going to burn a man's widow, as was custom in their culture.
>and when told of an actual Sati about to take place, he informed those involved that he would stop the sacrifice. The priests complained to him that this was a customary religious rite, and that customs of a nation should be respected. As recounted by his brother William, he replied:
>"Be it so. This burning of widows is your custom; prepare the funeral pile. But my nation has also a custom. When men burn women alive we hang them, and confiscate all their property. My carpenters shall therefore erect gibbets on which to hang all concerned when the widow is consumed. Let us all act according to national customs." [12]
m8 in one of his stories it's revealed that all inuits are secretly evil cultists, it's just a funny thing to think about I couldn't give less of a shit
He wrote non-fiction?
>Dude married a israelite
He was an anglo, that's basically the same thing and he knew it. Also later on life he kind of recanted his old views similar to Nathan Bedford Forest, but he was a hyper racist. Xenophobia is the largest theme of his brand of cosmic horror ffs
He didn't know she was a israelite until it was too late
What were his fetishes?
knee caps
>Cthulhu an A-grade gorilla girl
surprisingly based?
But...there are....you stupid...stupid fricking b***h...
it's good until it just becomes a full time shooter briefly after the very first part of the game
>horror game gives you the option to be an aggressive shooter
>"this is a bad thing?"
YES
>the option
theres no options about it. the enemy AI completely changes and the game becomes an outright shooter.
No. You don't get enough ammo to just go around shooting. It's a stealth game and when you frick up you have to use your guns to escape, or it's over.
pictured: me using my options
Would.
🙁
(live reaction to your post)
isn't there a flash back where you have to gun down cthulhu on a boat
it's just gotta have a bit more to it than "shoot the fish men" it's just not at all scary or interesting at that point
it picks up a bit again later but god getting out of innsmouth is awful
To be fair, Dark Corners of the Earth is an almost one-to-one adaptation of one of the tabletop game's most shooty modules. Yes, including the FBI raid on a Deep one gold smuggling operation and the submarines shooting torpedoes at the Temple of Dagon.
Janky game but surprisingly true to the material.
>good
are you high?
this is one of the most technically broken games I've ever played
its only credit is that it doesn't crash every 5 minutes
that's bullshit and you know it.
I dont like how seemingly
>somewhere in the mix cthulu is determined to be some kind of humanoidish octopus person
>somewhere later in the mix illithids and mind flayers are determined to look like a couple descriptions of cthulu
>many of cthulus designs are now basically just illithids/mindflayers
im sure theres a word for this kind of thing
>Whos afraid of fricking tentacles. BUH, IMPOSSIBLE TO UNDERSTAND, lame.
>Me, actually afraid of cephlapods.
i dont like those things at all.
>Give us a kith
if I saw that thing I would bite it. Even if I had a weapon. My first instinct is to bite it and shake it around, like a dog. It just activates some primal sense of hostility in me.
thats the scary part, if you did, its acid blood would rot your mouth.
well then, I would just have to bite it a lot while I still had time.
deep rising was worse.
This gave someone a fetish
I don't think fetishes work like that.
>let's have an octopus anal rape a woman on the toilet, suck her down through her ass, then spit up what's left
>any particular reason why?
>it's my fetish
>fair enough, I'll fit it in the script
Death in the water 2 is kino.
No, its just an octopus, not cthulu.
theyre supposedly adding hydras and shit but idk if thats ever happening
tentacle booba
Because Lovecraftian horror works best through being vague and describing things second hand, while video games are all about personal experience
>make underwater monster movie
>somewhere towatd the end of production decide the monster is cthulu just so people will talk about your shitty movie
would have been cool as a bait n switch if it was by design but instead they just took some shitty underwater monster and named it cthulu
>and named it cthulu
That's really a shame, and shows a humiliating need to achieve pop-culture relevance? Which would've been totally unneccessay anyhow. Underwater horror is kino and something we certainly haven't been spoiled with past the 80's: Pic related was pretty cool even though it was basically a hollywood schlock action reel. The claustrophobic premise of being locked up in a tin can on the bottom of the ocean simply enhanced the whole experience.
that movie scared the shit out me when I was a kid
those sharks were too smart
>''I'm sick 'n' tired of these motherfrickin' fish in this motherfrickin-AACK!''
hes not dead, but I sure miss him
this shit rocks. Shitty action movies dont have the same quality these kinds of movies did. Nowdays its like
>really fricking stupid movie that cant take itself at all seriously, and thus sucks, with shitty action scenes
or
>movie takes itself too seriously and theres next to no monsters so it plays like a slightly higher budget Asylum movie
>Just realized most of the lovercraftian games are outsourced from India
Walking Indian streets at night would be pretty Lovecraftian.
Picrel is the closest you get to the mound/mountains of madness type Lovecraft stories.
>explore a giant ancient structure
>something mysterious and hostile lurks within
>you come to understand and escape it by doing research
>less of a threat from enemies than from getting lost in a lonely, inhuman world
Disco Elysium
Cyanide made a good one based on the Call of Cthulhu own and paper TTRPG back in 2018.
People slept on it. But it's the best we've ever got.
Yes it's better than Dark Corners of the Earth.
Then there is Eternal Darkness for the GameCube which isn't based on anything directly from Lovecraft. But it's hard to deny the influence. Especially as it's still the best system based around losing sanity as a concept in video games.
Then there is also Alan Wake which again is not directly tied to Lovecraft but the character and story is basically a hybrid of Stephen King and HP Lovecraft.
>people slept on it
rightfully so
>meaningless skill checks
>one of the primary endings has you submitting to a buff cthulu before becoming the arbiter of destruction
frick this horseshit game
>localization horror games
we have a ton of em already
giant muscle squid gf
>squid madness
frickers aint got shit on human insanity
Sunless Sea and Bloodborne are the best ones I can think of.
>Ah NA!
Bums me out that The Secret World didnt hit hard as a single player game rather than a mmo. It has a nice vibe with the lovecraftian and cryptid stuff
dogshit ui
dogshit combat made dogshit worse
mostly ugly art
it could have been real cool as a tight single player exploration game
Pretty much. The atmosphere, lore, quests, and characters were all great and investigation quests were a neat spin on things even if you could just look em up
Kingsmouth was comfy
Dredge.
Really somebody just needs to adapt the best written scenarios from DG, I mean even the gameplay mechanics already exist.
Little Nightmares kinda?