VR gives you better immersion than a gimmick controller like this and you aren't going to even see the controller with a headset on.
So if you want a super immersive mech game it's just better to make it in VR with a virtual cockpit.
I've used it. One of the sticks has literally one axis of motion. The other one doesn't center itself.
It's literally a gimmick usable for one game, and a trash stick compared to any real HOTAS.
Yeah but you can't actually touch vr controls, can you. I mean I've never used vr as it doesn't appeal to be but you're just waving your hands around in the air essentially, right?
You can still use regular physical controllers with VR. It's just that there's no point in having some fancy specialized controller with blinking lights when any regular HOTAS stick will do.
(Some games with the wavy wagglan controls also work surprisingly well, like VTOL VR)
>I've used it.
yeah for about 5 seconds maybe, if you actually played the game you'd realize the sticks are designed that way for a reason. A self centering stick for SB would be fucking horrible.
Games are now designed to appeal to the lowest common denominator. No more niche shit for you, pal.
Because people are not gonna spend hundreds of dollars on a goddamn peripheral anymore. Do you pay taxes in the current year?
If the game is reasonably popular, yes. Pic related is for fucking tractor simulator of all things, and Densha de Go got a controller for the Switch.
But Densha de Go is a three-decade nonstop running series, and Farming Simulator got the controller only after it became a surprise hit success.
Another problem is that with VR, if you don't design your game around the VR controllers you sell shit, so nobody does that.
I don't know how well MechWarrior is doing, but you aside from a twin-stick setup that you can already achieve with existing peripherals I hardly see the point of a dedicated controller.
Yeah but you can't actually touch vr controls, can you. I mean I've never used vr as it doesn't appeal to be but you're just waving your hands around in the air essentially, right?
>Yeah but you can't actually touch vr controls, can you.
If you think sitting in the cockpit of a mech is less impressive than using what is actually a pretty basic controller because it looks cool, then you don't care about immersion.
In the 90s, you used to hear about hundreds (literally hundreds, wordwide!) of high earning hedge fund managers and software engineers with these sorts of setups, including large multi-screen monitors at home, all doing real time flights from New York to Christchurch NZ On Microsoft Flight Sim. I don't hear about it as much anymore, but I'm guessing people dreaming of being pilots hasn't gone away.
The prices have become more affordable since the 90s. Back then, it would costs tens of thousands of dollars. Today, all you need is a decent gaming PC, maybe triple monitors, and a decent. HOTAs joystick setup and your good to go. Although many people are trading in the monitors for VR goggles.
Console manufacturers locked down their controller protocols with all kinds of proprietary shit so there's little incentive these days for third parties to make custom game-specific peripherals. Ever notice how there used to be a fuckton of arcade sticks and wacky control pads but suddenly this generation it's pretty much just first party stuff? Blame Sony/MS/Nintendo.
How the fuck did this get greenlit? An expensive proprietary controller mech game that's an Xbox exclusive made by a nip developer. There's gotta be some crazy story involving early 00's maid cafe's where you could pretty much fuck em and cocaine. Modern Capcom is so cheap they let beloved classic franchises rot yet they greenlit this twenty years ago.
twenty years ago we got shit like mr mosquito and games with fishing controllers. shit was just cheaper back then and you could greenlight a game and get out in a year.
Mobile gaming didn't exist yet. Neither did VR gaming. Arcades were dead. Social media was still in its infancy. So video game Consoles reigned supreme. There was no competition. So the investment in such game specific controllers wasn't such a big deal. It was definitely one the pricier side, but Capcom could still make money from releasing such controllers.
>I'm 54 and a half. Even with your age doubling larping I've still got a decade on you.
I'm not doubling anything. Mostly oldfags here. Youngfags don't bother with retro boards.
>Squeal like a pig, moron.
Come on anon. We're both too old for that.
2 weeks ago
Anonymous
>One of us is too young for that, even in larp years
Yes. That's my point.
2 weeks ago
Anonymous
You seem obsessed with the idea of anons "larping as older people". I don't know what started that, but as someone who isn't interested in playing that game it just comes off as very weird and highly specific.
I paid out the ass for this setup
Overall I would say for others to avoid it
The game stops being fun about 1/3 of the way in
It's basically just RNG as your AI teammates shit the bed constantly
When you dye your save file gets erased
If you manage to reject you still get punished by losing money and the Mech
you have a limited number of Mechs/money
I got a little over halfway through the game
But it's basically just luck if you're able to complete it
I'll post the photo when I get home
Makes a great battle station
But unless you're gonna play online with other people (if it's even still possible)
The controller only supports the one game sadly
Game is great and wha the AI does is irrelevant. If you're struggling start on easy to amass credits, the first campaign is 10 missions and you can replay it on the same or higher difficulty before moving onto the second.
Honestly SB isn't even fun to play, it's too much of a simulation.
I'm not autistic enough to appreciate it, so I just play a handful of underwhelming missions while something constantly beeps for unknown reasons and then store it back for 5 more years.
What a waste of a potential.
Im suprised this didnt inspire a bunch of compatible games to go with it. Its like you bought a huge canvas and it only came with one color of paint. Just a bunch of rubber labels to stick over the existing ones and then make some super detailed space games or train sims or submarine sims.
That would be awesome, but I can also see why they wouldn't bother. Your market would be relatively limited.
Come to think of it, how does the game play WITHOUT the controller? Is it just a ton of menus you have to click through, or button combinations on the pad?
>Im suprised this didnt inspire a bunch of compatible games to go with it
Why would you do that? Nobody gives a fuck about gizmos like this. A controller is a limitation on you making games, its not liberating or expanding your business. Nobody is interested in making games for a controller.
That would be awesome, but I can also see why they wouldn't bother. Your market would be relatively limited.
Come to think of it, how does the game play WITHOUT the controller? Is it just a ton of menus you have to click through, or button combinations on the pad?
There are.
VR gives you better immersion than a gimmick controller like this and you aren't going to even see the controller with a headset on.
So if you want a super immersive mech game it's just better to make it in VR with a virtual cockpit.
i guess only a vrmoron could call a controller like this a gimmick
I've used it. One of the sticks has literally one axis of motion. The other one doesn't center itself.
It's literally a gimmick usable for one game, and a trash stick compared to any real HOTAS.
You can still use regular physical controllers with VR. It's just that there's no point in having some fancy specialized controller with blinking lights when any regular HOTAS stick will do.
(Some games with the wavy wagglan controls also work surprisingly well, like VTOL VR)
okay mr thrustmaster employee
>Mickey mouse is still squeaking
There's no shame in just admitting you were wrong and walking away.
I bought a HATOS and it's constantly off-center and acts weird give me my money back
Wrong about what, wanting to hold the controls? Enjoy your approximation, different strokes.
>I've used it.
yeah for about 5 seconds maybe, if you actually played the game you'd realize the sticks are designed that way for a reason. A self centering stick for SB would be fucking horrible.
If the game is reasonably popular, yes. Pic related is for fucking tractor simulator of all things, and Densha de Go got a controller for the Switch.
But Densha de Go is a three-decade nonstop running series, and Farming Simulator got the controller only after it became a surprise hit success.
Another problem is that with VR, if you don't design your game around the VR controllers you sell shit, so nobody does that.
I don't know how well MechWarrior is doing, but you aside from a twin-stick setup that you can already achieve with existing peripherals I hardly see the point of a dedicated controller.
Yeah but you can't actually touch vr controls, can you. I mean I've never used vr as it doesn't appeal to be but you're just waving your hands around in the air essentially, right?
>Yeah but you can't actually touch vr controls, can you.
If you think sitting in the cockpit of a mech is less impressive than using what is actually a pretty basic controller because it looks cool, then you don't care about immersion.
t. never played Steel Battalion
>VR gives you better immersion than actually seeing and touching the mech controls IRL
don't know about that bud
And what about the rest of the mech?
No haptic feedback in VR. Controller better
Build it all up around you.
Useless without haptic feedback. I want to feel the controls, the vibration of the mech walking, the impact of the weapons.
Get on it.
Games are now designed to appeal to the lowest common denominator. No more niche shit for you, pal.
Clearly, you've never met any flight sim nerds.
https://www.flightsimwebshop.com/collections/flightsimulator-modules
Is this for gamers, or commercial use? The prices and quality look legit.
Both, I believe.
In the 90s, you used to hear about hundreds (literally hundreds, wordwide!) of high earning hedge fund managers and software engineers with these sorts of setups, including large multi-screen monitors at home, all doing real time flights from New York to Christchurch NZ On Microsoft Flight Sim. I don't hear about it as much anymore, but I'm guessing people dreaming of being pilots hasn't gone away.
The prices have become more affordable since the 90s. Back then, it would costs tens of thousands of dollars. Today, all you need is a decent gaming PC, maybe triple monitors, and a decent. HOTAs joystick setup and your good to go. Although many people are trading in the monitors for VR goggles.
Some1 post THAT screencap
wtf
Console manufacturers locked down their controller protocols with all kinds of proprietary shit so there's little incentive these days for third parties to make custom game-specific peripherals. Ever notice how there used to be a fuckton of arcade sticks and wacky control pads but suddenly this generation it's pretty much just first party stuff? Blame Sony/MS/Nintendo.
i don't think even DDR and Rockband/Guitar Hero even exist anymore. Video games are all the same now.
Because people are not gonna spend hundreds of dollars on a goddamn peripheral anymore. Do you pay taxes in the current year?
How the fuck did this get greenlit? An expensive proprietary controller mech game that's an Xbox exclusive made by a nip developer. There's gotta be some crazy story involving early 00's maid cafe's where you could pretty much fuck em and cocaine. Modern Capcom is so cheap they let beloved classic franchises rot yet they greenlit this twenty years ago.
twenty years ago we got shit like mr mosquito and games with fishing controllers. shit was just cheaper back then and you could greenlight a game and get out in a year.
Mobile gaming didn't exist yet. Neither did VR gaming. Arcades were dead. Social media was still in its infancy. So video game Consoles reigned supreme. There was no competition. So the investment in such game specific controllers wasn't such a big deal. It was definitely one the pricier side, but Capcom could still make money from releasing such controllers.
>this user is underage
I'm 44. I'm probably older than you.
I'm 54 and a half. Even with your age doubling larping I've still got a decade on you. Squeal like a pig, moron.
>I'm 54 and a half. Even with your age doubling larping I've still got a decade on you.
I'm not doubling anything. Mostly oldfags here. Youngfags don't bother with retro boards.
>Squeal like a pig, moron.
Come on anon. We're both too old for that.
>One of us is too young for that, even in larp years
Yes. That's my point.
You seem obsessed with the idea of anons "larping as older people". I don't know what started that, but as someone who isn't interested in playing that game it just comes off as very weird and highly specific.
Yeah, the economy was still better.
I paid out the ass for this setup
Overall I would say for others to avoid it
The game stops being fun about 1/3 of the way in
It's basically just RNG as your AI teammates shit the bed constantly
When you dye your save file gets erased
If you manage to reject you still get punished by losing money and the Mech
you have a limited number of Mechs/money
I got a little over halfway through the game
But it's basically just luck if you're able to complete it
I'll post the photo when I get home
Makes a great battle station
But unless you're gonna play online with other people (if it's even still possible)
The controller only supports the one game sadly
Huge investment for a little reward
Game is great and wha the AI does is irrelevant. If you're struggling start on easy to amass credits, the first campaign is 10 missions and you can replay it on the same or higher difficulty before moving onto the second.
Honestly SB isn't even fun to play, it's too much of a simulation.
I'm not autistic enough to appreciate it, so I just play a handful of underwhelming missions while something constantly beeps for unknown reasons and then store it back for 5 more years.
What a waste of a potential.
Im suprised this didnt inspire a bunch of compatible games to go with it. Its like you bought a huge canvas and it only came with one color of paint. Just a bunch of rubber labels to stick over the existing ones and then make some super detailed space games or train sims or submarine sims.
That would be awesome, but I can also see why they wouldn't bother. Your market would be relatively limited.
Come to think of it, how does the game play WITHOUT the controller? Is it just a ton of menus you have to click through, or button combinations on the pad?
>Im suprised this didnt inspire a bunch of compatible games to go with it
Why would you do that? Nobody gives a fuck about gizmos like this. A controller is a limitation on you making games, its not liberating or expanding your business. Nobody is interested in making games for a controller.
You can't. You must use the included controller.
There has to be some mod for pc gaming with this thing.
nevermind, its totally a thing
?si=AsZkGeC-XfwSglib
Doesn't work with mine
Why isn't there a viable way to play SB without this thing yet? And no, sourcing an ancient 360 pad, keyboard and an OGX360 isn't viable.
Well this was exclusive to the hueg so get one of those instead