Why aren’t there more Lovecraft games?
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Why aren’t there more Lovecraft games?
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Because Lovecraft is boring.
That’s not very Lovecraftian of you
>game full of Black folk
>lovecraftian
Because it's actually pretty hard to make one because the lore around it is so specific.
Have you even read Lovecraft? Black folk and arabs are prominent in some of his stories because he was a racist and wanted to use them as villains.
>and wanted to use them as villains.
And what are they now?
Uhh, villains?
fpbp
Every CoC game after Dark Corners has been low effort shit. Sinking City was fricking terrible
>Are those…tentacles?! AHHHH MY MIND IS UNRAVELING! SAVE ME, Black personMAN!
More like The Stinking Shit
Because Chudcraft was a racist AND an antisemite. Yikes much?
If he was an antisemite why did he marry one? Checkmate atheists.
lovecraft is all about unspeakable, unknowing, incomprehensible.
It is very difficult if not impossible to depict something beyond comprehension, in a comprehensive medium such as games...
One of the reasons why lovecraft is almost impossible to make into films also. The fact that they have to be visualized for the movie or videogame makes them knowable, specially in the case of videogames because if these eldritch entities are shown, they will be knowable because they will have models, textures, programmed patterns if they move or attack, etc.
Making the closer to Lovecraft's work would mean that you would only see a blob of something in the shadows and you will go full "help me Black personman, i am going insane" and that would still be knowable because the players would just avoid any shadow with blobs.
>"help me Black personman, i am going insane"
omw
How do you stop him?
With one of these.
?si=AJpjRaIs4a-ZAo3m
keep his feet from pouring onto the ground. use buckets or something
Laser pointer
Post more Lovecraftian horrors.
AHHHH Black person MAN GET AWAY FROM ME
I will say The Sinking City is the absolute best possible way to go about it because like a lot of Lovecraft stories the important part isn't on what the incomprehensible babble actually is, but the effect that it has on the people involved in the stories.
Read any of Lovecraft's work and you know why
>aieeeeee muh geometry and squid make me going insane ahhhhh
Honestly, he's a fricking hack, literally underserved popularity.
>I-Is that the color purple?! AHHHHHHH IM GOING INSAAAANE!
>It's actually just Nick Cage sipping to deep of the Purp and going on a nightmare trip.
It was a really moronic decision to kill off Nic Cage halfway through the movie
There was a German version of the film that was shot in black and white, and the color was actually in color so it drove them mad. I thought it was a really cool take on it.
>the color is still purple
But why
its the scary color
This is the actual reason the director gave. It's not a real colour basically.
>tfw several years ago had sudden splitting migraines for going on two weeks solid
start wearing sunglasses because it put a damper on the pain
one morning forget to put on the sunglasses
go in the kitchen to cook an egg
the lids for the pots and pans are some fricking weird color I've never seen before
start looking around and everything has this weird hue to it
realize I don't have my sunglasses on and my head doesn't hurt
colors never go away
over the years the colors further develop and can see even more hues
colors are far more prominent at twilight hours
So what the actual FRICK am I seeing? Computer monitors can't display it and I don't have a name to call it.
you were colorblind lol
I could already see color before this though.
ever taken a colorblind test?
Yeah, I've taken a few different ones. They all say I can see color just fine.
you didnt until then
you should go study under a shaman. srs
IA! IA! THE TOLL COLLECTOR IS HERE, IS HERE! IA DAVOS! IA IA! ISRAELIATH! IA! MOLOACHI!!!!
When Lovecraft was alive magenta was only discovered and could be only created in a lab. Thus it's a unearthly color.
magenta isnt part of the visual spectrum, it is a replacement created in the mind to fill the void
when you see magenta it's because your brain glitching out since it doesn't actually exist at all
Rats in the Walls is unlike what you described
>I'm going mad because my ancestor being cannibal aieeeeee
Moreso of the pre Roman cult and breeding of human livestock so much so that they "evolve" into four legged pigmen, but yeah
Video games are visual medium and less you see of Lovecraftian horrors the better
Because it's hard to work the premise of unspeakable and unstoppable horror into conventional game principles. As soon as you show the horror it's value is lost and any visual depiction of Lovecraft's descriptions in vidya form will always be disappointing. But if you don't show them then all you really have is a mystery/detective game with only the potential to be scary. Which might work but it's hard to work that kind of concept into the kind of runtime modern games are expected to have.
Or you just abandon all subtlety and just have B movie style horror and action ala Bloodborne.
I want Call of Cthulhu Dark Corners of the Earth in VR
>the stinking shitty
My favourite part was the way that they copied and pasted so egregiously to create the city that you can find the same business like 3 times on the same block in multiple places.
Lovecraftian stuff is one note and you can't write around that note. It's why the "OMG IS THAT A HECKING OCTOPUS? I'M GOING INSAAAAANE" posts are so accurate and never get shit on meaningfully, because it's always like that. Sure, some of it might be better written, or acted, or filmed, or try to hide that specific part better (looking at you, In the Mouth of Madness), but it always comes back to that tedious one note.
>t.has never read even a single story of Lovecraft's
There are actually barely any stories of his where people go insane. That is a meme parroted by people who love the idea of Lovecraft as a pop culture existence rather than like his actual stories. Same with tentacles. That shit is not common. Fish people is common but not tentacles.
Anon, you stupid motherfricker, we're not talking about actual Lovecraft books. We're talking about Lovecraft inspired works, such as games (see OP) or films (finish reading the post you replied to), which almost always devolve into that one note, and even if they don't they possibility is always present and constantly mentioned.
>Lovecraftian stuff is one note because people keep just doing the same things that aren't even faithful
What a stupid fricking argument
Anon, that is the argument we've been having this entire thread, and it's true. If everyone who made Stephen Kind adaptations kept putting in multicolored miniature horses despite it having nothing to do with King's works, it would still be perfectly reasonable to point out how shit and annoying it is that every single adaptation or inspiration has that shit in it.
Then criticize the adaptations and not Lovecraft conceptually like you just did.
Anon, reread the very first post you replied to. Lovecraftian. Not Lovecraft. As in, inspired by but not actually Lovecraft's work.
God damn, you goober.
>Lovecraftian stuff is one note and you can't write around that note.
>can't
Your criticism was of the concept and not the execution. You can write around that note if you actually write it well.
>"OMG IS THAT A HECKING OCTOPUS? I'M GOING INSAAAAANE" posts are so accurate
Not really, it's more so that alien thing you saw is so moronic that whenever you try to explain the what you described to others it makes you look like a schizo
Shadow over Innsmouth comes close to what you described, but the dude mostly went insane because he got spooked of israeli fishmen gangstalking
This, sadly. In video games, "lovecraftian" has come to be directly translated as "there's tentacles and the screen gets blurry". There's no real attempt at actually giving a lovecraftian experience, or even just a decent horror experience with lovecraftian backdrops, it's almost always just cthulhu and shadow over innsmouth.
>Sam Neill
It's shitty that he has cancer because he's such a great actor and genuinely nice person.
but there are
elden ring is very similar to The Dream-Quest of Unknown Kadath
Too bad it's a souls game and you barely interact with anyone aside from fighting static mobs
What are some more Lovecraftian games?
Dark corners of the earth is still the best despite its jank
it does not work anymore.
Is this game actually good?
Ganker hates it, so it must be good
Might pick it up on a sale then. If I can enjoy derivative knockoffs like Tormented Souls then I can enjoy this too.
Its VERY uninspired but its a 7 at worst.
It's basically AAa RE2make, but after Illumination, I'll take anything. Worth a pirate for sure.
?t=53
No seriously, I mean ANYTHING is better than the shitshow that was the "swansong" of the franchise.
It's functional...
Mostly functional. But it does nothing exceptional. Puzzles are babby tier. Combat's boring. Events are pretty much linear. Whichever character you're not playing seems to be solving a more compelling mystery compared to your character's psycho-drama bullshit.
Is it weird to say I still enjoy it despite that just because "it's a functional enjoyable experience"?
I do love how this game goes 0-100 in some parts.
aaa-JIBBLIE JIBBLIE JIBBLIE JIBBLIE
Don´t bother 0 tension the lore is a mess, the combat is boring, the conclusion is meh, worst depiction of Nyarlathotep i have seen in my miserable life, like literally the eyes you see in the trash can are more scary, the hide and seek section is cringe, the game is a solid 6 at best
Try Moons of Madness.
https://store.steampowered.com/app/1012840/Moons_of_Madness/
Forgive Me Father
aahhhh Im going maaaaaaaaaaaadddd
Black personman no, don't do it
ITS TOO LATE
There's way too many already
>IS THAT A FOOKIN TENTACLE?!
>NOOOOO SAVE ME WATSON!
this one was pretty good (for a movie game)
>The virgin Lovecraft detectives: Contracts schizophrenia after seeing a tentacle
>The chad Dark Pictures marines: Kills all the Lovecraft aliens and comes out alive and well
him and Salim were great duo
I actually liked every character except for Sarah, her VA was worst by far. Ironic considering that they put her on the box art.
Cthulhu got bodied by some guy ramming him with a boat.
>Cthulhu had the WMDs all along
DAMN IT BUSH we should have bombed Innsmouth not Iraq!
the shadow over innsmouth starts with a flash forward to the town being bombed to rubble by the navy
>the gigachad Iraqi infantryman who kills like 7 monsters with the same shitty steel bar
>SADDAM'S PROUDEST
because HP had to do a meticulous study of weird fiction that resulted in a long ass essay disseminating what actually makes it work before writing any of the good shit and your average indie dev isn't even going to put a 1/10 of that work into it
Because that would require people to read beyond the surface level stuff and grasp the themes beyond spooky tentacles and fish man hybrids.
YOU'RE JUST LIKE THE REST OF THEM
>years and years of great Lovecraft games and movies
>anons are still saying his work is unadaptable
Because Lovecraft is public domain.
lovecraft isnt tentacles and aliens and going insane you stupid fricking moron
and no it isnt about le unknownable monster you cannot see or depict without going crazy either, youre fundamentally misunderstanding what the source of the horror is coming from and its not the monster itself but rather the implications that come from said monster being able to exist
the problem is the average consumer is literally too stupid to realize where the horror is, and trying to explain it would take paragraph upon paragraph to get it through their dense minds
basically, you need these bigass monsters as a visual aid because otherwise they will not get it at all
But the Kirby franchise has multiple games.
Because he's a heckin racist chud! Any more questions?
>INDESCRIBABLE UNFATHOMABLE HORROR
>proceeds with a verbose 3 page description
it's hard to convey cosmic horror into a game, I'd say
Because it's all extremely predictable, and this is coming from a fan.
>weird people acting weird
>turns out they're a cult
>all driven insane by twisted visions from Beyond™
>trying to summon something unfathomable, gotta try to stop them
>but because of space/time paradox shenanigans, the god simultaneously has already been summoned, is being summoned, and will be summoned
>"No John, you are the demons"
>whole point of the plot is it's not SUPPOSED to make any sense in the end
>AAAAH Black personMAN SAVE ME
cosmic horror is the sublime, the inevitable, fate, the insignificance of human life and history in the face of the great timeless void, existing long before our star formed, will last aeons more when it's gone, that which is beyond understand is not because we cannot physically understand but cause we musn't lest we fall into nihilistic despair when confronted with factual, mathematical proof of our worthlessness, when we searched the universe for answers and all we reveived was silence, but we refused to accept that out of self-preservation, we closed our eyes and covered our ears to the apalling truth, our only option was to rationalize it as the actions of a cruel and uncaring god
THIS is what cosmic horror is about
Tl;dr but yeah, you're probably correct. Dead Space is the best cosmic horror series we've gotten.
basically, it must evoke the sublime
be like a mountain, ancient, great, timeless, beyond measure, everything else reduces to specs of dust, terrible majesty, brutally uncaring, monument to the past, without purpose, awe-inspiring, inciting awareness of the things that are greater than ourselves
when something like that will, too, be eventually reduced to dust, what does that make us, who are even less? it's easy to imagine the end of things, not so easy to accept that many of them will outlast us, even less to see ourselves as a footnote in the history of earth let alone the solar system or the galaxy, a single galaxy of the trillions out there
Dead Space 3 for how dog shit it was doesn't get enough credit for how fricking phenomenally bleak it's ending was.
People who say this never read Lovecraft.
i havent seen a single person who says that other than the schizo you quoted
I've several variations of similar stuff get said, especially on YouTube essays.
>Cosmic horror is le unique unadaptable experience
Then you go and read Lovecraft and something like Whisperer in the Dark straight up feels like an alien abduction.
The true red pill is realizing that Lovecraft is but a continuation of the Gothic Horror that came before it. In fact, he considered his own work to be Gothic Horror. Bloodborne understood that, and that's why that game is rock solid.
Hard to translate the flowery purple prose into actual imagry for any visual medium.
This is a great point as well. Lovecraft inspired games would do far better as simple choose your own adventure style games like the Vampire: The Masquerade ones. All text with some stats to make it an actual game where you just choose how you want to progress through the story depending on your previous choices.
Btw, speaking of VTM, play Parliament of Knives, it's really good.
>Lovecraft inspired games would do far better as simple choose your own adventure style games
WELL HAVE I GOT NEWS FOR YOU
https://store.steampowered.com/app/668590/Omen_Exitio_Plague/
Aw neat, cheers, Anon. Downloading now
They could easily do it by making the creatures only look like those shitty AI videos from a while back. I imagine it would look very uncanny if only the creature was animated like that and everything else looked photorealistic.
anyway what satan and other demons has to say in lovecratian mythology are they partners or enemies?
I think the implication is we attributed the Lovecraft horrors as more "mundane" human horrors to cope.
So instead of Shub-Niggurath the Black Goat of a Thousand Young, it's either some fertility goddess or maybe the Black Goat with the satan stuff.
Or maybe Lovecraft didn't really bother to ask that question.
im sick of crafting
What’s Ganker‘s favorite Lovecraft story? For me it’s the Dream Quest of Unknown Kadath.
At The Mountains Of Madness.
I like The Dunwich Horror myself right next to Shadow over Innsmouth
What
said. I love the isolated arctic expedition. I also love John Carpenter's the Thing and it reminds me of that.
Same here, The Thing is my favorite movie.
Going from something like Colour Out of Space or Dunwich Horror to Dream Quest of Unknown Kadath is an absolute trip. I think Lovecraft was on something when he wrote that.
shadow out of time
Recently bought a book of his stuff and currently reading through it. So far it's Herbert West: Reanimator.
The Rats in the Walls is a classic
Dream Quest of Unknown Kadath
The Other Gods
At the Mountains of Madness
The Dunwich Horror
Rats in the Walls
The Nameless City
The Horror at Red Hook
The Doom that Came to Sarnath
Pickman's Model
The Statement of Randolph Carter is fun. There's a ton of setup but the punchline is good.
The Shadow over Innsmouth is probably my favorite. This unease throughout the story, the way you keep being fed small bits of information that shows how wrong the Marsh family and the town is, and then of course the ending. Great story. It's a shame that fish-people have become such an overdone Lovecraftian thing in other media though. They rarely use them as anything other than a monster.
The Whisperer in the Dark. It also has a surprisingly decent fanfilm. It shits the bed in the finale, but other than that it's great
Shadow Over Innsmouth is also great
Kadath is such a good story. I wish he wrote more that are like fairy tales over the explorer's journal type stories.
Not only are there a bunch of games based off of Lovecraft's works, but on top of that there's a ton of games that are indirectly inspired by him, from Bloodborne to Darkest Dungeon.
It's a pretty impressive amount, especially when you consider that SJWs have been trying to get him retroactively cancelled for years.
Odd how nobody mentioned Bloodborne, even odder that’s the closets to Lovecraft narratively next to Darkest Dungeon
It's the easiest answer, but for good reason, it's still the best attempt at adapting lovecraftian ideas into a horror game.
This post is a good example of the existential horror of making a point and name dropping games not realizing that they were brought up it in a post made while typing your own post.
want a good lovecraftian game? give it a try to song of horror, has a good ambience, the story is interesting, good puzzles, and if you dont want to lose your mind dont watch your characters teeths
Lovecrafts most prolific works are characterized by insignificance in the face of literally incomprehensible horrors and the futile struggle of the characters that resolves into things being even worse than they initially seemed and nothing the character could hope to do will matter.
This is not a very conducive narrative style for a videogame which is, ostensibly, all about player agency.
>dood you know nuffin about Lovecraft, it's all about the the unknown and incomprehensible nowatimsayin?
This npc canned response is really tiresome, there's plenty of monsters in Lovecraft, hounds lurking near angles, half-fish hybrids, Italians, witches and and even air-conditioning units from outer space.
Don't forget the grotesque blind 6ft penguins.
Yet the main antagonist of any of his books is not among any of the creatures you listed, half wit.
>hounds of tindalos and deep ones
>not main antagonists
???????????
Those are not the focus of the larger picture though, just offal. The pantheons of gods who are so far beyond the ken of mere mortals that they could accidentally end all of human existence (again, insignificance is a big part of his works) are at the center of his mythos and from which most of the horror springs from.
He just wanted to feel contrarian and smart anon, leave him to it. Hes already shown his moronation by comparing cthulu to fish people
They could make up the bulk of minions you have to face in a videogame, since its the medium we're discussing.
>he doesn't know about the Deep ones
Why are ignorant mongoloids giving their opinions on authors they haven't read?
>Why are ignorant mongoloids giving their opinions on authors they haven't read?
Amazing projection there moron.
Please continue to compare the lowest level dregs appearing to my comment on the videogames revealing the "big bad" like its a normal villain.
The point I made in my first post is that it is not a good idea to have the player struggle for the entirety of the game only for it to be revealed at the end that nothing they could have done would have mattered.
Lovecraft enjoyers would love it, sure, but the average schmuck would feel like their agency was taken away from them when agency is the thing that is unique to videogames as a medium. There is a fundamental conflict of interests between lovecraftian narratives and videogames, as one demands agency while the other denies it.
you say that yet the ending of dead space 3 was one of the most well received parts of the game and notable parts of the overall plot despite destroying everything the player tried to accomplish.
Seriously what kind of moron thinks a horror game needs to have a happy ending? It just needs to be thematicly fitting and not undermine what came before it. A cop out bleak ending is just as shitty as a cop out happy ending. Set up and pay off are everything in a story.
deep ones are associated with dagon, cthulhu is a dragon octopus
Lovecraft thread? What do anons think of this?
https://store.steampowered.com/app/1477070/Depersonalization/
from what I can see its an attempt at adapting Call of Cthulhu (the TTRPG) into video game form
You already have alone in the dark demake
Lovecraft is exceedingly difficult to translate into video game format, because at its core Lovecraft draws on the fear of the unknown, and the encroaching impossible and incomprehensible.
Almost every "lovecraftian" game just devolves into DUDE LOOK HERES THE MONSTERS THIS IS THEM DUDE ITS FRICKIN CTHULU
Its been mentioned in this thread already, but Bloodborne genuinely hits the lovecraft angle faithfully purely because of its zanzibart shenanigans and not deigning to explain every little thing to you alongside its heavy focus on a similar era to what Lovecraft liked to write.
>game takes place in New England in early 1900s
>blacks walking around freely without being harassed
most gays think lovecraft = tentacles, monsters and cultists
dredge was a pretty bad example of this
>tfw Lovecraft's works are non-fiction
>tfw all the dream lands shit is real
>tfw Azathoth is everywhere
Azathoth is literally the matrix, except people (and everyone else) aren't inside pods, they just dont exist at all.
Also if he wakes up, everything will go *POOF!*
give shub niggurath gf
its literally just nihilism
dont need a god to make you go insane and want to have a nice day when the lack of one gives the same effect
Apparently the sinking city is gonna get a sequel:
Why the first one sucked according to you guys?legit curious...didnt have time to get the first onebut i like the aestethic.
>>Why the first one sucked according to you guys?
bad combat and shit enemy variety. The rest was fine though
I thought the game was great but it's unquestionably flawed. The biggest issues were the absolutely horrendous combat, the none existent enemy variety and the map being WAY too big for how little there actually is in it. The Sinking City was absolutely at it's best when it was a weird surrealist detective game set in what's basically bootleg Innsmouth. Also really cool and creative difficulty options that let you play the game without objective markers where you even have to do shit like looking through police records through key words to find people's addresses and shit. It was cool. Definitely a game that I love more than it's quality deserves but it really nails the mood. I'd honestly say it's probably the best Lovecraft inspired game there is.
It's eurojank and that's my favorite genre, but I understand why people would dislike the jankiness.
Hope they address the like of enemy variety and copy pasted interiors in the sequel, those are my biggest complaints really.
1. The original shitty publisher (frick em)
2. Frogwares doesn't do "combat" games, their normal stock was Sherlock Adventure Mystery games, with only recent ones having combat (and yes gameplay wise for the newer ones, it's just slightly improved Sinking City).
But Sinking City was their foray into having actual combat. So as expecting, it's not a pretty transition for people familiar with one genre over the other.
I know this game isn't perfect, but I enjoyed it a lot. I wish we could get something like it but more refined and less repetitive.
I am right there with yah. I thought it was a very enjoyable detective game despite the jank. I'm looking forward for the second one with us exploring Arkham.
is this game any good?
I think this one is more of an RPG isn't it?
Yes, the TTRPG of the same name.
>Is a walking simulator good
I like it, it's a perfect lovecraftian story, simple as. There is a silly, clearly hacked in FPS section, lol.
But it's a solid story and all the endings are satisfying.
>trying to make a franchise out of a form of horror that is based around fear of the unknown.
It's amazing that people still don't understand why this is futile
Bro you can't just post your garloid like that this is a blue board
>The Sinking City
>Alone in the Dark
>The Chant
>Call of Cthulhu
Oh yeah, it’s Lovecrafting time
Will it be kino?
They said they plan on moving away from the detective shit and focusing more on the shooter gameplay so no. It'll be a downright inferior version of the first game without any of the charm and in it's place a generic vaguely horror styled shooter.
>They said they plan on moving away from the detective shit and focusing more on the shooter gameplay so no.
Absolutely moronic decision.
Yeah. The detective shit was easily the best part of the game and really made it a unique experience. If anything I'd honestly prefer they remove the combat outright.
there are many games that carry varying degrees of inspiration from Lovecraft, whether it being narrative style and themes or outright book adaptations:
Shadow of the Comet
Prisoner of Ice
Alone in the Dark
Splatterhouse
Quake (Shub Niggurath)
CoC: Dark Corners of the Earth
Chzo Mythos tetralogy
The Secret World MMO is heavily inspired by it
Eversion (and the plethora of other Commonplace Book Competition entries)
Penumbra trilogy
several indies on GOG like Dagon
even South Park: The Fractured But Whole uses a cult to Shub Niggurath as a driving plot element
this game was kind of boring, some wasted potential. the city could have been cool but there was frickall to do and the enemies stunk
What was his cat's name again
Who runs the industry again
Carry on
I'm surprised there hasn't been an attempt to make a horror anthology using the same engine with each story based on a Lovecraft story or even a campaign book from the TTRPG
Im a huge fan of lovecraft games because not only are they unable to deliver on the giant kaiju class monsters, but they also have dogshit writing that makes Mario Sunshine look like Othello