shut up, you 20 year old homosexual. you know nothing
I don't play Darktide because Fatshark sucks, but you're a fricking moron if you think clicking that much is healthy for your hands
Look up what repetitive motion injuries are if you haven't worked a day in your homosexual life
8 months ago
Anonymous
I am literally very easily twice your age, homosexual.
Spamming clicks is how you die like a fricking Black person to pinks or vegans.
8 months ago
Anonymous
>Spamming clicks is how you die like a fricking Black person to pinks or vegans.
not going to try unravelling the mystery of your moronation here
well, if you are as old as you claim (doubtful) AND you've played Darktide/Vermintide for not an insignificant amount of time then you would know better and not say some dumb shit online
8 months ago
Anonymous
Nah anon is right, even in my early 20s I fricked up my hands playing Vermintide
Lesser men with poor genetics.
Literal skill (and luck) issue.
Comboing movesets into each other is how you play those games.
Spamming random shit is how you get hit by the little pink Black person evading your cleaves like a Black person.
8 months ago
Anonymous
I give up. You to remain moronic after being warned; do so.
I don't care what you do to your hands but you should stop telling people online that you are immune to the properties of physics
8 months ago
Anonymous
[...]
Dumb Black person secondaries should stay quiet
You fricked up your hands because you are a genetic dead end and because you're a fricking moronic subhuman Black person that can't stop clicking even when there's no need to.
Literal subhuman spastic homosexual c**t wienersniffing shiteating cumguzzling Black.
Stop replying to my posts.
8 months ago
Anonymous
ywnbaw
8 months ago
Anonymous
Many weapons in these games have repeated attacks as their go-to flowchart for one purpose or another. Try mixing in heavies with Saltz rapier or Bardin Dual Hammers for horde clear and see how that works out you stupid Black person, then throw in Swift Slaying and tell me you aren't doing damage to your hands
8 months ago
Anonymous
Skill issue.
8 months ago
Anonymous
t. underage one-trick
8 months ago
Anonymous
I main literally Saltzpyre with r&s.
Massive skill issue.
8 months ago
Anonymous
Nah anon is right, even in my early 20s I fricked up my hands playing Vermintide
I am literally very easily twice your age, homosexual.
Spamming clicks is how you die like a fricking Black person to pinks or vegans.
[...]
Lesser men with poor genetics.
Literal skill (and luck) issue.
Comboing movesets into each other is how you play those games.
Spamming random shit is how you get hit by the little pink Black person evading your cleaves like a Black person.
There's barely any new content since release, actually.
They didn't have enough content/creativity/talent to make new subclasses so they broke all the abilities down into skill trees and made the game easier across the board.
Yeah but there was a chance console players might get put off the moment a single mixed horde appeared so they had to make even the harder missions easy to roll through.
Gearing and crafting are still shit
Only 5 missions
None of the original issues have been fixed, they just added a skill tree as a band-aid fix over the fact that they promised more classes and won't deliver them
I can't understand how it isn't even doing as well as Vermintide 2, which has more missions, expansions, started off with several classes you could evolve into and then added more in DLC etc.
I mean reading they have talent trees now is great and all but frick, why is there so little content? Except for the fricking cash shop of course. I've not played for several months now at least but last I remember they couldn't wait to get the cash shop out the door at launch but it was so fricking shitty they took it away for awhile and then shit it back out when the game was "ready". So basically anything but basic pallet swaps of generic gear can't be unlocked by playing, and anything that has new models or different looks seemed to require buying shit at the cash shop - with the exception of the handful of stuff you could get from achievements (some of which were completely bullshit and hard as frick to get. I remember one for Psyker being some sort of "push 7 people off a cliff at one time and be sure they die with the fall; now do that fricking 7 times" asinine garbage that hardly ever triggered), it wasn't really capable to get significantly differently looking clothing.
Not reading anything after 4 sentences
But all female in this game are still ugly as shit
If they want to actually make money selling skin they need some Korean mmo dress up doll gameplay
Gearing and crafting are still shit
Only 5 missions
None of the original issues have been fixed, they just added a skill tree as a band-aid fix over the fact that they promised more classes and won't deliver them
don't care. if a game is broken at launch it will always count as a bad game. "they will fix le game" is ruining the game industry. if you bought a car and it was missing half of what was promised to you by the manufacturer you wouldn't buy a car from that brand again. stop being fricking basedcucks and have some fricking standards
>gun has 71% damage >+10% damage to armored enemies >+2.5% ranged damage (elites) >+7.5% stagger (up to 3 times) >There's no damage numbers in-game >Enemies don't have health bars
They couldn't give me upgrades that actually modify or change the function of the gun, it's just nebulous "do more damage" when there's no way of knowing how much damage you're dealing in the first place
It could literally be a placebo, there's no way of actually knowing
>There's no damage numbers in-game
They do nothing but get in the way. >Enemies don't have health bars
If you need them you're dogshit and it's more visual clutter.
There's health bars in the psykanium (a "training room" for testing gear and skill loadouts).
There's also a mod for healthbars and damage numbers.
Arguably you shouldn't have to use mods though.
Having percentages rather than fixed increments and increases is a huge problem with the game's crafting system as a whole, yes.
It's an extremely lazy way to say "hey we have 100+ guns" without actually doing anything to differentiate since they all upgrade virtually the exact same way.
>6 patterns of a lasgun >no long-las or needle rifle >no heavy flamer >custodes bolter, but no bolt pistol which the guard and inquisition actually use
>custodes bolter
its an Arbites bolter, that regular humans can and do use m8
do agree tho they need to ass bolt and plasma pistols and hand flamers and more autopistols stub pistols and frick it game needs more guns
>gun has 71% damage >+10% damage to armored enemies >+2.5% ranged damage (elites) >+7.5% stagger (up to 3 times) >There's no damage numbers in-game >Enemies don't have health bars
They couldn't give me upgrades that actually modify or change the function of the gun, it's just nebulous "do more damage" when there's no way of knowing how much damage you're dealing in the first place
It could literally be a placebo, there's no way of actually knowing
This is unironically intentional. It's called retention based game design and the best example is the new COD. Majority of the gun stats/attachments are extremely vague so players are forced to use it and stay on the game longer to figure it out. I think Payday 3 is trying to do the same thing. Just another psychological trick modern devs use to frick people over
>It could literally be a placebo, there's no way of actually knowing
That's essentially what it was for Anthem prior to its untimely death. Its pretty much what
[...]
This is unironically intentional. It's called retention based game design and the best example is the new COD. Majority of the gun stats/attachments are extremely vague so players are forced to use it and stay on the game longer to figure it out. I think Payday 3 is trying to do the same thing. Just another psychological trick modern devs use to frick people over
said. Time consuming bullshit with half baked infomation to keep you locked into their hamster wheel games. You can blame Destiny for pioneering that shitheap of a design mantra.
Yeah, but there's a best build for each of the four classes and if you divert from it too much you'll be a detriment to the team, though thats less of a problem now after they made the game more accessible for consoles.
>stil havent fixed UI elements causing massive stutters and frametime spikes >Still releasing cosmetics that clip through the character exposing skin >still has incorrect physics on said cosmetics >give new xbox players 10x the aquilas(25k) for the same price early players payed for only 2500 >increase price of cosmetics to 2900 to further slap the faces of early adopters >reintroduced load time bug caused by having too much gear, thus causing every item to be loaded while trying to load into the game >still havent released any new classes after almost a year being late
Same waiting for VT2 but wont be getting the new class.
Unfortunately after over 3 years of playing VT2 their last patch instantly causes a CTD and they've refused to fix this.
You could learn how easy it is to clear hordes with an axe or eviscerator and just bring something to cover snipers yourself instead of relying on the flamer crutch.
I like the flamer but it's just too clunky and limited to use on higher difficulties. I kind of have to bring an auto or lasgun. Even a shotgun it's pushing it
>implement tons of overpriced shit in the premium cash shop >even bother with a fricking cash shop when your game was in shambles
Yeah, I don't think so bud.
I might try the game if when it's 5 bucks
I am, but it still runs poorly, theres not much reason to use any ranged weapons other than the bolter and maybe the flamer, and theres not enough maps(which is made worse by only a few of them being available at a time due to the moronic matchmaking system, so you're drastically more likely to end up playing the same map twice in a row).
Its fun but id say it still needs some polishing and some more content. Also I have several friends who aren't buying it specifically due to a lack of good free cosmetics, which I kind of understand in a universe with such fun and diverse costumes, theres really not much to work towards progressionwise right now other than slightly better versons of the weapons you already have.
>campaign doesn't exist >progression doesn't exist >cosmetics are all the same unless you're paying $$$ >enemies are all the same >no grenade launcher >no melta >no heavy bolter >no heavy flamer >no hot-shot laser >no power fist >no Mechanicus class >no Ministorum class >no Assassinorum class >no Inquisitorial Agent class >can't play as a Kasrkin >can't play as an AM officer >can't play as an assassin in a game about Inquisition >can't play as a crusader >can't play as a bone’ead
One of those cases were setting and brand carries everything. Still, I don't know how a game about 40k and it's Inquisition could be so boring and yet here we are.
>Aren't these the same?
hellguns are the rapid fire backpack powered ones that scab gunners use
hotshot lasguns used to be lasguns that were modified to have their power setting dialed up past the maximum so they empty their mag in 10 shots, or even one.
like 10+ years ago some moron fricked up the names in a codex and now they mean the same thing but in my house anything past 4th edition is fanfiction so I refuse to acknowledge it
I will never forgive those shitters locking all the good cosmetics behind an in-game shop (most functional part of the game at release btw) and letting us unlock ugly "normal armor but blue-green" paintjobs. All of this in a fully-priced game.
I really just wanted a good W40K game.
I was genuinely thinking there was another shot somewhere because I couldn't believe the free cosmetics both costed so much and were just 1 or 2 outfits cut into 20 and with a different texture.
How is this game not dead from boycott? >he says, still grinding it because 40k fps
I wish those bayonet lasguns didnt have to charge and were just this games sniper rifles, they fact you have to charge the shots makes them near useless. They have it so you can rapid fire it at close range, but thats why it has a bayonet.
Speaking of bayonets, I'm still waiting for the option to put one on my laser rifle. Unless of course it would be "ill-fitting" the setting or "unbalanced. I'd also like bringing a rifle and a pistol instead of the standard issue plasma gun+power sword guardsman kit.
In a game where half the gameplay is melee, you can't fricking fix bayonets. Every guard had one in dawn of war, but they must've traded them for cute little arch-shaped red dots in-between.
The next big 'update' is going to be weapon customization
We saw this in the pre-release footage and it was cut, also some files were found and modders have been able to get them to work with adding sights/attachments like torches.
>they fact you have to charge the shots makes them near useless
Helbores are S tier in this game dude wtf you mean >uhh actually my lasgun can already one hit kill gunners on difficulty 2 so whats the point?
I love the gunlugger and loyal protector specs but big friendly rock feels almost mandatory for me since no one is capable of dealing with charging mutants it seems (1 shot to the face with rock) i miss out on 15% more damage on enemies i have damaged though.
This, all of this. Since others already talked abotu the shitty lack of campaign, missions and variety, crappy progression, and shitfrick cosmetics item store bullshit etc...
It feeds into the lack of progression/classes, but the decision to make your character always a criminal who was picked up to be the lowest level grunt in service of an Inquisitor seems to have kept things really limited. It would have been one thing if you could have started that way, but based on your choices for your character, you could unlock varying campaigns and whole series of missions that would let you promote classes, change abilities and whatnot. That would be a way you could ahve much more variety but also make it so that not everyone started out as a Vindicare Assassin, but someone who started as a Guardsman who focused on sharpshooter training, unlocked missions and completed achievements would unlock the ability to take steps that would lead to them to that potential outcome. A similar AM/guardsman character may start out in the same place, but become Tempest Scion/Storm Trooper (or Kasrkin, Death Korps Grenadier etc), and then a Commissar. There's a lot of potential, but so far its all wasted.
They should have copied the Blackstone Fortress game.
There were way more interesting classes/races to play than just Imperial Guard shit. The expansion even had a Crusader, Techpriest, and a Combat Servitor
The enemies were more varied too, with a variety of Xenos like an Ambull and not just Chaos cultists
So are the new classes just gonna be straight up new shit like Skittari or Ratlings? Seems like the system they put in allows for them to just shove shit in whereas before it was tricky figuring out how new classes would fit in.
Anon I don't know how to break it to you, if the chances of any new "classes" that aren't just humans or ogryn based are nigh impossible.
Unless the Skitari is voiced by microsoft Sam there is 0% chance of Fatshark adding anything that involves adding new characters into the existing character conversations and a frick ton of new voice lines.
Like frick, even adding 1 new class to each ESTABLISHED character in vermintide 2 took fricking years.
Youll have to >Program, model, and animate, the new class, their weapons and cosmetics >balance their skills and stats >Record voicelines, not only for the new class, but for everyone else to interact with said new class
No anon, at most youll get an Skitarii skin for everyone if youre lucky
Anon I don't know how to break it to you, if the chances of any new "classes" that aren't just humans or ogryn based are nigh impossible.
Unless the Skitari is voiced by microsoft Sam there is 0% chance of Fatshark adding anything that involves adding new characters into the existing character conversations and a frick ton of new voice lines.
Like frick, even adding 1 new class to each ESTABLISHED character in vermintide 2 took fricking years.
So are the new classes just gonna be straight up new shit like Skittari or Ratlings? Seems like the system they put in allows for them to just shove shit in whereas before it was tricky figuring out how new classes would fit in.
Why did they have ratling lines in the game?
Did people find leftover files or something?
Also, the voicelines in this game are either funny banter or exposition through wiki quotes, it's jarring the first time and it only gets worse as you hear them again.
>Why they call me "ogryn"? >Would you prefer "homosexual sapiens gigantus"? >what is indomitus crusade? >What is "eye of terror?"
The world building is already shit but this isn't helping, makes the game feel extremely samey.
I didn't boot up a 40k game to hear the characters constantly tell me that "shit's bad, mkay?" like it's just some edgy politician in charge instead of the most brutal regime known to man. They speak way too openly about subjects that would have gotten you lynched & burnt to the stakes in our middles ages.
I'm fine with 1 or 2 personalities being like this, but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
Ratling lines are just little flavor lines I imagine, though out of everything if there was a "5th" class it would be rattlings since they've already done short with Bardin. Though being a short sniper would suck fat dick.
I mean it's gonna be the same way VT went, you start off with a few lines, I still remember Kruber and Saltzpyre's conversation about Kislev running circles in my head.
The neat thing is they add a bunch of new voicelines generally on a per update basis so at the very least you'll start hearing shit you've never heard more often than not.
>they fact you have to charge the shots makes them near useless
Helbores are S tier in this game dude wtf you mean >uhh actually my lasgun can already one hit kill gunners on difficulty 2 so whats the point?
Would be nice if they had a decent sight on them, but we'll probably have to wait a year before fatshark dumps out some half assed weapon addons.
>but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
one of the psyker's voice lines encapsulates it perfectly; the one where the german accent voice actor says >I THINK IT'S TRYING TO BE FRIENDLY
when a Beast of Nurgle shows up. you can imagine the writer having to look shit up on lexicanum because they know frick all about 40k, and they see that goofy tidbit and instantly see it as an opportunity to inject a stupid Joss Whedon quip that undermines the tension of an upcoming boss battle, serves no purpose, and that no 40k character should even know or care about
I mean at the point where you've made it through 1 mission alive as one of these frickers you've basically wiped out a small towns worth of bullshit.
I'd like to believe they feel fine just shooting the shit and b***hing about their old lives. Besides most of these frickers were already on death row for being dipshits in the first place.
>>but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
Not a 40k expert, but dont Ogryns sound too, idk, sophisticated in this game? Arent they knuckle dragging morons in the lore that need to have weapons specifically designed for them since they waste all their ammo in seconds
8 months ago
Anonymous
>plague ogryn
Agree with what you said but I have to bring up the terrible game design and moronic AI director.
What's up with games copying L4D but not copying the good parts?
Why do they throw abominations (tanks) when there are deamonhosts (witches)? This doesn't happen in L4D for a reason.
Also way too much special enemies doing damage, way too much pushing around, way too much special enemies in general spawned at once.
Even in the normal difficulty we sometimes lose because the game throws everything at us and we go from full health to 4 downed in 20 seconds.
No, it's not fun to be thrown into a deamonhosts or off the map by a plague burster; I am looking at the plague burster, I shouldn't have to plan my fricking landing, it's not reasonable.
There's a reason why L4D is still played and these game keep dying; they have no fricking clue why L4D did the things it did.
Yeah, they're too smart, but I find the bonehead implant thing a reasonable explaination, but I wouldn't mind a "complete moron" voice. >I forgot my best friend's name, I forget a lot of stuff
Wiki. Reading.
8 months ago
Anonymous
>all this text coping
Lmao literally just get good. Game isn't even hard unless you are playing on damnation with bad modifiers.
You say that but they have been adding more voice lines already. Its not beyond possability they just include a new class because of that.
There is never going to be a new class. We will get at best, a new sub-class for each of the existing classes. But here are the facts: >Darktide is less popular than V2 and closer to dying >Fatshit are lazy >Adding a new class would require them to do a new model, animations, voice acting and three sub-classes
It just isnt going to happen.
Darktide's going the exact same road as VT2 actually funnily enough, overpriced stupid cosmetics, horrible balancing patches, severe lack of new maps, and let's not forget releasing around Fatshark frickoff months.
At this point we just need a winds of magic and 2 years of ded before the game gets its shit together.
Is it me or the gas mask has a big black hole where the tube is supposed to be? Looking up close in game it looks like it's a flat black texture for where a hose would be.
>display head cosmetic #X >display torso cosmetic #Y >if have head X and torso Y, unhide hidden mesh
I dunno man, it's 2023, that shit has been done in games for more than 2 decades.
Also do darktide cosmetics look shit on purpose because 40k or are fatshark modelers just bad? The leg armors for the guardsman are an eye sore most of the time and it's just a double angled metal plate that is way too large for something worn on the ankle, it makes the guy look like he's wearing fake cardboard moonboots.
I don't like how huge the torso armor gets, a lot of the breastplates get wide as frick and it looks horrible with spindly arms sticking from this steel barrel. It's even worse on female vets.
Its not that it cant handle it its that if you mix and match then the hose goes into nowhere on every other chest piece you would use. Its a good argument for being able to swap skin entirely, rather than different slots.
The psyker head pieces have this big collar, and on several sets they have pipes and hoses going out of the mask and into the collar to compensate for that fact tha they cant have the pipes run down the body etc, I feel they couldve tried to do something like that for everyone else where the pipe just circles around to their back and ends nowhere, at least it would be there.
>Respirator regulator on chest isn't connected to the gas mask with the hose
That's the literal point of the bulky machine being there. It serves no functional purpose without the hose. An infantryman would be moronic weighing himself down with that for no reason.
If they didn't want to model the hose they could've gone with Krieg commander or Krieg commissar gas masks, but they didn't do that either.
Jesus, either do it properly or don't do it at all.
You're right, noticed that too. Really gives off a TF2 pyro vibe.
Krieg tabletop models all have helmets covering the tops of the eye-lenses. Looks real cool.
>the next hit gains 25% and is a guaranteed critical hit
25% what?
So many blessings and skill descriptions are like this. They gave so little of a shit that everything is just "get 20% of a stat, idc, frick off and go play VT2 like everyone else"
>Come back to try the game out >Dagger Zealot can now throw daggers, get a buff for being a solo andy andgo invisible with a cooldown that can be reduced to 5-10 seconds
Aside from the carpal tunnel I'm developing, having a great time being a piece of shit
>6 round capacity >incredibly slow reload >still does less damage than the bolter which is fully automatic, dead accurate, has a 15-30 round capacity, and reloads its entire mag in less time than the stub revolver's 6 shots
The bolter absolutely shits on every other ranged weapon in this game so hard theres basically no reason to use any of them
You load each bullet in the revolver individually and can stop after each reloaded bullet to take a shot. The bolter has to load its entire magazine in before it can fire. This makes for two different rhythms.
A bolter is basically rifle sized armor piercing grenade launcher, bro. They're meant to be OP as frick compared to conventional projectile weaponry, especially compared to a stub revolver which still uses 20th century technology.
yeah but why even bother having all of those weapons in the game if you're going to add the bolter and make them useless compared to it?
A bolter is basically rifle sized armor piercing grenade launcher, bro. They're meant to be OP as frick compared to conventional projectile weaponry, especially compared to a stub revolver which still uses 20th century technology.
moron he points out the revolver is useless when it's the same slot as the bolter.
Of course the bolter is supposed to be stronger, that's not his point; the revolver is worse in every regard, that's his point.
[...]
yeah but why even bother having all of those weapons in the game if you're going to add the bolter and make them useless compared to it?
It's a flavor and balance thing, early game players won't have access to bolters, so lower level players will still be using the lower tech weapons. At least that's how it should be. But I think you should have more than just a projectile and melee weapon, even in L4D you had a pistol slot. An autopistol, a stub pistol, stub revolver, hand cannon, things like that, would all be great secondary weapons to have. I agree it's dumb to only have two weapon slots. And for a stub pistol it'd crack me up to see a 1911 in 40k.
this seems like the logical choice and its what I thought of when I first heard pistols were going to be in game at all.
Moving slightly faster and dodging better is not worth the drawbacks especially when you're going to be switching to a melee weapon in close range and sticking close to your teammates anyway
So, the Revolver's been fairly bad for a while, but after taking it out on some Hi-Intensity Damnation runs, the changes they made to Surgical actually makes it work, combined with some of the new abilities in the trees. It's crits have always hit like an absolute fricking truck that one-shots everything man-sized, the problem was that there was no way to actually guarantee these crits, making it pointless.
With the changes to Surgical though, you can really easily guarantee crits, and the ability to get far higher base crit rate makes it even easier. The aiming time needed to ensure a crit is shockingly low, and abilities such as Sainted Gunslinger actually fix it's awful reload speed on Zealot.
I wouldn't call it meta, but combining the hilarious damage output it's crits have along with the instant pull time and enormous movement speed and low stamina consumption gives it an actual role that the cumbersome as frick Bolter can't handle. That being said, I'd never run it without Surgical.
The only thing I run this on is crit Zealot with crit blessings and a crit perk. It's an incredible special deleter in Aurics with all that, and I love it on crit build. Otherwise, yeah. Frick it. >comparing it to Bolter
Extremely disingenuous and silly since they're not meant to fill even remotely similar roles.
Revolver readies incredibly quickly. You can pull it out in melee, countersnipe a sniper and put it away and block again before you get hit. It's good on Zealot in other words. It also penetrates multiple targets letting you kill specials through a horde.
>40 mins left for my weekly chores >swap kill 750 melee Black folk with play 1 game with zero deaths >quickplay uprising assassination >mission is going well >about to take the last elevetor before the boss fight > level 30 psyker hit a daemonhost far away and dies like a Black person
I hate this dogshit community so fricking much is not even funny
>they hide the old achievements most of which require literal fricking trolling to complete
a bit weird but okay at least we can still get the rewards from them right? >some of them are made strike team only to avoid griefing
oh okay so unless i get a discord troony to help me to gaslight one of my friends to purchase this clunky piece of shit on a sale i will never be able to get the psyker hood
neat, im glad sweden is dying to sand Black folk
I will never forgive those shitters locking all the good cosmetics behind an in-game shop (most functional part of the game at release btw) and letting us unlock ugly "normal armor but blue-green" paintjobs. All of this in a fully-priced game.
I really just wanted a good W40K game.
It didn't fix everything, but this is what launch should have fricking had, it doesn't excuse them for their dogshit game design policy of launch half asses shit, getting blasted then afterwards going 'oh well, we had all this other stuff we worked on but ditched lets just bring that back and pretend we made 'progress'.
No frick you you could have LAUNCHED with this and built on it, we could have a whole new class and or a new subclass each, instead the game is on maintenance mode now and will likely be dead development wise in a year and they'll blame a lack of interest instead of their lazy wasted potential.
Imagine being a game company who wants to make money and fricking up THIS hard on a sure thing.
No, you can buy a white weapon of your choosing now. Meaning you can just play the game, get currencies and mats from that and improve the weapon you like.
Still a ton of RNG in that process so getting the exact build you want on a weapon with very high and well spread base stats is still very tedious.
But nobody logs in to check the shop compulsively anymore, I think.
Are they planning to address nothing being fricking visible? People were complaining about MW1 having poor clarity but holy shit it can be difficult to make anything out even if they're just a little ways form you.
Are they planning to address nothing being fricking visible? People were complaining about MW1 having poor clarity but holy shit it can be difficult to make anything out even if they're just a little ways form you.
The level design is also atrocious, we get lost so much on our first tries because they like repeating floors or making symmetrical sections with no clear indicator of which way I'm looking, which way I came from and which way I'm going.
They don't like using lights except to have shitty bright yet not room illuminating spots here & there.
For frick sake, use lights to tell players where to go, that shit is widely known since the early 2000s minimum.
Theyre OP as frick at clearing trash, but the thing about that is that everyone can clear trash just fine. I actually found myself going to the brainburst of all things past 4 difficulty, there is a way to make it so that it doesnt generate peril, so you can brainblast special enemies to death in seconds and not have to worry about "cooldown".
The class I think needs more work is the zealot now, it just feels rather underwhelming and the classes it has dont feel that distinct, you are always the melee boy.
They really aren't that great on Heresy and Damnation, only really good at clearing trash and that's specifically spec'ing into making yourself a glass cannon
One thing a lot of people forget, even the Darktide devs, is that autoguns were supposed to be sci-fi projectile weapons and stubbers were the 20th century rifles of today. An autogun was usually a caseless round, and stubbers still used brass or steel casings.
for me, Darktide's also just a clear 3.0 in terms of iterating on the combat system Fatshark have been working on since Vermintide 1. Vermintide 2 is a great game and i have hundreds of hours in it, but when i go back to it now that i've played Darktide i do notice that DT has improved hit feel and how precise the dismemberment is. Darktide's also slightly more satisfying because you're not slashing at rat men (and i say that as a Skaven appreciator) most of the time, you're ridding full-sized humanoids with bullets and dismembering them, it feels meatier and more satisfying. i hope VT3 is coming in 2025 now that all the characters have gotten their DLC careers.
>i hope VT3 is coming in 2025 now that all the characters have gotten their DLC careers.
dunno where theyd even go due to the whole AoS thing
unless they use the CA argument and say alternate timeline
if there's nowhere else for the story to go because of tabletop lore (i'll admit i'm not all that familiar) i'd like to see a soft reboot that retains the Ubersreik 5 more or less exactly as they are and adds more playable characters to the cast. i don't want them to go the Darktide CaC route cause, (as much as i don't hate the CaCs in DT), i think one of VT's biggest strengths is the cast, how they interact, and how their dynamic develops as the story progresses. i just also think the cast could use some new blood and some new opportunities for interesting Careers/Abilities.
oh, and there's just not enough magic in Vermintide 2. it blows that 95% of the sorcery in the game is genderlocked to an ugly hag who exclusively practices pyromancy. the Psyker in Darktide has like 10 different spellcasting abilities that vary from psionics (bolts, waves, blasts, head exploding), to pyromancy, and even to throwing lightning. about the only thing Psykers can't do is reanimate the dead or get the enemy soldiers all sopping wet. lol
>Full priced game with a cancer cash shop >Forced to play with players and not the superior bot >Seriously people are brain dead moronic in this game >Each round takes 30 min because of the previous 2 reasons >Small number of maps >No story >Level progression was overhauled but is still boring stat choices with a few new skills
The game could have been decent. But a year for this barebones what it should have been at release update is not good. I don't want to disparage a company for actually trying to make their game better instead of cut and running, but I cannot recommend this game. So the curse of Warhammer 40k games continues
to play with players and not the superior bot
The bot ai in this game is so fricking brain dead what the *frick* are you talking about? Going into a damnation game with 3 bots is like a guarnteed death because as soon as shit hits the fan and you go down once you have to watch these moronic bots stumble around the map geometry firing off all cylinders trying to pathfind to you *if* they are even still alive by that point
but anon, i have started playing again since the update. it's fricking awesome, it finally feels like what i wanted at launch in terms of class progression. the game still needs more weapon type, but the new skill trees make each character feel a lot more unique and it gives me a reason to make multiple saved presets so i can swap between the new abilities quickly before going into another match.
>Fixed
More like the game is how it should've been on launch
There's still stupid shit like >What the frick is [enemy or armor type] counted as >Why does the psykhanium not reflect actual gameplay modifiers and damage >Why does the game close improperly and assume I crashed >What the frick is [brittleness, rending] >How do I know if [30% impact] does anything
A bunch questions that I shouldn't have to ask, so at the end of the day all the shit I'm doing feels poorly explained and documented, which is annoying because what's really annoying at that point is >I can't tell if the devs hired any fricking play testers
>You can disable crossplay if you're a consolebabby >If you're a Steam user, you can't
What in the frick is this ass backwards bullshit? I've literally lost 2 missions in a row where console players wipe out in the first area. I don't wanna have players that are literally handicapped.
I hate this recent thing where devs just put so much statuses and offer no explanation on what they do. Like what the frick is "Rending" and "Finesse"? Like please put a fricking in-game glossary.
>they fixed literally EVERYTHING
Filthy lie >weapon progression still absolute dogshit >performance still fairly shit >some weapons still in need of love >calculating breakpoints still requires external programs >cash shop cosmetics still expensive as shit in a $60 game with in-game cosmetics being destitute swill >introduce the brilliant change of "press enter to proceed" in endgame screen despite enter being the fricking chat key default, and the key basically fricking everyone uses >weapon variety is still "Teehee, look at these variants though xD" >voice changing never because it will literally never stop snowing in Sweden
I'm sure there's plenty more that I'm not thinking of.
I'll give you that the game's in a better state than it was however many months ago when I stopped playing, and I'm having a lot of fun with it. But they have not fixed everything.
I'm upset that none of my friends want to play this now that DT is out. I'd thought that we'd be able to play at least some VT2 after some months of DT being released and, in true Fatshark fashion, shitty for months and months post-release, but nope.
>low graphix >yet bloodsplatter enabled >not taking your time to dispatch ratlings when nothing is happening outside the elf dying >wasting 4 bolts because of that >BW not instantly ledging the rogre >both merc and BW get hit by a rogre slam
looks like a champion lobby to me
sick frame, drop your name so i can instantly kick you from my lobbies 🙂
>muh cata frame
yep, you're a tourist alright
got carried to get the frame ey? 😀 many such cases
infact i probably carried you once or twice >post gameplay
sorry i dont record my gameplay because i dont need attention from strangers like you
8 months ago
Anonymous
t. shitter
8 months ago
Anonymous
nice legend webm, anon!
8 months ago
Anonymous
>shitter can't tell they're all headshots beside the assassin+hookrat >calls others legendshitters
nice cata frame and gameplay btw
8 months ago
Anonymous
>MUH frame again
post the real frames, the mission edges.
8 months ago
Anonymous
it takes couple hours to get the frame, or about a week of normally playing cata, why don't you post it unless you're hiding being a worthless legendshitter?
8 months ago
Anonymous
>POST FRAME >:(
lmfao im not reinstalling this shitshow until necro is out
eat shit frameBlack person, i bet you go down to pinks like all the morons sporting the cata helmgart frame i meet in my lobbies
>two NBs >grim dead >elf doing this >calling anyone else a champ lobby
lel
aww baby is afraid of doing book runs on cata :~~*
its not even his webm kek, Gankershitters literally larp as someone in a champ lobby
of course they arent, i don't record myself as i just told you
you insecure little shit lmao
8 months ago
Anonymous
>two NBs >grim dead >elf doing this >calling anyone else a champ lobby
lel
8 months ago
Anonymous
its not even his webm kek, Gankershitters literally larp as someone in a champ lobby
8 months ago
Anonymous
NTA but there is nothing wrong with NB.
BS is better if you go down frequently, so literally skill issue.
NB is great on classes with huge HP, since the regen stacks with your total health.
8 months ago
Anonymous
wrong
they ruined veteran
wrong
8 months ago
Anonymous
NB is good if you can play the game so you can just carry healing kits and use its ability to cure a wound on yourself when you heal someone else.
but 99% cant play the game where they arent a liability to the team so id argue 2 NB is always the wrong way to go in a pub
8 months ago
Anonymous
Exactly.
I like NB a lot when i'm using AOE heals WP on cata and deeds.
8 months ago
Anonymous
>aoe heals
i will fricking bomb you
t. zealot
8 months ago
Anonymous
...Are you moronic?
8 months ago
Anonymous
>heal sharing when a zealot is on your team
are you?
8 months ago
Anonymous
>wp and zealot in the same team
Let me ask again, are you fricking moronic?
8 months ago
Anonymous
thge frick is a wp
8 months ago
Anonymous
Yeah nah, you fricked up and you're not getting out of it that easily.
8 months ago
Anonymous
explain what is WP, i genuinely have 0 idea, is it a new career?
8 months ago
Anonymous
>heal sharing when a zealot is on your team >are you?
Well you're the zealot player, so...
8 months ago
Anonymous
>zealot Black folk ruining the game for everyone because they lose one stack of their poorly designed class
many such cases!
8 months ago
Anonymous
Using mods? You never won a single cata match buddy
8 months ago
Anonymous
>mods >literally what is already in the game, just better
What did he mean by this?
I've heard complaints about how "using custom characters means no banter" but having ACTUALLY played the game, I've found a lot
It turns out that the 3 personalities are... like, 3 characters.
Agitator Zealot is great to bounce off, because every Psyker personality gets to rip on him. Loner Pysker gets a great rivalry with him, while Savant Psyker can be surprisingly on good terms.
Everyone has heard the relationship between Cutthroat Veteran and Loose-Cannon Veteran. Cutthroat is the Cadian-Only-Origin that everyone has heard getting destroyed in that one video.
Bodyguard Ogryn and any Veteran is great for a buddy cop show.
Makes origin making kinda pointless. For example agitator himself says he burned a whole living block, but in the crimes you can pick there is only like sedition and whatnot
Also no Ogrun specific origins sucks balls, they all live on whatever monkey planets they came from
I've never touched Cata besides a few tries at solo(bots) Cata after getting bored of solo-botting Legend. I find anything below Auric Damnation too easy. Is it time to go back to VT2 and get my Cata bots games done?
Normies complained about monetization, itemization, bugs etc. so Fatshart put new content on ice. Us gameplay kings had to suffer because of literal Reddit posts.
>there's no new maps because all the level designers are too busy making new skins
I mean I wouldn't put it past Fatshark, but not for the stupid reasons you described
>Vermintide 2 release: March 2018 >Shadows over Bogdanoff: August 2018 >Back to ubers: December 2018 >Winds: August 2019 >Drachenfels: Jan, Feb, Mar 2020 >Wastes: April 2021 >Sofia: November 2022/ March 2023
With maps they pumped them out pretty fast when they were getting paid for them.
>excited for new skills >revert back to the same old ones because shooter highlighting and on-demand repositioning and shield restore is just too crutch
Oh well at least the new shield dome is top notch
i had a 6600xt and it was awful with this game, i had that same exact stutter issue. also complete driver failures and shit. the card ended up just being defective though. now i have a 3060 and its flawless.
raytracing is still enabled when you turn it off ingame, you have to disable it in the config. That helped my framerate a lot, I'm still playing on low and I still can't see shit from a distance because of blurry ass fsr but at least I don't have to play on 1280x720 anymore
>5600x >6750xt >~120fps average >no stutter
Idk anon, game runs fine for me, fsr set to quality and everything on high, try reinstalling? You never know what weird bullshit works when fartshart is involved
Been playing it for a day >All the commanders are women >Characters keep talking about how Explicator Zola is cool and don't needs no man and how they are afraid to get on her bad side >Techpriest b***h just keeps insulting you >Game keeps pointing out that you're expendable, but not african woman we wuz pilots an shiet who keeps commanding you and bragging how good a pilot she is and who apparently knows how to fix her skyship better than techpriest does >Male psykers who don't have african accent are all crazy, female psykers are all supercompetent >Most haircuts are just whatever zoomers have on their heads these days >Ogryns are not moronic
Most glaring offences, but I'm just starting
I'd say the techpriest is fun because she isn't put on a pedestal. Everyone finds her annoying but necessary just like the admech in general. Zola has zero redeeming quality
>Most haircuts are just whatever zoomers have on their heads these days
this bothers me so much in general i fricking hate how games do this, old games just had a good set of varied haircuts but now all men and women share the same dyke haircuts
>Game keeps pointing out that you're expendable
Because you are a fricking criminal, in the Imperium. You are expendable.
>but not african woman we wuz pilots an shiet
Because that in the Imperium is usually from long noble lines who are buttholes in general. You sound like you're mad because she's black when you're a scum ass criminal shit moron. Welcome to the Imperium, mate.
>>Game keeps pointing out that you're expendable, but not african woman we wuz pilots an shiet
Because she isn't a convict like you, you fricking moron.
Reintalled and played a few matches yesterday. It was fun, but there still isn't any engaging content content, or story. After you clear the missions on Damnation a couple of times there's nothing to do.
Also, it might need a 6th difficulty level to accomodate the changes, because my Zealot became immortal from all the cooldown reduction and toughness generation talents.
I've noticed that game has much better preformance than it did on the start
It's only been dropping fps when psykers start shooting their palpatin lightning on huge hordes
>ratclickers
dead and forgotten >deep cum spastics
dropped by their own devs >payshitters
thirdies and the third game is ass (LMAO) >POXCLICKER GODS
RISING LIKE A SHOOTING STAR. RISING SHINY AND CHROME. WINNING TO THE FINAL WIN. HOLY BASED >pic related
KINO
I deleted my first level 20 Vet when I found out you can't duck behind a lot of scenery for being too tall, I just assumed everyone was making their Vets big and their Zealots small to shoot over
>every level is a sewer level >dominant colors are shades of gray, green, blue, brown >a couple of levels are orange, brown, and gray
They didn't fix anything.
>why aren't you enjoying darktide atm Ganker?
It's too expensive in my region. Even with a discount it's still costs more than BG3 without a discount. It costs 400% more than V2 on release.
it's such boring shit even after the update and it's woke as shit too, the majority of your superiors are gruff women it's silly how many women there are in this game, they're just not cool or admirable
It's not just corpo greed, it's also Fatshart incompetence. If it had neither of those things, it would have BG3 numbers by now. But no, those morons at GW keep giving shit to equally moronic devs.
they fricked up at the specific tiny window in time when people actually had hype for warhammer 40k
Now that's over, and not one of my friends are interested anymore.
Maybe once that singleplayer warhammer 40k game comes out, it'll spark interest in darktide.
you start off in prison rags and an axe for a reason you fricking moron. You expect to get cool 40k armour but you litteraly can't unless you pay real money
No, Gacha implies random cash shop
the cash shop is curated and has always been curated
the in game weapons shop is random based on your level and is not Gacha
no, gacha is not "random cash shop" (and even then darktide did this with skin rotation)
gacha is random shit you can buy in a limited timeframe, so the normal weapon shop refreshing every hour
no it isnt
read wiki or stick your corporate dicksucking definition up your ass
if your game relies heavily on "player retention mechanics" you deserve to burn in hell
tried playing yesterday, got 2 crashes during a 3 mission session, one was during a fricking cutscene for the mission selection terminal
still shit performance needing DLSS ON and all RTX shit off to get 60 fps with a RTX 3080 and AMD's 3d radeon meme cpu
I can play other games fine including Cyberpunk 2077
Also I actually spend money to buy things, I spent 60€ just on darktide cosmetics because i'm that much of a moron and got nothing else to spend on
Since I formated my PC I've only pirated Sims 4 (even a paypig moron has his limits) using a very popular auto downloader/installer from cs rin ru, kinda doubt I got something from that
>I buy cosmetics because I just have nothing else to spend money on
the most moronic thing I've read this month. You are absolutely depressed and out of shape
You don't really stand out if a big part of the community are the same paypiggies as you.
8 months ago
Anonymous
yes I said it myself - you have to be a degree of autistic to spend on cosmetics and/or (hopefully) you need to be in a financial situation that lets you literally throw away some money for a minor improvement to your enjoyment
I save a lot of money given my only non-living expenses are in gaming. I often think of excuses such as - I pirate movies, so nORMAL people will likely have spent 60€ on movie tickets and overpriced popcorn by now - which I
thus have "saved" since I haven't done it - so its justification to waste on microtransactions to "catch up" on what others are spending on their hobbies.
8 months ago
Anonymous
You don't Need to spend money though, you're a complete moron. Go on holiday, buy a house (another if you have one), buy a car with 300+ bhp, buy some gold or buy your parents something nice. There are so many better things that will give you more enjoyment than a fricking mtx. Games are also shit now because of people like you buying mtx
anon almost everyone who's not from the third world can effortlessly afford mtx, we just choose not to because it's stupid. You 'stand out' by being moronic. People dont look and think "wow, nice skin dude" the think "wow, look at this idiot who bought this".
pretty much, I don't recall anything susbential. It's good for sweaters with god rolls because it's an actual challenge. Probably the endgame of the game currently.
Well that's what I did before I stopped playing and now when I returned. Never managed to get a 500+ drop or upgrade to it, explains why I am getting them now.
Thanks.
Most good weapons I got was from the shop where you can buy a certain weapon then upgrade it to max level while hoping it isn't bricked. The weapon dropped at the end of a game never gave me anything good except a few blessings.
I remember a glitch that allowed you to keep your rolling material but I don't know how to enact it nor if it's still up
It's multiple existing modifiers plus new ones, something like >hi-intensity waves + random enemies are blessed + random specialists get zapped into mini-monstrosities
Explains one 45min mission I had on damnation, I'm pretty sure I killed over a 100 specials and elites myself.
Most good weapons I got was from the shop where you can buy a certain weapon then upgrade it to max level while hoping it isn't bricked. The weapon dropped at the end of a game never gave me anything good except a few blessings.
I remember a glitch that allowed you to keep your rolling material but I don't know how to enact it nor if it's still up
I think I quit before the crafting overhaul, so now you can just pick anything you want and reroll everything? Just need one blessing that you like and you have the perfect weapon?
Simple tldr : you still have a choice for only 2 thing out of the 4. Like 1 perk, 1 blessing. It's because they say removing all locks (WHICH WAS ASKED SINCE THE FRICKING BEGINNING) was "against their philosophy" or other bullshit.
All in all the game dropped a smoke with the new skills so youtubers go "IT'S THE GOOD ENDING GUYS GO BUY THE GAME" while steadily increasing the price of the new premium attires (coincidence the krieg one is among them). The game weapon roll is still purely RNG with high chances of bricking your weapon, the charas are still as interesting as wooden plank (except the hot head guardsman because he isn't whining) and there's still some rubberbanding because FS refuses peer to peer like in Vermintide.
This game still reeks of contractual obligation while Vermintide feels more loved by the studio.
There were 2 reasons why I refunded the game on launch and the 2nd reason still exists: >endless crash to desktop (fixed at some point in previous patches) >visual clarity
My problem with this game is that I cannot fricking SEE anything. 2k hours in Rattide and I never felt like I couldn't see a special doing something in the background. This is coupled with some of what I also feel are poor audio cues as well, i.e., I am about to get molly whopped from the backside and shit like that.
I could see shit perfectly on both max settings and lowest settings, skill issue.
Unless you're playing with DLSS, then turn it off idiot, it blurs shit to hell.
>they fixed literally EVERYTHING
Except the severe lack of content. Remember when this was supposed to compete directly with Destiny as a Games as a Service? Destiny at this point had The Taken King.
They need to do both simultaneously. They can't just abandon the game while they work on itemization and crafting. I'm fine paying but I want the equivalent of Chaos Wastes sooner rather than later because there's frick-all to do in Darktide at the moment.
core gameplay is fine
idk what that anon is talking about but the lack of content and lack of class diversity (until last week) is what killed the game
The core gameplay was great since the betas. It's everything around it that needs to get unfricked so it doesn't get into the fricking way of actually playing the game.
Tried the game, found out that shitters whining about cometics are straight up liars, there are like three paid skins for each class, I expected the whole game to be made out of them
Also, map design is good, we have sewers, manufactoriums, spires and cathedrals, it's just that soulless industrial cities in no way compare to comfy agraric locations of vermintide
It's fomo. Keeps you logging in to check out the store constantly and you want to buy what's there because it might not come back for a year plus.
8 months ago
Anonymous
Sounds like homo, do they realise they aren't selling anything that way? If people don't see cool skins to buy they don't buy them
8 months ago
Anonymous
Still keeps them logging in which is the only metric investors give a frick about because at least they believe those customers are POTENTIAL buyers of future MTX.
8 months ago
Anonymous
>do they realise they aren't selling anything that way?
Anon do you honestly think multi million corpos haven't done their research to figure out what makes them the most money?
I was maybe going to buy it since it's on sale, how's the map variety though? Seems like a lot of maps are just metal/concrete tunnels with lots of grey and brown.
Some maps like the new(?) upper city looking one with all the gothic buildings at night look dope though.
>Release a half-baked game >Tease a major 40k writer, he didn't actually write the story >Tease classes and careers, instead just release a lazy skill tree after a full year of no content >Tease 80+ guns, it's actually 20 guns and a ton of useless side-grades like 6 patterns of the same axe >Crafting system is still completely fricked even though it took far more effort and time to make a shitty one than it would've to just make something good >The game only has 8 missions with no signs they plan to release more >No actual campaign, but they're already teasing a second story with genestealer cults and an undercity
Yeah I was about to buy it after the update improved a lot of shit according to returning players but the bad business practices make me question that decision.
If it was just incompetence it would be one thing, but I heard they got scummy with the cash shop and currency too. I suppose they will keep making the game better but still
>Release a half-baked game >Tease a major 40k writer, he didn't actually write the story >Tease classes and careers, instead just release a lazy skill tree after a full year of no content >Tease 80+ guns, it's actually 20 guns and a ton of useless side-grades like 6 patterns of the same axe >Crafting system is still completely fricked even though it took far more effort and time to make a shitty one than it would've to just make something good >The game only has 8 missions with no signs they plan to release more >No actual campaign, but they're already teasing a second story with genestealer cults and an undercity
>story
There is no story. >work for the inquisition, scum >there's a traitor somewhere >it's not you
Wow, amazing. I really hope Abnett wasn't involved in this.
Abnett is credited as a "supervisor" now, even though they advertised him as the lead writer before the game launched.
If he did any actual writing it was almost certainly just dialogue quips. No one wrote the story, it's the most boilerplate bare-minimum they could get away with.
they need to let you select whatever mission you want with modifiers instead of waiting for the garbage clock to rotate also the crafting is still way to intrusive and obviously there to keep low iq logging in
This is my review: it's fun and the combat is satisfying. Genuinely impressive visually although too much blurry bs happening sometimes. Level design a huge step down from Vermintide 2, which felt like an adventure always with unique objectives. Every level looks and feels exactly the same no matter what's going on, sometimes it's Genuinely confusing on where to go or what to do. The reddit Warhammer 40k "Le heretic!!!" Dialogue is fricking atrociously bad and it gets so old so fast. I miss the characters from Vermintide 2 with their interactions and unique personality.
I'd call this a misstep although I'm still having tons of fun especially since finding the revolver, I hated the shitty laser rifle it gives you.
Also im getting real annoyed at the mission screen and generally all the UI and hub being so confusing.
>join high intensity damnation >bursters, trappers, and dogs literally spawning behind you at all times >not even jumping in through the vents or floor holes, literally teleporting directly behind you like CP2077 cops
Artificial difficulty
What's up with these L4D clones not understanding why L4D did the things it did?
In L4D, you only have 2 special infected at once with a timer after elimination. Darktide sometimes throws 5 of the same special, plus a dozen others, no break.
Why does L4D not have other infected when a witch is spawned, but darktide doesn't care and spawns normal enemies & even monstruosities at the same time?
The devs at least know that in most cases, you spawn a monstruosity *instead* of other enemies, yet half the time it forgets that and throws everything at you.
It's like Overwatch; copy TF2, but not the good parts.
>DT specials have barely more HP than a regular shitter zombie that dies in 1 hit. >Dies in 1 hit >need to hit zombies at least twice to kill them
What did anon mean by this?
>Your weapon stats are shit >git gud
So they're not enemies you one shot, you have to grind to have weapons to one shot them, that's not the same thing.
How many hours does it take to make the "OS weapons"?
>grind
No, moron. You need to buy a better weapon. That's not grinding, you're just bad at the game apparently. See the meter that says "Damage"? Get a weapon with that at 80%. It's not hard. Even a low roll weapon you can get will have that. The rest is just having your build set up properly.
8 months ago
Anonymous
>just buy a weapon with 80% damage.
The highest weapons in the shop are at 80% and both are guns.
I can bet you get 80% damage weapons because you've bought weapons to increase your best rates to a point the shop only gives you good weapons.
BESIDES, to buy the weapons, you need money, so you need to grind dipshit.
BESIDES (combo x2), they are still not one shot enemies, you need to set that up and you need to either look for it or play the game long enough that you suddenly realize you can one shot.
The eternal fanboy. "The game doesn't need fixing, you just need to fix it yourself."
Go die.
8 months ago
Anonymous
Correction: the highest weapons are at 70% damage, lmao.
8 months ago
Anonymous
Correction: the highest weapons are at 70% damage, lmao.
Just refreshed the shop, finally! A 71% damage melee! Rofl
8 months ago
Anonymous
>You need to buy a better weapon
I don't think unironic darktide shills still existed at this point.
Point me to the shop screen where I can buy max-rolled weapons. While we're at it, where did they hide the crafting screen where I can put whatever enhancements I want on them without wrestling with more RNG bullshit?
You now have fully fledged trees filled with nodes that do things, instead of "Pick 4 things across 30 levels lmao".
You can buy grey weapons any time, of any weapon type you want, which means you don't have to bother with the moronic store that has random shit in it. This also means getting a high roll weapon is as easy as just buying until you get one.
despise pressing m1 like i'm playing cookie clicker
There's mods that let you just hold the button down like a macro. Devs gave their blessing to using it too, apparantly.
Link? I sometime use mouse macros but those frick up
>warhammer40kdarktide/mods/88
Wait, there are mods for the game? Sweet, gonna give another chance.
>https://www.nexusmods.com/warhammer40kdarktide/mods/88
Only legitimately handicapped people would use this.
shut up, you 20 year old homosexual. you know nothing
I don't play Darktide because Fatshark sucks, but you're a fricking moron if you think clicking that much is healthy for your hands
Look up what repetitive motion injuries are if you haven't worked a day in your homosexual life
I am literally very easily twice your age, homosexual.
Spamming clicks is how you die like a fricking Black person to pinks or vegans.
>Spamming clicks is how you die like a fricking Black person to pinks or vegans.
not going to try unravelling the mystery of your moronation here
well, if you are as old as you claim (doubtful) AND you've played Darktide/Vermintide for not an insignificant amount of time then you would know better and not say some dumb shit online
Lesser men with poor genetics.
Literal skill (and luck) issue.
Comboing movesets into each other is how you play those games.
Spamming random shit is how you get hit by the little pink Black person evading your cleaves like a Black person.
I give up. You to remain moronic after being warned; do so.
I don't care what you do to your hands but you should stop telling people online that you are immune to the properties of physics
You fricked up your hands because you are a genetic dead end and because you're a fricking moronic subhuman Black person that can't stop clicking even when there's no need to.
Literal subhuman spastic homosexual c**t wienersniffing shiteating cumguzzling Black.
Stop replying to my posts.
ywnbaw
Many weapons in these games have repeated attacks as their go-to flowchart for one purpose or another. Try mixing in heavies with Saltz rapier or Bardin Dual Hammers for horde clear and see how that works out you stupid Black person, then throw in Swift Slaying and tell me you aren't doing damage to your hands
Skill issue.
t. underage one-trick
I main literally Saltzpyre with r&s.
Massive skill issue.
Nah anon is right, even in my early 20s I fricked up my hands playing Vermintide
https://www.healthline.com/health/tendonitis-in-finger
Genelets.
>what is RSI
thats all you had to say
why are darktidesissies so fragile? This was never an issue in ratclick
how do you charge attack then?
Why don't they add it to the game then?
what have they changed?
There's barely any new content since release, actually.
They didn't have enough content/creativity/talent to make new subclasses so they broke all the abilities down into skill trees and made the game easier across the board.
>easier
the game was already super easy wtf
Yeah but there was a chance console players might get put off the moment a single mixed horde appeared so they had to make even the harder missions easy to roll through.
I can't understand how it isn't even doing as well as Vermintide 2, which has more missions, expansions, started off with several classes you could evolve into and then added more in DLC etc.
I mean reading they have talent trees now is great and all but frick, why is there so little content? Except for the fricking cash shop of course. I've not played for several months now at least but last I remember they couldn't wait to get the cash shop out the door at launch but it was so fricking shitty they took it away for awhile and then shit it back out when the game was "ready". So basically anything but basic pallet swaps of generic gear can't be unlocked by playing, and anything that has new models or different looks seemed to require buying shit at the cash shop - with the exception of the handful of stuff you could get from achievements (some of which were completely bullshit and hard as frick to get. I remember one for Psyker being some sort of "push 7 people off a cliff at one time and be sure they die with the fall; now do that fricking 7 times" asinine garbage that hardly ever triggered), it wasn't really capable to get significantly differently looking clothing.
Not reading anything after 4 sentences
But all female in this game are still ugly as shit
If they want to actually make money selling skin they need some Korean mmo dress up doll gameplay
Never seen a GW female before?
>But all female in this game are still ugly as shit
They all look pretty normal by Imperial standards
Reminds me of the wife from Malcom in the Middle.
The game was at 3k daily to 30k for a week now. It's def has more life for the time being.
On Steam only? 90% of the time I am matched with 3 players on xbox/gamepass.
It's free on gamepass and just released on Xbox, so yeah. They are going to outnumber everything for a while.
Gearing and crafting are still shit
Only 5 missions
None of the original issues have been fixed, they just added a skill tree as a band-aid fix over the fact that they promised more classes and won't deliver them
>bros they fixed le game now
don't care. if a game is broken at launch it will always count as a bad game. "they will fix le game" is ruining the game industry. if you bought a car and it was missing half of what was promised to you by the manufacturer you wouldn't buy a car from that brand again. stop being fricking basedcucks and have some fricking standards
i got this for free with my 3080ti and it crashed so much i still want a refund
let me guess
AMD CPU?
It's more than likely just fatshark being morons. They've had so many performance issues this past year with the game that its almost comical.
no, it’s amd.
My intel/Nvidia friend with a 2070 crashes a lot, not sure what cpu he has
>970 portato config
>zero crashes
heh
>gun has 71% damage
>+10% damage to armored enemies
>+2.5% ranged damage (elites)
>+7.5% stagger (up to 3 times)
>There's no damage numbers in-game
>Enemies don't have health bars
They couldn't give me upgrades that actually modify or change the function of the gun, it's just nebulous "do more damage" when there's no way of knowing how much damage you're dealing in the first place
It could literally be a placebo, there's no way of actually knowing
>There's no damage numbers in-game
They do nothing but get in the way.
>Enemies don't have health bars
If you need them you're dogshit and it's more visual clutter.
There's health bars in the psykanium (a "training room" for testing gear and skill loadouts).
There's also a mod for healthbars and damage numbers.
Arguably you shouldn't have to use mods though.
Having percentages rather than fixed increments and increases is a huge problem with the game's crafting system as a whole, yes.
It's an extremely lazy way to say "hey we have 100+ guns" without actually doing anything to differentiate since they all upgrade virtually the exact same way.
>6 patterns of a lasgun
>no long-las or needle rifle
>no heavy flamer
>custodes bolter, but no bolt pistol which the guard and inquisition actually use
>custodes bolter
its an Arbites bolter, that regular humans can and do use m8
do agree tho they need to ass bolt and plasma pistols and hand flamers and more autopistols stub pistols and frick it game needs more guns
This is unironically intentional. It's called retention based game design and the best example is the new COD. Majority of the gun stats/attachments are extremely vague so players are forced to use it and stay on the game longer to figure it out. I think Payday 3 is trying to do the same thing. Just another psychological trick modern devs use to frick people over
>forced to use it and stay on the game longer to figure it out
Most will just look up guides and use the ones they suggest to use.
>most will just look up guides
heheheh
hahahahah
if only you knew
The Psykhanium exists
>It could literally be a placebo, there's no way of actually knowing
That's essentially what it was for Anthem prior to its untimely death. Its pretty much what
said. Time consuming bullshit with half baked infomation to keep you locked into their hamster wheel games. You can blame Destiny for pioneering that shitheap of a design mantra.
diablo 4
>multiplayer only game
That's why. I don't play multiplayer games.
Do auras stack? Or are meta goblins actively griefing by all using the same shit
Yeah, but there's a best build for each of the four classes and if you divert from it too much you'll be a detriment to the team, though thats less of a problem now after they made the game more accessible for consoles.
game sucks
waiting for the VT2 update
>stil havent fixed UI elements causing massive stutters and frametime spikes
>Still releasing cosmetics that clip through the character exposing skin
>still has incorrect physics on said cosmetics
>give new xbox players 10x the aquilas(25k) for the same price early players payed for only 2500
>increase price of cosmetics to 2900 to further slap the faces of early adopters
>reintroduced load time bug caused by having too much gear, thus causing every item to be loaded while trying to load into the game
>still havent released any new classes after almost a year being late
Same waiting for VT2 but wont be getting the new class.
Unfortunately after over 3 years of playing VT2 their last patch instantly causes a CTD and they've refused to fix this.
I am playing it tho. My Zealot is pretty fun with his flame thrower, but I keep getting teams that have no idea how to shoot a sniper.
You could learn how easy it is to clear hordes with an axe or eviscerator and just bring something to cover snipers yourself instead of relying on the flamer crutch.
You could just find a competent team too. Imagine if your teammates in a team game played their roles. Almost like teamwork or something.
I like the flamer but it's just too clunky and limited to use on higher difficulties. I kind of have to bring an auto or lasgun. Even a shotgun it's pushing it
>+10 health from botched PoE talent tree
how exciting
>implement tons of overpriced shit in the premium cash shop
>even bother with a fricking cash shop when your game was in shambles
Yeah, I don't think so bud.
I might try the game if when it's 5 bucks
Because I already maxed out all the classes before "they fixed literally everything". There's nothing else to do in the game.
my PC is 5 years old and I can barely run this game, even on the lowest settings I get 40fps just in the lobby. Also hurts my eyes with such graphics.
Rather just stick with Vermintide 2, I can run that well atleast.
Your really not missing much
It's just worse Vermintide with decent gunplay. The melee is lame, it's too easy, and the maps all look the same.
use fsr it made the game playable on my old gpu
But does it have a single player mode yet?
There's a mod for that, too, but you can't progress your character or achievements with it, just do missions.
Game still can't run for more than 5 minutes without crashing.
Worst $40 I've ever spent.
Sounds like a (You) issue
they didnt fix the shitty developers yet
I am, but it still runs poorly, theres not much reason to use any ranged weapons other than the bolter and maybe the flamer, and theres not enough maps(which is made worse by only a few of them being available at a time due to the moronic matchmaking system, so you're drastically more likely to end up playing the same map twice in a row).
Its fun but id say it still needs some polishing and some more content. Also I have several friends who aren't buying it specifically due to a lack of good free cosmetics, which I kind of understand in a universe with such fun and diverse costumes, theres really not much to work towards progressionwise right now other than slightly better versons of the weapons you already have.
>campaign doesn't exist
>progression doesn't exist
>cosmetics are all the same unless you're paying $$$
>enemies are all the same
>no grenade launcher
>no melta
>no heavy bolter
>no heavy flamer
>no hot-shot laser
>no power fist
>no Mechanicus class
>no Ministorum class
>no Assassinorum class
>no Inquisitorial Agent class
>can't play as a Kasrkin
>can't play as an AM officer
>can't play as an assassin in a game about Inquisition
>can't play as a crusader
>can't play as a bone’ead
One of those cases were setting and brand carries everything. Still, I don't know how a game about 40k and it's Inquisition could be so boring and yet here we are.
>>no grenade launcher
Bro your Rumbler?
>no hellguns
>no bolt pistol
>no plasma pistol
>no melta bombs
>no long-las
>no hotshot lasguns
>>no hellguns
>>no hotshot lasguns
Aren't these the same?
>kasrkin skins, no hellguns
>:(
>Aren't these the same?
yep
>Aren't these the same?
hellguns are the rapid fire backpack powered ones that scab gunners use
hotshot lasguns used to be lasguns that were modified to have their power setting dialed up past the maximum so they empty their mag in 10 shots, or even one.
like 10+ years ago some moron fricked up the names in a codex and now they mean the same thing but in my house anything past 4th edition is fanfiction so I refuse to acknowledge it
>hellguns are the rapid fire backpack powered ones that scab gunners use
So an lmg? Alright
>So an lmg? Alright
yeah, but lasers
Dully noted.
>The more you know ~*
I was genuinely thinking there was another shot somewhere because I couldn't believe the free cosmetics both costed so much and were just 1 or 2 outfits cut into 20 and with a different texture.
How is this game not dead from boycott?
>he says, still grinding it because 40k fps
I wish those bayonet lasguns didnt have to charge and were just this games sniper rifles, they fact you have to charge the shots makes them near useless. They have it so you can rapid fire it at close range, but thats why it has a bayonet.
Speaking of bayonets, I'm still waiting for the option to put one on my laser rifle. Unless of course it would be "ill-fitting" the setting or "unbalanced. I'd also like bringing a rifle and a pistol instead of the standard issue plasma gun+power sword guardsman kit.
In a game where half the gameplay is melee, you can't fricking fix bayonets. Every guard had one in dawn of war, but they must've traded them for cute little arch-shaped red dots in-between.
The next big 'update' is going to be weapon customization
We saw this in the pre-release footage and it was cut, also some files were found and modders have been able to get them to work with adding sights/attachments like torches.
>torches.
[Brit Detected]
>they fact you have to charge the shots makes them near useless
Helbores are S tier in this game dude wtf you mean
>uhh actually my lasgun can already one hit kill gunners on difficulty 2 so whats the point?
I just want a musket or a laslock
>>no grenade launcher
>2 different grenade launchers for 1 class
Feels good being an Ogrynchad
the rumbler with the gun lugger perks is hilarious when you get 2 or even 3 shots out of a single barrel launcher that just obliterates a load of crap
Not too mention a room wiping mega 'nade
I love the gunlugger and loyal protector specs but big friendly rock feels almost mandatory for me since no one is capable of dealing with charging mutants it seems (1 shot to the face with rock) i miss out on 15% more damage on enemies i have damaged though.
This, all of this. Since others already talked abotu the shitty lack of campaign, missions and variety, crappy progression, and shitfrick cosmetics item store bullshit etc...
It feeds into the lack of progression/classes, but the decision to make your character always a criminal who was picked up to be the lowest level grunt in service of an Inquisitor seems to have kept things really limited. It would have been one thing if you could have started that way, but based on your choices for your character, you could unlock varying campaigns and whole series of missions that would let you promote classes, change abilities and whatnot. That would be a way you could ahve much more variety but also make it so that not everyone started out as a Vindicare Assassin, but someone who started as a Guardsman who focused on sharpshooter training, unlocked missions and completed achievements would unlock the ability to take steps that would lead to them to that potential outcome. A similar AM/guardsman character may start out in the same place, but become Tempest Scion/Storm Trooper (or Kasrkin, Death Korps Grenadier etc), and then a Commissar. There's a lot of potential, but so far its all wasted.
and most importantly,
>WH40K game
>no spess marine
Anyone can say what they want but we all know what people really want to play as
a Squat
I want to play as a Squat
Dorfs in Space!
They should have copied the Blackstone Fortress game.
There were way more interesting classes/races to play than just Imperial Guard shit. The expansion even had a Crusader, Techpriest, and a Combat Servitor
The enemies were more varied too, with a variety of Xenos like an Ambull and not just Chaos cultists
I want to play an ork
So are the new classes just gonna be straight up new shit like Skittari or Ratlings? Seems like the system they put in allows for them to just shove shit in whereas before it was tricky figuring out how new classes would fit in.
>Ratlings
You think theyll rather try and shove the Votann in there? Might as well shill the newest shit they have
i hope so, i want new classes and guns
Anon I don't know how to break it to you, if the chances of any new "classes" that aren't just humans or ogryn based are nigh impossible.
Unless the Skitari is voiced by microsoft Sam there is 0% chance of Fatshark adding anything that involves adding new characters into the existing character conversations and a frick ton of new voice lines.
Like frick, even adding 1 new class to each ESTABLISHED character in vermintide 2 took fricking years.
You say that but they have been adding more voice lines already. Its not beyond possability they just include a new class because of that.
Youll have to
>Program, model, and animate, the new class, their weapons and cosmetics
>balance their skills and stats
>Record voicelines, not only for the new class, but for everyone else to interact with said new class
No anon, at most youll get an Skitarii skin for everyone if youre lucky
I would fricking love new classes, new weapons, new voices, all that good shit. But I have seen these people bumblefrick around for years.
I still remember back in VT1 they delayed adding the backend like 5 months with the excuse being "badgers got into the office".
Why did they have ratling lines in the game?
Did people find leftover files or something?
Also, the voicelines in this game are either funny banter or exposition through wiki quotes, it's jarring the first time and it only gets worse as you hear them again.
>Why they call me "ogryn"?
>Would you prefer "homosexual sapiens gigantus"?
>what is indomitus crusade?
>What is "eye of terror?"
The world building is already shit but this isn't helping, makes the game feel extremely samey.
I didn't boot up a 40k game to hear the characters constantly tell me that "shit's bad, mkay?" like it's just some edgy politician in charge instead of the most brutal regime known to man. They speak way too openly about subjects that would have gotten you lynched & burnt to the stakes in our middles ages.
I'm fine with 1 or 2 personalities being like this, but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
Ratling lines are just little flavor lines I imagine, though out of everything if there was a "5th" class it would be rattlings since they've already done short with Bardin. Though being a short sniper would suck fat dick.
I mean it's gonna be the same way VT went, you start off with a few lines, I still remember Kruber and Saltzpyre's conversation about Kislev running circles in my head.
The neat thing is they add a bunch of new voicelines generally on a per update basis so at the very least you'll start hearing shit you've never heard more often than not.
Would be nice if they had a decent sight on them, but we'll probably have to wait a year before fatshark dumps out some half assed weapon addons.
>but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
one of the psyker's voice lines encapsulates it perfectly; the one where the german accent voice actor says
>I THINK IT'S TRYING TO BE FRIENDLY
when a Beast of Nurgle shows up. you can imagine the writer having to look shit up on lexicanum because they know frick all about 40k, and they see that goofy tidbit and instantly see it as an opportunity to inject a stupid Joss Whedon quip that undermines the tension of an upcoming boss battle, serves no purpose, and that no 40k character should even know or care about
I mean at the point where you've made it through 1 mission alive as one of these frickers you've basically wiped out a small towns worth of bullshit.
I'd like to believe they feel fine just shooting the shit and b***hing about their old lives. Besides most of these frickers were already on death row for being dipshits in the first place.
>>but the ogryn is the only one who I can believe is living in 40k, the rest sound like "how do you do fellow 40k(tm) fans".
Not a 40k expert, but dont Ogryns sound too, idk, sophisticated in this game? Arent they knuckle dragging morons in the lore that need to have weapons specifically designed for them since they waste all their ammo in seconds
>plague ogryn
Agree with what you said but I have to bring up the terrible game design and moronic AI director.
What's up with games copying L4D but not copying the good parts?
Why do they throw abominations (tanks) when there are deamonhosts (witches)? This doesn't happen in L4D for a reason.
Also way too much special enemies doing damage, way too much pushing around, way too much special enemies in general spawned at once.
Even in the normal difficulty we sometimes lose because the game throws everything at us and we go from full health to 4 downed in 20 seconds.
No, it's not fun to be thrown into a deamonhosts or off the map by a plague burster; I am looking at the plague burster, I shouldn't have to plan my fricking landing, it's not reasonable.
There's a reason why L4D is still played and these game keep dying; they have no fricking clue why L4D did the things it did.
Yeah, they're too smart, but I find the bonehead implant thing a reasonable explaination, but I wouldn't mind a "complete moron" voice.
>I forgot my best friend's name, I forget a lot of stuff
Wiki. Reading.
>all this text coping
Lmao literally just get good. Game isn't even hard unless you are playing on damnation with bad modifiers.
Bro, your poxburster shove?
There is never going to be a new class. We will get at best, a new sub-class for each of the existing classes. But here are the facts:
>Darktide is less popular than V2 and closer to dying
>Fatshit are lazy
>Adding a new class would require them to do a new model, animations, voice acting and three sub-classes
It just isnt going to happen.
Darktide's going the exact same road as VT2 actually funnily enough, overpriced stupid cosmetics, horrible balancing patches, severe lack of new maps, and let's not forget releasing around Fatshark frickoff months.
At this point we just need a winds of magic and 2 years of ded before the game gets its shit together.
Not playing until I can look like this.
They literally just released krieger skins
Oh frick, guess I'll finally start playing.
uhh, anon
you can
>Steel Legion mask is too long
>Krieg mask is too short
These fricking moronic swedes.
wowie yowie only $30 per skin? what a bargain!
It's $13, but that's still too much.
Is it me or the gas mask has a big black hole where the tube is supposed to be? Looking up close in game it looks like it's a flat black texture for where a hose would be.
i think if you look close its gotta a lot of little filter holes(???)
>iconic gas mask
>couldn't model the hose because the game engine (presumably) can't handle it
>didn't even replace it with a filter instead
>display head cosmetic #X
>display torso cosmetic #Y
>if have head X and torso Y, unhide hidden mesh
I dunno man, it's 2023, that shit has been done in games for more than 2 decades.
Also do darktide cosmetics look shit on purpose because 40k or are fatshark modelers just bad? The leg armors for the guardsman are an eye sore most of the time and it's just a double angled metal plate that is way too large for something worn on the ankle, it makes the guy look like he's wearing fake cardboard moonboots.
I don't like how huge the torso armor gets, a lot of the breastplates get wide as frick and it looks horrible with spindly arms sticking from this steel barrel. It's even worse on female vets.
Its not that it cant handle it its that if you mix and match then the hose goes into nowhere on every other chest piece you would use. Its a good argument for being able to swap skin entirely, rather than different slots.
The psyker head pieces have this big collar, and on several sets they have pipes and hoses going out of the mask and into the collar to compensate for that fact tha they cant have the pipes run down the body etc, I feel they couldve tried to do something like that for everyone else where the pipe just circles around to their back and ends nowhere, at least it would be there.
>paying for skins in a shit game
good paypiggie
>Respirator regulator on chest isn't connected to the gas mask with the hose
That's the literal point of the bulky machine being there. It serves no functional purpose without the hose. An infantryman would be moronic weighing himself down with that for no reason.
If they didn't want to model the hose they could've gone with Krieg commander or Krieg commissar gas masks, but they didn't do that either.
Jesus, either do it properly or don't do it at all.
the thing they also ruined is the gasmask goggles not being covered halfway by the helmet
You're right, noticed that too. Really gives off a TF2 pyro vibe.
Krieg tabletop models all have helmets covering the tops of the eye-lenses. Looks real cool.
kill team got some good minis these days
EVERY krieg art has them covered, the darktide skins look like cosplayers using old surplus gear to try to match the look
I have no idea what they were thinking. Maybe they'll do it properly for the next time they desperately need money
there are THREE krieg helmets you fricking idiots
show me in the store where I can look at them all
yhtbt
not a kriegsman THOUGH
looks krieg enough to me
krieg deez nutz
Racist.
Dumb Black person secondaries should stay quiet
That's Steel Legion not Krieg
that's the steel legion, lorelet
>t. doesn't own a single mini
>t. owns a mini benis
this is a videogame board
They all look equally scuffed. Well, maybe not quite, one has a gas mask filter at the very least
The steel legion helmet also pisses me off.
>2900
Wut? They're 2400 for me. Region thing?
Oh shit, the reddit regiment.
>the next hit gains 25% and is a guaranteed critical hit
25% what?
So many blessings and skill descriptions are like this. They gave so little of a shit that everything is just "get 20% of a stat, idc, frick off and go play VT2 like everyone else"
>he doesn't know
I just got Inquisitor: Martyr for $5 on sale. Pretty fun and a decent storyline. the SteamDeck fan is screaming while playing it though.
>Come back to try the game out
>Dagger Zealot can now throw daggers, get a buff for being a solo andy andgo invisible with a cooldown that can be reduced to 5-10 seconds
Aside from the carpal tunnel I'm developing, having a great time being a piece of shit
Can i change my shitty voice now?
Is there any good voice beside the 1 preacher and the 1 psyker?
>ogryns
All great voices no questions asked 10/10.
Yes actually. Its not Deep Rock or Left 4 Dead but its pretty fun now.
I like it a lot now, but it really needs more maps and weapons, or at least, to make more of the weapons viable.
>6 round capacity
>incredibly slow reload
>still does less damage than the bolter which is fully automatic, dead accurate, has a 15-30 round capacity, and reloads its entire mag in less time than the stub revolver's 6 shots
The bolter absolutely shits on every other ranged weapon in this game so hard theres basically no reason to use any of them
On higher difficulties you really feel the lack of ammo for it, thats its only real downside, if you dont play above 4 it doesnt matter.
Stub revolver only has 5 shots. I will still use it over the bolter. I don't care.
You load each bullet in the revolver individually and can stop after each reloaded bullet to take a shot. The bolter has to load its entire magazine in before it can fire. This makes for two different rhythms.
>The bolter absolutely shits on every other ranged weapon
Welcome to 40k
Bet you can't figure out which faction is overwhelmingly wanked the hardest
yeah but why even bother having all of those weapons in the game if you're going to add the bolter and make them useless compared to it?
A bolter is basically rifle sized armor piercing grenade launcher, bro. They're meant to be OP as frick compared to conventional projectile weaponry, especially compared to a stub revolver which still uses 20th century technology.
moron he points out the revolver is useless when it's the same slot as the bolter.
Of course the bolter is supposed to be stronger, that's not his point; the revolver is worse in every regard, that's his point.
It's a flavor and balance thing, early game players won't have access to bolters, so lower level players will still be using the lower tech weapons. At least that's how it should be. But I think you should have more than just a projectile and melee weapon, even in L4D you had a pistol slot. An autopistol, a stub pistol, stub revolver, hand cannon, things like that, would all be great secondary weapons to have. I agree it's dumb to only have two weapon slots. And for a stub pistol it'd crack me up to see a 1911 in 40k.
The pistols advantages are their movement speed buff and faster/easier dodging, as well as having a pretty strong shove.
>he can't dodge enemy attacks or take out enemies quick enough for movement to not be a problem with bolt gun
usually gun-obsessed idiots are wrong but the bolt gun does kinda shit on all other guns
All pistols should come paired with a melee weapon in my opinion.
this seems like the logical choice and its what I thought of when I first heard pistols were going to be in game at all.
Moving slightly faster and dodging better is not worth the drawbacks especially when you're going to be switching to a melee weapon in close range and sticking close to your teammates anyway
So, the Revolver's been fairly bad for a while, but after taking it out on some Hi-Intensity Damnation runs, the changes they made to Surgical actually makes it work, combined with some of the new abilities in the trees. It's crits have always hit like an absolute fricking truck that one-shots everything man-sized, the problem was that there was no way to actually guarantee these crits, making it pointless.
With the changes to Surgical though, you can really easily guarantee crits, and the ability to get far higher base crit rate makes it even easier. The aiming time needed to ensure a crit is shockingly low, and abilities such as Sainted Gunslinger actually fix it's awful reload speed on Zealot.
I wouldn't call it meta, but combining the hilarious damage output it's crits have along with the instant pull time and enormous movement speed and low stamina consumption gives it an actual role that the cumbersome as frick Bolter can't handle. That being said, I'd never run it without Surgical.
The only thing I run this on is crit Zealot with crit blessings and a crit perk. It's an incredible special deleter in Aurics with all that, and I love it on crit build. Otherwise, yeah. Frick it.
>comparing it to Bolter
Extremely disingenuous and silly since they're not meant to fill even remotely similar roles.
Revolver readies incredibly quickly. You can pull it out in melee, countersnipe a sniper and put it away and block again before you get hit. It's good on Zealot in other words. It also penetrates multiple targets letting you kill specials through a horde.
>40 mins left for my weekly chores
>swap kill 750 melee Black folk with play 1 game with zero deaths
>quickplay uprising assassination
>mission is going well
>about to take the last elevetor before the boss fight
> level 30 psyker hit a daemonhost far away and dies like a Black person
I hate this dogshit community so fricking much is not even funny
>you STILL can't play solo
play drg instead
>they hide the old achievements most of which require literal fricking trolling to complete
a bit weird but okay at least we can still get the rewards from them right?
>some of them are made strike team only to avoid griefing
oh okay so unless i get a discord troony to help me to gaslight one of my friends to purchase this clunky piece of shit on a sale i will never be able to get the psyker hood
neat, im glad sweden is dying to sand Black folk
or*
usually ppl on discord like Darktide Convicts are helpful (minus the little c**t with a league of legend profile pic ofc)
still a shitty 40k game
boltgun sucked too, but gwcucks slurped it up and swallowed like good little homosexuals
I will never forgive those shitters locking all the good cosmetics behind an in-game shop (most functional part of the game at release btw) and letting us unlock ugly "normal armor but blue-green" paintjobs. All of this in a fully-priced game.
I really just wanted a good W40K game.
I've been going around in a basic shirt and pants outfit because it amuses me to be the plainest member of a shiny, fancy group.
I wish Ogryns had more weapons. A power fist, big two handed club, bigger bolter, etc.
I am
It didn't fix everything, but this is what launch should have fricking had, it doesn't excuse them for their dogshit game design policy of launch half asses shit, getting blasted then afterwards going 'oh well, we had all this other stuff we worked on but ditched lets just bring that back and pretend we made 'progress'.
No frick you you could have LAUNCHED with this and built on it, we could have a whole new class and or a new subclass each, instead the game is on maintenance mode now and will likely be dead development wise in a year and they'll blame a lack of interest instead of their lazy wasted potential.
Imagine being a game company who wants to make money and fricking up THIS hard on a sure thing.
Oh? Maybe I should reinstall then
Why didnt they give us this instead? It could have been soulful
i want a kroot mercenary class myselfm but then, i want as many classes as they can
Frick that I just wanted a straight survival horror type game with only guardsmen.
sooo, GTFO?
Because then their butthole community managers couldn't call their players rejects.
morons wanted create a character
>they fixed literally EVERYTHING
crafting is still gay. I'll hold out til they fix it.
No content, shitty stats, horrible QoL. It's stll worse than Verm2 in every way.
Is the main gameplay loop still just logging in to check the store?
No, you can buy a white weapon of your choosing now. Meaning you can just play the game, get currencies and mats from that and improve the weapon you like.
Still a ton of RNG in that process so getting the exact build you want on a weapon with very high and well spread base stats is still very tedious.
But nobody logs in to check the shop compulsively anymore, I think.
Are they planning to address nothing being fricking visible? People were complaining about MW1 having poor clarity but holy shit it can be difficult to make anything out even if they're just a little ways form you.
>
What's wrong with lower prices?
The level design is also atrocious, we get lost so much on our first tries because they like repeating floors or making symmetrical sections with no clear indicator of which way I'm looking, which way I came from and which way I'm going.
They don't like using lights except to have shitty bright yet not room illuminating spots here & there.
For frick sake, use lights to tell players where to go, that shit is widely known since the early 2000s minimum.
>brain burst is boring as frick compared to the new alternatives
>just about every penance is tied to using it
guess I'm not unlocking that shit
Most of the penance cosmetics are who-gives-a-frick anyway, and I hear they're going to add ones for the other abilities later
I agree for most of them, particularly the original ones, but the psi-visor thing for psyker is neat looking
i assume they'll update it. its comical how much more fun the other abilties are, cant go back.
More like how absolutely busted the homing missiles are on Psyker.
lightning can infinitely stunlock crowds and pretty much anything that isn't a boss
bretty good
Theyre OP as frick at clearing trash, but the thing about that is that everyone can clear trash just fine. I actually found myself going to the brainburst of all things past 4 difficulty, there is a way to make it so that it doesnt generate peril, so you can brainblast special enemies to death in seconds and not have to worry about "cooldown".
The class I think needs more work is the zealot now, it just feels rather underwhelming and the classes it has dont feel that distinct, you are always the melee boy.
if you take the middle keystone, you get no peril buildup on smite. pretty sure its an oversight.
More like Psyker finally gets to have abilities on par with the other classes
They really aren't that great on Heresy and Damnation, only really good at clearing trash and that's specifically spec'ing into making yourself a glass cannon
You have no idea what you're talking about, assail kills everything except carapace which you can just surge staff down.
variants when?
We have the accatran, the lucius, the kantrael, and the galaxy. I'd like a Ryza, myself.
>Ryza
good choice
One thing a lot of people forget, even the Darktide devs, is that autoguns were supposed to be sci-fi projectile weapons and stubbers were the 20th century rifles of today. An autogun was usually a caseless round, and stubbers still used brass or steel casings.
I'm not enjoying it at the moment because I'm not spending 20 dollars to become a krieger neger
I see they've done nothing to fix load times
Love the forced online lobby that serves no purpose
i think the krieg skins look fine
but kriegs not my fav regiment so i am not that invested in their look
I liked this game more than Vermintide. Maybe it's the setting.
for me, Darktide's also just a clear 3.0 in terms of iterating on the combat system Fatshark have been working on since Vermintide 1. Vermintide 2 is a great game and i have hundreds of hours in it, but when i go back to it now that i've played Darktide i do notice that DT has improved hit feel and how precise the dismemberment is. Darktide's also slightly more satisfying because you're not slashing at rat men (and i say that as a Skaven appreciator) most of the time, you're ridding full-sized humanoids with bullets and dismembering them, it feels meatier and more satisfying. i hope VT3 is coming in 2025 now that all the characters have gotten their DLC careers.
>i hope VT3 is coming in 2025 now that all the characters have gotten their DLC careers.
dunno where theyd even go due to the whole AoS thing
unless they use the CA argument and say alternate timeline
The five are sent back in time to the Old World setting and work for Magnus the Pious.
if there's nowhere else for the story to go because of tabletop lore (i'll admit i'm not all that familiar) i'd like to see a soft reboot that retains the Ubersreik 5 more or less exactly as they are and adds more playable characters to the cast. i don't want them to go the Darktide CaC route cause, (as much as i don't hate the CaCs in DT), i think one of VT's biggest strengths is the cast, how they interact, and how their dynamic develops as the story progresses. i just also think the cast could use some new blood and some new opportunities for interesting Careers/Abilities.
oh, and there's just not enough magic in Vermintide 2. it blows that 95% of the sorcery in the game is genderlocked to an ugly hag who exclusively practices pyromancy. the Psyker in Darktide has like 10 different spellcasting abilities that vary from psionics (bolts, waves, blasts, head exploding), to pyromancy, and even to throwing lightning. about the only thing Psykers can't do is reanimate the dead or get the enemy soldiers all sopping wet. lol
GSG has announced a second horde shooter, this one has set pieces, so it may play more like Darktide/Vermintide.
It's time to accept your losses and look forward to something good.
i am sure it will be a fine game, doesnt stop me from being mad the main game is getting back burnered to 1 season per year
>Full priced game with a cancer cash shop
>Forced to play with players and not the superior bot
>Seriously people are brain dead moronic in this game
>Each round takes 30 min because of the previous 2 reasons
>Small number of maps
>No story
>Level progression was overhauled but is still boring stat choices with a few new skills
The game could have been decent. But a year for this barebones what it should have been at release update is not good. I don't want to disparage a company for actually trying to make their game better instead of cut and running, but I cannot recommend this game. So the curse of Warhammer 40k games continues
to play with players and not the superior bot
The bot ai in this game is so fricking brain dead what the *frick* are you talking about? Going into a damnation game with 3 bots is like a guarnteed death because as soon as shit hits the fan and you go down once you have to watch these moronic bots stumble around the map geometry firing off all cylinders trying to pathfind to you *if* they are even still alive by that point
but anon, i have started playing again since the update. it's fricking awesome, it finally feels like what i wanted at launch in terms of class progression. the game still needs more weapon type, but the new skill trees make each character feel a lot more unique and it gives me a reason to make multiple saved presets so i can swap between the new abilities quickly before going into another match.
I prefer the objectively better game with the objectively better setting and the objectively better gameplay.
>Only 1.000 players
Dead game.
Darktide had less than that before the update, piggy.
>Fixed
More like the game is how it should've been on launch
There's still stupid shit like
>What the frick is [enemy or armor type] counted as
>Why does the psykhanium not reflect actual gameplay modifiers and damage
>Why does the game close improperly and assume I crashed
>What the frick is [brittleness, rending]
>How do I know if [30% impact] does anything
A bunch questions that I shouldn't have to ask, so at the end of the day all the shit I'm doing feels poorly explained and documented, which is annoying because what's really annoying at that point is
>I can't tell if the devs hired any fricking play testers
>You can disable crossplay if you're a consolebabby
>If you're a Steam user, you can't
What in the frick is this ass backwards bullshit? I've literally lost 2 missions in a row where console players wipe out in the first area. I don't wanna have players that are literally handicapped.
seethe pchud
I hate this recent thing where devs just put so much statuses and offer no explanation on what they do. Like what the frick is "Rending" and "Finesse"? Like please put a fricking in-game glossary.
Press v on a weapon and it brings up a more detailed stat screen, and an explaination of what the stats do.
>an explaination of what the stats do.
bro
keywords, bro
our marketing team says it increases engagement by 3.8%
keywords are the future bro
Cause im traveling and only have a Steam Deck with me to game on and it runs like shit on it.
This game runs like shit on proper hardware so don't feel too bad
>they fixed literally EVERYTHING
Filthy lie
>weapon progression still absolute dogshit
>performance still fairly shit
>some weapons still in need of love
>calculating breakpoints still requires external programs
>cash shop cosmetics still expensive as shit in a $60 game with in-game cosmetics being destitute swill
>introduce the brilliant change of "press enter to proceed" in endgame screen despite enter being the fricking chat key default, and the key basically fricking everyone uses
>weapon variety is still "Teehee, look at these variants though xD"
>voice changing never because it will literally never stop snowing in Sweden
I'm sure there's plenty more that I'm not thinking of.
I'll give you that the game's in a better state than it was however many months ago when I stopped playing, and I'm having a lot of fun with it. But they have not fixed everything.
'luv vt2
'luv helping team by sniping elites and specials
'ate darktide
'ate hiding from ranged enemies
simple as
I'm upset that none of my friends want to play this now that DT is out. I'd thought that we'd be able to play at least some VT2 after some months of DT being released and, in true Fatshark fashion, shitty for months and months post-release, but nope.
Same. I suspect they got sick of me getting all the green circles.
cata tourist lol
>tourist
i have 500hrs+ of cata lol
>low graphix
>yet bloodsplatter enabled
>not taking your time to dispatch ratlings when nothing is happening outside the elf dying
>wasting 4 bolts because of that
>BW not instantly ledging the rogre
>both merc and BW get hit by a rogre slam
looks like a champion lobby to me
sick frame, drop your name so i can instantly kick you from my lobbies 🙂
post gameplay and cata frame
>muh cata frame
yep, you're a tourist alright
got carried to get the frame ey? 😀 many such cases
infact i probably carried you once or twice
>post gameplay
sorry i dont record my gameplay because i dont need attention from strangers like you
t. shitter
nice legend webm, anon!
>shitter can't tell they're all headshots beside the assassin+hookrat
>calls others legendshitters
nice cata frame and gameplay btw
>MUH frame again
post the real frames, the mission edges.
it takes couple hours to get the frame, or about a week of normally playing cata, why don't you post it unless you're hiding being a worthless legendshitter?
>POST FRAME >:(
lmfao im not reinstalling this shitshow until necro is out
eat shit frameBlack person, i bet you go down to pinks like all the morons sporting the cata helmgart frame i meet in my lobbies
aww baby is afraid of doing book runs on cata :~~*
of course they arent, i don't record myself as i just told you
you insecure little shit lmao
>two NBs
>grim dead
>elf doing this
>calling anyone else a champ lobby
lel
its not even his webm kek, Gankershitters literally larp as someone in a champ lobby
NTA but there is nothing wrong with NB.
BS is better if you go down frequently, so literally skill issue.
NB is great on classes with huge HP, since the regen stacks with your total health.
wrong
wrong
NB is good if you can play the game so you can just carry healing kits and use its ability to cure a wound on yourself when you heal someone else.
but 99% cant play the game where they arent a liability to the team so id argue 2 NB is always the wrong way to go in a pub
Exactly.
I like NB a lot when i'm using AOE heals WP on cata and deeds.
>aoe heals
i will fricking bomb you
t. zealot
...Are you moronic?
>heal sharing when a zealot is on your team
are you?
>wp and zealot in the same team
Let me ask again, are you fricking moronic?
thge frick is a wp
Yeah nah, you fricked up and you're not getting out of it that easily.
explain what is WP, i genuinely have 0 idea, is it a new career?
>heal sharing when a zealot is on your team
>are you?
Well you're the zealot player, so...
>zealot Black folk ruining the game for everyone because they lose one stack of their poorly designed class
many such cases!
Using mods? You never won a single cata match buddy
>mods
>literally what is already in the game, just better
What did he mean by this?
Why do you need 2 xbow shots to take out a special?
Also nice dodges on the boss.
Did they make damnation easier?
I've cleared pretty much all attempts I've queued up to.
I've heard complaints about how "using custom characters means no banter" but having ACTUALLY played the game, I've found a lot
It turns out that the 3 personalities are... like, 3 characters.
Agitator Zealot is great to bounce off, because every Psyker personality gets to rip on him. Loner Pysker gets a great rivalry with him, while Savant Psyker can be surprisingly on good terms.
Everyone has heard the relationship between Cutthroat Veteran and Loose-Cannon Veteran. Cutthroat is the Cadian-Only-Origin that everyone has heard getting destroyed in that one video.
Bodyguard Ogryn and any Veteran is great for a buddy cop show.
Makes origin making kinda pointless. For example agitator himself says he burned a whole living block, but in the crimes you can pick there is only like sedition and whatnot
Also no Ogrun specific origins sucks balls, they all live on whatever monkey planets they came from
they ruined veteran
All they did was nerf force sword anon.
I agree, not having 200 toughness anymore is a huge break.
Goddamn I love being a priest. Monstrosities turn into b***hes
Just got a daemonhost to frick off from killing my teammate
>THE POWER OF THE EMPEROR COMPELS YOU!
what does that weapon do?
stunlock it?
Can you knock them off a cliff like in VT2?
yes
>WH40k
>literally two weapon skins that are just different colors
wow the game is almost in beta now
Anon, REJOICE! There's more weapon skins in the cash shop
I've never touched Cata besides a few tries at solo(bots) Cata after getting bored of solo-botting Legend. I find anything below Auric Damnation too easy. Is it time to go back to VT2 and get my Cata bots games done?
why would you play coop game with bots
c'mon now fellas, show some class.
did they add more than 2 new missions?
They've added 3 missions since launch. 2 in throneside and one in chasm station.
>3 missions since launch
>almost a year after release
christ, was vermintide this bad?
the game is now in open beta
another year for full release
Normies complained about monetization, itemization, bugs etc. so Fatshart put new content on ice. Us gameplay kings had to suffer because of literal Reddit posts.
>there's no new maps because all the level designers are too busy making new skins
I mean I wouldn't put it past Fatshark, but not for the stupid reasons you described
https://www.rockpapershotgun.com/warhammer-40k-darktide-developers-pause-new-content-to-address-mostly-negative-feedback
Maybe if you actually played during launch you would know this.
>Vermintide 2 release: March 2018
>Shadows over Bogdanoff: August 2018
>Back to ubers: December 2018
>Winds: August 2019
>Drachenfels: Jan, Feb, Mar 2020
>Wastes: April 2021
>Sofia: November 2022/ March 2023
With maps they pumped them out pretty fast when they were getting paid for them.
I mean they just effectively added 8 classes, so that's something. I mean it's crazy that they launched with fricking four, but still.
>excited for new skills
>revert back to the same old ones because shooter highlighting and on-demand repositioning and shield restore is just too crutch
Oh well at least the new shield dome is top notch
>confusing the ASL with the DKoK
see
incel
>Ryzen 5600
>6700XT
>80-120 FPS
>But the game feels like it's stuttering all the time
I don't get it.
i had a 6600xt and it was awful with this game, i had that same exact stutter issue. also complete driver failures and shit. the card ended up just being defective though. now i have a 3060 and its flawless.
>he fell for ayymd
kek. had similar issues. switched back to Intel/nvidia and everything’s running flawless now
raytracing is still enabled when you turn it off ingame, you have to disable it in the config. That helped my framerate a lot, I'm still playing on low and I still can't see shit from a distance because of blurry ass fsr but at least I don't have to play on 1280x720 anymore
>5600x
>6750xt
>~120fps average
>no stutter
Idk anon, game runs fine for me, fsr set to quality and everything on high, try reinstalling? You never know what weird bullshit works when fartshart is involved
game has too little mission variety
Didn't the dataminers found a new class that was based on being some kind of recruit for a SM chapter?
No.
It's barely at the point it should have been at launch
The game still has teleporting doors for enemies, so it remains dead to me.
I have no friends to play with
its a w40k game, nobody else does either. you just jump into quickplay.
nah these devs make braindead stuff. they need to add some depth to their combat
Been playing it for a day
>All the commanders are women
>Characters keep talking about how Explicator Zola is cool and don't needs no man and how they are afraid to get on her bad side
>Techpriest b***h just keeps insulting you
>Game keeps pointing out that you're expendable, but not african woman we wuz pilots an shiet who keeps commanding you and bragging how good a pilot she is and who apparently knows how to fix her skyship better than techpriest does
>Male psykers who don't have african accent are all crazy, female psykers are all supercompetent
>Most haircuts are just whatever zoomers have on their heads these days
>Ogryns are not moronic
Most glaring offences, but I'm just starting
>just starting
nah youve summed it up
enjoy that ad infinitum
I'd say the techpriest is fun because she isn't put on a pedestal. Everyone finds her annoying but necessary just like the admech in general. Zola has zero redeeming quality
>Most haircuts are just whatever zoomers have on their heads these days
this bothers me so much in general i fricking hate how games do this, old games just had a good set of varied haircuts but now all men and women share the same dyke haircuts
Good thing this is warhammer so all I really need is a bald head with aquila tattoed on it
>Game keeps pointing out that you're expendable
Because you are a fricking criminal, in the Imperium. You are expendable.
>but not african woman we wuz pilots an shiet
Because that in the Imperium is usually from long noble lines who are buttholes in general. You sound like you're mad because she's black when you're a scum ass criminal shit moron. Welcome to the Imperium, mate.
>>Game keeps pointing out that you're expendable, but not african woman we wuz pilots an shiet
Because she isn't a convict like you, you fricking moron.
Reintalled and played a few matches yesterday. It was fun, but there still isn't any engaging content content, or story. After you clear the missions on Damnation a couple of times there's nothing to do.
Also, it might need a 6th difficulty level to accomodate the changes, because my Zealot became immortal from all the cooldown reduction and toughness generation talents.
I've noticed that game has much better preformance than it did on the start
It's only been dropping fps when psykers start shooting their palpatin lightning on huge hordes
>ratclickers
dead and forgotten
>deep cum spastics
dropped by their own devs
>payshitters
thirdies and the third game is ass (LMAO)
>POXCLICKER GODS
RISING LIKE A SHOOTING STAR. RISING SHINY AND CHROME. WINNING TO THE FINAL WIN. HOLY BASED
>pic related
KINO
653569974
least cụcked gaytide player
>xbox players received $50 worth of cash shop currency for free
imagine being a steamcuck buying this slop last year
Like what? how do i get free shit
Im sure the pc players did too at some point, I had 3000 credits on returning and didnt spend a penny on buying it.
I preordered the game on PC and have, and always had, 0 goycoins
>start an ogryn character
>max out the height slider
>miss attacks on downed enemies
Kek. At least I can easily shoot over my teammates.
I deleted my first level 20 Vet when I found out you can't duck behind a lot of scenery for being too tall, I just assumed everyone was making their Vets big and their Zealots small to shoot over
I made my zealot short because it's funny that he's an angry manlet.
I made my zealot huge because it's righteous that he's a shining knight of mankind
The only armour you should need is your faith in the god emperor
That is why I said shining, not heavily armored
Honestly I made my vet pretty short and I still get domed over low cover all the time. Maps and environment are just not well designed
I prefer taller vet so I can shoot over the poxwalkers to kill specialists/elites
>every level is a sewer level
>dominant colors are shades of gray, green, blue, brown
>a couple of levels are orange, brown, and gray
They didn't fix anything.
>why aren't you enjoying darktide atm Ganker?
It's too expensive in my region. Even with a discount it's still costs more than BG3 without a discount. It costs 400% more than V2 on release.
it's such boring shit even after the update and it's woke as shit too, the majority of your superiors are gruff women it's silly how many women there are in this game, they're just not cool or admirable
moron detected. gb2/pol/
>stealth zealot
>love the OG thunder hammer
>can’t use it to its full potential unless there’s a brogryn handling the chaff
It hurts
push attack then heavy attack to sweep the chaff away
Imagine what could have been withough corporate greed.
It's not just corpo greed, it's also Fatshart incompetence. If it had neither of those things, it would have BG3 numbers by now. But no, those morons at GW keep giving shit to equally moronic devs.
Looks very fun, but I have no friends so i can't play it.
they fricked up at the specific tiny window in time when people actually had hype for warhammer 40k
Now that's over, and not one of my friends are interested anymore.
Maybe once that singleplayer warhammer 40k game comes out, it'll spark interest in darktide.
The game is a skin buying simulator. There's absolutely nothing to work towards and all of the non mtx skins are shit and cost a chunk
People play games for fun. If you think you must have something else to do in games, you are clearly autistic or moronic zoomer shit. Kys anyway.
you start off in prison rags and an axe for a reason you fricking moron. You expect to get cool 40k armour but you litteraly can't unless you pay real money
is the gacha shop still in?
wont play games with predatory mechanics
No, Gacha implies random cash shop
the cash shop is curated and has always been curated
the in game weapons shop is random based on your level and is not Gacha
no, gacha is not "random cash shop" (and even then darktide did this with skin rotation)
gacha is random shit you can buy in a limited timeframe, so the normal weapon shop refreshing every hour
Mate, Gacha is random cash shop
If you think its something else there's something wrong with you
I'll take 10 random rolls on cosmetics for $9
no it isnt
read wiki or stick your corporate dicksucking definition up your ass
if your game relies heavily on "player retention mechanics" you deserve to burn in hell
tried playing yesterday, got 2 crashes during a 3 mission session, one was during a fricking cutscene for the mission selection terminal
still shit performance needing DLSS ON and all RTX shit off to get 60 fps with a RTX 3080 and AMD's 3d radeon meme cpu
You have a crypto miner
I can play other games fine including Cyberpunk 2077
Also I actually spend money to buy things, I spent 60€ just on darktide cosmetics because i'm that much of a moron and got nothing else to spend on
Since I formated my PC I've only pirated Sims 4 (even a paypig moron has his limits) using a very popular auto downloader/installer from cs rin ru, kinda doubt I got something from that
>I buy cosmetics because I just have nothing else to spend money on
the most moronic thing I've read this month. You are absolutely depressed and out of shape
I buy cosmetics because I'm working in software dev and don't have other hobbies other than aggressive rollerskating
I buy because I can effortlessly afford it and its nice to be able to stand out while partaking in my hobby
Black person
You don't really stand out if a big part of the community are the same paypiggies as you.
yes I said it myself - you have to be a degree of autistic to spend on cosmetics and/or (hopefully) you need to be in a financial situation that lets you literally throw away some money for a minor improvement to your enjoyment
I save a lot of money given my only non-living expenses are in gaming. I often think of excuses such as - I pirate movies, so nORMAL people will likely have spent 60€ on movie tickets and overpriced popcorn by now - which I
thus have "saved" since I haven't done it - so its justification to waste on microtransactions to "catch up" on what others are spending on their hobbies.
You don't Need to spend money though, you're a complete moron. Go on holiday, buy a house (another if you have one), buy a car with 300+ bhp, buy some gold or buy your parents something nice. There are so many better things that will give you more enjoyment than a fricking mtx. Games are also shit now because of people like you buying mtx
anon almost everyone who's not from the third world can effortlessly afford mtx, we just choose not to because it's stupid. You 'stand out' by being moronic. People dont look and think "wow, nice skin dude" the think "wow, look at this idiot who bought this".
Never understood the argument of "I buy because I can", it's not about being able it's about encouraging or not this kind of israeli behavior
>only see psyker and veteran
>play zealot or ogryn
>matched with a zealot or ogryn
What's this maelstrom thing I keep seeing clickbaited on youtube?
harder missions, they have modifiers like tougher ennemies
Wait, it's just the modifiers? Like extra elites, packs of hounds?
pretty much, I don't recall anything susbential. It's good for sweaters with god rolls because it's an actual challenge. Probably the endgame of the game currently.
Well that's what I did before I stopped playing and now when I returned. Never managed to get a 500+ drop or upgrade to it, explains why I am getting them now.
Thanks.
Most good weapons I got was from the shop where you can buy a certain weapon then upgrade it to max level while hoping it isn't bricked. The weapon dropped at the end of a game never gave me anything good except a few blessings.
I remember a glitch that allowed you to keep your rolling material but I don't know how to enact it nor if it's still up
It's multiple existing modifiers plus new ones, something like
>hi-intensity waves + random enemies are blessed + random specialists get zapped into mini-monstrosities
Explains one 45min mission I had on damnation, I'm pretty sure I killed over a 100 specials and elites myself.
I think I quit before the crafting overhaul, so now you can just pick anything you want and reroll everything? Just need one blessing that you like and you have the perfect weapon?
>pick anything you want and reroll everything?
Simple tldr : you still have a choice for only 2 thing out of the 4. Like 1 perk, 1 blessing. It's because they say removing all locks (WHICH WAS ASKED SINCE THE FRICKING BEGINNING) was "against their philosophy" or other bullshit.
Death to sweden
Is cross play implemented?
Yes
about fricking time. Now I can play on gamepass with my shitter moron friends on steam.
You ain't getting a dime out of me fartshart.
i paid 1€ and still felt ripped off
All in all the game dropped a smoke with the new skills so youtubers go "IT'S THE GOOD ENDING GUYS GO BUY THE GAME" while steadily increasing the price of the new premium attires (coincidence the krieg one is among them). The game weapon roll is still purely RNG with high chances of bricking your weapon, the charas are still as interesting as wooden plank (except the hot head guardsman because he isn't whining) and there's still some rubberbanding because FS refuses peer to peer like in Vermintide.
This game still reeks of contractual obligation while Vermintide feels more loved by the studio.
There were 2 reasons why I refunded the game on launch and the 2nd reason still exists:
>endless crash to desktop (fixed at some point in previous patches)
>visual clarity
My problem with this game is that I cannot fricking SEE anything. 2k hours in Rattide and I never felt like I couldn't see a special doing something in the background. This is coupled with some of what I also feel are poor audio cues as well, i.e., I am about to get molly whopped from the backside and shit like that.
I could see shit perfectly on both max settings and lowest settings, skill issue.
Unless you're playing with DLSS, then turn it off idiot, it blurs shit to hell.
https://voca.ro/19b8aziZ6UDI
>they fixed literally EVERYTHING
Except the severe lack of content. Remember when this was supposed to compete directly with Destiny as a Games as a Service? Destiny at this point had The Taken King.
once they figure out the core gameplay they can move on to content, it will be paid dlcs btw
They need to do both simultaneously. They can't just abandon the game while they work on itemization and crafting. I'm fine paying but I want the equivalent of Chaos Wastes sooner rather than later because there's frick-all to do in Darktide at the moment.
>they need to figure out the core gameplay
>a year after the game released
what a world man
core gameplay is fine
idk what that anon is talking about but the lack of content and lack of class diversity (until last week) is what killed the game
The core gameplay was great since the betas. It's everything around it that needs to get unfricked so it doesn't get into the fricking way of actually playing the game.
Tried the game, found out that shitters whining about cometics are straight up liars, there are like three paid skins for each class, I expected the whole game to be made out of them
Also, map design is good, we have sewers, manufactoriums, spires and cathedrals, it's just that soulless industrial cities in no way compare to comfy agraric locations of vermintide
>there are like three paid skins for each class
Because they're rotated on the shop moron. There's 100+ you aren't seeing.
So, they are selling skins, but aren't actually selling them at this moment?
Have you not played a game with a cash shop in the last five years? This is their new tactic. Do you think Fortnite only has 15 skins total?
I don't play fortnite and wtf what kind of tactic is that
It's fomo. Keeps you logging in to check out the store constantly and you want to buy what's there because it might not come back for a year plus.
Sounds like homo, do they realise they aren't selling anything that way? If people don't see cool skins to buy they don't buy them
Still keeps them logging in which is the only metric investors give a frick about because at least they believe those customers are POTENTIAL buyers of future MTX.
>do they realise they aren't selling anything that way?
Anon do you honestly think multi million corpos haven't done their research to figure out what makes them the most money?
Talent trees are much better, yes. But gear and crafting still sucks ass.
I heard this shit bricks amd cpus and motherboards, I will stay away
Can you play solo yet?
No. Even if you could, the bot AI isn't good enough
Between this and Halo Infinite I'm curious which actually is worth playing now.
Psyker shard are so OP. Lightning sucks, do no damage and same thing as staff. Brain burst is same as it was also.
I still desire an Eldar game.
I was maybe going to buy it since it's on sale, how's the map variety though? Seems like a lot of maps are just metal/concrete tunnels with lots of grey and brown.
Some maps like the new(?) upper city looking one with all the gothic buildings at night look dope though.
If you play anything by fatshart you are everything wrong with video games
Yeah I was about to buy it after the update improved a lot of shit according to returning players but the bad business practices make me question that decision.
If it was just incompetence it would be one thing, but I heard they got scummy with the cash shop and currency too. I suppose they will keep making the game better but still
>Release a half-baked game
>Tease a major 40k writer, he didn't actually write the story
>Tease classes and careers, instead just release a lazy skill tree after a full year of no content
>Tease 80+ guns, it's actually 20 guns and a ton of useless side-grades like 6 patterns of the same axe
>Crafting system is still completely fricked even though it took far more effort and time to make a shitty one than it would've to just make something good
>The game only has 8 missions with no signs they plan to release more
>No actual campaign, but they're already teasing a second story with genestealer cults and an undercity
>story
There is no story.
>work for the inquisition, scum
>there's a traitor somewhere
>it's not you
Wow, amazing. I really hope Abnett wasn't involved in this.
>they're looking for you in the starport, reject
>go to the starport
>"who the frick are you"
Abnett is credited as a "supervisor" now, even though they advertised him as the lead writer before the game launched.
If he did any actual writing it was almost certainly just dialogue quips. No one wrote the story, it's the most boilerplate bare-minimum they could get away with.
>still no female Ogryn
Okay so should I buy it or not
Don't buy DT until they unfrick the crafting and add about 10 more missions
they need to let you select whatever mission you want with modifiers instead of waiting for the garbage clock to rotate also the crafting is still way to intrusive and obviously there to keep low iq logging in
Wait it has launch payday 2 crimenet instead of being able to pick what you want to play?
What the frick?
yep you log in play the same maps until it rotates its mobile game trash designed to keep you playing
This is my review: it's fun and the combat is satisfying. Genuinely impressive visually although too much blurry bs happening sometimes. Level design a huge step down from Vermintide 2, which felt like an adventure always with unique objectives. Every level looks and feels exactly the same no matter what's going on, sometimes it's Genuinely confusing on where to go or what to do. The reddit Warhammer 40k "Le heretic!!!" Dialogue is fricking atrociously bad and it gets so old so fast. I miss the characters from Vermintide 2 with their interactions and unique personality.
I'd call this a misstep although I'm still having tons of fun especially since finding the revolver, I hated the shitty laser rifle it gives you.
Also im getting real annoyed at the mission screen and generally all the UI and hub being so confusing.
wish me luck bros
>join high intensity damnation
>bursters, trappers, and dogs literally spawning behind you at all times
>not even jumping in through the vents or floor holes, literally teleporting directly behind you like CP2077 cops
Artificial difficulty
What's up with these L4D clones not understanding why L4D did the things it did?
In L4D, you only have 2 special infected at once with a timer after elimination. Darktide sometimes throws 5 of the same special, plus a dozen others, no break.
Why does L4D not have other infected when a witch is spawned, but darktide doesn't care and spawns normal enemies & even monstruosities at the same time?
The devs at least know that in most cases, you spawn a monstruosity *instead* of other enemies, yet half the time it forgets that and throws everything at you.
It's like Overwatch; copy TF2, but not the good parts.
Because L4D specials are more akin to minibusses. DT specials have barely more HP than a regular shitter zombie that dies in 1 hit.
You've never playd L4D then, special infected have little HPS
>DT specials have barely more HP than a regular shitter zombie that dies in 1 hit.
>Dies in 1 hit
>need to hit zombies at least twice to kill them
What did anon mean by this?
>What did anon mean by this?
It means your weapon and skill setup is shit and you need to get good. You should be 1 shotting every non-special.
>Your weapon stats are shit
>git gud
So they're not enemies you one shot, you have to grind to have weapons to one shot them, that's not the same thing.
How many hours does it take to make the "OS weapons"?
>grind
No, moron. You need to buy a better weapon. That's not grinding, you're just bad at the game apparently. See the meter that says "Damage"? Get a weapon with that at 80%. It's not hard. Even a low roll weapon you can get will have that. The rest is just having your build set up properly.
>just buy a weapon with 80% damage.
The highest weapons in the shop are at 80% and both are guns.
I can bet you get 80% damage weapons because you've bought weapons to increase your best rates to a point the shop only gives you good weapons.
BESIDES, to buy the weapons, you need money, so you need to grind dipshit.
BESIDES (combo x2), they are still not one shot enemies, you need to set that up and you need to either look for it or play the game long enough that you suddenly realize you can one shot.
The eternal fanboy. "The game doesn't need fixing, you just need to fix it yourself."
Go die.
Correction: the highest weapons are at 70% damage, lmao.
Just refreshed the shop, finally! A 71% damage melee! Rofl
>You need to buy a better weapon
I don't think unironic darktide shills still existed at this point.
Point me to the shop screen where I can buy max-rolled weapons. While we're at it, where did they hide the crafting screen where I can put whatever enhancements I want on them without wrestling with more RNG bullshit?
The demo for the new AoS game went up today guys 🙂
Name 2 things they fixed. I'll wait. If they really fixed them I might cop your shilled game sweaty.
You now have fully fledged trees filled with nodes that do things, instead of "Pick 4 things across 30 levels lmao".
You can buy grey weapons any time, of any weapon type you want, which means you don't have to bother with the moronic store that has random shit in it. This also means getting a high roll weapon is as easy as just buying until you get one.
WHERE ARE MY FRICKING 14,000 AQUILAS?
How to get aquilas?
Hardmode: no paying.