>install game >be rank 16 >matchmaking doesn't work >can only make rooms to play against people >only the tryhardest rank25+ and champions join >they keep doing their bring-you-to-stun combos >all matches basically end with me getting touched TWICE >uninstall
I forgot how fricking obnoxious the Kof community is.
Also >barely 200 players >THE GAME IS NOT DEAD
Fricking copium
Nice, guess I'll buy it for 15 eurobucks then. Hope my shitty F300 stick still works.
https://iskofxvsmatchmakingstillbroken.com/
It's not, dont listen to the SNK cultists trying to convince you otherwise. Game as been broken sinece release and this is the 3rd game SNK as fricked up a game release (KOFXIV, SS and now KOFXV).
Cant wait for Garou 2 to ALSO release broken and have SNKUCKS defend it because they are the literal definition of sucking corporate wiener.
>A few users were still reporting bad matchmaking experiences (long waiting times, bad connections).
Maybe next time post the whole paragraph you disingenuous SNKuck.
11 months ago
Anonymous
Not that guy but how is it "disingenuous" you fricking moron?
The phrase "matchmaking issues seemed to be fixed for the MAJORITY of players" already clearly implies that some people are still having problems you idiot.
Bro, they don't do alternate costumes because they're so dumb that they make the alternate costumes actual separate characters instead of skins which means they take forever to make and they don't see the point. My assumption is that the matchmaking is a poorly coded mess and they don't actually know how to fix it. If they did, they would have done so immediately.
Considering how hops are pretty much the basic movement the fact that they're not the default over jumps is dumb.
To me XIII was horrible
Wrost thing was Takuma being fat and the characters design in general
XIII was where the series really solidified its thing as being entirely about rushdown pressure into giant meter dump combos which essentially means your only truly important character is your last one. The other two are simply meat shields there to whittle down your opponent until your last character with maxed out bars comes in.
>install game >be rank 16 >matchmaking doesn't work >can only make rooms to play against people >only the tryhardest rank25+ and champions join >they keep doing their bring-you-to-stun combos >all matches basically end with me getting touched TWICE >uninstall
I forgot how fricking obnoxious the Kof community is.
Also >barely 200 players >THE GAME IS NOT DEAD
Fricking copium
It really needs a complete gameplay overhaul. KoF is maybe the least new player friendly of the big fighting game series. Even with stuff like Tekken mashers can have fun but KoF hasn't really changed since 2002 beyond adding stuff that exists to make combos even bigger (EX moves, chaining different level DMs together and such). The series is too fast and movement based for newer players but it lacks any of the visual flare that other faster paced combo heavy games (anime games, MAHVEL, etc.) have as well as their ability for less skilled players to just have fun dicking around in the game.
The legacy gameplay means that most of the playerbase is going to be filled with people who have been playing the game for the last 12-20 years (depending on whether they came in during XIII or 2002) and as the mechanics don't really change much from game to game there's less of a learning curve so new players are immediately tossed into the deep end to drown which just frustrates them and they quickly give up. Not helped by having bad training/tutorial modes that don't really do much to teach people how to play the game.
The playerbase itself is also complete trash. Most of it is Mexicans and other shitholers who mostly have no desire to help new players learn the game because all they care about is padding their win counts and stroking their wieners while doing meter dump combos. Also they can't handle any criticism at all. It's an incredibly unwelcoming community, as expected of something Mexican.
KoF XV looks unironically better than SF6
Yes, SF6 has "better" models with more polygons but the art direction is so fricking shit it bring the whole thing down. Literally every single character in KoF looks how they are supposed to look, you can't say the same for SF6.
>looks how they are supposed to look, you can't say the same for SF6.
what the frick does this mean? Does dhalsim not look like an old, weird ass man with white eyes like the other iterations? Are the rest of the sf2 characters not clearly identifiable? Does juri not look like a crazy asiatic with an outfit more like her sf4 one?
It means that most of the SF6 returning characters look like Virtua Fighter characters cosplaying as them, like if someone created a generic version of them and dressed them up in their costumes.
Ryu's face looks completely off and his expressions look moronic and awkward, Chun-li looks like a generic Chinese hag who (vaguely) dresses like Chun-li, Zanfief's face looks off, Blanka looks like a regular Brazilian person who painted his skin green, Cammy got turned into a goblina with an awful fricking smile.
Ken, Juri and Dhalsim are the only returning characters who don't look like absolute shit, but I don't really care about Dhalsim so yeah.
The whole of the SF6 aesthetic is absolutely abhorrent and it pisses me off that we are stuck with that shit for 7+ years.
>Ryu
His face looks wider but he always goes from normal looking to moron on a dime. it was like this in 4 and 5. >Chun-li
Some don't like her looking more chinky but it really is not that bad to say it looks like a cosplay >Zangief
He has the same Slavic freak face he always does what are you talking about? >Blanka
Green ape monster now looks a Brazilian ape monster what is the problem? >cammy
Absolute bullshit
Some of these are somewhat subjective and no amount of talking about it will make either you or me change our minds.
The one thing I will absolutely insist on is Cammy. Tell me with a straight face that the way she "smiles" at the end of a round is not some of the most horrid shit you have ever seen in SF.
11 months ago
Anonymous
Not him but I'll at least insist on Zangief's face usually being weird. Look at him in the Alpha games, and his exaggerated facial expressions in 4. V tried to scale him back a bit, but few characters looked good in that game either.
The actual answer is that 3D SF has always looked ugly and Bengus' 90s artstyle was the peak of Capcom's fighting game art.
11 months ago
Anonymous
(Old) Bengus and (current day) Akiman are an absolute treasure. Incredibly soulful and well made art.
Gato isn't High IQ you will only use 3/8 options from the demon flips.
Command grab (214A/C > C)
Upkick in combos (214B/D > B)
and projectile in combos and maybe neutral sometimes (214B/D > A)
Projectile is completely neutered compared to Garou and KOF XI. Break can be used as a way to end pressure safely and make you +1 (+3 on EX.) The only issue is that the only thing that reaches at the distance you're pushed to is sweep so have fun.
Also no 236AC after lights killed any sort of punish game he had.
Have fun.
>my first KOF
Best of luck anon. You'll probably want to learn KOF neutral though after you experience the pleasure of getting short-hopped on among other bits and pieces of tech that will destroy you.
This is such a superficial cope people use for KOF. Most characters work with the same toolset (cr.D is a sweep, st.A anti-airs hops, close heavy> command normal>special combo routes, etc), making characters in KOF relatively easier to learn than specializing one or two characters in SF. It's actually one of the reasons I prefer KOF, I can just play random select with friends and have fun whereas a lot of other fighters are much more committal to learning characters. The problem is the game itself expects too much of a new player that's just going to get steamrolled by 20+ year veterans anyway.
What the frick was Microsoft thinking making Killer Instinct only available on Xbox from the get-go and for the longest time? It's a fighting game for frick's sake.
I still play the game every once and a while, but it's always been a pain in the ass for me to find games in any KOF because the series couldn't be any less popular in euroland, I usually just play with my friends. The crossplay patch did give it a significant upgrade, however the matchmaking still doesn't work as well as other games in the genre; but I assume it does the job well enough for people who live in the Americas, China or Japan where they still play the games.
And as others have said, SF6 is out now and has been taking most of my fightan attention at the moment, and that was already being split between XV and Strive. Will come back for some major time when Hinako and Najd get in.
because my life is all fricked up and I have no time and I have lost all the skills I ever had in fighting games
I want to play it, and I'll even manage to play it a bit every once in a while, but I don't even dream of online matches. I'm too old and slow for that.
Okay.. the matchmaking is still fricked up because I have been waiting for a match for a solid five minutes now. Real shame. I live in NA so maybe most burgers aren't playing KOF? Any online settings I should look into?
Because it's a dead game as evident by
Also, the matchmaking is not fricking fixed.
the game literally says 1000 24hr peak right now and the matchmaking "not working" is probably due to your region, why post this fake garbage? why are some of you so mentally ill and obssessed when it comes to KoF?
DBFZ seems to have lost a lot of steam and if people had to pick Marvel is still the best tag fighter.
DBFZ is very popular and newer which is why I'm surprised UMVC3 has more entrants.
DBFZ has been given tons of malicious patches ranging from a blatantly overpowered boss character to having characters rocket all over the place like an indie kusoge from the early 2000s. There's a reason why it fell off and why people only talk about it with scorn now, its playerbase might rival Marvel's around the time of Infinite with how betrayed they feel.
What stops KOF from being played in the US as much as the top titles? is it just capcom fanboyism? I genuinely don't see any reason why it shouldn't be more popular there considering it's long legacy and influence
A lot of factors, very little cultural relevance in USA and Canada. Never really tried appealing to console or PC gaming market. Completely botching moments of excitement like launching 13 with netcode so bad norcal to socal was basically unplayable. Outdated quality of life and normalgay appeal like not even having a real arcade mode even in XV.
The games play pretty great but it's hardly a surprise that KOF is only losing ground in popularity despite having iconic characters. Even in places like China and Mexico it's mostly people who play the older games so you also have a core audience that's unwilling to jump on new entries as readily as say Tekken or Street Fighter.
11 months ago
Anonymous
wym? KOF has had an arcade mode since the beginning. Unless you mean story mode
First impressions matter a lot. KOF launched with broken matchmaking for months, and the first DLC characters were all insanely overpowered. Even as people were willing to defend the game's visuals, not being able to play it without using lobbies shot the game in the foot and that's if lobbies didn't just crash on you every time.
It's not impossible for the game to bounce back, but SNK is not treating the game with the quality and respect it deserves.
11 months ago
Anonymous
Man imagine a KOF that had the care and polish of SF6 but also had the killer launch roster XV did.
Because KoF characters all play the fricking same >short hop >light light command normal special >short hop >repeat >throw a command grab in there if you're a grappler
Once you learn how to short hop the game is over. Footsies in KoF games are fricking stupid and not fun. I only like Mai and King and some of the other female characters
This is sort of thing is a factor too and hurts longevity. As much as people complain about universal mechanics in SF6 it does allow characters to play very differently.
11 months ago
Anonymous
>SF6 it does allow characters to play very differently.
No it doesn't, at least not in its current state. To ensure Drive Rush stays powerful, Capcom nerfed the hell out of framedata on normals in 6 to the point to where most jabs and pokes are minus, the latter of which even being punishable on block shockingly often. Most of the cast is forced to resort to turtling and fishing for 2MK rush, and only the top tiers really get to have good pressure.
11 months ago
Anonymous
11 months ago
Anonymous
What are you talking about, SF6 is the most offensive SF has ever been. You die if you turtle.
11 months ago
Anonymous
You'll be surprised at how effective it is against non-top tiers e.g.
. It's why you're seeing less and less representation of characters who have cancellable low pokes as well, since using those to counterpoke people and exploding is far too rewarding when the poke will be minus on block if you screw it up.
If you're fighting only Kens in Masters all day then I'd understand thinking the game was offensive, but even then, how are you not running into all of the Lukes, Juris or Cammys at that same level doing exactly what I'm describing? >most offensive SF has ever been
I don't agree with this at all either, even with crouch tech SF4 was much more offensive.
11 months ago
Anonymous
Clarification: characters who DON'T have cancellable low pokes.
11 months ago
Anonymous
Yes but I'm talking in general not just XV, it's pretty shitty that such a good series got unfairly ignored like this simply because of unfamiliarity even though it stood toe to toe with Street Fighter in the arcade days when it comes to many regions.
11 months ago
Anonymous
It's not really the fault of players. SNK made basically no effort in trying to cater to home console and PC or making their games look like more than an arcade port sold at full price. They're at least a decade behind other publishers. Japanese publishers in general have been pretty moronic about coming into the modern world. Remember when Koei Tecmo basically killed their franchise because they put like $2000 of cosmetic DLC into DOA?
Why must we fight KoF friends?
I don't want to fight with SNK players I want to kick John SNK's ass for squandering the franchise and not giving KOF the care and respect it deserves. Even as an east coast american I know the legacy KOF built up in the 90s and I want to see KOF reach the same level SF and Tekken have.
11 months ago
Anonymous
KoF might be able to bounce back but it's going to take massively retooling the game, making it look nice, making it incredibly new player friendly, etc. In other words, KoF XVI. XV is a dead game.
Man imagine a KOF that had the care and polish of SF6 but also had the killer launch roster XV did.
[...]
This is sort of thing is a factor too and hurts longevity. As much as people complain about universal mechanics in SF6 it does allow characters to play very differently.
>the killer launch roster XV did
XV has possibly the worst, most soulless and lazy roster of any KoF game I've ever played.
11 months ago
Anonymous
Looks good to me.
11 months ago
Anonymous
>XV has possibly the worst, most soulless and lazy roster of any KoF game I've ever played.
You've never played XIII?
11 months ago
Anonymous
More characters doesn't mean better if the characters are in question are boring as shit. XIII at least had some odd ball choices in Hwa Jai and Raiden or bringing back Takuma. The problem with XV's roster is more or less that they leaned too hard on making it "safe" and that their philosophy is mostly to only focus on popular characters which is boring as shit. Part of the fun of KoF rosters is seeing them pull out a couple of weird picks from other games and seeing what they do to make them work and that's not present at all in XV. It's also nice seeing what new characters they come up with and XV only has two and both of them are shit. Also most of the roster, even the DLC roster, is just asset flipped from XIV (or SamSho) making it look even lazier.
Again it's a boring, lazy, and soulless roster.
11 months ago
Anonymous
>"safe" >When they literally brought back K9999 despite everyone thought he was replaced by Nameless
Also, King of Dinosaurs and Antonov aren't oddball enough?
Mostly the absolutely abhorrent 1st impression SNK gave on release but also because a lot of people just don't like the way it looks or plays. Especially when the pre XIII games looked so good. Need to get someone to help with those fricking effects and make it a better looking 3d anime style that they're going for.
11 months ago
Anonymous
KOF has always been more satisfying to play than any other fighter out there for me so I don't understand this
11 months ago
Anonymous
XV almost looks good. Personally I think the characters look cool in some situations, they at least have a fairly cohesive style it just needs to be done better. The stages in XV look mostly excellent for example aside from really jank moving parts and background characters.
Maybe the saudis or whoever owns SNK now need to just give it a money injection to bring the series into the 21st century fully. They clearly have a talented core team working on the games still.
11 months ago
Anonymous
Aside from the low quality sand in the Southtown beach, I think the stages are the best looking thing about the game
A lot of the stages in XV didn't work with me, probably because their set pieces suffer from the same issue as 2000, lots of areas that feel lifeless despite the background audiences. Stuff like the Esaka construction site, the shop, so on. Also doesn't help that the majority of matches are going to be in the godforsaken training room in the first place.
I'm pretty sure this has been a criticism with KOF's stages for a while, I swear XI suffered from it as well even if the areas themselves felt more open. Granted XV isn't nearly as bad about it as these games and it does have some really nice stages like Ash's, but it needs one final push. I want areas that feel like I'm fighting in a tournament that the world is watching, not some random area in the middle of no where.
11 months ago
Anonymous
>Especially when the pre XIII games looked so good
99 and 2000 were the only ones that looked particularly good, and even then were kinda behind the pack. Many of the rest aged decently but were behind the times visually, even compared to other SNK titles from the same respective years.
tl;dw Mexico is full of poorgays and it was easier for arcade owners to just buy a single Neo Geo cabinets than it was to replace Capcom cabinets all the time
11 months ago
Anonymous
It's not really just Mexico though I don't get why people keep pushing this meme, I'm not from there nor Latam and I grew up playing this series with friends. Hell the games are probably more popular in China than Mexico nowadays
11 months ago
Anonymous
im guessing because US tournaments see much more mexican entrants than any other country, an NA top 8 filled with chinese flags isnt going to happen but the same situation with mexico is a regular sight.
The former is true but slow down there buddy skullgirls is +R, Xrd and mbtl tier niche. Well I think it has more people playing daily than all 3 I mentioned so it's slightly less niche than them.
I refuse to play a fighting game with shit online. Why the hell would I spent hours learning and training room with characters just to get fricked by laggy ass online play.
Would be cool but did any of the games do well outside of arcade?
I'm this close to buying it.
I bought it for Sylvie and O Yashiro, no regerts. Though from what I can tell with my limited hours so far most of the cast seems like a very fun version of that character.
Tekken has a janky gameplay that's too focused on combos and pulling off cheap shit. Virtua Fighter is more physics focused and trading blows intelligently. Soulcalibur has the best movement and freedom
I love Soulcalibur but they just always do something really stupid to ruin the game. Reversal Edge is the worst mechanic I ever had to deal with. On launch It was a free auto deflecting unblockable homing attack that lead into a slomo RPS mini game.
Tekken would add some stupid shit like that and the fans would force them to remove it before it got release. They already change how T8 heat works because of feedback.
Would be cool but did any of the games do well outside of arcade?
[...]
I bought it for Sylvie and O Yashiro, no regerts. Though from what I can tell with my limited hours so far most of the cast seems like a very fun version of that character.
For 75% off it's absolutely worth it.
Like other anons have said, the online is shaky, but otherwise it's a really good fighting game. Mechanically it's my favorite of the modern fighters.
and tbf, if the online did work like a dream you'd just get matched up with a Mexican who'd slaughter you. Try playing some 98 or 02 on fightcade or steam and see how well that works out.
Oh yeah, I loved the game. I played it with a friend when there was that beta thing. It's just the "buy another fighting game that I will play just sometimes" kinda thing.
For 75% off it's absolutely worth it.
Like other anons have said, the online is shaky, but otherwise it's a really good fighting game. Mechanically it's my favorite of the modern fighters.
and tbf, if the online did work like a dream you'd just get matched up with a Mexican who'd slaughter you. Try playing some 98 or 02 on fightcade or steam and see how well that works out.
bros, could i be playing kof in a very annoying way? i've had 3 people avoid me after playing in ranked and casual. is it because i jump cd a lot and drop my combos often?
Took way too long to fix the matchmaking, throws beating strikes is the worst change KOF has seen in years and completely screwed with the way pressure flows.
I am. Been practicing Rock, he's fun. Otherwise I've been playing Terry and Geese too, and they're great. I wish Geese had his rekka's from 15 in 2002UM, would make him way more fun there too.
Urionically was too hard for me. I kneel to KOF chads, you guys are on some crazy shit to play this. Probably one of the most difficult games I've ever tried to learn up there with StarCraft.
Yeah, I didn't do that, I went with I think Iori, Kyo, and Chizuru. Shit's just hard as frick at its core. Learning three characters who each individually have more going on than most SF characters. Some crazy ass inputs, special/super cancel windows are very tight and seem to really differ from character to character. Then you got the movement which is also crazy hard to perform and implement as much as you need to in order to win. I felt every aspect of the game was just way beyond any fighting game I've ever played moving into the land of RTS or Arena FPS difficulty. If I had friends who played, I could get into it since the game hits that good place between SF and an anime game. But like hell am I going to just get dumpstered by online homies all day. And I'm older now and just don't have the time to lab like being noob at KOF demands. Awesome gameplay though, and my respect for the KOF greats is even higher now.
Understandable. >And I'm older now and just don't have the time to lab like being noob at KOF demands
VERY true
Thanks for at least giving the game a try, you'd be amazed how many people just turn their noses up
KOF has always been one of my favorite games to watch at big events despite not playing it. I was just a massive "Capcom or die" fricktard till SFV. I definitely turned my nose up at anything not made by Capcom for way too long. If I could do it all over again, KOF would for sure be one of my games. And honestly, without my steam buddy, I don't think I would have stuck with T7 either.
Command normal and special/super cancels can be way easier when you learn the button hold trick among other things KOF has baked in to make it easier to do things. Too bad in-game tutorials don't mention this. The real hard part of KOF IMO is getting used to neutral.
Yeah, and I still found it harder to get into than just about any FG. I also have always struggled with learning multiple characters in FGs. MvC and DBFZ at least have the magic series that I rely on for too long. But this is all just my opinion/experience. I found GGXRD for example much easier to get into than people made it seem so it all depends.
She's okay but this is KOF, everyone plays top tier. >why
KOF top tiers more often than not can do everything, and they can do everything better than everyone else. The majority of players like playing KOF's systems over character specialization and as such won't mind just picking top tiers.
Not to mention picking top tiers in KOF is an incredibly easy way to roll anyone who isn't playing them.
I don't play online and spend most of the time in the lab to relax. Speaking of KOF I might download MI2 and go through all the missions and shit again, did that a few years back on physical hardware and had a good time with it.
It's 20 bucks on Steam now due to the sale so I just might. Who are some easy braindead characters for me to pick? Someone I don't have to grind autistic combos for.
Krohnen is still easy and still good. Kyo is top 1 and pretty easy too, although he has some kinda tough/intricate optimal corner combos. Gameplan still prettty simple though, stand CD go thwam
tried to get good, but always get wrecked by pro mexicans have been playing since 98. it's a shame because kof is the coolest fighting games series but its just so much work just to not get destroyed
Because KoF characters all play the fricking same >short hop >light light command normal special >short hop >repeat >throw a command grab in there if you're a grappler
Once you learn how to short hop the game is over. Footsies in KoF games are fricking stupid and not fun. I only like Mai and King and some of the other female characters
Man imagine a KOF that had the care and polish of SF6 but also had the killer launch roster XV did.
[...]
This is sort of thing is a factor too and hurts longevity. As much as people complain about universal mechanics in SF6 it does allow characters to play very differently.
i love what they're going for and how they've been handling DLC, the game itself just isn't high fidelity enough in its chosen artstyle. the lighting and polycount need to be better across the board. i'd play this before i played Slimer Fighter 6, but i'd rather wait for Granblue Rising or MK1. MK is like 80 days away and Granblue is supposed to release before the end of the year. vidya is pretty stacked right now as it is, with Diablo 4 and ToTK out, WH40k Rogue Trader coming soon, and Baldur's Gate 3 having moved their release date up to August 3rd. i have plenty to play in the mean time.
You might get a discount on the sequel for owning the original, but at best it'd probably just cancel out the $5 you spent on the first game during the sale. I mostly played the Chaos gameplay overhaul or I'd tell you more about how the base game plays. Chaos overhaul is pretty sweet though.
You'll rather play Mortal kombat than Street fighter or King of Fighters? really now?
unfortunately visual presentation is kind of a big deal to me since the fightan genre involves a lot of looking at the same 20+ characters, doing the same moves, on the same stages you see from one angle for 99% of a match, for 2000 hours until 8 years have passed and a new game gets announced. i can't look at SF6 or KOFXV for 2000 hours, i'd rather play something like Granblue or MK. especially now that Capcom threw their traditional style of animation in the trash to mocap all their attacks just like NRS anyway.
It's ArcSys' idea of Street Fighter. I'd say it's more comparable to UNI which was from a similar "what if street fighter but anime game" premise, but there's no GRD and there's no Assault and there's also far less fullscreen bullshit, but you still have your classic anime redash stagger pressure, a generous juggle limit, and ArcSys' general game feel.
Basically play it if you're an anime game player and you looked at SF and thought "that's cool but it just didn't click with me" as you'll probably like it much more.
You saying NRSlopper is more worth it basically throws out any credibility you have, there's no way you can like those games seriously unless you're a dudebro who plays the story for like 2 hours then watch Fatalities on youTube
Not him but as someone who's only been playing Tekken, mvc3, guilty gear, and mb for the past years and has been waiting for a good sf6 sale because I refuse to buy new fighting games until 2 months after release minimum anymore or for more than $30, mk1 is looking like an addition to the only 4 mk games I ever gave a shit about.
I unironically think KoF XV looks great.
No, of course it is not comparable to the level of artistry that KoF XIII sprites had, but the simplistic anime art style 3D models work perfectly fine. Very pleasant colors all around too.
that's a totally valid take. sometimes i think i get too hung up on the stages and particle effects, cause the character models themselves do look pretty good. lol
don't get me wrong, i like the stage designs and what they were going for with them. i just wish they'd had like 2x the budget so they could really shine.
You saying NRSlopper is more worth it basically throws out any credibility you have, there's no way you can like those games seriously unless you're a dudebro who plays the story for like 2 hours then watch Fatalities on youTube
NRS games look AND play horrid though, would literally play anime arena fighters over those.
MK1 is giving me short air combos, assists, a good artstyle, slightly better animations, a story mode focused on remixing fan favorite characters, and a roster full of returning fighters instead of a bunch of newcomers nobody asked for. it unironically has a lot of elements i wish SF6 had, that's more than enough for me to think maybe i can play it for 1000 hours.
I question how much longevity XIII will really have with rollback, it was never the most popular KOF. If you just want the combos, there's always training mode, and you don't need online for that.
Yeah, I'm thinking the same thing, since old games with new netcode typically don't get much play. I'm just curious about it since I never played before. I might just go with XV and see if I like it enough to buy a DLC pack later on. I hate the business model, but I might settle at a discount.
They do get play, +R, Xrd and BBCF have decent playerbases (for fighting games) thanks to their rollback, and fightcade bundles that alongside being free. For games like P4, the PC port is dogshit and the game initially dropped with delay, so it didn't get as much momentum as the others.
Your best bet for a KOF is XV since it'll have the largest playerbase especially with crossplay, but if you're a sprite and combo autist then XIII will do you just fine. Just don't complain when Kula sucks.
>WOWIE ZOWIE IS THAT A BEEG COMBO!? EXCELLENT GAME!
Listen Paco, you might like giant meter dump combos but ultimately I'm watching a fighting game not ComboVid.com. Every match is just watching people hop around fishing with lights so they can land their big combos and ultimately that becomes boring as shit to watch. Watching KoF matches is like watching a slightly slower and even more boring anime game.
Mai looks fricking delicious in XV and she's fairly good too.
XV is probably the easiest one to get into if this would be your first time playing the series. You could take advantage of the sale and try it out for yourself. I have no experience with Fightcade so I can't comment on that though.
XV has the most players and is by far the easiest but you might still want to try the older ones.
Mai is a series staple so it doesn't matter which you pick if you want to play her, unless you play 12 for some reason.
SNK makes awful games and their fans are extremely mentally ill in the west. Playing KoF is quite possibly one of the absolute worst things you could do to yourself, I've had to remove friends because they were snktards that went off the deep end.
It'd not bait at all. The SNK community is very bad. Getting involved in these games in an enormous mistake and you can see in these very threads delusional morons claiming their games with 50 players are God's gift to gaming. Imagine if SF6 had less players than super turbo on fightcade, that's how bad modern snk games are, and sf6 isn't exactly a gem so imagine how bad kofxv is, but of course their fans cannot see this and think that kof is in a perfect place and God simply hates them.
Don't bother talking sense into SNK fans, even in this very thread two moments ago they were confused as to why KOFXV wasn't succeeding. >uhh the matchmaking works now so there's no excuse
It only took a full year, embarrassing.
I mean just because a game doesn't have a lot of players doesn't mean it's a bad game. By that logic Call of duty and Fortnite are the greatest games ever made.
That's not what I'm saying, of course that doesn't make it bad, but the defense for SNK is inexcusable given their incompetence, fricking indie devs are doing better than them. Yes their characters are cool and the game itself is fun, but the underdog status only gets them so far when you could not even play their games. It's reminiscent of French Bread with how much wienersucking they get just because small studio.
In other words, just as that anon put it, there's major delusion. He's the one mentioning playercount any way.
Because KoF does not click with me in the slightest. It’s not a bad game, but I can’t process it. Hopping doesn’t feel right to me, I can never get a basic combo down, inputs feel really tight for some reason. I just don’t think it’s for me
what's throwing you off might be that inputs aren't as tight as they might feel like they should be, if that makes sense. in SF for example to do a two-in-one/cancel, you press the button for your special right as your normal is connecting. in KoF it's a little bit after.
Snk hella shafted this game since they are working on garou and fatal fury. The main thing holding this game back is the character balance and the system mechanics. Quick max needs to not suck outside of anchor AND it needs to not suck for 90% of the cast combo wise. Also buffing the anchors so Krohnen isn't just the best character that mogs everyone. In our TWO balance patches they nerfed a bunch of mid tiers meanwhile the top tiers remained the same. I'll never forgive them for gutting Terry when he was already falling off when he got nerfed.
I wanted to but then watched a match with K' where he kept doing that same basic b***h upkick into teleport into dragon punch combo that he's been doing since 1999 and just lost interest
Sorry, not cool and popular enough for current KoF. They'll just put in the Kyo clones because Kyo's popular and also they can just reuse his model and 90% of his animations.
Rolls were nerfed and throws beat strikes which fricks up a ton of potential mixups most of the cast could use and encourages simply using the characters with big dick pokes and big dick EX moves.
Mai, Yuri, Angel, Shermie, Leona, Luong, B. Jenet, Elizabeth, Athena, Blue Marie........................................ etc.
KOF is full of hot girls.
I just can't get around forced teams, even with older titles. I don't want to learn 3 people I only get to use one per round, I prefer CvS2/Skullgirls style of scaling one fighter, even if it's subpar.
>kof xv >literally hop.CD & cr.LK shit-fest
I have no idea how anyone can like this gameloop.
See
Because KoF characters all play the fricking same >short hop >light light command normal special >short hop >repeat >throw a command grab in there if you're a grappler
Once you learn how to short hop the game is over. Footsies in KoF games are fricking stupid and not fun. I only like Mai and King and some of the other female characters
The offense is basically the same for almost all characters because of how streamlined the kof mechanics are.
This is exactly why people in this game only play top-tiers, when all characters play the same there's no reason to pick a one if someone else just does it better: >better hitboxes >better priority >longer juggles
because it's shit for reasons already outlined by and other fighting games are simply more interesting. nu-snk games suck ass, but while samsho at least had a few good entries courtesy of examu, all the older kofs are either poorly-made, have extremely shitty balance or both
t. hit champion rank on the first week and abandoned ship shortly after
because games generally do not change much from when they're first released, and coming back to xv intermittently for each update just proves it. there's also only like five boomers who play it regularly in my country, which is not a suitable incentive to keep playing such a repetitive piece of software when more fun and imaginative fgs exist
i played kof incessantly the year before while everyone including myself was on the pre-xv hype wave, which included constant long sets with my region's best players. after being forced to git relatively gud and appreciate the series for what it is, i can see why it's had such shitty player retention over the years
Why would I when I have Street Fighter 6? Fricking Hispanic.
You can't play both?
>t. John Jose Smith Rodriguez
Dolores makes me cum
I got tired of waiting for them to fix the matchmaking.
>install game
>be rank 16
>matchmaking doesn't work
>can only make rooms to play against people
>only the tryhardest rank25+ and champions join
>they keep doing their bring-you-to-stun combos
>all matches basically end with me getting touched TWICE
>uninstall
I forgot how fricking obnoxious the Kof community is.
Also
>barely 200 players
>THE GAME IS NOT DEAD
Fricking copium
get good salty homosexual
>200 players
made up bullshit, kys.
Wait, it's still not fixed? Not even with the cross-play update? What are they even doing.
It's fixed. Played a bunch yesterday without any problems.
Nice, guess I'll buy it for 15 eurobucks then. Hope my shitty F300 stick still works.
https://iskofxvsmatchmakingstillbroken.com/
It's not, dont listen to the SNK cultists trying to convince you otherwise. Game as been broken sinece release and this is the 3rd game SNK as fricked up a game release (KOFXIV, SS and now KOFXV).
Cant wait for Garou 2 to ALSO release broken and have SNKUCKS defend it because they are the literal definition of sucking corporate wiener.
>but during the April 27-30th 2023 crossplay open beta, most matchmaking issues seemed to be fixed for a majority of players.
Hmm
>A few users were still reporting bad matchmaking experiences (long waiting times, bad connections).
Maybe next time post the whole paragraph you disingenuous SNKuck.
Not that guy but how is it "disingenuous" you fricking moron?
The phrase "matchmaking issues seemed to be fixed for the MAJORITY of players" already clearly implies that some people are still having problems you idiot.
website ran by a schizo with a hate boner for snk
Works on my machine.
Works on my machine.
it's fixed, even your shitty slander website says the crossplay will fix it, which it did. Once again you're a mentally ill homosexual.
>https://iskofxvsmatchmakingstillbroken.com/
The site will never update to say matchmaking is fixed.
It was done by a Strive player to make fun of the game
for the record, the matchmaking works
Bro, they don't do alternate costumes because they're so dumb that they make the alternate costumes actual separate characters instead of skins which means they take forever to make and they don't see the point. My assumption is that the matchmaking is a poorly coded mess and they don't actually know how to fix it. If they did, they would have done so immediately.
Cause I'm poor, no money for the plus service to play online, no money for the DLC chars, haven't even boght the game
Have you ever considered not being poor?
I genuinely hate how it looks
Like seriously, the game looks like ass despite not having to. The models look fricking GREAT under a different engine
double half circles are driving me nuts on keyboard. controllers and sticks are broken
i get used to it fairly quickly, but it can look very amateurish
To me XIII was horrible
Wrost thing was Takuma being fat and the characters design in general
I am. It's fun.
it interests me but i'm playing sf6 currently
i'm not good enough to juggle two fighters at once
I hate hops
Considering how hops are pretty much the basic movement the fact that they're not the default over jumps is dumb.
XIII was where the series really solidified its thing as being entirely about rushdown pressure into giant meter dump combos which essentially means your only truly important character is your last one. The other two are simply meat shields there to whittle down your opponent until your last character with maxed out bars comes in.
It really needs a complete gameplay overhaul. KoF is maybe the least new player friendly of the big fighting game series. Even with stuff like Tekken mashers can have fun but KoF hasn't really changed since 2002 beyond adding stuff that exists to make combos even bigger (EX moves, chaining different level DMs together and such). The series is too fast and movement based for newer players but it lacks any of the visual flare that other faster paced combo heavy games (anime games, MAHVEL, etc.) have as well as their ability for less skilled players to just have fun dicking around in the game.
The legacy gameplay means that most of the playerbase is going to be filled with people who have been playing the game for the last 12-20 years (depending on whether they came in during XIII or 2002) and as the mechanics don't really change much from game to game there's less of a learning curve so new players are immediately tossed into the deep end to drown which just frustrates them and they quickly give up. Not helped by having bad training/tutorial modes that don't really do much to teach people how to play the game.
The playerbase itself is also complete trash. Most of it is Mexicans and other shitholers who mostly have no desire to help new players learn the game because all they care about is padding their win counts and stroking their wieners while doing meter dump combos. Also they can't handle any criticism at all. It's an incredibly unwelcoming community, as expected of something Mexican.
Been playing it since day one (and KOF in general since 1998)
I might get it now that it's on sale on Steam.
i bought it yesterday and went into training mode
I unironically prefer how it looks to other games
KoF XV looks unironically better than SF6
Yes, SF6 has "better" models with more polygons but the art direction is so fricking shit it bring the whole thing down. Literally every single character in KoF looks how they are supposed to look, you can't say the same for SF6.
>looks how they are supposed to look, you can't say the same for SF6.
what the frick does this mean? Does dhalsim not look like an old, weird ass man with white eyes like the other iterations? Are the rest of the sf2 characters not clearly identifiable? Does juri not look like a crazy asiatic with an outfit more like her sf4 one?
It means that most of the SF6 returning characters look like Virtua Fighter characters cosplaying as them, like if someone created a generic version of them and dressed them up in their costumes.
Ryu's face looks completely off and his expressions look moronic and awkward, Chun-li looks like a generic Chinese hag who (vaguely) dresses like Chun-li, Zanfief's face looks off, Blanka looks like a regular Brazilian person who painted his skin green, Cammy got turned into a goblina with an awful fricking smile.
Ken, Juri and Dhalsim are the only returning characters who don't look like absolute shit, but I don't really care about Dhalsim so yeah.
The whole of the SF6 aesthetic is absolutely abhorrent and it pisses me off that we are stuck with that shit for 7+ years.
>Ryu
His face looks wider but he always goes from normal looking to moron on a dime. it was like this in 4 and 5.
>Chun-li
Some don't like her looking more chinky but it really is not that bad to say it looks like a cosplay
>Zangief
He has the same Slavic freak face he always does what are you talking about?
>Blanka
Green ape monster now looks a Brazilian ape monster what is the problem?
>cammy
Absolute bullshit
Some of these are somewhat subjective and no amount of talking about it will make either you or me change our minds.
The one thing I will absolutely insist on is Cammy. Tell me with a straight face that the way she "smiles" at the end of a round is not some of the most horrid shit you have ever seen in SF.
Not him but I'll at least insist on Zangief's face usually being weird. Look at him in the Alpha games, and his exaggerated facial expressions in 4. V tried to scale him back a bit, but few characters looked good in that game either.
The actual answer is that 3D SF has always looked ugly and Bengus' 90s artstyle was the peak of Capcom's fighting game art.
(Old) Bengus and (current day) Akiman are an absolute treasure. Incredibly soulful and well made art.
I hate fighting games
Don't care still playing samsho
Because i'm playing TFH instead
because kof sucks ass
The online netcode has been broken for like 450+ days
Im mexichad, of course, I'm still playing it, not our fault burgerland fell for the SF meme
This is my first KOF and I'm about to play ranked with pic related. Hopefully my few years of fighting games will help me.
Gato and Angel are too high IQ, not recommended for beginners
>Gato and Angel are too high IQ, not recommended for beginners
Don't worry. My two braincells will figure some stuff out.
Gato isn't High IQ you will only use 3/8 options from the demon flips.
Command grab (214A/C > C)
Upkick in combos (214B/D > B)
and projectile in combos and maybe neutral sometimes (214B/D > A)
Projectile is completely neutered compared to Garou and KOF XI. Break can be used as a way to end pressure safely and make you +1 (+3 on EX.) The only issue is that the only thing that reaches at the distance you're pushed to is sweep so have fun.
Also no 236AC after lights killed any sort of punish game he had.
Have fun.
>my first KOF
Best of luck anon. You'll probably want to learn KOF neutral though after you experience the pleasure of getting short-hopped on among other bits and pieces of tech that will destroy you.
i am
People struggle to learn one character. Ain't nobody got time to learn 3.
This is such a superficial cope people use for KOF. Most characters work with the same toolset (cr.D is a sweep, st.A anti-airs hops, close heavy> command normal>special combo routes, etc), making characters in KOF relatively easier to learn than specializing one or two characters in SF. It's actually one of the reasons I prefer KOF, I can just play random select with friends and have fun whereas a lot of other fighters are much more committal to learning characters. The problem is the game itself expects too much of a new player that's just going to get steamrolled by 20+ year veterans anyway.
No Meira brothers, No buy.
Maximum Impact is all the game I need.
Street Fighter came out. I will drop that when Tekken drops though.
Picked it up on sale for when I want a break from SF. KOF never really grabbed me like other 2D fighters but it's a fun game.
Last kof I played AND ENJOYED was 2002. 13 added more frames and bigger sprites, but just felt too slow, like street fighter 3.
Just looking at kof 14/15 game play looks too slow so...is there a demo or something? I can't be bothered to pirate.
The only fighter with 3d graphics I can't get enough of is killer instinct because it's jus5 as fast as the old games, if not faster
What the frick was Microsoft thinking making Killer Instinct only available on Xbox from the get-go and for the longest time? It's a fighting game for frick's sake.
It was a budget game, they didn't expect it to do so well, they wanted Xbox one exclusives to push the sale of the console.
there should be a demo on ps4/ps5
If you play that many fighting games then KOF should've been one of the first to be on your list
Because it has 3 goddamn fighter passes that I don't want to buy. The real reason is because I have too many other fighting games.
I still play the game every once and a while, but it's always been a pain in the ass for me to find games in any KOF because the series couldn't be any less popular in euroland, I usually just play with my friends. The crossplay patch did give it a significant upgrade, however the matchmaking still doesn't work as well as other games in the genre; but I assume it does the job well enough for people who live in the Americas, China or Japan where they still play the games.
And as others have said, SF6 is out now and has been taking most of my fightan attention at the moment, and that was already being split between XV and Strive. Will come back for some major time when Hinako and Najd get in.
because my life is all fricked up and I have no time and I have lost all the skills I ever had in fighting games
I want to play it, and I'll even manage to play it a bit every once in a while, but I don't even dream of online matches. I'm too old and slow for that.
Also I hear the matchmaking is fricked.
Okay.. the matchmaking is still fricked up because I have been waiting for a match for a solid five minutes now. Real shame. I live in NA so maybe most burgers aren't playing KOF? Any online settings I should look into?
Online is broken and hardly has a playerbase. Even Skullgirls has a better player base.
>Online is broken
It's not tho
>Even Skullgirls has a better player base.
Let's not go too overboard now. KOF is niche, but it isn't THAT niche.
>KOF is niche, but it isn't THAT niche.
KOFgays are on full copium mode these days.
Because it's a dead game as evident by
Also, the matchmaking is not fricking fixed.
>"PLEEEEASE PLEASE PLAY OUR DEAD GAME!"
No.
>Doesn't post the full numbers
You really want to defend Skullgirls, especially now when it's only getting attention from censoshipgays?
Most people play 2K2 and 98 on fightcade. XIII doesn't have rollback on PC yet.
the game literally says 1000 24hr peak right now and the matchmaking "not working" is probably due to your region, why post this fake garbage? why are some of you so mentally ill and obssessed when it comes to KoF?
so the solution is to censor kof
Steam charts aren't everything. You'd think MK11 would have 6x the entrants.
>More people entered to play UMVC3 than DBFZ
Wow.
More people entered more popular games in said region? no way!
DBFZ is very popular and newer which is why I'm surprised UMVC3 has more entrants.
FighterZ still gets updates?
It got one a month and a half ago.
DBFZ seems to have lost a lot of steam and if people had to pick Marvel is still the best tag fighter.
DBFZ has been given tons of malicious patches ranging from a blatantly overpowered boss character to having characters rocket all over the place like an indie kusoge from the early 2000s. There's a reason why it fell off and why people only talk about it with scorn now, its playerbase might rival Marvel's around the time of Infinite with how betrayed they feel.
What stops KOF from being played in the US as much as the top titles? is it just capcom fanboyism? I genuinely don't see any reason why it shouldn't be more popular there considering it's long legacy and influence
>is it just capcom fanboyism?
Pretty much. The Capcom cabinets were all over the US while SNK cabinets tended to be in poorer regions of the world.
A lot of factors, very little cultural relevance in USA and Canada. Never really tried appealing to console or PC gaming market. Completely botching moments of excitement like launching 13 with netcode so bad norcal to socal was basically unplayable. Outdated quality of life and normalgay appeal like not even having a real arcade mode even in XV.
The games play pretty great but it's hardly a surprise that KOF is only losing ground in popularity despite having iconic characters. Even in places like China and Mexico it's mostly people who play the older games so you also have a core audience that's unwilling to jump on new entries as readily as say Tekken or Street Fighter.
wym? KOF has had an arcade mode since the beginning. Unless you mean story mode
First impressions matter a lot. KOF launched with broken matchmaking for months, and the first DLC characters were all insanely overpowered. Even as people were willing to defend the game's visuals, not being able to play it without using lobbies shot the game in the foot and that's if lobbies didn't just crash on you every time.
It's not impossible for the game to bounce back, but SNK is not treating the game with the quality and respect it deserves.
Man imagine a KOF that had the care and polish of SF6 but also had the killer launch roster XV did.
This is sort of thing is a factor too and hurts longevity. As much as people complain about universal mechanics in SF6 it does allow characters to play very differently.
>SF6 it does allow characters to play very differently.
No it doesn't, at least not in its current state. To ensure Drive Rush stays powerful, Capcom nerfed the hell out of framedata on normals in 6 to the point to where most jabs and pokes are minus, the latter of which even being punishable on block shockingly often. Most of the cast is forced to resort to turtling and fishing for 2MK rush, and only the top tiers really get to have good pressure.
What are you talking about, SF6 is the most offensive SF has ever been. You die if you turtle.
You'll be surprised at how effective it is against non-top tiers e.g.
. It's why you're seeing less and less representation of characters who have cancellable low pokes as well, since using those to counterpoke people and exploding is far too rewarding when the poke will be minus on block if you screw it up.
If you're fighting only Kens in Masters all day then I'd understand thinking the game was offensive, but even then, how are you not running into all of the Lukes, Juris or Cammys at that same level doing exactly what I'm describing?
>most offensive SF has ever been
I don't agree with this at all either, even with crouch tech SF4 was much more offensive.
Clarification: characters who DON'T have cancellable low pokes.
Yes but I'm talking in general not just XV, it's pretty shitty that such a good series got unfairly ignored like this simply because of unfamiliarity even though it stood toe to toe with Street Fighter in the arcade days when it comes to many regions.
It's not really the fault of players. SNK made basically no effort in trying to cater to home console and PC or making their games look like more than an arcade port sold at full price. They're at least a decade behind other publishers. Japanese publishers in general have been pretty moronic about coming into the modern world. Remember when Koei Tecmo basically killed their franchise because they put like $2000 of cosmetic DLC into DOA?
I don't want to fight with SNK players I want to kick John SNK's ass for squandering the franchise and not giving KOF the care and respect it deserves. Even as an east coast american I know the legacy KOF built up in the 90s and I want to see KOF reach the same level SF and Tekken have.
KoF might be able to bounce back but it's going to take massively retooling the game, making it look nice, making it incredibly new player friendly, etc. In other words, KoF XVI. XV is a dead game.
>the killer launch roster XV did
XV has possibly the worst, most soulless and lazy roster of any KoF game I've ever played.
Looks good to me.
>XV has possibly the worst, most soulless and lazy roster of any KoF game I've ever played.
You've never played XIII?
More characters doesn't mean better if the characters are in question are boring as shit. XIII at least had some odd ball choices in Hwa Jai and Raiden or bringing back Takuma. The problem with XV's roster is more or less that they leaned too hard on making it "safe" and that their philosophy is mostly to only focus on popular characters which is boring as shit. Part of the fun of KoF rosters is seeing them pull out a couple of weird picks from other games and seeing what they do to make them work and that's not present at all in XV. It's also nice seeing what new characters they come up with and XV only has two and both of them are shit. Also most of the roster, even the DLC roster, is just asset flipped from XIV (or SamSho) making it look even lazier.
Again it's a boring, lazy, and soulless roster.
>"safe"
>When they literally brought back K9999 despite everyone thought he was replaced by Nameless
Also, King of Dinosaurs and Antonov aren't oddball enough?
Mostly the absolutely abhorrent 1st impression SNK gave on release but also because a lot of people just don't like the way it looks or plays. Especially when the pre XIII games looked so good. Need to get someone to help with those fricking effects and make it a better looking 3d anime style that they're going for.
KOF has always been more satisfying to play than any other fighter out there for me so I don't understand this
XV almost looks good. Personally I think the characters look cool in some situations, they at least have a fairly cohesive style it just needs to be done better. The stages in XV look mostly excellent for example aside from really jank moving parts and background characters.
Maybe the saudis or whoever owns SNK now need to just give it a money injection to bring the series into the 21st century fully. They clearly have a talented core team working on the games still.
A lot of the stages in XV didn't work with me, probably because their set pieces suffer from the same issue as 2000, lots of areas that feel lifeless despite the background audiences. Stuff like the Esaka construction site, the shop, so on. Also doesn't help that the majority of matches are going to be in the godforsaken training room in the first place.
I'm pretty sure this has been a criticism with KOF's stages for a while, I swear XI suffered from it as well even if the areas themselves felt more open. Granted XV isn't nearly as bad about it as these games and it does have some really nice stages like Ash's, but it needs one final push. I want areas that feel like I'm fighting in a tournament that the world is watching, not some random area in the middle of no where.
>Especially when the pre XIII games looked so good
99 and 2000 were the only ones that looked particularly good, and even then were kinda behind the pack. Many of the rest aged decently but were behind the times visually, even compared to other SNK titles from the same respective years.
tl;dw Mexico is full of poorgays and it was easier for arcade owners to just buy a single Neo Geo cabinets than it was to replace Capcom cabinets all the time
It's not really just Mexico though I don't get why people keep pushing this meme, I'm not from there nor Latam and I grew up playing this series with friends. Hell the games are probably more popular in China than Mexico nowadays
im guessing because US tournaments see much more mexican entrants than any other country, an NA top 8 filled with chinese flags isnt going to happen but the same situation with mexico is a regular sight.
The former is true but slow down there buddy skullgirls is +R, Xrd and mbtl tier niche. Well I think it has more people playing daily than all 3 I mentioned so it's slightly less niche than them.
I'm a sissy :3
Looking at steamcharts, KoF is still doing better than anime fighters so it definitely shouldn't be as dead as anons are saying.
it's not, there's a certain mentally deranged subset who are obssessed with hating the game because they can't play it.
I refuse to play a fighting game with shit online. Why the hell would I spent hours learning and training room with characters just to get fricked by laggy ass online play.
Yeah that's real cool and all but what does it have to do with KoF?
There are only two fighting games: Tekken and Street Fighter. Anything else is not worth my time.
Tekken is shit, both Virtua Fighter and Soulcalibur are better
>Virtua Fighter
Respectable opinion. I do wish SEGA released a new VF.
Would be cool but did any of the games do well outside of arcade?
I bought it for Sylvie and O Yashiro, no regerts. Though from what I can tell with my limited hours so far most of the cast seems like a very fun version of that character.
How are either of those games better than Tekken?
Tekken has a janky gameplay that's too focused on combos and pulling off cheap shit. Virtua Fighter is more physics focused and trading blows intelligently. Soulcalibur has the best movement and freedom
I love Soulcalibur but they just always do something really stupid to ruin the game. Reversal Edge is the worst mechanic I ever had to deal with. On launch It was a free auto deflecting unblockable homing attack that lead into a slomo RPS mini game.
Tekken would add some stupid shit like that and the fans would force them to remove it before it got release. They already change how T8 heat works because of feedback.
I'm this close to buying it.
Flip a coin.
Oh yeah, I loved the game. I played it with a friend when there was that beta thing. It's just the "buy another fighting game that I will play just sometimes" kinda thing.
For 75% off it's absolutely worth it.
Like other anons have said, the online is shaky, but otherwise it's a really good fighting game. Mechanically it's my favorite of the modern fighters.
and tbf, if the online did work like a dream you'd just get matched up with a Mexican who'd slaughter you. Try playing some 98 or 02 on fightcade or steam and see how well that works out.
Because I am not Mexican.
bros, could i be playing kof in a very annoying way? i've had 3 people avoid me after playing in ranked and casual. is it because i jump cd a lot and drop my combos often?
>i jump cd a lot and drop my combos often?
That just sounds like everyone I run into in KOF.
>jump cd a lot
Were you using Chris?
129827
Burgerland midwest
Can't play long but I'll join.
based
yo that cancel into the command grab to beat EX Rekka was sick
Thanks.
It was a misinput
GGs
Thank you for the games, your Kula is nice
GGs
I'll be up for more later if you're still around.
The King of Iron Fist is way better
Who do you play?
Kuma
Took way too long to fix the matchmaking, throws beating strikes is the worst change KOF has seen in years and completely screwed with the way pressure flows.
I am. Been practicing Rock, he's fun. Otherwise I've been playing Terry and Geese too, and they're great. I wish Geese had his rekka's from 15 in 2002UM, would make him way more fun there too.
as much as my nostalgia longs for jaeiken, fudoken is a much better tool in practice
Just bought SNK Heroines.
Urionically was too hard for me. I kneel to KOF chads, you guys are on some crazy shit to play this. Probably one of the most difficult games I've ever tried to learn up there with StarCraft.
play someone besides Angel, she's fricked up and difficult to understand.
Yeah, I didn't do that, I went with I think Iori, Kyo, and Chizuru. Shit's just hard as frick at its core. Learning three characters who each individually have more going on than most SF characters. Some crazy ass inputs, special/super cancel windows are very tight and seem to really differ from character to character. Then you got the movement which is also crazy hard to perform and implement as much as you need to in order to win. I felt every aspect of the game was just way beyond any fighting game I've ever played moving into the land of RTS or Arena FPS difficulty. If I had friends who played, I could get into it since the game hits that good place between SF and an anime game. But like hell am I going to just get dumpstered by online homies all day. And I'm older now and just don't have the time to lab like being noob at KOF demands. Awesome gameplay though, and my respect for the KOF greats is even higher now.
Understandable.
>And I'm older now and just don't have the time to lab like being noob at KOF demands
VERY true
Thanks for at least giving the game a try, you'd be amazed how many people just turn their noses up
KOF has always been one of my favorite games to watch at big events despite not playing it. I was just a massive "Capcom or die" fricktard till SFV. I definitely turned my nose up at anything not made by Capcom for way too long. If I could do it all over again, KOF would for sure be one of my games. And honestly, without my steam buddy, I don't think I would have stuck with T7 either.
Command normal and special/super cancels can be way easier when you learn the button hold trick among other things KOF has baked in to make it easier to do things. Too bad in-game tutorials don't mention this. The real hard part of KOF IMO is getting used to neutral.
Angel isn't that bad. She's just a Tekken character trapped in a 2D fighter.
homie, XV is by far the easiest KOF, what the hell.
probably doesn't matter for anyone who spends a lot of time playing something else
Yeah, and I still found it harder to get into than just about any FG. I also have always struggled with learning multiple characters in FGs. MvC and DBFZ at least have the magic series that I rely on for too long. But this is all just my opinion/experience. I found GGXRD for example much easier to get into than people made it seem so it all depends.
KoF also has the normal>command normal>special which is literally the equivalent to the magic series of those games.
I don't understand how people say this yet have no problems with SF, if you think modern KOF is that hard you're probably just not used to it.
>only see kof thread when im about to go to sleep
i hate it
is the base game good at 20 dollars?
wondering if there any really good characters that i might miss out on from the dlc
only dlc character i see a lot of tournament players using is b jenet
>is the base game good at 20 dollars?
For that price? Yes
>wondering if there any really good characters that i might miss out on from the dlc
Only the southtown and Garou team are worth it.
>
Wait, it's still not fixed? Not even with the cross-play update? What are they even doing.
It's fixed.
I just played. I finally ranked to 27.
Fun as hell but the graphics are ps3 era.
I hope the saudi money fix that for Garou 2 (I need Milf Mai and B. Jenet)
How come I literally never see Athena?
Isn't she at least mid-tier?
She's mid-tier in a game full of meta homosexuals.
She's okay but this is KOF, everyone plays top tier.
>why
KOF top tiers more often than not can do everything, and they can do everything better than everyone else. The majority of players like playing KOF's systems over character specialization and as such won't mind just picking top tiers.
Not to mention picking top tiers in KOF is an incredibly easy way to roll anyone who isn't playing them.
Because I'm a moron who bought the game but keeps putting off actually playing it
Play it.
The Original Weebo living the life.
Geese Howard is literally the only cool weeaboo in existence.
The DLC is too expensive and playing a fighting game without owning the full roster gives me the autism
KoF is unironically too hard. I tried to learn '02 and couln't
02 is probably the hardest entry, XIV and XV are way more simplified
too busy gooning to my wife shermie, sorry.
>delusional skullcuck literally posting made up numbers
You cannot make this shit up, the censorship really ruined them.
Nobody actually cares about skullgirls except like 30 people and none of them post here.
auto-combo
If you lose to autocombos you're the one who's bad.
I don't play online and spend most of the time in the lab to relax. Speaking of KOF I might download MI2 and go through all the missions and shit again, did that a few years back on physical hardware and had a good time with it.
DOA team when?
I LOVE Shiranui Mai!
It's 20 bucks on Steam now due to the sale so I just might. Who are some easy braindead characters for me to pick? Someone I don't have to grind autistic combos for.
Look at the tierlist. See the S tier? Those are the easiest characters to play 99% of the time in KOF. See the D tier? Those are the hardest.
Krohnen is still easy and still good. Kyo is top 1 and pretty easy too, although he has some kinda tough/intricate optimal corner combos. Gameplan still prettty simple though, stand CD go thwam
tried to get good, but always get wrecked by pro mexicans have been playing since 98. it's a shame because kof is the coolest fighting games series but its just so much work just to not get destroyed
that's every fighting game, you'll get wrecked in high SF6 ranks as well by long time players, dunno why people only use this excuse for KOF.
Because KoF characters all play the fricking same
>short hop
>light light command normal special
>short hop
>repeat
>throw a command grab in there if you're a grappler
Once you learn how to short hop the game is over. Footsies in KoF games are fricking stupid and not fun. I only like Mai and King and some of the other female characters
t. shitter
i love what they're going for and how they've been handling DLC, the game itself just isn't high fidelity enough in its chosen artstyle. the lighting and polycount need to be better across the board. i'd play this before i played Slimer Fighter 6, but i'd rather wait for Granblue Rising or MK1. MK is like 80 days away and Granblue is supposed to release before the end of the year. vidya is pretty stacked right now as it is, with Diablo 4 and ToTK out, WH40k Rogue Trader coming soon, and Baldur's Gate 3 having moved their release date up to August 3rd. i have plenty to play in the mean time.
You'll rather play Mortal kombat than Street fighter or King of Fighters? really now?
How does Granblue play? Any good? Lancelot looks fun.
You can try the old game 4 like $2 if you're curious. Though that's minus the DLC. And the game is about to be made obsolete of course.
Do you think they're going to do a "if you own the original you can upgrade" or something? Maybe that's why it's so cheap.
They're definitely not going to do that, and THAT is why the game is so cheap. They're basically selling you a demo to get you to buy the real game.
You might get a discount on the sequel for owning the original, but at best it'd probably just cancel out the $5 you spent on the first game during the sale. I mostly played the Chaos gameplay overhaul or I'd tell you more about how the base game plays. Chaos overhaul is pretty sweet though.
it's honestly a lot like Street Fighter.
unfortunately visual presentation is kind of a big deal to me since the fightan genre involves a lot of looking at the same 20+ characters, doing the same moves, on the same stages you see from one angle for 99% of a match, for 2000 hours until 8 years have passed and a new game gets announced. i can't look at SF6 or KOFXV for 2000 hours, i'd rather play something like Granblue or MK. especially now that Capcom threw their traditional style of animation in the trash to mocap all their attacks just like NRS anyway.
NRS games look AND play horrid though, would literally play anime arena fighters over those.
It's ArcSys' idea of Street Fighter. I'd say it's more comparable to UNI which was from a similar "what if street fighter but anime game" premise, but there's no GRD and there's no Assault and there's also far less fullscreen bullshit, but you still have your classic anime redash stagger pressure, a generous juggle limit, and ArcSys' general game feel.
Basically play it if you're an anime game player and you looked at SF and thought "that's cool but it just didn't click with me" as you'll probably like it much more.
You saying NRSlopper is more worth it basically throws out any credibility you have, there's no way you can like those games seriously unless you're a dudebro who plays the story for like 2 hours then watch Fatalities on youTube
Not him but as someone who's only been playing Tekken, mvc3, guilty gear, and mb for the past years and has been waiting for a good sf6 sale because I refuse to buy new fighting games until 2 months after release minimum anymore or for more than $30, mk1 is looking like an addition to the only 4 mk games I ever gave a shit about.
I unironically think KoF XV looks great.
No, of course it is not comparable to the level of artistry that KoF XIII sprites had, but the simplistic anime art style 3D models work perfectly fine. Very pleasant colors all around too.
that's a totally valid take. sometimes i think i get too hung up on the stages and particle effects, cause the character models themselves do look pretty good. lol
>and particle effects
Oh yeah, to be fair those look kinda shit kek
Aside from the low quality sand in the Southtown beach, I think the stages are the best looking thing about the game
don't get me wrong, i like the stage designs and what they were going for with them. i just wish they'd had like 2x the budget so they could really shine.
MK1 is giving me short air combos, assists, a good artstyle, slightly better animations, a story mode focused on remixing fan favorite characters, and a roster full of returning fighters instead of a bunch of newcomers nobody asked for. it unironically has a lot of elements i wish SF6 had, that's more than enough for me to think maybe i can play it for 1000 hours.
Skullgirls lobby?
Why must we fight KoF friends?
KoF just looks... kind of boring?
Games made for enthusiasts might be more boring to watch for the casual viewer but are more interesting to the watch for the people who actually play
13 had one of the best grand finals in EVO history.
>Not the "don't wake daddy" moment
>no news on if XIII is getting rereleased on Steam or just patched with a new version
I'm not even sure if I should pick it up now.
Odds are they're just going to update it just like SamSho, Xrd Rev 2, P4AU, etc.
I question how much longevity XIII will really have with rollback, it was never the most popular KOF. If you just want the combos, there's always training mode, and you don't need online for that.
Yeah, I'm thinking the same thing, since old games with new netcode typically don't get much play. I'm just curious about it since I never played before. I might just go with XV and see if I like it enough to buy a DLC pack later on. I hate the business model, but I might settle at a discount.
They do get play, +R, Xrd and BBCF have decent playerbases (for fighting games) thanks to their rollback, and fightcade bundles that alongside being free. For games like P4, the PC port is dogshit and the game initially dropped with delay, so it didn't get as much momentum as the others.
Your best bet for a KOF is XV since it'll have the largest playerbase especially with crossplay, but if you're a sprite and combo autist then XIII will do you just fine. Just don't complain when Kula sucks.
>kind of boring
This is kino
>WOWIE ZOWIE IS THAT A BEEG COMBO!? EXCELLENT GAME!
Listen Paco, you might like giant meter dump combos but ultimately I'm watching a fighting game not ComboVid.com. Every match is just watching people hop around fishing with lights so they can land their big combos and ultimately that becomes boring as shit to watch. Watching KoF matches is like watching a slightly slower and even more boring anime game.
Name the fighting games you like.
SamSho
What are Rimururu players to you?
>WOWIE ZOWIE IS THAT A BEEG COMBO!? EXCELLENT GAME!
This but unironically
You are a gigantic homosexual.
>saint cola
jesus christ i cant escape this homosexual, does he even play KOF?
He commentates for free
I have always loved KOF's style but never really gotten into a game. Is XV the one to get into or something on fightcade? I wanna play Mai
Mai looks fricking delicious in XV and she's fairly good too.
XV is probably the easiest one to get into if this would be your first time playing the series. You could take advantage of the sale and try it out for yourself. I have no experience with Fightcade so I can't comment on that though.
XV has the most players and is by far the easiest but you might still want to try the older ones.
Mai is a series staple so it doesn't matter which you pick if you want to play her, unless you play 12 for some reason.
SNK makes awful games and their fans are extremely mentally ill in the west. Playing KoF is quite possibly one of the absolute worst things you could do to yourself, I've had to remove friends because they were snktards that went off the deep end.
b8 works best when you post believably moronic opinions. Dial it back a bit, try again and you might get serious replies.
It'd not bait at all. The SNK community is very bad. Getting involved in these games in an enormous mistake and you can see in these very threads delusional morons claiming their games with 50 players are God's gift to gaming. Imagine if SF6 had less players than super turbo on fightcade, that's how bad modern snk games are, and sf6 isn't exactly a gem so imagine how bad kofxv is, but of course their fans cannot see this and think that kof is in a perfect place and God simply hates them.
Don't bother talking sense into SNK fans, even in this very thread two moments ago they were confused as to why KOFXV wasn't succeeding.
>uhh the matchmaking works now so there's no excuse
It only took a full year, embarrassing.
I mean just because a game doesn't have a lot of players doesn't mean it's a bad game. By that logic Call of duty and Fortnite are the greatest games ever made.
That's not what I'm saying, of course that doesn't make it bad, but the defense for SNK is inexcusable given their incompetence, fricking indie devs are doing better than them. Yes their characters are cool and the game itself is fun, but the underdog status only gets them so far when you could not even play their games. It's reminiscent of French Bread with how much wienersucking they get just because small studio.
In other words, just as that anon put it, there's major delusion. He's the one mentioning playercount any way.
Because I was just playing Garou. I play this too tho, probably my favorite in the series honestly.
>someone on Ganker actually brings up Garou
>I'm on wifi
ffffffffffffFFFFFFFFFFFFFFFFFFFFFFF
I'm not transphobic
I got this game. Haven't played it other than playing against CPU teams. I hear matchmaking is fricked.
I play:
>Mai
>Terry
>Antonov/DINOKING depending on my mood.
Because KoF does not click with me in the slightest. It’s not a bad game, but I can’t process it. Hopping doesn’t feel right to me, I can never get a basic combo down, inputs feel really tight for some reason. I just don’t think it’s for me
what's throwing you off might be that inputs aren't as tight as they might feel like they should be, if that makes sense. in SF for example to do a two-in-one/cancel, you press the button for your special right as your normal is connecting. in KoF it's a little bit after.
I don't like it. still prefer uni over any other fighting game
Who do you play and are you playing your favorite character?
This will decide if you're a homosexual. Don't answer and you're a super homosexual.
Orochi did nothing wrong.
Except die.
Snk hella shafted this game since they are working on garou and fatal fury. The main thing holding this game back is the character balance and the system mechanics. Quick max needs to not suck outside of anchor AND it needs to not suck for 90% of the cast combo wise. Also buffing the anchors so Krohnen isn't just the best character that mogs everyone. In our TWO balance patches they nerfed a bunch of mid tiers meanwhile the top tiers remained the same. I'll never forgive them for gutting Terry when he was already falling off when he got nerfed.
I wanted to but then watched a match with K' where he kept doing that same basic b***h upkick into teleport into dragon punch combo that he's been doing since 1999 and just lost interest
The only KoF's I really got into were '98 and XIII and XII which is a criminally underrated, massively misunderstood game.
No Duck King
Sorry, not cool and popular enough for current KoF. They'll just put in the Kyo clones because Kyo's popular and also they can just reuse his model and 90% of his animations.
Duck King will likely be back for the new Garou Densetsu.
>No Duck King
Season 3 character.
Why does KOFXV feel like a low power level game?
Rolls were nerfed and throws beat strikes which fricks up a ton of potential mixups most of the cast could use and encourages simply using the characters with big dick pokes and big dick EX moves.
I'm a DOA coomer, are there hot grills in here? I only know Mai and that's about it
yes
tons actually
>DOA coomer
alright, what's the best DOA game to coom?
5 Last Round and Venus Vacation
Mai, Yuri, Angel, Shermie, Leona, Luong, B. Jenet, Elizabeth, Athena, Blue Marie........................................ etc.
KOF is full of hot girls.
I wish there was a KOF Xtreme Venus Vacation.
Only the hottest Mexican to ever exist in a videogame.
>I'm a DOA coomer, are there hot grills in here? I only know Mai and that's about it
There are hot girls of all types and ages.
SNK Heroines 2 with Iroha and Angel when?
The fact that they chose that literally who character for KoF XV instead of Iroha pisses me off. She's the worst fricking character in the game too.
I just can't get around forced teams, even with older titles. I don't want to learn 3 people I only get to use one per round, I prefer CvS2/Skullgirls style of scaling one fighter, even if it's subpar.
>kof xv
>literally hop.CD & cr.LK shit-fest
I have no idea how anyone can like this gameloop.
See
The offense is basically the same for almost all characters because of how streamlined the kof mechanics are.
This is exactly why people in this game only play top-tiers, when all characters play the same there's no reason to pick a one if someone else just does it better:
>better hitboxes
>better priority
>longer juggles
Some characters do cr.LP and special move antii-air predictions.
because it's shit for reasons already outlined by and other fighting games are simply more interesting. nu-snk games suck ass, but while samsho at least had a few good entries courtesy of examu, all the older kofs are either poorly-made, have extremely shitty balance or both
t. hit champion rank on the first week and abandoned ship shortly after
So you literally played the game for one week and you think your opinion of the current state of the game is relevant.
Why?
Go back to Fightcade Pablo. Nobody plays your game.
>literally no argument whatsoever
Yeah, I figured as much lmao
Frick off moron.
>kofxv- 735 in game
>sf6- 28262 in game
nice userbase hombre
because games generally do not change much from when they're first released, and coming back to xv intermittently for each update just proves it. there's also only like five boomers who play it regularly in my country, which is not a suitable incentive to keep playing such a repetitive piece of software when more fun and imaginative fgs exist
i played kof incessantly the year before while everyone including myself was on the pre-xv hype wave, which included constant long sets with my region's best players. after being forced to git relatively gud and appreciate the series for what it is, i can see why it's had such shitty player retention over the years
I'll pick it up the next time deluxe edition is on sale for psn. I'll play it at least until tekken 8 drops.