Why can't devs make hair look realistic?

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  1. 4 months ago
    Anonymous

    not enough yummy super kicks for ya? go cry about nash's lost innocence ya shoot geek

    • 4 months ago
      Anonymous

      Real schizo hours

    • 4 months ago
      Anonymous

      go back to your containment board, b***hbreasts

      • 4 months ago
        Anonymous

        keep jerking off to dsp and wrastlin' cuckold homosexual

      • 4 months ago
        Anonymous

        we don't sign our posts here moron

        • 4 months ago
          Anonymous

          we don't sign our posts here HUGE DICK WOMAN FRICKER

    • 4 months ago
      Anonymous

      What?

  2. 4 months ago
    Anonymous

    I only care about pubes

  3. 4 months ago
    Anonymous

    Remember when HairFX was a thing and tanked your frames really fricking hard? KEK

    Now nvidia just moved on to raytracing, the c**ts

  4. 4 months ago
    Anonymous

    realistic hair is moronicly expensive

  5. 4 months ago
    Anonymous

    They can, it's just not worth it.

  6. 4 months ago
    Anonymous

    Show me Rhea Ripley.

  7. 4 months ago
    Anonymous

    You picked a bad example, the fricking TNA game still looks better than the 2K series lol

  8. 4 months ago
    Anonymous

    They sure made that aging contraceptive bloated face realistic, though.

  9. 4 months ago
    Anonymous

    Alice: Madness Returns did it well like a fricking decade ago. I'm guessing it's one of those things that are never prioritized, like mirrors

    • 4 months ago
      Anonymous

      It's time to forget the past.
      We have more important things to focus on now, like black lives and trans rights.

      • 4 months ago
        Anonymous

        That's why I only play games that are at least 5 years old

        • 4 months ago
          Anonymous

          >playing games that came out post 2016 election

          • 4 months ago
            Anonymous

            Yeah, the good ones. The point of playing games later is that time filters out all the garbage

    • 4 months ago
      Anonymous

      on the one hand, it was just one character and she had straight jet black hair which i assume would be simpler to simulate
      on the other, it was UE3 without any 3rd party software and it didn't make video cards shit the bed

      what shocks me is that nobody seems to get natural blonde and red hair right, and yet this isn't taken as a sign of anti-blonde racism and nobody's demanding better blonde representation in games

  10. 4 months ago
    Anonymous

    They can, your poor ass just can't afford a good PC for it.

  11. 4 months ago
    Anonymous

    Check out GTA VI trailer

  12. 4 months ago
    Anonymous

    lazy western devs

  13. 4 months ago
    Anonymous

    TressFX died for your sins anon.

  14. 4 months ago
    Anonymous

    Each strand of hair is a separate geometric object that needs to be individually simulated and rendered. In a real-time environment, this means dealing with potentially thousands of strands, each requiring calculations for collision detection, physics simulation, and shading.
    Physically-Based Rendering (PBR) Requirements: Realistic hair rendering often requires physically-based rendering techniques to accurately simulate how light interacts with hair strands. This involves complex calculations for light absorption, reflection, refraction, and scattering, all of which contribute to the appearance of realistic hair.
    Lighting and Shadow Calculations: Hair is translucent, which means light can penetrate the strands and scatter within them, creating soft shadows and highlights. Achieving accurate lighting and shadow effects for each strand of hair in real-time requires advanced rendering techniques such as screen-space reflections and ray tracing, which are computationally intensive.
    Simulation of Hair Dynamics: Realistic hair doesn't just sit statically on a character's head; it moves and reacts to forces like wind, gravity, and the character's movements. Simulating these dynamics in real-time requires continuous calculations to update the position, orientation, and deformation of each hair strand based on its physical properties and external forces.

    • 4 months ago
      Anonymous

      >rendering hair requires screen-space reflections and ray tracing
      was this written by GPT?

  15. 4 months ago
    Anonymous

    Hair is like water physics. Super hard to get right.

  16. 4 months ago
    Anonymous

    Virt-a-mate has individual hair strands and full physics
    Turns out it halves the FPS of the whole scene

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