Just finished playing The Legend of Zelda: Tears of the Kingdom and there's something that's been gnawing at me. The game, as epic as it was, doesn't let us save after the climactic showdown with Ganondorf. Anyone else feel this was a missed opportunity?
After countless hours of fighting, puzzle-solving, and exploring, when we finally defeat Ganondorf in that sky-high battle, the game just ends. There's no opportunity to roam around in a Ganon-free Hyrule, to experience the fruits of our labor. This felt strangely unsatisfying to me.
One of the joys of the Zelda series has always been the exploration of Hyrule. How much more rewarding would it be to explore a Hyrule we've personally freed from Ganondorf's grasp? To see the towns and people thriving in peace, knowing it's all because of our hard-fought battles?
Even if there were no new quests or missions, just the ability to wander around, interact with NPCs, and see how Hyrule has changed post-Ganondorf would have been a treat. It could've been a perfect way to wrap up the game, a sort of victory lap for us players.
Instead, we get a cutscene and credits, and the next time we load the game, we're back to pre-Ganondorf-defeat status. This feels like a punch in the gut, almost as if the final victory didn't even happen.
I'm just slightly dissapointed because they had 6 years to develop this game, not even from the ground up, and they couldn't even be bothered to put in anything after the final boss. There was a lot of missed potential here in my opinion. Am I the only one who wanted a proper post-game?
instead of gay ass amibo, the game should allow unlock DLC that walks one game into another, and when you get to the part where the next game starts it should boot up that game if you own it and import the save over and continue continuously seamlessly into the sequel
Well the in-game reason is that when Ganon is gone, so are all the monsters. And exploring an entirely empty, enemy free world would get boring. But let’s ignore lore and say there’s some justification for monsters in the post-game; ultimately, all the time taken to make that post-game content could have been spent making quests for before the credits roll instead; I’d imagine that’s the route they took. And I’d say this is mostly to make the ending satisfying. No monsters means a boring postgame; but going around a monster filled world doing the same old same old after climatically saving Zelda and all of her sacrifices being resolved would certainly deflate that ending a fair bit. So, it’s just a matter of priorities; post-game content or a satisfying ending? Less quests before the credits, or just focus everything into the main campaign? While they’re certainly questions of preference and you’re not wrong for feeling that way OP, I think they made the right decisions in terms of keeping everything focused and consistent.
tbh I'd be happy with a manga or something that covers the inter and post game period
You already made this thread before moron. It's a shit idea. Go be autistic somewhere else.
The game's a shitty assetflip, everyone knows.
you beat the game, moron
move on
Shill.
how the frick is that shilling? single player games don't need a post-game. you fricking zoomers are trying to apply your games-as-a-service model on everything now. you couldn't keep playing after beating any other zelda, why should this be different?
it's a single player game with a beginning and end to the story. when you reach the end, guess what, it ends. that's how it goes.
>when you reach the end, guess what, it ends.
Then why does the game keep letting me play my completed save file, except it's arbitrarily locked to before the final fight?
You're just defending lazy game developers. They should've coded in a Ganon-free Hyrule, added some post-game quests, and let you explore the Depths without gloom.
>but other games did it!
It's lazy when any game does it. Stop shilling.
>Then why does the game keep letting me play my completed save file, except it's arbitrarily locked to before the final fight?
so that completionists can keep going around doing things they've missed and kill the last boss as OP as they want to be. in fact, a post-game would not allow that, since the monsters are only there (and respawning) because of ganondorf. it would make content unavailable after beating ganondorf.
>it's lazy
no, it's you being a child and wanting to forever escape from reality instead of just growing the frick up and dealing with the fact that things end.
>kill the last boss as OP as they want to be
Add it in the Depths as an optional post-game fight.
not only does that make no sense, as there's only 1 Ganondorf at any time, but it doesn't address the fact that content would be unavailable.
I made this post with AI, by the way.
>phoneposter
quelle surprise
Why did my thread get auto-saged?
it's not
Yes it is.
you can't bump your own thread, numbnuts
You can after a few minutes.
then why aren't we on page 1 right now?
Because the system is broken.
here i'll prove it
DLC
Post game playable Link&Zelda adventure please
it would be cool but since there is no blood moon the monsters would all be dead
Keep the blood moon functionality, just don't play the cutscene.
i would actually just have one final wave of monsters that you can clear, so that you can functionally kill every monster in hyrule without them respawning, but they would still have zelda in the world so it would be weird if there was no content with her
I actually like that idea. The Constructs can still keep respawning because they aren't related to Ganon, so it's not completely empty. Monster parts can still be bought in different places.
yea maybe a mod will come down the line to do something like that, would be a cool post game
>Anyone else feel this was a missed opportunity?
This the first jrpg you've played?