Why can't we explore a post-Ganondorf Hyrule in Tears of the Kingdom?

Just finished playing The Legend of Zelda: Tears of the Kingdom and there's something that's been gnawing at me. The game, as epic as it was, doesn't let us save after the climactic showdown with Ganondorf. Anyone else feel this was a missed opportunity?

After countless hours of fighting, puzzle-solving, and exploring, when we finally defeat Ganondorf in that sky-high battle, the game just ends. There's no opportunity to roam around in a Ganon-free Hyrule, to experience the fruits of our labor. This felt strangely unsatisfying to me.

One of the joys of the Zelda series has always been the exploration of Hyrule. How much more rewarding would it be to explore a Hyrule we've personally freed from Ganondorf's grasp? To see the towns and people thriving in peace, knowing it's all because of our hard-fought battles?

Even if there were no new quests or missions, just the ability to wander around, interact with NPCs, and see how Hyrule has changed post-Ganondorf would have been a treat. It could've been a perfect way to wrap up the game, a sort of victory lap for us players.

Instead, we get a cutscene and credits, and the next time we load the game, we're back to pre-Ganondorf-defeat status. This feels like a punch in the gut, almost as if the final victory didn't even happen.

I'm just slightly dissapointed because they had 6 years to develop this game, not even from the ground up, and they couldn't even be bothered to put in anything after the final boss. There was a lot of missed potential here in my opinion. Am I the only one who wanted a proper post-game?

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  1. 11 months ago
    Anonymous

    instead of gay ass amibo, the game should allow unlock DLC that walks one game into another, and when you get to the part where the next game starts it should boot up that game if you own it and import the save over and continue continuously seamlessly into the sequel

  2. 11 months ago
    Anonymous

    Well the in-game reason is that when Ganon is gone, so are all the monsters. And exploring an entirely empty, enemy free world would get boring. But let’s ignore lore and say there’s some justification for monsters in the post-game; ultimately, all the time taken to make that post-game content could have been spent making quests for before the credits roll instead; I’d imagine that’s the route they took. And I’d say this is mostly to make the ending satisfying. No monsters means a boring postgame; but going around a monster filled world doing the same old same old after climatically saving Zelda and all of her sacrifices being resolved would certainly deflate that ending a fair bit. So, it’s just a matter of priorities; post-game content or a satisfying ending? Less quests before the credits, or just focus everything into the main campaign? While they’re certainly questions of preference and you’re not wrong for feeling that way OP, I think they made the right decisions in terms of keeping everything focused and consistent.

  3. 11 months ago
    Anonymous

    tbh I'd be happy with a manga or something that covers the inter and post game period

  4. 11 months ago
    sage

    You already made this thread before moron. It's a shit idea. Go be autistic somewhere else.

  5. 11 months ago
    Anonymous

    The game's a shitty assetflip, everyone knows.

  6. 11 months ago
    Anonymous

    you beat the game, moron
    move on

    • 11 months ago
      Anonymous

      Shill.

      • 11 months ago
        Anonymous

        how the frick is that shilling? single player games don't need a post-game. you fricking zoomers are trying to apply your games-as-a-service model on everything now. you couldn't keep playing after beating any other zelda, why should this be different?
        it's a single player game with a beginning and end to the story. when you reach the end, guess what, it ends. that's how it goes.

        • 11 months ago
          Anonymous

          >when you reach the end, guess what, it ends.
          Then why does the game keep letting me play my completed save file, except it's arbitrarily locked to before the final fight?

          You're just defending lazy game developers. They should've coded in a Ganon-free Hyrule, added some post-game quests, and let you explore the Depths without gloom.
          >but other games did it!
          It's lazy when any game does it. Stop shilling.

          • 11 months ago
            Anonymous

            >Then why does the game keep letting me play my completed save file, except it's arbitrarily locked to before the final fight?
            so that completionists can keep going around doing things they've missed and kill the last boss as OP as they want to be. in fact, a post-game would not allow that, since the monsters are only there (and respawning) because of ganondorf. it would make content unavailable after beating ganondorf.

            >it's lazy
            no, it's you being a child and wanting to forever escape from reality instead of just growing the frick up and dealing with the fact that things end.

            • 11 months ago
              Anonymous

              >kill the last boss as OP as they want to be
              Add it in the Depths as an optional post-game fight.

              • 11 months ago
                Anonymous

                not only does that make no sense, as there's only 1 Ganondorf at any time, but it doesn't address the fact that content would be unavailable.

  7. 11 months ago
    Anonymous

    I made this post with AI, by the way.

    • 11 months ago
      Anonymous

      >phoneposter
      quelle surprise

  8. 11 months ago
    Anonymous

    Why did my thread get auto-saged?

    • 11 months ago
      Anonymous

      it's not

      • 11 months ago
        Anonymous

        Yes it is.

        • 11 months ago
          Anonymous

          you can't bump your own thread, numbnuts

          • 11 months ago
            Anonymous

            here i'll prove it

            You can after a few minutes.

            • 11 months ago
              Anonymous

              then why aren't we on page 1 right now?

              • 11 months ago
                Anonymous

                Because the system is broken.

  9. 11 months ago
    Anonymous

    here i'll prove it

  10. 11 months ago
    Anonymous

    DLC

    • 11 months ago
      Anonymous

      Post game playable Link&Zelda adventure please

  11. 11 months ago
    Anonymous

    it would be cool but since there is no blood moon the monsters would all be dead

    • 11 months ago
      Anonymous

      Keep the blood moon functionality, just don't play the cutscene.

      • 11 months ago
        Anonymous

        i would actually just have one final wave of monsters that you can clear, so that you can functionally kill every monster in hyrule without them respawning, but they would still have zelda in the world so it would be weird if there was no content with her

        • 11 months ago
          Anonymous

          I actually like that idea. The Constructs can still keep respawning because they aren't related to Ganon, so it's not completely empty. Monster parts can still be bought in different places.

          • 11 months ago
            Anonymous

            yea maybe a mod will come down the line to do something like that, would be a cool post game

  12. 11 months ago
    Anonymous

    >Anyone else feel this was a missed opportunity?
    This the first jrpg you've played?

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