Why did Bethesda outsource their graphics?

Why did Bethesda outsource their graphics?

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  1. 4 months ago
    Anonymous

    Why didn't bethesda outsource their writers?

    • 4 months ago
      Anonymous

      You can't teach people how to be writers like you can teach graphic design. Writing takes talent, and talent is rare.

      • 4 months ago
        Anonymous

        seems like a pretty accurate representation of current day white woman

      • 4 months ago
        Anonymous

        >Im disappointed that you didnt trust the science

        Bethesda was based for this. Basically every companion gets pissed at you for this when it's outwardly the obvious choice. Its supposed to make vaxxies realize their cognitive dissonance.

      • 4 months ago
        Anonymous

        STOP HARASSING THE POOR DISABLED israeli MILLIONAIRE AND SPREADING THE CYCLE OF LIES AND HATE
        IM GONNA SUE YOU FOR BEING A CULT LEADER

    • 4 months ago
      Anonymous

      >Why didn't bethesda outsource their writers?
      >Implying

      • 4 months ago
        Anonymous

        >[Medicine] Your vitals are...No...No no no no...

      • 4 months ago
        Anonymous

        >[Medicine] Your vitals are...No...No no no no...

      • 4 months ago
        Anonymous

        >your bobs and vegene is OH NO NO NO

    • 4 months ago
      Anonymous

      Joss Whedon was busy that afternoon

  2. 4 months ago
    Anonymous

    Because it's too fricking expensive to make games to current gen graphical standards, which is why everything is outsourced and has to be a megahit, live service or yearly asset flip to be profitable

    • 4 months ago
      Anonymous

      >it's too fricking expensive to make games to current gen graphical standards
      Then quit it. PS3-era graphics were fine.

      • 4 months ago
        Anonymous

        My point exactly.

      • 4 months ago
        Anonymous

        >PS3-era graphics were fine.
        They were not, it was the ugliest era so far. I thought we were going to get those beautiful pre-rendered backgrounds you see in a lot of PS2 games, except in full 3D. What we got was volumetric fog and colour correction out the ass. I thought we'd get FMV-quality scenes in real time, instead we got face scans and shit animation rigging coupled with film club-tier scene direction and choreography.

    • 4 months ago
      Anonymous

      >fricking expensive
      They do it because its cheap. Photorealistic graphics is free real estate because it uses scanned in assets and AI generated textures, there's very little hands on about it and so they can get away with outsourcing to studios with no quality control because the final product will look 'next gen' no matter what. Most of the budget goes to marketing and voice actors.

      Splatoon probably cost more to make in terms of assets than Starfield because they're made from scratch. Just look at how much concept art shit gets rejected in Bethesda games. Its because they're looking at it from the angle of 'how much does it cost to get a model made of this.'

      • 4 months ago
        Anonymous

        >Splatoon probably cost more to make in terms of assets than Starfield because they're made from scratch
        [citation needed]

  3. 4 months ago
    Anonymous

    because it's suitslop. Their games are for fricking idiots who fall for aggressive advertising

  4. 4 months ago
    Anonymous

    One Black in a sea of jeets and chinks

  5. 4 months ago
    Anonymous

    Because it's cheaper.

  6. 4 months ago
    Anonymous

    >Weiyan Zhao (as Zhao Weiyan)
    Why'd they do it to him?

    • 4 months ago
      Anonymous

      they really wanted to frick with that guy

  7. 4 months ago
    Anonymous

    They've always outsourced their assets and then handed them over to interns to butcher, people shit on Bethesda but they have improved in that aspect, Starfield probably has the least asset bugs from what I've seen, its everything else thats the problem.

  8. 4 months ago
    Anonymous

    somebody has to do the needful yes sir?

  9. 4 months ago
    Anonymous

    you think one guy's capable of modeling, rigging, animating and rendering every single asset, environment, props and other junk in a game?

  10. 4 months ago
    Anonymous

    >all chinks and pajeets
    jesus christ how horrifying

  11. 4 months ago
    Anonymous
  12. 4 months ago
    Anonymous

    Most large studios do this moron-kun. Get a job.

    • 4 months ago
      Anonymous

      And then all the old talent leaves and the investors and executives start putting out notices that they're very disappointed in how the company is performing and layoffs are to be expected shortly

      • 4 months ago
        Anonymous

        White dudes left the industry because they can make 20% more being a software programmer and not have to deal with marxists feminists breathing down their necks for farting in a room with a woman in it

      • 4 months ago
        Anonymous

        >And then all the old talent leaves
        Because they have enough experience to start their own studios making more money and having more freedom.

        • 4 months ago
          Anonymous

          i can't remember the last time a studio was formed around ex-employees that also created something good and memorable

          • 4 months ago
            Anonymous

            Titanfall was made by ex Call of Duty devs who worked on the entire series until MW2

        • 4 months ago
          Anonymous

          Nah they become software engineers, the industry is dead, there's nobody with any experiencer making games anymore, that's why they have to outsource to unqualified poos that lie about their degrees

  13. 4 months ago
    Anonymous

    >SK Ershad Bux
    That's kinda baller, ngl

  14. 4 months ago
    Anonymous

    cost

    If you frickers knew the margins that exist simply by buying an office in Delhi and hiring a "manager" to help corral a bunch of fresh "college grads" (who are all fricking 18 btw in India) you would fricking cry. You can hire like 15 Indians for 1 american, give them some basic training and you have a product which can "pass" but is obviously inferior. Usually it has to be sent back and forth like 3 times before it's up to par and is a massive headache for the skeleton crew wherever the actual dev studio is, but god dude the savings. why didn't you think of the savings?

  15. 4 months ago
    Anonymous

    IMMEDIATELY fire emil and hire kirkbride

    • 4 months ago
      Anonymous

      He said hes back on contract for TES6 already. But having some decent lore wont fix the shit art direction, quests, world design and dialogue made from the pajeets

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