Why did boomer games have point totals? I've never heard of anybody caring about them.
CRIME Shirt $21.68 |
Ape Out Shirt $21.68 |
CRIME Shirt $21.68 |
Why did boomer games have point totals? I've never heard of anybody caring about them.
CRIME Shirt $21.68 |
Ape Out Shirt $21.68 |
CRIME Shirt $21.68 |
more points means you win
Relic of the arcade era
High score runs are a thing, sometimes they're pretty cool. Super Paper Mario, being a fusion of Super Mario Bros and Paper Mario, used the point system as a way to level up which was kinda neat
People cared when they were competing in arcades. It got grandfathered into consoles because most of the games then were ports of arcade titles. Same with lives, they were there to eat quarters.
Some of them were for earning extra lives. And some games didnt have continues, or limited, so youd need every one you could get
Why do zoomer games have Achievements?
I've never heard of anybody caring about them.
i like achievements most of the time they give a goal to something i normally wouldnt do which i find entertaining. its like the dev is saying heres a lil secret i threw in for yall.
but most new achievements are just "100% the game" "unlock mr spunk" "collect x item x ammount of times" it sucks but whatever
>its like the dev is saying heres a lil secret i threw in for yall
it's skinner box mechanics teaching you to be a good little task-doer wagie
No, moron.
Its a way to bind users to your system.
'Man the ps6 looks like shit, but I do have al these platinums. I dont want to lose those!'
it can be both things at once, dumbass
Speedrunning is pretty much the modern continuation of high score challenges.
same reason lots of shit butthole clingers overstayed their welcome in modern gaming, people just assume that the turds were part of the charm and kept including them.
Thats because you dont go to the arcade to play your games while competing with the other lads there to see who scores higger thus forming familiarity and sometimes friendship with them
Most of Ganker by now im sure never have done this because we live in a diferent era where the closest to interacting with someone trough videogames is shouting racial slurs while getting pissed over shit that doesn't matter
We are a decadent culture
>buy game
>put game in system
>turn system on
>play game
>no cutscenes
>no patches
>no overbearing tutorial sections
>no patronizing and belittling difficulty crutches
>no dlc, you get what you bought
>no patches
>no dlc
these are bad
>Games as a service
>We need to patch our broken game for two years straight that you paid $70 for
because broken games didn't exist before the seventh gen
They were, however, mostly refined to the point where they felt comfortable putting them out on store shelves. You had one shot to make a good product. If you fricked it up (and plenty have), you don't get to fix your mistake.
That's the major difference. Most game companies nowadays make broken games ON PURPOSE only to fix it later, rather than the other way around, the way it should be.
Shut the frick up you dumb Black person half the games on the NES were shovelware garbage or barely worked.
Patches and dlc wouldn’t have made 99% any better
Wasn’t bad when people could make a complete and functioning game
well it's not realistic to compare games that were 100 mb in size vs 50 gb today.
Yeah because devs had to fit things in a cart instead of eating at user’s hard drives to compete with other games
It created this kino at least
I unironically wish some of my favorite Snes games like Terranigma and Secret of Mana had been able to be patched back in the day.
I love them but holy frick are they poorly tested in some ways.
Especially Terranigma is a hot mess with no middle ground between either cheesing through or overleveling for a certain boss.
If you cheese, which you wouldn't have know how to back then, you get fricked later and have to grind then, if you grind beforehand till the bossfight feels adequate you stomp the rest of the game like it's nothing.
And no you can't do something inbetween, because the game does weird jumps with how it calculates your damage at lvl 24 you still hit that boss for ones and threes of dmg then at level 25 you suddenly hit for 10s to 20s.
This is just one of many examples with many old rpgs.
Shmups use them as a final endgoal. A lot of games used them as a method of handing out extra 1ups, like how 100 coins gives you a 1up in Mario.
However, it's mostly a throwback to arcade games. Arcades would end up saving their high scores (and fastest times, for racing games) between days, so actually showing up on the high score board was something that people wanted to achieve. For people who managed to clear a game normally with little problem, this gave them a reason to keep playing. You'll notice that continues generally wipe a high score total, meaning that people would need to play the whole game without dying to get up there.
don't plenty of modern games have entire leaderboards for score and completion times etc.
Tradition. It's the same reason they have you press Start at the beginning of the game.
Most games let you push any button to start (except the cancel button). They just say "press Start" for the morons who would go and start typing on their microwave wondering why it didn't work.
bragging rights.
games back then were made for a different demographic. They weren't for everyone; they were for bored kids with a bunch of time on their hands but not much money
You couldn't necessarily just move to the next game if you were someone like that (maybe there wasn't a next game; maybe there was but it was garbage), instead, you made the most of the game you were playing by getting good. And score is a visual representation of how good you are
Modern games still have score btw. Anything that ranks you on anything is just a modern score system
In certain games you get enough points you get to continue on game over. I don't think Super Mario Bros. does anything with points.
I think it interacts with the fireworks at the end of normal levels? Or was that just time? Anyway the fireworks give more points so...
>1cc game
>see big number under points score when finish
>feel good
>have to use a continue
>see lower number under points score when finish
>feel bad