Pretty strange, considering I was 9 when I played and enjoyed melee and had no issues with tourneygays. Tripping was objectively shit and made the game awful to play, alongside all of the changes to physics. My friends, who were all kids with no competitive dreams - thought Brawl was fricking dogshit to play.
Your tourneygay boogeyman has never been a valid excuse for the shit gameplay changes.
https://www.gamespot.com/articles/smashing-the-definition-of-smash-bros/1100-6410475/ >Tripping, a seemingly random mechanic that causes fighters to slip and fall during battle, introduced an element of randomness into each fight. But while tripping is out, randomness is something Sakurai feels is still an important part of the Smash Bros. series. >"When you boil things down to pure competition, it's not always the most engaging experience. For example, think about the 50-meter dash. This is something that really comes down to speed. You see a lot of people progressing in a linear direction, and the person who is fastest in the beginning is quite often going to be the winner. It's predictable--and while it is pure competition, it's not necessarily engaging in the same way as events with unpredictability. As developers, we have to think about all of these circumstances when designing fighting games."
it also shows just how shitty comp gayots really are and why RTS is the only true esport. A good player knows how to adapt and change on the fly. A shit player gives up the moment it doesn't go their way. This is why melee and generally all comp smash players are a fricking joke because they are so obsessed with meta that even the smallest of changes causes them to explode.
Never forget how a 13 year old newbie who just bought the game beat a entire league of "pros" because the "pros" where so fricking shitty that they didn't know how to fight an off meta characater, resulting in their salt being so inense they banned the 13 yearold from the tourny.
Nah you're just bad at games that require reflexes you prefer clickly click games for fricking homosexuals. Melee players have infinitely more skill than you ever will.
Also, your link has to do with Ultimate players - who are a completely different demographic from those that enjoy melee.
I don't give a shit about competitive gaming but Samurai seems very spiteful in general >tripping and slower paced game play in brawl to spite compgays obsessed with melee >gets angry about subspace emissary cutscenes leaking on YouTube, pivots away from single player content in general >doubles down on anime swordsmen dlc, tells everyone outside of Japan to kiss his ass, apologizes to Japan for not adding more boring animu swordsmen
Goes to show how intentionally making your game shit, and unfun to play because of some chip on your shoulder is a moronic mindset to carry into development.
The obvious answer to Melee's unintentional, or obtuse mechanics would be to make all of them easier to execute so you don't have to destroy your wrists.
The only reasons it wasn't my favorite smash was because the characters wouldn't yell as much from being smacked around, and the fact that I couldn't go into training mode to spawn 20 pokemon at once like I could in melee
The Wii was THE casual system, every game was reverse engineered for the optimal casual experience
That's why brawl played relative to other entries, at a snail's pace, had larger stages, and had the most wacky interferences from said stages
to make compgays seethe
This, its a party game and nintendo made sure to remind compgays that
Pretty strange, considering I was 9 when I played and enjoyed melee and had no issues with tourneygays. Tripping was objectively shit and made the game awful to play, alongside all of the changes to physics. My friends, who were all kids with no competitive dreams - thought Brawl was fricking dogshit to play.
Your tourneygay boogeyman has never been a valid excuse for the shit gameplay changes.
So why do (you) think it was put in then?
fpbp
Nintendo wants to spite compgays for taking a party game seriously
It's explicitly this:
Sakurai wanted to piss off the NO ITEMS FOX ONLY FINAL DESTINATION crowd
You're probably right. I found it very annoying, but I loved brawl
funny enough, it barely even comes up in competitive, so it only hurts you LOL
is there an interview of Sakurai addressing this?
https://www.gamespot.com/articles/smashing-the-definition-of-smash-bros/1100-6410475/
>Tripping, a seemingly random mechanic that causes fighters to slip and fall during battle, introduced an element of randomness into each fight. But while tripping is out, randomness is something Sakurai feels is still an important part of the Smash Bros. series.
>"When you boil things down to pure competition, it's not always the most engaging experience. For example, think about the 50-meter dash. This is something that really comes down to speed. You see a lot of people progressing in a linear direction, and the person who is fastest in the beginning is quite often going to be the winner. It's predictable--and while it is pure competition, it's not necessarily engaging in the same way as events with unpredictability. As developers, we have to think about all of these circumstances when designing fighting games."
>when designing fighting games
I thought Smash wasn't a fighting game
This.
it also shows just how shitty comp gayots really are and why RTS is the only true esport. A good player knows how to adapt and change on the fly. A shit player gives up the moment it doesn't go their way. This is why melee and generally all comp smash players are a fricking joke because they are so obsessed with meta that even the smallest of changes causes them to explode.
Never forget how a 13 year old newbie who just bought the game beat a entire league of "pros" because the "pros" where so fricking shitty that they didn't know how to fight an off meta characater, resulting in their salt being so inense they banned the 13 yearold from the tourny.
https://www.gamingbible.com/news/smash-bros-pro-gets-death-threats-for-playing-as-minecraft-steve-176740-20230606
Nah you're just bad at games that require reflexes you prefer clickly click games for fricking homosexuals. Melee players have infinitely more skill than you ever will.
Also, your link has to do with Ultimate players - who are a completely different demographic from those that enjoy melee.
>off meta characater
Black person Steve is completely broken
so why dont people just play steve? they dont mind when other characters dominate the meta.
Have you ever seen a Steve match? It's fricking moronic looking.
rts esports Black folk hate randomness
fighting game confirmed FGCucks BTFO
I don't give a shit about competitive gaming but Samurai seems very spiteful in general
>tripping and slower paced game play in brawl to spite compgays obsessed with melee
>gets angry about subspace emissary cutscenes leaking on YouTube, pivots away from single player content in general
>doubles down on anime swordsmen dlc, tells everyone outside of Japan to kiss his ass, apologizes to Japan for not adding more boring animu swordsmen
Too bad it didn't work and compgays just went back to melee
Goes to show how intentionally making your game shit, and unfun to play because of some chip on your shoulder is a moronic mindset to carry into development.
The obvious answer to Melee's unintentional, or obtuse mechanics would be to make all of them easier to execute so you don't have to destroy your wrists.
so it worked
To try to get people to not take it so seriously
because Sakurai was seething over compgays
God damnit OP I just fapped
did you feel good?
I did
And now, I will
BulbASSaur
It's Ivysaur THOUGH
what if he nicknamed her Ivysaur as Bulbasaur?
gay tripping is gay
Chaos is fun
Sakuri really hated wave dashing
Brawl was great
The only reasons it wasn't my favorite smash was because the characters wouldn't yell as much from being smacked around, and the fact that I couldn't go into training mode to spawn 20 pokemon at once like I could in melee
It's very obvious a lot of people here don't play on Slippi.
Also, Rollback for PM when?
The Wii was THE casual system, every game was reverse engineered for the optimal casual experience
That's why brawl played relative to other entries, at a snail's pace, had larger stages, and had the most wacky interferences from said stages
1. It's funny.
2. Sock guy thinks people that try to take games seriously are giga cringe, because he beat a woman in an arcade once.