>replace tested and true industry veterans with trannies and women because they're white men
pretty straight forward. why do you think every single thing sucks now when things have never been more diverse, meaning trannies and women having replaced white industry veteran males
>why do you think every single thing sucks now when things have never been more diverse
Corporations bought out cool studios and can now do whatever they want with them, and they think Twitter and America are the entire world. Don't complain about SJWs, that's dumb shit zoomers do, complain about the dumb greedy publishers, they're also the ones who hire them because PR is more important than the game. >Square Enix sells off several popular and iconic vidya franchises to Embracer Group (including Deus Ex, Tomb Raider and Thief) because they wanted money to invest in NFTs, barely a fuss on Ganker >some indie "boomer" shooter adds a troony-like image in a club, threads every day for weeks
Plus the white industry veteran males simply left the industry or went their own way, Carmack went on to work on Oculus and Romero made his own indie studio but his games are unpopular, like Empire of Sin.
Tried playing a game in this. Loaded into the map, found out rerolls take forever to load. Immediately uninstalled and played 4 instead. I'd love to give 5 another chance, but it hasn't been on sale in a while.
It's an artstyle that is currently popular and since it's "cartoony" it's light in hardware usage too because you don't need super complex models and/or lighting to make it look decent.
I guess it's just in vogue.
So many games, even still now, are going for a Fortnight watercolor look.
It was probably a jerk reaction against the Brown and Bloom era of the PS3/360.
And favored by cringeworthy """"artists"""" because of dumb arguments like "it holds up longer" and "realism bad"
And I think most of those artists are the cosmopolitan elite morons, many of whom don't go to the country all that often. so they seriously don't know that the real world is a lot more darker in visual style than that dumb water color look.
frick graphics, let's talk about how the game is piss easy and has literally broken fricking AI who can't even do things that were mechanically available since vanilla
civ 4 deity to this day is still a formidable challenge even for the best of players
civ 6 deity is a ride in the park where you can quite literally skip 10 turns in a row and still win
I love IV, but city stacking units was the worst. The AI was always shit and the much needed update to combat highlighted that. Districts did very little to alleviate this.
Lack of talent, more like a lack of braincells
You can't tell me that coding in certain limitations in say diplomacy is nuclear physics of AI design
In 6 you can feed AI diplo favors turn after turn, scamming them with resources they don't even use while draining their gold harder than civ 5 theo drains balls of her courtiers and no one at Firaxis thought to themselves "frick, this isn't reasonable and is crippling the AI"
also the great works poaching lmao, AI can't even calculate its fricking winning condition properly
Have enough gold and you can rob the strongest cultural civ in the game by buying everything off of him
And these are just two examples in the sea of putrid shit that is civ 6 AI
according to steam stats at least, only something like 40% of players have won the game on settler difficulty or harder
really gets the noggin joggin, doesnt it
turns out roughly half of the nu civ audience probably doesnt even play the game, has bought it out of a whim and instead just watches youtubers playing it instead
The problem with that shit is that it gets really boring. Since the AI seems to be completely lobotomized end game turns either into a mop up operation or a end turn simulator. But then again some victory types are so incredibly fricking piss easy, like the culture victory I was constantly getting without even remotely trying to get it, to the point where I had to disable it, lel
sure, more well versed players will reach turn 120 or so and already know whether it's a win or not
basically if you don't know whether you've won until the rennaissance or not you're simply bad at the game
the point is though that you can't argue this type of expertise for 60% of players since it's highly doubtful they all quit before the inevitable win in comparison to the realistic fact that they simply never won at all
>really gets the noggin joggin, doesnt it
Yeah, who the frick continues a session? You boot up the game, play until you go to sleep (because the game won't end until then) or quit and then do a new play through.
And you want to know how many people have finished Civ 5 on settler difficulty according to steam? 16%
on settler =! on settler and above
and yeah, even though what you say is somewhat of a norm, you're trying to tell me that 60% of players, in all of their games, never wanted to see the victory screen out of curiosity?
you're full of shit
No, I think it's pretty well known that it's piss easy and the only thing that could prove to be somewhat of a challenge is the absolute early game if you have a bad start. I've tried a few games and once I've advanced an era or two I was essentially unstoppable all the way through which bored me to shit and I'm anything but super good at this type of games.
>Deity is literally impossible on 5 unless you cheese the shit out of the game.
It can be beaten without save scumming, but you have to use early turns to have one hell of a headstart on the AI.
Blatantly false. First time I played deity on civ 5, I chose Babylon and attempted to win the game through a science victory. My neighboring civs were fricking Rome and the Zulus. I ended up winning the game by staying peaceful with everyone and accepting all trade deals as long as it didn’t affect my science production.
moron mobile design principles. They take rules for designing for mouth breathing phone users using a small screen and use it on a strategy game played on a monitor.
Why is it that whenever people defeat 6's shitty look they only talk about the leader models and animations and never the way the actual game looks?
Or well, I know exactly why. It's because the leader models are the only part of the art style which is liked by basically everyone, and the only part of Civ 5 which has really aged visually are the leader animations.
If you look at how the map looks, the buildings, units, tiles, and so on, 5 just looks better and more clear.
In 5 it's super easy to tell what's a plains, what's a desert, what's a forest, and what's a hill.
civ 6's Clash of Clans artstyle makes it much more difficult to tell the different between them, and the cartoony look of units and buildings makes the game feel less interesting or serious or grand in tone.
Also civ 5 outside of the leader animations, still holds up and looks basically just as good now 12 years after release.
>In 5 it's super easy to tell what's a plains, what's a desert, what's a forest and what's a hill.
I'm worried if you can't pick out all of those things in 6, because it's a lot easier to do so, pic related >makes the game feel less interesting or serious or grand in tone
There's nothing 'grand' about the wonders in 6 actually taking up entire tiles, rather than being squashed up in or against your city as in 5? Not that Civ was ever about being completely serious, but there's plenty of majesty and pathos to be found in 6, from the cinematic trailers to the music to the endings
>because it's a lot easier to do so, pic related
That's just a lie. >There's nothing 'grand' about the wonders in 6 actually taking up entire tiles, rather than being squashed up in or against your city as in 5?
Yes there's nothing grand about that, it's just moronic.
I mean look at that game, the forests don't resemble real forests, the grad looks wrong, the hills are only barely distinguished from the plains
>That's just a lie.
Then I'd book an appointment with an optician >it's just moronic
Far less moronic than a tiny model of the Great Pyramid appearing in the ocean, amongst other examples >the forests don't resemble real forests
It's not a realistic artstyle? I think you're onto something here
That picture is disingenuous because it doesn't have the graphics maxed all the way out which every recent computer should be able to do since it's a 12 year old game.
and spawning the wonders in the ocean isn't a big deal. It's a bit annoying that they didn't fix that ever, but oh well.
Sometimes it looks cool when they're in to ocean
Most of the models are nice (aside from the blackwashing) but I wish they had kept the environment design from V instead of just putting everyone in front of watercolours. They gave an impression of the civilization's character, like Darius standing on a magnificent podium and Alexander on horseback in the mountains, you couldn't have done it the other way around.
>playing on Warchief cause I'm bored and wanna power trip >have big science early as frick >one random domination based civ rubberbands and has almost the same science as me while the rest are several eras behind >quit game
I really hate this because I use Civ as a time-killer a lot and this just makes me not wanna play
Literally git gud
20 yo zoomers have mastered this game on deity and can win with 20 different handicaps imposed
Whats your excuse? You're supposed to stack bigger numbers, thats all there is to civ 6
If you think thats bad in the Humankind game even on the lower difficulties the AI will rubber band to frick, whilst at higher difficulties they'll always be slightly ahead of you.
Kinda shame that Civilization: Call to Power didn't take root. Not only it was more appealing visually, but also wasn't afraid of tackling future technologies. https://youtu.be/gPuU8Pq9D3Q
Same here, someone accidentality ordered a PC copy to my house and my parents just kept it instead of sending it back. It's a great game and a shame that neither it nor Civ 1 (which I played with my uncle sometimes) are available on GoG
Civ II best Civ.
Caesar II best Caesar as well, coincidentally.
I like the more compact/concise structure of Caesar II better, and it feels more logical to me that farms would be something more remote that couldn't fit inside the city layout.
Holy frick you c**ts are unbearable
I booted up Civ 4 today and it looks EXACTLY the same. Same cartoony faces and all.
Shut up about the art style you autist. If you're not playing Civ in strategic mode you're already playing it wrong.
Firstly, that's just the leader models.
there are more graphics in these games than the leader models you moron.
Second, the leader models aren't made cartoonish in 3 or eariler.
Cartoony graphics allow for more expression, especially when it comes to different cultural units. The models in Civ 6 pop, and can be recognized easily. In Civ 5 everything is samey and miniscule. Civ 4 units look the same.
I suppose terrain is just preference, I don't mind either and I certainly dont think graphics are a massive bar to playing Civ 6, that would be the gameplay
For frick's sake, why don't people just use this mod if they're going to b***h about the way that VI looks? It's basically an official mod, considering it's made by a member of V's art team.
How much brain damage do you have to have to think the dull Civ V graphics are better than the Civ VI ones?
Did you also call Civ IV cartooney? Or are you just shitposting because thats all you can do.
I have quite literally never understood the autistic hatred that VI's visuals get as someone who started with 4 and has played the last three (not going to play 1-3 just for brownie points). There is stellar visual clarity at all phases of the game and it's extremely easy to parse what is what with this style. It might not be "realistic" (as if any of them have ever been realistic on a grid or hex map), but I can literally always tell what is what at a glance. Since these are just board games with more number crunching than any human wants to put together, I would prefer this than the muddy, desaturated nonsense that plagued V since launch.
The main issue I had with 6's artstyle was the leaders themselves, and the real ugly ones received enough backlash that they were altered before they released (America, Korea). The maps and units are perfectly fine to me, and in fact it seems necessary with the inclusion of districts. If I think it's too saturated I just install
For frick's sake, why don't people just use this mod if they're going to b***h about the way that VI looks? It's basically an official mod, considering it's made by a member of V's art team.
The controversy seems way overblown in hindsight, was the industry seething extra hard over mobileshit back in 2016 or something?
>Trajan attacked me >beat him and took 1 city >no big deal >he attacked me again >took his capital >entire world suddenly hated me guts >2000 years later >they still hate me
Districts were cool but the map needs smaller hexes for it to be good. Next civ also needs much better diplomacy between civs and city states. The mod where city states turn into micronations with sway in the UN is great, also they need to bring back vassalization of other civs. The fact that you can have a full out ideological world war and the result is your either win and nothing about the map/game changes or alternatively you just consume an entire country into your borders is stupid. While I'm at it redrawing borders/selling tiles you own should be a feature.
Interstate action in general needs to just be improved, civs main problem over the last few generations is that that theres only 2 ways to play the game; spam the frick out of a unique unit that's just OP in the era you're in and invade every country on earth, or else pick a science civ and turtle to try and get 500 science a turn and put a man on the moon when the rest of the entire earth is still chucking spears, it's just dumb.
To appeal to zoomers more
Rent free also you're bald
Because it looks good
its calarts of gaming, art style created by talentless hacks.
YEah because Civ V's graphics aren;t just as basic..
>36 years old
>been playing since civ 2
>zoomer
Civ 3 and 5 are the worst looking versions of the game. They both have the same issue, dull flat colour palette.
4 is my least favorite visually. people saying 6 is too cartoony havent looked at 4
So that when they bring a realistic style back for VII they will sell more copies.
>le Ganker hivemind b***hing
This art style is better than V for the sole reason that it doesn't give me fricking eye strain after continuous play.
The weak must be culled
What
Really?
Civ 6's look gives me huge eye strain but I've never had that issue with 5.
Because civ v exists already
zoomer audience ect. ect.
It looks good.
Firaxis were literally forced to hire more diversity c**ts around 2015.
>Firaxis were literally forced to hire more diversity c**ts around 2015.
Redpill me on this
>replace tested and true industry veterans with trannies and women because they're white men
pretty straight forward. why do you think every single thing sucks now when things have never been more diverse, meaning trannies and women having replaced white industry veteran males
>why do you think every single thing sucks now when things have never been more diverse
Corporations bought out cool studios and can now do whatever they want with them, and they think Twitter and America are the entire world. Don't complain about SJWs, that's dumb shit zoomers do, complain about the dumb greedy publishers, they're also the ones who hire them because PR is more important than the game.
>Square Enix sells off several popular and iconic vidya franchises to Embracer Group (including Deus Ex, Tomb Raider and Thief) because they wanted money to invest in NFTs, barely a fuss on Ganker
>some indie "boomer" shooter adds a troony-like image in a club, threads every day for weeks
Plus the white industry veteran males simply left the industry or went their own way, Carmack went on to work on Oculus and Romero made his own indie studio but his games are unpopular, like Empire of Sin.
Oh, so you're just a schizoid with no source.
Seethe more you piece of shit
We know who you are
Tried playing a game in this. Loaded into the map, found out rerolls take forever to load. Immediately uninstalled and played 4 instead. I'd love to give 5 another chance, but it hasn't been on sale in a while.
Why do all mobile games (and some shit games like Torchlight and Civ) have this same artstyle? Is it mainly meant to appeal to women and children?
because fortnite is popular. it's the pendulum swinging back after ~2007-2014 when 'realistic' brown and bloom was king
It's an artstyle that is currently popular and since it's "cartoony" it's light in hardware usage too because you don't need super complex models and/or lighting to make it look decent.
The more cartoony style has grown on me but it was such a jarring change from V I've no idea how anybody greenlit this
I guess it's just in vogue.
So many games, even still now, are going for a Fortnight watercolor look.
It was probably a jerk reaction against the Brown and Bloom era of the PS3/360.
And favored by cringeworthy """"artists"""" because of dumb arguments like "it holds up longer" and "realism bad"
And I think most of those artists are the cosmopolitan elite morons, many of whom don't go to the country all that often. so they seriously don't know that the real world is a lot more darker in visual style than that dumb water color look.
>I guess it's just in vogue.
>So many games, even still now, are going for a Fortnight watercolor look.
Civ 6 2016
Fortnite 2017
Back then I suppose it was more of a Clash of Clans look
never played civ, should i start with civ4?
Civ is the most mediocre 4x series... play EU, HoI, Age of Wonders, Dominions, Endless Space 2, or an even better autism simulator like Factorio.
>EU
>HoI
>Dominions
>Factorio
Yes
Which is easier to start with out of EU and HoI?
Civ 5 is the most accessible
frick graphics, let's talk about how the game is piss easy and has literally broken fricking AI who can't even do things that were mechanically available since vanilla
civ 4 deity to this day is still a formidable challenge even for the best of players
civ 6 deity is a ride in the park where you can quite literally skip 10 turns in a row and still win
I love IV, but city stacking units was the worst. The AI was always shit and the much needed update to combat highlighted that. Districts did very little to alleviate this.
well that's my point, for all of its flaws, civ 4 AI capabilities by far eclipse those of 6, like 15 fricking years later
it's absurd
I see your point. I really think it's lack of talent and AI design is balls hard.
But did you see how many female rulers we got this round?
Lack of talent, more like a lack of braincells
You can't tell me that coding in certain limitations in say diplomacy is nuclear physics of AI design
In 6 you can feed AI diplo favors turn after turn, scamming them with resources they don't even use while draining their gold harder than civ 5 theo drains balls of her courtiers and no one at Firaxis thought to themselves "frick, this isn't reasonable and is crippling the AI"
also the great works poaching lmao, AI can't even calculate its fricking winning condition properly
Have enough gold and you can rob the strongest cultural civ in the game by buying everything off of him
And these are just two examples in the sea of putrid shit that is civ 6 AI
Agree with this but I've seen nobody else complain about it
The game is so easy it's broken, I guess everyone is too shit to actually realize it
according to steam stats at least, only something like 40% of players have won the game on settler difficulty or harder
really gets the noggin joggin, doesnt it
turns out roughly half of the nu civ audience probably doesnt even play the game, has bought it out of a whim and instead just watches youtubers playing it instead
i only play mp civ. what now
>playing mp but has never won at least one settler or above game before
[X]
The problem with that shit is that it gets really boring. Since the AI seems to be completely lobotomized end game turns either into a mop up operation or a end turn simulator. But then again some victory types are so incredibly fricking piss easy, like the culture victory I was constantly getting without even remotely trying to get it, to the point where I had to disable it, lel
sure, more well versed players will reach turn 120 or so and already know whether it's a win or not
basically if you don't know whether you've won until the rennaissance or not you're simply bad at the game
the point is though that you can't argue this type of expertise for 60% of players since it's highly doubtful they all quit before the inevitable win in comparison to the realistic fact that they simply never won at all
>really gets the noggin joggin, doesnt it
Yeah, who the frick continues a session? You boot up the game, play until you go to sleep (because the game won't end until then) or quit and then do a new play through.
And you want to know how many people have finished Civ 5 on settler difficulty according to steam? 16%
on settler =! on settler and above
and yeah, even though what you say is somewhat of a norm, you're trying to tell me that 60% of players, in all of their games, never wanted to see the victory screen out of curiosity?
you're full of shit
No, I think it's pretty well known that it's piss easy and the only thing that could prove to be somewhat of a challenge is the absolute early game if you have a bad start. I've tried a few games and once I've advanced an era or two I was essentially unstoppable all the way through which bored me to shit and I'm anything but super good at this type of games.
Deity is literally impossible on 5 unless you cheese the shit out of the game.
>Deity is literally impossible on 5 unless you cheese the shit out of the game.
It can be beaten without save scumming, but you have to use early turns to have one hell of a headstart on the AI.
Blatantly false. First time I played deity on civ 5, I chose Babylon and attempted to win the game through a science victory. My neighboring civs were fricking Rome and the Zulus. I ended up winning the game by staying peaceful with everyone and accepting all trade deals as long as it didn’t affect my science production.
Babylon is THE most powerful civilization in the game because tech rushing is OP
I find Civ 5 on Immortal is fun enough that you can do it with pretty much any civilisation, but the AI in Deity gets a ludicrous advtantage.
Shit thread about shit desing
Easier to add disgusting looking characters to.
moron mobile design principles. They take rules for designing for mouth breathing phone users using a small screen and use it on a strategy game played on a monitor.
>moron mobile design principles.
Correct. Because Android audiences and Civilization somehow make sense.
They went with the ugly mobile game look because it was released on IOS, Android and the Switch
It's an art style that ages well. Compare the Zelda games Wind Waker and Twilight Princess and consider which one actually looks dated.
>ages well
cope, civ5 still looks good without cartoonish mobile game graphic.
>civ5
>doesn't have a cartoony artstyle
Are you moronic? All Civ5 lacks is a toony shader. It's far from "realistic".
Less realistic art styles age better, that's why
Plus I'll take these leaders over the mannequins that V had
Why is it that whenever people defeat 6's shitty look they only talk about the leader models and animations and never the way the actual game looks?
Or well, I know exactly why. It's because the leader models are the only part of the art style which is liked by basically everyone, and the only part of Civ 5 which has really aged visually are the leader animations.
If you look at how the map looks, the buildings, units, tiles, and so on, 5 just looks better and more clear.
In 5 it's super easy to tell what's a plains, what's a desert, what's a forest, and what's a hill.
civ 6's Clash of Clans artstyle makes it much more difficult to tell the different between them, and the cartoony look of units and buildings makes the game feel less interesting or serious or grand in tone.
Also civ 5 outside of the leader animations, still holds up and looks basically just as good now 12 years after release.
>In 5 it's super easy to tell what's a plains, what's a desert, what's a forest and what's a hill.
I'm worried if you can't pick out all of those things in 6, because it's a lot easier to do so, pic related
>makes the game feel less interesting or serious or grand in tone
There's nothing 'grand' about the wonders in 6 actually taking up entire tiles, rather than being squashed up in or against your city as in 5? Not that Civ was ever about being completely serious, but there's plenty of majesty and pathos to be found in 6, from the cinematic trailers to the music to the endings
hideous
looks like a chinese mobile game
>because it's a lot easier to do so, pic related
That's just a lie.
>There's nothing 'grand' about the wonders in 6 actually taking up entire tiles, rather than being squashed up in or against your city as in 5?
Yes there's nothing grand about that, it's just moronic.
I mean look at that game, the forests don't resemble real forests, the grad looks wrong, the hills are only barely distinguished from the plains
>That's just a lie.
Then I'd book an appointment with an optician
>it's just moronic
Far less moronic than a tiny model of the Great Pyramid appearing in the ocean, amongst other examples
>the forests don't resemble real forests
It's not a realistic artstyle? I think you're onto something here
That picture is disingenuous because it doesn't have the graphics maxed all the way out which every recent computer should be able to do since it's a 12 year old game.
and spawning the wonders in the ocean isn't a big deal. It's a bit annoying that they didn't fix that ever, but oh well.
Sometimes it looks cool when they're in to ocean
SOVL
>Far less moronic than a tiny model of the Great Pyramid appearing in the ocean, amongst other examples
literally pure SOVL sorry chud
Most of the models are nice (aside from the blackwashing) but I wish they had kept the environment design from V instead of just putting everyone in front of watercolours. They gave an impression of the civilization's character, like Darius standing on a magnificent podium and Alexander on horseback in the mountains, you couldn't have done it the other way around.
Districts were a neat idea but the adjacency bonuses are often too powerful and it severely devalues population.
It looks fine but the mechanics annoy me
Humankind is better.
>Humankind
you mean mankind
Yes but thats not the name of the game
you mean (hu)man(kind)
>playing on Warchief cause I'm bored and wanna power trip
>have big science early as frick
>one random domination based civ rubberbands and has almost the same science as me while the rest are several eras behind
>quit game
I really hate this because I use Civ as a time-killer a lot and this just makes me not wanna play
Literally git gud
20 yo zoomers have mastered this game on deity and can win with 20 different handicaps imposed
Whats your excuse? You're supposed to stack bigger numbers, thats all there is to civ 6
learn to read moron
No, I've read it I just disregard it as copium lol
>i-i-i'm a casual player and bored but I rage quit QQ
low iq tard
Seethe braindead
>UGH THIS MADE ME QUIT
>y-y-you're the one seething
the brain of a nu-civ warchief player in its full neurons blasting capacity
Keep seething and by the way warchief isn't a real difficulty
show me your deity saves
I'll show you my Deitychief ones when you finish seething
>quit game
>I really hate this because I use Civ as a time-killer a lot and this just makes me not wanna play
>when you finish seething
>nooooo the AI can't just pose any kind of challenge, I want to win automatically!!
If you think thats bad in the Humankind game even on the lower difficulties the AI will rubber band to frick, whilst at higher difficulties they'll always be slightly ahead of you.
So it could run well on the ipad
>year 6 of civ vi stans being unable to admit to themselves that the art style in the game looks bad
They're a lost cause and should be ignored
HMMMM..
I'd frick sarah's breasts
Why can't they make Civ 5 and 6 fit on to 720p on PC, but they do for consoles?
Why do they hate their own customers?
Civ 5 was never released on or designed to be played on consoles. That's why it's actually good.
Kinda shame that Civilization: Call to Power didn't take root. Not only it was more appealing visually, but also wasn't afraid of tackling future technologies. https://youtu.be/gPuU8Pq9D3Q
actual soul
Civ II best Civ.
Caesar II best Caesar as well, coincidentally.
Civ II was the first Civ I ever played. Loved it so much as a kid. That said
III > VI > II > V > IV > I
Same here, someone accidentality ordered a PC copy to my house and my parents just kept it instead of sending it back. It's a great game and a shame that neither it nor Civ 1 (which I played with my uncle sometimes) are available on GoG
What makes Caesar 2 better than 3?
I like the more compact/concise structure of Caesar II better, and it feels more logical to me that farms would be something more remote that couldn't fit inside the city layout.
>VI that high
>IV that low
Are you dyslexic?
For me it's being a mega israelite Venice playthrough in Civ 5 on Emperor
Civ VI is the best Civ since III and I'm tired of pretending it's not
she pretends to be angry but she cant help at looking at my penis (which is out)
wow this looks even worse in motion
clash of clans, et al.
Holy frick you c**ts are unbearable
I booted up Civ 4 today and it looks EXACTLY the same. Same cartoony faces and all.
Shut up about the art style you autist. If you're not playing Civ in strategic mode you're already playing it wrong.
I think OP is talking about the map graphics.
He wants the smeared out, photo-sourced, green/brown textures back.
Cartoony graphics allow for more expression, especially when it comes to different cultural units. The models in Civ 6 pop, and can be recognized easily. In Civ 5 everything is samey and miniscule. Civ 4 units look the same.
I suppose terrain is just preference, I don't mind either and I certainly dont think graphics are a massive bar to playing Civ 6, that would be the gameplay
https://steamcommunity.com/sharedfiles/filedetails/?id=1702339134
For frick's sake, why don't people just use this mod if they're going to b***h about the way that VI looks? It's basically an official mod, considering it's made by a member of V's art team.
>make everything the same shade of green/brown/grey
Souless
So like Civ V
And here's what it looks like as the game progresses (big Rome)
Firstly, that's just the leader models.
there are more graphics in these games than the leader models you moron.
Second, the leader models aren't made cartoonish in 3 or eariler.
Comparison pic
Those are fricking great.
civ 5
>unexplored areas are cloud covered
>fog of war is greyed out
civ 6
>unexplored areas are brown
>fog of war is brown
that design made me quit
>first civ 6
>now wh3
im seeing a trend
It's just an updated version of Civ IV. Civ V looks flat and dull.
>diapershitters ITT claiming ugly baby cartoon shit looks better than V
Well for one it actually has colour.
Not the bland dull green/brown from V.
>I play my 4x strategy games for the graphics!
Cringe, go back
Photorealism gays really need beheading where they stand.
So tired of graphic Black folk.
zoomers are so brainrotten and aesthetically bankrupt it's just sad more than anything
>My opinion is right if I add zoomer to the post
Get better buzzwords.
its mind blowing to me people are defending this mobile game clash of clans clone garbage style. Zoomers need to be culled
>NOOOO YOU'RE NOT ALLOWED TO HAVE COLOR IN YOUR GAME. YOU MUST SAY THE LIFELESS GREEN/BROWN IS BETTER
How much brain damage do you have to have to think the dull Civ V graphics are better than the Civ VI ones?
Did you also call Civ IV cartooney? Or are you just shitposting because thats all you can do.
See
Hi Sarah!
>resorting to thinking developers are here
Holy shit lmao I see we are done here.
I have quite literally never understood the autistic hatred that VI's visuals get as someone who started with 4 and has played the last three (not going to play 1-3 just for brownie points). There is stellar visual clarity at all phases of the game and it's extremely easy to parse what is what with this style. It might not be "realistic" (as if any of them have ever been realistic on a grid or hex map), but I can literally always tell what is what at a glance. Since these are just board games with more number crunching than any human wants to put together, I would prefer this than the muddy, desaturated nonsense that plagued V since launch.
Flood plains in the middle, grassland to the right and plains to the west even thought it kind of looks like a desert.
Did I get that right?
The main issue I had with 6's artstyle was the leaders themselves, and the real ugly ones received enough backlash that they were altered before they released (America, Korea). The maps and units are perfectly fine to me, and in fact it seems necessary with the inclusion of districts. If I think it's too saturated I just install
The controversy seems way overblown in hindsight, was the industry seething extra hard over mobileshit back in 2016 or something?
>game needs to look like mobile garbage to have colors
you people are tasteless homosexuals
Theres actual colour in that pic.
Civ V only has like 3 colours in its colour palette.
which is based
I like building the vampire Castle with the most possible yield. Any tips?
>Trajan attacked me
>beat him and took 1 city
>no big deal
>he attacked me again
>took his capital
>entire world suddenly hated me guts
>2000 years later
>they still hate me
>Play secret society mode
>Play Poland
>Pick Owl society
>Unlock the society UB
>Got cucked out of my own UB
Districts were cool but the map needs smaller hexes for it to be good. Next civ also needs much better diplomacy between civs and city states. The mod where city states turn into micronations with sway in the UN is great, also they need to bring back vassalization of other civs. The fact that you can have a full out ideological world war and the result is your either win and nothing about the map/game changes or alternatively you just consume an entire country into your borders is stupid. While I'm at it redrawing borders/selling tiles you own should be a feature.
Interstate action in general needs to just be improved, civs main problem over the last few generations is that that theres only 2 ways to play the game; spam the frick out of a unique unit that's just OP in the era you're in and invade every country on earth, or else pick a science civ and turtle to try and get 500 science a turn and put a man on the moon when the rest of the entire earth is still chucking spears, it's just dumb.
Dunno, but I couldnt stomach it. And I loved the series, I played the shit out of 3, 4 and 5..