because it's a grey-brown hallway simulator that plays like a weird bloodborne hybrid but without the stuff that makes bloodborne good, it apes dark souls lore but without the cool parts and the nuance and is unfinished, missing most of what should have been the endgame while the bosses are all jumbled up in the wrong order.
The plot is split between making epic references to Dark Souls 1 and telling you how much this world and franchise wants to die
It's linear, most maps are not interesting and the enemy variety isn't too high. People slam Elden Ring for reusing enemies but DS III does the same thing
Also build variety is bad, miracles suck, poise sucks, weapon arts suck
They put all of their resources into Boss fights and while they are among the best in the series, the rest suffers heavily
It shifted the series from a "exploration" game to a boss rush.
The best example of this is how every boss Arena in DS3 is basically a giant square/circle with no terrain when previous games had boss arenas that had environmental hazards (gargoyles had the danger of falling, centipede had lava) or interesting terrain (taurus demon had the tower behind the player making plunge attacks a options, capra demon had a small arena +plus the two dogs making space a real issue).
They copied bloodborne enemies without giving the player the movement of bloodborne and doubled down on the "prepared to die" meme something that was never the main appeal of the series.
>and doubled down on the "prepared to die" meme something that was never the main appeal of the series
I wish you stupid homosexuals would stop regurgitating MatthewMatosis.
YES, difficulty was always an appeal of the franchise as far back as Demon's Souls. People liked that it was difficult. Later games have just had to up the ante in order to keep veterans engaged (which is a wonderful thing and unfortunately rare in the industry).
>stop regurgitating MatthewMatosis.
legitimately have no idea who this is >YES, difficulty was always an appeal of the franchise as far back as Demon's Souls
difficulty was an appeal but never the main focus. a majority of demon's bosses are gimmick/puzzle bosses, and the ones that aren't are very easy. "difficulty" was only a tiny portion of what made these games good and unique >Later games have just had to up the ante
how can you say this when elden ring is significantly easier than the last few titles
>Gaping dragon >Flat area with no obstacle
He has such a arena because of his corrosive vomit ability >Queelag >Flat area with no obstacle
She denies the player space through her lava attacks >Seeth >Flat area with no obstacle
He's a gimmick boss where you have to break his crystal >Sif >Flat area with no obstacle
I give you that >Gwyn >Flat area with no obstacle
He's the final boss his point is being a hard enemy and his arena has story relevance >Kalameth >Flat area with no obstacle
He's the first flying enemy his entire gimmick is that he flies around and spits fire >Manus >Flat area with no obstacle
Same as Gwyn >Artorias >Flat area with no obstacle
He's a duel type boss >Asylum demon reskins (+3) >Flat area with no obstacle
Tutorial boss + laziness
>Queelag >Flat area with no obstacle
it's not flat, you can use the Z axis to your advantage >Sif >Flat area with no obstacle
there's a grave you can use to your advantage as well as making sif jump up on the edges of the arena which are raised >Gwyn >Flat area with no obstacle
there's an ash pillar which is a common way to get a safe heal in >Kalameth >Flat area with no obstacle
it's specifically large enough to be able to fight him and get enough distance from even his largest fire breath attacks, it's perfect for fighting him
Dark Souls 3 has a lot of individually good pieces of content (levels/bosses) but the way they're laid out sucks. The exploration is much less satisfying because of the world design, mostly drab environments, and constant teleporting, compared to Dark Souls, and even Dark Souls 2. Then Sekiro and Elden Ring took all of Dark Souls 3's good qualities and brought back proper exploration, so now it feels kinda redundant. Still worth playing if you're going through the franchise for the first time but it's not all that memorable.
>highest quality
Sure. If you ignore teleporting dogs, weapons going through the walls, graphical glitches, copa/pasted Bloodborne textures, and basically, the entire game. Then yes, it has ''quality''.
it didn't. it was the best selling souls up until that point and the first one to really reach the mainstream, and still to this day has the largest active playerbase of the *souls* series
It is a corridor, but I still got stuck and couldn't find a way forward. Got bored and never played it again.
Demon's Souls and Dark Souls are ok. The rest, including Bloodborne are bad games. I guess you need the option of going somewhere else even if it would be too difficult to.
because it's a grey-brown hallway simulator that plays like a weird bloodborne hybrid but without the stuff that makes bloodborne good, it apes dark souls lore but without the cool parts and the nuance and is unfinished, missing most of what should have been the endgame while the bosses are all jumbled up in the wrong order.
but dude, the piano dude!
poggers dude
Seething ds2 gays
The plot is split between making epic references to Dark Souls 1 and telling you how much this world and franchise wants to die
It's linear, most maps are not interesting and the enemy variety isn't too high. People slam Elden Ring for reusing enemies but DS III does the same thing
Also build variety is bad, miracles suck, poise sucks, weapon arts suck
They put all of their resources into Boss fights and while they are among the best in the series, the rest suffers heavily
Sloppy rushjob rehash like every Fromshite game released after DaS1.
It's a soulless cash grab, just like 2 was
brown and bloo
Ds2 babies were scared of somewhat fast paced combat
because it's a significant step down from bloodborne and feels like a soulless "member dark souls 1!?!?!?!?!?!" husk
You can pos the cool scenic screenshots all you want, that's meaningless because all souls games already have that on top of being better games.
Miyazaki never wanted to make it, and it shows.
It shifted the series from a "exploration" game to a boss rush.
The best example of this is how every boss Arena in DS3 is basically a giant square/circle with no terrain when previous games had boss arenas that had environmental hazards (gargoyles had the danger of falling, centipede had lava) or interesting terrain (taurus demon had the tower behind the player making plunge attacks a options, capra demon had a small arena +plus the two dogs making space a real issue).
They copied bloodborne enemies without giving the player the movement of bloodborne and doubled down on the "prepared to die" meme something that was never the main appeal of the series.
>and doubled down on the "prepared to die" meme something that was never the main appeal of the series
I wish you stupid homosexuals would stop regurgitating MatthewMatosis.
YES, difficulty was always an appeal of the franchise as far back as Demon's Souls. People liked that it was difficult. Later games have just had to up the ante in order to keep veterans engaged (which is a wonderful thing and unfortunately rare in the industry).
>stop regurgitating MatthewMatosis.
legitimately have no idea who this is
>YES, difficulty was always an appeal of the franchise as far back as Demon's Souls
difficulty was an appeal but never the main focus. a majority of demon's bosses are gimmick/puzzle bosses, and the ones that aren't are very easy. "difficulty" was only a tiny portion of what made these games good and unique
>Later games have just had to up the ante
how can you say this when elden ring is significantly easier than the last few titles
Gaping dragon
Flat area with no obstacle
Queelag
Flat area with no obstacle
Seeth
Flat area with no obstacle
Sif
Flat area with no obstacle
Gwyn
Flat area with no obstacle
Kalameth
Flat area with no obstacle
Manus
Flat area with no obstacle
Artorias
Flat area with no obstacle
Asylum demon reskins (+3)
Flat area with no obstacle
>Gaping dragon
>Flat area with no obstacle
He has such a arena because of his corrosive vomit ability
>Queelag
>Flat area with no obstacle
She denies the player space through her lava attacks
>Seeth
>Flat area with no obstacle
He's a gimmick boss where you have to break his crystal
>Sif
>Flat area with no obstacle
I give you that
>Gwyn
>Flat area with no obstacle
He's the final boss his point is being a hard enemy and his arena has story relevance
>Kalameth
>Flat area with no obstacle
He's the first flying enemy his entire gimmick is that he flies around and spits fire
>Manus
>Flat area with no obstacle
Same as Gwyn
>Artorias
>Flat area with no obstacle
He's a duel type boss
>Asylum demon reskins (+3)
>Flat area with no obstacle
Tutorial boss + laziness
>Queelag
>Flat area with no obstacle
it's not flat, you can use the Z axis to your advantage
>Sif
>Flat area with no obstacle
there's a grave you can use to your advantage as well as making sif jump up on the edges of the arena which are raised
>Gwyn
>Flat area with no obstacle
there's an ash pillar which is a common way to get a safe heal in
>Kalameth
>Flat area with no obstacle
it's specifically large enough to be able to fight him and get enough distance from even his largest fire breath attacks, it's perfect for fighting him
The gaping dragon has a fall in the area
Quelaag denies player movement with her lava
Gwyn has stalagmites which can be used to heal or block movement
>Dark Souls 3 has good enviro-ACK
Dark Souls 3 has a lot of individually good pieces of content (levels/bosses) but the way they're laid out sucks. The exploration is much less satisfying because of the world design, mostly drab environments, and constant teleporting, compared to Dark Souls, and even Dark Souls 2. Then Sekiro and Elden Ring took all of Dark Souls 3's good qualities and brought back proper exploration, so now it feels kinda redundant. Still worth playing if you're going through the franchise for the first time but it's not all that memorable.
Still the only game in the series that feels like it wasn't rushed or had a shitload of cut content. For that reason it's the best.
It was released merely a year after Bloodborne.
lol!
NOOOOOOOOOOOOOOOOOOOO
QUICK SOMEONE POST THE DARK SOULS 2 TREES
FRICKING HURRY
hahahaha this came out after bloodborne and before sekiro
Contrarianism. Without it or irony poisoning Ganker would have nothing.
>highest quality
Sure. If you ignore teleporting dogs, weapons going through the walls, graphical glitches, copa/pasted Bloodborne textures, and basically, the entire game. Then yes, it has ''quality''.
Its more of a bloodborne game than a souls game.
It didn't. Ganker and /vg/ loved it
pro-Dark Souls 2 brainrot is fairly recent
remember when you needed at least 2 stamina regen buff items to have that kind of stamina while wearing armor?
Playstation/Bloodborne gays.
They can't stand that DS3 is the superior game.
it didn't. it was the best selling souls up until that point and the first one to really reach the mainstream, and still to this day has the largest active playerbase of the *souls* series
It didn't
DS2 did in 2014 though, because it was putrid trash
anon, it's one guy
a mentally ill DS2troony
>long time Souls veteran
Could this troon think of anything more gay and Reddit to be their call sign?
>longest time to make
>all they could do were few linear hallways
How sad!
are you the same troony from this thread?
take meds, and go to bed schiz
It is a corridor, but I still got stuck and couldn't find a way forward. Got bored and never played it again.
Demon's Souls and Dark Souls are ok. The rest, including Bloodborne are bad games. I guess you need the option of going somewhere else even if it would be too difficult to.
It was too sickdark.