Why did devs cease their efforts to enhance AI and NPC behaviour?

Why did devs cease their efforts to enhance AI and npc behaviour? Even if it was flawed, Oblivion at least gave the impression of striving for more sophisticated NPC interactions and behaviours. FPS games would attempt to outdo each other with more convincing enemy AI, as seen in FEAR. It appears that a few years ago, everyone simply threw in the towel and the entire endeavour has come to a standstill.

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  1. 7 months ago
    Anonymous

    Lmao because I have my daughters birthday tomorrow

    Who is this?

    • 7 months ago
      Anonymous

      Artist's name is apparently Orenji and it's a OC character.
      They're also the one who made picrel.
      https://pawoo.net/@orenjipiiru

      • 7 months ago
        Anonymous

        buy an ad

  2. 7 months ago
    Anonymous

    Too much effort

  3. 7 months ago
    Anonymous

    For once, the "lazy" option turned out to be the best option.

  4. 7 months ago
    Anonymous

    I think consumers don't want it. Look at things like Dark Souls, people want 100% predictable, robotic enemies with a defined set of simple behaviors (attacks, phases etc.) you can memorize and practice against

    • 7 months ago
      Anonymous

      this. You can't tell how smart an AI is when it attacks you. It could spend terabytes processing when to attack but it still just an attack. You can't show complexity in NPCs attacking you.

      AI NPCs that live and grow through, that would be cool. Seeing characters get married and grow up in a persistent world. Why hasn't anyone done that?

  5. 7 months ago
    Anonymous

    Look at project zomboid, they have 1/4-1/2 of their dev team spending time making good ai for 10+ years.
    Its too much effort and time that requires much more than anything else

  6. 7 months ago
    Anonymous

    Fixed

    • 7 months ago
      Anonymous

      mind rot

    • 7 months ago
      Anonymous

      frick off chang

    • 7 months ago
      Anonymous

      >brainrot pictured
      heh, the irony

  7. 7 months ago
    Anonymous

    Stalker came out immediately after Oblivion and it's A-Life system did everything Oblivion's radiant AI pretended to do. A new stalker game is releasing at the beginning of next year.

  8. 7 months ago
    Anonymous

    Depends on what you mean by enhancing AI.
    Imagine an FPS where bots display actual teamwork and can communicate near instantly on top of having perfect aim.

  9. 7 months ago
    Anonymous

    what's the censored thing

    • 7 months ago
      Anonymous

      Correction

    • 7 months ago
      Anonymous

      cooking. she's so awful at it that she tries to block it out of her mind.

  10. 7 months ago
    Anonymous

    Why is one of her thoughts censoder?

  11. 7 months ago
    Anonymous

    smart enemies are rarely fun unless it is some tactical FPS in anything else you want moronic enemies so the player can feel special.

    • 7 months ago
      Anonymous

      smart enemies are the solution to the player feeling too powerful once you get various powerups etc
      late game you might have way more health and firepower than the average enemy but because they work together cleverly they could still be a challenge.

  12. 7 months ago
    Anonymous

    W-what's the censored one

    • 7 months ago
      Anonymous

      vidya
      do not uncensor this text

    • 7 months ago
      Anonymous

      what's the censored thing

      Why is one of her thoughts censoder?

      The censored one is the coordinates of where she buried her brother's old Sega Saturn with 6 original cartridges. It's censored because inside each cartridge is hidden a set of pictures, videos and audio recordings of multiple victims of a serial killer who was active in the Utah area from 2003 to 2015 and who knows the feds re reading this and will never find them

  13. 7 months ago
    Anonymous

    child

  14. 7 months ago
    Anonymous

    Players didn't really want it, game devs couldn't manage it, and they found something better to use dev time on.

  15. 7 months ago
    Anonymous

    Because good AI depends heavily on multiple teams doing their job in a coordinated fashion.
    That means having a small team, where everyone knows what everyone else is good at.
    This is no longer present in the industry.

    Good AI needs good gameplay, good level design, good aesthetic design and good audio design. The goal after all isn't to have an AI that can stomp the player, the goal is verisimilitude, the AI should feel smart and challenging.

    Another problem is that games heavily play themselves now, there are fewer opportunities to get the AI to challenge the player specifically because a lot of systems like aiming, movement, etc are handled by the game (because the right stick sucks), with the player only providing very vague input. If the AI ends up too challenging in those situations then it becomes too easy to blame the game.

  16. 7 months ago
    Anonymous

    >discover artist through recommendations
    >browse Ganker
    >find thread with image from same artist despite never having seen their art posted previously
    what is the algorithm trying to do

    • 7 months ago
      Anonymous

      trap you in a feedback loop

    • 7 months ago
      Anonymous

      you think the hivemind is a joke? fool!

  17. 7 months ago
    Anonymous

    Because normalgays don't care about it.
    Graphics and cinematic cutscenes sell games, smarter enemies don't.

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