Didn't they add an alt version that's a man instead nowadays?
I remember playing some Classic with my friend and he summoned one and just laughed while I was puking my eyes out.
Yes, and that red homosexual sticks out like a sore thumb. the fact the art direction changed and the overly cartoonish textures don't help either.
they added him around the time they had a new scandal and changed paintings in WoW while making the corridor filled with prostitutes in karazhan unisex
>Interrupt tied to a demon
This, having mandatory pets for any class is fricking gay. Give us something that allows to dismisses them. Without penalizing us
Ehh, keybind it. You can use it while your character is CC'd, which other classes can't do. Having it tied to a pet makes it less convenient, but more versatile...
As for dismissing, you can do that manually, but you'll lose the soul shard unless your demon gets unsummoned by going too far away from you. Or being told to stay in place while you run away...
Stuns or interrupts tied to a pet is one of my biggest issues with some classes. Its just so unfair that other classes have a simple button you can push always and then others have to have their pet out, it has to be in range etc. Micromanaging sucks.
Same goes for pummel on warriors, have to switch stance, hope to have enough rage.. seems unfair.
even after the change it was a matter of damage scale. Dots had very little chance of breaking it because individual damage procs were so low, so you'd load them up with dots to bring them down a bit, and then crank out a massive shadow bolt and ready seduce.
You don't remember or weren't actually a Lock. Curse of Agony wouldn't break Fear right away because those ticks did almost no damage until they had ramped up for 15 seconds. Corruption ticks absolutely would break Fear almost immediately and they did minor damage. And Immolate would break Fear instantly because of the initial direct damage. Drain Health channeling would also almost immediately break Fear. So basically anything other than CoA broke Fear at a ~25% chance per individual DoT tick. And getting Fear off in the first place was almost impossible in a fair fight due to spell interruption and damage impacting spell channeling, of which Locks had no talent to assist with unlike Mages. The second cast of Fear would last only 4 seconds anyways. So essentially Locks had to kill their opponent with two Shadowbolts and some DoT ticks which was basically IMPOSSIBLE. Fear and DoTs were basically pathetic and why Locks weren't shit until the gear game became strong enough and Conflagration became instant cast.
Then Locks could Seduce from the invisible Succubus pet without interruption, curse of shadows, cast Shadowbolt, while it was traveling to target cast 1.5 second Immolate, immediately Conflagerate it so all three spells hit at once then immediately Seduce again and get off one more Shadowbolt and follow up with instant cast Shadowburn to finish off. If your gear was good enough then you could burst down almost anything in two Seduces (the first would always be trinketed out of). Once you had full PvE T2+ Locks were actually probably S tier. But no guilds wanted more than one Warlock so very few were hot shit in PvP. I was one of the lucky few and had full T3 and could seducelock annihilate anything but a Druid and still beat those in an attrition game.
My guy, I was literally just playing, and it takes on average 5 seconds for a fully dotted fricker to break put of fear WHILE being lifedrained
So just recast fear and repeat for another 5 seconds. Save your instacast shadowbolts for when it breaks just before you recast, global cooldown is enough time for the projectile to hit before you .5 second fear goes off. Then lifetap and drain.
11 months ago
Anonymous
Bruh, you ain't playing original Vanilla. You never played original Vanilla. Keep your "opinions" to yourself.
11 months ago
Anonymous
you didn't have a single mention of shitblasting someone with 5k damage soulfires in your blogpost so i'm going to dismiss your claims as well >using succubus just to cast shadowbolt on someone
11 months ago
Anonymous
Oh, and you remember original vanilla fffaaaarrr better than the rest of us, right? Your memory from 20 years ago is better than ours? I played back when Forsaken were counted as undead, I'm sure I remember how warlocks played given I played nearly nothing but one for a decade.
You Classicgay zoomers can't fool me.
paladins are pretty much the only class warlock lost to and even that was a toss up. if the warlock was on point with his voidwalker sacrifice game, it was real tough.
in vanilla. constantly. like... CONSTANTLY. paladin trinket removes fear, and they have bubble, and warlocks have no spell interrupt to stop heals, AND paladin has cleanse for dots, AND curse of exhaustion doesn't work on paladin, AND paladin has higher burst damage in pvp. paladins are easily the best class to face a warlock in pvp. the only time a warlock has a chance is if they happen to have a voidwalker out and realize that sacrifice gives them a semi-bubble that usually lasts long enough to run the paladin out of mana; and who the frick runs around with voidwalker in pvp
>warlocks have no spell interrupt to stop heals
so you just don't play the game?
11 months ago
Anonymous
only if you had a felhunter out. and if you had a felhunter out, that ret would guaranteed kill you before even needing to heal if you were comparably geared .unless you're talking about howl of terror, in which case, lol @ u for using that just to interrupt a spell
11 months ago
Anonymous
It's clear you're bad at the game.
Warlock bodies Paladin for free.
All you have to do is just survive a single bubble and the fight is free.
Fear him til he's dead.
Warlock is far and away the best 1v1 class in the entire game. So much so that duel tournaments started placing extra rules specifically on Warlocks
11 months ago
Anonymous
yeh only noob warlocks/mages who underestimate paladins would die like that. curse of tongues makes paladins healing not worth it
11 months ago
Anonymous
again, restorative potions clutch the day. also bubble removes curses
It's clear you're bad at the game.
Warlock bodies Paladin for free.
All you have to do is just survive a single bubble and the fight is free.
Fear him til he's dead.
Warlock is far and away the best 1v1 class in the entire game. So much so that duel tournaments started placing extra rules specifically on Warlocks
sorry but no, you're just wrong my guy. ret paladin was a big meme in vanilla but the one thing everyone recognizes is that a geared ret will absolutely annihilate everyone in pvp, including warlocks. especially warlocks. since they're immune to a huge part of the warlock's kit. you're acting as though while you're busy wasting your time casting fears that he's not pushing your face in. bubble is literally free real estate to damage him.
repentance lets him cc you at range when you run away while he's bubble healing and come up and smash you some more. and warlock's pvp trinket doesn't even clear his 5 second stun OR repentance's incapacitate. the only chance a warlock has against a similarly geared ret in pvp is if he just happens to have his voidwalker out and ready to sacrifice to endure long enough to run the ret out of mana, and even THAT depends on the ret not having mana potions to cover for it. any other demon is free lunch for the ret's burst and exorcism, and his cleanse, bubble, blessing of freedom, optional restorative potions and engineering shenanigans just completely counter a warlock's kit.
and i haven't even talked about free shadow resistance aura. completely resisting shadowbolts and corruptions is hilarious every time. while there is no holy resistance at all.
11 months ago
Anonymous
>warlock's pvp trinket doesn't even clear his 5 second stun OR repentance's incapacitate
this is how I can tell you're very bad at pvp
11 months ago
Anonymous
also sometimes the ret would just go 'lol exorcism' and smash the demon outright. unless it was a voidwalker. cuz those are tanky.
Warlocks were never bad in pvp; their class design is so scatterbrained that the most efficient ways to play are not obvious.
Mage? Use poly, shatter combos, etc. Don't forget to conjure your free food, water, and mana crystal! The high-level play is complex but the basics are both easy and obvious.
Warlock? Which pet do I pick? Dots or direct damage? Do I really want to burn 1-5 soul shards for every 1v1? How many downranked healthstones should I make? Why did everyone forget about spellstone despite it being one of the best abilities in the game vs other caster? Why do I need a IQ over 110 to know the best time to use death coil?
Somehow, mages are more tanky in pvp than warlocks, so if you play warlock you'd might as well accept the fact that you're either useless (soul link) or a glass tiger (other)
I was with you until you said mage is more tanky than a lock. No way. Even the best mage pvp gear doesn’t have very high stamina. Warlock itemization gives them tank-tier stamina pools. And an SL lock isn’t weak at all. Obviously I’m talking about high end play where warlocks have their top tier sets, but even an SL lock is shadow-bolt critting you for half your health.
Warlocks were never bad in pvp; their class design is so scatterbrained that the most efficient ways to play are not obvious.
Mage? Use poly, shatter combos, etc. Don't forget to conjure your free food, water, and mana crystal! The high-level play is complex but the basics are both easy and obvious.
Warlock? Which pet do I pick? Dots or direct damage? Do I really want to burn 1-5 soul shards for every 1v1? How many downranked healthstones should I make? Why did everyone forget about spellstone despite it being one of the best abilities in the game vs other caster? Why do I need a IQ over 110 to know the best time to use death coil?
Somehow, mages are more tanky in pvp than warlocks, so if you play warlock you'd might as well accept the fact that you're either useless (soul link) or a glass tiger (other)
in vannila a warlock with prep time can 1v1 or 1v2 almost anything, the class is very broken in open world pvp but i will say mages are crazy good in battle grounds.
Because mage is the most based class in the game. Infinite food and teleport automatically increase the Quality of Life by tenfold.
Those flights used to last 20+ minutes, and having to switch continent was a pain in the ass back in Classic.
Mages got out easy on bagspace real estate compared to warlocks because lolsoulstones or even rogues since thieves tools/vanishing powder/blinding powder/ poisons could easily eat up a bag by themselves
I didn't, I played Warlock. It was my main since Vanilla all the way up until the last expansion I played, Legion. Warlocks may not be the top of the DPS meters all the time like Mages, but we had utility and survivability. I think it was during WoD where I would constantly be the least healed member of a raid by like 80% because I had so much self healing and absorbs. People love them summons too, lazy fricks can get summoned directly into the raid wherever you are. People liked healthstones too, though most would forget to use them. Soulstones were always a gamble until it was later turned into a normal battle res, but it was still a nice option. And let's not forget, it was Warlocks that solved the "mathematically impossible" fight of zero light Yogg-Saron back in the day.
Also they're edgy and cool, Mages are mainstream and gay.
Mage is the moron proof ez-mode class. One button rotation in basically any situation, disgusting amounts of CC, free food and drink, teleports, the ability to prostitute out the last two for free money.
Warlocks actually take effort to play and their utility is more niche.
Was fun as frick. Alliance fricking ran at the sight of you because it was possible to one shot without trying. I was sad when they nerfed it, but I understood why it happened.
Shaman weren't great in Vanilla, but playing back in the day before Windfury was nerfed was a fun fricking time.
>OG ironfoe >OG windfury >procs that proc procs that proc more procs >the only limiting factor being the failure to proc another proc from your chain of procs
i once killed someone so hard both our game clients froze for 40 seconds registering the sheer amount of bullshit required to kill a grand marshal paladin in a single auto attack from full health. this was before crossrealm was even a thing, that motherfricker outright avoided me for the entire following year if we ever got into the same battleground together
Enhancement lost all its soul when they turned it into a dual wield class. Unga bunga clobbering people with windfury 2handers was one of the best class/spec identities in the entire game.
Yeah, therefore they were ABLE but NOT ALLOWED which is contrary to what you said about then being NOT ABLE you fricking ESL subhuman troony Black person
Classiccucks wouldn't understand but debuff cap meant locks were literally fluffers for the mages who only existed to cast CoE so mages could do more damage.
Threat issues
Have to run into melee to aoe
Of course swings and roundabouts this is the endgame mage rotation.
>warlocks never did enough dps to have to wrry about threat
The whole meme about warlock over nuking was because of vanilla lack of threat drop
Hence shatter.in tbc
Blizzard wasn't shit at balancing. The EQgays on the dev team, namely Tigole, were forever butthurt about hybrids and wanted pure classes, namely the big three (ESPECIALLY warrior since it's Tigole's main) to be the uncontested best. They had fricking pages and pages of butturt about hybrid classes from their EQ days, that's why they made Druid, Paladin, and Shaman joke classes that are just designated buff bots. Vanilla WoW was made with warriors, rogues, and mages in mind, every other class was a deliberately sabotages, and only their healing and buffs were allowed to be good.
"real classes" because Warrior and Rogue were extremely broken.
A competent raid still needed 3 Warlocks and every great raid had 1 Spriest.
The good Warlocks did extremely close DPS to mages.
>guild trying to clear ossirian when he first came out >in teamspeak GM, who was also guilds main tank, says to my neighbour (destr lock) through discord >"And please no trinket soulfire" >im hunter chilling in the back shooting my AAs >mid way through the fight i see the lock activating zandalar and some other trinket i cant remember doing a long fiery cast >he yells "SOOOOOOOOOOOOUUUUUFIREEEEEEEEEEEEEEE" >slaps ossirian with a bazilion damage because he had his fire vuln up >lock is cackling like a mad man with the aggro pulled gets anally pounded and ossirian goes hog wild on the rest of the raid >everyone in the guild is laughing hysterically through teamspeack and guild chat and GM just sighs >i feign death the moment i saw him casting
one of my fondest wow memories
11 months ago
Anonymous
Shit like this is what Classic was missing. Certified, uncut SOUL.
My understanding is that warlocks could be competitive with mage DPS. They had a couple of problems. >DoT builds were disallowed because of limited debuff slots >Searing pain caused way too much threat
lmao I remember playing wow with one of the my friends and he had never played let alone frost mage
I was topping dps and he was asking what my rotation and stuff was
I told him I just cast frostbolt and then when other things light up u press them, at the start of fights u activate all ur shit and then when the damage phases start u activate all ur shit as well, otherwise just frostbolt and hit the glowing buttons
he swore I was lying and that u "can't just cast frostbolt" and he watched me the next time we played and swore I was doing something wrong despite topping dps
pretty sure he looked up frost mage rotations later because when I spoke to him the next day and asked about it he told me frost was fricking bullshit and no wonder I can watch a movie while I play
he got so butt blasted that my spec was so easy to play, everything else felt shitty to play after playing frost on giga ez mode and doing huge dps
Mage because aoe grinding is relaxing and I didn’t know how prevalent gold selling was going to be so I wanted to be able to farm gold somewhat efficiently.
Mages are the most OP class in the game, they can port everywhere, they got infinite water, they can AOE farm and make tons of cash.
Locks are just used as summoning stones.
This, warlock existed to start shit and summon reinforcements, the ultimate world PVP class, if your friend list wasn't full of rogues and you didn't start shit all the time then you played the game wrong.
>build game from the going up to be wpvp (Warhammer Age of Reckoning) >give in to stupid WoW AV Black folk who want queued, instanced PvP >ACTUALLY DO IT >world PvP dies >WoW AV Black folk go back to WoW >game dies
Who could have seen this coming?
Because warlocks are THE support b***h class of classic, even above paladins and shamans. You're a damage dealer who's not allowed to deal damage, you're there to prep to warr and mage bulls with your curses, cc the annoying mobs so real classes can focus on damage, your bags will be filled with shards for constant healthstone refills and you will summon half the raid to the instance every single time.
>warlocks are canonical the STRONGEST class in the game >forever relegated to a support rdps
Fricking homosexual Black folk work at blizzard. Simple as.
>forever relegated to a support rdps
Might not want to use the word "forever" when you actually just mean one period of time that is about the first 10% of WoWs history. Considering Warlocks were repeatedly and currently are top DPS in the game.
I always felt like people that play WoW for pvp were shitters that werent good enough for any other genre of pvp game that didnt involve being able to win simply because of your class or gear advantage
>get attacked by naxx geared arms warrior >hits your characer in greens and blues for 2200 mortal strike + auto attack + hamstring >bro just use better leadership gear is not important
I just liked being a dick ass rogue with nearly endless potential to harass people. Something very cathartic about stealthing up on people completely unaware.
I will say im fricking hot garbage at RTS but most other genres im atleast competent and never got filtered by easy shit like DP inputs or footsies
One of my favorite WoW memories was being in Blackrock Spire as a 58 rogue and 2 shotting a mage in full T1 gear (cold blood + ambush + backstab). I remember that he didn't even release spirit because of how embarrassed he must have been to have been killed by a casual shitter in mostly greens.
it was called world of roguecraft at the time for a reason anon >mfw i had a raiding hunter and decided to level a pvp rogue alt and had a blast with it for one month and then TBC hits shortly after and introduces that shitty resilience stat
sure but could mages sneak up on an unsuspecting victim do /spit /rude and then one shot them with a guaranteed crit ambush?
most fun you can have in classic wow
Was leveling feral druid as tedious as I remember in vanilla? All I can really remember is endgame respeccing to resto for raiding and being a HoT prostitute.
Doing that in early WoW isn't impressive at all, Rogues were utterly busted and didn't need gear the way other classes did. There's a super famous video series out there of a naked Rogue ganking fully decked out 60s
it was called world of roguecraft at the time for a reason anon >mfw i had a raiding hunter and decided to level a pvp rogue alt and had a blast with it for one month and then TBC hits shortly after and introduces that shitty resilience stat
>shitter rogues mad cause resilience mad their class require thought
checks out
Resilience got removed for a reason (it was shit) moron
WoW PvP was NEVER good. If it wasn't an era that revolved around CC spam and bursting someone from full to zero in a couple of seconds, then it was an era where CC was worthless, and everyone was super tanky and grinded on eachother forever. The combat system just doesn't really support PvP.
Maybe survival hunters back in their earliest days. I never played one back then, but they used to be absolutely broken. The nerf hit them so hard that I don't think they saw any real play against until they got entirely reworked back into a melee class but with polearms instead of dual wield back in Legion or something.
weren't survival hunters decent in wrath pvp because of black arrow, and explosive arrow?
I could have sworn Survival was good at something in wrath, but it has been years.
I played marksman in wrath, but barely. I stuck with my lock main, rogue and dk mostly. I don't even think I hit 80 on my hunter, so I couldn't tell you. I did flip around here and there with my specs while leveling, but mostly stuck with marksman since that was what I PvE'd with. In PvP, sure, I'd see some surival hunters, but the only thing that would ever stand out to me was the snake trap (I think they had that back then, I don't remember exactly) and wyvern sting (a ranged sleep) since I played lock, rogue & dk, hunters were never a threat what so ever.
and portal that you can make profit off of by just sitting in a major city and doing nothing.
Not for the price everyone used to demand. I started giving TPs for just 10 silver more than the 1g (?) the mat costed, but eventually dropped the price just to be kind since I was already rich, and most people still tipped me at least on gold, usually 50 or so silver more. I made profit while simply israeliteing the AH, waiting for queues, and preparing for raids & arenas.
I DID however make the majority of my gold by gambling though. Too many classicgays think deathroll is a new thing.
for every heeb that tips a mage 50 silver pittances, there's rich morons like me that shove 20 gold into your face so you click the fricking button and i can get to where i need to be and don't you dare sit there conjuring water in gratitude instead of making the god damn portal you piece of shit
Based assertive chad.
Nah, back then, my server was Undermind back when it still existed. Smaller server, I had an actual reputation back then. People knew all they had to do was send me an invite to find me in org, dal, or the tourny, and I'd have a portal ready for them when I see them on the minimap. Tip appreciated, but not required, I was already a richgay that controled the AH.
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11 months ago
Anonymous
i'd throw in demonic runes or mana potions to mages that had cute jingles like that
>in org at around 3AM. >some guy asks for a simple mid level BS recipe to be made, and wsp him I can make it >Guy puts 2-300g in and tells me to keep it. >Ask him if hes sure? >guy basically tells me ot just shut up and take the money because he is drunk and rich.
I'm still grateful.
>deathroll
I never got into that. was there some way to consistently win it, or something?
The price I usually had to pay was 1-5g, depending on urgency, for a TP because mages wouldn't bother responding to any indirect asks in chat. If I was fortunate enough to be standing next to a mage, and directly asked they could usually swing for a cheap fee, but otherwise it wasn't uncommon for people to just not respond.
Mage food was another things they could charge for, and depending on the point in classic, it could rack up a relatively expensive bill every time someone logged in. My buddy would always heal an UBRS to get a shit ton of stacks of mage water for free, and I would tank a stratholme, but demand all the cheese from the boxes to feed my warrior. Ended up having bank alt with just stores of cheese so I didn't have to pay.
Nah, there's no way to cheat in deathroll or anything like that, it's all random. Sometimes you win, sometimes you lose.
I'd just israelite the frick out of the AH and manipulate my servers' economies to make up for losses. For price, I'd start with 20 gold and go from there, but if I ever saw newbies asking for gold in global, I'd challenge them to gamble with me, my gold for their silver. Even when they lost, I'd give them the gold anyway, and with the agreement that next time it's for keepsies, but they can mail me low level crafting mats for free gear.
I just find gambling in vidya fun, since there are no real life repercussions for losing. Otherwise, I hate it.
i'd throw in demonic runes or mana potions to mages that had cute jingles like that
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>why did everyone play mage instead of warlock?
In vanilla? Mages are essentially moneyprinters with teleports/food/drinks and aoe farming while warlocks only had mediocre damage. Past vanilla warlocks are probably the most played caster class just because of damage.
>chose enhancement shaman for my main and got to 60 >warriors and mages rape my ass anally in dps >constantly feels like a cuck because I can`t do anything on my own
Why do the coolest and most fun classes are so shit.
Because Blizzard sucks are balancing and takes an entire expansion to fix broken shit just to introduce other shit that's broken which takes them another full expansion to fix.
how the frick do I even use pets well as a warlock? trying out vanilla in a private server since frick paying Blizzard and I have no idea what I'm doing, do I really have to spam my imp's fireball just to get it to do damage?
imp is for dungeons/raids
voidwalker is for solo grinding
succ is useful for crowd control (you're rarely asked to use it though)
fel hound for pvp, especially against casters
>Waaah Warriors weren't top-100 tier for one season of the game! Blizz we need buffs out the ass!
Shut the frick up brownie, you got to be OP in nearly every other season in the entire game, you can suck it up and have one bad season like the rest of us. >in that same expansion: Warriors Bladestorming their way to Glad with absolutely no skill
I'm a Warlock player.
I'm not saying warriors didn't deserve it, but S5 Warriors is one of the lowest lows imaginable.
DKs made them 100% unviable in Arena
I have no pity for a class that was in Blizz's pocket for the entirety of the game up until that point.
One of 3 complete classes in Vanilla, strong to overpowered in BC PvP nearly the entire length of the expansion, OP in seasons 7/8 (and I'd say strong in 6 as well) in Wrath: Warriors can fricking suck it up. I remember when envenom Mutilate became in vogue in s6 and the tears from all the brownies when I crit them for 6K through their precious armor was glorious.
I played s6/7/8 as a Spriest/Rogue combo as the Spriest
Ripping apart Warrior/Healer teams felt good.
Double disarms for Skillstorm kek
5 point Envenom lined up with MD+SW;D was good shit
11 months ago
Anonymous
There's nothing like a Cold Blood Mutilate + Envenom + Rocket while your mage partner hits 'em with a Deep Freeze + Shatter combo.
Or playing Rogue/Priest/DK in S5 and getting your ass carried by how OP the DK was.
>trying to make vanilla retribution pally work because you liked them in WC2 and thought they would be badass knights bonking filthy orcs >get anally raped by every single class because your only source of damage is a proc that only triggers 1/20 of the time you auto attack
>ret in vanilla >ret just about anytime
Literally just use Prot, what the frick?
im talking about the olden days when we didnt have the benefit of hindsight and were figuring shit out as we went along and googling for everything wasnt still a thing it was mostly lurking forums and ppl shitting on each other because of the crap builds they posted
then we made a quantum leap when ppl started making pvp montages
im guilty of doing something similar >yeah this boss/dungeon is totally filled with X class loot trust me bro we just need a healer to get the group going
im talking about the olden days when we didnt have the benefit of hindsight and were figuring shit out as we went along and googling for everything wasnt still a thing it was mostly lurking forums and ppl shitting on each other because of the crap builds they posted
then we made a quantum leap when ppl started making pvp montages
prot had atrocious mana problems anyway, trying to level as prot was just pure suffering. holy shield taking like a fourth of your mana bar. AND you had to have a spell damage weapon. i'd rather level classic as ret than prot any day, at least then i occasionally get big seal of casino crits and feel a momentary fleeting sensation of happiness
>>run into one (1) spell caster mob
just drag some chaff guys over to him/LOS and just sit-crit to blow his ass up with reckoning
11 months ago
Anonymous
Zoomers have been coddled too much. They don't know how to do things like LoS mobs. They might not even know what LoS means.
11 months ago
Anonymous
Pretty much this >be melee guy >aggro caster >step behing a lamp post while they're casting
11 months ago
Anonymous
Watching some of the people playing "hardcore" is just painful. >zoomers playing warrior >loaded up on busted as frick engi grenades, target dummies, etc >sees pack of mobs >doesn't pull out gun and aggro just one >charges into the entire pack like a moron >doesn't press a single engi item, defensive ability or even attempt to run until it's too late >dies spam clicking his actionbar like a fricking kid from 2004 >"BROOOO WHAT THE FRICK DUDE"
I know most of these dickheads do it for "the content" but Christ almighty.
11 months ago
Anonymous
I don't think most easy available guides mentions basic mechanics like LoS, or safely pulling mobs. It's just something that the people writing guides assume players know.
11 months ago
Anonymous
>It's just something that the people writing guides assume players know.
You're probably right about that honestly. So much stuff about WoW is hard for a new player to get without spending dozens of hours cutting your teeth and veteran players just assume you know because to them it's so elementary. Shit like rebinding A/D to strafe instead of turning, changing out your spells on your bars for new ranks when you level up, LOS, how to kite a mob so it stays aggro'd while the rest of the pack you pulled leashes back, the list goes on and on.
11 months ago
Anonymous
Nah they had already removed sit crit reckoning by the time I was playing, and these were the mages in western plaguelands with no LoS areas to abuse. I was also 14 or so when I did this in tbc.
>Prot
Why Prot?
I Leveled Holy paladin in vanilla classic, and on private servers and it seemed way easier because holy shock/consec +heals buffs. I just wore a ret set, or sometimes a mix of Ret/Int gear for man. You could actually kill things at a decent pace, solo certain elites, and even whittle people down in pvp slap fights. Ret/Prot just seemed way worse until much later. That being said, you were one of the thirstiest people in the game with all the mana you were consuming, and water bills add up when you're new. always had to either stock up in town from a mage, or go buy the water tier below what I could afford because it was cheaper.
Not that Anon and only semi related, but you reminded me of the only time I enjoyed playing a paladin. Holy during Cata was great, and I leveled as nothing but. Sure, offspec tank endgame, but I mostly did pvp anyway. It was far more tolerable to level a paladin in cata since you also gad a spammable exorcism.
I remember when the Cata preparing came out and shockadins came back with a veangeance, nearly one-shotting most classes in battlegrounds.
In vanilla, I just abused reckbombs when I played a pally up until the glitch got parched.
>Why Prot?
also nta but
reckoning, blessing of sanctuary and seal of wisdom are probably the best sustain tools in the paladin's kit in classic
pull 8+ dudes, bundle them up in front of you and just kill them on 'reflect' damage while you sustain more or less infinite mana from reckoning/wisdom permanently refilling your bar
only gets better the more proc toys you pick up and if your server ruleset has correct spell damage scaling on certain proc items (skullflame shield etc)
favorite thing to do as a paladin on private servers is hog every openworld mage AOE farming spot like the skeleton fields in western plaguelands, just pulling 40+ mobs at a time while magecucks pout on the sidelines
Unfathomably based. I've never heard paladins being a class for cucking mages, but I'm glad to have you as part of our club.
I think the only thing deserving of being fricked over more is a shadow priest.
11 months ago
Anonymous
Wait, nvm, I take that back. I just remembered you gays bubblehearth as soon as you get ganked.
11 months ago
Anonymous
it's an unreasonably fun and entirely unique-to-paladin playstyle that scales on how many toys you have and how many men are beating your ass. weird shit like you being able to kill 60 mobs faster than you can kill solitary targets just because you have so many layers of "% when hit" effects going on
11 months ago
Anonymous
I'm still amazed that thing made it through playtesting. I've never heard of any other BiS for pallies.
11 months ago
Anonymous
favorite part is that it worked on hearthstones and objective flags for the longest time
11 months ago
Anonymous
SO THAT'S HOW THOSE FRICKERS PULLED OFF THAT BULLSHIT, FRICK!
I always thought they just had a warlock and friends in vent waiting to summon them when things went sour for them! God damn it, all these years later, I finally understand the instaTPs
11 months ago
Anonymous
>playtesting
What's that? Blizzard just threw in shit that was cool and let it figure itself out on its own. That's why so much broken stuff was only nerfed later on.
That's pretty much how I leveled my paladin in Vanilla. I should have saved my screenshots of angry people whispering me for stealing entire spawning areas.
>magecucks pout on the sidelines
I didn't mind seeing a bunch of mages AOE farming in vanilla 2019 until a mage who was near death from poorly aoe farming got upset that when died from poor kiting skills and I intervened to try to save him, and he started screaming that I was trying to steal his XP.
Your doing gods work, frick those kinds of players.
well, in short, it's because ret in vanilla revolves around seal of casino procs, which you use a slow 2 hander with for maximum damage, and the fact that there's no such thing as holy resistance.
so you have a class that pumps out extreme but unpredictable burst damage, with a very good 5 second stun, and who is tanky enough through plate, self heals, and bubble, to survive long enough for seal of casino to proc
oh and they can't be kited because of blessing of freedom and faster base run speed than anyone.
funnily enough, there were actually two ways to viably do PvE ret, but one revolved around getting fricking Ironfoe of all things, which had a minuscule drop chance, plus the AV exalted offhand and going spell-damage seal of righteousness, and the other relied on having several paladins in a raid judge different ranks of crusader on the boss to boost holy damage out the wazoo, but that one was usually slapped by debuff limits. still, i did see a raid of 15 paladins and 25 priests complete BWL via holy smite and seal of casino spam. they did naxx-tier damage. total meme strat though.
>repentance is not a snare >engineering net is not a snare >incapacitating bombs is not a snare
you clearly never actually fought a dedicated ret in pvp. every single one was engineering for a really good reason.
>they can't be kited
druid and hunter can kite a ret paladin easily
druid maybe. hunter never; they die in a single hoj.
>warlock's pvp trinket doesn't even clear his 5 second stun OR repentance's incapacitate
this is how I can tell you're very bad at pvp
warlock pvp trinket dispels charm, fear, and polymorph. dunno what to tell you. continue persisting in delusion.
>warlock pvp trinket dispels charm, fear, and polymorph
>he still doesn't get it >he's doubling down
11 months ago
Anonymous
at this point you're just memeing because you googled warlock's trinket and found out im right. just gonna ignore you from now on, you're just fishing for (you)'s now, and this is the last you'll get
11 months ago
Anonymous
HAHAHAHAAHA this guy
Literally proving you DON'T understand pvp at all.
You would get fricking DEVOUR'd 😉 in pvp by a good Warlock
11 months ago
Anonymous
>implying any ret is not going to instantly bootyblast a felhunter with exorcism and a few melees before slapping the warlock's shit in
okay guy, whatever you say
11 months ago
Anonymous
You didn't even know Fel Hunter could cleanse all your weak debuffs.
Paladin is so easy as Warlock. Fear repeatedly to force bubble. Run away, Repeat and watch him die.
The only thing a Paladin can do is use Shadow reflector to increase uptime
11 months ago
Anonymous
no, i know perfectly well.
i also know that they're very weak and die in 2 or 3 melee swings at most, instantly if you seal of casino + exorcism. and that's why every ret will kill the felhunter first.
i mistakenly thought at first that you had some actual pvp experience and thus would know this, as its standard practice for ret vs warlock + felhunter; but you clearly have never pvpd to any significant degree in vanilla, and are probably more used to just stomping greys going in and out of ironforge and stormwind than fighting other lvl 60s with actual gear and experience
i will grant you that very few rets got to high gear even in pvp since the spec was not popular at all. but the point stands.
11 months ago
Anonymous
I have a ton of pvp exp
The only class that ever gave me trouble was Spriests, Warlocks, and Engineer Rogues.
a paladin will never get close enough to a hunter to stun him. HoJ is a 10 meter range while hunters can shoot at 35-41 meters. while running 30% faster and paladins have no ranged attack to daze a hunter
11 months ago
Anonymous
fair enough, on a flat plain with no terrain to exploit, and assuming the hunter gets the 1st shot and never even once flubs his distances, he could conceivably kite a paladin. the moment he fricks up though, he's getting either repentance'd, engineering bombed or engineering netted.
eh, you had to do a quest to learn the recipe, so it certainly could be expensive if you weren't an alchemist or didn't know one. still damn handy, and something i always carried. all the top rets in vanilla would carry them. they made warlocks and mages seethe like nothing else. possibly something of a trade secret that most regular rets didn't know about though, granted. even without it, you still got trinket and bubble to clear sheeps (let alone the fact that by sheeping you the mage is healing your hp and mana)
>trying to make vanilla retribution pally work because you liked them in WC2 and thought they would be badass knights bonking filthy orcs >get anally raped by every single class because your only source of damage is a proc that only triggers 1/20 of the time you auto attack
>feral dps is dogshit >boomkin is dogshit >resto is serviceable but you'll just be a motw bot >feral tank is serviceable but you're outclassed by warrior tanks in every way except maybe dungeon tank
not to mention feral tanks have to farm mcps from gnomeregan over and over just to be competitive. brez and innervate are nice in raids but everyone hates running dungeons with a druid healer since a wipe means no rezzes
yes, i've no idea what they were thinking when they designed prot paladin. it's a great example of why many of the classes felt unfinished.
11 months ago
Anonymous
At least private servers made it a little better depending on which one you played.
11 months ago
Anonymous
Ret Paladin had proper strikes and DPS seals in alpha. They were gutted last minute before release, really old ~0.6 alpha build talent calculators and the original strategy guides written before launch have all their old abilities.
11 months ago
Anonymous
to this day, i am furious with tigole and furor for gutting ret paladin's alpha set up. those fricking c**ts. they only did it because they had a grudge against paladins since paladins stomped their asses in everquest.
11 months ago
Anonymous
They also had a strike that stacked a DoT, and blessings were Auras
11 months ago
Anonymous
>buttmad warrior caused vanilla paladins to suck
Blizz are such shit devs
11 months ago
Anonymous
damn, what could have been. i still hold out hope that maybe someday, some private server will unearth the alpha ret paladin and put it in the game for us to experiment and have fun with.
but i know that all the puregay shitters like mr warlock whose been arguing with me for near on an hour would have a collective apoplexy and we'd hear their screams of outrage about a hybrid being a good class echoing off the moon
clearly hybrids must only heal
clearly again, frick tigole and furor
11 months ago
Anonymous
Ret Paladin had proper strikes and DPS seals in alpha. They were gutted last minute before release, really old ~0.6 alpha build talent calculators and the original strategy guides written before launch have all their old abilities.
>Instant strike >Stacking Holy Damage debuff >Heroic Strike equivilent
FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON
11 months ago
Anonymous
ret would just oom anyways
11 months ago
Anonymous
sadly true, unless there's some mana talents or abilities in that alpha build we dont know of
then again, with those abilities, maybe it would have been viable to go int with spell damage; sort of have the same itemization that holy pallies used
11 months ago
Anonymous
>buttmad warrior caused vanilla paladins to suck
Blizz are such shit devs
i dont understand this meme. paladins were actually not that great in everquest until its 2nd expansion and even then you still wanted a warrior tank for every single raid boss. paladins just had better snap threat which made them better grouping tanks or offtanks in raids
11 months ago
Anonymous
well, it encompasses a big long history of grudges that tigole and furor had with paladins throughout all of everquest's history, but the short version is that their characters just happened to have builds that paladins could slap around easily in pvp. i think the trade off was that they were pretty good vs anything BUT paladins.
and since both were c**ts, they carried the grudge into their design of WoW and made sure paladins sucked for anything except being healbots. prot and ret were deliberately sabotaged by both those Black folk
11 months ago
Anonymous
pvp was never really a big thing in everquest like it is for wow. you could opt in to duel people for fun and theres an arena zone but actually taking it seriously sounds like a big meme.
that game had classes like bards who could just run up to you at lightning speeds, dot you up and then distance los you within seconds until you slowly died. it would be like fighting a warlock who doesnt need to stop to cast his spells while also having swift flight form speed
11 months ago
Anonymous
you forgot the part where the bard also has so much elemental resistance that he's practically immune to all forms of magic while he's up to his sanec bullshit
also the part where he's got a back-up plan of every enemy in the zone chasing him so he can drop them on your group
11 months ago
Anonymous
and yet, even though it was clearly not balanced or intended to be intensely competitive, c**ts like tigole & furor treated it so and screeched autism shouts when they lost to paladins. go figure.
the best part is that this was while they were literally poopsocking EQ raids for 5 days straight with no sleep as responsibility-less teenagers. seriously, everquest and tigole & furor's guilds are LITERALLY where the term poopsocking comes from, because they would shit in a sock to stay at their computer, unwilling to take a 40 second shit-break in an actual bathroom.
11 months ago
Anonymous
>even though it was clearly not balanced or intended to be intensely competitive, c**ts like tigole & furor treated it so and screeched autism shouts when they lost to paladins
i suppose i can believe that. if they were that buckbroken they should have just not included the class at all
you forgot the part where the bard also has so much elemental resistance that he's practically immune to all forms of magic while he's up to his sanec bullshit
also the part where he's got a back-up plan of every enemy in the zone chasing him so he can drop them on your group
you're right it really is the best eq class right after cleric and basedlord
11 months ago
Anonymous
11 months ago
Anonymous
jesus christ
11 months ago
Anonymous
Fun fact btw, Tom Chilton is the one who refused to take DotA into Blizzard when they were offered. The entire company was pissed at him for it.
11 months ago
Anonymous
[...]
They also had a strike that stacked a DoT, and blessings were Auras
i played ret pally since the open beta back in the day trying to make it work
i would rather remain in ignorance and not know about this frick you blizzard
11 months ago
Anonymous
If you played at the end of TBC/Early Wrath you got your revenge.
Paladin was fricking insane. Fun days
11 months ago
Anonymous
ever since, paladin has always gone through a cycle. when a new expansion is about to come out, paladin, especially ret, tends to be utterly brokenly overpowered during that 2 weeks just before the new expansion launches; you know, the part where new talents are unlocked?
but then they get nerfed right after launch. and typically remain mediocre at best for the rest of the expansion. frickin' sucks.
11 months ago
Anonymous
quit after the release of sunwell plateau still raided it a short bit
felt the game had become a chore and was akin to a job and blizz introducing dailies cemented that fact for me
11 months ago
Anonymous
WotLK pre-patch Ret was hilarious.
11 months ago
Anonymous
ah i miss having infinite mana and smiting nerds with hilariously broken divine storms
11 months ago
Anonymous
I recall Judgment, Crusader Strike, and Divine Storm would all just drop people each time.
11 months ago
Anonymous
thats because they did. it was glorious
11 months ago
Anonymous
I had more fun with Pre-TBC Wow Classic.
Running around BGs as a full Naxx warlock felt like I was cheating
11 months ago
Anonymous
ah i miss having infinite mana and smiting nerds with hilariously broken divine storms
thats because they did. it was glorious
I'm all for giving each class one moment in the sun, and WotLK pre-patch definitely was that moment for Ret Pallies.
Just a short 3-4 month period where Ret pallies utterly shit on every other class and there was absolutely nothing they could do about it.
11 months ago
Anonymous
i remember living in complete and utter fear of paladins during the pre-wrath patch as a rogue. you could still kinda-sorta still bleed kite warriors and avoid their damage, but paladins were just unkillable and shit out damage. AND their new judgment of justice meant i couldn't even fricking sprint away from them.
11 months ago
Anonymous
>couldn't sprint away
Rogues had a tool for almost any situation at that point, didn't they? Cloak, vanish, and sprint away if things looked bad.
I have never been able to tolerate rogues since Vanilla because, even if they could 1 shot/stunlock you, any dot could force them out of stealth. BC onwards they kept getting more and more tools incase the slightest thing goes wrong, and the slightest chance they die in a pvp combat they can cloak vanish and run away only to come back in a few minutes to be a c**t.
11 months ago
Anonymous
yeah but if you were 1v1ing you usually had to cloak to avoid their hoj or cleanse the vengeance dot to cleanly vanish. and they could still divine storm you out of vanish since it was a melee attack not a spell for FRICK's sake. and don't get me wrong i was 100% a c**t rogue and me dying constantly to paladins during that patch was entirely due to still underestimating them because of how laughable the class was in pvp for the last 2 expansions. the deaths were well-deserved to be sure.
You weren't playing subtlety like a chad, were you?
i was trying killing spree like every other rogue and their mother when that patch hit.
11 months ago
Anonymous
You weren't playing subtlety like a chad, were you?
11 months ago
Anonymous
I remember a time in BC where paladin tanks would simultaneously top dps in instances.
Something stupid like any ability that released your seal on 3 targets, consecration, blessing of sanctuary which made anyone that attacked you take damage, and if you wanted to, retribution aura. The aoe damage was insane.
11 months ago
Anonymous
Ret worked just fine in vanilla/BC, the playerbase wasnt competitive enough for balance to matter anyway
Now in wow "classic", that's another story
11 months ago
Anonymous
[...]
They also had a strike that stacked a DoT, and blessings were Auras
[...]
i played ret pally since the open beta back in the day trying to make it work
i would rather remain in ignorance and not know about this frick you blizzard
the best part is that paladins were gutted explicitly because an ex-everquest shithead was on the design team and he carried his grudge against hybrids into the creative process of warcraft
tigole motherfricking furor, that big-nosed little bastard. he played a warrior in everquest and had literal screeching autism fits whenever paladins went in on his plate gear
11 months ago
Anonymous
yes, anon.
frick tigole
frick furor
11 months ago
Anonymous
[...]
[...]
the best part is that paladins were gutted explicitly because an ex-everquest shithead was on the design team and he carried his grudge against hybrids into the creative process of warcraft
tigole motherfricking furor, that big-nosed little bastard. he played a warrior in everquest and had literal screeching autism fits whenever paladins went in on his plate gear
if anyone is confused, tigole is jeffery kaplan. furor is alex afrasiabi
tigole led legacy of steel in everquest, furor led fires of heaven, which were the 2 most famous guilds that came out of everquest, and blizzard hired them both as designers for wow. both hated paladins (for different reasons), but tigole was definitely the biggest chode with the biggest grudge. still, furor helped him gut paladins as revenge. frick 'em both.
11 months ago
Anonymous
Did Tigole ever actually do anything good while in Blizzard?
Outside providing something that produced a shitload of porn that is, and he managed to frick that up
11 months ago
Anonymous
There is demonstrably nothing that Tigole touched that would have been worse without his influence. That half-israelite is lucky that WoW was easier to play than EQ and was riding high on the coattails of WC3, because WoW could've gone to shit much sooner because of it.
11 months ago
Anonymous
to this day, i am furious with tigole and furor for gutting ret paladin's alpha set up. those fricking c**ts. they only did it because they had a grudge against paladins since paladins stomped their asses in everquest.
Feral tank is more than serviceable, it's optimal for most fights in vanilla granted you are on alliance or have blacksmithing for fear trinket (tremor totem is garbage) and using crowd pummeler, farming pummeler is tedious, yeah, but you're getting thunderfury level threat off a level 25 blue that takes up no debuff slots as opposed to TF's three. It's also generally more tanky that dw fury tank, wear resist sets more easily than warrior, does more dps than a warrior tank would do when not tanking making them better than a second warrior, and has a combat charge that warriors wish they had.
The other specs are shit though, one imp thorns imp hotw resto and a bear is enough druids.
>when one of the more viable ways to level can be just switching to protection with the 11 points in holy for consecration and just farming dungeons over trying to rely on seal of the crusader
I've only got to 60 as a Paladin once and prot was the only thing that made it bearable. Shame you can't use it for raids, but at least it was alright for end game dungeons.
Depends on what expansion you're talking about. In classic, mages are kings and can more overall than a lock. Locks are more fun, but don't get truly amazing until BC.
Teleport and Portals were enormous QoL.
Only reliable source of AOE damage pre-60.
0 gear requirements.
Blink/nova/block are infinitely better than fear.
But ranged is baby mode, so they're both terrible.
The most fun I ever had in classic WoW was running around in full Naxx bis as a Warlock in world pvp
Ran around with a Resto Druid and just killed people.
1 set of dots was way more than enough to kill anyone
>die >online "friends" makes cringeworthy funeral of your character >sends it to your family >family's memory of you is forever tainted by cringe shit
They were fricking heroes and I am tired of pretending otherwise
best class for a newbie who wants the easiest experience possible is either hunter or warlock, because the pets will carry you through leveling. paladin is also VERY easy but also VERY boring to level
do not play rogue or warrior, these are the harder classes to level because they have no real self healing and are highly gear reliant, which means you'll lag behind as you level up but your weapons/armor dont improve with every level.
Blink is the best ability in the game and there's no denying it. It's insane and it's been around since the beginning. I don't understand how every fantasy game doesn't have it. At least DOTA recognized it's power and fun level.
Pets are fricking gay. Curses and shit are cool but it's mostly a distraction. Damage is king.
This, it's fricked me over as a rogue before. I'd see the mage blink, hit sprint immediately and start heading to where they SHOULD have ended up, only to put distance between us, waste a cooldown, and have to use blind or something to close it again since the mage got stuck on a shrub.
Because I like magic in fiction, and my mom chose mage, so it was the first class I wanted to try when I was 7. (OG Vanilla) Still play it whenever I'm feeling self-loathing strong enough to load up world of warcraft.
Man say what you will about the skill level of Vanilla PvP videos but hte fact that this fricker is rocking literal questing blues and taking down t2 players is decently impressive.
Too bad he is utterly carried by how OP Vanilla Mages is.
Vurtne videos shaped my taste in music when I was still a stupid teenager.
Sure, looking back at it with modern knowledge it just looks like a good player killing mediocre players in PvP, but back then this stuff was revolutionary and on a whole different level.
>fighting players who literally AFK for 10 seconds before fighting back >fighting players who do shit like blind/poly right after applying DoTs >fighting players who keyboard turn
It's amazing how we thought these players were actually good at the game.
it was all about the act of just shitting on another player before everything became an arbitrary measure of skill
sometimes you just wanted to watch dudes get fricking owned
There were a million vids of players just dumpstering on undergeared shitters though. At least Vurtne made his mark by shitting on shitters who had better gear than him, so there was some element of skill to it.
The sheer amount of shit vids that were just BWL-geared Rogue/Warrior crit montages against players with 2K HP was staggering.
I don't play WoW, have no interest to do so, but this thread is a good example of why complaining about "lack of customization" in videogames is a dumb argument. People will just pick whatever's meta anyways.
Mages are way more mobile and have a lot of control over the game. Warlocks have a lot of cc but they are very immobile and fear is strong but somewhat rng. Overall mage is both easier and more rewarding the better you get at it. Both are braindead in raiding, but mages can AOE farm in legitimately enjoyable patterns to make money once you learn the routes. In pvp mages also are insanely busted and the control over the game they offer combined with how free they are because of blink and IB make for one of the most driver seat classes in the game outside of organized BGs. Warlocks on the other hand are a slower, more sedentary class that is heavily reliant on offensive cooldowns to nab kills while outlasting in the few minutes inbetween. It's fine, but it's not as exciting to the average person. And frankly, Mages in vanilla were pretty overpowered so even a shit mage could get his jollies in pvp whereas a shit warlock would often just get decimated unless the other person couldn't break fear.
unironically based, but it required the player to be a laid back person who could say 'yeah i know druid isn't meta; i don't give a frick, druids are cool and i like playing it'
What I loved about WoW mages was they could do mage shit outside of casting fireballs like conjuring food, teleporting and even learn languages. You really felt like a wizard who had an answer to every situation.
Play Steve Jacksons Sorcery. In case you are not into text based games - Im not either, complete opposite, in fact I havent played a single other text game, but Sorcery is my favorite game of all time. Its all about that feeling of being an actual mage/sorcerer with a solution to every problem. Its really good and surprisingly pretty in terms of visuals. Give it a chance and I swear you wont regret it.
What I loved about WoW mages was they could do mage shit outside of casting fireballs like conjuring food, teleporting and even learn languages. You really felt like a wizard who had an answer to every situation.
you might enjoy Outward if you enjoy the esoteric elements of silly wizard shit
Because that was long enough ago that the concept of players being able to use a glass cannon hadn't yet been wrenched out of MMO design. Thus the notion that you could be a convenient rape-engine at the expense of mobs being able to frick you up in a few hits if they reached you was still an attractive playstyle for many people.
shadow priest and elemental shaman waterwalking in menethil harbor and murdering the farts out of every dumb motherfricker who lands at the flightmaster
Every druid spec was weak in PvE content. >Balance didn't have enough mana, but you could technically fit one into a raid just for their unique buff, and that's it. >Feral druids had really bad itemization and didn't benefit normally from weapons. Bears couldn't get defense capped, despite outscaling warriors in some ways. Cat had shit DPS. >Druid healing was mostly HoTs, which didn't stack with other druids, so there were only so many you could take before the raid was saturated.
They were really good in PvP, though.
You also forgot in their infinite wisdom, Blizz put a hard cap on the number of buffs you could have, which included Druid HoT's. If you ever got a HoT from a Druid, there was a good chance it would push off one of your buffs (like RCotDS, for example), which meant Druids were stuck spamming Healing Touch like every other healer and didn't even get to do their unique niche.
maybe. but having all playstyles available along with other non combat abilities like aquatic form and just being able to stealth was based af
11 months ago
Anonymous
This was a lot of what made druids fun in world pvp.
>100% run speed stealth >humanoid tracking >can cast faerie fire from cat form in stealth >two panic buttons to run away >three if you're next to a body of water >tauren got an extra stun button on top of it
Felt like playing the lions in The Ghost and the Darkness. One of my favorite things was playing "kill the player being helped by his guide mate." You find a player getting helped by his max level friend, then try to gank him before his angry friend can react. Sometimes, they would bring entire hunting parties out, and that was when the real game started.
One druid, five or ten dudes in raid gear actively searching, and one little cleric.
Originally, divine shield and travel form didn't make you drop the flag in WSG. Travel form + HoTs was basically a free getaway from any unfavorable engagement.
11 months ago
Anonymous
>travel form didn't make you drop the flag
Is that a thing now, does going into Travel Form make you dump the flag? Holy frick talk about a complete gutting of a class' identity.
I want to say Druid, but Druid was actually pretty good in PvP, with nearly every spec performing well, and their tanking in PvE was actually very good. Sure you were probably brought to raids for MotW + Battle Rez, but at least you contributed in your own way.
Really, every class had something it did well in vanilla. Even if you didn't get to be a warrior/mage/warlock you still got to fulfill a useful role.
Balance was pretty strong given its kiting ability, Feral had insane utility and were the best flag runners in the game, Resto was the weakest of the three but still had decent output on top of the inherent Druid utility.
Not every PvP match is about making a crit montage with Zerking and full raid buffs as your 2 pocket healers babysit your brownie ass.
neither of you played classic lmao. either original or new. >druid tries to fight you like a caster, gets nuked because cant trade with a real caster dps >druid tries to fight in melee get instantly killed for trying to be a melee dps >druid tries to stay in bear form to survive, lasts a while but will be stunned and instantly killed as soon as leaves bear form
>druid tries to fight you like a caster, gets nuked because cant trade with a real caster dps
They don't, they dot you up and run the frick away as you slowly rot out to Insect Swarm + Moonfire, both of which were instant cast.
druid tries to fight in melee get instantly killed for trying to be a melee dps
Opener with Cat, abuse Bear survivability + Heals to outlast most melee. Can still get burst down but on equal gear has a sporting chance. >druid tries to stay in bear form to survive, lasts a while but will be stunned and instantly killed as soon as leaves bear form
Travel Form is the strongest Druid ability. Being able to kite is how a Druid survives a fight 9 times out of 10, trying to just play like a Warrior or a Rogue will get your ass spanked every time which is why you use everything available to you.
11 months ago
Anonymous
moonfire and insect swarm do no damage. the only thing you could kill with that strat is a bad player
11 months ago
Anonymous
And don't forget that they always have more cleanses than you have roots.
Balance was pretty strong given its kiting ability, Feral had insane utility and were the best flag runners in the game, Resto was the weakest of the three but still had decent output on top of the inherent Druid utility.
Not every PvP match is about making a crit montage with Zerking and full raid buffs as your 2 pocket healers babysit your brownie ass.
Feral had similar burst to a rogue and could absolutely kill in their opener, Resto was a great BG healer, could easily avoid poly.
Also best flag runner by a landslide
They nerfed the unique mobs without giving them anything in return. Pets die to AoE easily, killing a large portion of hunter DPS. If Lupos was still allowed to deal shadow damage for example, hunters would be great. But, they removed shit like that, and gave hunters nothing in return.
Eh they were okay through BWL, really started falling off in AQ40 though. At least they had a purpose with Tranq shot and kiting/pulling shit.
Shame the DPS was sub-par because their rotation was actually fun to do. Timing Aim Shots and shit beats the hell out of spamming SS/Slice and Dice.
Skill issue. It's that simple. >Controlling a pet is har-!
Skill issue. The Warlock has all his pet abilities macro'd and can fight 3 battles at once. >Mages get free food and wate-!
Skill issue. The Warlock knows how to use life tap and drain life to achieve perfect equilibrium. >Mages get telepor-!
Skill issue. The Warlock plans ahead for efficient travel, but knows that what matters is the journey, not the destination. >Mages get porta-!
Skill issue. The Warlock knows how to manipulate feedble-minded mages into giving him portals by letting them ERP with his succubus. >Soul stones are hard to-!
Skill issue. The Warlock side-games RE4 professional mode while playing WoW - without ever having an empty space in his attache case. >Warlocks just cast shadow bol-!
Skill issue. The Warlock refuses to be mazed by the concept of a "rotation", and sees through the illusion which shackles the mind of the Mage. All spells are simply shadow bolt in whatever illusory form they assume.
In Vanilla? Mages were just better.
Later on? Why anyone continued to play Warlock after the- >we don't want you to be playing Demonology
shit I will never know. When the devs come out and admit their hostility towards your class, after firing the guy who did the last (widely acclaimed) rework of the class, and say that you have to wait until the next expansion to see any fixes, that's when it's time to make a change.
The final nail in the coffin was gutting Demo and giving its toys to Demon Hunters.
>that VERY brief stint in MOP where they tried to make demo an offtank with the metamorphosis glyph
Blizzard was so close to greatness, and then they made demon hunter.
Dark Apotheosis was megafun, a brief glimpse into possibly expanding Warlock into more than a gimmick tank for 1 encounter each expansion. Too bad they didn't commit to it and instead gave us twinkglaive double jump Black folk.
I actually feel regret for telling people how OP it was, causing Blizz to nerf it.
It was before MOP actually fully launch, but after the class rework update. I was not only solo tanking epics, but speedrunning them. In pvp, I was quite literally unkillable and still dealing about 75-80% of the damage a dps spec had.
It was some of the most fun I had in the game, going on that power trip.
>Wotlk classic
Yeah that's your first mistake.
WotLK was quite literally a "You had to be there" moment. Shit like old WoW just would not survive in modern times because of everything being "solved".
>Classic
Literally every classic expansion utterly fails to capture the atmosphere and experience of their originals. Partly Blizzards fault, and mostly gaming atmosphere as a general.
Former is because of Blizzard implementing shit like wow tokens into classic and the latter is because of how much more meta-gamey gamers have gotten nowaday.
Raid-logging used to actually be shamed back then because people saw it as moronic, nowadays it's the norm.
Classic is so much funner than WotLK because it actually feels alive with people out in the world leveling instead everywhere being a complete ghost town because the only thing people care about is raid homosexualry.
I imagine when most people want to play a magic claster, they want either the biggest constant damage possible or the biggest healing possible, so mage made more sense.
I've mained a warlock since late vanilla, and can say that before raiding, you won't have the same dps uptime as a mage, regardless if spec. Mage damage is all burst & crits, and their utility is more generalized, as us 'locks have far more of a focus on situational and offense utility. As a warlock, if you go affliction while leveling, you're nearly unkillable if you play smart. Tanking 5-6 mobs at once and surviving easily is something a mage can't do without going frost and barely coming out alive with 0 mana. A mage can, however, still manage it and do it in at least half the time it takes us.
In dungeons and world quests however, we have nearly 0 downtime while the mage needs their mana breaks. This sort of evens out average times: they kill stuff faster but take longer to get back into the fight.
It isn't until endgame when we can truly surpass them in most ways, when you roll an SM/Ruin build and need to go out of your way to reduce dps on bosses so you don't pull aggro and wipe the group. Mages can just spam their main damage rotation and be fine, but warlocks need to coordinate a lot more with tanks to cycle between just flinging you wand and refreshing dots at 10th place dps, to flinging shadow bolt crits and rising to top dps within seconds.
Tl;dr mages are kings of big damage numbers 99% of the game until warlocks surpass them in raids.
>Used to carry a stack of mage portal making runes around on my warrior >had more cash than I could ever spend from cornering markets and selling runs so it was not an issue >ask mage in city for a portal >he opens trade for a tip >give him 1 portal rune >tell him to press the button cuck >mfw 90% of the time they did it
Redridge was great because of the cliffs over the town. You could sometimes herd unaware players off the cliffs thinking it's an escape route to town, not realizing they would die from fall damage.
That, and the lake was deep and easy to drown in if someone were to CC inside of it.
I disagree, but brewmaster was my jam. I've always had a fascination with drunken boxing. I didn't play when MoP was live, but I did play on a private server during war for azeroth or whatever it was called. Named my chubby panda lady some chink shit from google translate and had a blast tanking. She was cute, female pandaren models have the same body buuld as my SE Asian wife.
My bro! I named her something generic like "death lotus" in Mandarin or some shit, I forget.
How about you?
Mages got out easy on bagspace real estate compared to warlocks because lolsoulstones or even rogues since thieves tools/vanishing powder/blinding powder/ poisons could easily eat up a bag by themselves
This shit is why I always shit on morons that don't devote a backpack slot to profession bags. They have a higher slow count for a cheap price for a reason. Enchanting? You can keep 6 levels of enchantment mats in just one bagslot, including your rods. As soon as you g5rt the good one at, like, lvl20 or something, you're set til lvl60.
>in org at around 3AM. >some guy asks for a simple mid level BS recipe to be made, and wsp him I can make it >Guy puts 2-300g in and tells me to keep it. >Ask him if hes sure? >guy basically tells me ot just shut up and take the money because he is drunk and rich.
I'm still grateful.
I am such a guy. Alcoholism mixed with autism is a helluva disorder. Sometime's I'd inspect a fricker, see they didn't have full lvl appropriate gear, and mail them upgrades if they didn't accept my invitation to carry them through dungeons.
I enjoyed leveling to 60 as a paladin back in 2006. I am not ashamed of that fact. I leveled Retribution and kept +INT quest gear so I could heal in dungeons by downranking my heals. I didn't have a problem getting into MC as a Retribution paladin because of 21/0/30 and offering Imp. BoM and Imp. RA on top of healing.
Because you played alliance
Warlock and shadowpriest were drastically less popular for alliance because Will of the Forsaken was, like all powerful PvP racials, the gayest fricking thing ever
you're just a slow idiot with a pet
meanwhile everyone else is blinking, sprinting, charging around and isn't hard countered by every mouth breathing undead you run into
Why is no one mentioning the fact that warlocks had a shitton of HP ontop of soul link?
They were tanky as frick. All they had to do was put all the dots on a target and drain life and that's pretty much it. If you feel like it you can fear, which makes it even easier.
Nobody here actually played WoW, they're commenting after the fact. Every class in vanilla was busted as frick IN THEIR OWN WAY and every class had at least one hard counter.
Druids could polymorph so they were impossible to kite, could rapidly regenerate health, could potentially shut down stealth classes, and win battles of attrition.
Hunters had a broken ass pet, supreme kiting abilities, and could lock out stealth classes no problem.
Mages were kings of kiting, kings of one-shotting, and could permanently reset fights.
Paladins had one-shot builds, immortality builds, and could choose to just fricking leave if they wanted.
Priests could throw people off cliffs, DoT and burst, and their self-healing was absurd.
Rogues could stun lock, spam evasion, and if they were feeling super sexy bleed+poison enemies that had high armor.
Shaman could shut down spellcasters, strip everyone's buffs, and one-shot with either windfury crits or a charged chain lightning.
Warlocks had permafear, the succubus lock, and could screw with everyone through infernal summoning.
Warriors only needed a good weapon and they would execute everything, or sweeping strikes everything, or be a massive butthole by interrupting everyone.
Vanilla WoW PvP was pure kino and anyone who says otherwise is a fricking 'tard.
>win battles of attrition
This was my favorite part of playing a druid in vanilla. You could kill anything just through sheer attrition alone. It may take an hour, but damnit, you could do it.
this is the thing yeah
a lot of players picked the wrong class for them and got mad at the whole game for what they were playing not being for them
and on one level i get that it took a long ass time back then to get to 60
and you didnt really know you fricked up until your early 30s
but yeah every complaint comes from players not knowing what they really wanted and not having a chance to find out what it is they wanted >t. thought he was a rogue player and hated wow but then discovered paladin and loved life
>thought he was a rogue player and hated wow but then discovered paladin and loved life
You sound like one of my friends. He ALWAYS has to start every game with the rogue/assassin class, and ALWAYS hates it. WoW was no different, he always insisted rogue sucked, even once the damage meters mod came out and everyone realized a single rogue in quest greens could do 95% of a raid's damage. He just absolutely loathes the glass cannon playstyle. Once he found paladin, he was home. He's plays pally to this day. Always starts a new game as rogue, though. It's baffling.
for me i play rogue or assassin first because i liked being able to pick and choose my fights through stealth
then i discovered that i could stack reckoning and opted to be a big fat beacon that everyone thinks they can kill only for them to shit themselves when bof hits and ive got 4 reck charges and ive got a 3.8 speed hammer with a fat high damage value
He just likes the highly technical, high melee DPS classes I think. The thing he hated most about rogues back then is they were pure glass cannon, if anything so much as glanced in their general direction, they just exploded. Which was a lot, because again, a single rogue was doing 95% of a raid's damage. They eventually got them sorted out later in Vanilla, but early Vanilla, rogue damage was just insane. I still remember all the seething on the forums from the other classes when the first damage meters mod dropped, and everyone realized they weren't shit compared to rogues.
11 months ago
Anonymous
My favorite thing to do was bait rogue gankers into chasing me into deep water while I had a hydrostaff equipped.
>warriors were raid tanks because they could become uncritable/uncrushable >paladins were tanks for trash mobs because of consecration >druids were tanks for dungeons because they could pull threat, swipe, and rebirth in case of emergencies >shaman could tank low-level dungeons
>priests were the best healers because they had the largest healing toolbox >druids were great healers because they literally could not pull threat thanks to HoTs >shaman were great group healers thanks to chain heal >paladins were great raid healers because they could not run out of mana while healing the MT
Dude, DKs were so absolute busted as they were fun. I really miss how cool Unholy used to be, even though I was a bloodgay back then.
Once Cata hit, I went dual wield frost pvp and necer looked back.
One of the coziest times in vidya I've ever had was leveling my frost dk in zul'drak into icecrown while listening to this this album https://m.youtube.com/playlist?list=PLsT9douBcx984EKWhuNaxLu_mb_ujU-IH. Pardon the mobile link, if it doesn't work it's All Shall Fall by Immortal. My desk back then was right next to my window back when I still lived up North, so I left it open to let in the winter frost to get immersed.
I wish this board has duce rolls. I wager 50g and got a 45.
Man, one of the most badass things I can remember from WoW was that battle of light hope chapel. Highlord Mograin giving his speech, before charging? Once I finally got Army back then, it rivaled that feel.
The nerf hit us hardcore, but I believe it was well deserved.
based immerser
i played fury warrior back then and during legion was able to recover that account and move him over to my current one
ofc i haven't played since BFA but its nice having the option to play the OG
Warlock has a much more awkward playstyle with pet management, soul shard management, and damage over time spells. It's also just less cool than being a mage.
>using reflectors to btfo one-shot mages/warlocks >using downranked dots on low-level mobs nearby in a duel to break ice trap/fear/seduce >pretending to run away only to throw people off of cliffs/lure them into an ambush
WISH I COULD TURN BACK TIME
Where the frick is that supposed to be? Is it a graphics setting thing? I don't even.
I remember ever zone prior to MoP, and I've no idea what zone that is.
The color of the ground and doodads makes me thing Outland, but I'm not sure.
Also, can you explain to me please what happened in that webm?
OOOOooooh, I see now, right out in front of the gate! Nah, I was there for it, but when I was, I had my graphics cranked to max. I remember all the guides for best performance for the game involving cranking down graphical options, but my parents were rad and bought me a good enough pc a couple years prior to run it on max. I remember waaay more foliage, doodads, and particle effects what with the bugs and all that.
I also remember being a big dicked warlock chad for both the twin emps and cthun. The nature damage acid slime guy always kicked our asses though. Fun times.
>itch to start playing again >private servers a shit ever since classic >anything blizzard is off limits >considering setting up a local private server and playing the game solo with bots or multiboxing or something
Like what I want to do is just take vanilla wow, rebalance everything for 5 player parties, make 5 characters and just play it like the MMO version of dungeon siege or something
Im levling a turtle wow charecter and its been alright. Though if you make a priavte server I belive someone made a version of it to balance the game for singleplayer which is interesting.
I could never play the game solo, or with only a few guys. It's meant to be a huge, living world, populated with people. Just doesn't feel right if it's dead.
Yeah I get what you mean, but at this point the game might as well be dead with all the moronic hardcore and minmax bullshit infesting the game, I feel like I can't play the game how I want to anymore on servers.
I've felt you. If your PC and Net is literally any better than potato tier, you can set up or own private server for you and your friends to play on. It's sort of complicated from an admin perspective at first, but once you get a feel for EZmode programming, it'll be fine.
It's really fun playing through the game & roleplaying with friends with admin priviledges.
>stop being a homosexual just suck israeli wiener for money and drown in chinksects
frick off simp, only absolute moron would give blizzard money for shitting in his mouth
>le vote with your wallet
kek enjoy your malware and dead server
>stop being a homosexual just suck israeli wiener for money and drown in chinksects
frick off simp, only absolute moron would give blizzard money for shitting in his mouth
>friend gets uppity about all of the frost mages in the game >decides to be different, and levels a fire mage >his face when he finds out just about every mob after level 55 is immune to fire
Spell immunities really should not have been a thing in raiding. Like on one hand it can be an interesting mechanic to force you to change up your playstyle in certain areas, but on the other hand fricking half of vanilla's endgame was fire immune, and the half that wasn't was nature immune.
>it can be an interesting mechanic to force you to change up your playstyle in certain areas
Which would have been fine, if respeccing was easier. Respec costs going up every time you did it was a bullshit idea. Multispeccing should have been in the game much earlier than it was.
>Respec costs going up every time you did it was a bullshit idea.
It's funny because respec was clearly intended as a gold sink, which vanilla is sorely lacking in, but only the classes that are fricking awful at grinding gold ever need to respec.
Best pvp class in the game hands down, nobody will frick with you. You go OoM insanely fast in raiding so it's not really a feasible spec in that environment.
No, GOOOOOOD NO!
Either play a healer priest or an Affliction Warlock.
Everything shadow priests do in vanilla is inferior to affliction locks. Shadow priests remain inferior until cataclysm
>mage cleave
I always forget most people play classic, with the changes from vanilla.
Yeah, in the official servers, shadow is good.
Original? About as bad as ret palies
Last time I played spriest was darrowshire where it served me well in that thunderdome I dont think ill have another pvp server in me again after that so I think of them for their pvp mainly. But I never had any issues doing pve content though I only did molten core.
By Darrowsire, you mean a server, yeah?
I've never played classic, only vanilla private servers over the years.
The last time I had any sort of concern towards spriests was when I came back for Legion after I quit 2 weeks before Mists.
In vanilla to Wrath, spriests were a joke and were just easy kills for my aff lock, blood dk, and sub rogue.
In Classic however, Blizz based the balancing off what they learned from after vanilla, so from what I've seen, shadow priests are bout on par with affliction warlocks, just with different forms of utility.
Should be pretty solid in pvp.
Darrowshire was a private server. Had a bunch of issues as many do but it was fun for like 2-3 months. Honestly spriest is extremely good pvp. Assuming a 1v1 lol and the opponent wasnt way over me in level lol I never felt like any class just beat me. Warlocks in particular were one of the least threatening classes. Honestly if I kept count of my deaths I would say at least 70% was me fighting a mob or 2 and a rouge stealth ran up and blew me up.
11 months ago
Anonymous
>Warlocks in particular were one of the least threatening classes
You might have fought some crappy Warlocks then, because Shadow Ward literally invalidates SPriest's existence long enough for a Warlock to kill them.
11 months ago
Anonymous
I mean shadow ward is only enough to stop 1 mind blast which is still good but then what? Ill admit its possible I never fought a good warlock but I dunno I dont think ive ever died to one but how much of that is me being a badass and how much is warlock being the least played class I dunno. Spriest is generally considered at least top 3 pvp by most people as well. Im more use to downplaying my picks not arguing they are op lol.
11 months ago
Anonymous
Eh, I had a Warlock alt in Vanilla I used for PvP'ing with friends since my main's raid spec couldn't be used for PvP, and I wasn't going to pay for respecs. I very rarely ran into SPriests, but I never really had a problem with them, I just reflexively hit Shadow Ward the second I saw one, but really have no idea how effective it really was. I was Affliction, and just sat behind my friends, tabbing through everyone applying DoTs and let the kills roll in.
11 months ago
Anonymous
I think assuming both sides know what they are doing it comes down to the priest managing the dots and the warlock using the pet silence to shut down heals. Dont forget priest can dispel the dots for very cheap. Its possible the reason you had an easy time is even if you fought a "shadow priest" back in the day odds are they didnt have proper gear and probably didnt know how to manage all the dots and use heals effectively. Apparently the matchup is actually one of the fairer ones though.
Start by dot casting at hunters giraffe pets, when the giraffes come after you, begin heavy dps rotations on their minds. At this point all hunters try to save giraffes because they are companion adventurers together through azeroth.Here is where you victory. When the hunter comes to save giraffes, just darkness priest licorice beam his paladin to slow him.
>god tier 1v1 in pvp if you're shadow >can fricking tank a geared warrior like it's no big deal >mind control people off of things
Priest is the ultimate chad class. The virgin mage and lock scream and run away when a r14 warrior charges at them, the CHADow priest laughs in his face as he slowly tortures the warrior to death.
I made a rogue because I love the class fantasy of being a scoundrel, but I have this autism where I cannot handle not being able to do elite quests, especially when a zone is dead and I can’t get a group so I rolled warlock. They’re basically unstoppable during questing and it feels soulful.
you can do alot of elite quests as rogue if you have your CDs >stuns >gouge/blind+ bandage >evasion
But yeah warlocks are easy mode gods who dont even need food or water since you can just juggle your hp and mana back and forth with life tap+drain life+health stone
Rogues are great at solo'ing elites if you know what you're doing. I leveled a rogue in Classic to like 50 and basically the only elite quests I couldn't solo was the Stromgarde quests.
Not efficient mind you, but you brute force nearly anything with all your CDs.
>free trial is ENTIRE 20 levels
Wow, what a great deal, blizzard.
It sure would would be crazy if you gave out the entire base game and the first expansion of this 20 year long running mmo for free. What crazy company would ever do that, huh.
I started as Forsaken Mage back in vanilla a friend convinced me to try WoW, I hadn't played Warcraft yet but I liked how Kel-Thazud looked on the website and wanted to be like that guy it was a long debate as I recall but Mage won out for stupid reasons because the word "Mage" reminded me of final fantasy classes, which I loved As I was actually playing, I was disappointed to discover Warlocks had a fire spell that was very final fantasy-esque, whereas Mage only had some homosexual blue and red projectiles. Warlocks also got a little buddy, all on fire and metal, and some of them had a big blue genie, which was cool. The last straw was when I got to Brill and saw Warlocks walking around with felhunters and succubi, and decided mage was the shitter class. Jumped on Warlock and never looked back, my main from Vanilla to Legion.
pets are gay
what about the succubus?
she seduces other people so technically, you're a cucklock.
>b-but in my headcanon she s-
cucklock
You are her pimp. Are pimps cucks?
Legit question, are they because I don't fricking know.
>Are pimps cucks?
Are prostitutes bawds?
don't frick your own supply, you KNOW where they've been
No because pimp used them for money and cucks get used by them for a better man. A cuck can turn into a pimp tho
Entirely depends on if the pimp has feelings for the girls.
In case of warlock, if you want to frick the succubus, you're a cuck.
Didn't they add an alt version that's a man instead nowadays?
I remember playing some Classic with my friend and he summoned one and just laughed while I was puking my eyes out.
So there's a HQ Incubus model in Classic?
Yes, and that red homosexual sticks out like a sore thumb. the fact the art direction changed and the overly cartoonish textures don't help either.
they added him around the time they had a new scandal and changed paintings in WoW while making the corridor filled with prostitutes in karazhan unisex
Damn, that's stupid. At least put in the effort to low polygon him.
>Interrupt tied to a demon
This, having mandatory pets for any class is fricking gay. Give us something that allows to dismisses them. Without penalizing us
Ehh, keybind it. You can use it while your character is CC'd, which other classes can't do. Having it tied to a pet makes it less convenient, but more versatile...
As for dismissing, you can do that manually, but you'll lose the soul shard unless your demon gets unsummoned by going too far away from you. Or being told to stay in place while you run away...
Stuns or interrupts tied to a pet is one of my biggest issues with some classes. Its just so unfair that other classes have a simple button you can push always and then others have to have their pet out, it has to be in range etc. Micromanaging sucks.
Same goes for pummel on warriors, have to switch stance, hope to have enough rage.. seems unfair.
Play another class then Black person
warlocks are gay
in original vanilla: warlocks were bad in PvE and PvP(ignore infinite fear) and can only cast a curse and shadowbolt
in classic: mages do more deeps
warlocks can 1v1 more efficiently than mages with dots
>ignore infinite fear
Why would you ignore the thing that made them disgustingly overpowered and completely invalidates your post?
And even if you ignore infinite fear, they had infinite seduce as well.
because fear literally not breaking from damage only lasted for 2 patches or something
even after the change it was a matter of damage scale. Dots had very little chance of breaking it because individual damage procs were so low, so you'd load them up with dots to bring them down a bit, and then crank out a massive shadow bolt and ready seduce.
You don't remember or weren't actually a Lock. Curse of Agony wouldn't break Fear right away because those ticks did almost no damage until they had ramped up for 15 seconds. Corruption ticks absolutely would break Fear almost immediately and they did minor damage. And Immolate would break Fear instantly because of the initial direct damage. Drain Health channeling would also almost immediately break Fear. So basically anything other than CoA broke Fear at a ~25% chance per individual DoT tick. And getting Fear off in the first place was almost impossible in a fair fight due to spell interruption and damage impacting spell channeling, of which Locks had no talent to assist with unlike Mages. The second cast of Fear would last only 4 seconds anyways. So essentially Locks had to kill their opponent with two Shadowbolts and some DoT ticks which was basically IMPOSSIBLE. Fear and DoTs were basically pathetic and why Locks weren't shit until the gear game became strong enough and Conflagration became instant cast.
Then Locks could Seduce from the invisible Succubus pet without interruption, curse of shadows, cast Shadowbolt, while it was traveling to target cast 1.5 second Immolate, immediately Conflagerate it so all three spells hit at once then immediately Seduce again and get off one more Shadowbolt and follow up with instant cast Shadowburn to finish off. If your gear was good enough then you could burst down almost anything in two Seduces (the first would always be trinketed out of). Once you had full PvE T2+ Locks were actually probably S tier. But no guilds wanted more than one Warlock so very few were hot shit in PvP. I was one of the lucky few and had full T3 and could seducelock annihilate anything but a Druid and still beat those in an attrition game.
My guy, I was literally just playing, and it takes on average 5 seconds for a fully dotted fricker to break put of fear WHILE being lifedrained
So just recast fear and repeat for another 5 seconds. Save your instacast shadowbolts for when it breaks just before you recast, global cooldown is enough time for the projectile to hit before you .5 second fear goes off. Then lifetap and drain.
Bruh, you ain't playing original Vanilla. You never played original Vanilla. Keep your "opinions" to yourself.
you didn't have a single mention of shitblasting someone with 5k damage soulfires in your blogpost so i'm going to dismiss your claims as well
>using succubus just to cast shadowbolt on someone
Oh, and you remember original vanilla fffaaaarrr better than the rest of us, right? Your memory from 20 years ago is better than ours? I played back when Forsaken were counted as undead, I'm sure I remember how warlocks played given I played nearly nothing but one for a decade.
You Classicgay zoomers can't fool me.
because almost everyone plays undead so the fear is moot
>Warlocks bad in PvE
lol
>Warlocks bad in PvP
Name a class they lose to
paladins are pretty much the only class warlock lost to and even that was a toss up. if the warlock was on point with his voidwalker sacrifice game, it was real tough.
In what world does a warlock ever lose to a paladin?
in vanilla. constantly. like... CONSTANTLY. paladin trinket removes fear, and they have bubble, and warlocks have no spell interrupt to stop heals, AND paladin has cleanse for dots, AND curse of exhaustion doesn't work on paladin, AND paladin has higher burst damage in pvp. paladins are easily the best class to face a warlock in pvp. the only time a warlock has a chance is if they happen to have a voidwalker out and realize that sacrifice gives them a semi-bubble that usually lasts long enough to run the paladin out of mana; and who the frick runs around with voidwalker in pvp
>warlocks have no spell interrupt to stop heals
so you just don't play the game?
only if you had a felhunter out. and if you had a felhunter out, that ret would guaranteed kill you before even needing to heal if you were comparably geared .unless you're talking about howl of terror, in which case, lol @ u for using that just to interrupt a spell
It's clear you're bad at the game.
Warlock bodies Paladin for free.
All you have to do is just survive a single bubble and the fight is free.
Fear him til he's dead.
Warlock is far and away the best 1v1 class in the entire game. So much so that duel tournaments started placing extra rules specifically on Warlocks
yeh only noob warlocks/mages who underestimate paladins would die like that. curse of tongues makes paladins healing not worth it
again, restorative potions clutch the day. also bubble removes curses
sorry but no, you're just wrong my guy. ret paladin was a big meme in vanilla but the one thing everyone recognizes is that a geared ret will absolutely annihilate everyone in pvp, including warlocks. especially warlocks. since they're immune to a huge part of the warlock's kit. you're acting as though while you're busy wasting your time casting fears that he's not pushing your face in. bubble is literally free real estate to damage him.
repentance lets him cc you at range when you run away while he's bubble healing and come up and smash you some more. and warlock's pvp trinket doesn't even clear his 5 second stun OR repentance's incapacitate. the only chance a warlock has against a similarly geared ret in pvp is if he just happens to have his voidwalker out and ready to sacrifice to endure long enough to run the ret out of mana, and even THAT depends on the ret not having mana potions to cover for it. any other demon is free lunch for the ret's burst and exorcism, and his cleanse, bubble, blessing of freedom, optional restorative potions and engineering shenanigans just completely counter a warlock's kit.
and i haven't even talked about free shadow resistance aura. completely resisting shadowbolts and corruptions is hilarious every time. while there is no holy resistance at all.
>warlock's pvp trinket doesn't even clear his 5 second stun OR repentance's incapacitate
this is how I can tell you're very bad at pvp
also sometimes the ret would just go 'lol exorcism' and smash the demon outright. unless it was a voidwalker. cuz those are tanky.
then they mana pot.
played a lock in vanilla, paladins were free kills, just took a while. only ever died to warriors and rogues.
then that ret had no idea what he was doing or was undergeared or had no supplies
Melee scales way better than casters in vanilla, but gearing up a a ret is hard so you're less likely to get fricked by them.
>Name a class they lose to
Undead lol
Undead rogue in tbc. But rogues in tbc were some next level bullshit. Even SL locks were not as moronic despite being pretty moronic
mages, warriors, rogues, anyone playing undead
Warlocks were never bad in pvp; their class design is so scatterbrained that the most efficient ways to play are not obvious.
Mage? Use poly, shatter combos, etc. Don't forget to conjure your free food, water, and mana crystal! The high-level play is complex but the basics are both easy and obvious.
Warlock? Which pet do I pick? Dots or direct damage? Do I really want to burn 1-5 soul shards for every 1v1? How many downranked healthstones should I make? Why did everyone forget about spellstone despite it being one of the best abilities in the game vs other caster? Why do I need a IQ over 110 to know the best time to use death coil?
Somehow, mages are more tanky in pvp than warlocks, so if you play warlock you'd might as well accept the fact that you're either useless (soul link) or a glass tiger (other)
I was with you until you said mage is more tanky than a lock. No way. Even the best mage pvp gear doesn’t have very high stamina. Warlock itemization gives them tank-tier stamina pools. And an SL lock isn’t weak at all. Obviously I’m talking about high end play where warlocks have their top tier sets, but even an SL lock is shadow-bolt critting you for half your health.
>in original vanilla: warlocks were bad in PvE
a vanilla mage typed this.
>and PvP(ignore infinite fear)
LOL
Warlocks were Warriors of Casters. They were great both on PvP and PvE. But needed gear to efficent. Mages literally needed zero gear.
in vannila a warlock with prep time can 1v1 or 1v2 almost anything, the class is very broken in open world pvp but i will say mages are crazy good in battle grounds.
Because mage is the most based class in the game. Infinite food and teleport automatically increase the Quality of Life by tenfold.
Those flights used to last 20+ minutes, and having to switch continent was a pain in the ass back in Classic.
You had to pay and sacrifice a bagslot for teleport
not the heckin bag sloterino
Aw frick, you mean I have to waste one of my 80 bag slots for teleport?
and portal that you can make profit off of by just sitting in a major city and doing nothing.
Mages got out easy on bagspace real estate compared to warlocks because lolsoulstones or even rogues since thieves tools/vanishing powder/blinding powder/ poisons could easily eat up a bag by themselves
the longest flight was moonglade to thunderbluff and took six and a half minutes
in classic mage had a fun combo called pom pyro which was already obscene, but became even more insane when combined with znt charm + toep
I didn't, I played Warlock. It was my main since Vanilla all the way up until the last expansion I played, Legion. Warlocks may not be the top of the DPS meters all the time like Mages, but we had utility and survivability. I think it was during WoD where I would constantly be the least healed member of a raid by like 80% because I had so much self healing and absorbs. People love them summons too, lazy fricks can get summoned directly into the raid wherever you are. People liked healthstones too, though most would forget to use them. Soulstones were always a gamble until it was later turned into a normal battle res, but it was still a nice option. And let's not forget, it was Warlocks that solved the "mathematically impossible" fight of zero light Yogg-Saron back in the day.
Also they're edgy and cool, Mages are mainstream and gay.
warlocks were shit in vanilla
I was the Curse of Elements mule so I didn't need to care about the damage charts
mage had way more utility than other classes did and they did good damage
Mage is the moron proof ez-mode class. One button rotation in basically any situation, disgusting amounts of CC, free food and drink, teleports, the ability to prostitute out the last two for free money.
Warlocks actually take effort to play and their utility is more niche.
>Warlocks actually take effort to play and their utility is more niche
>
Debuff limit crippled warlocks
>support class vs the best class in the game
i wonder why
because soulshards were too much of a hassle to prepare for the average person.
Shamans were cooler because you had literal turrets and shit and can be a battle priest via damage and healing.
shamans have bad dmg output
>lightning bolt
>lightning bolt
>lightning bolt
oom
Shamans turned into third rate healers end-game. Boring as frick to play and you got last dibs on all good loot.
Shaman weren't great in Vanilla, but playing back in the day before Windfury was nerfed was a fun fricking time.
>Windfury proccing off of itself
>Just randomly one shotting anything and everything because they had the audacity to walk up to you
Was fun as frick. Alliance fricking ran at the sight of you because it was possible to one shot without trying. I was sad when they nerfed it, but I understood why it happened.
>OG ironfoe
>OG windfury
>procs that proc procs that proc more procs
>the only limiting factor being the failure to proc another proc from your chain of procs
i once killed someone so hard both our game clients froze for 40 seconds registering the sheer amount of bullshit required to kill a grand marshal paladin in a single auto attack from full health. this was before crossrealm was even a thing, that motherfricker outright avoided me for the entire following year if we ever got into the same battleground together
Sorry bro, looks like you’re trying to get my hunter loot so you can get the frick out
Shamans were trash until they actually invested In a real enhancement spec that didn't require you to steal rogue leather despite being a mail class.
Enhancement lost all its soul when they turned it into a dual wield class. Unga bunga clobbering people with windfury 2handers was one of the best class/spec identities in the entire game.
>Warlock
>8+ combo
>Dots to maintain
>Cruses to maintain
>Do this on MULTIPLE TARGETS
>Pet to watch over
>Mages
>3 buttons
>repeat
>MAX DPS
you clearly never played classic since warlocks were not able to use dots on bosses
No, I didn't play clasSHIT warlocks. Nor do I care.
They were able, just not allowed
because it wasted debuff slots. you fricking noob
Yeah, therefore they were ABLE but NOT ALLOWED which is contrary to what you said about then being NOT ABLE you fricking ESL subhuman troony Black person
My guild always had a few slots open for corruption.
>t. warlock class leader
Cause mages were better.
Classiccucks wouldn't understand but debuff cap meant locks were literally fluffers for the mages who only existed to cast CoE so mages could do more damage.
Threat issues
Have to run into melee to aoe
Of course swings and roundabouts this is the endgame mage rotation.
warlocks never did enough dps to have to wrry about threat
The frick are you talking about? Threat was always a problem for Warlocks, it's the entire reason Soulshatter was added in TBC
>warlocks never did enough dps to have to wrry about threat
The whole meme about warlock over nuking was because of vanilla lack of threat drop
Hence shatter.in tbc
if you were a bad Warlock maybe.
Warlocks did a ton of damage in Vanilla.
Just not top 2 like the clearly broken classes.
holy cope. you admit to them doing shit dps to the real classes but it was still a "ton" AHHAHAHA
the "real classes" are 3 atleast.
blizzard was shit at balancing
Blizzard wasn't shit at balancing. The EQgays on the dev team, namely Tigole, were forever butthurt about hybrids and wanted pure classes, namely the big three (ESPECIALLY warrior since it's Tigole's main) to be the uncontested best. They had fricking pages and pages of butturt about hybrid classes from their EQ days, that's why they made Druid, Paladin, and Shaman joke classes that are just designated buff bots. Vanilla WoW was made with warriors, rogues, and mages in mind, every other class was a deliberately sabotages, and only their healing and buffs were allowed to be good.
"real classes" because Warrior and Rogue were extremely broken.
A competent raid still needed 3 Warlocks and every great raid had 1 Spriest.
The good Warlocks did extremely close DPS to mages.
Warlocks were very solidly 4th best DPS
>guild trying to clear ossirian when he first came out
>in teamspeak GM, who was also guilds main tank, says to my neighbour (destr lock) through discord
>"And please no trinket soulfire"
>im hunter chilling in the back shooting my AAs
>mid way through the fight i see the lock activating zandalar and some other trinket i cant remember doing a long fiery cast
>he yells "SOOOOOOOOOOOOUUUUUFIREEEEEEEEEEEEEEE"
>slaps ossirian with a bazilion damage because he had his fire vuln up
>lock is cackling like a mad man with the aggro pulled gets anally pounded and ossirian goes hog wild on the rest of the raid
>everyone in the guild is laughing hysterically through teamspeack and guild chat and GM just sighs
>i feign death the moment i saw him casting
one of my fondest wow memories
Shit like this is what Classic was missing. Certified, uncut SOUL.
My understanding is that warlocks could be competitive with mage DPS. They had a couple of problems.
>DoT builds were disallowed because of limited debuff slots
>Searing pain caused way too much threat
lmao I remember playing wow with one of the my friends and he had never played let alone frost mage
I was topping dps and he was asking what my rotation and stuff was
I told him I just cast frostbolt and then when other things light up u press them, at the start of fights u activate all ur shit and then when the damage phases start u activate all ur shit as well, otherwise just frostbolt and hit the glowing buttons
he swore I was lying and that u "can't just cast frostbolt" and he watched me the next time we played and swore I was doing something wrong despite topping dps
pretty sure he looked up frost mage rotations later because when I spoke to him the next day and asked about it he told me frost was fricking bullshit and no wonder I can watch a movie while I play
he got so butt blasted that my spec was so easy to play, everything else felt shitty to play after playing frost on giga ez mode and doing huge dps
Normies got filtered by pet management
mage is easier
why did nobody ever use rain of fire?
can be funny in bg pvp if you got the talent that gives it a chance to stun. It is nowhere near as broken as blizzard though.
i meant why not use that instead of hellfire?
hellfire does more damage.
we did for our ghetto aoe dungeon grind group in 2019 wow because of the stun talent
Mage because aoe grinding is relaxing and I didn’t know how prevalent gold selling was going to be so I wanted to be able to farm gold somewhat efficiently.
Mages are the most OP class in the game, they can port everywhere, they got infinite water, they can AOE farm and make tons of cash.
Locks are just used as summoning stones.
because warlocks were glorified summoning stones
This, warlock existed to start shit and summon reinforcements, the ultimate world PVP class, if your friend list wasn't full of rogues and you didn't start shit all the time then you played the game wrong.
>raiding
pfff what an autistic bore
It's wpvp for me
>build game from the going up to be wpvp (Warhammer Age of Reckoning)
>give in to stupid WoW AV Black folk who want queued, instanced PvP
>ACTUALLY DO IT
>world PvP dies
>WoW AV Black folk go back to WoW
>game dies
Who could have seen this coming?
god i miss that game
it had god-tier aesthetics, too
>muh WoW is the reason my contrarian MMO failed
lmao the cope is palpable
Unironically true minus the contrarian part regarding RIFT.
T. DOMINATOR pvp mage/Warlock pve
Or maybe....you know...the devs should have, like, made a better game?
Not defending what the devs turned it into, but it USED to be a better game.
Because warlocks are THE support b***h class of classic, even above paladins and shamans. You're a damage dealer who's not allowed to deal damage, you're there to prep to warr and mage bulls with your curses, cc the annoying mobs so real classes can focus on damage, your bags will be filled with shards for constant healthstone refills and you will summon half the raid to the instance every single time.
demonology is currently big dicking
Mages were the OG Hero class
Because of this.
God I wish human females were real
israeli magic vs actual magic
I mean Goetia is something that exists, nothing resembles the magic of the WoW mages
arcane mage has a cool aesthetic
ports
>mage instead of warlock?
Blink
Teleport
Portals
Conjure Food
Wands
mages have free hit, warlocks dont so they have pretty bad damage until the zg cloth comes out
>warlocks are canonical the STRONGEST class in the game
>forever relegated to a support rdps
Fricking homosexual Black folk work at blizzard. Simple as.
>forever relegated to a support rdps
Might not want to use the word "forever" when you actually just mean one period of time that is about the first 10% of WoWs history. Considering Warlocks were repeatedly and currently are top DPS in the game.
I always felt like people that play WoW for pvp were shitters that werent good enough for any other genre of pvp game that didnt involve being able to win simply because of your class or gear advantage
>any other genre of pvp game
Go back to cowadoody or fortnite zoomBlack person.
world pvp was fun and the xenophobia between aliance and horde was even more fun
too bad mmo's don't do stuff like this anymore
In most situations your gear didn't matter and leadership was more important, arenas were different but arenas were also gay.
>In most situations your gear didn't matter
lmao.
>get attacked by naxx geared arms warrior
>hits your characer in greens and blues for 2200 mortal strike + auto attack + hamstring
>bro just use better leadership gear is not important
i was decent at pvp games back in the day and not too shabby now but being a degenerate is way more fun
I just liked being a dick ass rogue with nearly endless potential to harass people. Something very cathartic about stealthing up on people completely unaware.
I will say im fricking hot garbage at RTS but most other genres im atleast competent and never got filtered by easy shit like DP inputs or footsies
>be horde
>running through redridge on my way to burning steppes
>pass by several stealthed rogues
lmao nothing will ever compare to being a rogue
I'm master in SC2 and still cant get glad in wow
>when he dies he blames class balance
this is why you never made it in pvp, scrub
you severely understate the bullshit of orc warriors having 30%(45?) stun resistance or pre-nerf undead having on-demand fear immunity
sounds like cope from a shitter who couldnt win in pvp
>sick felhunter on mage
>watch him die trying to get away
60 spell resist was fricking hilarious as demonology.
until mages get spell pen gear later on and shit on warlocks
Mages only needed about 60 spell pen for PVE so I doubt they would be rocking the 120 needed to negate a demo felhunter
I liked them but mage is way more appealing which is why
Assuming we're talking about vanilla/classic:
Mages have no fricking weaknesses. They're ridiculously overpowered.
>be hunter chad
>hunt magetards cringelocks for sport
Heh nothing personal you rags
Is there a single class that has had it better than Mages in the history of WoW? I don't think so.
monks
rogues because theyre actually fun to play
One of my favorite WoW memories was being in Blackrock Spire as a 58 rogue and 2 shotting a mage in full T1 gear (cold blood + ambush + backstab). I remember that he didn't even release spirit because of how embarrassed he must have been to have been killed by a casual shitter in mostly greens.
i mean the game has a 100% rng variance on almost everything
it was called world of roguecraft at the time for a reason anon
>mfw i had a raiding hunter and decided to level a pvp rogue alt and had a blast with it for one month and then TBC hits shortly after and introduces that shitty resilience stat
mages were better than rogues
sure but could mages sneak up on an unsuspecting victim do /spit /rude and then one shot them with a guaranteed crit ambush?
most fun you can have in classic wow
ganking as feral druid is better
Was leveling feral druid as tedious as I remember in vanilla? All I can really remember is endgame respeccing to resto for raiding and being a HoT prostitute.
>shitter rogues mad cause resilience mad their class require thought
checks out
Resilience got removed for a reason (it was shit) moron
Doing that in early WoW isn't impressive at all, Rogues were utterly busted and didn't need gear the way other classes did. There's a super famous video series out there of a naked Rogue ganking fully decked out 60s
WoW PvP was NEVER good. If it wasn't an era that revolved around CC spam and bursting someone from full to zero in a couple of seconds, then it was an era where CC was worthless, and everyone was super tanky and grinded on eachother forever. The combat system just doesn't really support PvP.
Feral druids when Blizzard did their famous
>balance them by making them disgustingly overpowered
That was a magical time.
Maybe survival hunters back in their earliest days. I never played one back then, but they used to be absolutely broken. The nerf hit them so hard that I don't think they saw any real play against until they got entirely reworked back into a melee class but with polearms instead of dual wield back in Legion or something.
weren't survival hunters decent in wrath pvp because of black arrow, and explosive arrow?
I could have sworn Survival was good at something in wrath, but it has been years.
I played marksman in wrath, but barely. I stuck with my lock main, rogue and dk mostly. I don't even think I hit 80 on my hunter, so I couldn't tell you. I did flip around here and there with my specs while leveling, but mostly stuck with marksman since that was what I PvE'd with. In PvP, sure, I'd see some surival hunters, but the only thing that would ever stand out to me was the snake trap (I think they had that back then, I don't remember exactly) and wyvern sting (a ranged sleep) since I played lock, rogue & dk, hunters were never a threat what so ever.
Not for the price everyone used to demand. I started giving TPs for just 10 silver more than the 1g (?) the mat costed, but eventually dropped the price just to be kind since I was already rich, and most people still tipped me at least on gold, usually 50 or so silver more. I made profit while simply israeliteing the AH, waiting for queues, and preparing for raids & arenas.
I DID however make the majority of my gold by gambling though. Too many classicgays think deathroll is a new thing.
for every heeb that tips a mage 50 silver pittances, there's rich morons like me that shove 20 gold into your face so you click the fricking button and i can get to where i need to be and don't you dare sit there conjuring water in gratitude instead of making the god damn portal you piece of shit
Based assertive chad.
Nah, back then, my server was Undermind back when it still existed. Smaller server, I had an actual reputation back then. People knew all they had to do was send me an invite to find me in org, dal, or the tourny, and I'd have a portal ready for them when I see them on the minimap. Tip appreciated, but not required, I was already a richgay that controled the AH.
Thank you for choosing Mage Ethereal, it was our pleasure to send you to your destination. Please feel free to ask us for our complimentary food and drink!
(No, it wasn't mageslop, I had max cooking)
i'd throw in demonic runes or mana potions to mages that had cute jingles like that
>in org at around 3AM.
>some guy asks for a simple mid level BS recipe to be made, and wsp him I can make it
>Guy puts 2-300g in and tells me to keep it.
>Ask him if hes sure?
>guy basically tells me ot just shut up and take the money because he is drunk and rich.
I'm still grateful.
>deathroll
I never got into that. was there some way to consistently win it, or something?
The price I usually had to pay was 1-5g, depending on urgency, for a TP because mages wouldn't bother responding to any indirect asks in chat. If I was fortunate enough to be standing next to a mage, and directly asked they could usually swing for a cheap fee, but otherwise it wasn't uncommon for people to just not respond.
Mage food was another things they could charge for, and depending on the point in classic, it could rack up a relatively expensive bill every time someone logged in. My buddy would always heal an UBRS to get a shit ton of stacks of mage water for free, and I would tank a stratholme, but demand all the cheese from the boxes to feed my warrior. Ended up having bank alt with just stores of cheese so I didn't have to pay.
Nah, there's no way to cheat in deathroll or anything like that, it's all random. Sometimes you win, sometimes you lose.
I'd just israelite the frick out of the AH and manipulate my servers' economies to make up for losses. For price, I'd start with 20 gold and go from there, but if I ever saw newbies asking for gold in global, I'd challenge them to gamble with me, my gold for their silver. Even when they lost, I'd give them the gold anyway, and with the agreement that next time it's for keepsies, but they can mail me low level crafting mats for free gear.
I just find gambling in vidya fun, since there are no real life repercussions for losing. Otherwise, I hate it.
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>why did everyone play mage instead of warlock?
In vanilla? Mages are essentially moneyprinters with teleports/food/drinks and aoe farming while warlocks only had mediocre damage. Past vanilla warlocks are probably the most played caster class just because of damage.
>chose enhancement shaman for my main and got to 60
>warriors and mages rape my ass anally in dps
>constantly feels like a cuck because I can`t do anything on my own
Why do the coolest and most fun classes are so shit.
Because Blizzard sucks are balancing and takes an entire expansion to fix broken shit just to introduce other shit that's broken which takes them another full expansion to fix.
Enhancement shaman becomes good in WotLK.
not really they are squishy without great damage to make up for it
Their damage in WotLK was fine, and on par with any other DPS. But what made them really fun was Maelstrom Weapon.
I find enhancement was most fun AND viable in Cata, but even in vanilla I had a blast derpsmashing frickers in pvp with a big stat stick.
how the frick do I even use pets well as a warlock? trying out vanilla in a private server since frick paying Blizzard and I have no idea what I'm doing, do I really have to spam my imp's fireball just to get it to do damage?
It auto cast fireballs. stop clicking
>vanilla private servers
What fricking ones even exist outside of troony turtle wow
i used to play on wow kronos
dont know how is the pop these days had to bail because i could feel the addiction creeping in
Everlook
imp is for dungeons/raids
voidwalker is for solo grinding
succ is useful for crowd control (you're rarely asked to use it though)
fel hound for pvp, especially against casters
I remember they were very dangerous with fear and dots back in the day.
I remember when death coil had no fear effect
mushrooms, truly
Mage was more interesting. I never played a warlock until last year on a private server.
Name a worse experience than using vanilla Paladins
Playing Warrior in Season 5 of PvP
>Waaah Warriors weren't top-100 tier for one season of the game! Blizz we need buffs out the ass!
Shut the frick up brownie, you got to be OP in nearly every other season in the entire game, you can suck it up and have one bad season like the rest of us.
>in that same expansion: Warriors Bladestorming their way to Glad with absolutely no skill
I'm a Warlock player.
I'm not saying warriors didn't deserve it, but S5 Warriors is one of the lowest lows imaginable.
DKs made them 100% unviable in Arena
They were overpowered by season 7/8 again tho
I have no pity for a class that was in Blizz's pocket for the entirety of the game up until that point.
One of 3 complete classes in Vanilla, strong to overpowered in BC PvP nearly the entire length of the expansion, OP in seasons 7/8 (and I'd say strong in 6 as well) in Wrath: Warriors can fricking suck it up.
I remember when envenom Mutilate became in vogue in s6 and the tears from all the brownies when I crit them for 6K through their precious armor was glorious.
I played s6/7/8 as a Spriest/Rogue combo as the Spriest
Ripping apart Warrior/Healer teams felt good.
Double disarms for Skillstorm kek
5 point Envenom lined up with MD+SW;D was good shit
There's nothing like a Cold Blood Mutilate + Envenom + Rocket while your mage partner hits 'em with a Deep Freeze + Shatter combo.
Or playing Rogue/Priest/DK in S5 and getting your ass carried by how OP the DK was.
vanilla pallys are pretty good though
it's funny how rets are dogshit in pve but god-tier in pvp. i still can't wrap my head around how they worked out like that
>ret in vanilla
>ret just about anytime
Literally just use Prot, what the frick?
im talking about the olden days when we didnt have the benefit of hindsight and were figuring shit out as we went along and googling for everything wasnt still a thing it was mostly lurking forums and ppl shitting on each other because of the crap builds they posted
then we made a quantum leap when ppl started making pvp montages
>the times you could just fricking lie to someone about a rare drop existing in a hard part of the map purely to frick with them
good times
im guilty of doing something similar
>yeah this boss/dungeon is totally filled with X class loot trust me bro we just need a healer to get the group going
prot had atrocious mana problems anyway, trying to level as prot was just pure suffering. holy shield taking like a fourth of your mana bar. AND you had to have a spell damage weapon. i'd rather level classic as ret than prot any day, at least then i occasionally get big seal of casino crits and feel a momentary fleeting sensation of happiness
>leveling as prot
>holy shield bouncing loads of homosexuals
>shits cash
>run into one (1) spell caster mob
>guess I'll fricking die now
>>run into one (1) spell caster mob
just drag some chaff guys over to him/LOS and just sit-crit to blow his ass up with reckoning
Zoomers have been coddled too much. They don't know how to do things like LoS mobs. They might not even know what LoS means.
Pretty much this
>be melee guy
>aggro caster
>step behing a lamp post while they're casting
Watching some of the people playing "hardcore" is just painful.
>zoomers playing warrior
>loaded up on busted as frick engi grenades, target dummies, etc
>sees pack of mobs
>doesn't pull out gun and aggro just one
>charges into the entire pack like a moron
>doesn't press a single engi item, defensive ability or even attempt to run until it's too late
>dies spam clicking his actionbar like a fricking kid from 2004
>"BROOOO WHAT THE FRICK DUDE"
I know most of these dickheads do it for "the content" but Christ almighty.
I don't think most easy available guides mentions basic mechanics like LoS, or safely pulling mobs. It's just something that the people writing guides assume players know.
>It's just something that the people writing guides assume players know.
You're probably right about that honestly. So much stuff about WoW is hard for a new player to get without spending dozens of hours cutting your teeth and veteran players just assume you know because to them it's so elementary. Shit like rebinding A/D to strafe instead of turning, changing out your spells on your bars for new ranks when you level up, LOS, how to kite a mob so it stays aggro'd while the rest of the pack you pulled leashes back, the list goes on and on.
Nah they had already removed sit crit reckoning by the time I was playing, and these were the mages in western plaguelands with no LoS areas to abuse. I was also 14 or so when I did this in tbc.
>Prot
Why Prot?
I Leveled Holy paladin in vanilla classic, and on private servers and it seemed way easier because holy shock/consec +heals buffs. I just wore a ret set, or sometimes a mix of Ret/Int gear for man. You could actually kill things at a decent pace, solo certain elites, and even whittle people down in pvp slap fights. Ret/Prot just seemed way worse until much later. That being said, you were one of the thirstiest people in the game with all the mana you were consuming, and water bills add up when you're new. always had to either stock up in town from a mage, or go buy the water tier below what I could afford because it was cheaper.
Not that Anon and only semi related, but you reminded me of the only time I enjoyed playing a paladin. Holy during Cata was great, and I leveled as nothing but. Sure, offspec tank endgame, but I mostly did pvp anyway. It was far more tolerable to level a paladin in cata since you also gad a spammable exorcism.
I remember when the Cata preparing came out and shockadins came back with a veangeance, nearly one-shotting most classes in battlegrounds.
In vanilla, I just abused reckbombs when I played a pally up until the glitch got parched.
>Why Prot?
also nta but
reckoning, blessing of sanctuary and seal of wisdom are probably the best sustain tools in the paladin's kit in classic
pull 8+ dudes, bundle them up in front of you and just kill them on 'reflect' damage while you sustain more or less infinite mana from reckoning/wisdom permanently refilling your bar
only gets better the more proc toys you pick up and if your server ruleset has correct spell damage scaling on certain proc items (skullflame shield etc)
favorite thing to do as a paladin on private servers is hog every openworld mage AOE farming spot like the skeleton fields in western plaguelands, just pulling 40+ mobs at a time while magecucks pout on the sidelines
Unfathomably based. I've never heard paladins being a class for cucking mages, but I'm glad to have you as part of our club.
I think the only thing deserving of being fricked over more is a shadow priest.
Wait, nvm, I take that back. I just remembered you gays bubblehearth as soon as you get ganked.
it's an unreasonably fun and entirely unique-to-paladin playstyle that scales on how many toys you have and how many men are beating your ass. weird shit like you being able to kill 60 mobs faster than you can kill solitary targets just because you have so many layers of "% when hit" effects going on
I'm still amazed that thing made it through playtesting. I've never heard of any other BiS for pallies.
favorite part is that it worked on hearthstones and objective flags for the longest time
SO THAT'S HOW THOSE FRICKERS PULLED OFF THAT BULLSHIT, FRICK!
I always thought they just had a warlock and friends in vent waiting to summon them when things went sour for them! God damn it, all these years later, I finally understand the instaTPs
>playtesting
What's that? Blizzard just threw in shit that was cool and let it figure itself out on its own. That's why so much broken stuff was only nerfed later on.
That's pretty much how I leveled my paladin in Vanilla. I should have saved my screenshots of angry people whispering me for stealing entire spawning areas.
>magecucks pout on the sidelines
I didn't mind seeing a bunch of mages AOE farming in vanilla 2019 until a mage who was near death from poorly aoe farming got upset that when died from poor kiting skills and I intervened to try to save him, and he started screaming that I was trying to steal his XP.
Your doing gods work, frick those kinds of players.
well, in short, it's because ret in vanilla revolves around seal of casino procs, which you use a slow 2 hander with for maximum damage, and the fact that there's no such thing as holy resistance.
so you have a class that pumps out extreme but unpredictable burst damage, with a very good 5 second stun, and who is tanky enough through plate, self heals, and bubble, to survive long enough for seal of casino to proc
oh and they can't be kited because of blessing of freedom and faster base run speed than anyone.
funnily enough, there were actually two ways to viably do PvE ret, but one revolved around getting fricking Ironfoe of all things, which had a minuscule drop chance, plus the AV exalted offhand and going spell-damage seal of righteousness, and the other relied on having several paladins in a raid judge different ranks of crusader on the boss to boost holy damage out the wazoo, but that one was usually slapped by debuff limits. still, i did see a raid of 15 paladins and 25 priests complete BWL via holy smite and seal of casino spam. they did naxx-tier damage. total meme strat though.
>they can't be kited
druid and hunter can kite a ret paladin easily
>oh and they can't be kited
It's a melee class with no slows/snares or gap closers
What a fricking joke, the most kitable class in the game
It's a moronadin apologist. what did you expect
>repentance is not a snare
>engineering net is not a snare
>incapacitating bombs is not a snare
you clearly never actually fought a dedicated ret in pvp. every single one was engineering for a really good reason.
druid maybe. hunter never; they die in a single hoj.
warlock pvp trinket dispels charm, fear, and polymorph. dunno what to tell you. continue persisting in delusion.
>warlock pvp trinket dispels charm, fear, and polymorph
>he still doesn't get it
>he's doubling down
at this point you're just memeing because you googled warlock's trinket and found out im right. just gonna ignore you from now on, you're just fishing for (you)'s now, and this is the last you'll get
HAHAHAHAAHA this guy
Literally proving you DON'T understand pvp at all.
You would get fricking DEVOUR'd 😉 in pvp by a good Warlock
>implying any ret is not going to instantly bootyblast a felhunter with exorcism and a few melees before slapping the warlock's shit in
okay guy, whatever you say
You didn't even know Fel Hunter could cleanse all your weak debuffs.
Paladin is so easy as Warlock. Fear repeatedly to force bubble. Run away, Repeat and watch him die.
The only thing a Paladin can do is use Shadow reflector to increase uptime
no, i know perfectly well.
i also know that they're very weak and die in 2 or 3 melee swings at most, instantly if you seal of casino + exorcism. and that's why every ret will kill the felhunter first.
i mistakenly thought at first that you had some actual pvp experience and thus would know this, as its standard practice for ret vs warlock + felhunter; but you clearly have never pvpd to any significant degree in vanilla, and are probably more used to just stomping greys going in and out of ironforge and stormwind than fighting other lvl 60s with actual gear and experience
i will grant you that very few rets got to high gear even in pvp since the spec was not popular at all. but the point stands.
I have a ton of pvp exp
The only class that ever gave me trouble was Spriests, Warlocks, and Engineer Rogues.
Every other class was pretty free
a paladin will never get close enough to a hunter to stun him. HoJ is a 10 meter range while hunters can shoot at 35-41 meters. while running 30% faster and paladins have no ranged attack to daze a hunter
fair enough, on a flat plain with no terrain to exploit, and assuming the hunter gets the 1st shot and never even once flubs his distances, he could conceivably kite a paladin. the moment he fricks up though, he's getting either repentance'd, engineering bombed or engineering netted.
ret is not god tier in pvp, a mage can literally sheep them forever and they cant do anything they are only good against other melee
what are restorative potions for 500, alex?
arent those expensive as hell. i dont remember ret paladin copers using them just shadow oil and engineer stuff
eh, you had to do a quest to learn the recipe, so it certainly could be expensive if you weren't an alchemist or didn't know one. still damn handy, and something i always carried. all the top rets in vanilla would carry them. they made warlocks and mages seethe like nothing else. possibly something of a trade secret that most regular rets didn't know about though, granted. even without it, you still got trinket and bubble to clear sheeps (let alone the fact that by sheeping you the mage is healing your hp and mana)
you also do realize that paladin pvp trinket removes polymorph too, right? as will bubble
only people who get permasheeped by mages are cuck warriors, hunters, and druids
>druids
>permasheeped
Shapeshifting dispelled it if in caster form, and if you're shapeshifted you're immune. What shitty ass druids were you facing?
>trying to make vanilla retribution pally work because you liked them in WC2 and thought they would be badass knights bonking filthy orcs
>get anally raped by every single class because your only source of damage is a proc that only triggers 1/20 of the time you auto attack
vanilla druid. its literally the worst class in the entire game
explain
>feral dps is dogshit
>boomkin is dogshit
>resto is serviceable but you'll just be a motw bot
>feral tank is serviceable but you're outclassed by warrior tanks in every way except maybe dungeon tank
not to mention feral tanks have to farm mcps from gnomeregan over and over just to be competitive. brez and innervate are nice in raids but everyone hates running dungeons with a druid healer since a wipe means no rezzes
At least Feral was given a fricking taunt, unlike the third tank spec in the game.
yes, i've no idea what they were thinking when they designed prot paladin. it's a great example of why many of the classes felt unfinished.
At least private servers made it a little better depending on which one you played.
Ret Paladin had proper strikes and DPS seals in alpha. They were gutted last minute before release, really old ~0.6 alpha build talent calculators and the original strategy guides written before launch have all their old abilities.
to this day, i am furious with tigole and furor for gutting ret paladin's alpha set up. those fricking c**ts. they only did it because they had a grudge against paladins since paladins stomped their asses in everquest.
They also had a strike that stacked a DoT, and blessings were Auras
>buttmad warrior caused vanilla paladins to suck
Blizz are such shit devs
damn, what could have been. i still hold out hope that maybe someday, some private server will unearth the alpha ret paladin and put it in the game for us to experiment and have fun with.
but i know that all the puregay shitters like mr warlock whose been arguing with me for near on an hour would have a collective apoplexy and we'd hear their screams of outrage about a hybrid being a good class echoing off the moon
clearly hybrids must only heal
clearly
again, frick tigole and furor
>Instant strike
>Stacking Holy Damage debuff
>Heroic Strike equivilent
FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON FRICK YOU CHILTON
ret would just oom anyways
sadly true, unless there's some mana talents or abilities in that alpha build we dont know of
then again, with those abilities, maybe it would have been viable to go int with spell damage; sort of have the same itemization that holy pallies used
i dont understand this meme. paladins were actually not that great in everquest until its 2nd expansion and even then you still wanted a warrior tank for every single raid boss. paladins just had better snap threat which made them better grouping tanks or offtanks in raids
well, it encompasses a big long history of grudges that tigole and furor had with paladins throughout all of everquest's history, but the short version is that their characters just happened to have builds that paladins could slap around easily in pvp. i think the trade off was that they were pretty good vs anything BUT paladins.
and since both were c**ts, they carried the grudge into their design of WoW and made sure paladins sucked for anything except being healbots. prot and ret were deliberately sabotaged by both those Black folk
pvp was never really a big thing in everquest like it is for wow. you could opt in to duel people for fun and theres an arena zone but actually taking it seriously sounds like a big meme.
that game had classes like bards who could just run up to you at lightning speeds, dot you up and then distance los you within seconds until you slowly died. it would be like fighting a warlock who doesnt need to stop to cast his spells while also having swift flight form speed
you forgot the part where the bard also has so much elemental resistance that he's practically immune to all forms of magic while he's up to his sanec bullshit
also the part where he's got a back-up plan of every enemy in the zone chasing him so he can drop them on your group
and yet, even though it was clearly not balanced or intended to be intensely competitive, c**ts like tigole & furor treated it so and screeched autism shouts when they lost to paladins. go figure.
the best part is that this was while they were literally poopsocking EQ raids for 5 days straight with no sleep as responsibility-less teenagers. seriously, everquest and tigole & furor's guilds are LITERALLY where the term poopsocking comes from, because they would shit in a sock to stay at their computer, unwilling to take a 40 second shit-break in an actual bathroom.
>even though it was clearly not balanced or intended to be intensely competitive, c**ts like tigole & furor treated it so and screeched autism shouts when they lost to paladins
i suppose i can believe that. if they were that buckbroken they should have just not included the class at all
you're right it really is the best eq class right after cleric and basedlord
jesus christ
Fun fact btw, Tom Chilton is the one who refused to take DotA into Blizzard when they were offered. The entire company was pissed at him for it.
i played ret pally since the open beta back in the day trying to make it work
i would rather remain in ignorance and not know about this frick you blizzard
If you played at the end of TBC/Early Wrath you got your revenge.
Paladin was fricking insane. Fun days
ever since, paladin has always gone through a cycle. when a new expansion is about to come out, paladin, especially ret, tends to be utterly brokenly overpowered during that 2 weeks just before the new expansion launches; you know, the part where new talents are unlocked?
but then they get nerfed right after launch. and typically remain mediocre at best for the rest of the expansion. frickin' sucks.
quit after the release of sunwell plateau still raided it a short bit
felt the game had become a chore and was akin to a job and blizz introducing dailies cemented that fact for me
WotLK pre-patch Ret was hilarious.
ah i miss having infinite mana and smiting nerds with hilariously broken divine storms
I recall Judgment, Crusader Strike, and Divine Storm would all just drop people each time.
thats because they did. it was glorious
I had more fun with Pre-TBC Wow Classic.
Running around BGs as a full Naxx warlock felt like I was cheating
I'm all for giving each class one moment in the sun, and WotLK pre-patch definitely was that moment for Ret Pallies.
Just a short 3-4 month period where Ret pallies utterly shit on every other class and there was absolutely nothing they could do about it.
i remember living in complete and utter fear of paladins during the pre-wrath patch as a rogue. you could still kinda-sorta still bleed kite warriors and avoid their damage, but paladins were just unkillable and shit out damage. AND their new judgment of justice meant i couldn't even fricking sprint away from them.
>couldn't sprint away
Rogues had a tool for almost any situation at that point, didn't they? Cloak, vanish, and sprint away if things looked bad.
I have never been able to tolerate rogues since Vanilla because, even if they could 1 shot/stunlock you, any dot could force them out of stealth. BC onwards they kept getting more and more tools incase the slightest thing goes wrong, and the slightest chance they die in a pvp combat they can cloak vanish and run away only to come back in a few minutes to be a c**t.
yeah but if you were 1v1ing you usually had to cloak to avoid their hoj or cleanse the vengeance dot to cleanly vanish. and they could still divine storm you out of vanish since it was a melee attack not a spell for FRICK's sake. and don't get me wrong i was 100% a c**t rogue and me dying constantly to paladins during that patch was entirely due to still underestimating them because of how laughable the class was in pvp for the last 2 expansions. the deaths were well-deserved to be sure.
i was trying killing spree like every other rogue and their mother when that patch hit.
You weren't playing subtlety like a chad, were you?
I remember a time in BC where paladin tanks would simultaneously top dps in instances.
Something stupid like any ability that released your seal on 3 targets, consecration, blessing of sanctuary which made anyone that attacked you take damage, and if you wanted to, retribution aura. The aoe damage was insane.
Ret worked just fine in vanilla/BC, the playerbase wasnt competitive enough for balance to matter anyway
Now in wow "classic", that's another story
the best part is that paladins were gutted explicitly because an ex-everquest shithead was on the design team and he carried his grudge against hybrids into the creative process of warcraft
tigole motherfricking furor, that big-nosed little bastard. he played a warrior in everquest and had literal screeching autism fits whenever paladins went in on his plate gear
yes, anon.
frick tigole
frick furor
if anyone is confused, tigole is jeffery kaplan. furor is alex afrasiabi
tigole led legacy of steel in everquest, furor led fires of heaven, which were the 2 most famous guilds that came out of everquest, and blizzard hired them both as designers for wow. both hated paladins (for different reasons), but tigole was definitely the biggest chode with the biggest grudge. still, furor helped him gut paladins as revenge. frick 'em both.
Did Tigole ever actually do anything good while in Blizzard?
Outside providing something that produced a shitload of porn that is, and he managed to frick that up
There is demonstrably nothing that Tigole touched that would have been worse without his influence. That half-israelite is lucky that WoW was easier to play than EQ and was riding high on the coattails of WC3, because WoW could've gone to shit much sooner because of it.
?t=4542
Feral tank is more than serviceable, it's optimal for most fights in vanilla granted you are on alliance or have blacksmithing for fear trinket (tremor totem is garbage) and using crowd pummeler, farming pummeler is tedious, yeah, but you're getting thunderfury level threat off a level 25 blue that takes up no debuff slots as opposed to TF's three. It's also generally more tanky that dw fury tank, wear resist sets more easily than warrior, does more dps than a warrior tank would do when not tanking making them better than a second warrior, and has a combat charge that warriors wish they had.
The other specs are shit though, one imp thorns imp hotw resto and a bear is enough druids.
Feral druid leveling is fine. But druid end game isn't worth the investment anyways.
irrelevant. every class can level just fine
>when one of the more viable ways to level can be just switching to protection with the 11 points in holy for consecration and just farming dungeons over trying to rely on seal of the crusader
I've only got to 60 as a Paladin once and prot was the only thing that made it bearable. Shame you can't use it for raids, but at least it was alright for end game dungeons.
Depends on what expansion you're talking about. In classic, mages are kings and can more overall than a lock. Locks are more fun, but don't get truly amazing until BC.
They are heavy utility, which tend to be played less on average.
Also, they are an "evil" class, which will be picked less than a standard mage.
Teleport and Portals were enormous QoL.
Only reliable source of AOE damage pre-60.
0 gear requirements.
Blink/nova/block are infinitely better than fear.
But ranged is baby mode, so they're both terrible.
The most fun I ever had in classic WoW was running around in full Naxx bis as a Warlock in world pvp
Ran around with a Resto Druid and just killed people.
1 set of dots was way more than enough to kill anyone
What are some other classic WoW PvP videos?
I want some WoW and music nostalgia.
IM THE SCAT MAN
WE WALK THE STREETS AT NIGHT
I like how people were so mad about this, but the person who died gets to be immortalized in this video forever thanks to it.
>die
>online "friends" makes cringeworthy funeral of your character
>sends it to your family
>family's memory of you is forever tainted by cringe shit
They were fricking heroes and I am tired of pretending otherwise
>Mortal Strike and Death Wish
I too can dab on shitters with 7 pocket healers, raid buffs and an exploit to get an extra talent point
Mages got free food/water and teleport to cities.
For me it was hiding behind random map geometry as a hunter and using aimed shot on people
Anyone else own the pre-release first edition of the strategy guide? 🙂
The binding has completely fallen apart, but I still have it along with the three-ring binder it came with.
Penny Arcade did really great work in that strategy guide. I can't believe they're not more popular today. Wonder what happened?
>holocaust literally means "burnt offering"
it's so strange
Give the best class for a newbie, tries prot pally in turtle and I feel like I'm having to try too hard to get the same results as other classes.
>Give the best class for a newbie
Hunter
best class for a newbie who wants the easiest experience possible is either hunter or warlock, because the pets will carry you through leveling. paladin is also VERY easy but also VERY boring to level
do not play rogue or warrior, these are the harder classes to level because they have no real self healing and are highly gear reliant, which means you'll lag behind as you level up but your weapons/armor dont improve with every level.
Hunter and warlock are traditionally the easiest, having pets than can take aggro off you is absolutely huge in vanilla.
Blink is the best ability in the game and there's no denying it. It's insane and it's been around since the beginning. I don't understand how every fantasy game doesn't have it. At least DOTA recognized it's power and fun level.
Pets are fricking gay. Curses and shit are cool but it's mostly a distraction. Damage is king.
blink is pretty neato but i do wish that it didn't get cucked by pebbles and any tiny little break in the terrain models
That's the skill cap of blink, anon. With great power comes great responsibility.
Sometimes the wonky collision worked in your favor.
This, it's fricked me over as a rogue before. I'd see the mage blink, hit sprint immediately and start heading to where they SHOULD have ended up, only to put distance between us, waste a cooldown, and have to use blind or something to close it again since the mage got stuck on a shrub.
Because I like magic in fiction, and my mom chose mage, so it was the first class I wanted to try when I was 7. (OG Vanilla) Still play it whenever I'm feeling self-loathing strong enough to load up world of warcraft.
familiarity
more people knew what a mage was than a warlock
also Vurtne
?t=71
Man say what you will about the skill level of Vanilla PvP videos but hte fact that this fricker is rocking literal questing blues and taking down t2 players is decently impressive.
Too bad he is utterly carried by how OP Vanilla Mages is.
Vurtne videos shaped my taste in music when I was still a stupid teenager.
Sure, looking back at it with modern knowledge it just looks like a good player killing mediocre players in PvP, but back then this stuff was revolutionary and on a whole different level.
>fighting players who literally AFK for 10 seconds before fighting back
>fighting players who do shit like blind/poly right after applying DoTs
>fighting players who keyboard turn
It's amazing how we thought these players were actually good at the game.
99% of old pvp "stars" were just people able to grasp the concept of hot keys and how to move your character correctly.
it was all about the act of just shitting on another player before everything became an arbitrary measure of skill
sometimes you just wanted to watch dudes get fricking owned
There were a million vids of players just dumpstering on undergeared shitters though. At least Vurtne made his mark by shitting on shitters who had better gear than him, so there was some element of skill to it.
The sheer amount of shit vids that were just BWL-geared Rogue/Warrior crit montages against players with 2K HP was staggering.
I don't play WoW, have no interest to do so, but this thread is a good example of why complaining about "lack of customization" in videogames is a dumb argument. People will just pick whatever's meta anyways.
Mages are way more mobile and have a lot of control over the game. Warlocks have a lot of cc but they are very immobile and fear is strong but somewhat rng. Overall mage is both easier and more rewarding the better you get at it. Both are braindead in raiding, but mages can AOE farm in legitimately enjoyable patterns to make money once you learn the routes. In pvp mages also are insanely busted and the control over the game they offer combined with how free they are because of blink and IB make for one of the most driver seat classes in the game outside of organized BGs. Warlocks on the other hand are a slower, more sedentary class that is heavily reliant on offensive cooldowns to nab kills while outlasting in the few minutes inbetween. It's fine, but it's not as exciting to the average person. And frankly, Mages in vanilla were pretty overpowered so even a shit mage could get his jollies in pvp whereas a shit warlock would often just get decimated unless the other person couldn't break fear.
Honestly, Warlocks are just more fun for the class fantasy.
I like being a evil wizard.
I played Demo Lock from Vanilla to WotLK. But I always knew that while Warlock was more fun to me, Mage was a lot more powerful.
based or cringe?
unironically based, but it required the player to be a laid back person who could say 'yeah i know druid isn't meta; i don't give a frick, druids are cool and i like playing it'
based, unless you're a homosexual that abuses walljumping in wsg
Black folk of WoW
Vanilla is tolerable, BC onwards then I hope their dick falls off.
What I loved about WoW mages was they could do mage shit outside of casting fireballs like conjuring food, teleporting and even learn languages. You really felt like a wizard who had an answer to every situation.
so few games give that feeling, and instead just do the box standard fireball thing. it really is a rare feeling, and one that i miss from games.
Play Steve Jacksons Sorcery. In case you are not into text based games - Im not either, complete opposite, in fact I havent played a single other text game, but Sorcery is my favorite game of all time. Its all about that feeling of being an actual mage/sorcerer with a solution to every problem. Its really good and surprisingly pretty in terms of visuals. Give it a chance and I swear you wont regret it.
you might enjoy Outward if you enjoy the esoteric elements of silly wizard shit
>even learn languages
Wait what
It was called Arcane Linguist, mages could learn other races languages even enemy races but they removed it.
the only orcish i need to know is /y L t A A F
Optional skillbooks/training. You're a mage, so you get to learn to read weird shit for flavor that most players just see gibberish from.
Because that was long enough ago that the concept of players being able to use a glass cannon hadn't yet been wrenched out of MMO design. Thus the notion that you could be a convenient rape-engine at the expense of mobs being able to frick you up in a few hits if they reached you was still an attractive playstyle for many people.
was there ever a more "chad" pvp duo in classic than afflic lock + shadow priest?
No
shadow priest and elemental shaman waterwalking in menethil harbor and murdering the farts out of every dumb motherfricker who lands at the flightmaster
NEW TRAVELERS LOG OBJECTIVES ARE UP
what is the most cucked class in classic WoW?
paladin by every imaginable measure
best healer?
nah, Druid.
Holy Paladins were at least god tier healers with incredible buffs.
Every Druid spec was weak
Every druid spec was weak in PvE content. >Balance didn't have enough mana, but you could technically fit one into a raid just for their unique buff, and that's it.
>Feral druids had really bad itemization and didn't benefit normally from weapons. Bears couldn't get defense capped, despite outscaling warriors in some ways. Cat had shit DPS.
>Druid healing was mostly HoTs, which didn't stack with other druids, so there were only so many you could take before the raid was saturated.
They were really good in PvP, though.
>only so many you could take before the raid was saturated
you could never have enough innervates
You also forgot in their infinite wisdom, Blizz put a hard cap on the number of buffs you could have, which included Druid HoT's. If you ever got a HoT from a Druid, there was a good chance it would push off one of your buffs (like RCotDS, for example), which meant Druids were stuck spamming Healing Touch like every other healer and didn't even get to do their unique niche.
druid healing was primarily healing touch and it scaled 1.000 with +healing unlike other healers
they arent good in pvp once people have raid gear for the reasons you stated
maybe. but having all playstyles available along with other non combat abilities like aquatic form and just being able to stealth was based af
This was a lot of what made druids fun in world pvp.
>100% run speed stealth
>humanoid tracking
>can cast faerie fire from cat form in stealth
>two panic buttons to run away
>three if you're next to a body of water
>tauren got an extra stun button on top of it
Felt like playing the lions in The Ghost and the Darkness. One of my favorite things was playing "kill the player being helped by his guide mate." You find a player getting helped by his max level friend, then try to gank him before his angry friend can react. Sometimes, they would bring entire hunting parties out, and that was when the real game started.
One druid, five or ten dudes in raid gear actively searching, and one little cleric.
Originally, divine shield and travel form didn't make you drop the flag in WSG. Travel form + HoTs was basically a free getaway from any unfavorable engagement.
>travel form didn't make you drop the flag
Is that a thing now, does going into Travel Form make you dump the flag? Holy frick talk about a complete gutting of a class' identity.
Retpally to be more specific.
I want to say Druid, but Druid was actually pretty good in PvP, with nearly every spec performing well, and their tanking in PvE was actually very good. Sure you were probably brought to raids for MotW + Battle Rez, but at least you contributed in your own way.
Really, every class had something it did well in vanilla. Even if you didn't get to be a warrior/mage/warlock you still got to fulfill a useful role.
>Druid was actually pretty good in PvP, with nearly every spec performing well
you didnt play classic lmao
a competent druid is the most cancerous thing you could ever encounter in pretty much any battleground
neither of you played classic lmao. either original or new.
>druid tries to fight you like a caster, gets nuked because cant trade with a real caster dps
>druid tries to fight in melee get instantly killed for trying to be a melee dps
>druid tries to stay in bear form to survive, lasts a while but will be stunned and instantly killed as soon as leaves bear form
???
>pings you with rank 1 moonfire and runs away with movement immunity for 10 minutes
ok moron
yea. runs away, doesnt fight. druids wait for real classes to carry them
Your average Ganker poster will never understand actual high level pvp.
You got people claiming Ret was great in pvp
>druid tries to fight you like a caster, gets nuked because cant trade with a real caster dps
They don't, they dot you up and run the frick away as you slowly rot out to Insect Swarm + Moonfire, both of which were instant cast.
druid tries to fight in melee get instantly killed for trying to be a melee dps
Opener with Cat, abuse Bear survivability + Heals to outlast most melee. Can still get burst down but on equal gear has a sporting chance.
>druid tries to stay in bear form to survive, lasts a while but will be stunned and instantly killed as soon as leaves bear form
Travel Form is the strongest Druid ability. Being able to kite is how a Druid survives a fight 9 times out of 10, trying to just play like a Warrior or a Rogue will get your ass spanked every time which is why you use everything available to you.
moonfire and insect swarm do no damage. the only thing you could kill with that strat is a bad player
And don't forget that they always have more cleanses than you have roots.
Balance was pretty strong given its kiting ability, Feral had insane utility and were the best flag runners in the game, Resto was the weakest of the three but still had decent output on top of the inherent Druid utility.
Not every PvP match is about making a crit montage with Zerking and full raid buffs as your 2 pocket healers babysit your brownie ass.
Feral had similar burst to a rogue and could absolutely kill in their opener, Resto was a great BG healer, could easily avoid poly.
Also best flag runner by a landslide
Still the weakest overall class in Vanilla
all of them that arent mage or warrior or rogue
because they were dogshit until the ZG patch that introduced enough gear to reach hit cap and by that point no one was role'ing alts
Only edgelords played warlock
I always rolled warlock.
blink is fun
imagine not wanting to be acute mage
why was hunter dps so shit?
They nerfed the unique mobs without giving them anything in return. Pets die to AoE easily, killing a large portion of hunter DPS. If Lupos was still allowed to deal shadow damage for example, hunters would be great. But, they removed shit like that, and gave hunters nothing in return.
Because you didn't steal the white lion from a hordie doing that one quest.
Eh they were okay through BWL, really started falling off in AQ40 though. At least they had a purpose with Tranq shot and kiting/pulling shit.
Shame the DPS was sub-par because their rotation was actually fun to do. Timing Aim Shots and shit beats the hell out of spamming SS/Slice and Dice.
we playin hardcore?
cant decide on what class to play.
Skill issue. It's that simple.
>Controlling a pet is har-!
Skill issue. The Warlock has all his pet abilities macro'd and can fight 3 battles at once.
>Mages get free food and wate-!
Skill issue. The Warlock knows how to use life tap and drain life to achieve perfect equilibrium.
>Mages get telepor-!
Skill issue. The Warlock plans ahead for efficient travel, but knows that what matters is the journey, not the destination.
>Mages get porta-!
Skill issue. The Warlock knows how to manipulate feedble-minded mages into giving him portals by letting them ERP with his succubus.
>Soul stones are hard to-!
Skill issue. The Warlock side-games RE4 professional mode while playing WoW - without ever having an empty space in his attache case.
>Warlocks just cast shadow bol-!
Skill issue. The Warlock refuses to be mazed by the concept of a "rotation", and sees through the illusion which shackles the mind of the Mage. All spells are simply shadow bolt in whatever illusory form they assume.
Top to bottom, skill issue.
ACKING ON THE LAST LETTER IS SO ANNOYING
Skill issue
Mage was the only fun class imo.
I tried them all, never had another max level character though.
Mage are the most op class in the game
In Vanilla? Mages were just better.
Later on? Why anyone continued to play Warlock after the-
>we don't want you to be playing Demonology
shit I will never know. When the devs come out and admit their hostility towards your class, after firing the guy who did the last (widely acclaimed) rework of the class, and say that you have to wait until the next expansion to see any fixes, that's when it's time to make a change.
The final nail in the coffin was gutting Demo and giving its toys to Demon Hunters.
>that VERY brief stint in MOP where they tried to make demo an offtank with the metamorphosis glyph
Blizzard was so close to greatness, and then they made demon hunter.
Dark Apotheosis was megafun, a brief glimpse into possibly expanding Warlock into more than a gimmick tank for 1 encounter each expansion. Too bad they didn't commit to it and instead gave us twinkglaive double jump Black folk.
I miss Dark Apotheosis and Gladiator Stance so fricking much man. Frick Blizzard for gutting fun offspecs.
I actually feel regret for telling people how OP it was, causing Blizz to nerf it.
It was before MOP actually fully launch, but after the class rework update. I was not only solo tanking epics, but speedrunning them. In pvp, I was quite literally unkillable and still dealing about 75-80% of the damage a dps spec had.
It was some of the most fun I had in the game, going on that power trip.
Sorry but demon hunters were way more fun to play
chaos bolt nevr fogeti
Classic sucked. Get over it. TBC and WotLK was way better.
I have like 25 days played in wotlk classic and like 0 in vanilla and I gotta say... wotlk fricking sucks
>Wotlk classic
Yeah that's your first mistake.
WotLK was quite literally a "You had to be there" moment. Shit like old WoW just would not survive in modern times because of everything being "solved".
>Classic
Literally every classic expansion utterly fails to capture the atmosphere and experience of their originals. Partly Blizzards fault, and mostly gaming atmosphere as a general.
Former is because of Blizzard implementing shit like wow tokens into classic and the latter is because of how much more meta-gamey gamers have gotten nowaday.
Raid-logging used to actually be shamed back then because people saw it as moronic, nowadays it's the norm.
Classic is so much funner than WotLK because it actually feels alive with people out in the world leveling instead everywhere being a complete ghost town because the only thing people care about is raid homosexualry.
I imagine when most people want to play a magic claster, they want either the biggest constant damage possible or the biggest healing possible, so mage made more sense.
I've mained a warlock since late vanilla, and can say that before raiding, you won't have the same dps uptime as a mage, regardless if spec. Mage damage is all burst & crits, and their utility is more generalized, as us 'locks have far more of a focus on situational and offense utility. As a warlock, if you go affliction while leveling, you're nearly unkillable if you play smart. Tanking 5-6 mobs at once and surviving easily is something a mage can't do without going frost and barely coming out alive with 0 mana. A mage can, however, still manage it and do it in at least half the time it takes us.
In dungeons and world quests however, we have nearly 0 downtime while the mage needs their mana breaks. This sort of evens out average times: they kill stuff faster but take longer to get back into the fight.
It isn't until endgame when we can truly surpass them in most ways, when you roll an SM/Ruin build and need to go out of your way to reduce dps on bosses so you don't pull aggro and wipe the group. Mages can just spam their main damage rotation and be fine, but warlocks need to coordinate a lot more with tanks to cycle between just flinging you wand and refreshing dots at 10th place dps, to flinging shadow bolt crits and rising to top dps within seconds.
Tl;dr mages are kings of big damage numbers 99% of the game until warlocks surpass them in raids.
pets are gay
>sacrifices succubus for big dick shadow damage buff
in vanilla warlocks are just worse mages the only thing they can do that mages cant is summon people, basically their only purpose to be summon bots
Mage is the hero class of vanilla
>Used to carry a stack of mage portal making runes around on my warrior
>had more cash than I could ever spend from cornering markets and selling runs so it was not an issue
>ask mage in city for a portal
>he opens trade for a tip
>give him 1 portal rune
>tell him to press the button cuck
>mfw 90% of the time they did it
got messages from GMs because i used to gank lowbies in redridge on my tauren shaman called Redridgeboss
Redridge was great because of the cliffs over the town. You could sometimes herd unaware players off the cliffs thinking it's an escape route to town, not realizing they would die from fall damage.
That, and the lake was deep and easy to drown in if someone were to CC inside of it.
did they tell you to knock it off?
i bet its somehow against their biblically long TOS somehow
Redridgeboss was a pserver player, don't know if he had the same name on Classic
>i am a sociopath
Good for you.
Of course you're on this fricking website, I bet Whitegrape is here too isn't he. Does fricking Tmugsy post here too?
You were Redridgeboss? Frick you.
WoW didn't have any fun classes until monk.
Leveling Warriors was fun, and so was playing Lumber mill priest.
I disagree, but brewmaster was my jam. I've always had a fascination with drunken boxing. I didn't play when MoP was live, but I did play on a private server during war for azeroth or whatever it was called. Named my chubby panda lady some chink shit from google translate and had a blast tanking. She was cute, female pandaren models have the same body buuld as my SE Asian wife.
>chink shit from google translate
my Black person
My bro! I named her something generic like "death lotus" in Mandarin or some shit, I forget.
How about you?
This shit is why I always shit on morons that don't devote a backpack slot to profession bags. They have a higher slow count for a cheap price for a reason. Enchanting? You can keep 6 levels of enchantment mats in just one bagslot, including your rods. As soon as you g5rt the good one at, like, lvl20 or something, you're set til lvl60.
I am such a guy. Alcoholism mixed with autism is a helluva disorder. Sometime's I'd inspect a fricker, see they didn't have full lvl appropriate gear, and mail them upgrades if they didn't accept my invitation to carry them through dungeons.
I enjoyed leveling to 60 as a paladin back in 2006. I am not ashamed of that fact. I leveled Retribution and kept +INT quest gear so I could heal in dungeons by downranking my heals. I didn't have a problem getting into MC as a Retribution paladin because of 21/0/30 and offering Imp. BoM and Imp. RA on top of healing.
Because you played alliance
Warlock and shadowpriest were drastically less popular for alliance because Will of the Forsaken was, like all powerful PvP racials, the gayest fricking thing ever
you're just a slow idiot with a pet
meanwhile everyone else is blinking, sprinting, charging around and isn't hard countered by every mouth breathing undead you run into
the truth is because mages were more normal
they are the normal fantasy spellcaster
warlocks are more degenerate
Why is no one mentioning the fact that warlocks had a shitton of HP ontop of soul link?
They were tanky as frick. All they had to do was put all the dots on a target and drain life and that's pretty much it. If you feel like it you can fear, which makes it even easier.
Nobody here actually played WoW, they're commenting after the fact. Every class in vanilla was busted as frick IN THEIR OWN WAY and every class had at least one hard counter.
Druids could polymorph so they were impossible to kite, could rapidly regenerate health, could potentially shut down stealth classes, and win battles of attrition.
Hunters had a broken ass pet, supreme kiting abilities, and could lock out stealth classes no problem.
Mages were kings of kiting, kings of one-shotting, and could permanently reset fights.
Paladins had one-shot builds, immortality builds, and could choose to just fricking leave if they wanted.
Priests could throw people off cliffs, DoT and burst, and their self-healing was absurd.
Rogues could stun lock, spam evasion, and if they were feeling super sexy bleed+poison enemies that had high armor.
Shaman could shut down spellcasters, strip everyone's buffs, and one-shot with either windfury crits or a charged chain lightning.
Warlocks had permafear, the succubus lock, and could screw with everyone through infernal summoning.
Warriors only needed a good weapon and they would execute everything, or sweeping strikes everything, or be a massive butthole by interrupting everyone.
Vanilla WoW PvP was pure kino and anyone who says otherwise is a fricking 'tard.
>win battles of attrition
This was my favorite part of playing a druid in vanilla. You could kill anything just through sheer attrition alone. It may take an hour, but damnit, you could do it.
this is the thing yeah
a lot of players picked the wrong class for them and got mad at the whole game for what they were playing not being for them
and on one level i get that it took a long ass time back then to get to 60
and you didnt really know you fricked up until your early 30s
but yeah every complaint comes from players not knowing what they really wanted and not having a chance to find out what it is they wanted
>t. thought he was a rogue player and hated wow but then discovered paladin and loved life
>thought he was a rogue player and hated wow but then discovered paladin and loved life
You sound like one of my friends. He ALWAYS has to start every game with the rogue/assassin class, and ALWAYS hates it. WoW was no different, he always insisted rogue sucked, even once the damage meters mod came out and everyone realized a single rogue in quest greens could do 95% of a raid's damage. He just absolutely loathes the glass cannon playstyle. Once he found paladin, he was home. He's plays pally to this day. Always starts a new game as rogue, though. It's baffling.
for me i play rogue or assassin first because i liked being able to pick and choose my fights through stealth
then i discovered that i could stack reckoning and opted to be a big fat beacon that everyone thinks they can kill only for them to shit themselves when bof hits and ive got 4 reck charges and ive got a 3.8 speed hammer with a fat high damage value
He just likes the highly technical, high melee DPS classes I think. The thing he hated most about rogues back then is they were pure glass cannon, if anything so much as glanced in their general direction, they just exploded. Which was a lot, because again, a single rogue was doing 95% of a raid's damage. They eventually got them sorted out later in Vanilla, but early Vanilla, rogue damage was just insane. I still remember all the seething on the forums from the other classes when the first damage meters mod dropped, and everyone realized they weren't shit compared to rogues.
My favorite thing to do was bait rogue gankers into chasing me into deep water while I had a hydrostaff equipped.
>everyone has their own unique niche that they're good at instead of being different flavors of tank/healer/dps
i miss it
>warriors were raid tanks because they could become uncritable/uncrushable
>paladins were tanks for trash mobs because of consecration
>druids were tanks for dungeons because they could pull threat, swipe, and rebirth in case of emergencies
>shaman could tank low-level dungeons
>priests were the best healers because they had the largest healing toolbox
>druids were great healers because they literally could not pull threat thanks to HoTs
>shaman were great group healers thanks to chain heal
>paladins were great raid healers because they could not run out of mana while healing the MT
I enjoyed Prot Warrior until Death Knight came out.
Dude, DKs were so absolute busted as they were fun. I really miss how cool Unholy used to be, even though I was a bloodgay back then.
Once Cata hit, I went dual wield frost pvp and necer looked back.
One of the coziest times in vidya I've ever had was leveling my frost dk in zul'drak into icecrown while listening to this this album https://m.youtube.com/playlist?list=PLsT9douBcx984EKWhuNaxLu_mb_ujU-IH. Pardon the mobile link, if it doesn't work it's All Shall Fall by Immortal. My desk back then was right next to my window back when I still lived up North, so I left it open to let in the winter frost to get immersed.
>army of the dead pre-nerf
I wish this board has duce rolls. I wager 50g and got a 45.
Man, one of the most badass things I can remember from WoW was that battle of light hope chapel. Highlord Mograin giving his speech, before charging? Once I finally got Army back then, it rivaled that feel.
The nerf hit us hardcore, but I believe it was well deserved.
>Unholy prenerf
I just liked dying, and bringing my buddy back as a Ghoul. That was such a fun ability, and felt very thematic for a DK.
based immerser
i played fury warrior back then and during legion was able to recover that account and move him over to my current one
ofc i haven't played since BFA but its nice having the option to play the OG
Warlock has a much more awkward playstyle with pet management, soul shard management, and damage over time spells. It's also just less cool than being a mage.
Why not play Pandaren Mage?
Nobody plays retail
Mage is best
>dynamic IP means I can't post files
Frick this site sometimes
>using reflectors to btfo one-shot mages/warlocks
>using downranked dots on low-level mobs nearby in a duel to break ice trap/fear/seduce
>pretending to run away only to throw people off of cliffs/lure them into an ambush
WISH I COULD TURN BACK TIME
Frick mages. The only good mage is a dead mage. Absolute bullshit class in 1v1, total mage death.
Where the frick is that supposed to be? Is it a graphics setting thing? I don't even.
I remember ever zone prior to MoP, and I've no idea what zone that is.
The color of the ground and doodads makes me thing Outland, but I'm not sure.
Also, can you explain to me please what happened in that webm?
It's Silithus, the zone with all the bugs, if you're unfamiliar you must have never hit 60 in vanilla
It's a webm of a Rogue player fricking with a Mage by using a flame deflector.
OOOOooooh, I see now, right out in front of the gate! Nah, I was there for it, but when I was, I had my graphics cranked to max. I remember all the guides for best performance for the game involving cranking down graphical options, but my parents were rad and bought me a good enough pc a couple years prior to run it on max. I remember waaay more foliage, doodads, and particle effects what with the bugs and all that.
I also remember being a big dicked warlock chad for both the twin emps and cthun. The nature damage acid slime guy always kicked our asses though. Fun times.
>itch to start playing again
>private servers a shit ever since classic
>anything blizzard is off limits
>considering setting up a local private server and playing the game solo with bots or multiboxing or something
Like what I want to do is just take vanilla wow, rebalance everything for 5 player parties, make 5 characters and just play it like the MMO version of dungeon siege or something
Im levling a turtle wow charecter and its been alright. Though if you make a priavte server I belive someone made a version of it to balance the game for singleplayer which is interesting.
I could never play the game solo, or with only a few guys. It's meant to be a huge, living world, populated with people. Just doesn't feel right if it's dead.
Yeah I get what you mean, but at this point the game might as well be dead with all the moronic hardcore and minmax bullshit infesting the game, I feel like I can't play the game how I want to anymore on servers.
I've felt you. If your PC and Net is literally any better than potato tier, you can set up or own private server for you and your friends to play on. It's sort of complicated from an admin perspective at first, but once you get a feel for EZmode programming, it'll be fine.
It's really fun playing through the game & roleplaying with friends with admin priviledges.
>anything blizzard is off limits
stop being a homosexual and just pay the sub at least you won't be drowning in third-worlders anymore
no
>le vote with your wallet
kek enjoy your malware and dead server
will do, blizzcuck
>malware
skill issue
>dead server
more alive than any of the retail servers lmao
>stop being a homosexual just suck israeli wiener for money and drown in chinksects
frick off simp, only absolute moron would give blizzard money for shitting in his mouth
>you won't be drowning in third-worlders anymore
Don't lie, Anon. We know better.
For me? It's Turtle WoW.
>Ice spec mage in Vanilla BC
>friend gets uppity about all of the frost mages in the game
>decides to be different, and levels a fire mage
>his face when he finds out just about every mob after level 55 is immune to fire
Spell immunities really should not have been a thing in raiding. Like on one hand it can be an interesting mechanic to force you to change up your playstyle in certain areas, but on the other hand fricking half of vanilla's endgame was fire immune, and the half that wasn't was nature immune.
>it can be an interesting mechanic to force you to change up your playstyle in certain areas
Which would have been fine, if respeccing was easier. Respec costs going up every time you did it was a bullshit idea. Multispeccing should have been in the game much earlier than it was.
>Respec costs going up every time you did it was a bullshit idea.
It's funny because respec was clearly intended as a gold sink, which vanilla is sorely lacking in, but only the classes that are fricking awful at grinding gold ever need to respec.
>warlock
>dies when fear gets resisted (while leveling)
>only need like 1-2 in raids
>mage
>ez leveling
>can escape any danager
>wanted in every raid
>teleport and food are super convient
Tell me about Shadow Priests. I am considering leveling one. Are they any good in classic vanilla?
Best pvp class in the game hands down, nobody will frick with you. You go OoM insanely fast in raiding so it's not really a feasible spec in that environment.
No, GOOOOOOD NO!
Either play a healer priest or an Affliction Warlock.
Everything shadow priests do in vanilla is inferior to affliction locks. Shadow priests remain inferior until cataclysm
OP pvp mediocre at best pve. Also a fairly fast leveler. Not a mage cleaving or anything but quick.
>mage cleave
I always forget most people play classic, with the changes from vanilla.
Yeah, in the official servers, shadow is good.
Original? About as bad as ret palies
Last time I played spriest was darrowshire where it served me well in that thunderdome I dont think ill have another pvp server in me again after that so I think of them for their pvp mainly. But I never had any issues doing pve content though I only did molten core.
By Darrowsire, you mean a server, yeah?
I've never played classic, only vanilla private servers over the years.
The last time I had any sort of concern towards spriests was when I came back for Legion after I quit 2 weeks before Mists.
In vanilla to Wrath, spriests were a joke and were just easy kills for my aff lock, blood dk, and sub rogue.
In Classic however, Blizz based the balancing off what they learned from after vanilla, so from what I've seen, shadow priests are bout on par with affliction warlocks, just with different forms of utility.
Should be pretty solid in pvp.
Darrowshire was a private server. Had a bunch of issues as many do but it was fun for like 2-3 months. Honestly spriest is extremely good pvp. Assuming a 1v1 lol and the opponent wasnt way over me in level lol I never felt like any class just beat me. Warlocks in particular were one of the least threatening classes. Honestly if I kept count of my deaths I would say at least 70% was me fighting a mob or 2 and a rouge stealth ran up and blew me up.
>Warlocks in particular were one of the least threatening classes
You might have fought some crappy Warlocks then, because Shadow Ward literally invalidates SPriest's existence long enough for a Warlock to kill them.
I mean shadow ward is only enough to stop 1 mind blast which is still good but then what? Ill admit its possible I never fought a good warlock but I dunno I dont think ive ever died to one but how much of that is me being a badass and how much is warlock being the least played class I dunno. Spriest is generally considered at least top 3 pvp by most people as well. Im more use to downplaying my picks not arguing they are op lol.
Eh, I had a Warlock alt in Vanilla I used for PvP'ing with friends since my main's raid spec couldn't be used for PvP, and I wasn't going to pay for respecs. I very rarely ran into SPriests, but I never really had a problem with them, I just reflexively hit Shadow Ward the second I saw one, but really have no idea how effective it really was. I was Affliction, and just sat behind my friends, tabbing through everyone applying DoTs and let the kills roll in.
I think assuming both sides know what they are doing it comes down to the priest managing the dots and the warlock using the pet silence to shut down heals. Dont forget priest can dispel the dots for very cheap. Its possible the reason you had an easy time is even if you fought a "shadow priest" back in the day odds are they didnt have proper gear and probably didnt know how to manage all the dots and use heals effectively. Apparently the matchup is actually one of the fairer ones though.
Start by dot casting at hunters giraffe pets, when the giraffes come after you, begin heavy dps rotations on their minds. At this point all hunters try to save giraffes because they are companion adventurers together through azeroth.Here is where you victory. When the hunter comes to save giraffes, just darkness priest licorice beam his paladin to slow him.
I'm actually more partial to HC Vanilla than fresh purely because endgame is so atrocious that leveling should be the focus of Vanilla Classic.
>want to play shaman
>only shit races available
Mage or Priest it is then
Is Priest fun? or is it a woman's class?
>god tier 1v1 in pvp if you're shadow
>can fricking tank a geared warrior like it's no big deal
>mind control people off of things
Priest is the ultimate chad class. The virgin mage and lock scream and run away when a r14 warrior charges at them, the CHADow priest laughs in his face as he slowly tortures the warrior to death.
I made a rogue because I love the class fantasy of being a scoundrel, but I have this autism where I cannot handle not being able to do elite quests, especially when a zone is dead and I can’t get a group so I rolled warlock. They’re basically unstoppable during questing and it feels soulful.
you can do alot of elite quests as rogue if you have your CDs
>stuns
>gouge/blind+ bandage
>evasion
But yeah warlocks are easy mode gods who dont even need food or water since you can just juggle your hp and mana back and forth with life tap+drain life+health stone
Rogues are great at solo'ing elites if you know what you're doing. I leveled a rogue in Classic to like 50 and basically the only elite quests I couldn't solo was the Stromgarde quests.
Not efficient mind you, but you brute force nearly anything with all your CDs.
>free trial is ENTIRE 20 levels
Wow, what a great deal, blizzard.
It sure would would be crazy if you gave out the entire base game and the first expansion of this 20 year long running mmo for free. What crazy company would ever do that, huh.
I started as Forsaken Mage back in vanilla a friend convinced me to try WoW, I hadn't played Warcraft yet but I liked how Kel-Thazud looked on the website and wanted to be like that guy it was a long debate as I recall but Mage won out for stupid reasons because the word "Mage" reminded me of final fantasy classes, which I loved As I was actually playing, I was disappointed to discover Warlocks had a fire spell that was very final fantasy-esque, whereas Mage only had some homosexual blue and red projectiles. Warlocks also got a little buddy, all on fire and metal, and some of them had a big blue genie, which was cool. The last straw was when I got to Brill and saw Warlocks walking around with felhunters and succubi, and decided mage was the shitter class. Jumped on Warlock and never looked back, my main from Vanilla to Legion.