No dev they let go from Morrowind had a succesful career in the game industrypost Bethesda.
Each game , until Fallout 4, surpassed the sales of the previous game released.
Your unhappiness with the direction they went is a you problem. They have made no mistakes in design decisions or personnel post Morrowind.
To be fair they have not always been flawless in the imementationof the design but always moved in the right direction.
Who had a successful career post Bethesda? Ted Peterson did the best but it wasn't in the game industry. He wrote for a season of the tv show Bones.
The commercial and critical acclaim has piled up post Morrowind. Cresting with Skyrim , quite possibly Todds Magnum Opus, the series has done nothing but improve.
The industry changed and so the studio and its culture changed
Games were no longer made in dingy basements crammed full of sweaty nerds working around the clock
Capitalism
Casuals.
That expansion sucked wiener though.
Graphics gays ruined everything.
It didn't though.
>t.ranny
I really hope you didn't type that with a straight face
Because they started to shift focus to the consoles.
Morrowind was already made for Xbox, you dork
I love Morrowind so much.
No dev they let go from Morrowind had a succesful career in the game industrypost Bethesda.
Each game , until Fallout 4, surpassed the sales of the previous game released.
Your unhappiness with the direction they went is a you problem. They have made no mistakes in design decisions or personnel post Morrowind.
To be fair they have not always been flawless in the imementationof the design but always moved in the right direction.
Bait and dilate
Who had a successful career post Bethesda? Ted Peterson did the best but it wasn't in the game industry. He wrote for a season of the tv show Bones.
The commercial and critical acclaim has piled up post Morrowind. Cresting with Skyrim , quite possibly Todds Magnum Opus, the series has done nothing but improve.
Nothing they left behind is missed.
Why are israelites like this? Why do they hate soul?
Just because the games sell well doesn't mean that they are flawless.
This game is so stupidly easy to break even unintentionally that it had to be on purpose.
The industry changed and so the studio and its culture changed
Games were no longer made in dingy basements crammed full of sweaty nerds working around the clock
because 2007 happened.