Why did gamers choose Mario and Crash over this?

Why did gamers choose Mario and Crash over this?

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  1. 3 months ago
    Anonymous

    People wanted to interact with actual worlds instead of flying a troony clown through rings

    • 3 months ago
      Anonymous

      This is the funniest thing I've read today, thank you anon

    • 3 months ago
      Anonymous

      Crash was arguably just as linear.

      • 3 months ago
        Anonymous

        Dude, that game literally had 2d stages.

    • 3 months ago
      Anonymous

      Harsh, but it reflects how people felt.
      Mario was already a popular character and Crash had a cartoonish appeal, and their games belonged to a popular genre. An androgynous clown flying around rings with no enemies around was something that an audience made mainly of young boys wouldn't care about.

      • 3 months ago
        Anonymous

        I've always thought Pac-Man World found a good middleground between a platformer with exploration and a linear platformer.

    • 3 months ago
      Anonymous

      I.. actually wanted a Saturn just for this... I'm actually lucky my parents got me an N64, instead. I don't know why I was so gay as a kid ..

      • 3 months ago
        Anonymous

        just means you weren't bullied too much (enough?).

      • 3 months ago
        Anonymous

        As an adult, I don't really have a problem with playing a game like Nights, I just don't think it looked too appealing for young boys, who were Sega's main audience.
        They should have made a big Sonic game before even start working in personal projects.

    • 3 months ago
      Anonymous

      KEK, why did Sega market this like it was an epic answer to Mario 64?;

      • 3 months ago
        Anonymous

        SoJ thought it was a system seller and the Saturn's new mascot.

    • 3 months ago
      Anonymous

      This is so damn true bestie. The aesthetic of the game is incredible, but if the gameplay is on the level of Atari 2600 games, what's the point? Also who is the main character supposed to appeal to in 1996, nobody.

  2. 3 months ago
    Anonymous

    It came out very late when everyone already realized that Saturn lost, so few people had it and even fewer people wanted to buy it.

    • 3 months ago
      Anonymous

      What about all the Japanese Fighter Enjoyers?

      • 3 months ago
        Anonymous

        those were usually acceptable on playstation. sure they were better on saturn, but not enough to buy a brand new console for a game you could get a slightly worse version of on a console you already own.

        Nobody outside of Japan has ever given a single shit about Virtua Fighter.

        • 3 months ago
          Anonymous

          Bummer, I was hoping to give some classic fighters a shot. (I tend to only play platformers and shooters)

  3. 3 months ago
    Anonymous

    Because virtual ring toss games get boring after about 10 minutes?

  4. 3 months ago
    Anonymous

    Nights is a platformer?

  5. 3 months ago
    Anonymous

    As a kid, I didn't realize there were more to play because my score was so bad. I took too much time admiring the background and didn't understand the concept of urgency at the time. At least the stage music was comfy to listen to

  6. 3 months ago
    Anonymous

    Why would they buy games for consoles they didn't own?

  7. 3 months ago
    Anonymous

    Because it has 7 levels
    Should've been an arcade game

    • 3 months ago
      Anonymous

      bump

  8. 3 months ago
    Anonymous

    People didn't want to play 3D games with meshes.

    • 3 months ago
      Anonymous

      >People didn't want to play 3D games with meshes.
      Meshes that would have been a transparency on a CRT.

      • 3 months ago
        Anonymous

        Especially with composite, which most people won't even notice.

      • 3 months ago
        Anonymous

        Maybe if you're myopic.

  9. 3 months ago
    Anonymous

    >only somewhat decent game on saturn
    >sega fans act like its the second coming

  10. 3 months ago
    Anonymous

    >Mario
    Because mario.
    >Crash
    Because it's a bit more linear as far as 3d platforming goes?

    • 3 months ago
      Anonymous

      I think its more that Nights came and went the same way Crash 1 and Mario 64 came and went. Nights was popular for a bit and then people moved on, they needed to keep making sequals for the game to get noticed on the shelf just like if they stopped at Crash 1 then it would have been quickly forgotten. I got my N64 later I couldn't even find Mario 64 to buy anywhere so just started with Banjo Kazooie.

      I think the whole play the level many times to get a better rating may have people off at the time but I have personally never seem it but it is pretty for games today.

      N64 was seen as a flop despite mario.

      It's not bad, but it still baffles me that Sonic Team worked on THIS instead of, you know, a proper 3D title for the character that helped them so much in the west, that should've the main priority by far and instead they gave the most important task in all of SEGA then to STI with a team that was never going to pull it off, what a mess. Nights is fine enough though.

      Sega has a game engine and everything in Sonic R, change a few things around and its a platform game. I think sonic was seen as yesterdays fad at the time though before SA revived it, I specifically remember someone saying wow people still play sonic when I tried the demo of sonic 3d on a public computer.

      >develop NiGHTS as an arcade title
      >use the superior Model 2 hardware
      >stronger graphical hardware allows them to double down on the appeal of the surreal, dreamlike settings
      >release dedicated immersive rear projection cab setups to go with it, or even a dark sit-in model like that one style of Lost World
      >Saturn release is just a port of the above, or better yet a sequel
      In an ideal world...

      Also sega America didn't care about shooters or jarpigs or artistic games, they wanted the chad sport players.

      • 3 months ago
        Anonymous

        >sequal
        God, you are so fricking illiterate.

  11. 3 months ago
    Anonymous
  12. 3 months ago
    Anonymous

    >gamers
    neo-lingo I never called myself a "gamer". I prefer more actually retro terms like gamemaniac.
    Also I chose Super Mario 64, NiGHTS and Jumping Flash back then, never liked Crash much though I had Crash 2, gave it the same amount of attention It's give other western platformers - not much.

    • 3 months ago
      Anonymous

      I fricking LOVE Jumping Flash!!!! It's a nice blend between shooting and platforming.

      • 3 months ago
        Anonymous

        Yeah it's pretty ubique. Only first person game to have gotten platforming right, even to this day.
        Also check out Ghost in the Shell on ps1, same developers.

  13. 3 months ago
    Anonymous

    honest to God man, flying through rings for score barely qualifies as a game these days, its like the shit that comes prepackaged on your cell phone. That's why Sega failed. This isn't a game. Its just a demonstration.

    • 3 months ago
      Anonymous

      So was Jumping Flash in a way, and that game kicks major ASS.

  14. 3 months ago
    Anonymous

    Nights feels like it should be a bonus stage in a much bigger Sonic game.

    • 3 months ago
      Anonymous

      Like Sonic Xtreme...

      • 3 months ago
        Anonymous

        Xtreme was always going to be trash

    • 3 months ago
      Anonymous

      Yep, SRB2 had the right idea in doing this

      • 3 months ago
        Anonymous

        It’s incredible how good this fricking DOOM MOD is. I consider myself a sega fan, but I genuinely believe they were always moronic and just got lucky on occasion plus yu Suzuki and AM2 in general were absolute savants for a substantial run, some of the best game developers period. But sega is actually so fricking moronic and the meme that fans know better than sega do is not even a meme it’s just a sad reality. I’m positive if they hired fans (HIRE FANS!!!!) and gave them a quarter of the budget they’re giving all these “IP revivals” the fans would put out absolute classics. Instead we’re gonna get live service goyslop that tarnishes these series even further.

  15. 3 months ago
    Anonymous

    First time I played this game I felt trolled.

    • 3 months ago
      Anonymous

      I've actually never played it before, so you may-or-may-not have done me a solid.

  16. 3 months ago
    Anonymous

    extremely unappealing and homosexual art style

  17. 3 months ago
    Anonymous

    It's not bad, but it still baffles me that Sonic Team worked on THIS instead of, you know, a proper 3D title for the character that helped them so much in the west, that should've the main priority by far and instead they gave the most important task in all of SEGA then to STI with a team that was never going to pull it off, what a mess. Nights is fine enough though.

    • 3 months ago
      Anonymous

      >still no proper standalone rerelease
      I fricking hate Sega AM2

      • 3 months ago
        Anonymous

        What about the PS3 port?

  18. 3 months ago
    Anonymous

    what if we...reskinned superman64. sure this will sell the sega sadturd

    • 3 months ago
      Anonymous

      OK PSX elitist.

      People wanted to interact with actual worlds instead of flying a troony clown through rings

      Nice try, Aussie Bogan.

    • 3 months ago
      Anonymous

      >Superman 64 is LE BAD
      You were LIED too.
      It's FUARKing KINO.

      • 3 months ago
        Anonymous

        >Quest 64
        The buyer's remorse cope is real

      • 3 months ago
        Anonymous

        >st1ka

      • 3 months ago
        Anonymous

        >THESE GAMES PEOPLE SAID ARE BAD ARE ACTUALLY GOOD
        >he calls most of the games featured in it either mediocre or agrees on them being bad
        Behead all retro youtubers

      • 3 months ago
        Anonymous

        It's clickbait, he agrees that most of them are bad, one or two just okay and says he enjoyed two others.
        The title should be something like "I checked out 17 "terrible games" to see if they really are that bad", but that's not as clickbaity as what he did. I maker sure to never subscribe to anybody that does this clickbait shit, uses ai images for their cover and a few other tell tale signs of bullshit.

        • 3 months ago
          Anonymous

          theres this youtuber who literally has like 5 prerecorded clips that he replays a million times in between showing AI generated pics while doing an overenunciated voiceover for like 10 minutes

      • 3 months ago
        Anonymous

        Suck my dick it's still bad.

      • 3 months ago
        Anonymous

        He said it's bad in that video, homosexual.

      • 3 months ago
        Anonymous

        quest 64 isnt bad. its extremely barebones, but theres nothing advertently terrible about it

  19. 3 months ago
    Anonymous

    Because this is an arcade time attack game. Nobody wants that shit.
    And while the visuals may be 3D, the gameplay itself is entirely 2D. People noticed.

    • 3 months ago
      Anonymous

      >Because this is an arcade time attack game. Nobody wants that shit.
      Yet people turn other genres into arcade time attack games by speedrunning them nowadays. Curious.

      • 3 months ago
        Anonymous

        speedrunning is niche as frick

  20. 3 months ago
    Anonymous

    >develop NiGHTS as an arcade title
    >use the superior Model 2 hardware
    >stronger graphical hardware allows them to double down on the appeal of the surreal, dreamlike settings
    >release dedicated immersive rear projection cab setups to go with it, or even a dark sit-in model like that one style of Lost World
    >Saturn release is just a port of the above, or better yet a sequel
    In an ideal world...

  21. 3 months ago
    Anonymous

    i think it takes a while to get used to but once you do it's okay. not great. i could see how this may have been some remote attempt to improve on the basic gameplay of sanic. but sega was at peak moronation around this time.

  22. 3 months ago
    Anonymous

    I've never played this and I'm sure it's a great game but man that looks so fricking gay

  23. 3 months ago
    Anonymous

    NiGHTS is pure art

    • 3 months ago
      Anonymous

      Those stages really look amazing

      Shame the gameplay looks lame

    • 3 months ago
      Anonymous

      And the gameplay is boring within 10 minutes.

      Seriously, look at it. It's like Yuji Naka whole idea was 'what if I stretched a sonic bonus stage out into a full game?'

      Yep, SRB2 had the right idea in doing this

      Proof that Sonic fans are infinitely smarter than anyone at Sega.

  24. 3 months ago
    Anonymous

    I always see obscure shit on here and wonder who actually had it and how weird it would have been to have owned it. But I had a Saturn and the copy of Knights that came with the 3-D controller and that's fairly uncommon.

  25. 3 months ago
    Anonymous

    Because Mario and Sonic games were fun to play.

    Nights was not.

  26. 3 months ago
    Anonymous

    I think the big issue with Nights Into Dreams is that it feels like an arcade port of a game that was never released for arcades. It's a game like LA Machineguns where you play it for the initial spectacle at the arcade, then slowly start to realize there's more depth under the surface.

    I think most people who bought it were expecting something more along the lines of a mascot platformer.

  27. 3 months ago
    Anonymous

    Because Nights is overrated garbage?

  28. 3 months ago
    Anonymous

    I never played it except for a little bit at a store display, what did it have going for it besides graphics?

  29. 3 months ago
    Anonymous

    When I was a kid I fantasized about this and panzer constantly. I had psx and N64 but Sega Saturn had a very other worldly feel. Nights especialy revved my imagination like nothing else. I imagines it was like an entire game with wingcap Mario. Sadly even though I can emulate it I feel emulation can never capture the real feel

    • 3 months ago
      Anonymous

      Never consciously realized it but since you brought it up, yeah, I got that feeling too. And isn't the Saturn really hard to emulate? Almost like it's alien technology or something.

    • 3 months ago
      Anonymous

      Never consciously realized it but since you brought it up, yeah, I got that feeling too. And isn't the Saturn really hard to emulate? Almost like it's alien technology or something.

      oh please saturn has been perfectly emulatable for years

      nights does benefit from the special saturn controller tho

  30. 3 months ago
    Anonymous

    Because the game might look impressive as hell, but gameplay wise, is a completely linear game with zero replayability value.
    With Mario you always could explore every nook and corner of the game while Crash gave you a certain degree of freedom that Nights lacked.

    • 3 months ago
      Anonymous

      Lmao saying a arcade scoring game has 0 replay value

  31. 3 months ago
    Anonymous

    Reminder that Yuji Naka refused to let SoA use the nights engine for sonic x-treme, threatening to quit his job over it.

  32. 3 months ago
    Anonymous

    i tried to play it at a museum exhibit but it froze and the Saturn was locked in a case

  33. 3 months ago
    Anonymous

    I find this incredibly awkward to control on the Steam version with a Xbox 360 controller. Is there just something wrong with the port/setup, or was this how the original game performed? I was under the impression that this game came with the fancy 360° Saturn gamepad and so there were more degrees of control, while my setup seems locked to just 8-way movement. But I never had a Saturn, much less the original NiGHTS game, so I'm always wondering how much I'm missing out on.

    • 3 months ago
      Anonymous

      always check the pc gaming wiki

  34. 3 months ago
    Anonymous

    I think Nights is a good design.

  35. 3 months ago
    Anonymous

    I think its great, it has those old magic Sega physics that fulfill what the game is clearly striving for...

    making you feel like you're flying through a dream

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